/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // screen.h typedef struct { float x; float y; float min; } screenscale_t; //screenscale_t screenScale; typedef enum { ALIGN_STRETCH, ALIGN_STRETCH_ALL, ALIGN_CENTER, ALIGN_LETTERBOX, ALIGN_TOP, ALIGN_BOTTOM, ALIGN_RIGHT, ALIGN_LEFT, ALIGN_TOPRIGHT, ALIGN_TOPLEFT, ALIGN_BOTTOMRIGHT, ALIGN_BOTTOMLEFT, ALIGN_TOP_STRETCH, ALIGN_BOTTOM_STRETCH } scralign_t; typedef enum { SCALETYPE_CONSOLE, SCALETYPE_HUD, SCALETYPE_MENU } textscaletype_t; void SCR_Init (void); void SCR_UpdateScreen (void); void SCR_SizeUp (void); void SCR_SizeDown (void); void SCR_CenterPrint (char *str); void SCR_BeginLoadingPlaque (void); void SCR_EndLoadingPlaque (void); void SCR_DebugGraph (float value, int color); void SCR_TouchPics (void); void SCR_RunLetterbox (void); void SCR_RunConsole (void); void SCR_InitScreenScale (void); void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align); float SCR_ScaledScreen (float param); float SCR_GetScreenScale (void); void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align); void SCR_DrawFill (float x, float y, float width, float height, scralign_t align, int red, int green, int blue, int alpha); void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, char *pic, float alpha); void SCR_DrawChar (float x, float y, int size, scralign_t align, int num, int red, int green, int blue, int alpha, qboolean italic, qboolean last); void SCR_DrawString (float x, float y, int size, scralign_t align, const char *string, int alpha); void SCR_DrawCrosshair (void); extern float scr_con_current; extern float scr_conlines; // lines of console to display extern float scr_letterbox_current; extern float scr_letterbox_lines; // lines of letterbox to display extern qboolean scr_letterbox_active; extern qboolean scr_hidehud; extern int sb_lines; extern cvar_t *scr_viewsize; extern cvar_t *crosshair; extern cvar_t *crosshair_scale; extern cvar_t *crosshair_alpha; extern cvar_t *crosshair_pulse; extern vrect_t scr_vrect; // position of render window extern char crosshair_pic[MAX_QPATH]; extern int crosshair_width, crosshair_height; // Psychospaz's scaled menu stuff #define SCREEN_WIDTH 640.0f #define SCREEN_HEIGHT 480.0f #define STANDARD_ASPECT_RATIO ((float)SCREEN_WIDTH/(float)SCREEN_HEIGHT) // rendered size of console font - everthing adjusts to this... #define FONT_SIZE SCR_ScaledScreen(con_font_size->value) #define CON_FONT_SCALE SCR_ScaledScreen(con_font_size->value)/8.0f #define MENU_FONT_SIZE 8 #define MENU_LINE_SIZE 10 #define HUD_FONT_SIZE 8.0 // // scr_cin.c // void SCR_PlayCinematic (char *name); qboolean SCR_DrawCinematic (void); void SCR_RunCinematic (void); void SCR_StopCinematic (void); void SCR_FinishCinematic (void);