/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. Copyright (C) 2000-2002 Mr. Hyde and Mad Dog This file is part of Lazarus Quake 2 Mod source code. Lazarus Quake 2 Mod source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Lazarus Quake 2 Mod source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Lazarus Quake 2 Mod source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ============================================================================== chick ============================================================================== */ #include "g_local.h" #include "m_chick.h" qboolean visible (edict_t *self, edict_t *other); void chick_stand (edict_t *self); void chick_run (edict_t *self); void chick_reslash(edict_t *self); void chick_rerocket(edict_t *self); void chick_attack1(edict_t *self); static int sound_missile_prelaunch; static int sound_missile_launch; static int sound_melee_swing; static int sound_melee_hit; static int sound_missile_reload; static int sound_death1; static int sound_death2; static int sound_fall_down; static int sound_idle1; static int sound_idle2; static int sound_pain1; static int sound_pain2; static int sound_pain3; static int sound_sight; static int sound_search; void ChickMoan (edict_t *self) { if (!(self->spawnflags & SF_MONSTER_AMBUSH)) { if (random() < 0.5) gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0); else gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0); } } mframe_t chick_frames_fidget [] = { ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, ChickMoan, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL }; mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand}; void chick_fidget (edict_t *self) { if (self->monsterinfo.aiflags & AI_STAND_GROUND) return; if (random() <= 0.3) self->monsterinfo.currentmove = &chick_move_fidget; } mframe_t chick_frames_stand [] = { ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, chick_fidget, }; mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL}; void chick_stand (edict_t *self) { self->monsterinfo.currentmove = &chick_move_stand; } mframe_t chick_frames_start_run [] = { ai_run, 1, NULL, ai_run, 0, NULL, ai_run, 0, NULL, ai_run, -1, NULL, ai_run, -1, NULL, ai_run, 0, NULL, ai_run, 1, NULL, ai_run, 3, NULL, ai_run, 6, NULL, ai_run, 3, NULL }; mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run}; mframe_t chick_frames_run [] = { ai_run, 6, NULL, ai_run, 8, NULL, ai_run, 13, NULL, ai_run, 5, NULL, ai_run, 7, NULL, ai_run, 4, NULL, ai_run, 11, NULL, ai_run, 5, NULL, ai_run, 9, NULL, ai_run, 7, NULL }; mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL}; mframe_t chick_frames_walk [] = { ai_walk, 6, NULL, ai_walk, 8, NULL, ai_walk, 13, NULL, ai_walk, 5, NULL, ai_walk, 7, NULL, ai_walk, 4, NULL, ai_walk, 11, NULL, ai_walk, 5, NULL, ai_walk, 9, NULL, ai_walk, 7, NULL }; mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL}; void chick_walk (edict_t *self) { self->monsterinfo.currentmove = &chick_move_walk; } void chick_run (edict_t *self) { if (self->monsterinfo.aiflags & AI_STAND_GROUND) { self->monsterinfo.currentmove = &chick_move_stand; return; } if (self->monsterinfo.currentmove == &chick_move_walk || self->monsterinfo.currentmove == &chick_move_start_run) { self->monsterinfo.currentmove = &chick_move_run; } else { self->monsterinfo.currentmove = &chick_move_start_run; } } mframe_t chick_frames_pain1 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run}; mframe_t chick_frames_pain2 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run}; mframe_t chick_frames_pain3 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, -6, NULL, ai_move, 3, NULL, ai_move, 11, NULL, ai_move, 3, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 4, NULL, ai_move, 1, NULL, ai_move, 0, NULL, ai_move, -3, NULL, ai_move, -4, NULL, ai_move, 5, NULL, ai_move, 7, NULL, ai_move, -2, NULL, ai_move, 3, NULL, ai_move, -5, NULL, ai_move, -2, NULL, ai_move, -8, NULL, ai_move, 2, NULL }; mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run}; void chick_pain (edict_t *self, edict_t *other, float kick, int damage) { float r; if (self->health < (self->max_health / 2)) self->s.skinnum |= 1; if (level.time < self->pain_debounce_time) return; self->pain_debounce_time = level.time + 3; r = random(); if (r < 0.33) gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); else if (r < 0.66) gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); else gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); if (skill->value == 3) return; // no pain anims in nightmare if (damage <= 10) self->monsterinfo.currentmove = &chick_move_pain1; else if (damage <= 25) self->monsterinfo.currentmove = &chick_move_pain2; else self->monsterinfo.currentmove = &chick_move_pain3; } void chick_dead (edict_t *self) { VectorSet (self->mins, -16, -16, 0); VectorSet (self->maxs, 16, 16, 16); self->movetype = MOVETYPE_TOSS; self->svflags |= SVF_DEADMONSTER; self->nextthink = 0; gi.linkentity (self); M_FlyCheck (self); // Lazarus monster fade if (world->effects & FX_WORLDSPAWN_CORPSEFADE) { self->think=FadeDieSink; self->nextthink=level.time+corpse_fadetime->value; } } mframe_t chick_frames_death2 [] = { ai_move, -6, NULL, ai_move, 0, NULL, ai_move, -1, NULL, ai_move, -5, NULL, ai_move, 0, NULL, ai_move, -1, NULL, ai_move, -2, NULL, ai_move, 1, NULL, ai_move, 10, NULL, ai_move, 2, NULL, ai_move, 3, NULL, ai_move, 1, NULL, ai_move, 2, NULL, ai_move, 0, NULL, ai_move, 3, NULL, ai_move, 3, NULL, ai_move, 1, NULL, ai_move, -3, NULL, ai_move, -5, NULL, ai_move, 4, NULL, ai_move, 15, NULL, ai_move, 14, NULL, ai_move, 1, NULL }; mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead}; mframe_t chick_frames_death1 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, -7, NULL, ai_move, 4, NULL, ai_move, 11, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead}; void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { int n; self->monsterinfo.power_armor_type = POWER_ARMOR_NONE; // check for gib if (self->health <= self->gib_health && !(self->spawnflags & SF_MONSTER_NOGIB)) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); for (n = 0; n < 2; n++) ThrowGib (self, "models/objects/gibs/bone/tris.md2", 0, 0, damage, GIB_ORGANIC); for (n = 0; n < 4; n++) ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", 0, 0, damage, GIB_ORGANIC); ThrowHead (self, "models/objects/gibs/head2/tris.md2", 0, 0, damage, GIB_ORGANIC); self->deadflag = DEAD_DEAD; return; } if (self->deadflag == DEAD_DEAD) return; // regular death self->s.skinnum |= 1; self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; n = rand() % 2; if (n == 0) { self->monsterinfo.currentmove = &chick_move_death1; gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); } else { self->monsterinfo.currentmove = &chick_move_death2; gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); } } void chick_duck_down (edict_t *self) { if (self->monsterinfo.aiflags & AI_DUCKED) return; self->monsterinfo.aiflags |= AI_DUCKED; self->maxs[2] -= 32; self->takedamage = DAMAGE_YES; self->monsterinfo.pausetime = level.time + 1; gi.linkentity (self); } void chick_duck_hold (edict_t *self) { if (level.time >= self->monsterinfo.pausetime) self->monsterinfo.aiflags &= ~AI_HOLD_FRAME; else self->monsterinfo.aiflags |= AI_HOLD_FRAME; } void chick_duck_up (edict_t *self) { self->monsterinfo.aiflags &= ~AI_DUCKED; self->maxs[2] += 32; self->takedamage = DAMAGE_AIM; gi.linkentity (self); } mframe_t chick_frames_duck [] = { ai_move, 0, chick_duck_down, ai_move, 1, NULL, ai_move, 4, chick_duck_hold, ai_move, -4, NULL, ai_move, -5, chick_duck_up, ai_move, 3, NULL, ai_move, 1, NULL }; mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run}; void chick_dodge (edict_t *self, edict_t *attacker, float eta) { if (random() > 0.25) return; if (!self->enemy) self->enemy = attacker; self->monsterinfo.currentmove = &chick_move_duck; } void ChickSlash (edict_t *self) { vec3_t aim; VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10); gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0); fire_hit (self, aim, (10 + (rand() %6)), 100); } void ChickRocket (edict_t *self) { // DWH: Added skill level-dependent rocket speed, leading target, suicide prevention, // target elevation dependent target location, and homing rockets trace_t trace; vec3_t forward, right; vec3_t start; vec3_t dir; vec3_t vec; int rocketSpeed; AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start); if ((self->spawnflags & SF_MONSTER_SPECIAL)) rocketSpeed = 400; // DWH: Homing rockets are tougher if slow else rocketSpeed = 500 + (100 * skill->value); if (visible(self,self->enemy)) { if (random() < 0.66 || (start[2] < self->enemy->absmin[2])) { VectorCopy (self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; VectorSubtract (vec, start, dir); } else { VectorCopy (self->enemy->s.origin, vec); vec[2] = self->enemy->absmin[2]; VectorSubtract (vec, start, dir); } // Lazarus fog reduction of accuracy if (self->monsterinfo.visibility < FOG_CANSEEGOOD) { vec[0] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility); vec[1] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility); vec[2] += crandom() * 320 * (FOG_CANSEEGOOD - self->monsterinfo.visibility); } // lead target, but not if using homers // 20, 35, 50, 65 chance of leading // DWH: Switched this around from Rogue code... it led target more often // for Easy, which seemed backwards if ( (random() < (0.2 + skill->value * 0.15) ) && !(self->spawnflags & SF_MONSTER_SPECIAL)) { float dist; float time; dist = VectorLength (dir); time = dist/rocketSpeed; VectorMA(vec, time, self->enemy->velocity, vec); VectorSubtract(vec, start, dir); } } else { // Fire at feet of last known position VectorCopy(self->monsterinfo.last_sighting,vec); vec[2] += self->enemy->mins[2]; VectorSubtract(vec,start,dir); } VectorNormalize(dir); // paranoia, make sure we're not shooting a target right next to us trace = gi.trace(start, vec3_origin, vec3_origin, vec, self, MASK_SHOT); if (trace.ent == self->enemy || trace.ent == world) { VectorSubtract(trace.endpos,start,vec); if (VectorLength(vec) > MELEE_DISTANCE) { if (trace.fraction > 0.5 || (trace.ent && trace.ent->client)) monster_fire_rocket (self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1, (self->spawnflags & SF_MONSTER_SPECIAL ? self->enemy : NULL) ); } } } void Chick_PreAttack1 (edict_t *self) { gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0); } void ChickReload (edict_t *self) { gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0); } void chick_skip_frames (edict_t *self) { if (skill->value >= 1) { if (self->s.frame == FRAME_attak102) self->s.frame = FRAME_attak103; if (self->s.frame == FRAME_attak105) self->s.frame = FRAME_attak106; } if (skill->value > 1) if (self->s.frame == FRAME_attak109) self->s.frame = FRAME_attak112; } mframe_t chick_frames_start_attack1 [] = { ai_charge, 0, Chick_PreAttack1, ai_charge, 0, chick_skip_frames, ai_charge, 0, chick_skip_frames, ai_charge, 4, chick_skip_frames, ai_charge, 0, chick_skip_frames, ai_charge, -3, chick_skip_frames, ai_charge, 3, chick_skip_frames, ai_charge, 5, chick_skip_frames, ai_charge, 7, chick_skip_frames, ai_charge, 0, chick_skip_frames, ai_charge, 0, chick_skip_frames, ai_charge, 0, chick_skip_frames, ai_charge, 0, chick_attack1 }; mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL}; mframe_t chick_frames_attack1 [] = { ai_charge, 19, ChickRocket, ai_charge, -6, NULL, ai_charge, -5, NULL, ai_charge, -2, NULL, ai_charge, -7, NULL, ai_charge, 0, NULL, ai_charge, 1, NULL, ai_charge, 10, ChickReload, ai_charge, 4, NULL, ai_charge, 5, NULL, ai_charge, 6, NULL, ai_charge, 6, NULL, ai_charge, 4, NULL, ai_charge, 3, chick_rerocket }; mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL}; mframe_t chick_frames_end_attack1 [] = { ai_charge, -3, NULL, ai_charge, 0, NULL, ai_charge, -6, NULL, ai_charge, -4, NULL, ai_charge, -2, NULL }; mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run}; void chick_rerocket(edict_t *self) { if (self->enemy->health > 0) { if (range (self, self->enemy) > RANGE_MELEE) if ( visible (self, self->enemy) ) if (random() <= 0.6) { self->monsterinfo.currentmove = &chick_move_attack1; return; } } self->monsterinfo.currentmove = &chick_move_end_attack1; } void chick_attack1(edict_t *self) { self->monsterinfo.currentmove = &chick_move_attack1; } mframe_t chick_frames_slash [] = { ai_charge, 1, NULL, ai_charge, 7, ChickSlash, ai_charge, -7, NULL, ai_charge, 1, NULL, ai_charge, -1, NULL, ai_charge, 1, NULL, ai_charge, 0, NULL, ai_charge, 1, NULL, ai_charge, -2, chick_reslash }; mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL}; mframe_t chick_frames_end_slash [] = { ai_charge, -6, NULL, ai_charge, -1, NULL, ai_charge, -6, NULL, ai_charge, 0, NULL }; mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run}; void chick_reslash(edict_t *self) { if (self->enemy->health > 0) { if (range (self, self->enemy) == RANGE_MELEE) if (random() <= 0.9) { self->monsterinfo.currentmove = &chick_move_slash; return; } else { self->monsterinfo.currentmove = &chick_move_end_slash; return; } } self->monsterinfo.currentmove = &chick_move_end_slash; } void chick_slash(edict_t *self) { self->monsterinfo.currentmove = &chick_move_slash; } mframe_t chick_frames_start_slash [] = { ai_charge, 1, NULL, ai_charge, 8, NULL, ai_charge, 3, NULL }; mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash}; void chick_melee(edict_t *self) { self->monsterinfo.currentmove = &chick_move_start_slash; } void chick_attack(edict_t *self) { self->monsterinfo.currentmove = &chick_move_start_attack1; } void chick_sight(edict_t *self, edict_t *other) { gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } /*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_chick (edict_t *self) { if (deathmatch->value) { G_FreeEdict (self); return; } sound_missile_prelaunch = gi.soundindex ("chick/chkatck1.wav"); sound_missile_launch = gi.soundindex ("chick/chkatck2.wav"); sound_melee_swing = gi.soundindex ("chick/chkatck3.wav"); sound_melee_hit = gi.soundindex ("chick/chkatck4.wav"); sound_missile_reload = gi.soundindex ("chick/chkatck5.wav"); sound_death1 = gi.soundindex ("chick/chkdeth1.wav"); sound_death2 = gi.soundindex ("chick/chkdeth2.wav"); sound_fall_down = gi.soundindex ("chick/chkfall1.wav"); sound_idle1 = gi.soundindex ("chick/chkidle1.wav"); sound_idle2 = gi.soundindex ("chick/chkidle2.wav"); sound_pain1 = gi.soundindex ("chick/chkpain1.wav"); sound_pain2 = gi.soundindex ("chick/chkpain2.wav"); sound_pain3 = gi.soundindex ("chick/chkpain3.wav"); sound_sight = gi.soundindex ("chick/chksght1.wav"); sound_search = gi.soundindex ("chick/chksrch1.wav"); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; // Lazarus: special purpose skins if ( self->style ) { PatchMonsterModel("models/monsters/bitch/tris.md2"); self->s.skinnum = self->style * 2; } self->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2"); VectorSet (self->mins, -16, -16, 0); VectorSet (self->maxs, 16, 16, 56); // DWH: mapper-configurable health if (!self->health) self->health = 175; if (!self->gib_health) self->gib_health = -150; // Knightmare- was -70 if (!self->mass) self->mass = 200; self->pain = chick_pain; self->die = chick_die; self->monsterinfo.stand = chick_stand; self->monsterinfo.walk = chick_walk; self->monsterinfo.run = chick_run; self->monsterinfo.dodge = chick_dodge; self->monsterinfo.attack = chick_attack; self->monsterinfo.melee = chick_melee; self->monsterinfo.sight = chick_sight; // Lazarus if (self->powerarmor) { if (self->powerarmortype == 1) self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN; else self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD; self->monsterinfo.power_armor_power = self->powerarmor; } if (!self->monsterinfo.flies) self->monsterinfo.flies = 0.40; self->common_name = "Iron Maiden"; self->class_id = ENTITY_MONSTER_CHICK; gi.linkentity (self); self->monsterinfo.currentmove = &chick_move_stand; if (self->health < 0) { mmove_t *deathmoves[] = {&chick_move_death1, &chick_move_death2, NULL}; M_SetDeath (self, (mmove_t **)&deathmoves); } self->monsterinfo.scale = MODEL_SCALE; walkmonster_start (self); }