Source code of Thirty Flights of Loving (2012)
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2020-03-19 23:37:01 -04:00
3zb2 Added Q1 teleport entity event. 2020-03-09 15:11:50 -04:00
client Added shadow volume bboxes to determine if a volume shadow should be drawn, even if the model isn't in view. 2020-03-19 22:28:18 -04:00
extractfuncs inital commit of full repository 2019-03-13 15:20:07 -04:00
game Added Q1 teleport entity event. 2020-03-09 15:11:50 -04:00
include inital commit of full repository 2019-03-13 15:20:07 -04:00
linux Increased console buffer size to 128K. 2019-10-08 03:39:06 -04:00
missionpack Incremented savegame version for missionpack DLL due to addtion of new key items breaking saves. 2020-03-13 22:27:24 -04:00
null inital commit of full repository 2019-03-13 15:20:07 -04:00
projects Added application compatbility manifest for Windows 8.1 and 10. 2020-02-06 18:58:22 -05:00
qcommon Added blacklist check for pak files in FS_FindFiles() and FS_FilteredFindFiles(). 2019-10-08 23:08:44 -04:00
renderer Use cvar integer field instead of float value field where applicable in renderer. 2020-03-19 23:37:01 -04:00
server Added new FS_GetFileList() function to retrieve lists of files (by extension or filter) from both paks and game dirs. 2019-10-08 21:55:44 -04:00
tools_bin inital commit of full repository 2019-03-13 15:20:07 -04:00
ui Added slider to advanced video menu for cel shading width. 2020-02-25 02:53:01 -05:00
unix Increased console buffer size to 128K. 2019-10-08 03:39:06 -04:00
win32 Increased console buffer size to 128K. 2019-10-08 03:39:06 -04:00
zaero Added Q1 teleport entity event. 2020-03-09 15:11:50 -04:00
.gitignore Fix crash in fog code when loading save from different/incompatible game DLL. Add support for game DLLs compiled for current development version. 2019-03-13 19:54:41 -04:00
3.21_Changes.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
buglist.txt Fixed interploation glich on ACE bot bodies when respawning. 2019-07-08 23:22:10 -04:00
gnu.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmq2_md3_scripting.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmquake2.txt Moved change log into its own text fille. 2019-04-24 16:06:56 -04:00
kmquake2_changelog.txt Added shadow volume bboxes to determine if a volume shadow should be drawn, even if the model isn't in view. 2020-03-19 22:28:18 -04:00
kmquake2_lazarus.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
Makefile inital commit of full repository 2019-03-13 15:20:07 -04:00
readme.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
todo.txt Update very old todo.txt 2019-04-24 16:15:45 -04:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software