thirtyflightsofloving/awaken2
Knightmare66 95295401a4 Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs.
Added weapon balancing and tech control cvars to 3ZB2 DLL.
Added Vampire and Ammogen techs to 3ZB2 game DLL.
Fixed func_door_secret movement bug (when built with origin brush) in Zaero DLL.
Fixed armor stacking bug in default Lazarus, missionpack, and Zaero DLLs.
Removed unused tech cvars in default Lazarus DLL.
Changed parsing of TE_BLASTER_COLORED tempent.
2021-10-31 03:53:09 -04:00
..
action list.txt Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
awakening2_2008.sln Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
awakening2_2008.vcproj Change error level to 3 for release builds of 3ZB2 and Awakening2 game DLLs. 2021-02-02 00:30:24 -05:00
g_bot.c Refactoring and rearrangment of menu code. 2021-08-12 15:30:51 -04:00
g_bot.h Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_camera.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_chase.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_chase.h Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_cmds.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_combat.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_func.c Added target_effect entity from Lazarus to Awakening2 game DLL. 2021-03-11 04:07:29 -05:00
g_items.c Clamped vid_fullscreen to 0, 1, or 2 before copying to dispType_t var. 2021-07-20 22:14:01 -04:00
g_local.h Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. 2021-10-31 03:53:09 -04:00
g_main.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_menus.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_misc.c Added missing sounds and added support for sounds and area portals to func_door_secret2 in 3ZB2 and Awakening2 game DLLs. 2021-02-01 22:18:47 -05:00
g_model.c Added missing skinnum field to model_spawn in 3ZB2 and Awakening2 game DLLs. 2021-03-11 02:33:38 -05:00
g_monster.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_mtrain.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_newfnc.c Added missing skinnum field to model_spawn in 3ZB2 and Awakening2 game DLLs. 2021-03-11 02:33:38 -05:00
g_phys.c Changed protocol version to 57. 2021-08-04 02:15:24 -04:00
g_save.c Added target_effect entity from Lazarus to Awakening2 game DLL. 2021-03-11 04:07:29 -05:00
g_spawn.c Zero-initialize drawStruct_t in client pic drawing funcs using = { 0 }; 2021-08-22 04:18:03 -04:00
g_svcmds.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_target.c Added target_effect entity from Lazarus to Awakening2 game DLL. 2021-03-11 04:07:29 -05:00
g_team.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_team.h Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_trigger.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_turret.c Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. 2021-10-31 03:53:09 -04:00
g_utils.c Refactoring and rearrangment of menu code. 2021-08-12 15:30:51 -04:00
g_weapon.c Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. 2021-10-31 03:53:09 -04:00
game.def Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
game.h Exported FS_Seek() and FS_Tell() to game API's game_import_t struct. 2021-03-25 02:25:48 -04:00
m_player.h Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
p_client.c Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. 2021-10-31 03:53:09 -04:00
p_hud.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
p_menu.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
p_menu.h Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
p_view.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
p_weapon.c Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. 2021-10-31 03:53:09 -04:00
q_shared.c Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. 2021-10-31 03:53:09 -04:00
q_shared.h Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. 2021-10-31 03:53:09 -04:00
readme.txt Added target_effect entity from Lazarus to Awakening2 game DLL. 2021-03-11 04:07:29 -05:00
Readme_source.txt Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00

This is the source code to the Awakening II support DLL for KMQuake2.
It supports the model_train, model_spawn, target_effect, and rotating func_train entities from the Lazarus mod,
and also the func_plat2, func_door_secret2, and func_force_wall entities from the Ground Zero mission pack.

Note this source code is under the original "Limited Program Source Code License" from id Software,
NOT the GPL.  It should not be mixed with GPLed code.