mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
45a81cf57b
Cleaned up strig handling functions in game DLLs. Refactored ThrowGib(), ThrowHead() and ThrowDebris() functions in missionpack DLL.
255 lines
5.4 KiB
C
255 lines
5.4 KiB
C
#include "g_local.h"
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/*QUAKED sound_echo (1 0 0) (-16 -16 -16) (16 16 16)
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Echo any sounds that are played within "dmg_radius" radius.
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"delay" "x" where x is the delay between echo's.
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"wait" "x" where x is the sound volume decay percent per echo (eg. 0.1 = %10)
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"dmg_radius" "x" where x is the max distance that affects sounds
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*/
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void SP_sound_echo (edict_t *self)
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{
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G_FreeEdict(self);
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}
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/*QUAKED load_mirrorlevel (1 0 0) (-16 -16 -16) (16 16 16)
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"target" the mapname of the mirror map to this one.
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*/
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void SP_load_mirrorlevel (edict_t *self)
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{
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G_FreeEdict(self);
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}
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#ifdef CACHE_SOUND
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int (*actual_soundindex) (char *name);
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list_t *soundList;
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unsigned int soundNumRejected;
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typedef struct
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{
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char *name;
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} modelsound;
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void initSoundList()
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{
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soundList = gi.TagMalloc (sizeof(list_t), TAG_LEVEL);
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initializeList(soundList);
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soundNumRejected = 0;
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}
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int internalSoundIndex(char *name)
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{
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int idx = 0;
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int numSounds = listLength(soundList);
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modelsound *sound;
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int i = 0;
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size_t snameSize;
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// convert name to lowercase
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for (i = 0; i < strlen(name); i++)
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name[i] = tolower(name[i]);
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// do we already have this sound?
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for (i = 0; i < numSounds; i++)
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{
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sound = (modelsound *)getItem(soundList, i);
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if(strcmp(sound->name, name) == 0)
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{
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return (*actual_soundindex)(name);
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}
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}
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// ok, do we have too many sounds?
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if (numSounds >= MAX_SOUNDS-1)
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{
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soundNumRejected++;
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// ok, we cannot precache anymore
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if (printSoundRejects->value)
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gi.dprintf("%s precache rejected\n", name);
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return 0;
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}
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idx = (*actual_soundindex)(name);
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if (idx == 0)
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return 0;
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sound = gi.TagMalloc (sizeof(modelsound), TAG_LEVEL);
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snameSize = strlen(name) + 1;
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sound->name = gi.TagMalloc (snameSize, TAG_LEVEL);
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Com_strcpy (sound->name, snameSize, name);
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addTail(soundList, sound);
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//gi.dprintf("numSounds = %i\n", listLength(&soundList));
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return idx;
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}
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void printSoundNum()
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{
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int numSounds = listLength(soundList);
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gi.dprintf("%i precached sounds\n", numSounds);
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if (printSoundRejects->value)
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gi.dprintf("%i sounds rejected\n", soundNumRejected);
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}
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#endif
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/********************************************
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trigger_laser
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*/
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/*QUAKED trigger_laser (1 0 0) (-16 -16 -16) (16 16 16) TRIGGER_MULTIPLE
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Laser-type trigger
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"wait" "x" where x is the delay before reactivation
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"target" target to trigger
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"message" message to center print
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"delay" delay before trigger
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*/
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#define TRIGGER_MULTIPLE 1
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void trigger_laser_on (edict_t *self);
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void trigger_laser_think (edict_t *self)
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{
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vec3_t start;
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vec3_t end;
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trace_t tr;
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int count = 8;
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self->nextthink = level.time + FRAMETIME;
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VectorCopy (self->s.origin, start);
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VectorMA (start, 2048, self->movedir, end);
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tr = gi.trace (start, NULL, NULL, end, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_DEADMONSTER);
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if (!tr.ent)
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return;
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// if we hit something that's not a monster or player
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if (!(tr.ent->svflags & SVF_MONSTER) && (!tr.ent->client))
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{
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if (self->spawnflags & 0x80000000)
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{
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self->spawnflags &= ~0x80000000;
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_LASER_SPARKS);
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gi.WriteByte (count);
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gi.WritePosition (tr.endpos);
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gi.WriteDir (tr.plane.normal);
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gi.WriteByte (self->s.skinnum);
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gi.multicast (tr.endpos, MULTICAST_PVS);
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}
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}
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else
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{
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// trigger
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G_UseTargets (self, tr.ent);
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if (self->spawnflags & TRIGGER_MULTIPLE)
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{
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// hide for a time
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self->svflags |= SVF_NOCLIENT;
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self->nextthink = level.time + self->wait;
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self->think = trigger_laser_on;
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}
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else
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{
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// remove self
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G_FreeEdict(self);
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}
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}
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VectorCopy (tr.endpos, self->s.old_origin);
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}
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void trigger_laser_on (edict_t *self)
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{
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self->svflags &= ~SVF_NOCLIENT;
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self->think = trigger_laser_think;
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trigger_laser_think(self);
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}
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void SP_trigger_laser(edict_t *self)
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{
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// if no target
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if (!self->target)
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{
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gi.dprintf("trigger_laser without target\n");
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G_FreeEdict(self);
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return;
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}
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// if no wait, set default
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if (!self->wait)
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{
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self->wait = 4;
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}
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G_SetMovedir (self->s.angles, self->movedir);
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self->s.skinnum = 0xf2f2f0f0; // colour
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self->s.frame = 2; // diameter
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self->movetype = MOVETYPE_NONE;
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self->solid = SOLID_NOT;
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self->s.renderfx |= RF_BEAM|RF_TRANSLUCENT;
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self->s.modelindex = 1;
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self->spawnflags |= 0x80000000;
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self->think = trigger_laser_on;
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self->nextthink = level.time + 0.1;
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self->svflags |= SVF_NOCLIENT;
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gi.linkentity (self);
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}
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/*QUAKED misc_commdish (0 .5 .8) (-16 -16 0) (16 16 40)
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model=models/objects/satdish/
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*/
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void Anim_CommDish(edict_t *self)
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{
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self->s.frame++;
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if(self->s.frame >= 98)
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{
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self->s.frame = 98;
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}
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else
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{
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self->nextthink = level.time + FRAMETIME;
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}
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}
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void Use_CommDish (edict_t *ent, edict_t *other, edict_t *activator)
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{
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ent->nextthink = level.time + FRAMETIME;
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ent->think = Anim_CommDish;
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ent->use = NULL;
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gi.sound (ent, CHAN_AUTO, gi.soundindex ("misc/commdish.wav"), 1, ATTN_NORM, 0);
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}
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void SP_misc_commdish (edict_t *self)
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{
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if (deathmatch->value)
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{ // auto-remove for deathmatch
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G_FreeEdict (self);
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return;
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}
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self->solid = SOLID_BBOX;
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self->movetype = MOVETYPE_STEP;
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self->model = "models/objects/satdish/tris.md2";
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self->s.modelindex = gi.modelindex (self->model);
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VectorSet (self->mins, -100, -100, 0);
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VectorSet (self->maxs, 100, 100, 275);
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self->monsterinfo.aiflags = AI_NOSTEP;
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self->think = M_droptofloor;
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self->nextthink = level.time + 2 * FRAMETIME;
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self->use = Use_CommDish;
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gi.linkentity (self);
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}
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