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https://github.com/blendogames/thirtyflightsofloving.git
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15d8479c9b
Renamed "cursor" cursor_t struct to "ui_menucursor". Renamed "currentweaponmodel" char pointer to "ui_currentweaponmodel". Added shutdown functions for console, screen, and UI.
75 lines
2.3 KiB
C
75 lines
2.3 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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// console
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//
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#define NUM_CON_TIMES 8 // was 4
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#define MAXCMDLINE 1024 // Max length of console command line
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// increased from 256, fixes buffer overflow if vert res > 2048
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// allows max vert res of 8192 for fullscreen console
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#define CON_TEXTSIZE 131072 // Knightmare- increased from 32768
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typedef struct
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{
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qboolean initialized;
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char text[CON_TEXTSIZE];
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int current; // line where next message will be printed
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int x; // offset in current line for next print
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int display; // bottom of console displays this line
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int ormask; // high bit mask for colored characters
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int linewidth; // characters across screen
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int totallines; // total lines in console scrollback
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int backedit;
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float cursorspeed;
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int vislines;
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float times[NUM_CON_TIMES]; // cls.realtime time the line was generated
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// for transparent notify lines
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} console_t;
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extern console_t con;
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extern qboolean halfconback; // whether to draw Q3-style console
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void Con_DrawCharacter (int cx, int line, int num);
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void Con_CheckResize (void);
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void Con_Init (void);
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void Con_Shutdown (void);
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//Knightmare changed
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//void Con_DrawConsole (float frac);
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void Con_DrawConsole (float frac, qboolean ingame);
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void Con_Print (char *txt);
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void Con_CenteredPrint (char *text);
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void Con_Clear_f (void);
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void Con_DrawNotify (void);
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void Con_ClearNotify (void);
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void Con_ToggleConsole_f (void);
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