mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
8401c475f6
Added powerarmortype field to default Lazaus DLL. This changes the savegame version. Added support for blood_type value of 4 to default Lazaurus, missionpack, and Zaero DLLs. Added support for Lazarus initially dead monsters (health < 0) to missionpack DLL. Added support for Lazarus monsterjump cvar (berserk, gunner, infantry, mutant, parasite) to missionpack DLL. Cleaned up surface rendering code from mpolyvertex_t refactoring.
806 lines
20 KiB
C
806 lines
20 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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This file is part of Lazarus Quake 2 Mod source code.
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Lazarus Quake 2 Mod source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Lazarus Quake 2 Mod source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*
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==============================================================================
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chick
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_chick.h"
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qboolean visible (edict_t *self, edict_t *other);
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void chick_stand (edict_t *self);
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void chick_run (edict_t *self);
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void chick_reslash(edict_t *self);
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void chick_rerocket(edict_t *self);
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void chick_attack1(edict_t *self);
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static int sound_missile_prelaunch;
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static int sound_missile_launch;
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static int sound_melee_swing;
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static int sound_melee_hit;
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static int sound_missile_reload;
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static int sound_death1;
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static int sound_death2;
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static int sound_fall_down;
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static int sound_idle1;
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static int sound_idle2;
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static int sound_pain1;
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static int sound_pain2;
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static int sound_pain3;
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static int sound_sight;
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static int sound_search;
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void ChickMoan (edict_t *self)
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{
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if (!(self->spawnflags & SF_MONSTER_AMBUSH))
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{
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if (random() < 0.5)
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gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
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else
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gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
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}
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}
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mframe_t chick_frames_fidget [] =
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{
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, ChickMoan,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL
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};
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mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand};
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void chick_fidget (edict_t *self)
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{
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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return;
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if (random() <= 0.3)
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self->monsterinfo.currentmove = &chick_move_fidget;
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}
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mframe_t chick_frames_stand [] =
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{
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, chick_fidget,
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};
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mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL};
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void chick_stand (edict_t *self)
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{
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self->monsterinfo.currentmove = &chick_move_stand;
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}
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mframe_t chick_frames_start_run [] =
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{
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ai_run, 1, NULL,
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ai_run, 0, NULL,
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ai_run, 0, NULL,
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ai_run, -1, NULL,
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ai_run, -1, NULL,
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ai_run, 0, NULL,
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ai_run, 1, NULL,
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ai_run, 3, NULL,
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ai_run, 6, NULL,
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ai_run, 3, NULL
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};
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mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run};
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mframe_t chick_frames_run [] =
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{
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ai_run, 6, NULL,
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ai_run, 8, NULL,
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ai_run, 13, NULL,
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ai_run, 5, NULL,
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ai_run, 7, NULL,
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ai_run, 4, NULL,
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ai_run, 11, NULL,
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ai_run, 5, NULL,
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ai_run, 9, NULL,
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ai_run, 7, NULL
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};
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mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL};
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mframe_t chick_frames_walk [] =
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{
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ai_walk, 6, NULL,
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ai_walk, 8, NULL,
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ai_walk, 13, NULL,
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ai_walk, 5, NULL,
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ai_walk, 7, NULL,
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ai_walk, 4, NULL,
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ai_walk, 11, NULL,
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ai_walk, 5, NULL,
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ai_walk, 9, NULL,
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ai_walk, 7, NULL
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};
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mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL};
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void chick_walk (edict_t *self)
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{
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self->monsterinfo.currentmove = &chick_move_walk;
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}
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void chick_run (edict_t *self)
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{
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = &chick_move_stand;
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return;
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}
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if (self->monsterinfo.currentmove == &chick_move_walk ||
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self->monsterinfo.currentmove == &chick_move_start_run)
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{
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self->monsterinfo.currentmove = &chick_move_run;
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}
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else
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{
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self->monsterinfo.currentmove = &chick_move_start_run;
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}
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}
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mframe_t chick_frames_pain1 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run};
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mframe_t chick_frames_pain2 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run};
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mframe_t chick_frames_pain3 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, -6, NULL,
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ai_move, 3, NULL,
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ai_move, 11, NULL,
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ai_move, 3, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 4, NULL,
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ai_move, 1, NULL,
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ai_move, 0, NULL,
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ai_move, -3, NULL,
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ai_move, -4, NULL,
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ai_move, 5, NULL,
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ai_move, 7, NULL,
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ai_move, -2, NULL,
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ai_move, 3, NULL,
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ai_move, -5, NULL,
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ai_move, -2, NULL,
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ai_move, -8, NULL,
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ai_move, 2, NULL
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};
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mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run};
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void chick_pain (edict_t *self, edict_t *other, float kick, int damage)
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{
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float r;
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if (self->health < (self->max_health / 2))
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self->s.skinnum |= 1;
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if (level.time < self->pain_debounce_time)
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return;
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self->pain_debounce_time = level.time + 3;
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r = random();
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if (r < 0.33)
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
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else if (r < 0.66)
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gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
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else
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gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
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if (skill->value == 3)
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return; // no pain anims in nightmare
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if (damage <= 10)
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self->monsterinfo.currentmove = &chick_move_pain1;
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else if (damage <= 25)
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self->monsterinfo.currentmove = &chick_move_pain2;
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else
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self->monsterinfo.currentmove = &chick_move_pain3;
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}
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void chick_dead (edict_t *self)
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{
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VectorSet (self->mins, -16, -16, 0);
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VectorSet (self->maxs, 16, 16, 16);
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self->movetype = MOVETYPE_TOSS;
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self->svflags |= SVF_DEADMONSTER;
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self->nextthink = 0;
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gi.linkentity (self);
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M_FlyCheck (self);
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// Lazarus monster fade
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if (world->effects & FX_WORLDSPAWN_CORPSEFADE)
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{
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self->think=FadeDieSink;
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self->nextthink=level.time+corpse_fadetime->value;
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}
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}
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mframe_t chick_frames_death2 [] =
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{
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ai_move, -6, NULL,
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ai_move, 0, NULL,
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ai_move, -1, NULL,
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ai_move, -5, NULL,
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ai_move, 0, NULL,
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ai_move, -1, NULL,
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ai_move, -2, NULL,
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ai_move, 1, NULL,
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ai_move, 10, NULL,
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ai_move, 2, NULL,
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ai_move, 3, NULL,
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ai_move, 1, NULL,
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ai_move, 2, NULL,
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ai_move, 0, NULL,
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ai_move, 3, NULL,
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ai_move, 3, NULL,
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ai_move, 1, NULL,
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ai_move, -3, NULL,
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ai_move, -5, NULL,
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ai_move, 4, NULL,
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ai_move, 15, NULL,
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ai_move, 14, NULL,
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ai_move, 1, NULL
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};
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mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead};
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mframe_t chick_frames_death1 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, -7, NULL,
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ai_move, 4, NULL,
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ai_move, 11, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead};
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void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
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{
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int n;
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self->monsterinfo.power_armor_type = POWER_ARMOR_NONE;
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// check for gib
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if (self->health <= self->gib_health && !(self->spawnflags & SF_MONSTER_NOGIB))
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{
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gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
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for (n = 0; n < 2; n++)
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ThrowGib (self, "models/objects/gibs/bone/tris.md2", 0, 0, damage, GIB_ORGANIC);
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for (n = 0; n < 4; n++)
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ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", 0, 0, damage, GIB_ORGANIC);
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ThrowHead (self, "models/objects/gibs/head2/tris.md2", 0, 0, damage, GIB_ORGANIC);
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self->deadflag = DEAD_DEAD;
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return;
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}
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if (self->deadflag == DEAD_DEAD)
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return;
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// regular death
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self->s.skinnum |= 1;
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self->deadflag = DEAD_DEAD;
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self->takedamage = DAMAGE_YES;
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n = rand() % 2;
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if (n == 0)
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{
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self->monsterinfo.currentmove = &chick_move_death1;
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gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
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}
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else
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{
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self->monsterinfo.currentmove = &chick_move_death2;
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gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
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}
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}
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void chick_duck_down (edict_t *self)
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{
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if (self->monsterinfo.aiflags & AI_DUCKED)
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return;
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self->monsterinfo.aiflags |= AI_DUCKED;
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self->maxs[2] -= 32;
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self->takedamage = DAMAGE_YES;
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self->monsterinfo.pausetime = level.time + 1;
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gi.linkentity (self);
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}
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void chick_duck_hold (edict_t *self)
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{
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if (level.time >= self->monsterinfo.pausetime)
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self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
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else
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self->monsterinfo.aiflags |= AI_HOLD_FRAME;
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}
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void chick_duck_up (edict_t *self)
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{
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self->monsterinfo.aiflags &= ~AI_DUCKED;
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self->maxs[2] += 32;
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self->takedamage = DAMAGE_AIM;
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gi.linkentity (self);
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}
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mframe_t chick_frames_duck [] =
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{
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ai_move, 0, chick_duck_down,
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ai_move, 1, NULL,
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ai_move, 4, chick_duck_hold,
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ai_move, -4, NULL,
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ai_move, -5, chick_duck_up,
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ai_move, 3, NULL,
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ai_move, 1, NULL
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};
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mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run};
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void chick_dodge (edict_t *self, edict_t *attacker, float eta)
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{
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if (random() > 0.25)
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return;
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if (!self->enemy)
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self->enemy = attacker;
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self->monsterinfo.currentmove = &chick_move_duck;
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}
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void ChickSlash (edict_t *self)
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{
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vec3_t aim;
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VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10);
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gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
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fire_hit (self, aim, (10 + (rand() %6)), 100);
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}
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void ChickRocket (edict_t *self)
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{
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// DWH: Added skill level-dependent rocket speed, leading target, suicide prevention,
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// target elevation dependent target location, and homing rockets
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trace_t trace;
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vec3_t forward, right;
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vec3_t start;
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vec3_t dir;
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vec3_t vec;
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int rocketSpeed;
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AngleVectors (self->s.angles, forward, right, NULL);
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G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start);
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if ((self->spawnflags & SF_MONSTER_SPECIAL))
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rocketSpeed = 400; // DWH: Homing rockets are tougher if slow
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else
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rocketSpeed = 500 + (100 * skill->value);
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if (visible(self,self->enemy))
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{
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if (random() < 0.66 || (start[2] < self->enemy->absmin[2]))
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{
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VectorCopy (self->enemy->s.origin, vec);
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vec[2] += self->enemy->viewheight;
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VectorSubtract (vec, start, dir);
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}
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else
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{
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VectorCopy (self->enemy->s.origin, vec);
|
|
vec[2] = self->enemy->absmin[2];
|
|
VectorSubtract (vec, start, dir);
|
|
}
|
|
|
|
// Lazarus fog reduction of accuracy
|
|
if (self->monsterinfo.visibility < FOG_CANSEEGOOD)
|
|
{
|
|
vec[0] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
|
|
vec[1] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
|
|
vec[2] += crandom() * 320 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
|
|
}
|
|
|
|
// lead target, but not if using homers
|
|
// 20, 35, 50, 65 chance of leading
|
|
// DWH: Switched this around from Rogue code... it led target more often
|
|
// for Easy, which seemed backwards
|
|
if ( (random() < (0.2 + skill->value * 0.15) ) && !(self->spawnflags & SF_MONSTER_SPECIAL))
|
|
{
|
|
float dist;
|
|
float time;
|
|
|
|
dist = VectorLength (dir);
|
|
time = dist/rocketSpeed;
|
|
VectorMA(vec, time, self->enemy->velocity, vec);
|
|
VectorSubtract(vec, start, dir);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Fire at feet of last known position
|
|
VectorCopy(self->monsterinfo.last_sighting,vec);
|
|
vec[2] += self->enemy->mins[2];
|
|
VectorSubtract(vec,start,dir);
|
|
}
|
|
|
|
VectorNormalize(dir);
|
|
// paranoia, make sure we're not shooting a target right next to us
|
|
trace = gi.trace(start, vec3_origin, vec3_origin, vec, self, MASK_SHOT);
|
|
if (trace.ent == self->enemy || trace.ent == world)
|
|
{
|
|
VectorSubtract(trace.endpos,start,vec);
|
|
if (VectorLength(vec) > MELEE_DISTANCE)
|
|
{
|
|
if (trace.fraction > 0.5 || (trace.ent && trace.ent->client))
|
|
monster_fire_rocket (self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1,
|
|
(self->spawnflags & SF_MONSTER_SPECIAL ? self->enemy : NULL) );
|
|
}
|
|
}
|
|
}
|
|
|
|
void Chick_PreAttack1 (edict_t *self)
|
|
{
|
|
gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
void ChickReload (edict_t *self)
|
|
{
|
|
gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
void chick_skip_frames (edict_t *self)
|
|
{
|
|
if (skill->value >= 1)
|
|
{
|
|
if (self->s.frame == FRAME_attak102)
|
|
self->s.frame = FRAME_attak103;
|
|
if (self->s.frame == FRAME_attak105)
|
|
self->s.frame = FRAME_attak106;
|
|
}
|
|
if (skill->value > 1)
|
|
if (self->s.frame == FRAME_attak109)
|
|
self->s.frame = FRAME_attak112;
|
|
}
|
|
|
|
mframe_t chick_frames_start_attack1 [] =
|
|
{
|
|
ai_charge, 0, Chick_PreAttack1,
|
|
ai_charge, 0, chick_skip_frames,
|
|
ai_charge, 0, chick_skip_frames,
|
|
ai_charge, 4, chick_skip_frames,
|
|
ai_charge, 0, chick_skip_frames,
|
|
ai_charge, -3, chick_skip_frames,
|
|
ai_charge, 3, chick_skip_frames,
|
|
ai_charge, 5, chick_skip_frames,
|
|
ai_charge, 7, chick_skip_frames,
|
|
ai_charge, 0, chick_skip_frames,
|
|
ai_charge, 0, chick_skip_frames,
|
|
ai_charge, 0, chick_skip_frames,
|
|
ai_charge, 0, chick_attack1
|
|
};
|
|
mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL};
|
|
|
|
|
|
mframe_t chick_frames_attack1 [] =
|
|
{
|
|
ai_charge, 19, ChickRocket,
|
|
ai_charge, -6, NULL,
|
|
ai_charge, -5, NULL,
|
|
ai_charge, -2, NULL,
|
|
ai_charge, -7, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 1, NULL,
|
|
ai_charge, 10, ChickReload,
|
|
ai_charge, 4, NULL,
|
|
ai_charge, 5, NULL,
|
|
ai_charge, 6, NULL,
|
|
ai_charge, 6, NULL,
|
|
ai_charge, 4, NULL,
|
|
ai_charge, 3, chick_rerocket
|
|
|
|
};
|
|
mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL};
|
|
|
|
mframe_t chick_frames_end_attack1 [] =
|
|
{
|
|
ai_charge, -3, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, -6, NULL,
|
|
ai_charge, -4, NULL,
|
|
ai_charge, -2, NULL
|
|
};
|
|
mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run};
|
|
|
|
void chick_rerocket(edict_t *self)
|
|
{
|
|
if (self->enemy->health > 0)
|
|
{
|
|
if (range (self, self->enemy) > RANGE_MELEE)
|
|
if ( visible (self, self->enemy) )
|
|
if (random() <= 0.6)
|
|
{
|
|
self->monsterinfo.currentmove = &chick_move_attack1;
|
|
return;
|
|
}
|
|
}
|
|
self->monsterinfo.currentmove = &chick_move_end_attack1;
|
|
}
|
|
|
|
void chick_attack1(edict_t *self)
|
|
{
|
|
self->monsterinfo.currentmove = &chick_move_attack1;
|
|
}
|
|
|
|
mframe_t chick_frames_slash [] =
|
|
{
|
|
ai_charge, 1, NULL,
|
|
ai_charge, 7, ChickSlash,
|
|
ai_charge, -7, NULL,
|
|
ai_charge, 1, NULL,
|
|
ai_charge, -1, NULL,
|
|
ai_charge, 1, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 1, NULL,
|
|
ai_charge, -2, chick_reslash
|
|
};
|
|
mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL};
|
|
|
|
mframe_t chick_frames_end_slash [] =
|
|
{
|
|
ai_charge, -6, NULL,
|
|
ai_charge, -1, NULL,
|
|
ai_charge, -6, NULL,
|
|
ai_charge, 0, NULL
|
|
};
|
|
mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run};
|
|
|
|
|
|
void chick_reslash(edict_t *self)
|
|
{
|
|
if (self->enemy->health > 0)
|
|
{
|
|
if (range (self, self->enemy) == RANGE_MELEE)
|
|
if (random() <= 0.9)
|
|
{
|
|
self->monsterinfo.currentmove = &chick_move_slash;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &chick_move_end_slash;
|
|
return;
|
|
}
|
|
}
|
|
self->monsterinfo.currentmove = &chick_move_end_slash;
|
|
}
|
|
|
|
void chick_slash(edict_t *self)
|
|
{
|
|
self->monsterinfo.currentmove = &chick_move_slash;
|
|
}
|
|
|
|
|
|
mframe_t chick_frames_start_slash [] =
|
|
{
|
|
ai_charge, 1, NULL,
|
|
ai_charge, 8, NULL,
|
|
ai_charge, 3, NULL
|
|
};
|
|
mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash};
|
|
|
|
|
|
|
|
void chick_melee(edict_t *self)
|
|
{
|
|
self->monsterinfo.currentmove = &chick_move_start_slash;
|
|
}
|
|
|
|
|
|
void chick_attack(edict_t *self)
|
|
{
|
|
self->monsterinfo.currentmove = &chick_move_start_attack1;
|
|
}
|
|
|
|
void chick_sight(edict_t *self, edict_t *other)
|
|
{
|
|
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
/*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
|
*/
|
|
void SP_monster_chick (edict_t *self)
|
|
{
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
sound_missile_prelaunch = gi.soundindex ("chick/chkatck1.wav");
|
|
sound_missile_launch = gi.soundindex ("chick/chkatck2.wav");
|
|
sound_melee_swing = gi.soundindex ("chick/chkatck3.wav");
|
|
sound_melee_hit = gi.soundindex ("chick/chkatck4.wav");
|
|
sound_missile_reload = gi.soundindex ("chick/chkatck5.wav");
|
|
sound_death1 = gi.soundindex ("chick/chkdeth1.wav");
|
|
sound_death2 = gi.soundindex ("chick/chkdeth2.wav");
|
|
sound_fall_down = gi.soundindex ("chick/chkfall1.wav");
|
|
sound_idle1 = gi.soundindex ("chick/chkidle1.wav");
|
|
sound_idle2 = gi.soundindex ("chick/chkidle2.wav");
|
|
sound_pain1 = gi.soundindex ("chick/chkpain1.wav");
|
|
sound_pain2 = gi.soundindex ("chick/chkpain2.wav");
|
|
sound_pain3 = gi.soundindex ("chick/chkpain3.wav");
|
|
sound_sight = gi.soundindex ("chick/chksght1.wav");
|
|
sound_search = gi.soundindex ("chick/chksrch1.wav");
|
|
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->solid = SOLID_BBOX;
|
|
|
|
// Lazarus: special purpose skins
|
|
if ( self->style )
|
|
{
|
|
PatchMonsterModel("models/monsters/bitch/tris.md2");
|
|
self->s.skinnum = self->style * 2;
|
|
}
|
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
|
|
VectorSet (self->mins, -16, -16, 0);
|
|
VectorSet (self->maxs, 16, 16, 56);
|
|
|
|
// DWH: mapper-configurable health
|
|
if (!self->health)
|
|
self->health = 175;
|
|
if (!self->gib_health)
|
|
self->gib_health = -150; // Knightmare- was -70
|
|
if (!self->mass)
|
|
self->mass = 200;
|
|
|
|
self->pain = chick_pain;
|
|
self->die = chick_die;
|
|
|
|
self->monsterinfo.stand = chick_stand;
|
|
self->monsterinfo.walk = chick_walk;
|
|
self->monsterinfo.run = chick_run;
|
|
self->monsterinfo.dodge = chick_dodge;
|
|
self->monsterinfo.attack = chick_attack;
|
|
self->monsterinfo.melee = chick_melee;
|
|
self->monsterinfo.sight = chick_sight;
|
|
|
|
// Lazarus
|
|
if (self->powerarmor)
|
|
{
|
|
if (self->powerarmortype == 1)
|
|
self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
|
|
else
|
|
self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
|
|
self->monsterinfo.power_armor_power = self->powerarmor;
|
|
}
|
|
|
|
if (!self->monsterinfo.flies)
|
|
self->monsterinfo.flies = 0.40;
|
|
|
|
self->common_name = "Iron Maiden";
|
|
self->class_id = ENTITY_MONSTER_CHICK;
|
|
|
|
gi.linkentity (self);
|
|
|
|
self->monsterinfo.currentmove = &chick_move_stand;
|
|
if (self->health < 0)
|
|
{
|
|
mmove_t *deathmoves[] = {&chick_move_death1,
|
|
&chick_move_death2,
|
|
NULL};
|
|
M_SetDeath (self, (mmove_t **)&deathmoves);
|
|
}
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
|
|
walkmonster_start (self);
|
|
}
|