thirtyflightsofloving/zaero/z_list.c
Knightmare66 eb97af1598 Added sources for Zaero mission pack and 3ZB2 bot DLLs.
Added GetFileList() to game function imports in misison pack DLL game.h.
2020-02-23 16:15:28 -05:00

216 lines
No EOL
3.7 KiB
C

#include "g_local.h"
#include "z_list.h"
#include <stdlib.h>
typedef struct listNode_s
{
void *data;
struct listNode_s *next;
struct listNode_s *prev;
} listNode_t;
void initializeList(list_t *list)
{
// initialize the list to be empty
memset(list, 0, sizeof(list_t));
list->head = NULL;
list->tail = NULL;
list->numNodes = 0;
list->curNode = 0;
list->currentNode = NULL;
}
void emptyList(list_t *list)
{
while (list->head != NULL)
{
// get the node
listNode_t *node = list->head;
list->head = node->next;
// free it up
Z_FREE(node);
}
initializeList(list);
}
int listLength(list_t const *list)
{
return list->numNodes;
}
void addHead(list_t *list, void *data)
{
// add a node to the head of the list
listNode_t *node = (listNode_t*)Z_MALLOC(sizeof(listNode_t));
// fill it and put it in the front of the list
node->data = data;
node->next = list->head;
node->prev = NULL;
list->head = node;
list->numNodes++;
if (list->numNodes == 1)
list->tail = list->head;
// reset the currentNode
list->currentNode = list->head;
list->curNode = 0;
}
void addTail(list_t *list, void *data)
{
// add a node to the head of the list
listNode_t *node = (listNode_t*)Z_MALLOC(sizeof(listNode_t));
// fill it and put it in the front of the list
node->data = data;
node->next = NULL;
node->prev = list->tail;
if (list->tail != NULL)
list->tail->next = node;
list->tail = node;
list->numNodes++;
if (list->numNodes == 1)
list->head = list->tail;
// reset the currentNode
list->currentNode = list->head;
list->curNode = 0;
}
void *getItem(list_t *list, int num)
{
listNode_t *node = NULL;
int indexNum = 0;
int diffH = 0;
int diffT = 0;
int diffC = 0;
// safety check
if (num >= list->numNodes || num < 0)
return NULL;
// which is closer, head, tail or currentNode?
diffH = num;
diffT = list->numNodes - num - 1;
diffC = abs(list->curNode - num);
if (diffH < diffT &&
diffH < diffC)
{
node = list->head;
indexNum = 0;
}
else if (diffT < diffC)
{
node = list->tail;
indexNum = list->numNodes - 1;
}
else
{
node = list->currentNode;
indexNum = list->curNode;
}
// go thru the list searching
while (indexNum != num)
{
if (indexNum < num)
{
indexNum++;
node = node->next;
}
else if (indexNum > num)
{
indexNum--;
node = node->prev;
}
}
// update the current node
list->currentNode = node;
list->curNode = indexNum;
// return the current node
return list->currentNode->data;
}
void removeItem(list_t *list, int num)
{
// find the item
listNode_t *node = NULL;
void *item = getItem(list, num);
if (item == NULL)
return;
// ok, currentNode points to the node
// remove it
node = list->currentNode;
// previous?
if (node->prev == NULL) // front of the list
list->head = node->next;
else
node->prev->next = node->next;
if (node->next == NULL) // tail of the list
list->tail = node->prev;
else
node->next->prev = node->prev;
// delete the node
Z_FREE(node);
list->numNodes--;
// reset the current node
list->currentNode = list->head;
list->curNode = 0;
}
void copyList(list_t *src, list_t *dest)
{
// get and put the data
int i = 0;
// empty the destination
emptyList(dest);
for (i = 0; i < src->numNodes; i++)
{
void *item = getItem(src, i);
addTail(dest, item);
}
}
void stealList(list_t *src, list_t *dest)
{
// copy over the pointer info
dest->head = src->head;
dest->tail = src->tail;
dest->numNodes = src->numNodes;
dest->curNode = src->curNode;
dest->currentNode = src->currentNode;
// init src
initializeList(src);
}
int findIndex(list_t *list, void *data)
{
listNode_t *node = list->head;
int i = 0;
while (node != NULL)
{
if (node->data == data)
return i;
i++;
node = node->next;
}
// failure
return -1;
}