Source code of Thirty Flights of Loving (2012)
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Knightmare66 b4fe9c809e Added custom animations array and re-enabled target_animation entity in default Lazarus DLL.
Added support for custom client railgun colors in default Lazarus DLL.
Removed sk_rail_color_* cvars from default Lazarus DLL.
2021-10-28 21:39:19 -04:00
3zb2 Clean up Q_ftol() for Linux porting in DLL sources. 2021-10-11 22:02:12 -04:00
awaken2 Clean up Q_ftol() for Linux porting in DLL sources. 2021-10-11 22:02:12 -04:00
client Added color1 userinfo cvar for player railgun effect color to client. 2021-10-21 02:03:19 -04:00
extractfuncs Add support for arrays of structs (up to 4 dimensions) to extractfuncs. 2021-10-28 20:28:49 -04:00
game Added custom animations array and re-enabled target_animation entity in default Lazarus DLL. 2021-10-28 21:39:19 -04:00
include Updated libogg to 1.3.4 and libvorbis/libvorbisfile to 1.3.7. 2021-03-13 17:48:17 -05:00
linux Preliminary work for borderless window support on Linux. 2021-07-20 01:16:01 -04:00
missionpack Add support for arrays of structs (up to 4 dimensions) to extractfuncs. 2021-10-28 20:28:49 -04:00
null Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
projects Refactoring and rearrangment of menu code. 2021-08-12 15:30:51 -04:00
qcommon Added Ethan Lee's Linux porting changes. 2021-10-11 15:38:20 -04:00
renderer Added custom animations array and re-enabled target_animation entity in default Lazarus DLL. 2021-10-28 21:39:19 -04:00
server Added automatic re-initialization of UI data and execution of config files (via CL_ChangeGameRefresh() and FS_ExecConfigs()) when changing "game" cvar and gamedir. 2021-09-27 21:47:12 -04:00
tools_bin Add support for arrays of structs (up to 4 dimensions) to extractfuncs. 2021-10-28 20:28:49 -04:00
ui Added color1 userinfo cvar for player railgun effect color to client. 2021-10-21 02:03:19 -04:00
unix Clean up Q_ftol() for Linux porting in DLL sources. 2021-10-11 22:02:12 -04:00
win32 Change vid_fullscreen default to 0. 2021-10-24 22:18:06 -04:00
zaero Add support for arrays of structs (up to 4 dimensions) to extractfuncs. 2021-10-28 20:28:49 -04:00
.gitignore Added 64-bit static libraries. 2020-08-01 23:00:38 -04:00
3.21_Changes.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
buglist.txt Added support for making model_spawn start off by setting delay to 1 along with toggle flag for both default Lazarus and missionpack DLLs. 2020-12-14 00:09:31 -05:00
gnu.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmq2_md3_scripting.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmquake2.txt Added Ethan Lee's Linux porting changes. 2021-10-11 15:38:20 -04:00
kmquake2_changelog.txt Update changelog for last commit. 2021-08-25 04:57:05 -04:00
kmquake2_lazarus.txt Fixed enleess looped HTTP download attempts of missing player model files. 2020-05-04 21:24:51 -04:00
Makefile Added Ethan Lee's Linux porting changes. 2021-10-11 15:38:20 -04:00
readme.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
todo.txt Added ifeq, ifneq, ifgt, ifge, iflt, ifle, ifbit and ifnbit layout script commands. 2020-07-19 22:33:17 -04:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software