/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // // console // #define NUM_CON_TIMES 8 // was 4 #define MAXCMDLINE 1024 // Max length of console command line // increased from 256, fixes buffer overflow if vert res > 2048 // allows max vert res of 8192 for fullscreen console #define CON_TEXTSIZE 131072 // Knightmare- increased from 32768 typedef struct { qboolean initialized; char text[CON_TEXTSIZE]; int current; // line where next message will be printed int x; // offset in current line for next print int display; // bottom of console displays this line int ormask; // high bit mask for colored characters int linewidth; // characters across screen int totallines; // total lines in console scrollback int backedit; float cursorspeed; int vislines; float times[NUM_CON_TIMES]; // cls.realtime time the line was generated // for transparent notify lines } console_t; extern console_t con; extern qboolean halfconback; // whether to draw Q3-style console void Con_DrawCharacter (int cx, int line, int num); void Con_CheckResize (void); void Con_Init (void); void Con_Shutdown (void); //Knightmare changed //void Con_DrawConsole (float frac); void Con_DrawConsole (float frac, qboolean ingame); void Con_Print (char *txt); void Con_CenteredPrint (char *text); void Con_Clear_f (void); void Con_DrawNotify (void); void Con_ClearNotify (void); void Con_ToggleConsole_f (void);