thirtyflightsofloving/ui/ui_video_advanced.c

636 lines
23 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// ui_video_advanced.c -- the advanced video menu
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
extern cvar_t *vid_ref;
// this cvar is needed for checking if it's been modified
cvar_t *r_intensity;
/*
=======================================================================
ADVANCED VIDEO MENU
=======================================================================
*/
static menuframework_s s_video_advanced_menu;
static menuseparator_s s_options_advanced_header;
static menuslider_s s_lightmapscale_slider;
static menuslider_s s_textureintensity_slider;
static menulist_s s_rgbscale_box;
static menulist_s s_trans_lighting_box;
static menulist_s s_warp_lighting_box;
static menuslider_s s_lightcutoff_slider;
static menulist_s s_solidalpha_box;
static menulist_s s_texshader_warp_box;
static menuslider_s s_waterwave_slider;
static menulist_s s_caustics_box;
static menulist_s s_particle_overdraw_box;
static menulist_s s_lightbloom_box;
static menulist_s s_modelshading_box;
static menulist_s s_shadows_box;
static menulist_s s_two_side_stencil_box;
static menulist_s s_ent_shell_box;
static menulist_s s_celshading_box;
static menuslider_s s_celshading_width_slider;
static menulist_s s_glass_envmap_box;
//static menulist_s s_screenshotjpeg_box;
static menulist_s s_screenshotformat_box;
static menuslider_s s_screenshotjpegquality_slider;
static menulist_s s_saveshotsize_box;
static menuaction_s s_advanced_apply_action;
static menuaction_s s_back_action;
static void Video_Advanced_MenuSetValues ( void )
{
char *sshotformat;
Cvar_SetValue( "r_modulate", ClampCvar( 1, 2, Cvar_VariableValue("r_modulate") ) );
s_lightmapscale_slider.curvalue = (Cvar_VariableValue("r_modulate") - 1) * 10;
Cvar_SetValue( "r_intensity", ClampCvar( 1, 2, Cvar_VariableValue("r_intensity") ) );
s_textureintensity_slider.curvalue = (Cvar_VariableValue("r_intensity") - 1) * 10;
Cvar_SetValue( "r_rgbscale", ClampCvar( 1, 2, Cvar_VariableValue("r_rgbscale") ) );
if (Cvar_VariableValue("r_rgbscale") == 1)
s_rgbscale_box.curvalue = 0;
else
s_rgbscale_box.curvalue = 1;
Cvar_SetValue( "r_trans_lighting", ClampCvar( 0, 2, Cvar_VariableValue("r_trans_lighting") ) );
s_trans_lighting_box.curvalue = Cvar_VariableValue("r_trans_lighting");
Cvar_SetValue( "r_warp_lighting", ClampCvar( 0, 1, Cvar_VariableValue("r_warp_lighting") ) );
s_warp_lighting_box.curvalue = Cvar_VariableValue("r_warp_lighting");
Cvar_SetValue( "r_lightcutoff", ClampCvar( 0, 64, Cvar_VariableValue("r_lightcutoff") ) );
s_lightcutoff_slider.curvalue = Cvar_VariableValue("r_lightcutoff") / 8.0f;
Cvar_SetValue( "r_glass_envmaps", ClampCvar( 0, 1, Cvar_VariableValue("r_glass_envmaps") ) );
s_glass_envmap_box.curvalue = Cvar_VariableValue("r_glass_envmaps");
Cvar_SetValue( "r_solidalpha", ClampCvar( 0, 1, Cvar_VariableValue("r_solidalpha") ) );
s_solidalpha_box.curvalue = Cvar_VariableValue("r_solidalpha");
Cvar_SetValue( "r_pixel_shader_warp", ClampCvar( 0, 1, Cvar_VariableValue("r_pixel_shader_warp") ) );
s_texshader_warp_box.curvalue = Cvar_VariableValue("r_pixel_shader_warp");
Cvar_SetValue( "r_waterwave", ClampCvar( 0, 24, Cvar_VariableValue("r_waterwave") ) );
s_waterwave_slider.curvalue = Cvar_VariableValue("r_waterwave");
Cvar_SetValue( "r_caustics", ClampCvar( 0, 2, Cvar_VariableValue("r_caustics") ) );
s_caustics_box.curvalue = Cvar_VariableValue("r_caustics");
Cvar_SetValue( "r_particle_overdraw", ClampCvar( 0, 1, Cvar_VariableValue("r_particle_overdraw") ) );
s_particle_overdraw_box.curvalue = Cvar_VariableValue("r_particle_overdraw");
Cvar_SetValue( "r_bloom", ClampCvar( 0, 1, Cvar_VariableValue("r_bloom") ) );
s_lightbloom_box.curvalue = Cvar_VariableValue("r_bloom");
Cvar_SetValue( "r_model_shading", ClampCvar( 0, 3, Cvar_VariableValue("r_model_shading") ) );
s_modelshading_box.curvalue = Cvar_VariableValue("r_model_shading");
Cvar_SetValue( "r_shadows", ClampCvar( 0, 3, Cvar_VariableValue("r_shadows") ) );
s_shadows_box.curvalue = Cvar_VariableValue("r_shadows");
Cvar_SetValue( "r_stencilTwoSide", ClampCvar( 0, 1, Cvar_VariableValue("r_stencilTwoSide") ) );
s_two_side_stencil_box.curvalue = Cvar_VariableValue("r_stencilTwoSide");
Cvar_SetValue( "r_shelltype", ClampCvar( 0, 2, Cvar_VariableValue("r_shelltype") ) );
s_ent_shell_box.curvalue = Cvar_VariableValue("r_shelltype");
Cvar_SetValue( "r_celshading", ClampCvar( 0, 1, Cvar_VariableValue("r_celshading") ) );
s_celshading_box.curvalue = Cvar_VariableValue("r_celshading");
Cvar_SetValue( "r_celshading_width", ClampCvar( 1, 12, Cvar_VariableValue("r_celshading_width") ) );
s_celshading_width_slider.curvalue = Cvar_VariableValue("r_celshading_width") - 1;
// Cvar_SetValue( "r_screenshot_jpeg", ClampCvar( 0, 1, Cvar_VariableValue("r_screenshot_jpeg") ) );
// s_screenshotjpeg_box.curvalue = Cvar_VariableValue("r_screenshot_jpeg");
sshotformat = Cvar_VariableString("r_screenshot_format");
if ( !Q_strcasecmp(sshotformat, "jpg") )
s_screenshotformat_box.curvalue = 0;
else if ( !Q_strcasecmp(sshotformat, "png") )
s_screenshotformat_box.curvalue = 1;
else // tga
s_screenshotformat_box.curvalue = 2;
Cvar_SetValue( "r_screenshot_jpeg_quality", ClampCvar( 50, 100, Cvar_VariableValue("r_screenshot_jpeg_quality") ) );
s_screenshotjpegquality_slider.curvalue = (Cvar_VariableValue("r_screenshot_jpeg_quality") -50) / 5;
Cvar_SetValue( "r_saveshotsize", ClampCvar( 0, 1, Cvar_VariableValue("r_saveshotsize") ) );
s_saveshotsize_box.curvalue = Cvar_VariableValue("r_saveshotsize");
}
static void LightMapScaleCallback ( void *unused )
{
Cvar_SetValue( "r_modulate", s_lightmapscale_slider.curvalue / 10 + 1);
}
static void TextureIntensCallback ( void *unused )
{
Cvar_SetValue( "r_intensity", s_textureintensity_slider.curvalue / 10 + 1);
}
static void RGBSCaleCallback ( void *unused )
{
Cvar_SetValue( "r_rgbscale", s_rgbscale_box.curvalue + 1);
}
static void TransLightingCallback ( void *unused )
{
Cvar_SetValue( "r_trans_lighting", s_trans_lighting_box.curvalue);
}
static void WarpLightingCallback ( void *unused )
{
Cvar_SetValue( "r_warp_lighting", s_warp_lighting_box.curvalue);
}
static void LightCutoffCallback( void *unused )
{
Cvar_SetValue( "r_lightcutoff", s_lightcutoff_slider.curvalue * 8.0f);
}
static void GlassEnvmapCallback ( void *unused )
{
Cvar_SetValue( "r_glass_envmaps", s_glass_envmap_box.curvalue);
}
static void SolidAlphaCallback ( void *unused )
{
Cvar_SetValue( "r_solidalpha", s_solidalpha_box.curvalue);
}
static void TexShaderWarpCallback ( void *unused )
{
Cvar_SetValue( "r_pixel_shader_warp", s_texshader_warp_box.curvalue);
}
static void WaterWaveCallback ( void *unused )
{
Cvar_SetValue( "r_waterwave", s_waterwave_slider.curvalue);
}
static void CausticsCallback ( void *unused )
{
Cvar_SetValue( "r_caustics", s_caustics_box.curvalue);
}
static void ParticleOverdrawCallback( void *unused )
{
Cvar_SetValue( "r_particle_overdraw", s_particle_overdraw_box.curvalue);
}
static void LightBloomCallback( void *unused )
{
Cvar_SetValue( "r_bloom", s_lightbloom_box.curvalue);
}
static void ModelShadingCallback ( void *unused )
{
Cvar_SetValue( "r_model_shading", s_modelshading_box.curvalue);
}
static void ShadowsCallback ( void *unused )
{
Cvar_SetValue( "r_shadows", s_shadows_box.curvalue);
}
static void TwoSideStencilCallback ( void *unused )
{
Cvar_SetValue( "r_stencilTwoSide", s_two_side_stencil_box.curvalue);
}
static void EntShellCallback ( void *unused )
{
Cvar_SetValue( "r_shelltype", s_ent_shell_box.curvalue);
}
static void CelShadingCallback ( void *unused )
{
Cvar_SetValue( "r_celshading", s_celshading_box.curvalue);
}
static void CelShadingWidthCallback ( void *unused )
{
Cvar_SetValue( "r_celshading_width", s_celshading_width_slider.curvalue + 1);
}
/*
static void JPEGScreenshotCallback ( void *unused )
{
Cvar_SetValue( "r_screenshot_jpeg", s_screenshotjpeg_box.curvalue);
}
*/
static void ScreenshotFormatCallback ( void *unused )
{
switch (s_screenshotformat_box.curvalue)
{
case 0:
Cvar_Set( "r_screenshot_format", "jpg");
break;
case 1:
Cvar_Set( "r_screenshot_format", "png");
break;
case 2:
default:
Cvar_Set( "r_screenshot_format", "tga");
break;
}
}
static void JPEGScreenshotQualityCallback ( void *unused )
{
Cvar_SetValue( "r_screenshot_jpeg_quality", (s_screenshotjpegquality_slider.curvalue * 5 + 50));
}
static void SaveshotSizeCallback ( void *unused )
{
Cvar_SetValue( "r_saveshotsize", s_saveshotsize_box.curvalue);
}
static void AdvancedMenuApplyChanges ( void *unused )
{
// update for modified r_intensity and r_stencilTwoSide
if (r_intensity->modified)
vid_ref->modified = true;
}
/*
================
Menu_Video_Advanced_Init
================
*/
void Menu_Video_Advanced_Init (void)
{
static const char *yesno_names[] =
{
"no",
"yes",
0
};
static const char *lighting_names[] =
{
"no",
"vertex",
"lightmap (if available)",
0
};
static const char *shading_names[] =
{
"off",
"low",
"medium",
"high",
0
};
static const char *shadow_names[] =
{
"no",
"static planar",
"dynamic planar",
"projection",
0
};
static const char *ifsupported_names[] =
{
"no",
"if supported",
0
};
static const char *caustics_names[] =
{
"no",
"standard",
"hardware warp (if supported)",
0
};
static const char *shell_names[] =
{
"solid",
"flowing",
"envmap",
0
};
static const char *screenshotformat_names[] =
{
"JPEG",
"PNG",
"TGA",
0
};
int y = 0;
r_intensity = Cvar_Get ("r_intensity", "1", 0);
s_video_advanced_menu.x = SCREEN_WIDTH*0.5;
s_video_advanced_menu.y = SCREEN_HEIGHT*0.5 - 100;
s_video_advanced_menu.nitems = 0;
s_options_advanced_header.generic.type = MTYPE_SEPARATOR;
s_options_advanced_header.generic.name = "Advanced Options";
s_options_advanced_header.generic.x = MENU_FONT_SIZE/2 * strlen(s_options_advanced_header.generic.name);
s_options_advanced_header.generic.y = y;
s_lightmapscale_slider.generic.type = MTYPE_SLIDER;
s_lightmapscale_slider.generic.x = 0;
s_lightmapscale_slider.generic.y = y += 2*MENU_LINE_SIZE;
s_lightmapscale_slider.generic.name = "lightmap scale";
s_lightmapscale_slider.generic.callback = LightMapScaleCallback;
s_lightmapscale_slider.minvalue = 0;
s_lightmapscale_slider.maxvalue = 10;
s_lightmapscale_slider.generic.statusbar = "leave at minimum, washes out textures";
s_textureintensity_slider.generic.type = MTYPE_SLIDER;
s_textureintensity_slider.generic.x = 0;
s_textureintensity_slider.generic.y = y += MENU_LINE_SIZE;
s_textureintensity_slider.generic.name = "texture intensity";
s_textureintensity_slider.generic.callback = TextureIntensCallback;
s_textureintensity_slider.minvalue = 0;
s_textureintensity_slider.maxvalue = 10;
s_textureintensity_slider.generic.statusbar = "leave at minimum, washes out textures";
s_rgbscale_box.generic.type = MTYPE_SPINCONTROL;
s_rgbscale_box.generic.x = 0;
s_rgbscale_box.generic.y = y += MENU_LINE_SIZE;
s_rgbscale_box.generic.name = "RGB enhance";
s_rgbscale_box.generic.callback = RGBSCaleCallback;
s_rgbscale_box.itemnames = yesno_names;
s_rgbscale_box.generic.statusbar = "brightens textures without washing them out";
s_trans_lighting_box.generic.type = MTYPE_SPINCONTROL;
s_trans_lighting_box.generic.x = 0;
s_trans_lighting_box.generic.y = y += MENU_LINE_SIZE;
s_trans_lighting_box.generic.name = "translucent lighting";
s_trans_lighting_box.generic.callback = TransLightingCallback;
s_trans_lighting_box.itemnames = lighting_names;
s_trans_lighting_box.generic.statusbar = "lighting on translucent surfaces";
s_warp_lighting_box.generic.type = MTYPE_SPINCONTROL;
s_warp_lighting_box.generic.x = 0;
s_warp_lighting_box.generic.y = y += MENU_LINE_SIZE;
s_warp_lighting_box.generic.name = "warp surface lighting";
s_warp_lighting_box.generic.callback = WarpLightingCallback;
s_warp_lighting_box.itemnames = yesno_names;
s_warp_lighting_box.generic.statusbar = "vertex lighting on water and other warping surfaces";
s_lightcutoff_slider.generic.type = MTYPE_SLIDER;
s_lightcutoff_slider.generic.x = 0;
s_lightcutoff_slider.generic.y = y += MENU_LINE_SIZE;
s_lightcutoff_slider.generic.name = "dynamic light cutoff";
s_lightcutoff_slider.generic.callback = LightCutoffCallback;
s_lightcutoff_slider.minvalue = 0;
s_lightcutoff_slider.maxvalue = 8;
s_lightcutoff_slider.generic.statusbar = "lower = smoother blend, higher = faster";
s_glass_envmap_box.generic.type = MTYPE_SPINCONTROL;
s_glass_envmap_box.generic.x = 0;
s_glass_envmap_box.generic.y = y += MENU_LINE_SIZE;
s_glass_envmap_box.generic.name = "glass envmaps";
s_glass_envmap_box.generic.callback = GlassEnvmapCallback;
s_glass_envmap_box.itemnames = yesno_names;
s_glass_envmap_box.generic.statusbar = "enable environment mapping on transparent surfaces";
s_solidalpha_box.generic.type = MTYPE_SPINCONTROL;
s_solidalpha_box.generic.x = 0;
s_solidalpha_box.generic.y = y += MENU_LINE_SIZE;
s_solidalpha_box.generic.name = "solid alphas";
s_solidalpha_box.generic.callback = SolidAlphaCallback;
s_solidalpha_box.itemnames = yesno_names;
s_solidalpha_box.generic.statusbar = "enable solid drawing of trans33 + trans66 surfaces";
s_texshader_warp_box.generic.type = MTYPE_SPINCONTROL;
s_texshader_warp_box.generic.x = 0;
s_texshader_warp_box.generic.y = y += MENU_LINE_SIZE;
s_texshader_warp_box.generic.name = "texture shader warp";
s_texshader_warp_box.generic.callback = TexShaderWarpCallback;
s_texshader_warp_box.itemnames = ifsupported_names;
s_texshader_warp_box.generic.statusbar = "enables hardware water warping effect";
s_waterwave_slider.generic.type = MTYPE_SLIDER;
s_waterwave_slider.generic.x = 0;
s_waterwave_slider.generic.y = y += MENU_LINE_SIZE;
s_waterwave_slider.generic.name = "water wave size";
s_waterwave_slider.generic.callback = WaterWaveCallback;
s_waterwave_slider.minvalue = 0;
s_waterwave_slider.maxvalue = 24;
s_waterwave_slider.generic.statusbar = "size of waves on flat water surfaces";
s_caustics_box.generic.type = MTYPE_SPINCONTROL;
s_caustics_box.generic.x = 0;
s_caustics_box.generic.y = y += MENU_LINE_SIZE;
s_caustics_box.generic.name = "underwater caustics";
s_caustics_box.generic.callback = CausticsCallback;
s_caustics_box.itemnames = caustics_names;
s_caustics_box.generic.statusbar = "caustic effect on underwater surfaces";
s_particle_overdraw_box.generic.type = MTYPE_SPINCONTROL;
s_particle_overdraw_box.generic.x = 0;
s_particle_overdraw_box.generic.y = y += 2*MENU_LINE_SIZE;
s_particle_overdraw_box.generic.name = "particle overdraw";
s_particle_overdraw_box.generic.callback = ParticleOverdrawCallback;
s_particle_overdraw_box.itemnames = yesno_names;
s_particle_overdraw_box.generic.statusbar = "redraw particles over trans surfaces";
s_lightbloom_box.generic.type = MTYPE_SPINCONTROL;
s_lightbloom_box.generic.x = 0;
s_lightbloom_box.generic.y = y += MENU_LINE_SIZE;
s_lightbloom_box.generic.name = "light blooms";
s_lightbloom_box.generic.callback = LightBloomCallback;
s_lightbloom_box.itemnames = yesno_names;
s_lightbloom_box.generic.statusbar = "enables blooming of bright lights";
s_modelshading_box.generic.type = MTYPE_SPINCONTROL;
s_modelshading_box.generic.x = 0;
s_modelshading_box.generic.y = y += MENU_LINE_SIZE;
s_modelshading_box.generic.name = "model shading";
s_modelshading_box.generic.callback = ModelShadingCallback;
s_modelshading_box.itemnames = shading_names;
s_modelshading_box.generic.statusbar = "level of shading to use on models";
s_shadows_box.generic.type = MTYPE_SPINCONTROL;
s_shadows_box.generic.x = 0;
s_shadows_box.generic.y = y += MENU_LINE_SIZE;
s_shadows_box.generic.name = "entity shadows";
s_shadows_box.generic.callback = ShadowsCallback;
s_shadows_box.itemnames = shadow_names;
s_shadows_box.generic.statusbar = "type of model shadows to draw";
s_two_side_stencil_box.generic.type = MTYPE_SPINCONTROL;
s_two_side_stencil_box.generic.x = 0;
s_two_side_stencil_box.generic.y = y += MENU_LINE_SIZE;
s_two_side_stencil_box.generic.name = "two-sided stenciling";
s_two_side_stencil_box.generic.callback = TwoSideStencilCallback;
s_two_side_stencil_box.itemnames = ifsupported_names;
s_two_side_stencil_box.generic.statusbar = "use single-pass shadow stenciling";
s_ent_shell_box.generic.type = MTYPE_SPINCONTROL;
s_ent_shell_box.generic.x = 0;
s_ent_shell_box.generic.y = y += MENU_LINE_SIZE;
s_ent_shell_box.generic.name = "entity shell type";
s_ent_shell_box.generic.callback = EntShellCallback;
s_ent_shell_box.itemnames = shell_names;
s_ent_shell_box.generic.statusbar = "envmap effect may cause instability on ATI cards";
s_celshading_box.generic.type = MTYPE_SPINCONTROL;
s_celshading_box.generic.x = 0;
s_celshading_box.generic.y = y += MENU_LINE_SIZE;
s_celshading_box.generic.name = "cel shading";
s_celshading_box.generic.callback = CelShadingCallback;
s_celshading_box.itemnames = yesno_names;
s_celshading_box.generic.statusbar = "cartoon-style rendering of models";
s_celshading_width_slider.generic.type = MTYPE_SLIDER;
s_celshading_width_slider.generic.x = 0;
s_celshading_width_slider.generic.y = y += MENU_LINE_SIZE;
s_celshading_width_slider.generic.name = "cel shading width";
s_celshading_width_slider.generic.callback = CelShadingWidthCallback;
s_celshading_width_slider.minvalue = 0;
s_celshading_width_slider.maxvalue = 11;
s_celshading_width_slider.generic.statusbar = "width of cel shading outlines";
/*
s_screenshotjpeg_box.generic.type = MTYPE_SPINCONTROL;
s_screenshotjpeg_box.generic.x = 0;
s_screenshotjpeg_box.generic.y = y += 2*MENU_LINE_SIZE;
s_screenshotjpeg_box.generic.name = "JPEG screenshots";
s_screenshotjpeg_box.generic.callback = JPEGScreenshotCallback;
s_screenshotjpeg_box.itemnames = yesno_names;
s_screenshotjpeg_box.generic.statusbar = "whether to take JPG screenshots instead of TGA";
*/
s_screenshotformat_box.generic.type = MTYPE_SPINCONTROL;
s_screenshotformat_box.generic.x = 0;
s_screenshotformat_box.generic.y = y += 2*MENU_LINE_SIZE;
s_screenshotformat_box.generic.name = "screenshot format";
s_screenshotformat_box.generic.callback = ScreenshotFormatCallback;
s_screenshotformat_box.itemnames = screenshotformat_names;
s_screenshotformat_box.generic.statusbar = "image format for screenshots";
s_screenshotjpegquality_slider.generic.type = MTYPE_SLIDER;
s_screenshotjpegquality_slider.generic.x = 0;
s_screenshotjpegquality_slider.generic.y = y += MENU_LINE_SIZE;
s_screenshotjpegquality_slider.generic.name = "JPEG screenshot quality";
s_screenshotjpegquality_slider.generic.callback = JPEGScreenshotQualityCallback;
s_screenshotjpegquality_slider.minvalue = 0;
s_screenshotjpegquality_slider.maxvalue = 10;
s_screenshotjpegquality_slider.generic.statusbar = "quality of JPG screenshots, 50-100%";
s_saveshotsize_box.generic.type = MTYPE_SPINCONTROL;
s_saveshotsize_box.generic.x = 0;
s_saveshotsize_box.generic.y = y += MENU_LINE_SIZE;
s_saveshotsize_box.generic.name = "hi-res saveshots";
s_saveshotsize_box.generic.callback = SaveshotSizeCallback;
s_saveshotsize_box.itemnames = yesno_names;
s_saveshotsize_box.generic.statusbar = "hi-res saveshots when running at 800x600 or higher";
s_advanced_apply_action.generic.type = MTYPE_ACTION;
s_advanced_apply_action.generic.name = "apply changes";
s_advanced_apply_action.generic.x = 0;
s_advanced_apply_action.generic.y = y += 2*MENU_LINE_SIZE;
s_advanced_apply_action.generic.callback = AdvancedMenuApplyChanges;
s_back_action.generic.type = MTYPE_ACTION;
s_back_action.generic.name = "back";
s_back_action.generic.x = 0;
s_back_action.generic.y = y += 2*MENU_LINE_SIZE;
s_back_action.generic.callback = UI_BackMenu;
Video_Advanced_MenuSetValues();
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_options_advanced_header );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_lightmapscale_slider );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_textureintensity_slider );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_rgbscale_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_trans_lighting_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_warp_lighting_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_lightcutoff_slider );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_glass_envmap_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_solidalpha_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_texshader_warp_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_waterwave_slider );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_caustics_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_particle_overdraw_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_lightbloom_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_modelshading_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_shadows_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_two_side_stencil_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_ent_shell_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_celshading_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_celshading_width_slider );
// Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_screenshotjpeg_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_screenshotformat_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_screenshotjpegquality_slider );
Menu_AddItem( &s_video_advanced_menu, ( void * ) & s_saveshotsize_box );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_advanced_apply_action );
Menu_AddItem( &s_video_advanced_menu, ( void * ) &s_back_action );
// Menu_Center( &s_video_advanced_menu );
// s_video_advanced_menu.x -= MENU_FONT_SIZE;
}
/*
================
Menu_Video_Advanced_Draw
================
*/
void Menu_Video_Advanced_Draw (void)
{
//int w, h;
// draw the banner
Menu_DrawBanner("m_banner_video");
// move cursor to a reasonable starting position
Menu_AdjustCursor( &s_video_advanced_menu, 1 );
// draw the menu
Menu_Draw( &s_video_advanced_menu );
}
/*
================
Video_Advanced_MenuKey
================
*/
const char *Video_Advanced_MenuKey( int key )
{
return Default_MenuKey( &s_video_advanced_menu, key );
}
void M_Menu_Video_Advanced_f (void)
{
Menu_Video_Advanced_Init();
UI_PushMenu( Menu_Video_Advanced_Draw, Video_Advanced_MenuKey );
}