thirtyflightsofloving/ui/ui_local.h
Knightmare66 ceb8970ecc Added font upscaling from Q2Pro.
Added dynamic updating of Anisotropic filtering.
Added Cvar_IsModified() function.
Refactored screen and HUD scaling functions.
Added text size to string drawing functions.
Added textSize field to menu items for submenu headers.
Fixed compiling on MSVC6.
2020-04-16 03:18:49 -04:00

308 lines
7.1 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __UI_LOCAL_H__
#define __UI_LOCAL_H__
#define MAXMENUITEMS 64
#define MTYPE_SLIDER 0
#define MTYPE_LIST 1
#define MTYPE_ACTION 2
#define MTYPE_SPINCONTROL 3
#define MTYPE_SEPARATOR 4
#define MTYPE_FIELD 5
#define K_TAB 9
#define K_ENTER 13
#define K_ESCAPE 27
#define K_SPACE 32
// normal keys should be passed as lowercased ascii
#define K_BACKSPACE 127
#define K_UPARROW 128
#define K_DOWNARROW 129
#define K_LEFTARROW 130
#define K_RIGHTARROW 131
#define QMF_LEFT_JUSTIFY 0x00000001
#define QMF_GRAYED 0x00000002
#define QMF_NUMBERSONLY 0x00000004
#define QMF_SKINLIST 0x00000008
#define QMF_HIDDEN 0x00000010
//
#define MENU_SUBTEXT_FONT_SIZE 6
#define MENU_HEADER_FONT_SIZE 10
#define MENU_HEADER_LINE_SIZE 13
#define RCOLUMN_OFFSET MENU_FONT_SIZE*2 // was 16
#define LCOLUMN_OFFSET -MENU_FONT_SIZE*2 // was -16
#define SLIDER_RANGE 10
//
typedef struct _tag_menuframework
{
int x, y;
int cursor;
int nitems;
int nslots;
void *items[64];
const char *statusbar;
void (*cursordraw)( struct _tag_menuframework *m );
} menuframework_s;
typedef struct
{
int type;
const char *name;
int x, y;
menuframework_s *parent;
int cursor_offset;
int localdata[4];
int textSize;
unsigned flags;
const char *statusbar;
void (*callback)( void *self );
void (*statusbarfunc)( void *self );
void (*ownerdraw)( void *self );
void (*cursordraw)( void *self );
} menucommon_s;
typedef struct
{
menucommon_s generic;
char buffer[80];
int cursor;
int length;
int visible_length;
int visible_offset;
} menufield_s;
typedef struct
{
menucommon_s generic;
float minvalue;
float maxvalue;
float curvalue;
float range;
} menuslider_s;
typedef struct
{
menucommon_s generic;
int curvalue;
const char **itemnames;
int numitemnames;
} menulist_s;
typedef struct
{
menucommon_s generic;
} menuaction_s;
typedef struct
{
menucommon_s generic;
} menuseparator_s;
typedef enum {
LISTBOX_TEXT,
LISTBOX_IMAGE,
LISTBOX_TEXTIMAGE
} listboxtype_t;
typedef enum {
SCROLL_X,
SCROLL_Y
} scrolltype_t;
typedef struct
{
menucommon_s generic;
listboxtype_t type;
scrolltype_t scrolltype;
int items_x;
int items_y;
int item_width;
int item_height;
int scrollpos;
int curvalue;
const char **itemnames;
int numitemnames;
} menulistbox_s;
typedef struct
{
float min[2];
float max[2];
int index;
} buttonmenuobject_t;
typedef struct
{
int min[2];
int max[2];
void (*OpenMenu)(void);
} mainmenuobject_t;
qboolean Field_Key( menufield_s *field, int key );
void Menu_AddItem (menuframework_s *menu, void *item);
void Menu_AdjustCursor (menuframework_s *menu, int dir);
void Menu_Center (menuframework_s *menu);
void Menu_Draw (menuframework_s *menu);
void *Menu_ItemAtCursor (menuframework_s *m);
qboolean Menu_SelectItem (menuframework_s *s);
qboolean Menu_MouseSelectItem (menucommon_s *item);
void Menu_SetStatusBar (menuframework_s *s, const char *string);
void Menu_SlideItem (menuframework_s *s, int dir);
int Menu_TallySlots (menuframework_s *menu);
void Menu_DrawString (int x, int y, int size, const char *string, int alpha);
void Menu_DrawStringDark (int x, int y, int size, const char *string, int alpha);
void Menu_DrawStringR2L (int x, int y, int size, const char *string, int alpha);
void Menu_DrawStringR2LDark (int x, int y, int size, const char *string, int alpha);
void Menu_DrawTextBox (int x, int y, int width, int lines);
void Menu_DrawBanner (char *name);
void UI_Draw_Cursor (void);
//=======================================================
// menu_main.c
#define NUM_MAINMENU_CURSOR_FRAMES 15
#define MOUSEBUTTON1 0
#define MOUSEBUTTON2 1
#define LOADSCREEN_NAME "/gfx/ui/unknownmap.pcx"
#define UI_BACKGROUND_NAME "/gfx/ui/menu_background.pcx"
#define UI_NOSCREEN_NAME "/gfx/ui/noscreen.pcx"
#define UI_MOUSECURSOR_MAIN_PIC "/gfx/ui/cursors/m_cur_main.pcx"
#define UI_MOUSECURSOR_HOVER_PIC "/gfx/ui/cursors/m_cur_hover.pcx"
#define UI_MOUSECURSOR_CLICK_PIC "/gfx/ui/cursors/m_cur_click.pcx"
#define UI_MOUSECURSOR_OVER_PIC "/gfx/ui/cursors/m_cur_over.pcx"
#define UI_MOUSECURSOR_TEXT_PIC "/gfx/ui/cursors/m_cur_text.pcx"
#define UI_MOUSECURSOR_PIC "/gfx/ui/cursors/m_mouse_cursor.pcx"
extern cvar_t *ui_cursor_scale;
static char *menu_in_sound = "misc/menu1.wav";
static char *menu_move_sound = "misc/menu2.wav";
static char *menu_out_sound = "misc/menu3.wav";
extern qboolean m_entersound; // play after drawing a frame, so caching
// won't disrupt the sound
int MainMenuMouseHover;
cursor_t cursor;
void M_Menu_Main_f (void);
void M_Menu_Game_f (void);
void M_Menu_LoadGame_f (void);
void M_Menu_SaveGame_f (void);
void M_Menu_PlayerConfig_f (void);
void M_Menu_DownloadOptions_f (void);
void M_Menu_Credits_f( void );
void M_Menu_Multiplayer_f( void );
void M_Menu_JoinServer_f (void);
void M_Menu_AddressBook_f( void );
void M_Menu_StartServer_f (void);
void M_Menu_DMOptions_f (void);
void M_Menu_PlayerConfig_f (void);
void M_Menu_DownloadOptions_f (void);
void M_Menu_Video_f (void);
void M_Menu_Video_Advanced_f (void);
void M_Menu_Options_f (void);
void M_Menu_Options_Sound_f (void);
void M_Menu_Options_Controls_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Options_Screen_f (void);
void M_Menu_Options_Effects_f (void);
void M_Menu_Options_Interface_f (void);
void M_Menu_Quit_f (void);
void M_Menu_Credits( void );
static char *creditsBuffer;
void ActionStartMod (char *mod);
// ui_subsystem.c
qboolean IsValidImageFilename (char *name);
void UI_AddButton (buttonmenuobject_t *thisObj, int index, float x, float y, float w, float h);
void UI_AddMainButton (mainmenuobject_t *thisObj, int index, int x, int y, char *name);
void UI_RefreshCursorMenu (void);
void UI_RefreshCursorLink (void);
void UI_RefreshCursorButtons (void);
void UI_PushMenu ( void (*draw) (void), const char *(*key) (int k) );
void UI_ForceMenuOff (void);
void UI_PopMenu (void);
void UI_BackMenu (void *unused);
const char *Default_MenuKey( menuframework_s *m, int key );
// ui_main.c
void M_Main_Draw (void);
void UI_CheckMainMenuMouse (void);
// ui_game_saveload.c
void UI_InitSavegameData (void);
// ui_credits.c
void M_Credits_MenuDraw (void);
// ui_options_screen.c
void Options_Screen_MenuDraw (void);
void MenuCrosshair_MouseClick (void);
// ui_mp_startserver.c
void UI_LoadArenas (void);
void UI_LoadMapList (void);
// ui_mp_playersetup.c
void PlayerConfig_MenuDraw (void);
void PlayerConfig_MouseClick (void);
void PConfigAccept (void);
#endif