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https://github.com/blendogames/thirtyflightsofloving.git
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1295 lines
36 KiB
C
1295 lines
36 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cl_download.c -- client autodownload code
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// moved from cl_main.c and cl_parse.c
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#include "client.h"
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extern cvar_t *allow_download;
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extern cvar_t *allow_download_players;
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extern cvar_t *allow_download_models;
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extern cvar_t *allow_download_sounds;
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extern cvar_t *allow_download_maps;
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// Knightmare- whether to allow downloading 24-bit textures
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extern cvar_t *allow_download_textures_24bit;
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int precache_check; // for autodownload of precache items
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int precache_spawncount;
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int precache_tex;
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int precache_model_skin;
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int precache_pak; // Knightmare added
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byte *precache_model; // used for skin checking in alias models
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#ifdef USE_CURL
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qboolean precache_forceUDP = false; // force all downloads to UDP
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qboolean filelistUseGamedir = false;
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// HTTP Fallback handling
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// First we're trying to download all files over HTTP with r1q2-style URLs.
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// If we encountered errors, we reset the complete precacher state and retry with HTTP and q2pro-style URLs.
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// If we still got errors we're falling back to UDP.
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// Iteration 1: Initial state, R1Q2-style URLs.
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// Iteration 2: Q2Pro-style URLs.
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// Iteration 3: UDP downloads.
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typedef enum {
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ITER_HTTP_R1Q2 = 0,
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ITER_HTTP_Q2PRO = 1,
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ITER_UDP = 2,
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} precacheIteration_t;
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static precacheIteration_t precache_iteration = ITER_HTTP_R1Q2;
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#endif // USE_CURL
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#define PLAYER_MULT 22
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// ENV_CNT is map load, ENV_CNT+1 is first env map
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#define ENV_CNT (CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
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#define TEXTURE_CNT (ENV_CNT+13)
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// Knightmare- old configstrings for version 34 client compatibility
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#define OLD_ENV_CNT (OLD_CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
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#define OLD_TEXTURE_CNT (OLD_ENV_CNT+13)
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static const char *env_suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
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void CL_InitFailedDownloadList (void);
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/*
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=================
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CL_RequestNextDownload
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=================
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*/
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void CL_RequestNextDownload (void)
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{
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unsigned map_checksum; // for detecting cheater maps
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char fn[MAX_OSPATH];
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dmd2_t *md2header;
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dmd3_t *md3header;
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dmd3mesh_t *md3mesh;
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dspr2_t *sp2header;
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char *skinname;
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int cs_sounds, cs_playerskins, cs_images;
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int max_models, max_sounds, max_images;
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int env_cnt, texture_cnt;
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if (cls.state != ca_connected)
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return;
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// clear failed download list
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if (precache_check == CS_MODELS)
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CL_InitFailedDownloadList ();
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// Knightmare- hack for connected to server using old protocol
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// Changed config strings require different parsing
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if ( LegacyProtocol() )
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{
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cs_sounds = OLD_CS_SOUNDS;
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cs_playerskins = OLD_CS_PLAYERSKINS;
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cs_images = OLD_CS_IMAGES;
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max_models = OLD_MAX_MODELS;
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max_sounds = OLD_MAX_SOUNDS;
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max_images = OLD_MAX_IMAGES;
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env_cnt = OLD_ENV_CNT;
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texture_cnt = OLD_TEXTURE_CNT;
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}
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else
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{
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cs_sounds = CS_SOUNDS;
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cs_playerskins = CS_PLAYERSKINS;
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cs_images = CS_IMAGES;
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max_models = MAX_MODELS;
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max_sounds = MAX_SOUNDS;
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max_images = MAX_IMAGES;
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env_cnt = ENV_CNT;
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texture_cnt = TEXTURE_CNT;
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}
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// YQ2 Q2pro download addition
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#ifdef USE_CURL
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if (precache_iteration == ITER_HTTP_R1Q2) {
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CL_HTTP_SetDownloadGamedir (cl.gamedir);
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}
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else if (precache_iteration == ITER_HTTP_Q2PRO)
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{
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if (cl.gamedir[0] == '\0')
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CL_HTTP_SetDownloadGamedir (BASEDIRNAME);
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else
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CL_HTTP_SetDownloadGamedir (cl.gamedir);
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}
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else { // if (precache_iteration == ITER_UDP)
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precache_forceUDP = true;
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}
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#endif // USE_CURL
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// Skip to loading map if downloading disabled or on local server
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if ( (Com_ServerState() || !allow_download->integer) && precache_check < env_cnt)
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precache_check = env_cnt;
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// Try downloading pk3 file for current map from server, hack by Jay Dolan
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if ( !LegacyProtocol() && precache_check == CS_MODELS && precache_pak == 0 )
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{
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precache_pak++;
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if (strlen(cl.configstrings[CS_PAKFILE])) {
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if ( !CL_CheckOrDownloadFile(cl.configstrings[CS_PAKFILE]) )
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return; // started a download
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}
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}
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// ZOID
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if (precache_check == CS_MODELS) { // confirm map
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precache_check = CS_MODELS+2; // 0 isn't used
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if (allow_download_maps->integer) {
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if ( !CL_CheckOrDownloadFile(cl.configstrings[CS_MODELS+1]) )
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return; // started a download
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}
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}
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if (precache_check >= CS_MODELS && precache_check < CS_MODELS+max_models)
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{
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if (allow_download_models->integer)
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{
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while (precache_check < CS_MODELS+max_models &&
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cl.configstrings[precache_check][0])
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{
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if (cl.configstrings[precache_check][0] == '*' ||
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cl.configstrings[precache_check][0] == '#') {
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precache_check++;
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continue;
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}
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if (precache_model_skin == 0)
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{
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if ( !CL_CheckOrDownloadFile(cl.configstrings[precache_check]) ) {
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precache_model_skin = 1;
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return; // started a download
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}
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precache_model_skin = 1;
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}
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#ifdef USE_CURL // HTTP downloading from R1Q2
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// pending downloads (models), let's wait here before we can check skins.
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if ( CL_PendingHTTPDownloads() ) {
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return;
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}
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#endif // USE_CURL
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// checking for skins in the model
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if (!precache_model)
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{
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FS_LoadFile (cl.configstrings[precache_check], (void **)&precache_model);
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if (!precache_model) {
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precache_model_skin = 0;
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precache_check++;
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continue; // couldn't load it
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}
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if (LittleLong(*(unsigned *)precache_model) != IDMD2HEADER)
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{ // is it an md3?
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if (LittleLong(*(unsigned *)precache_model) != IDMD3HEADER)
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{ // is it a sprite?
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if (LittleLong(*(unsigned *)precache_model) != IDSP2HEADER)
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{
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// not a recognized model
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FS_FreeFile(precache_model);
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precache_model = 0;
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precache_model_skin = 0;
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precache_check++;
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continue;
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}
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else
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{ // get sprite header
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sp2header = (dspr2_t *)precache_model;
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if (LittleLong (sp2header->version) != SP2_VERSION)
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{ // not a recognized sprite
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FS_FreeFile(precache_model);
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precache_model = 0;
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precache_check++;
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precache_model_skin = 0;
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continue; // couldn't load it
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}
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}
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}
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else
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{ // get md3 header
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md3header = (dmd3_t *)precache_model;
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if (LittleLong (md3header->version) != MD3_ALIAS_VERSION)
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{ // not a recognized md3
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FS_FreeFile(precache_model);
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precache_model = 0;
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precache_check++;
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precache_model_skin = 0;
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continue; // couldn't load it
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}
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}
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}
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else
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{ // get md2 header
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md2header = (dmd2_t *)precache_model;
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if (LittleLong (md2header->version) != MD2_ALIAS_VERSION)
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{ // not a recognized md2
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FS_FreeFile(precache_model);
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precache_model = 0;
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precache_check++;
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precache_model_skin = 0;
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continue; // couldn't load it
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}
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}
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}
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if (LittleLong(*(unsigned *)precache_model) == IDMD2HEADER) // md2
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{
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md2header = (dmd2_t *)precache_model;
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while (precache_model_skin - 1 < LittleLong(md2header->num_skins))
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{
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skinname = (char *)precache_model + LittleLong(md2header->ofs_skins) +
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(precache_model_skin - 1)*MD2_MAX_SKINNAME;
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// r1ch: spam warning for models that are broken
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if (strchr (skinname, '\\'))
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Com_Printf ("Warning, model %s with incorrectly linked skin: %s\n", cl.configstrings[precache_check], skinname);
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else if (strlen(skinname) > MD2_MAX_SKINNAME-1)
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Com_Error (ERR_DROP, "Model %s has too long a skin path: %s", cl.configstrings[precache_check], skinname);
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if ( !CL_CheckOrDownloadFile(skinname) )
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{
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precache_model_skin++;
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return; // started a download
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}
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precache_model_skin++;
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}
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}
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else if (LittleLong(*(unsigned *)precache_model) == IDMD3HEADER) // md3
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{
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md3header = (dmd3_t *)precache_model;
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while (precache_model_skin - 1 < LittleLong(md3header->num_skins))
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{
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int i;
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md3mesh = (dmd3mesh_t *)((byte *)md3header + LittleLong(md3header->ofs_meshes));
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for ( i = 0; i < md3header->num_meshes; i++)
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{
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if (precache_model_skin - 1 >= LittleLong(md3header->num_skins))
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break;
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skinname = (char *)precache_model + LittleLong(md3mesh->ofs_skins) +
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(precache_model_skin - 1)*MD3_MAX_PATH;
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// r1ch: spam warning for models that are broken
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if (strchr (skinname, '\\'))
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Com_Printf ("Warning, model %s with incorrectly linked skin: %s\n", cl.configstrings[precache_check], skinname);
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else if (strlen(skinname) > MD3_MAX_PATH-1)
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Com_Error (ERR_DROP, "Model %s has too long a skin path: %s", cl.configstrings[precache_check], skinname);
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if ( !CL_CheckOrDownloadFile(skinname) )
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{
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precache_model_skin++;
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return; // started a download
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}
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precache_model_skin++;
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md3mesh = (dmd3mesh_t *)((byte *)md3mesh + LittleLong (md3mesh->meshsize));
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}
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}
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}
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else // if (LittleLong(*(unsigned *)precache_model) == IDSP2HEADER) // sp2
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{
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sp2header = (dspr2_t *)precache_model;
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while (precache_model_skin - 1 < LittleLong(sp2header->numframes))
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{
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skinname = sp2header->frames[(precache_model_skin - 1)].name;
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// r1ch: spam warning for models that are broken
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if (strchr (skinname, '\\'))
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Com_Printf ("Warning, sprite %s with incorrectly linked skin: %s\n", cl.configstrings[precache_check], skinname);
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else if (strlen(skinname) > MD2_MAX_SKINNAME-1)
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Com_Error (ERR_DROP, "Sprite %s has too long a skin path: %s", cl.configstrings[precache_check], skinname);
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if ( !CL_CheckOrDownloadFile(skinname) )
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{
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precache_model_skin++;
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return; // started a download
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}
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precache_model_skin++;
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}
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}
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if (precache_model) {
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FS_FreeFile(precache_model);
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precache_model = 0;
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}
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precache_model_skin = 0;
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precache_check++;
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}
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}
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precache_check = cs_sounds;
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}
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if (precache_check >= cs_sounds && precache_check < cs_sounds+max_sounds)
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{
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if (allow_download_sounds->integer) {
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if (precache_check == cs_sounds)
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precache_check++; // zero is blank
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while (precache_check < cs_sounds+max_sounds &&
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cl.configstrings[precache_check][0]) {
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if (cl.configstrings[precache_check][0] == '*') {
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precache_check++;
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continue;
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}
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Com_sprintf(fn, sizeof(fn), "sound/%s", cl.configstrings[precache_check++]);
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if ( !CL_CheckOrDownloadFile(fn) )
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return; // started a download
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}
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}
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precache_check = cs_images;
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}
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if (precache_check >= cs_images && precache_check < CS_IMAGES+max_images)
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{
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if (precache_check == cs_images)
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precache_check++; // zero is blank
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while (precache_check < cs_images+max_images &&
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cl.configstrings[precache_check][0]) {
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Com_sprintf(fn, sizeof(fn), "pics/%s.pcx", cl.configstrings[precache_check++]);
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if ( !CL_CheckOrDownloadFile(fn) )
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return; // started a download
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}
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precache_check = cs_playerskins;
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}
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// skins are special, since a player has three things to download:
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// model, weapon model and skin
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// so precache_check is now *3
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if (precache_check >= cs_playerskins && precache_check < cs_playerskins + MAX_CLIENTS * PLAYER_MULT)
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{
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if (allow_download_players->integer)
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{
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while (precache_check < cs_playerskins + MAX_CLIENTS * PLAYER_MULT)
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{
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int i, j, n, len;
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char model[MAX_QPATH], skin[MAX_QPATH], *p;
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qboolean badSkinName = false;
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i = (precache_check - cs_playerskins)/PLAYER_MULT;
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n = (precache_check - cs_playerskins)%PLAYER_MULT;
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// from R1Q2- skip invalid player skins data
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if (i >= cl.maxclients) {
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precache_check = env_cnt;
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continue;
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}
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if (!cl.configstrings[cs_playerskins+i][0]) {
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precache_check = cs_playerskins + (i + 1) * PLAYER_MULT;
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continue;
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}
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if ((p = strchr(cl.configstrings[cs_playerskins+i], '\\')) != NULL) {
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p++;
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}
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else {
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p = cl.configstrings[cs_playerskins+i];
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}
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Q_strncpyz (model, sizeof(model), p);
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p = strchr(model, '/');
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if (!p)
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p = strchr(model, '\\');
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if (p)
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{
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*p++ = 0;
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if (!p[0] || !model[0]) {
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precache_check = cs_playerskins + (i + 1) * PLAYER_MULT;
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continue;
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}
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else {
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Q_strncpyz (skin, sizeof(skin), p);
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}
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}
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else {
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// *skin = 0;
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precache_check = cs_playerskins + (i + 1) * PLAYER_MULT;
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continue;
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}
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// from R1Q2: check model and skin name for invalid chars
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len = (int)strlen(model);
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for (j = 0; j < len; j++)
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{
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if ( !IsValidChar(model[j]) ) {
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Com_Printf (S_COLOR_YELLOW"Bad character '%c' in player model '%s'\n", model[j], model);
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badSkinName = true;
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}
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}
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len = (int)strlen(skin);
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for (j = 0; j < len; j++)
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{
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if ( !IsValidChar(skin[j]) ) {
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Com_Printf (S_COLOR_YELLOW"Bad character '%c' in player skin '%s'\n", skin[j], skin);
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badSkinName = true;
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}
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}
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if (badSkinName) {
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precache_check = cs_playerskins + (i + 1) * PLAYER_MULT;
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continue;
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}
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// end R1Q2 name check
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switch (n)
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{
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case 0: // model
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Com_sprintf(fn, sizeof(fn), "players/%s/tris.md2", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 1;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 1: // weapon model
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Com_sprintf(fn, sizeof(fn), "players/%s/weapon.md2", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 2;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 2: // weapon skin
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Com_sprintf(fn, sizeof(fn), "players/%s/weapon.pcx", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 3;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 3: // skin
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Com_sprintf(fn, sizeof(fn), "players/%s/%s.pcx", model, skin);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 4;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 4: // skin_i
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/%s_i.pcx", model, skin);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 5;
|
|
return; // started a download
|
|
}
|
|
// Knightmare- added support for downloading player sounds
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 5: // death1.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/death1.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 6;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 6: // death2.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/death2.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 7;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 7: // death3.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/death3.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 8;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 8: // death4.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/death4.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 9;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 9: // fall1.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/fall1.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 10;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 10: // fall2.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/fall2.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 11;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 11: // gurp1.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/gurp1.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 12;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 12: // gurp2.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/gurp2.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 13;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 13: // jump1.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/jump1.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 14;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 14: // pain25_1.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/pain25_1.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 15;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 15: // pain25_2.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/pain25_2.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 16;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 16: // pain50_1.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/pain50_1.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 17;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 17: // pain50_2.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/pain50_2.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 18;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 18: // pain75_1.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/pain75_1.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 19;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 19: // pain75_2.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/pain75_2.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 20;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 20: // pain100_1.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/pain100_1.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 21;
|
|
return; // started a download
|
|
}
|
|
n++;
|
|
/*FALL THROUGH*/
|
|
|
|
case 21: // pain100_2.wav
|
|
Com_sprintf(fn, sizeof(fn), "players/%s/pain100_2.wav", model);
|
|
if ( !CL_CheckOrDownloadFile(fn) ) {
|
|
precache_check = cs_playerskins + i * PLAYER_MULT + 22;
|
|
return; // started a download
|
|
}
|
|
// n = 23;
|
|
// end Knightmare
|
|
|
|
// move on to next model
|
|
// precache_check = cs_playerskins + (i + 1) * PLAYER_MULT;
|
|
}
|
|
// move on to next model
|
|
precache_check = cs_playerskins + (i + 1) * PLAYER_MULT;
|
|
}
|
|
}
|
|
// precache phase completed
|
|
precache_check = env_cnt;
|
|
}
|
|
|
|
#ifdef USE_CURL // HTTP downloading from R1Q2
|
|
// pending downloads (possibly the map), let's wait here.
|
|
if ( CL_PendingHTTPDownloads() ) {
|
|
return;
|
|
}
|
|
// YQ2 UDP fallback addition
|
|
if ( CL_CheckHTTPError() && cl_http_fallback->integer ) // Download errors detected, so start over with next iteration
|
|
{
|
|
precache_iteration++;
|
|
if (precache_iteration == ITER_HTTP_Q2PRO) {
|
|
Com_Printf ("[HTTP] One or more HTTP downloads failed on R1Q2 path, falling back to Q2Pro path.\n");
|
|
// try filelist again with a different path
|
|
filelistUseGamedir = true;
|
|
CL_HTTP_EnableGenericFilelist ();
|
|
}
|
|
else // if (precache_iteration == ITER_UDP)
|
|
Com_Printf ("[HTTP] One or more HTTP downloads failed on both R1Q2 and Q2Pro paths, falling back to UDP.\n");
|
|
CL_ResetPrecacheCheck ();
|
|
|
|
CL_RequestNextDownload ();
|
|
return;
|
|
}
|
|
#endif // USE_CURL
|
|
|
|
if (precache_check == env_cnt)
|
|
{
|
|
if ( Com_ServerState() ) // if on local server, skip checking textures
|
|
precache_check = texture_cnt+999;
|
|
else
|
|
precache_check = env_cnt + 1;
|
|
|
|
CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum);
|
|
|
|
if (map_checksum != atoi(cl.configstrings[CS_MAPCHECKSUM])) {
|
|
Com_Error (ERR_DROP, "Local map version differs from server: %i != '%s'\n",
|
|
map_checksum, cl.configstrings[CS_MAPCHECKSUM]);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (precache_check > env_cnt && precache_check < texture_cnt)
|
|
{
|
|
if (allow_download->integer && allow_download_maps->integer)
|
|
{
|
|
while (precache_check < texture_cnt)
|
|
{
|
|
int n = precache_check++ - env_cnt - 1;
|
|
|
|
if (n & 1)
|
|
Com_sprintf(fn, sizeof(fn), "env/%s%s.pcx",
|
|
cl.configstrings[CS_SKY], env_suf[n/2]);
|
|
else
|
|
Com_sprintf(fn, sizeof(fn), "env/%s%s.tga",
|
|
cl.configstrings[CS_SKY], env_suf[n/2]);
|
|
if ( !CL_CheckOrDownloadFile(fn) )
|
|
return; // started a download
|
|
}
|
|
}
|
|
precache_check = texture_cnt;
|
|
}
|
|
|
|
if (precache_check == texture_cnt) {
|
|
precache_check = texture_cnt+1;
|
|
precache_tex = 0;
|
|
}
|
|
|
|
// confirm existance of .wal textures, download any that don't exist
|
|
if (precache_check == texture_cnt+1)
|
|
{ // from qcommon/cmodel.c
|
|
extern int numtexinfo;
|
|
extern mapsurface_t map_surfaces[];
|
|
|
|
if (allow_download->integer && allow_download_maps->integer)
|
|
{
|
|
while (precache_tex < numtexinfo)
|
|
{
|
|
char fn[MAX_OSPATH];
|
|
|
|
Com_sprintf(fn, sizeof(fn), "textures/%s.wal", map_surfaces[precache_tex++].rname);
|
|
if ( !CL_CheckOrDownloadFile(fn) )
|
|
return; // started a download
|
|
}
|
|
}
|
|
// precache_check = texture_cnt+999;
|
|
precache_check = texture_cnt+2;
|
|
precache_tex = 0;
|
|
}
|
|
|
|
// confirm existance of .tga textures, try to download any that don't exist
|
|
if (precache_check == texture_cnt+2)
|
|
{ // from qcommon/cmodel.c
|
|
extern int numtexinfo;
|
|
extern mapsurface_t map_surfaces[];
|
|
|
|
if (allow_download->integer && allow_download_maps->integer
|
|
&& allow_download_textures_24bit->integer)
|
|
{
|
|
while (precache_tex < numtexinfo)
|
|
{
|
|
char fn[MAX_OSPATH];
|
|
|
|
Com_sprintf(fn, sizeof(fn), "textures/%s.tga", map_surfaces[precache_tex++].rname);
|
|
if ( !CL_CheckOrDownloadFile(fn) )
|
|
return; // started a download
|
|
}
|
|
}
|
|
precache_check = texture_cnt+3;
|
|
precache_tex = 0;
|
|
}
|
|
|
|
#ifdef PNG_SUPPORT
|
|
// confirm existance of .png textures, try to download any that don't exist
|
|
if (precache_check == texture_cnt+3)
|
|
{ // from qcommon/cmodel.c
|
|
extern int numtexinfo;
|
|
extern mapsurface_t map_surfaces[];
|
|
|
|
if (allow_download->integer && allow_download_maps->integer
|
|
&& allow_download_textures_24bit->integer)
|
|
{
|
|
while (precache_tex < numtexinfo)
|
|
{
|
|
char fn[MAX_OSPATH];
|
|
|
|
Com_sprintf(fn, sizeof(fn), "textures/%s.png", map_surfaces[precache_tex++].rname);
|
|
if ( !CL_CheckOrDownloadFile(fn) )
|
|
return; // started a download
|
|
}
|
|
}
|
|
precache_check = texture_cnt+4;
|
|
precache_tex = 0;
|
|
}
|
|
|
|
// confirm existance of .jpg textures, try to download any that don't exist
|
|
if (precache_check == texture_cnt+4)
|
|
#else // PNG_SUPPORT
|
|
// confirm existance of .jpg textures, try to download any that don't exist
|
|
if (precache_check == texture_cnt+3)
|
|
#endif // PNG_SUPPORT
|
|
{ // from qcommon/cmodel.c
|
|
extern int numtexinfo;
|
|
extern mapsurface_t map_surfaces[];
|
|
|
|
if (allow_download->integer && allow_download_maps->integer
|
|
&& allow_download_textures_24bit->integer)
|
|
{
|
|
while (precache_tex < numtexinfo)
|
|
{
|
|
char fn[MAX_OSPATH];
|
|
|
|
Com_sprintf(fn, sizeof(fn), "textures/%s.jpg", map_surfaces[precache_tex++].rname);
|
|
if ( !CL_CheckOrDownloadFile(fn) )
|
|
return; // started a download
|
|
}
|
|
}
|
|
precache_check = texture_cnt+999;
|
|
}
|
|
// ZOID
|
|
|
|
#ifdef USE_CURL // HTTP downloading from R1Q2
|
|
// pending downloads (possibly textures), let's wait here.
|
|
if ( CL_PendingHTTPDownloads() ) {
|
|
return;
|
|
}
|
|
|
|
// This map is done downloading, reset HTTP for next map
|
|
precache_forceUDP = false;
|
|
filelistUseGamedir = false;
|
|
precache_iteration = ITER_HTTP_R1Q2;
|
|
|
|
CL_HTTP_EnableGenericFilelist (); // re-enable generic filelists for next map
|
|
#endif // USE_CURL
|
|
|
|
CL_RegisterSounds ();
|
|
CL_PrepRefresh ();
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, va("begin %i\n", precache_spawncount) );
|
|
cls.forcePacket = true;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
CL_DownloadFileName
|
|
===============
|
|
*/
|
|
void CL_DownloadFileName (char *dest, int destlen, const char *fn)
|
|
{
|
|
if ( !stricmp(FS_Downloaddir(), FS_Gamedir()) ) // use basedir/gamedir if fs_downloaddir is the same as fs_gamedir
|
|
{
|
|
if (strncmp(fn, "players", 7) == 0)
|
|
Com_sprintf (dest, destlen, "%s/%s", BASEDIRNAME, fn);
|
|
else
|
|
Com_sprintf (dest, destlen, "%s/%s", FS_Gamedir(), fn); // was FS_Gamedir()
|
|
}
|
|
else
|
|
Com_sprintf (dest, destlen, "%s/%s", FS_Downloaddir(), fn);
|
|
}
|
|
|
|
|
|
// Knightmare- store the names of last downloads that failed
|
|
#define NUM_FAIL_DLDS 512
|
|
char lastFailedDownload[NUM_FAIL_DLDS][MAX_OSPATH];
|
|
static unsigned failedDlListIndex;
|
|
|
|
/*
|
|
===============
|
|
CL_InitFailedDownloadList
|
|
===============
|
|
*/
|
|
void CL_InitFailedDownloadList (void)
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<NUM_FAIL_DLDS; i++)
|
|
Com_sprintf(lastFailedDownload[i], sizeof(lastFailedDownload[i]), "\0");
|
|
|
|
failedDlListIndex = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_CheckDownloadFailed
|
|
===============
|
|
*/
|
|
qboolean CL_CheckDownloadFailed (const char *name)
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<NUM_FAIL_DLDS; i++)
|
|
if ( (strlen(lastFailedDownload[i]) > 0) && !strcmp(name, lastFailedDownload[i]) )
|
|
{ // we already tried downlaoding this, server didn't have it
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_AddToFailedDownloadList
|
|
===============
|
|
*/
|
|
void CL_AddToFailedDownloadList (const char *name)
|
|
{
|
|
int i;
|
|
qboolean found = false;
|
|
|
|
// check if this name is already in the table
|
|
for (i=0; i<NUM_FAIL_DLDS; i++)
|
|
if ( (strlen(lastFailedDownload[i]) > 0) && !strcmp(name, lastFailedDownload[i]) )
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
// if it isn't already in the table, then we need to add it
|
|
if (!found)
|
|
{
|
|
Com_sprintf(lastFailedDownload[failedDlListIndex], sizeof(lastFailedDownload[failedDlListIndex]), "%s", name);
|
|
failedDlListIndex++;
|
|
|
|
// wrap around to start of list
|
|
if (failedDlListIndex >= NUM_FAIL_DLDS)
|
|
failedDlListIndex = 0;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_CheckOrDownloadFile
|
|
|
|
Returns true if the file exists, otherwise it attempts
|
|
to start a download from the server.
|
|
===============
|
|
*/
|
|
qboolean CL_CheckOrDownloadFile (const char *filename)
|
|
{
|
|
FILE *fp;
|
|
char name[MAX_OSPATH];
|
|
int len; // Knightmare added
|
|
char s[128];
|
|
//int i;
|
|
|
|
if (strstr (filename, ".."))
|
|
{
|
|
Com_Printf ("Refusing to download a path with ..\n");
|
|
return true;
|
|
}
|
|
|
|
if (FS_LoadFile (filename, NULL) != -1)
|
|
{ // it exists, no need to download
|
|
return true;
|
|
}
|
|
|
|
// don't try again to download a file that just failed
|
|
// if (CL_CheckDownloadFailed(filename))
|
|
// return true;
|
|
|
|
#ifdef PNG_SUPPORT
|
|
// don't download a .png texture which already has a .tga counterpart
|
|
len = (int)strlen(filename);
|
|
// strncpy(s, filename);
|
|
Q_strncpyz (s, sizeof(s), filename);
|
|
if (strstr(s, "textures/") && !strcmp(s+len-4, ".png")) // look if we have a .png texture
|
|
{
|
|
s[len-3]='t'; s[len-2]='g'; s[len-1]='a'; // replace extension
|
|
if (FS_LoadFile (s, NULL) != -1) // check for .tga counterpart
|
|
return true;
|
|
}
|
|
#endif // PNG_SUPPORT
|
|
|
|
// don't download a .jpg texture which already has a .tga or .png counterpart
|
|
len = (int)strlen(filename);
|
|
// strncpy(s, filename);
|
|
Q_strncpyz (s, sizeof(s), filename);
|
|
if (strstr(s, "textures/") && !strcmp(s+len-4, ".jpg")) // look if we have a .jpg texture
|
|
{
|
|
s[len-3]='t'; s[len-2]='g'; s[len-1]='a'; // replace extension
|
|
if (FS_LoadFile (s, NULL) != -1) // check for .tga counterpart
|
|
return true;
|
|
#ifdef PNG_SUPPORT
|
|
s[len-3]='p'; s[len-2]='n'; s[len-1]='g'; // replace extension
|
|
if (FS_LoadFile (s, NULL) != -1) // check for .png counterpart
|
|
return true;
|
|
#endif // PNG_SUPPORT
|
|
}
|
|
|
|
#ifdef USE_CURL // HTTP downloading from R1Q2
|
|
if (!precache_forceUDP) // YQ2 UDP fallback additon
|
|
{
|
|
if ( CL_QueueHTTPDownload(filename, filelistUseGamedir) )
|
|
{
|
|
// Knightmare- If we downloaded a player model, force reload of player models in UI
|
|
if ( strncmp(filename, "players/", 8) == 0 ) {
|
|
Com_DPrintf ("CL_CheckOrDownloadFile: downloading a player model, forcing reload of player models in UI.\n");
|
|
cls.refreshPlayerModels = true;
|
|
}
|
|
// We return true so that the precache check keeps feeding us more files.
|
|
// Since we have multiple HTTP connections we want to minimize latency
|
|
// and be constantly sending requests, not one at a time.
|
|
return true;
|
|
}
|
|
}
|
|
else // YQ2 UDP fallback additon
|
|
{
|
|
/* There are 2 cases that get us here:
|
|
1. forceUDP was set after a 404. In this case we want to retry that
|
|
single file over UDP and all later files over HTTP.
|
|
2. forceUDP was set after another error code. In that case the HTTP
|
|
code aborts all HTTP downloads and CL_QueueHTTPDownload() returns false.
|
|
*/
|
|
precache_forceUDP = false;
|
|
/* We might be connected to an r1q2-style HTTP server that missed just one file.
|
|
So reset the precacher iteration counter to start over.
|
|
*/
|
|
precache_iteration = ITER_HTTP_R1Q2;
|
|
}
|
|
// else
|
|
// {
|
|
#endif // USE_CURL
|
|
|
|
// don't try again to download a file that just failed
|
|
if (CL_CheckDownloadFailed(filename))
|
|
return true;
|
|
|
|
// strncpy (cls.downloadname, filename);
|
|
Q_strncpyz (cls.downloadname, sizeof(cls.downloadname), filename);
|
|
|
|
// download to a temp name, and only rename
|
|
// to the real name when done, so if interrupted
|
|
// a runt file wont be left
|
|
COM_StripExtension (cls.downloadname, cls.downloadtempname, sizeof(cls.downloadtempname));
|
|
// strncat (cls.downloadtempname, ".tmp");
|
|
Q_strncatz (cls.downloadtempname, sizeof(cls.downloadtempname), ".tmp");
|
|
|
|
//ZOID
|
|
// check to see if we already have a tmp for this file, if so, try to resume
|
|
// open the file if not opened yet
|
|
CL_DownloadFileName (name, sizeof(name), cls.downloadtempname);
|
|
|
|
// FS_CreatePath (name);
|
|
|
|
fp = fopen (name, "r+b");
|
|
if (fp)
|
|
{ // it exists
|
|
int len;
|
|
fseek(fp, 0, SEEK_END);
|
|
len = ftell(fp);
|
|
|
|
cls.download = fp;
|
|
|
|
// give the server an offset to start the download
|
|
Com_Printf ("Resuming %s\n", cls.downloadname);
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message,
|
|
va("download %s %i", cls.downloadname, len));
|
|
}
|
|
else {
|
|
Com_Printf ("Downloading %s\n", cls.downloadname);
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, va("download %s", cls.downloadname));
|
|
}
|
|
|
|
cls.downloadnumber++;
|
|
cls.forcePacket = true;
|
|
|
|
// Knightmare- If we downloaded a player model, force reload of player models in UI
|
|
if ( strncmp(filename, "players/", 8) == 0 ) {
|
|
Com_DPrintf ("CL_CheckOrDownloadFile: downloading a player model, forcing reload of player models in UI.\n");
|
|
cls.refreshPlayerModels = true;
|
|
}
|
|
|
|
return false;
|
|
|
|
#ifdef USE_CURL // HTTP downloading from R1Q2
|
|
// }
|
|
#endif // USE_CURL
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_Download_f
|
|
|
|
Request a download from the server
|
|
===============
|
|
*/
|
|
void CL_Download_f (void)
|
|
{
|
|
char filename[MAX_OSPATH];
|
|
|
|
if (Cmd_Argc() != 2) {
|
|
Com_Printf("Usage: download <filename>\n");
|
|
return;
|
|
}
|
|
|
|
Com_sprintf(filename, sizeof(filename), "%s", Cmd_Argv(1));
|
|
|
|
if (strstr (filename, ".."))
|
|
{
|
|
Com_Printf ("Refusing to download a path with ..\n");
|
|
return;
|
|
}
|
|
|
|
if (FS_LoadFile (filename, NULL) != -1)
|
|
{ // it exists, no need to download
|
|
Com_Printf("File already exists.\n");
|
|
return;
|
|
}
|
|
|
|
// strncpy (cls.downloadname, filename);
|
|
Q_strncpyz (cls.downloadname, sizeof(cls.downloadname), filename);
|
|
Com_Printf ("Downloading %s\n", cls.downloadname);
|
|
|
|
// download to a temp name, and only rename
|
|
// to the real name when done, so if interrupted
|
|
// a runt file wont be left
|
|
COM_StripExtension (cls.downloadname, cls.downloadtempname, sizeof(cls.downloadtempname));
|
|
// strncat (cls.downloadtempname, ".tmp");
|
|
Q_strncatz (cls.downloadtempname, sizeof(cls.downloadtempname), ".tmp");
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message,
|
|
va("download %s", cls.downloadname));
|
|
|
|
cls.downloadnumber++;
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseDownload
|
|
|
|
A download message has been received from the server
|
|
=====================
|
|
*/
|
|
void CL_ParseDownload (void)
|
|
{
|
|
int size, percent;
|
|
char name[MAX_OSPATH];
|
|
int r; // i
|
|
|
|
// read the data
|
|
size = MSG_ReadShort (&net_message);
|
|
percent = MSG_ReadByte (&net_message);
|
|
if (size == -1)
|
|
{
|
|
Com_Printf ("Server does not have this file.\n");
|
|
|
|
if (cls.downloadname) // Knightmare- save name of failed download
|
|
CL_AddToFailedDownloadList (cls.downloadname);
|
|
|
|
if (cls.download)
|
|
{
|
|
// if here, we tried to resume a file but the server said no
|
|
fclose (cls.download);
|
|
cls.download = NULL;
|
|
}
|
|
CL_RequestNextDownload ();
|
|
return;
|
|
}
|
|
|
|
// open the file if not opened yet
|
|
if (!cls.download)
|
|
{
|
|
CL_Download_Reset_KBps_counter (); // Knightmare- for KB/s counter
|
|
|
|
CL_DownloadFileName (name, sizeof(name), cls.downloadtempname);
|
|
|
|
FS_CreatePath (name);
|
|
|
|
cls.download = fopen (name, "wb");
|
|
if (!cls.download)
|
|
{
|
|
net_message.readcount += size;
|
|
Com_Printf ("Failed to open %s\n", cls.downloadtempname);
|
|
CL_RequestNextDownload ();
|
|
return;
|
|
}
|
|
}
|
|
|
|
fwrite (net_message.data + net_message.readcount, 1, size, cls.download);
|
|
net_message.readcount += size;
|
|
|
|
if (percent != 100)
|
|
{
|
|
// request next block
|
|
// change display routines by zoid
|
|
#if 0
|
|
Com_Printf (".");
|
|
if (10*(percent/10) != cls.downloadpercent)
|
|
{
|
|
cls.downloadpercent = 10*(percent/10);
|
|
Com_Printf ("%i%%", cls.downloadpercent);
|
|
}
|
|
#endif
|
|
CL_Download_Calculate_KBps (size, 0); // Knightmare- for KB/s counter
|
|
cls.downloadpercent = percent;
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
SZ_Print (&cls.netchan.message, "nextdl");
|
|
cls.forcePacket = true;
|
|
}
|
|
else
|
|
{
|
|
char oldn[MAX_OSPATH];
|
|
char newn[MAX_OSPATH];
|
|
|
|
// Com_Printf ("100%%\n");
|
|
|
|
fclose (cls.download);
|
|
|
|
// rename the temp file to it's final name
|
|
CL_DownloadFileName (oldn, sizeof(oldn), cls.downloadtempname);
|
|
CL_DownloadFileName (newn, sizeof(newn), cls.downloadname);
|
|
r = rename (oldn, newn);
|
|
if (r)
|
|
Com_Printf ("failed to rename.\n");
|
|
|
|
cls.download = NULL;
|
|
cls.downloadpercent = 0;
|
|
|
|
// add new pk3s to search paths, hack by Jay Dolan
|
|
if (strstr(newn, ".pk3"))
|
|
FS_AddPK3File (newn, false);
|
|
|
|
// get another file if needed
|
|
|
|
CL_RequestNextDownload ();
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
// Download speed counter
|
|
|
|
typedef struct {
|
|
int prevTime;
|
|
int bytesRead;
|
|
int byteCount;
|
|
float timeCount;
|
|
float prevTimeCount;
|
|
float startTime;
|
|
} dlSpeedInfo_t;
|
|
|
|
dlSpeedInfo_t dlSpeedInfo;
|
|
|
|
/*
|
|
=====================
|
|
CL_Download_Reset_KBps_counter
|
|
=====================
|
|
*/
|
|
void CL_Download_Reset_KBps_counter (void)
|
|
{
|
|
dlSpeedInfo.timeCount = dlSpeedInfo.prevTime = dlSpeedInfo.prevTimeCount = dlSpeedInfo.bytesRead = dlSpeedInfo.byteCount = 0;
|
|
dlSpeedInfo.startTime = (float)cls.realtime;
|
|
cls.downloadrate = 0;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_Download_Calculate_KBps
|
|
=====================
|
|
*/
|
|
void CL_Download_Calculate_KBps (int byteDistance, int totalSize)
|
|
{
|
|
float timeDistance = (float)(cls.realtime - dlSpeedInfo.prevTime);
|
|
float totalTime = (dlSpeedInfo.timeCount - dlSpeedInfo.startTime) / 1000.0f;
|
|
|
|
dlSpeedInfo.timeCount += timeDistance;
|
|
dlSpeedInfo.byteCount += byteDistance;
|
|
dlSpeedInfo.bytesRead += byteDistance;
|
|
|
|
if (totalTime >= 1.0f)
|
|
{
|
|
cls.downloadrate = (float)dlSpeedInfo.byteCount / 1024.0f;
|
|
Com_DPrintf ("Rate: %4.2fKB/s, Downloaded %4.2fKB of %4.2fKB\n", cls.downloadrate, (float)dlSpeedInfo.bytesRead/1024.0, (float)totalSize/1024.0);
|
|
dlSpeedInfo.byteCount = 0;
|
|
dlSpeedInfo.startTime = (float)cls.realtime;
|
|
}
|
|
dlSpeedInfo.prevTime = cls.realtime;
|
|
}
|