thirtyflightsofloving/client/screen.h
Knightmare66 e6ec99c444 Added support to menu framework for changing font sizes of all menu controls.
Added r_clearcolor_r, r_clearcolor_g, r_clearcolor_b cvars to change gl_clear fill color.
2020-04-18 00:24:32 -04:00

132 lines
3.4 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// screen.h
typedef struct
{
float x;
float y;
float min;
} screenscale_t;
//screenscale_t screenScale;
typedef enum
{
ALIGN_STRETCH,
ALIGN_STRETCH_ALL,
ALIGN_CENTER,
ALIGN_LETTERBOX,
ALIGN_TOP,
ALIGN_BOTTOM,
ALIGN_RIGHT,
ALIGN_LEFT,
ALIGN_TOPRIGHT,
ALIGN_TOPLEFT,
ALIGN_BOTTOMRIGHT,
ALIGN_BOTTOMLEFT,
ALIGN_TOP_STRETCH,
ALIGN_BOTTOM_STRETCH
} scralign_t;
typedef enum
{
SCALETYPE_CONSOLE,
SCALETYPE_HUD,
SCALETYPE_MENU
} textscaletype_t;
void SCR_Init (void);
void SCR_UpdateScreen (void);
void SCR_SizeUp (void);
void SCR_SizeDown (void);
void SCR_CenterPrint (char *str);
void SCR_BeginLoadingPlaque (void);
void SCR_EndLoadingPlaque (void);
void SCR_DebugGraph (float value, int color);
void SCR_TouchPics (void);
void SCR_RunLetterbox (void);
void SCR_RunConsole (void);
void SCR_InitScreenScale (void);
void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align);
float SCR_ScaledScreen (float param);
float SCR_GetScreenScale (void);
void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align);
void SCR_DrawFill (float x, float y, float width, float height, scralign_t align, int red, int green, int blue, int alpha);
void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, char *pic, float alpha);
void SCR_DrawChar (float x, float y, int size, scralign_t align, int num, int red, int green, int blue, int alpha, qboolean italic, qboolean last);
void SCR_DrawString (float x, float y, int size, scralign_t align, const char *string, int alpha);
void SCR_DrawCrosshair (void);
extern float scr_con_current;
extern float scr_conlines; // lines of console to display
extern float scr_letterbox_current;
extern float scr_letterbox_lines; // lines of letterbox to display
extern qboolean scr_letterbox_active;
extern qboolean scr_hidehud;
extern int sb_lines;
extern cvar_t *scr_viewsize;
extern cvar_t *crosshair;
extern cvar_t *crosshair_scale;
extern cvar_t *crosshair_alpha;
extern cvar_t *crosshair_pulse;
extern vrect_t scr_vrect; // position of render window
extern char crosshair_pic[MAX_QPATH];
extern int crosshair_width, crosshair_height;
// Psychospaz's scaled menu stuff
#define SCREEN_WIDTH 640.0f
#define SCREEN_HEIGHT 480.0f
#define STANDARD_ASPECT_RATIO ((float)SCREEN_WIDTH/(float)SCREEN_HEIGHT)
// rendered size of console font - everthing adjusts to this...
#define FONT_SIZE SCR_ScaledScreen(con_font_size->value)
#define CON_FONT_SCALE SCR_ScaledScreen(con_font_size->value)/8.0f
#define MENU_FONT_SIZE 8
#define MENU_LINE_SIZE 10
#define HUD_FONT_SIZE 8.0
//
// scr_cin.c
//
void SCR_PlayCinematic (char *name);
qboolean SCR_DrawCinematic (void);
void SCR_RunCinematic (void);
void SCR_StopCinematic (void);
void SCR_FinishCinematic (void);