mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
eb97af1598
Added GetFileList() to game function imports in misison pack DLL game.h.
1186 lines
29 KiB
C
1186 lines
29 KiB
C
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#include "g_local.h"
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#if defined(_DEBUG) && defined(_Z_TESTMODE)
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void InitTestWeapon(void);
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void InitTestItem(void);
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#endif
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mmove_t mmove_reloc;
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#if 1
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field_t fields[] = {
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{"classname", FOFS(classname), F_LSTRING},
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{"model", FOFS(model), F_LSTRING},
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{"model2", FOFS(model2), F_LSTRING},
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{"model3", FOFS(model3), F_LSTRING},
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{"model4", FOFS(model4), F_LSTRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"decel", FOFS(decel), F_FLOAT},
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{"aspeed", FOFS(aspeed), F_FLOAT},
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{"target", FOFS(target), F_LSTRING},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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{"deathtarget", FOFS(deathtarget), F_LSTRING},
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{"killtarget", FOFS(killtarget), F_LSTRING},
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{"combattarget", FOFS(combattarget), F_LSTRING},
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{"message", FOFS(message), F_LSTRING},
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{"team", FOFS(team), F_LSTRING},
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{"client", FOFS(client), F_CLIENT, FFL_NOSPAWN},
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{"wait", FOFS(wait), F_FLOAT},
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{"delay", FOFS(delay), F_FLOAT},
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{"random", FOFS(random), F_FLOAT},
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{"move_origin", FOFS(move_origin), F_VECTOR},
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{"move_angles", FOFS(move_angles), F_VECTOR},
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{"style", FOFS(style), F_INT},
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{"count", FOFS(count), F_INT},
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{"health", FOFS(health), F_INT},
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{"sounds", FOFS(sounds), F_INT},
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{"light", 0, F_IGNORE},
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{"dmg", FOFS(dmg), F_INT},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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// Knightmare- hack for setting alpha, allows mappers to specify
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// an entity's alpha value with the key "salpha"
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#ifdef KMQUAKE2_ENGINE_MOD
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{"salpha", FOFS(s.alpha), F_FLOAT},
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#endif
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{"musictrack", FOFS(musictrack), F_LSTRING},
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// zaero
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{"mangle", FOFS(mangle), F_VECTOR},
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{"mass", FOFS(mass), F_INT},
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{"volume", FOFS(volume), F_FLOAT},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"map", FOFS(map), F_LSTRING},
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{"active", FOFS(active), F_INT},
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{"spawnflags2", FOFS(spawnflags2), F_INT},
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{"mins", FOFS(mins), F_VECTOR},
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{"maxs", FOFS(maxs), F_VECTOR},
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{"mteam", FOFS(mteam), F_LSTRING},
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{"mirrortarget", 0, F_IGNORE},
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{"mirrorlevelsave", 0, F_IGNORE},
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{"goalentity", FOFS(goalentity), F_EDICT, FFL_NOSPAWN},
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{"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
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{"enemy", FOFS(enemy), F_EDICT, FFL_NOSPAWN},
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{"oldenemy", FOFS(oldenemy), F_EDICT, FFL_NOSPAWN},
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{"activator", FOFS(activator), F_EDICT, FFL_NOSPAWN},
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{"groundentity", FOFS(groundentity), F_EDICT, FFL_NOSPAWN},
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{"teamchain", FOFS(teamchain), F_EDICT, FFL_NOSPAWN},
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{"teammaster", FOFS(teammaster), F_EDICT, FFL_NOSPAWN},
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{"owner", FOFS(owner), F_EDICT, FFL_NOSPAWN},
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{"mynoise", FOFS(mynoise), F_EDICT, FFL_NOSPAWN},
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{"mynoise2", FOFS(mynoise2), F_EDICT, FFL_NOSPAWN},
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{"target_ent", FOFS(target_ent), F_EDICT, FFL_NOSPAWN},
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{"chain", FOFS(chain), F_EDICT, FFL_NOSPAWN},
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// evolve
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{"laser", FOFS(laser), F_EDICT, FFL_NOSPAWN},
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{"zRaduisList", FOFS(zRaduisList), F_EDICT, FFL_NOSPAWN},
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{"zSchoolChain", FOFS(zSchoolChain), F_EDICT, FFL_NOSPAWN},
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{"rideWith0", FOFS(rideWith[0]), F_EDICT, FFL_NOSPAWN},
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{"rideWith1", FOFS(rideWith[1]), F_EDICT, FFL_NOSPAWN},
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// {"mteam", FOFS(mteam), F_LSTRING},
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{"prethink", FOFS(prethink), F_FUNCTION, FFL_NOSPAWN},
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{"think", FOFS(think), F_FUNCTION, FFL_NOSPAWN},
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{"blocked", FOFS(blocked), F_FUNCTION, FFL_NOSPAWN},
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{"touch", FOFS(touch), F_FUNCTION, FFL_NOSPAWN},
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{"use", FOFS(use), F_FUNCTION, FFL_NOSPAWN},
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{"pain", FOFS(pain), F_FUNCTION, FFL_NOSPAWN},
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{"die", FOFS(die), F_FUNCTION, FFL_NOSPAWN},
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{"stand", FOFS(monsterinfo.stand), F_FUNCTION, FFL_NOSPAWN},
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{"idle", FOFS(monsterinfo.idle), F_FUNCTION, FFL_NOSPAWN},
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{"search", FOFS(monsterinfo.search), F_FUNCTION, FFL_NOSPAWN},
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{"walk", FOFS(monsterinfo.walk), F_FUNCTION, FFL_NOSPAWN},
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{"run", FOFS(monsterinfo.run), F_FUNCTION, FFL_NOSPAWN},
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{"dodge", FOFS(monsterinfo.dodge), F_FUNCTION, FFL_NOSPAWN},
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{"attack", FOFS(monsterinfo.attack), F_FUNCTION, FFL_NOSPAWN},
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{"melee", FOFS(monsterinfo.melee), F_FUNCTION, FFL_NOSPAWN},
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{"sight", FOFS(monsterinfo.sight), F_FUNCTION, FFL_NOSPAWN},
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{"checkattack", FOFS(monsterinfo.checkattack), F_FUNCTION, FFL_NOSPAWN},
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{"backwalk", FOFS(monsterinfo.backwalk), F_MMOVE, FFL_NOSPAWN},
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{"sidestepright", FOFS(monsterinfo.sidestepright), F_MMOVE, FFL_NOSPAWN},
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{"sidestepleft", FOFS(monsterinfo.sidestepleft), F_MMOVE, FFL_NOSPAWN},
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{"currentmove", FOFS(monsterinfo.currentmove), F_MMOVE, FFL_NOSPAWN},
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{"endfunc", FOFS(moveinfo.endfunc), F_FUNCTION, FFL_NOSPAWN},
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// temp spawn vars -- only valid when the spawn function is called
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{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
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{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
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{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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//need for item field in edict struct, FFL_SPAWNTEMP item will be skipped on saves
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{"item", FOFS(item), F_ITEM},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
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{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
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{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
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{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
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{"blood_type", FOFS(blood_type), F_INT},
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{0, 0, 0, 0}
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};
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#else
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field_t oldfields[] = {
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{"classname", FOFS(classname), F_LSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"model", FOFS(model), F_LSTRING},
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{"model2", FOFS(model2), F_LSTRING},
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{"model3", FOFS(model3), F_LSTRING},
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{"model4", FOFS(model4), F_LSTRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"decel", FOFS(decel), F_FLOAT},
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{"aspeed", FOFS(aspeed), F_FLOAT},
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{"target", FOFS(target), F_LSTRING},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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{"deathtarget", FOFS(deathtarget), F_LSTRING},
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{"killtarget", FOFS(killtarget), F_LSTRING},
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{"combattarget", FOFS(combattarget), F_LSTRING},
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{"message", FOFS(message), F_LSTRING},
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{"team", FOFS(team), F_LSTRING},
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{"wait", FOFS(wait), F_FLOAT},
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{"delay", FOFS(delay), F_FLOAT},
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{"random", FOFS(random), F_FLOAT},
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{"move_origin", FOFS(move_origin), F_VECTOR},
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{"move_angles", FOFS(move_angles), F_VECTOR},
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{"style", FOFS(style), F_INT},
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{"count", FOFS(count), F_INT},
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{"health", FOFS(health), F_INT},
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{"sounds", FOFS(sounds), F_INT},
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{"light", 0, F_IGNORE},
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{"dmg", FOFS(dmg), F_INT},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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// Knightmare- hack for setting alpha, allows mappers to specify
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// an entity's alpha value with the key "salpha"
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#ifdef KMQUAKE2_ENGINE_MOD
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{"salpha", FOFS(s.alpha), F_FLOAT},
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#endif
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// zaero
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{"mangle", FOFS(mangle), F_VECTOR},
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{"mass", FOFS(mass), F_INT},
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{"volume", FOFS(volume), F_FLOAT},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"map", FOFS(map), F_LSTRING},
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{"active", FOFS(active), F_INT},
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{"spawnflags2", FOFS(spawnflags2), F_INT},
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{"mins", FOFS(mins), F_VECTOR},
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{"maxs", FOFS(maxs), F_VECTOR},
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{"mteam", FOFS(mteam), F_LSTRING},
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{"mirrortarget", 0, F_IGNORE},
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{"mirrorlevelsave", 0, F_IGNORE},
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// temp spawn vars -- only valid when the spawn function is called
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{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
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{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
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{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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//need for item field in edict struct, FFL_SPAWNTEMP item will be skipped on saves
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{"item", FOFS(item), F_ITEM},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
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{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
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{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
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{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
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{"blood_type", FOFS(blood_type), F_INT},
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{0, 0, 0, 0}
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};
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// -------- just for savegames ----------
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// all pointer fields should be listed here, or savegames
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// won't work properly (they will crash and burn).
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// this wasn't just tacked on to the fields array, because
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// these don't need names, we wouldn't want map fields using
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// some of these, and if one were accidentally present twice
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// it would double swizzle (fuck) the pointer.
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field_t savefields[] =
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{
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{"", FOFS(classname), F_LSTRING},
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{"", FOFS(target), F_LSTRING},
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{"", FOFS(targetname), F_LSTRING},
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{"", FOFS(killtarget), F_LSTRING},
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{"", FOFS(team), F_LSTRING},
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{"", FOFS(pathtarget), F_LSTRING},
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{"", FOFS(deathtarget), F_LSTRING},
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{"", FOFS(combattarget), F_LSTRING},
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{"", FOFS(model), F_LSTRING},
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{"", FOFS(model2), F_LSTRING},
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{"", FOFS(model3), F_LSTRING},
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{"", FOFS(model4), F_LSTRING},
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{"", FOFS(map), F_LSTRING},
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{"", FOFS(message), F_LSTRING},
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{"", FOFS(client), F_CLIENT},
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{"", FOFS(item), F_ITEM},
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{"", FOFS(goalentity), F_EDICT},
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{"", FOFS(movetarget), F_EDICT},
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{"", FOFS(enemy), F_EDICT},
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{"", FOFS(oldenemy), F_EDICT},
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{"", FOFS(activator), F_EDICT},
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{"", FOFS(groundentity), F_EDICT},
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{"", FOFS(teamchain), F_EDICT},
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{"", FOFS(teammaster), F_EDICT},
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{"", FOFS(owner), F_EDICT},
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{"", FOFS(mynoise), F_EDICT},
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{"", FOFS(mynoise2), F_EDICT},
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{"", FOFS(target_ent), F_EDICT},
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{"", FOFS(chain), F_EDICT},
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// evolve
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{"", FOFS(laser), F_EDICT},
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{"", FOFS(zRaduisList), F_EDICT},
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{"", FOFS(zSchoolChain), F_EDICT},
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{"", FOFS(rideWith[0]), F_EDICT},
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{"", FOFS(rideWith[1]), F_EDICT},
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{"", FOFS(mteam), F_LSTRING},
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{NULL, 0, F_INT}
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};
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#endif
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field_t levelfields[] =
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{
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{"", LLOFS(changemap), F_LSTRING},
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{"", LLOFS(sight_client), F_EDICT},
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{"", LLOFS(sight_entity), F_EDICT},
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{"", LLOFS(sound_entity), F_EDICT},
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{"", LLOFS(sound2_entity), F_EDICT},
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{NULL, 0, F_INT}
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};
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field_t clientfields[] =
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{
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{"", CLOFS(pers.weapon), F_ITEM},
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{"", CLOFS(pers.lastweapon), F_ITEM},
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{"", CLOFS(pers.lastweapon2), F_ITEM},
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{"", CLOFS(newweapon), F_ITEM},
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// evolve
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{"", CLOFS(zCameraTrack), F_EDICT},
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{"", CLOFS(zCameraLocalEntity), F_EDICT},
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{NULL, 0, F_INT}
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};
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/*
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============
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InitGame
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This will be called when the dll is first loaded, which
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only happens when a new game is started or a save game
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is loaded.
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============
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*/
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void InitGame (void)
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{
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gi.dprintf ("==== InitGame ====\n");
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// Knightmare- init cvars
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InitLithiumVars ();
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gun_x = gi.cvar ("gun_x", "0", 0);
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gun_y = gi.cvar ("gun_y", "0", 0);
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gun_z = gi.cvar ("gun_z", "0", 0);
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//FIXME: sv_ prefix is wrong for these
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sv_rollspeed = gi.cvar ("sv_rollspeed", "200", 0);
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sv_rollangle = gi.cvar ("sv_rollangle", "2", 0);
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sv_maxvelocity = gi.cvar ("sv_maxvelocity", "2000", 0);
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sv_gravity = gi.cvar ("sv_gravity", "800", 0);
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sv_stopspeed = gi.cvar ("sv_stopspeed", "100", 0); // PGM - was #define in g_phys.c
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sv_step_fraction = gi.cvar ("sv_step_fraction", "0.90", 0); // Knightmare- this was a define in p_view.c
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// noset vars
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dedicated = gi.cvar ("dedicated", "0", CVAR_NOSET);
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// latched vars
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sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
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gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
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gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
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maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
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deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
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coop = gi.cvar ("coop", "0", CVAR_LATCH);
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skill = gi.cvar ("skill", "1", CVAR_LATCH);
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//maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
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maxentities = gi.cvar ("maxentities", va("%i",MAX_EDICTS), CVAR_LATCH);
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// change anytime vars
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dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
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zdmflags = gi.cvar ("zdmflags", "0", CVAR_SERVERINFO);
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fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
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timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
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password = gi.cvar ("password", "", CVAR_USERINFO);
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g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
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run_pitch = gi.cvar ("run_pitch", "0.002", 0);
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run_roll = gi.cvar ("run_roll", "0.005", 0);
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bob_up = gi.cvar ("bob_up", "0.005", 0);
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bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
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bob_roll = gi.cvar ("bob_roll", "0.002", 0);
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gamedir = gi.cvar ("gamedir", "baseq2", CVAR_SERVERINFO);
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#ifdef CACHE_SOUND
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printSoundRejects = gi.cvar("printsoundrejects", "0", CVAR_SERVERINFO);
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#endif
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// items
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InitItems ();
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#if defined(_DEBUG) && defined(_Z_TESTMODE)
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gi.dprintf ("==== InitTestWeapon ====\n");
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InitTestWeapon();
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gi.dprintf ("==== InitTestItem ====\n");
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InitTestItem();
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#endif
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Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
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Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
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// initialize all entities for this game
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game.maxentities = maxentities->value;
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g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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globals.edicts = g_edicts;
|
|
globals.max_edicts = game.maxentities;
|
|
|
|
// initialize all clients for this game
|
|
game.maxclients = maxclients->value;
|
|
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
|
|
globals.num_edicts = game.maxclients+1;
|
|
|
|
// get at the gl_polyblend client variable
|
|
gi.cvar("gl_polyblend", "1", CVAR_USERINFO);
|
|
}
|
|
|
|
//=========================================================
|
|
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
|
|
#include "z_list.h"
|
|
|
|
typedef struct {
|
|
char *funcStr;
|
|
byte *funcPtr;
|
|
} functionList_t;
|
|
|
|
typedef struct {
|
|
char *mmoveStr;
|
|
mmove_t *mmovePtr;
|
|
} mmoveList_t;
|
|
|
|
#include "g_func_decs.h"
|
|
|
|
functionList_t functionList[] = {
|
|
#include "g_func_list.h"
|
|
};
|
|
|
|
#include "g_mmove_decs.h"
|
|
|
|
mmoveList_t mmoveList[] = {
|
|
#include "g_mmove_list.h"
|
|
};
|
|
|
|
functionList_t *GetFunctionByAddress (byte *adr)
|
|
{
|
|
int i;
|
|
for (i=0; functionList[i].funcStr; i++)
|
|
{
|
|
if (functionList[i].funcPtr == adr)
|
|
return &functionList[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
byte *FindFunctionByName (char *name)
|
|
{
|
|
int i;
|
|
for (i=0; functionList[i].funcStr; i++)
|
|
{
|
|
if (!strcmp(name, functionList[i].funcStr))
|
|
return functionList[i].funcPtr;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
mmoveList_t *GetMmoveByAddress (mmove_t *adr)
|
|
{
|
|
int i;
|
|
for (i=0; mmoveList[i].mmoveStr; i++)
|
|
{
|
|
if (mmoveList[i].mmovePtr == adr)
|
|
return &mmoveList[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
mmove_t *FindMmoveByName (char *name)
|
|
{
|
|
int i;
|
|
for (i=0; mmoveList[i].mmoveStr; i++)
|
|
{
|
|
if (!strcmp(name, mmoveList[i].mmoveStr))
|
|
return mmoveList[i].mmovePtr;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
#endif // SAVEGAME_USE_FUNCTION_TABLE
|
|
|
|
//=========================================================
|
|
|
|
void WriteField1 (FILE *f, field_t *field, byte *base)
|
|
{
|
|
void *p;
|
|
int len;
|
|
int index;
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
functionList_t *func;
|
|
mmoveList_t *mmove;
|
|
#endif
|
|
|
|
if (field->flags & FFL_SPAWNTEMP)
|
|
return;
|
|
|
|
p = (void *)(base + field->ofs);
|
|
switch (field->type)
|
|
{
|
|
case F_INT:
|
|
case F_FLOAT:
|
|
case F_ANGLEHACK:
|
|
case F_VECTOR:
|
|
case F_IGNORE:
|
|
break;
|
|
|
|
case F_LSTRING:
|
|
case F_GSTRING:
|
|
if ( *(char **)p )
|
|
len = (int)strlen(*(char **)p) + 1;
|
|
else
|
|
len = 0;
|
|
*(int *)p = len;
|
|
break;
|
|
case F_EDICT:
|
|
if ( *(edict_t **)p == NULL)
|
|
index = -1;
|
|
else
|
|
index = *(edict_t **)p - g_edicts;
|
|
*(int *)p = index;
|
|
break;
|
|
case F_CLIENT:
|
|
if ( *(gclient_t **)p == NULL)
|
|
index = -1;
|
|
else
|
|
index = *(gclient_t **)p - game.clients;
|
|
*(int *)p = index;
|
|
break;
|
|
case F_ITEM:
|
|
if ( *(edict_t **)p == NULL)
|
|
index = -1;
|
|
else
|
|
index = *(gitem_t **)p - itemlist;
|
|
*(int *)p = index;
|
|
break;
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
// Matches with an address in the function list, which is generated by extractfuncs.exe.
|
|
// Actual name of function is saved as a string, allowing version-independent savegames.
|
|
case F_FUNCTION:
|
|
if (*(byte **)p == NULL)
|
|
len = 0;
|
|
else
|
|
{
|
|
func = GetFunctionByAddress (*(byte **)p);
|
|
if (!func)
|
|
gi.error ("WriteField1: function not in list, can't save game");
|
|
len = (int)strlen(func->funcStr)+1;
|
|
}
|
|
*(int *)p = len;
|
|
break;
|
|
// Matches with an address in the mmove list, which is generated by extractfuncs.exe.
|
|
// Actual name of mmove is saved as a string, allowing version-independent savegames.
|
|
case F_MMOVE:
|
|
if (*(byte **)p == NULL)
|
|
len = 0;
|
|
else
|
|
{
|
|
mmove = GetMmoveByAddress (*(mmove_t **)p);
|
|
if (!mmove)
|
|
gi.error ("WriteField1: mmove not in list, can't save game");
|
|
len = (int)strlen(mmove->mmoveStr)+1;
|
|
}
|
|
*(int *)p = len;
|
|
break;
|
|
#else // SAVEGAME_USE_FUNCTION_TABLE
|
|
//relative to code segment
|
|
case F_FUNCTION:
|
|
if (*(byte **)p == NULL)
|
|
index = 0;
|
|
else
|
|
index = *(byte **)p - ((byte *)InitGame);
|
|
*(int *)p = index;
|
|
break;
|
|
|
|
//relative to data segment
|
|
case F_MMOVE:
|
|
if (*(byte **)p == NULL)
|
|
index = 0;
|
|
else
|
|
index = *(byte **)p - (byte *)&mmove_reloc;
|
|
*(int *)p = index;
|
|
break;
|
|
#endif // SAVEGAME_USE_FUNCTION_TABLE
|
|
default:
|
|
gi.error ("WriteEdict: unknown field type");
|
|
}
|
|
}
|
|
|
|
void WriteField2 (FILE *f, field_t *field, byte *base)
|
|
{
|
|
int len;
|
|
void *p;
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
functionList_t *func;
|
|
mmoveList_t *mmove;
|
|
#endif
|
|
|
|
if (field->flags & FFL_SPAWNTEMP)
|
|
return;
|
|
|
|
p = (void *)(base + field->ofs);
|
|
switch (field->type)
|
|
{
|
|
case F_LSTRING:
|
|
case F_GSTRING:
|
|
if ( *(char **)p )
|
|
{
|
|
len = (int)strlen(*(char **)p) + 1;
|
|
fwrite (*(char **)p, len, 1, f);
|
|
}
|
|
break;
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
case F_FUNCTION:
|
|
if ( *(byte **)p )
|
|
{
|
|
func = GetFunctionByAddress (*(byte **)p);
|
|
if (!func)
|
|
gi.error ("WriteField2: function not in list, can't save game");
|
|
len = (int)strlen(func->funcStr)+1;
|
|
fwrite (func->funcStr, len, 1, f);
|
|
}
|
|
break;
|
|
case F_MMOVE:
|
|
if ( *(byte **)p )
|
|
{
|
|
mmove = GetMmoveByAddress (*(mmove_t **)p);
|
|
if (!mmove)
|
|
gi.error ("WriteField2: mmove not in list, can't save game");
|
|
len = (int)strlen(mmove->mmoveStr)+1;
|
|
fwrite (mmove->mmoveStr, len, 1, f);
|
|
}
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void ReadField (FILE *f, field_t *field, byte *base)
|
|
{
|
|
void *p;
|
|
int len;
|
|
int index;
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
char funcStr[512];
|
|
#endif
|
|
|
|
if (field->flags & FFL_SPAWNTEMP)
|
|
return;
|
|
|
|
p = (void *)(base + field->ofs);
|
|
switch (field->type)
|
|
{
|
|
case F_INT:
|
|
case F_FLOAT:
|
|
case F_ANGLEHACK:
|
|
case F_VECTOR:
|
|
case F_IGNORE:
|
|
break;
|
|
|
|
case F_LSTRING:
|
|
len = *(int *)p;
|
|
if (!len)
|
|
*(char **)p = NULL;
|
|
else
|
|
{
|
|
*(char **)p = gi.TagMalloc (len, TAG_LEVEL);
|
|
fread (*(char **)p, len, 1, f);
|
|
}
|
|
break;
|
|
case F_GSTRING:
|
|
len = *(int *)p;
|
|
if (!len)
|
|
*(char **)p = NULL;
|
|
else
|
|
{
|
|
*(char **)p = gi.TagMalloc (len, TAG_GAME);
|
|
fread (*(char **)p, len, 1, f);
|
|
}
|
|
break;
|
|
case F_EDICT:
|
|
index = *(int *)p;
|
|
if ( index == -1 )
|
|
*(edict_t **)p = NULL;
|
|
else
|
|
*(edict_t **)p = &g_edicts[index];
|
|
break;
|
|
case F_CLIENT:
|
|
index = *(int *)p;
|
|
if ( index == -1 )
|
|
*(gclient_t **)p = NULL;
|
|
else
|
|
*(gclient_t **)p = &game.clients[index];
|
|
break;
|
|
case F_ITEM:
|
|
index = *(int *)p;
|
|
if ( index == -1 )
|
|
*(gitem_t **)p = NULL;
|
|
else
|
|
*(gitem_t **)p = &itemlist[index];
|
|
break;
|
|
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
// Matches with a string in the function list, which is generated by extractfuncs.exe.
|
|
// Actual address of function is loaded from list, allowing version-independent savegames.
|
|
case F_FUNCTION:
|
|
len = *(int *)p;
|
|
if (!len)
|
|
*(byte **)p = NULL;
|
|
else
|
|
{
|
|
if (len > sizeof(funcStr))
|
|
gi.error ("ReadField: function name is longer than buffer (%i chars)", sizeof(funcStr));
|
|
fread (funcStr, len, 1, f);
|
|
if ( !(*(byte **)p = FindFunctionByName (funcStr)) )
|
|
gi.error ("ReadField: function %s not found in table, can't load game", funcStr);
|
|
}
|
|
break;
|
|
// Matches with a string in the mmove list, which is generated by extractfuncs.exe.
|
|
// Actual address of mmove is loaded from list, allowing version-independent savegames.
|
|
case F_MMOVE:
|
|
len = *(int *)p;
|
|
if (!len)
|
|
*(byte **)p = NULL;
|
|
else
|
|
{
|
|
if (len > sizeof(funcStr))
|
|
gi.error ("ReadField: mmove name is longer than buffer (%i chars)", sizeof(funcStr));
|
|
fread (funcStr, len, 1, f);
|
|
if ( !(*(mmove_t **)p = FindMmoveByName (funcStr)) )
|
|
gi.error ("ReadField: mmove %s not found in table, can't load game", funcStr);
|
|
}
|
|
break;
|
|
#else // SAVEGAME_USE_FUNCTION_TABLE
|
|
// Relative to code segment
|
|
case F_FUNCTION:
|
|
index = *(int *)p;
|
|
if ( index == 0 )
|
|
*(byte **)p = NULL;
|
|
else
|
|
*(byte **)p = ((byte *)InitGame) + index;
|
|
break;
|
|
|
|
// Relative to data segment
|
|
case F_MMOVE:
|
|
index = *(int *)p;
|
|
if (index == 0)
|
|
*(byte **)p = NULL;
|
|
else
|
|
*(byte **)p = (byte *)&mmove_reloc + index;
|
|
break;
|
|
#endif // SAVEGAME_USE_FUNCTION_TABLE
|
|
|
|
default:
|
|
gi.error ("ReadEdict: unknown field type");
|
|
}
|
|
}
|
|
|
|
//=========================================================
|
|
|
|
/*
|
|
==============
|
|
WriteClient
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void WriteClient (FILE *f, gclient_t *client)
|
|
{
|
|
field_t *field;
|
|
gclient_t temp;
|
|
|
|
// all of the ints, floats, and vectors stay as they are
|
|
temp = *client;
|
|
|
|
// change the pointers to lengths or indexes
|
|
for (field=clientfields ; field->name ; field++)
|
|
{
|
|
WriteField1 (f, field, (byte *)&temp);
|
|
}
|
|
|
|
// write the block
|
|
fwrite (&temp, sizeof(temp), 1, f);
|
|
|
|
// now write any allocated data following the edict
|
|
for (field=clientfields ; field->name ; field++)
|
|
{
|
|
WriteField2 (f, field, (byte *)client);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
ReadClient
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void ReadClient (FILE *f, gclient_t *client)
|
|
{
|
|
field_t *field;
|
|
|
|
fread (client, sizeof(*client), 1, f);
|
|
|
|
for (field=clientfields ; field->name ; field++)
|
|
{
|
|
ReadField (f, field, (byte *)client);
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
WriteGame
|
|
|
|
This will be called whenever the game goes to a new level,
|
|
and when the user explicitly saves the game.
|
|
|
|
Game information include cross level data, like multi level
|
|
triggers, help computer info, and all client states.
|
|
|
|
A single player death will automatically restore from the
|
|
last save position.
|
|
============
|
|
*/
|
|
void WriteGame (char *filename, qboolean autosave)
|
|
{
|
|
FILE *f;
|
|
int i;
|
|
char str[16];
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
char str2[64];
|
|
#endif
|
|
|
|
if (!autosave)
|
|
SaveClientData ();
|
|
|
|
f = fopen (filename, "wb");
|
|
if (!f)
|
|
gi.error ("Couldn't open %s", filename);
|
|
|
|
memset (str, 0, sizeof(str));
|
|
Com_strcpy (str, sizeof(str), __DATE__);
|
|
fwrite (str, sizeof(str), 1, f);
|
|
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
// use modname and save version for compatibility instead of build date
|
|
memset (str2, 0, sizeof(str2));
|
|
Com_strcpy (str2, sizeof(str2), SAVEGAME_DLLNAME);
|
|
fwrite (str2, sizeof(str2), 1, f);
|
|
|
|
i = SAVEGAME_VERSION;
|
|
fwrite (&i, sizeof(i), 1, f);
|
|
#endif
|
|
|
|
game.autosaved = autosave;
|
|
fwrite (&game, sizeof(game), 1, f);
|
|
game.autosaved = false;
|
|
|
|
for (i=0 ; i<game.maxclients ; i++)
|
|
WriteClient (f, &game.clients[i]);
|
|
|
|
fclose (f);
|
|
}
|
|
|
|
void ReadGame (char *filename)
|
|
{
|
|
FILE *f;
|
|
int i;
|
|
char str[16];
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE
|
|
char str2[64];
|
|
#endif
|
|
|
|
gi.FreeTags (TAG_GAME);
|
|
#ifdef CACHE_SOUND
|
|
initSoundList();
|
|
#endif
|
|
f = fopen (filename, "rb");
|
|
if (!f)
|
|
gi.error ("Couldn't open %s", filename);
|
|
|
|
fread (str, sizeof(str), 1, f);
|
|
#ifndef SAVEGAME_USE_FUNCTION_TABLE
|
|
if (strcmp (str, __DATE__))
|
|
{
|
|
fclose (f);
|
|
gi.error ("Savegame from an older version.\n");
|
|
}
|
|
#else // SAVEGAME_USE_FUNCTION_TABLE
|
|
// check modname and save version for compatibility instead of build date
|
|
fread (str2, sizeof(str2), 1, f);
|
|
if (strcmp (str2, SAVEGAME_DLLNAME))
|
|
{
|
|
fclose (f);
|
|
gi.error ("Savegame from a different game DLL.\n");
|
|
}
|
|
|
|
fread (&i, sizeof(i), 1, f);
|
|
if (i != SAVEGAME_VERSION)
|
|
{
|
|
fclose (f);
|
|
gi.error ("ReadGame: savegame %s is wrong version (%i, should be %i)\n", filename, i, SAVEGAME_VERSION);
|
|
}
|
|
#endif // SAVEGAME_USE_FUNCTION_TABLE
|
|
|
|
g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
|
|
globals.edicts = g_edicts;
|
|
|
|
fread (&game, sizeof(game), 1, f);
|
|
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
|
|
for (i=0 ; i<game.maxclients ; i++)
|
|
ReadClient (f, &game.clients[i]);
|
|
|
|
fclose (f);
|
|
}
|
|
|
|
//==========================================================
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
WriteEdict
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void WriteEdict (FILE *f, edict_t *ent)
|
|
{
|
|
field_t *field;
|
|
edict_t temp;
|
|
|
|
if (Q_stricmp(ent->classname, "misc_viper") == 0)
|
|
{
|
|
temp = *ent;
|
|
}
|
|
// all of the ints, floats, and vectors stay as they are
|
|
temp = *ent;
|
|
|
|
#ifdef SAVEGAME_USE_FUNCTION_TABLE // FIXME: remove once this is working reliably
|
|
if (readout->value)
|
|
{
|
|
if (ent->classname && strlen(ent->classname))
|
|
gi.dprintf("WriteEdict: %s\n", ent->classname);
|
|
else
|
|
gi.dprintf("WriteEdict: unknown entity\n");
|
|
}
|
|
#endif
|
|
|
|
// change the pointers to lengths or indexes
|
|
// for (field=savefields ; field->name ; field++)
|
|
for (field=fields ; field->name ; field++)
|
|
{
|
|
WriteField1 (f, field, (byte *)&temp);
|
|
}
|
|
|
|
// write the block
|
|
fwrite (&temp, sizeof(temp), 1, f);
|
|
|
|
// now write any allocated data following the edict
|
|
// for (field=savefields ; field->name ; field++)
|
|
for (field=fields ; field->name ; field++)
|
|
{
|
|
WriteField2 (f, field, (byte *)ent);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
WriteLevelLocals
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void WriteLevelLocals (FILE *f)
|
|
{
|
|
field_t *field;
|
|
level_locals_t temp;
|
|
|
|
// all of the ints, floats, and vectors stay as they are
|
|
temp = level;
|
|
|
|
// change the pointers to lengths or indexes
|
|
for (field=levelfields ; field->name ; field++)
|
|
{
|
|
WriteField1 (f, field, (byte *)&temp);
|
|
}
|
|
|
|
// write the block
|
|
fwrite (&temp, sizeof(temp), 1, f);
|
|
|
|
// now write any allocated data following the edict
|
|
for (field=levelfields ; field->name ; field++)
|
|
{
|
|
WriteField2 (f, field, (byte *)&level);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
ReadEdict
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void ReadEdict (FILE *f, edict_t *ent)
|
|
{
|
|
field_t *field;
|
|
|
|
fread (ent, sizeof(*ent), 1, f);
|
|
|
|
// for (field=savefields ; field->name ; field++)
|
|
for (field=fields ; field->name ; field++)
|
|
{
|
|
ReadField (f, field, (byte *)ent);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
ReadLevelLocals
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void ReadLevelLocals (FILE *f)
|
|
{
|
|
field_t *field;
|
|
|
|
fread (&level, sizeof(level), 1, f);
|
|
|
|
for (field=levelfields ; field->name ; field++)
|
|
{
|
|
ReadField (f, field, (byte *)&level);
|
|
}
|
|
}
|
|
|
|
//==========================================================
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
WriteLevel
|
|
|
|
=================
|
|
*/
|
|
void WriteLevel (char *filename)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
FILE *f;
|
|
void *base;
|
|
|
|
f = fopen (filename, "wb");
|
|
if (!f)
|
|
gi.error ("Couldn't open %s", filename);
|
|
|
|
// write out edict size for checking
|
|
i = sizeof(edict_t);
|
|
fwrite (&i, sizeof(i), 1, f);
|
|
|
|
// write out a function pointer for checking
|
|
base = (void *)InitGame;
|
|
fwrite (&base, sizeof(base), 1, f);
|
|
|
|
// write out level_locals_t
|
|
WriteLevelLocals (f);
|
|
|
|
// write out all the entities
|
|
for (i=0 ; i<globals.num_edicts ; i++)
|
|
{
|
|
ent = &g_edicts[i];
|
|
if (!ent->inuse)
|
|
continue;
|
|
fwrite (&i, sizeof(i), 1, f);
|
|
WriteEdict (f, ent);
|
|
}
|
|
i = -1;
|
|
fwrite (&i, sizeof(i), 1, f);
|
|
|
|
fclose (f);
|
|
|
|
// write out zaero between level
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ReadLevel
|
|
|
|
SpawnEntities will already have been called on the
|
|
level the same way it was when the level was saved.
|
|
|
|
That is necessary to get the baselines
|
|
set up identically.
|
|
|
|
The server will have cleared all of the world links before
|
|
calling ReadLevel.
|
|
|
|
No clients are connected yet.
|
|
=================
|
|
*/
|
|
void ReadLevel (char *filename)
|
|
{
|
|
int entnum;
|
|
FILE *f;
|
|
int i;
|
|
void *base;
|
|
edict_t *ent;
|
|
|
|
f = fopen (filename, "rb");
|
|
if (!f)
|
|
gi.error ("Couldn't open %s", filename);
|
|
|
|
// free any dynamic memory allocated by loading the level
|
|
// base state
|
|
gi.FreeTags (TAG_LEVEL);
|
|
#ifdef CACHE_SOUND
|
|
initSoundList();
|
|
#endif
|
|
// wipe all the entities
|
|
memset (g_edicts, 0, game.maxentities*sizeof(g_edicts[0]));
|
|
globals.num_edicts = maxclients->value+1;
|
|
|
|
// check edict size
|
|
fread (&i, sizeof(i), 1, f);
|
|
if (i != sizeof(edict_t))
|
|
{
|
|
fclose (f);
|
|
gi.error ("ReadLevel: mismatched edict size");
|
|
}
|
|
|
|
// check function pointer base address
|
|
fread (&base, sizeof(base), 1, f);
|
|
// Removed extraneous check
|
|
/*if (base != (void *)InitGame)
|
|
{
|
|
fclose (f);
|
|
gi.error ("ReadLevel: function pointers have moved");
|
|
}*/
|
|
|
|
// load the level locals
|
|
ReadLevelLocals (f);
|
|
|
|
// load all the entities
|
|
while (1)
|
|
{
|
|
if (fread (&entnum, sizeof(entnum), 1, f) != 1)
|
|
{
|
|
fclose (f);
|
|
gi.error ("ReadLevel: failed to read entnum");
|
|
}
|
|
if (entnum == -1)
|
|
break;
|
|
if (entnum >= globals.num_edicts)
|
|
globals.num_edicts = entnum+1;
|
|
|
|
ent = &g_edicts[entnum];
|
|
ReadEdict (f, ent);
|
|
|
|
// let the server rebuild world links for this ent
|
|
memset (&ent->area, 0, sizeof(ent->area));
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
fclose (f);
|
|
|
|
// mark all clients as unconnected
|
|
for (i=0 ; i<maxclients->value ; i++)
|
|
{
|
|
ent = &g_edicts[i+1];
|
|
ent->client = game.clients + i;
|
|
ent->client->pers.connected = false;
|
|
}
|
|
|
|
// do any load time things at this point
|
|
for (i=0 ; i<globals.num_edicts ; i++)
|
|
{
|
|
ent = &g_edicts[i];
|
|
|
|
if (!ent->inuse)
|
|
continue;
|
|
|
|
// fire any cross-level triggers
|
|
if (ent->classname)
|
|
if (strcmp(ent->classname, "target_crosslevel_target") == 0)
|
|
ent->nextthink = level.time + ent->delay;
|
|
}
|
|
}
|
|
|