mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
5d252f3bbc
Added sk_rail_color_red, sk_rail_color_green, and sk_rail_color_blue cvars to change rail trail color when cvar sk_rail_color is set to 2 in default Lazarus, missionpack, and Zaero DLLs. Added ctf_railcolors cvar to default Lazarus DLL.
1322 lines
58 KiB
C
1322 lines
58 KiB
C
{"Action_Push", (byte *)Action_Push},
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{"push_hit", (byte *)push_hit},
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{"Weapon_A2k", (byte *)Weapon_A2k},
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{"weapon_a2k_fire", (byte *)weapon_a2k_fire},
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{"Z_RadiusDamageVisible", (byte *)Z_RadiusDamageVisible},
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{"weapon_a2k_exp_think", (byte *)weapon_a2k_exp_think},
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{"Weapon_SniperRifle", (byte *)Weapon_SniperRifle},
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{"weapon_sniperrifle_fire", (byte *)weapon_sniperrifle_fire},
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{"fire_sniper_bullet", (byte *)fire_sniper_bullet},
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{"Weapon_FlareGun", (byte *)Weapon_FlareGun},
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{"Weapon_FlareLauncher_Fire", (byte *)Weapon_FlareLauncher_Fire},
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{"fire_flare", (byte *)fire_flare},
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{"flare_think", (byte *)flare_think},
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{"flare_flash", (byte *)flare_flash},
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{"fire_sconnan", (byte *)fire_sconnan},
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{"scexplode_think", (byte *)scexplode_think},
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{"fire_sconnanEffects", (byte *)fire_sconnanEffects},
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{"Weapon_SonicCannon", (byte *)Weapon_SonicCannon},
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{"weapon_sc_fire", (byte *)weapon_sc_fire},
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{"SP_misc_lasertripbomb", (byte *)SP_misc_lasertripbomb},
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{"Weapon_LaserTripBomb", (byte *)Weapon_LaserTripBomb},
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{"weapon_lasertripbomb_fire", (byte *)weapon_lasertripbomb_fire},
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{"fire_lasertripbomb", (byte *)fire_lasertripbomb},
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{"removeOldest", (byte *)removeOldest},
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{"setupBomb", (byte *)setupBomb},
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{"tripbomb_think", (byte *)tripbomb_think},
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{"tripbomb_pain", (byte *)tripbomb_pain},
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{"turnOffGlow", (byte *)turnOffGlow},
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{"use_tripbomb", (byte *)use_tripbomb},
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{"create_tripbomb_laser", (byte *)create_tripbomb_laser},
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{"tripbomb_laser_on", (byte *)tripbomb_laser_on},
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{"tripbomb_laser_think", (byte *)tripbomb_laser_think},
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{"TripBomb_Explode", (byte *)TripBomb_Explode},
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{"shrapnel_touch", (byte *)shrapnel_touch},
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{"angleToward", (byte *)angleToward},
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{"VectorLengthSquared", (byte *)VectorLengthSquared},
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{"SP_misc_commdish", (byte *)SP_misc_commdish},
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{"Use_CommDish", (byte *)Use_CommDish},
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{"Anim_CommDish", (byte *)Anim_CommDish},
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{"SP_trigger_laser", (byte *)SP_trigger_laser},
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{"trigger_laser_on", (byte *)trigger_laser_on},
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{"trigger_laser_think", (byte *)trigger_laser_think},
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{"SP_load_mirrorlevel", (byte *)SP_load_mirrorlevel},
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{"SP_sound_echo", (byte *)SP_sound_echo},
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{"Z_SpawnDMItems", (byte *)Z_SpawnDMItems},
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{"SpawnZ", (byte *)SpawnZ},
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{"FindZSpawn", (byte *)FindZSpawn},
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{"SP_monster_sentien", (byte *)SP_monster_sentien},
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{"SP_monster_sentien_precache", (byte *)SP_monster_sentien_precache},
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{"create_sentien_laser", (byte *)create_sentien_laser},
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{"sentien_die", (byte *)sentien_die},
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{"sentien_dead", (byte *)sentien_dead},
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{"sentien_pain", (byte *)sentien_pain},
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{"sentien_fend", (byte *)sentien_fend},
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{"sentien_fend_hold", (byte *)sentien_fend_hold},
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{"sentien_fend_ready", (byte *)sentien_fend_ready},
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{"sentien_attack", (byte *)sentien_attack},
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{"sentien_do_laser", (byte *)sentien_do_laser},
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{"sentien_post_laser_attack", (byte *)sentien_post_laser_attack},
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{"sentien_laser_attack", (byte *)sentien_laser_attack},
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{"sentien_do_blast", (byte *)sentien_do_blast},
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{"sentien_fire_bullet", (byte *)sentien_fire_bullet},
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{"sentien_post_blast_attack", (byte *)sentien_post_blast_attack},
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{"sentien_blast_attack", (byte *)sentien_blast_attack},
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{"sentien_run", (byte *)sentien_run},
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{"sentien_walk", (byte *)sentien_walk},
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{"sentien_stand_earwax", (byte *)sentien_stand_earwax},
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{"sentien_stand_whatnow", (byte *)sentien_stand_whatnow},
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{"sentien_stand", (byte *)sentien_stand},
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{"sentian_sound_die2", (byte *)sentian_sound_die2},
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{"sentian_sound_die1", (byte *)sentian_sound_die1},
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{"sentian_sound_pain3", (byte *)sentian_sound_pain3},
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{"sentian_sound_pain2", (byte *)sentian_sound_pain2},
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{"sentian_sound_pain1", (byte *)sentian_sound_pain1},
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{"sentian_sound_fend", (byte *)sentian_sound_fend},
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{"sentian_sound_att3", (byte *)sentian_sound_att3},
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{"sentian_sound_att2", (byte *)sentian_sound_att2},
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{"sentian_sound_att1", (byte *)sentian_sound_att1},
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{"sentien_sound_idle3", (byte *)sentien_sound_idle3},
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{"sentien_sound_idle2", (byte *)sentien_sound_idle2},
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{"sentien_sound_idle1", (byte *)sentien_sound_idle1},
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{"sentien_sound_footstep", (byte *)sentien_sound_footstep},
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{"findIndex", (byte *)findIndex},
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{"stealList", (byte *)stealList},
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{"copyList", (byte *)copyList},
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{"removeItem", (byte *)removeItem},
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{"getItem", (byte *)getItem},
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{"addTail", (byte *)addTail},
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{"addHead", (byte *)addHead},
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{"listLength", (byte *)listLength},
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{"emptyList", (byte *)emptyList},
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{"initializeList", (byte *)initializeList},
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{"SP_misc_seat", (byte *)SP_misc_seat},
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{"SP_func_barrier", (byte *)SP_func_barrier},
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{"barrier_touch", (byte *)barrier_touch},
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{"barrier_pain", (byte *)barrier_pain},
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{"barrier_think", (byte *)barrier_think},
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{"thruBarrier", (byte *)thruBarrier},
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{"SP_misc_crate_small", (byte *)SP_misc_crate_small},
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{"SP_misc_crate_medium", (byte *)SP_misc_crate_medium},
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{"SP_misc_crate", (byte *)SP_misc_crate},
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{"setupCrate", (byte *)setupCrate},
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{"Use_PlasmaShield", (byte *)Use_PlasmaShield},
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{"PlasmaShield_killed", (byte *)PlasmaShield_killed},
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{"PlasmaShield_die", (byte *)PlasmaShield_die},
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{"EMPNukeCheck", (byte *)EMPNukeCheck},
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{"fire_empnuke", (byte *)fire_empnuke},
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{"empBlastAnim", (byte *)empBlastAnim},
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{"empnukeFinish", (byte *)empnukeFinish},
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{"Weapon_EMPNuke", (byte *)Weapon_EMPNuke},
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{"weapon_EMPNuke_fire", (byte *)weapon_EMPNuke_fire},
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{"Use_Visor", (byte *)Use_Visor},
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{"findNextCamera", (byte *)findNextCamera},
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{"stopCamera", (byte *)stopCamera},
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{"startVisor", (byte *)startVisor},
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{"startVisorStatic", (byte *)startVisorStatic},
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{"updateVisorHud", (byte *)updateVisorHud},
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{"SP_misc_securitycamera", (byte *)SP_misc_securitycamera},
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{"camera_pain", (byte *)camera_pain},
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{"securitycamera_think", (byte *)securitycamera_think},
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{"use_securitycamera", (byte *)use_securitycamera},
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{"hound_createHound", (byte *)hound_createHound},
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{"SP_monster_hound", (byte *)SP_monster_hound},
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{"SP_monster_hound_precache", (byte *)SP_monster_hound_precache},
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{"hound_die", (byte *)hound_die},
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{"hound_dead", (byte *)hound_dead},
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{"hound_checkattack", (byte *)hound_checkattack},
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{"hound_check_jump", (byte *)hound_check_jump},
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{"hound_check_melee", (byte *)hound_check_melee},
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{"hound_jump", (byte *)hound_jump},
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{"hound_check_landing2", (byte *)hound_check_landing2},
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{"hound_check_landing", (byte *)hound_check_landing},
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{"hound_jump_takeoff", (byte *)hound_jump_takeoff},
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{"hound_jump_touch", (byte *)hound_jump_touch},
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{"hound_attack", (byte *)hound_attack},
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{"hound_bite2", (byte *)hound_bite2},
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{"hound_bite", (byte *)hound_bite},
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{"hound_pain", (byte *)hound_pain},
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{"hound_walk", (byte *)hound_walk},
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{"hound_run", (byte *)hound_run},
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{"hound_stand", (byte *)hound_stand},
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{"hound_sight", (byte *)hound_sight},
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{"hound_launch", (byte *)hound_launch},
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{"SP_monster_handler", (byte *)SP_monster_handler},
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{"SP_monster_handler_precache", (byte *)SP_monster_handler_precache},
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{"handler_die", (byte *)handler_die},
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{"handler_dead", (byte *)handler_dead},
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{"handler_attack", (byte *)handler_attack},
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{"StartCount", (byte *)StartCount},
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{"CheckForEnemy", (byte *)CheckForEnemy},
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{"CheckIdleLoop", (byte *)CheckIdleLoop},
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{"handler_createHound", (byte *)handler_createHound},
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{"handler_pain", (byte *)handler_pain},
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{"handler_stand", (byte *)handler_stand},
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{"handler_standSitWhatNext", (byte *)handler_standSitWhatNext},
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{"handler_standWhatNext", (byte *)handler_standWhatNext},
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{"handler_sitdown", (byte *)handler_sitdown},
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{"handler_standup", (byte *)handler_standup},
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{"handler_scratch", (byte *)handler_scratch},
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{"handler_sight", (byte *)handler_sight},
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{"assertMsg", (byte *)assertMsg},
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{"zCam_SetLocalCopy", (byte *)zCam_SetLocalCopy},
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{"getSkinName", (byte *)getSkinName},
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{"getSkinModel", (byte *)getSkinModel},
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{"zCam_Stop", (byte *)zCam_Stop},
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{"zCam_TrackEntity", (byte *)zCam_TrackEntity},
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{"SP_target_zboss_target", (byte *)SP_target_zboss_target},
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{"trigger_zboss", (byte *)trigger_zboss},
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{"SP_monster_zboss", (byte *)SP_monster_zboss},
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{"SP_monster_zboss_precache", (byte *)SP_monster_zboss_precache},
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{"zboss_die", (byte *)zboss_die},
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{"FireDeadGrapple", (byte *)FireDeadGrapple},
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{"DeadHookTouch", (byte *)DeadHookTouch},
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{"FireDeadCannon3", (byte *)FireDeadCannon3},
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{"FireDeadCannon2", (byte *)FireDeadCannon2},
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{"FireDeadCannon1", (byte *)FireDeadCannon1},
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{"FireDeadRocket7", (byte *)FireDeadRocket7},
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{"FireDeadRocket6", (byte *)FireDeadRocket6},
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{"FireDeadRocket5", (byte *)FireDeadRocket5},
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{"FireDeadRocket4", (byte *)FireDeadRocket4},
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{"FireDeadRocket3", (byte *)FireDeadRocket3},
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{"FireDeadRocket2", (byte *)FireDeadRocket2},
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{"FireDeadRocket1", (byte *)FireDeadRocket1},
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{"zboss_dead", (byte *)zboss_dead},
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{"zboss_attack", (byte *)zboss_attack},
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{"zboss_chooseNextAttack", (byte *)zboss_chooseNextAttack},
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{"zboss_postcannon", (byte *)zboss_postcannon},
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{"zboss_fireCannons", (byte *)zboss_fireCannons},
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{"FireCannon", (byte *)FireCannon},
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{"fire_plasmaCannon", (byte *)fire_plasmaCannon},
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{"Plasmaball_Touch", (byte *)Plasmaball_Touch},
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{"Plasmaball_Explode", (byte *)Plasmaball_Explode},
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{"PlasmaballBlastAnim", (byte *)PlasmaballBlastAnim},
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{"zboss_chooseHookRocket", (byte *)zboss_chooseHookRocket},
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{"zboss_posthook", (byte *)zboss_posthook},
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{"zboss_reelInGraaple", (byte *)zboss_reelInGraaple},
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{"FireHook", (byte *)FireHook},
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{"HookThink", (byte *)HookThink},
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{"HookTouch", (byte *)HookTouch},
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{"HookDragThink", (byte *)HookDragThink},
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{"zboss_reelInGraaple2", (byte *)zboss_reelInGraaple2},
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{"FireRocket", (byte *)FireRocket},
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{"FireFlare", (byte *)FireFlare},
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{"zboss_reloadRockets", (byte *)zboss_reloadRockets},
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{"zboss_melee", (byte *)zboss_melee},
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{"zboss_melee2", (byte *)zboss_melee2},
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{"zboss_swing", (byte *)zboss_swing},
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{"zboss_pain", (byte *)zboss_pain},
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{"zboss_stand", (byte *)zboss_stand},
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{"zboss_run2", (byte *)zboss_run2},
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{"zboss_run", (byte *)zboss_run},
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{"zboss_walk2", (byte *)zboss_walk2},
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{"zboss_walk", (byte *)zboss_walk},
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{"zboss_postWalkRun", (byte *)zboss_postWalkRun},
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{"zboss_standidle", (byte *)zboss_standidle},
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{"possibleBossTaunt", (byte *)possibleBossTaunt},
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{"zboss_sight", (byte *)zboss_sight},
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{"zboss_walksound", (byte *)zboss_walksound},
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{"ai_schoolCharge", (byte *)ai_schoolCharge},
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{"ai_schoolWalk", (byte *)ai_schoolWalk},
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{"ai_schoolRun", (byte *)ai_schoolRun},
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{"ai_schoolStand", (byte *)ai_schoolStand},
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{"zSchoolMonsters", (byte *)zSchoolMonsters},
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{"zFindRoamYaw", (byte *)zFindRoamYaw},
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{"zSchoolAllVisiable", (byte *)zSchoolAllVisiable},
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{"zCreateRaduisList", (byte *)zCreateRaduisList},
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{"SP_monster_autocannon_floor", (byte *)SP_monster_autocannon_floor},
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{"SP_monster_autocannon", (byte *)SP_monster_autocannon},
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{"monster_autocannon_usestub", (byte *)monster_autocannon_usestub},
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{"monster_autocannon_use", (byte *)monster_autocannon_use},
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{"monster_autocannon_act", (byte *)monster_autocannon_act},
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{"monster_autocannon_deactivate", (byte *)monster_autocannon_deactivate},
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{"monster_autocannon_activate", (byte *)monster_autocannon_activate},
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{"monster_autocannon_pain", (byte *)monster_autocannon_pain},
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{"monster_autocannon_die", (byte *)monster_autocannon_die},
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{"monster_autocannon_explode", (byte *)monster_autocannon_explode},
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{"monster_autocannon_think", (byte *)monster_autocannon_think},
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{"monster_autocannon_turn", (byte *)monster_autocannon_turn},
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{"monster_autocannon_findenemy", (byte *)monster_autocannon_findenemy},
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{"autocannonInfront", (byte *)autocannonInfront},
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{"canShoot", (byte *)canShoot},
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{"mod180", (byte *)mod180},
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{"angleBetween", (byte *)angleBetween},
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{"monster_autocannon_fire", (byte *)monster_autocannon_fire},
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{"Info_SetValueForKey", (byte *)Info_SetValueForKey},
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{"Info_Validate", (byte *)Info_Validate},
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{"Info_RemoveKey", (byte *)Info_RemoveKey},
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{"Info_ValueForKey", (byte *)Info_ValueForKey},
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{"Com_strcat", (byte *)Com_strcat},
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{"Com_strcpy", (byte *)Com_strcpy},
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{"Com_sprintf", (byte *)Com_sprintf},
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{"Q_strcasecmp", (byte *)Q_strcasecmp},
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{"Q_strncasecmp", (byte *)Q_strncasecmp},
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{"Q_stricmp", (byte *)Q_stricmp},
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{"Com_PageInMemory", (byte *)Com_PageInMemory},
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{"COM_Parse", (byte *)COM_Parse},
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{"va", (byte *)va},
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{"Swap_Init", (byte *)Swap_Init},
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{"FloatNoSwap", (byte *)FloatNoSwap},
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{"FloatSwap", (byte *)FloatSwap},
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{"LongNoSwap", (byte *)LongNoSwap},
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{"LongSwap", (byte *)LongSwap},
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{"ShortNoSwap", (byte *)ShortNoSwap},
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{"ShortSwap", (byte *)ShortSwap},
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{"LittleFloat", (byte *)LittleFloat},
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{"BigFloat", (byte *)BigFloat},
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{"LittleLong", (byte *)LittleLong},
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{"BigLong", (byte *)BigLong},
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{"LittleShort", (byte *)LittleShort},
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{"BigShort", (byte *)BigShort},
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{"COM_DefaultExtension", (byte *)COM_DefaultExtension},
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{"COM_FilePath", (byte *)COM_FilePath},
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{"COM_FileBase", (byte *)COM_FileBase},
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{"COM_FileExtension", (byte *)COM_FileExtension},
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{"COM_StripExtension", (byte *)COM_StripExtension},
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{"COM_SkipPath", (byte *)COM_SkipPath},
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{"Q_log2", (byte *)Q_log2},
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{"VectorScale", (byte *)VectorScale},
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{"VectorInverse", (byte *)VectorInverse},
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{"VectorLength", (byte *)VectorLength},
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{"CrossProduct", (byte *)CrossProduct},
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{"_VectorCopy", (byte *)_VectorCopy},
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{"_VectorAdd", (byte *)_VectorAdd},
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{"_VectorSubtract", (byte *)_VectorSubtract},
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{"_DotProduct", (byte *)_DotProduct},
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{"VectorMA", (byte *)VectorMA},
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{"VectorNormalize2", (byte *)VectorNormalize2},
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{"VectorNormalize", (byte *)VectorNormalize},
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{"VectorCompare", (byte *)VectorCompare},
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{"AddPointToBounds", (byte *)AddPointToBounds},
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{"ClearBounds", (byte *)ClearBounds},
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{"BoxOnPlaneSide", (byte *)BoxOnPlaneSide},
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{"BoxOnPlaneSide2", (byte *)BoxOnPlaneSide2},
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{"anglemod", (byte *)anglemod},
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{"LerpAngle", (byte *)LerpAngle},
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{"Q_ftol", (byte *)Q_ftol},
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{"Q_fabs", (byte *)Q_fabs},
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{"R_ConcatTransforms", (byte *)R_ConcatTransforms},
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{"R_ConcatRotations", (byte *)R_ConcatRotations},
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{"PerpendicularVector", (byte *)PerpendicularVector},
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{"ProjectPointOnPlane", (byte *)ProjectPointOnPlane},
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{"AngleVectors", (byte *)AngleVectors},
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{"RotatePointAroundVector", (byte *)RotatePointAroundVector},
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{"Weapon_BFG", (byte *)Weapon_BFG},
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{"weapon_bfg_fire", (byte *)weapon_bfg_fire},
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{"Weapon_Railgun", (byte *)Weapon_Railgun},
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{"weapon_railgun_fire", (byte *)weapon_railgun_fire},
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{"Weapon_SuperShotgun", (byte *)Weapon_SuperShotgun},
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{"weapon_supershotgun_fire", (byte *)weapon_supershotgun_fire},
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{"Weapon_Shotgun", (byte *)Weapon_Shotgun},
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{"weapon_shotgun_fire", (byte *)weapon_shotgun_fire},
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{"Weapon_Chaingun", (byte *)Weapon_Chaingun},
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{"Chaingun_Fire", (byte *)Chaingun_Fire},
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{"Weapon_Machinegun", (byte *)Weapon_Machinegun},
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{"Machinegun_Fire", (byte *)Machinegun_Fire},
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{"Weapon_HyperBlaster", (byte *)Weapon_HyperBlaster},
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{"Weapon_HyperBlaster_Fire", (byte *)Weapon_HyperBlaster_Fire},
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{"Weapon_Blaster", (byte *)Weapon_Blaster},
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{"Weapon_Blaster_Fire", (byte *)Weapon_Blaster_Fire},
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{"Blaster_Fire", (byte *)Blaster_Fire},
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{"Weapon_RocketLauncher", (byte *)Weapon_RocketLauncher},
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{"Weapon_RocketLauncher_Fire", (byte *)Weapon_RocketLauncher_Fire},
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{"Weapon_GrenadeLauncher", (byte *)Weapon_GrenadeLauncher},
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{"weapon_grenadelauncher_fire", (byte *)weapon_grenadelauncher_fire},
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{"Weapon_Grenade", (byte *)Weapon_Grenade},
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{"weapon_grenade_fire", (byte *)weapon_grenade_fire},
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{"Weapon_Generic", (byte *)Weapon_Generic},
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{"Drop_Weapon", (byte *)Drop_Weapon},
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{"Use_Weapon", (byte *)Use_Weapon},
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{"stuffcmd", (byte *)stuffcmd},
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|
{"Think_Weapon", (byte *)Think_Weapon},
|
|
{"NoAmmoWeaponChange", (byte *)NoAmmoWeaponChange},
|
|
{"ChangeWeapon", (byte *)ChangeWeapon},
|
|
{"Pickup_Weapon", (byte *)Pickup_Weapon},
|
|
{"PlayerNoise", (byte *)PlayerNoise},
|
|
{"P_ProjectSource", (byte *)P_ProjectSource},
|
|
{"playQuadSound", (byte *)playQuadSound},
|
|
{"ClientEndServerFrame", (byte *)ClientEndServerFrame},
|
|
{"G_SetClientFrame", (byte *)G_SetClientFrame},
|
|
{"PlayerOnFloor", (byte *)PlayerOnFloor},
|
|
{"G_SetClientSound", (byte *)G_SetClientSound},
|
|
{"G_SetClientEvent", (byte *)G_SetClientEvent},
|
|
{"G_SetClientEffects", (byte *)G_SetClientEffects},
|
|
{"P_WorldEffects", (byte *)P_WorldEffects},
|
|
{"P_FallingDamage", (byte *)P_FallingDamage},
|
|
{"SV_CalcBlend", (byte *)SV_CalcBlend},
|
|
{"SV_AddBlend", (byte *)SV_AddBlend},
|
|
{"SV_CalcGunOffset", (byte *)SV_CalcGunOffset},
|
|
{"SV_CalcViewOffset", (byte *)SV_CalcViewOffset},
|
|
{"P_DamageFeedback", (byte *)P_DamageFeedback},
|
|
{"SV_CalcRoll", (byte *)SV_CalcRoll},
|
|
{"PlayerTrail_LastSpot", (byte *)PlayerTrail_LastSpot},
|
|
{"PlayerTrail_PickNext", (byte *)PlayerTrail_PickNext},
|
|
{"PlayerTrail_PickFirst", (byte *)PlayerTrail_PickFirst},
|
|
{"PlayerTrail_New", (byte *)PlayerTrail_New},
|
|
{"PlayerTrail_Add", (byte *)PlayerTrail_Add},
|
|
{"PlayerTrail_Init", (byte *)PlayerTrail_Init},
|
|
{"G_SetStats", (byte *)G_SetStats},
|
|
{"Cmd_Help_f", (byte *)Cmd_Help_f},
|
|
{"HelpComputer", (byte *)HelpComputer},
|
|
{"Cmd_Score_f", (byte *)Cmd_Score_f},
|
|
{"DeathmatchScoreboard", (byte *)DeathmatchScoreboard},
|
|
{"DeathmatchScoreboardMessage", (byte *)DeathmatchScoreboardMessage},
|
|
{"BeginIntermission", (byte *)BeginIntermission},
|
|
{"MoveClientToIntermission", (byte *)MoveClientToIntermission},
|
|
{"ClientBeginServerFrame", (byte *)ClientBeginServerFrame},
|
|
{"ClientThink", (byte *)ClientThink},
|
|
{"PrintPmove", (byte *)PrintPmove},
|
|
{"CheckBlock", (byte *)CheckBlock},
|
|
{"PM_trace", (byte *)PM_trace},
|
|
{"ClientDisconnect", (byte *)ClientDisconnect},
|
|
{"ClientConnect", (byte *)ClientConnect},
|
|
{"ClientUserinfoChanged", (byte *)ClientUserinfoChanged},
|
|
{"ClientBegin", (byte *)ClientBegin},
|
|
{"ClientBeginDeathmatch", (byte *)ClientBeginDeathmatch},
|
|
{"PutClientInServer", (byte *)PutClientInServer},
|
|
{"respawn", (byte *)respawn},
|
|
{"CopyToBodyQue", (byte *)CopyToBodyQue},
|
|
{"body_die", (byte *)body_die},
|
|
{"InitBodyQue", (byte *)InitBodyQue},
|
|
{"SelectSpawnPoint", (byte *)SelectSpawnPoint},
|
|
{"SelectCoopSpawnPoint", (byte *)SelectCoopSpawnPoint},
|
|
{"SelectDeathmatchSpawnPoint", (byte *)SelectDeathmatchSpawnPoint},
|
|
{"SelectFarthestDeathmatchSpawnPoint", (byte *)SelectFarthestDeathmatchSpawnPoint},
|
|
{"SelectRandomDeathmatchSpawnPoint", (byte *)SelectRandomDeathmatchSpawnPoint},
|
|
{"PlayersRangeFromSpot", (byte *)PlayersRangeFromSpot},
|
|
{"FetchClientEntData", (byte *)FetchClientEntData},
|
|
{"SaveClientData", (byte *)SaveClientData},
|
|
{"InitClientResp", (byte *)InitClientResp},
|
|
{"InitClientPersistant", (byte *)InitClientPersistant},
|
|
{"SelectStartWeapon", (byte *)SelectStartWeapon},
|
|
{"SwitchToBestStartWeapon", (byte *)SwitchToBestStartWeapon},
|
|
{"player_die", (byte *)player_die},
|
|
{"LookAtKiller", (byte *)LookAtKiller},
|
|
{"TossClientWeapon", (byte *)TossClientWeapon},
|
|
{"ClientObituary", (byte *)ClientObituary},
|
|
{"IsFemale", (byte *)IsFemale},
|
|
{"player_pain", (byte *)player_pain},
|
|
{"SP_info_player_intermission", (byte *)SP_info_player_intermission},
|
|
{"SP_info_player_coop", (byte *)SP_info_player_coop},
|
|
{"SP_info_player_deathmatch", (byte *)SP_info_player_deathmatch},
|
|
{"SP_info_player_start", (byte *)SP_info_player_start},
|
|
{"SP_CreateCoopSpots", (byte *)SP_CreateCoopSpots},
|
|
{"SP_FixCoopSpots", (byte *)SP_FixCoopSpots},
|
|
{"SP_monster_tank", (byte *)SP_monster_tank},
|
|
{"SP_monster_tank_precache", (byte *)SP_monster_tank_precache},
|
|
{"tank_die", (byte *)tank_die},
|
|
{"tank_dead", (byte *)tank_dead},
|
|
{"tank_attack", (byte *)tank_attack},
|
|
{"tank_doattack_rocket", (byte *)tank_doattack_rocket},
|
|
{"tank_refire_rocket", (byte *)tank_refire_rocket},
|
|
{"tank_poststrike", (byte *)tank_poststrike},
|
|
{"tank_reattack_blaster", (byte *)tank_reattack_blaster},
|
|
{"TankMachineGun", (byte *)TankMachineGun},
|
|
{"TankRocket", (byte *)TankRocket},
|
|
{"TankStrike", (byte *)TankStrike},
|
|
{"TankBlaster", (byte *)TankBlaster},
|
|
{"tank_pain", (byte *)tank_pain},
|
|
{"tank_run", (byte *)tank_run},
|
|
{"tank_walk", (byte *)tank_walk},
|
|
{"tank_stand", (byte *)tank_stand},
|
|
{"tank_idle", (byte *)tank_idle},
|
|
{"tank_windup", (byte *)tank_windup},
|
|
{"tank_thud", (byte *)tank_thud},
|
|
{"tank_footstep", (byte *)tank_footstep},
|
|
{"tank_sight", (byte *)tank_sight},
|
|
{"SP_monster_supertank", (byte *)SP_monster_supertank},
|
|
{"SP_monster_supertank_precache", (byte *)SP_monster_supertank_precache},
|
|
{"supertank_die", (byte *)supertank_die},
|
|
{"BossExplode", (byte *)BossExplode},
|
|
{"supertank_dead", (byte *)supertank_dead},
|
|
{"supertank_attack", (byte *)supertank_attack},
|
|
{"supertankMachineGun", (byte *)supertankMachineGun},
|
|
{"supertankRocket", (byte *)supertankRocket},
|
|
{"supertank_pain", (byte *)supertank_pain},
|
|
{"supertank_reattack1", (byte *)supertank_reattack1},
|
|
{"supertank_run", (byte *)supertank_run},
|
|
{"supertank_walk", (byte *)supertank_walk},
|
|
{"supertank_forward", (byte *)supertank_forward},
|
|
{"supertank_stand", (byte *)supertank_stand},
|
|
{"supertank_search", (byte *)supertank_search},
|
|
{"TreadSound", (byte *)TreadSound},
|
|
{"SP_monster_soldier_ss", (byte *)SP_monster_soldier_ss},
|
|
{"SP_monster_soldier_ss_precache", (byte *)SP_monster_soldier_ss_precache},
|
|
{"SP_monster_soldier", (byte *)SP_monster_soldier},
|
|
{"SP_monster_soldier_precache", (byte *)SP_monster_soldier_precache},
|
|
{"SP_monster_soldier_light", (byte *)SP_monster_soldier_light},
|
|
{"SP_monster_soldier_light_precache", (byte *)SP_monster_soldier_light_precache},
|
|
{"SP_monster_soldier_x", (byte *)SP_monster_soldier_x},
|
|
{"SP_monster_soldier_x_precache", (byte *)SP_monster_soldier_x_precache},
|
|
{"soldier_die", (byte *)soldier_die},
|
|
{"soldier_dead", (byte *)soldier_dead},
|
|
{"soldier_fire7", (byte *)soldier_fire7},
|
|
{"soldier_fire6", (byte *)soldier_fire6},
|
|
{"soldier_dodge", (byte *)soldier_dodge},
|
|
{"soldier_duck_hold", (byte *)soldier_duck_hold},
|
|
{"soldier_sight", (byte *)soldier_sight},
|
|
{"soldier_attack", (byte *)soldier_attack},
|
|
{"soldier_attack6_refire", (byte *)soldier_attack6_refire},
|
|
{"soldier_fire8", (byte *)soldier_fire8},
|
|
{"soldier_fire4", (byte *)soldier_fire4},
|
|
{"soldier_attack3_refire", (byte *)soldier_attack3_refire},
|
|
{"soldier_fire3", (byte *)soldier_fire3},
|
|
{"soldier_duck_up", (byte *)soldier_duck_up},
|
|
{"soldier_duck_down", (byte *)soldier_duck_down},
|
|
{"soldier_attack2_refire2", (byte *)soldier_attack2_refire2},
|
|
{"soldier_attack2_refire1", (byte *)soldier_attack2_refire1},
|
|
{"soldier_fire2", (byte *)soldier_fire2},
|
|
{"soldier_attack1_refire2", (byte *)soldier_attack1_refire2},
|
|
{"soldier_attack1_refire1", (byte *)soldier_attack1_refire1},
|
|
{"soldier_fire1", (byte *)soldier_fire1},
|
|
{"soldier_fire", (byte *)soldier_fire},
|
|
{"soldier_pain", (byte *)soldier_pain},
|
|
{"soldier_run", (byte *)soldier_run},
|
|
{"soldier_walk", (byte *)soldier_walk},
|
|
{"soldier_walk1_random", (byte *)soldier_walk1_random},
|
|
{"soldier_stand", (byte *)soldier_stand},
|
|
{"soldier_cock", (byte *)soldier_cock},
|
|
{"soldier_idle", (byte *)soldier_idle},
|
|
{"SP_monster_parasite", (byte *)SP_monster_parasite},
|
|
{"SP_monster_parasite_precache", (byte *)SP_monster_parasite_precache},
|
|
{"parasite_die", (byte *)parasite_die},
|
|
{"parasite_dead", (byte *)parasite_dead},
|
|
{"parasite_attack", (byte *)parasite_attack},
|
|
{"parasite_drain_attack", (byte *)parasite_drain_attack},
|
|
{"parasite_pain", (byte *)parasite_pain},
|
|
{"parasite_walk", (byte *)parasite_walk},
|
|
{"parasite_start_walk", (byte *)parasite_start_walk},
|
|
{"parasite_run", (byte *)parasite_run},
|
|
{"parasite_start_run", (byte *)parasite_start_run},
|
|
{"parasite_stand", (byte *)parasite_stand},
|
|
{"parasite_idle", (byte *)parasite_idle},
|
|
{"parasite_refidget", (byte *)parasite_refidget},
|
|
{"parasite_do_fidget", (byte *)parasite_do_fidget},
|
|
{"parasite_end_fidget", (byte *)parasite_end_fidget},
|
|
{"parasite_search", (byte *)parasite_search},
|
|
{"parasite_scratch", (byte *)parasite_scratch},
|
|
{"parasite_tap", (byte *)parasite_tap},
|
|
{"parasite_sight", (byte *)parasite_sight},
|
|
{"parasite_reel_in", (byte *)parasite_reel_in},
|
|
{"parasite_launch", (byte *)parasite_launch},
|
|
{"SP_monster_mutant", (byte *)SP_monster_mutant},
|
|
{"SP_monster_mutant_precache", (byte *)SP_monster_mutant_precache},
|
|
{"mutant_die", (byte *)mutant_die},
|
|
{"mutant_dead", (byte *)mutant_dead},
|
|
{"mutant_pain", (byte *)mutant_pain},
|
|
{"mutant_checkattack", (byte *)mutant_checkattack},
|
|
{"mutant_check_jump", (byte *)mutant_check_jump},
|
|
{"mutant_check_melee", (byte *)mutant_check_melee},
|
|
{"mutant_jump", (byte *)mutant_jump},
|
|
{"mutant_check_landing", (byte *)mutant_check_landing},
|
|
{"mutant_jump_takeoff", (byte *)mutant_jump_takeoff},
|
|
{"mutant_jump_touch", (byte *)mutant_jump_touch},
|
|
{"mutant_melee", (byte *)mutant_melee},
|
|
{"mutant_check_refire", (byte *)mutant_check_refire},
|
|
{"mutant_hit_right", (byte *)mutant_hit_right},
|
|
{"mutant_hit_left", (byte *)mutant_hit_left},
|
|
{"mutant_run", (byte *)mutant_run},
|
|
{"mutant_walk", (byte *)mutant_walk},
|
|
{"mutant_walk_loop", (byte *)mutant_walk_loop},
|
|
{"mutant_idle", (byte *)mutant_idle},
|
|
{"mutant_idle_loop", (byte *)mutant_idle_loop},
|
|
{"mutant_stand", (byte *)mutant_stand},
|
|
{"mutant_swing", (byte *)mutant_swing},
|
|
{"mutant_search", (byte *)mutant_search},
|
|
{"mutant_sight", (byte *)mutant_sight},
|
|
{"mutant_step", (byte *)mutant_step},
|
|
{"M_MoveAwayFromFlare", (byte *)M_MoveAwayFromFlare},
|
|
{"M_walkmove", (byte *)M_walkmove},
|
|
{"M_MoveToGoal", (byte *)M_MoveToGoal},
|
|
{"SV_CloseEnough", (byte *)SV_CloseEnough},
|
|
{"SV_NewChaseDir", (byte *)SV_NewChaseDir},
|
|
{"SV_FixCheckBottom", (byte *)SV_FixCheckBottom},
|
|
{"SV_StepDirection", (byte *)SV_StepDirection},
|
|
{"M_ChangeYaw", (byte *)M_ChangeYaw},
|
|
{"SV_movestep", (byte *)SV_movestep},
|
|
{"M_CheckBottom", (byte *)M_CheckBottom},
|
|
{"SP_monster_medic", (byte *)SP_monster_medic},
|
|
{"SP_monster_medic_precache", (byte *)SP_monster_medic_precache},
|
|
{"medic_checkattack", (byte *)medic_checkattack},
|
|
{"medic_attack", (byte *)medic_attack},
|
|
{"medic_hook_retract", (byte *)medic_hook_retract},
|
|
{"medic_cable_attack", (byte *)medic_cable_attack},
|
|
{"medic_hook_launch", (byte *)medic_hook_launch},
|
|
{"medic_continue", (byte *)medic_continue},
|
|
{"medic_dodge", (byte *)medic_dodge},
|
|
{"medic_duck_up", (byte *)medic_duck_up},
|
|
{"medic_duck_hold", (byte *)medic_duck_hold},
|
|
{"medic_duck_down", (byte *)medic_duck_down},
|
|
{"medic_die", (byte *)medic_die},
|
|
{"medic_dead", (byte *)medic_dead},
|
|
{"medic_fire_blaster", (byte *)medic_fire_blaster},
|
|
{"medic_pain", (byte *)medic_pain},
|
|
{"medic_run", (byte *)medic_run},
|
|
{"medic_walk", (byte *)medic_walk},
|
|
{"medic_stand", (byte *)medic_stand},
|
|
{"medic_sight", (byte *)medic_sight},
|
|
{"medic_search", (byte *)medic_search},
|
|
{"medic_idle", (byte *)medic_idle},
|
|
{"medic_FindDeadMonster", (byte *)medic_FindDeadMonster},
|
|
{"SP_misc_insane", (byte *)SP_misc_insane},
|
|
{"SP_misc_insane_precache", (byte *)SP_misc_insane_precache},
|
|
{"insane_die", (byte *)insane_die},
|
|
{"insane_dead", (byte *)insane_dead},
|
|
{"insane_stand", (byte *)insane_stand},
|
|
{"insane_checkup", (byte *)insane_checkup},
|
|
{"insane_checkdown", (byte *)insane_checkdown},
|
|
{"insane_onground", (byte *)insane_onground},
|
|
{"insane_pain", (byte *)insane_pain},
|
|
{"insane_run", (byte *)insane_run},
|
|
{"insane_walk", (byte *)insane_walk},
|
|
{"insane_cross", (byte *)insane_cross},
|
|
{"insane_scream", (byte *)insane_scream},
|
|
{"insane_moan", (byte *)insane_moan},
|
|
{"insane_shake", (byte *)insane_shake},
|
|
{"insane_fist", (byte *)insane_fist},
|
|
{"handler_ConvertToInfantry", (byte *)handler_ConvertToInfantry},
|
|
{"SP_monster_infantry", (byte *)SP_monster_infantry},
|
|
{"SP_monster_infantry_precache", (byte *)SP_monster_infantry_precache},
|
|
{"infantry_attack", (byte *)infantry_attack},
|
|
{"infantry_smack", (byte *)infantry_smack},
|
|
{"infantry_swing", (byte *)infantry_swing},
|
|
{"infantry_fire", (byte *)infantry_fire},
|
|
{"infantry_cock_gun", (byte *)infantry_cock_gun},
|
|
{"infantry_dodge", (byte *)infantry_dodge},
|
|
{"infantry_duck_up", (byte *)infantry_duck_up},
|
|
{"infantry_duck_hold", (byte *)infantry_duck_hold},
|
|
{"infantry_duck_down", (byte *)infantry_duck_down},
|
|
{"infantry_die", (byte *)infantry_die},
|
|
{"infantry_dead", (byte *)infantry_dead},
|
|
{"infantry_sight", (byte *)infantry_sight},
|
|
{"InfantryMachineGun", (byte *)InfantryMachineGun},
|
|
{"infantry_pain", (byte *)infantry_pain},
|
|
{"infantry_run", (byte *)infantry_run},
|
|
{"infantry_walk", (byte *)infantry_walk},
|
|
{"infantry_fidget", (byte *)infantry_fidget},
|
|
{"infantry_stand", (byte *)infantry_stand},
|
|
{"SP_monster_hover", (byte *)SP_monster_hover},
|
|
{"SP_monster_hover_precache", (byte *)SP_monster_hover_precache},
|
|
{"hover_dodge", (byte *)hover_dodge},
|
|
{"hover_die", (byte *)hover_die},
|
|
{"hover_dead", (byte *)hover_dead},
|
|
{"hover_deadthink", (byte *)hover_deadthink},
|
|
{"hover_pain", (byte *)hover_pain},
|
|
{"hover_attack", (byte *)hover_attack},
|
|
{"hover_start_attack", (byte *)hover_start_attack},
|
|
{"hover_walk", (byte *)hover_walk},
|
|
{"hover_run", (byte *)hover_run},
|
|
{"hover_stand", (byte *)hover_stand},
|
|
{"hover_fire_blaster", (byte *)hover_fire_blaster},
|
|
{"hover_reattack", (byte *)hover_reattack},
|
|
{"hover_search", (byte *)hover_search},
|
|
{"hover_sight", (byte *)hover_sight},
|
|
{"SP_monster_gunner", (byte *)SP_monster_gunner},
|
|
{"SP_monster_gunner_precache", (byte *)SP_monster_gunner_precache},
|
|
{"gunner_refire_chain", (byte *)gunner_refire_chain},
|
|
{"gunner_fire_chain", (byte *)gunner_fire_chain},
|
|
{"gunner_attack", (byte *)gunner_attack},
|
|
{"GunnerGrenade", (byte *)GunnerGrenade},
|
|
{"GunnerFire", (byte *)GunnerFire},
|
|
{"gunner_opengun", (byte *)gunner_opengun},
|
|
{"gunner_dodge", (byte *)gunner_dodge},
|
|
{"gunner_duck_up", (byte *)gunner_duck_up},
|
|
{"gunner_duck_hold", (byte *)gunner_duck_hold},
|
|
{"gunner_duck_down", (byte *)gunner_duck_down},
|
|
{"gunner_die", (byte *)gunner_die},
|
|
{"gunner_dead", (byte *)gunner_dead},
|
|
{"gunner_pain", (byte *)gunner_pain},
|
|
{"gunner_runandshoot", (byte *)gunner_runandshoot},
|
|
{"gunner_run", (byte *)gunner_run},
|
|
{"gunner_walk", (byte *)gunner_walk},
|
|
{"gunner_stand", (byte *)gunner_stand},
|
|
{"gunner_fidget", (byte *)gunner_fidget},
|
|
{"gunner_search", (byte *)gunner_search},
|
|
{"gunner_sight", (byte *)gunner_sight},
|
|
{"gunner_idlesound", (byte *)gunner_idlesound},
|
|
{"SP_monster_gladiator", (byte *)SP_monster_gladiator},
|
|
{"SP_monster_gladiator_precache", (byte *)SP_monster_gladiator_precache},
|
|
{"gladiator_die", (byte *)gladiator_die},
|
|
{"gladiator_dead", (byte *)gladiator_dead},
|
|
{"gladiator_pain", (byte *)gladiator_pain},
|
|
{"gladiator_attack", (byte *)gladiator_attack},
|
|
{"GladiatorGun", (byte *)GladiatorGun},
|
|
{"gladiator_melee", (byte *)gladiator_melee},
|
|
{"GaldiatorMelee", (byte *)GaldiatorMelee},
|
|
{"gladiator_run", (byte *)gladiator_run},
|
|
{"gladiator_walk", (byte *)gladiator_walk},
|
|
{"gladiator_stand", (byte *)gladiator_stand},
|
|
{"gladiator_cleaver_swing", (byte *)gladiator_cleaver_swing},
|
|
{"gladiator_search", (byte *)gladiator_search},
|
|
{"gladiator_sight", (byte *)gladiator_sight},
|
|
{"gladiator_idle", (byte *)gladiator_idle},
|
|
{"SP_monster_flyer", (byte *)SP_monster_flyer},
|
|
{"SP_monster_flyer_precache", (byte *)SP_monster_flyer_precache},
|
|
{"flyer_die", (byte *)flyer_die},
|
|
{"flyer_pain", (byte *)flyer_pain},
|
|
{"flyer_check_melee", (byte *)flyer_check_melee},
|
|
{"flyer_melee", (byte *)flyer_melee},
|
|
{"flyer_nextmove", (byte *)flyer_nextmove},
|
|
{"flyer_setstart", (byte *)flyer_setstart},
|
|
{"flyer_attack", (byte *)flyer_attack},
|
|
{"flyer_loop_melee", (byte *)flyer_loop_melee},
|
|
{"flyer_slash_right", (byte *)flyer_slash_right},
|
|
{"flyer_slash_left", (byte *)flyer_slash_left},
|
|
{"flyer_fireright", (byte *)flyer_fireright},
|
|
{"flyer_fireleft", (byte *)flyer_fireleft},
|
|
{"flyer_fire", (byte *)flyer_fire},
|
|
{"flyer_start", (byte *)flyer_start},
|
|
{"flyer_stop", (byte *)flyer_stop},
|
|
{"flyer_stand", (byte *)flyer_stand},
|
|
{"flyer_walk", (byte *)flyer_walk},
|
|
{"flyer_run", (byte *)flyer_run},
|
|
{"flyer_pop_blades", (byte *)flyer_pop_blades},
|
|
{"flyer_idle", (byte *)flyer_idle},
|
|
{"flyer_sight", (byte *)flyer_sight},
|
|
{"SP_monster_floater", (byte *)SP_monster_floater},
|
|
{"SP_monster_floater_precache", (byte *)SP_monster_floater_precache},
|
|
{"floater_die", (byte *)floater_die},
|
|
{"floater_dead", (byte *)floater_dead},
|
|
{"floater_pain", (byte *)floater_pain},
|
|
{"floater_melee", (byte *)floater_melee},
|
|
{"floater_attack", (byte *)floater_attack},
|
|
{"floater_zap", (byte *)floater_zap},
|
|
{"floater_wham", (byte *)floater_wham},
|
|
{"floater_walk", (byte *)floater_walk},
|
|
{"floater_run", (byte *)floater_run},
|
|
{"floater_stand", (byte *)floater_stand},
|
|
{"floater_fire_blaster", (byte *)floater_fire_blaster},
|
|
{"floater_idle", (byte *)floater_idle},
|
|
{"floater_sight", (byte *)floater_sight},
|
|
{"SP_monster_flipper", (byte *)SP_monster_flipper},
|
|
{"SP_monster_flipper_precache", (byte *)SP_monster_flipper_precache},
|
|
{"flipper_die", (byte *)flipper_die},
|
|
{"flipper_sight", (byte *)flipper_sight},
|
|
{"flipper_dead", (byte *)flipper_dead},
|
|
{"flipper_pain", (byte *)flipper_pain},
|
|
{"flipper_melee", (byte *)flipper_melee},
|
|
{"flipper_preattack", (byte *)flipper_preattack},
|
|
{"flipper_bite", (byte *)flipper_bite},
|
|
{"flipper_start_run", (byte *)flipper_start_run},
|
|
{"flipper_walk", (byte *)flipper_walk},
|
|
{"flipper_run", (byte *)flipper_run},
|
|
{"flipper_run_loop", (byte *)flipper_run_loop},
|
|
{"flipper_stand", (byte *)flipper_stand},
|
|
{"flipper_search", (byte *)flipper_search},
|
|
{"flipper_breathe", (byte *)flipper_breathe},
|
|
{"SP_monster_chick", (byte *)SP_monster_chick},
|
|
{"SP_monster_chick_precache", (byte *)SP_monster_chick_precache},
|
|
{"chick_sight", (byte *)chick_sight},
|
|
{"chick_attack", (byte *)chick_attack},
|
|
{"chick_melee", (byte *)chick_melee},
|
|
{"chick_slash", (byte *)chick_slash},
|
|
{"chick_reslash", (byte *)chick_reslash},
|
|
{"chick_attack1", (byte *)chick_attack1},
|
|
{"chick_rerocket", (byte *)chick_rerocket},
|
|
{"ChickReload", (byte *)ChickReload},
|
|
{"Chick_PreAttack1", (byte *)Chick_PreAttack1},
|
|
{"ChickRocket", (byte *)ChickRocket},
|
|
{"ChickSlash", (byte *)ChickSlash},
|
|
{"chick_dodge", (byte *)chick_dodge},
|
|
{"chick_duck_up", (byte *)chick_duck_up},
|
|
{"chick_duck_hold", (byte *)chick_duck_hold},
|
|
{"chick_duck_down", (byte *)chick_duck_down},
|
|
{"chick_die", (byte *)chick_die},
|
|
{"chick_dead", (byte *)chick_dead},
|
|
{"chick_pain", (byte *)chick_pain},
|
|
{"chick_run", (byte *)chick_run},
|
|
{"chick_walk", (byte *)chick_walk},
|
|
{"chick_stand", (byte *)chick_stand},
|
|
{"chick_fidget", (byte *)chick_fidget},
|
|
{"ChickMoan", (byte *)ChickMoan},
|
|
{"SP_monster_brain", (byte *)SP_monster_brain},
|
|
{"SP_monster_brain_precache", (byte *)SP_monster_brain_precache},
|
|
{"brain_die", (byte *)brain_die},
|
|
{"brain_dead", (byte *)brain_dead},
|
|
{"brain_pain", (byte *)brain_pain},
|
|
{"brain_run", (byte *)brain_run},
|
|
{"brain_melee", (byte *)brain_melee},
|
|
{"brain_chest_closed", (byte *)brain_chest_closed},
|
|
{"brain_tentacle_attack", (byte *)brain_tentacle_attack},
|
|
{"brain_chest_open", (byte *)brain_chest_open},
|
|
{"brain_hit_left", (byte *)brain_hit_left},
|
|
{"brain_swing_left", (byte *)brain_swing_left},
|
|
{"brain_hit_right", (byte *)brain_hit_right},
|
|
{"brain_swing_right", (byte *)brain_swing_right},
|
|
{"brain_dodge", (byte *)brain_dodge},
|
|
{"brain_duck_up", (byte *)brain_duck_up},
|
|
{"brain_duck_hold", (byte *)brain_duck_hold},
|
|
{"brain_duck_down", (byte *)brain_duck_down},
|
|
{"brain_walk", (byte *)brain_walk},
|
|
{"brain_idle", (byte *)brain_idle},
|
|
{"brain_stand", (byte *)brain_stand},
|
|
{"brain_search", (byte *)brain_search},
|
|
{"brain_sight", (byte *)brain_sight},
|
|
{"MakronToss", (byte *)MakronToss},
|
|
{"MakronSpawn", (byte *)MakronSpawn},
|
|
{"SP_monster_makron", (byte *)SP_monster_makron},
|
|
{"MakronPrecache", (byte *)MakronPrecache},
|
|
{"Makron_CheckAttack", (byte *)Makron_CheckAttack},
|
|
{"makron_die", (byte *)makron_die},
|
|
{"makron_dead", (byte *)makron_dead},
|
|
{"makron_torso", (byte *)makron_torso},
|
|
{"makron_torso_think", (byte *)makron_torso_think},
|
|
{"makron_attack", (byte *)makron_attack},
|
|
{"makron_sight", (byte *)makron_sight},
|
|
{"makron_pain", (byte *)makron_pain},
|
|
{"MakronHyperblaster", (byte *)MakronHyperblaster},
|
|
{"MakronRailgun", (byte *)MakronRailgun},
|
|
{"MakronSaveloc", (byte *)MakronSaveloc},
|
|
{"makronBFG", (byte *)makronBFG},
|
|
{"makron_run", (byte *)makron_run},
|
|
{"makron_walk", (byte *)makron_walk},
|
|
{"makron_prerailgun", (byte *)makron_prerailgun},
|
|
{"makron_brainsplorch", (byte *)makron_brainsplorch},
|
|
{"makron_step_right", (byte *)makron_step_right},
|
|
{"makron_step_left", (byte *)makron_step_left},
|
|
{"makron_popup", (byte *)makron_popup},
|
|
{"makron_hit", (byte *)makron_hit},
|
|
{"makron_stand", (byte *)makron_stand},
|
|
{"makron_taunt", (byte *)makron_taunt},
|
|
{"SP_monster_jorg", (byte *)SP_monster_jorg},
|
|
{"SP_monster_jorg_precache", (byte *)SP_monster_jorg_precache},
|
|
{"Jorg_CheckAttack", (byte *)Jorg_CheckAttack},
|
|
{"jorg_die", (byte *)jorg_die},
|
|
{"jorg_dead", (byte *)jorg_dead},
|
|
{"jorg_attack", (byte *)jorg_attack},
|
|
{"jorg_firebullet", (byte *)jorg_firebullet},
|
|
{"jorg_firebullet_left", (byte *)jorg_firebullet_left},
|
|
{"jorg_firebullet_right", (byte *)jorg_firebullet_right},
|
|
{"jorgBFG", (byte *)jorgBFG},
|
|
{"jorg_pain", (byte *)jorg_pain},
|
|
{"jorg_attack1", (byte *)jorg_attack1},
|
|
{"jorg_reattack1", (byte *)jorg_reattack1},
|
|
{"jorg_run", (byte *)jorg_run},
|
|
{"jorg_walk", (byte *)jorg_walk},
|
|
{"jorg_stand", (byte *)jorg_stand},
|
|
{"jorg_step_right", (byte *)jorg_step_right},
|
|
{"jorg_step_left", (byte *)jorg_step_left},
|
|
{"jorg_death_hit", (byte *)jorg_death_hit},
|
|
{"jorg_idle", (byte *)jorg_idle},
|
|
{"jorg_search", (byte *)jorg_search},
|
|
{"SP_monster_boss3_stand", (byte *)SP_monster_boss3_stand},
|
|
{"Think_Boss3Stand", (byte *)Think_Boss3Stand},
|
|
{"Use_Boss3", (byte *)Use_Boss3},
|
|
{"SP_monster_boss2", (byte *)SP_monster_boss2},
|
|
{"SP_monster_boss2_precache", (byte *)SP_monster_boss2_precache},
|
|
{"Boss2_CheckAttack", (byte *)Boss2_CheckAttack},
|
|
{"boss2_die", (byte *)boss2_die},
|
|
{"boss2_dead", (byte *)boss2_dead},
|
|
{"boss2_pain", (byte *)boss2_pain},
|
|
{"boss2_reattack_mg", (byte *)boss2_reattack_mg},
|
|
{"boss2_attack_mg", (byte *)boss2_attack_mg},
|
|
{"boss2_attack", (byte *)boss2_attack},
|
|
{"boss2_walk", (byte *)boss2_walk},
|
|
{"boss2_run", (byte *)boss2_run},
|
|
{"boss2_stand", (byte *)boss2_stand},
|
|
{"Boss2MachineGun", (byte *)Boss2MachineGun},
|
|
{"boss2_firebullet_left", (byte *)boss2_firebullet_left},
|
|
{"boss2_firebullet_right", (byte *)boss2_firebullet_right},
|
|
{"Boss2Rocket", (byte *)Boss2Rocket},
|
|
{"boss2_search", (byte *)boss2_search},
|
|
{"SP_monster_berserk", (byte *)SP_monster_berserk},
|
|
{"SP_monster_berserk_precache", (byte *)SP_monster_berserk_precache},
|
|
{"berserk_die", (byte *)berserk_die},
|
|
{"berserk_dead", (byte *)berserk_dead},
|
|
{"berserk_pain", (byte *)berserk_pain},
|
|
{"berserk_melee", (byte *)berserk_melee},
|
|
{"berserk_strike", (byte *)berserk_strike},
|
|
{"berserk_attack_club", (byte *)berserk_attack_club},
|
|
{"berserk_swing", (byte *)berserk_swing},
|
|
{"berserk_attack_spike", (byte *)berserk_attack_spike},
|
|
{"berserk_run", (byte *)berserk_run},
|
|
{"berserk_walk", (byte *)berserk_walk},
|
|
{"berserk_fidget", (byte *)berserk_fidget},
|
|
{"berserk_stand", (byte *)berserk_stand},
|
|
{"berserk_search", (byte *)berserk_search},
|
|
{"berserk_sight", (byte *)berserk_sight},
|
|
{"SP_target_actor", (byte *)SP_target_actor},
|
|
{"target_actor_touch", (byte *)target_actor_touch},
|
|
{"SP_misc_actor", (byte *)SP_misc_actor},
|
|
{"actor_use", (byte *)actor_use},
|
|
{"actor_attack", (byte *)actor_attack},
|
|
{"actor_fire", (byte *)actor_fire},
|
|
{"actor_die", (byte *)actor_die},
|
|
{"actor_dead", (byte *)actor_dead},
|
|
{"actorMachineGun", (byte *)actorMachineGun},
|
|
{"actor_pain", (byte *)actor_pain},
|
|
{"actor_run", (byte *)actor_run},
|
|
{"actor_walk", (byte *)actor_walk},
|
|
{"actor_stand", (byte *)actor_stand},
|
|
{"InitLithiumVars", (byte *)InitLithiumVars},
|
|
{"fire_bfg", (byte *)fire_bfg},
|
|
{"bfg_think", (byte *)bfg_think},
|
|
{"bfg_touch", (byte *)bfg_touch},
|
|
{"bfg_explode", (byte *)bfg_explode},
|
|
{"fire_rail", (byte *)fire_rail},
|
|
{"fire_rocket", (byte *)fire_rocket},
|
|
{"rocket_touch", (byte *)rocket_touch},
|
|
{"fire_grenade2", (byte *)fire_grenade2},
|
|
{"fire_grenade", (byte *)fire_grenade},
|
|
{"ContactGrenade_Touch", (byte *)ContactGrenade_Touch},
|
|
{"Grenade_Touch", (byte *)Grenade_Touch},
|
|
{"Grenade_Explode", (byte *)Grenade_Explode},
|
|
{"fire_blaster", (byte *)fire_blaster},
|
|
{"blaster_touch", (byte *)blaster_touch},
|
|
{"fire_shotgun", (byte *)fire_shotgun},
|
|
{"fire_bullet", (byte *)fire_bullet},
|
|
{"fire_lead", (byte *)fire_lead},
|
|
{"fire_hit", (byte *)fire_hit},
|
|
{"check_dodge", (byte *)check_dodge},
|
|
{"MonsterPlayerKillBox", (byte *)MonsterPlayerKillBox},
|
|
{"MonsterKillBox", (byte *)MonsterKillBox},
|
|
{"KillBox", (byte *)KillBox},
|
|
{"G_TouchSolids", (byte *)G_TouchSolids},
|
|
{"G_TouchTriggers", (byte *)G_TouchTriggers},
|
|
{"G_FreeEdict", (byte *)G_FreeEdict},
|
|
{"G_Spawn", (byte *)G_Spawn},
|
|
{"G_InitEdict", (byte *)G_InitEdict},
|
|
{"G_CopyString", (byte *)G_CopyString},
|
|
{"vectoangles", (byte *)vectoangles},
|
|
{"vectoyaw", (byte *)vectoyaw},
|
|
{"G_SetMovedir", (byte *)G_SetMovedir},
|
|
{"vtos", (byte *)vtos},
|
|
{"tv", (byte *)tv},
|
|
{"G_UseTargets", (byte *)G_UseTargets},
|
|
{"Think_Delay", (byte *)Think_Delay},
|
|
{"G_PickTarget", (byte *)G_PickTarget},
|
|
{"findradius", (byte *)findradius},
|
|
{"G_Find", (byte *)G_Find},
|
|
{"G_ProjectSource", (byte *)G_ProjectSource},
|
|
{"SP_turret_driver", (byte *)SP_turret_driver},
|
|
{"turret_driver_link", (byte *)turret_driver_link},
|
|
{"turret_driver_think", (byte *)turret_driver_think},
|
|
{"turret_driver_die", (byte *)turret_driver_die},
|
|
{"SP_turret_base", (byte *)SP_turret_base},
|
|
{"SP_turret_breach", (byte *)SP_turret_breach},
|
|
{"turret_breach_finish_init", (byte *)turret_breach_finish_init},
|
|
{"turret_breach_think", (byte *)turret_breach_think},
|
|
{"turret_breach_fire", (byte *)turret_breach_fire},
|
|
{"turret_blocked", (byte *)turret_blocked},
|
|
{"SnapToEights", (byte *)SnapToEights},
|
|
{"AnglesNormalize", (byte *)AnglesNormalize},
|
|
{"SP_trigger_monsterjump", (byte *)SP_trigger_monsterjump},
|
|
{"trigger_monsterjump_touch", (byte *)trigger_monsterjump_touch},
|
|
{"SP_trigger_gravity", (byte *)SP_trigger_gravity},
|
|
{"trigger_gravity_touch", (byte *)trigger_gravity_touch},
|
|
{"SP_trigger_hurt", (byte *)SP_trigger_hurt},
|
|
{"hurt_touch", (byte *)hurt_touch},
|
|
{"hurt_use", (byte *)hurt_use},
|
|
{"SP_trigger_push", (byte *)SP_trigger_push},
|
|
{"trigger_push_use", (byte *)trigger_push_use},
|
|
{"trigger_push_touch", (byte *)trigger_push_touch},
|
|
{"SP_trigger_always", (byte *)SP_trigger_always},
|
|
{"SP_trigger_counter", (byte *)SP_trigger_counter},
|
|
{"trigger_counter_use", (byte *)trigger_counter_use},
|
|
{"SP_trigger_key", (byte *)SP_trigger_key},
|
|
{"trigger_key_use", (byte *)trigger_key_use},
|
|
{"SP_trigger_relay", (byte *)SP_trigger_relay},
|
|
{"trigger_relay_use", (byte *)trigger_relay_use},
|
|
{"SP_trigger_once", (byte *)SP_trigger_once},
|
|
{"SP_trigger_multiple", (byte *)SP_trigger_multiple},
|
|
{"trigger_enable", (byte *)trigger_enable},
|
|
{"Touch_Multi", (byte *)Touch_Multi},
|
|
{"Use_Multi", (byte *)Use_Multi},
|
|
{"multi_trigger", (byte *)multi_trigger},
|
|
{"multi_wait", (byte *)multi_wait},
|
|
{"InitTrigger", (byte *)InitTrigger},
|
|
{"SP_target_earthquake", (byte *)SP_target_earthquake},
|
|
{"target_earthquake_use", (byte *)target_earthquake_use},
|
|
{"target_earthquake_think", (byte *)target_earthquake_think},
|
|
{"SP_target_lightramp", (byte *)SP_target_lightramp},
|
|
{"target_lightramp_use", (byte *)target_lightramp_use},
|
|
{"target_lightramp_think", (byte *)target_lightramp_think},
|
|
{"SP_target_laser", (byte *)SP_target_laser},
|
|
{"target_laser_start", (byte *)target_laser_start},
|
|
{"target_laser_use", (byte *)target_laser_use},
|
|
{"target_laser_off", (byte *)target_laser_off},
|
|
{"target_laser_on", (byte *)target_laser_on},
|
|
{"target_laser_think", (byte *)target_laser_think},
|
|
{"SP_target_crosslevel_target", (byte *)SP_target_crosslevel_target},
|
|
{"target_crosslevel_target_think", (byte *)target_crosslevel_target_think},
|
|
{"SP_target_crosslevel_trigger", (byte *)SP_target_crosslevel_trigger},
|
|
{"trigger_crosslevel_trigger_use", (byte *)trigger_crosslevel_trigger_use},
|
|
{"SP_target_blaster", (byte *)SP_target_blaster},
|
|
{"use_target_blaster", (byte *)use_target_blaster},
|
|
{"SP_target_spawner", (byte *)SP_target_spawner},
|
|
{"use_target_spawner", (byte *)use_target_spawner},
|
|
{"SP_target_splash", (byte *)SP_target_splash},
|
|
{"use_target_splash", (byte *)use_target_splash},
|
|
{"SP_target_changelevel", (byte *)SP_target_changelevel},
|
|
{"use_target_changelevel", (byte *)use_target_changelevel},
|
|
{"SP_target_explosion", (byte *)SP_target_explosion},
|
|
{"use_target_explosion", (byte *)use_target_explosion},
|
|
{"target_explosion_explode", (byte *)target_explosion_explode},
|
|
{"target_explosion_explode_think", (byte *)target_explosion_explode_think},
|
|
{"SP_target_goal", (byte *)SP_target_goal},
|
|
{"use_target_goal", (byte *)use_target_goal},
|
|
{"SP_target_secret", (byte *)SP_target_secret},
|
|
{"use_target_secret", (byte *)use_target_secret},
|
|
{"SP_target_help", (byte *)SP_target_help},
|
|
{"Use_Target_Help", (byte *)Use_Target_Help},
|
|
{"SP_target_speaker", (byte *)SP_target_speaker},
|
|
{"Use_Target_Speaker", (byte *)Use_Target_Speaker},
|
|
{"SP_target_temp_entity", (byte *)SP_target_temp_entity},
|
|
{"Use_Target_Tent", (byte *)Use_Target_Tent},
|
|
{"ServerCommand", (byte *)ServerCommand},
|
|
{"Svcmd_Test_f", (byte *)Svcmd_Test_f},
|
|
{"SP_worldspawn", (byte *)SP_worldspawn},
|
|
{"SpawnEntities", (byte *)SpawnEntities},
|
|
{"G_FindTeams", (byte *)G_FindTeams},
|
|
{"ED_ParseEdict", (byte *)ED_ParseEdict},
|
|
{"ED_ParseField", (byte *)ED_ParseField},
|
|
{"ED_NewString", (byte *)ED_NewString},
|
|
{"ED_CallSpawn", (byte *)ED_CallSpawn},
|
|
{"ReadLevel", (byte *)ReadLevel},
|
|
{"WriteLevel", (byte *)WriteLevel},
|
|
{"ReadLevelLocals", (byte *)ReadLevelLocals},
|
|
{"ReadEdict", (byte *)ReadEdict},
|
|
{"WriteLevelLocals", (byte *)WriteLevelLocals},
|
|
{"WriteEdict", (byte *)WriteEdict},
|
|
{"ReadGame", (byte *)ReadGame},
|
|
{"WriteGame", (byte *)WriteGame},
|
|
{"ReadClient", (byte *)ReadClient},
|
|
{"WriteClient", (byte *)WriteClient},
|
|
{"ReadField", (byte *)ReadField},
|
|
{"WriteField2", (byte *)WriteField2},
|
|
{"WriteField1", (byte *)WriteField1},
|
|
{"FindMmoveByName", (byte *)FindMmoveByName},
|
|
{"GetMmoveByAddress", (byte *)GetMmoveByAddress},
|
|
{"FindFunctionByName", (byte *)FindFunctionByName},
|
|
{"GetFunctionByAddress", (byte *)GetFunctionByAddress},
|
|
{"InitGame", (byte *)InitGame},
|
|
{"G_RunEntity", (byte *)G_RunEntity},
|
|
{"SV_Physics_Ride", (byte *)SV_Physics_Ride},
|
|
{"adjustRiders", (byte *)adjustRiders},
|
|
{"SV_Physics_FallFloat", (byte *)SV_Physics_FallFloat},
|
|
{"SV_Physics_Step", (byte *)SV_Physics_Step},
|
|
{"SV_AddRotationalFriction", (byte *)SV_AddRotationalFriction},
|
|
{"SV_Physics_Toss", (byte *)SV_Physics_Toss},
|
|
{"SV_Physics_Noclip", (byte *)SV_Physics_Noclip},
|
|
{"SV_Physics_None", (byte *)SV_Physics_None},
|
|
{"SV_Physics_Pusher", (byte *)SV_Physics_Pusher},
|
|
{"SV_Push", (byte *)SV_Push},
|
|
{"SV_PushEntity", (byte *)SV_PushEntity},
|
|
{"SV_AddGravity", (byte *)SV_AddGravity},
|
|
{"SV_FlyMove", (byte *)SV_FlyMove},
|
|
{"ClipVelocity", (byte *)ClipVelocity},
|
|
{"SV_Impact", (byte *)SV_Impact},
|
|
{"SV_RunThink", (byte *)SV_RunThink},
|
|
{"SV_CheckVelocity", (byte *)SV_CheckVelocity},
|
|
{"SV_TestEntityPosition", (byte *)SV_TestEntityPosition},
|
|
{"swimmonster_start", (byte *)swimmonster_start},
|
|
{"swimmonster_start_go", (byte *)swimmonster_start_go},
|
|
{"flymonster_start", (byte *)flymonster_start},
|
|
{"flymonster_start_go", (byte *)flymonster_start_go},
|
|
{"walkmonster_start", (byte *)walkmonster_start},
|
|
{"walkmonster_start_go", (byte *)walkmonster_start_go},
|
|
{"monster_start_go", (byte *)monster_start_go},
|
|
{"monster_start", (byte *)monster_start},
|
|
{"monster_death_use", (byte *)monster_death_use},
|
|
{"monster_triggered_start", (byte *)monster_triggered_start},
|
|
{"monster_triggered_spawn_use", (byte *)monster_triggered_spawn_use},
|
|
{"monster_triggered_spawn", (byte *)monster_triggered_spawn},
|
|
{"monster_use", (byte *)monster_use},
|
|
{"monster_think", (byte *)monster_think},
|
|
{"M_MoveFrame", (byte *)M_MoveFrame},
|
|
{"M_SetEffects", (byte *)M_SetEffects},
|
|
{"M_droptofloor", (byte *)M_droptofloor},
|
|
{"M_WorldEffects", (byte *)M_WorldEffects},
|
|
{"M_CatagorizePosition", (byte *)M_CatagorizePosition},
|
|
{"M_CheckGround", (byte *)M_CheckGround},
|
|
{"AttackFinished", (byte *)AttackFinished},
|
|
{"M_FlyCheck", (byte *)M_FlyCheck},
|
|
{"M_FliesOn", (byte *)M_FliesOn},
|
|
{"M_FliesOff", (byte *)M_FliesOff},
|
|
{"monster_fire_bfg", (byte *)monster_fire_bfg},
|
|
{"monster_fire_railgun", (byte *)monster_fire_railgun},
|
|
{"monster_fire_rocket", (byte *)monster_fire_rocket},
|
|
{"monster_fire_grenade", (byte *)monster_fire_grenade},
|
|
{"monster_fire_blaster", (byte *)monster_fire_blaster},
|
|
{"monster_fire_shotgun", (byte *)monster_fire_shotgun},
|
|
{"monster_fire_bullet", (byte *)monster_fire_bullet},
|
|
{"SP_misc_teleporter_dest", (byte *)SP_misc_teleporter_dest},
|
|
{"SP_misc_teleporter", (byte *)SP_misc_teleporter},
|
|
{"teleporter_touch", (byte *)teleporter_touch},
|
|
{"SP_func_clock", (byte *)SP_func_clock},
|
|
{"func_clock_use", (byte *)func_clock_use},
|
|
{"func_clock_think", (byte *)func_clock_think},
|
|
{"func_clock_format_countdown", (byte *)func_clock_format_countdown},
|
|
{"func_clock_reset", (byte *)func_clock_reset},
|
|
{"SP_target_string", (byte *)SP_target_string},
|
|
{"target_string_use", (byte *)target_string_use},
|
|
{"SP_target_character", (byte *)SP_target_character},
|
|
{"SP_misc_gib_head", (byte *)SP_misc_gib_head},
|
|
{"SP_misc_gib_leg", (byte *)SP_misc_gib_leg},
|
|
{"SP_misc_gib_arm", (byte *)SP_misc_gib_arm},
|
|
{"SP_light_mine2", (byte *)SP_light_mine2},
|
|
{"SP_light_mine1", (byte *)SP_light_mine1},
|
|
{"SP_misc_satellite_dish", (byte *)SP_misc_satellite_dish},
|
|
{"misc_satellite_dish_use", (byte *)misc_satellite_dish_use},
|
|
{"misc_satellite_dish_think", (byte *)misc_satellite_dish_think},
|
|
{"SP_misc_strogg_ship", (byte *)SP_misc_strogg_ship},
|
|
{"misc_strogg_ship_use", (byte *)misc_strogg_ship_use},
|
|
{"SP_misc_viper_bomb", (byte *)SP_misc_viper_bomb},
|
|
{"misc_viper_bomb_use", (byte *)misc_viper_bomb_use},
|
|
{"misc_viper_bomb_prethink", (byte *)misc_viper_bomb_prethink},
|
|
{"misc_viper_bomb_touch", (byte *)misc_viper_bomb_touch},
|
|
{"SP_misc_bigviper", (byte *)SP_misc_bigviper},
|
|
{"SP_misc_viper", (byte *)SP_misc_viper},
|
|
{"misc_viper_use", (byte *)misc_viper_use},
|
|
{"SP_misc_deadsoldier", (byte *)SP_misc_deadsoldier},
|
|
{"misc_deadsoldier_die", (byte *)misc_deadsoldier_die},
|
|
{"SP_misc_banner", (byte *)SP_misc_banner},
|
|
{"misc_banner_think", (byte *)misc_banner_think},
|
|
{"SP_monster_commander_body", (byte *)SP_monster_commander_body},
|
|
{"commander_body_drop", (byte *)commander_body_drop},
|
|
{"commander_body_use", (byte *)commander_body_use},
|
|
{"commander_body_think", (byte *)commander_body_think},
|
|
{"SP_misc_easterchick2", (byte *)SP_misc_easterchick2},
|
|
{"misc_easterchick2_think", (byte *)misc_easterchick2_think},
|
|
{"SP_misc_easterchick", (byte *)SP_misc_easterchick},
|
|
{"misc_easterchick_think", (byte *)misc_easterchick_think},
|
|
{"SP_misc_eastertank", (byte *)SP_misc_eastertank},
|
|
{"misc_eastertank_think", (byte *)misc_eastertank_think},
|
|
{"SP_misc_blackhole", (byte *)SP_misc_blackhole},
|
|
{"misc_blackhole_think", (byte *)misc_blackhole_think},
|
|
{"misc_blackhole_use", (byte *)misc_blackhole_use},
|
|
{"SP_misc_explobox", (byte *)SP_misc_explobox},
|
|
{"barrel_delay", (byte *)barrel_delay},
|
|
{"barrel_explode", (byte *)barrel_explode},
|
|
{"barrel_touch", (byte *)barrel_touch},
|
|
{"SP_func_explosive", (byte *)SP_func_explosive},
|
|
{"func_explosive_spawn", (byte *)func_explosive_spawn},
|
|
{"func_explosive_use", (byte *)func_explosive_use},
|
|
{"func_explosive_explode", (byte *)func_explosive_explode},
|
|
{"SP_func_object", (byte *)SP_func_object},
|
|
{"func_object_use", (byte *)func_object_use},
|
|
{"func_object_release", (byte *)func_object_release},
|
|
{"func_object_touch", (byte *)func_object_touch},
|
|
{"SP_func_wall", (byte *)SP_func_wall},
|
|
{"func_wall_use", (byte *)func_wall_use},
|
|
{"SP_light", (byte *)SP_light},
|
|
{"light_use", (byte *)light_use},
|
|
{"SP_info_notnull", (byte *)SP_info_notnull},
|
|
{"SP_info_null", (byte *)SP_info_null},
|
|
{"SP_viewthing", (byte *)SP_viewthing},
|
|
{"TH_viewthing", (byte *)TH_viewthing},
|
|
{"SP_point_combat", (byte *)SP_point_combat},
|
|
{"point_combat_touch", (byte *)point_combat_touch},
|
|
{"SP_path_corner", (byte *)SP_path_corner},
|
|
{"path_corner_touch", (byte *)path_corner_touch},
|
|
{"BecomeExplosion2", (byte *)BecomeExplosion2},
|
|
{"BecomeExplosion1", (byte *)BecomeExplosion1},
|
|
{"ThrowDebris", (byte *)ThrowDebris},
|
|
{"debris_die", (byte *)debris_die},
|
|
{"ThrowClientHead", (byte *)ThrowClientHead},
|
|
{"ThrowHead", (byte *)ThrowHead},
|
|
{"ThrowGib", (byte *)ThrowGib},
|
|
{"gib_die", (byte *)gib_die},
|
|
{"gib_touch", (byte *)gib_touch},
|
|
{"gib_think", (byte *)gib_think},
|
|
{"gib_fade2", (byte *)gib_fade2},
|
|
{"gib_fade", (byte *)gib_fade},
|
|
{"ClipGibVelocity", (byte *)ClipGibVelocity},
|
|
{"VelocityForDamage", (byte *)VelocityForDamage},
|
|
{"SP_func_areaportal", (byte *)SP_func_areaportal},
|
|
{"Use_Areaportal", (byte *)Use_Areaportal},
|
|
{"G_RunFrame", (byte *)G_RunFrame},
|
|
{"ExitLevel", (byte *)ExitLevel},
|
|
{"CheckDMRules", (byte *)CheckDMRules},
|
|
{"EndDMLevel", (byte *)EndDMLevel},
|
|
{"ClientEndServerFrames", (byte *)ClientEndServerFrames},
|
|
{"Com_Printf", (byte *)Com_Printf},
|
|
{"Sys_Error", (byte *)Sys_Error},
|
|
{"GetGameAPI", (byte *)GetGameAPI},
|
|
{"ShutdownGame", (byte *)ShutdownGame},
|
|
{"SetItemNames", (byte *)SetItemNames},
|
|
{"InitItems", (byte *)InitItems},
|
|
{"SP_item_health_mega", (byte *)SP_item_health_mega},
|
|
{"SP_item_health_large", (byte *)SP_item_health_large},
|
|
{"SP_item_health_small", (byte *)SP_item_health_small},
|
|
{"SP_item_health", (byte *)SP_item_health},
|
|
{"SpawnItem", (byte *)SpawnItem},
|
|
{"PrecacheItem", (byte *)PrecacheItem},
|
|
{"droptofloor", (byte *)droptofloor},
|
|
{"Use_Item", (byte *)Use_Item},
|
|
{"Drop_Item", (byte *)Drop_Item},
|
|
{"drop_make_touchable", (byte *)drop_make_touchable},
|
|
{"drop_temp_touch", (byte *)drop_temp_touch},
|
|
{"Touch_Item", (byte *)Touch_Item},
|
|
{"Drop_Visor", (byte *)Drop_Visor},
|
|
{"Pickup_Visor", (byte *)Pickup_Visor},
|
|
{"Pickup_PlasmaShield", (byte *)Pickup_PlasmaShield},
|
|
{"Drop_PowerArmor", (byte *)Drop_PowerArmor},
|
|
{"Pickup_PowerArmor", (byte *)Pickup_PowerArmor},
|
|
{"Use_PowerArmor", (byte *)Use_PowerArmor},
|
|
{"PowerArmorType", (byte *)PowerArmorType},
|
|
{"Pickup_Armor", (byte *)Pickup_Armor},
|
|
{"ArmorIndex", (byte *)ArmorIndex},
|
|
{"Pickup_Health", (byte *)Pickup_Health},
|
|
{"MegaHealth_think", (byte *)MegaHealth_think},
|
|
{"Pickup_A2k", (byte *)Pickup_A2k},
|
|
{"Drop_Ammo", (byte *)Drop_Ammo},
|
|
{"Pickup_Ammo", (byte *)Pickup_Ammo},
|
|
{"SetAmmoPickupValues", (byte *)SetAmmoPickupValues},
|
|
{"Add_Ammo", (byte *)Add_Ammo},
|
|
{"Pickup_Key", (byte *)Pickup_Key},
|
|
{"Use_Silencer", (byte *)Use_Silencer},
|
|
{"Use_Invulnerability", (byte *)Use_Invulnerability},
|
|
{"Use_Envirosuit", (byte *)Use_Envirosuit},
|
|
{"Use_Breather", (byte *)Use_Breather},
|
|
{"Use_Quad", (byte *)Use_Quad},
|
|
{"Pickup_Pack", (byte *)Pickup_Pack},
|
|
{"Pickup_Bandolier", (byte *)Pickup_Bandolier},
|
|
{"Pickup_AncientHead", (byte *)Pickup_AncientHead},
|
|
{"Pickup_Adrenaline", (byte *)Pickup_Adrenaline},
|
|
{"Drop_General", (byte *)Drop_General},
|
|
{"Pickup_Powerup", (byte *)Pickup_Powerup},
|
|
{"SetRespawn", (byte *)SetRespawn},
|
|
{"DoRespawn", (byte *)DoRespawn},
|
|
{"precacheAllItems", (byte *)precacheAllItems},
|
|
{"FindItem", (byte *)FindItem},
|
|
{"FindItemByClassname", (byte *)FindItemByClassname},
|
|
{"GetMaxArmorByIndex", (byte *)GetMaxArmorByIndex},
|
|
{"GetMaxAmmoByIndex", (byte *)GetMaxAmmoByIndex},
|
|
{"GetItemByIndex", (byte *)GetItemByIndex},
|
|
{"SP_func_killbox", (byte *)SP_func_killbox},
|
|
{"use_killbox", (byte *)use_killbox},
|
|
{"SP_func_door_secret", (byte *)SP_func_door_secret},
|
|
{"door_secret_die", (byte *)door_secret_die},
|
|
{"door_secret_blocked", (byte *)door_secret_blocked},
|
|
{"door_secret_done", (byte *)door_secret_done},
|
|
{"door_secret_move6", (byte *)door_secret_move6},
|
|
{"door_secret_move5", (byte *)door_secret_move5},
|
|
{"door_secret_move4", (byte *)door_secret_move4},
|
|
{"door_secret_move3", (byte *)door_secret_move3},
|
|
{"door_secret_move2", (byte *)door_secret_move2},
|
|
{"door_secret_move1", (byte *)door_secret_move1},
|
|
{"door_secret_use", (byte *)door_secret_use},
|
|
{"SP_func_conveyor", (byte *)SP_func_conveyor},
|
|
{"func_conveyor_use", (byte *)func_conveyor_use},
|
|
{"SP_func_timer", (byte *)SP_func_timer},
|
|
{"func_timer_use", (byte *)func_timer_use},
|
|
{"func_timer_think", (byte *)func_timer_think},
|
|
{"parseTargets", (byte *)parseTargets},
|
|
{"SP_trigger_elevator", (byte *)SP_trigger_elevator},
|
|
{"trigger_elevator_init", (byte *)trigger_elevator_init},
|
|
{"trigger_elevator_use", (byte *)trigger_elevator_use},
|
|
{"SP_func_train", (byte *)SP_func_train},
|
|
{"train_use", (byte *)train_use},
|
|
{"func_train_find", (byte *)func_train_find},
|
|
{"train_resume", (byte *)train_resume},
|
|
{"train_next", (byte *)train_next},
|
|
{"train_wait", (byte *)train_wait},
|
|
{"train_blocked", (byte *)train_blocked},
|
|
{"SP_func_water", (byte *)SP_func_water},
|
|
{"SP_func_door_rotating", (byte *)SP_func_door_rotating},
|
|
{"SP_func_door", (byte *)SP_func_door},
|
|
{"door_touch", (byte *)door_touch},
|
|
{"door_killed", (byte *)door_killed},
|
|
{"door_blocked", (byte *)door_blocked},
|
|
{"Think_SpawnDoorTrigger", (byte *)Think_SpawnDoorTrigger},
|
|
{"Think_CalcMoveSpeed", (byte *)Think_CalcMoveSpeed},
|
|
{"Touch_DoorTrigger", (byte *)Touch_DoorTrigger},
|
|
{"door_use", (byte *)door_use},
|
|
{"door_openclose", (byte *)door_openclose},
|
|
{"door_go_up", (byte *)door_go_up},
|
|
{"door_go_down", (byte *)door_go_down},
|
|
{"door_hit_bottom", (byte *)door_hit_bottom},
|
|
{"door_hit_top", (byte *)door_hit_top},
|
|
{"door_use_areaportals", (byte *)door_use_areaportals},
|
|
{"SP_func_button", (byte *)SP_func_button},
|
|
{"button_killed", (byte *)button_killed},
|
|
{"button_touch", (byte *)button_touch},
|
|
{"button_use", (byte *)button_use},
|
|
{"button_fire", (byte *)button_fire},
|
|
{"button_wait", (byte *)button_wait},
|
|
{"button_return", (byte *)button_return},
|
|
{"button_done", (byte *)button_done},
|
|
{"SP_func_rotating", (byte *)SP_func_rotating},
|
|
{"rotating_use", (byte *)rotating_use},
|
|
{"rotating_think", (byte *)rotating_think},
|
|
{"rotating_touch", (byte *)rotating_touch},
|
|
{"rotating_blocked", (byte *)rotating_blocked},
|
|
{"SP_func_plat", (byte *)SP_func_plat},
|
|
{"plat_spawn_inside_trigger", (byte *)plat_spawn_inside_trigger},
|
|
{"Touch_Plat_Center", (byte *)Touch_Plat_Center},
|
|
{"Use_Plat", (byte *)Use_Plat},
|
|
{"plat_blocked", (byte *)plat_blocked},
|
|
{"plat_go_up", (byte *)plat_go_up},
|
|
{"plat_go_down", (byte *)plat_go_down},
|
|
{"plat_hit_bottom", (byte *)plat_hit_bottom},
|
|
{"plat_hit_top", (byte *)plat_hit_top},
|
|
{"Think_SmoothAccelMove", (byte *)Think_SmoothAccelMove},
|
|
{"Think_AccelMove", (byte *)Think_AccelMove},
|
|
{"plat_Accelerate", (byte *)plat_Accelerate},
|
|
{"plat_CalcAcceleratedMove", (byte *)plat_CalcAcceleratedMove},
|
|
{"AngleMove_Calc", (byte *)AngleMove_Calc},
|
|
{"AngleMove_Begin", (byte *)AngleMove_Begin},
|
|
{"AngleMove_Final", (byte *)AngleMove_Final},
|
|
{"AngleMove_Done", (byte *)AngleMove_Done},
|
|
{"Move_Calc", (byte *)Move_Calc},
|
|
{"Move_Begin", (byte *)Move_Begin},
|
|
{"Move_Final", (byte *)Move_Final},
|
|
{"Move_Done", (byte *)Move_Done},
|
|
{"T_RadiusDamagePosition", (byte *)T_RadiusDamagePosition},
|
|
{"T_RadiusDamage", (byte *)T_RadiusDamage},
|
|
{"T_Damage", (byte *)T_Damage},
|
|
{"CheckTeamDamage", (byte *)CheckTeamDamage},
|
|
{"M_ReactToDamage", (byte *)M_ReactToDamage},
|
|
{"SpawnDamage", (byte *)SpawnDamage},
|
|
{"Killed", (byte *)Killed},
|
|
{"CanDamage", (byte *)CanDamage},
|
|
{"ClientCommand", (byte *)ClientCommand},
|
|
{"Cmd_Say_f", (byte *)Cmd_Say_f},
|
|
{"Cmd_Wave_f", (byte *)Cmd_Wave_f},
|
|
{"Cmd_Players_f", (byte *)Cmd_Players_f},
|
|
{"PlayerSort", (byte *)PlayerSort},
|
|
{"Cmd_PutAway_f", (byte *)Cmd_PutAway_f},
|
|
{"Cmd_Kill_f", (byte *)Cmd_Kill_f},
|
|
{"Cmd_InvDrop_f", (byte *)Cmd_InvDrop_f},
|
|
{"Cmd_WeapLast_f", (byte *)Cmd_WeapLast_f},
|
|
{"Cmd_WeapNext_f", (byte *)Cmd_WeapNext_f},
|
|
{"Cmd_WeapPrev_f", (byte *)Cmd_WeapPrev_f},
|
|
{"Cmd_InvUse_f", (byte *)Cmd_InvUse_f},
|
|
{"Cmd_Inven_f", (byte *)Cmd_Inven_f},
|
|
{"Cmd_Drop_f", (byte *)Cmd_Drop_f},
|
|
{"Cmd_Use_f", (byte *)Cmd_Use_f},
|
|
{"altSelect", (byte *)altSelect},
|
|
{"findNext", (byte *)findNext},
|
|
{"tryUse", (byte *)tryUse},
|
|
{"Cmd_Noclip_f", (byte *)Cmd_Noclip_f},
|
|
{"Cmd_Notarget_f", (byte *)Cmd_Notarget_f},
|
|
{"Cmd_God_f", (byte *)Cmd_God_f},
|
|
{"Cmd_Give_f", (byte *)Cmd_Give_f},
|
|
{"ValidateSelectedItem", (byte *)ValidateSelectedItem},
|
|
{"SelectPrevItem", (byte *)SelectPrevItem},
|
|
{"SelectNextItem", (byte *)SelectNextItem},
|
|
{"OnSameTeam", (byte *)OnSameTeam},
|
|
{"ClientTeam", (byte *)ClientTeam},
|
|
{"ai_run", (byte *)ai_run},
|
|
{"ai_checkattack", (byte *)ai_checkattack},
|
|
{"ai_fly_strafe", (byte *)ai_fly_strafe},
|
|
{"ai_run_slide", (byte *)ai_run_slide},
|
|
{"ai_run_missile", (byte *)ai_run_missile},
|
|
{"ai_run_melee", (byte *)ai_run_melee},
|
|
{"M_CheckAttack", (byte *)M_CheckAttack},
|
|
{"FacingIdeal", (byte *)FacingIdeal},
|
|
{"FindTarget", (byte *)FindTarget},
|
|
{"FoundTarget", (byte *)FoundTarget},
|
|
{"HuntTarget", (byte *)HuntTarget},
|
|
{"inweaponLineOfSight", (byte *)inweaponLineOfSight},
|
|
{"infront", (byte *)infront},
|
|
{"visible", (byte *)visible},
|
|
{"range", (byte *)range},
|
|
{"ai_turn", (byte *)ai_turn},
|
|
{"ai_charge", (byte *)ai_charge},
|
|
{"ai_walk", (byte *)ai_walk},
|
|
{"ai_stand", (byte *)ai_stand},
|
|
{"ai_move", (byte *)ai_move},
|
|
{"AI_SetSightClient", (byte *)AI_SetSightClient},
|
|
{0, 0}
|