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https://github.com/blendogames/thirtyflightsofloving.git
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3855 lines
97 KiB
C
3855 lines
97 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "g_local.h"
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#include "m_player.h"
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#define MUD1BASE 0.20
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#define MUD1AMP 0.08
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#define MUD3 0.08
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void ClientUserinfoChanged (edict_t *ent, char *userinfo);
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void SP_misc_teleporter_dest (edict_t *ent);
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//
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// Gross, ugly, disgustuing hack section
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//
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// this function is an ugly as hell hack to fix some map flaws
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//
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// the coop spawn spots on some maps are SNAFU. There are coop spots
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// with the wrong targetname as well as spots with no name at all
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//
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// we use carnal knowledge of the maps to fix the coop spot targetnames to match
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// that of the nearest named single player spot
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static void SP_FixCoopSpots (edict_t *self)
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{
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edict_t *spot;
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vec3_t d;
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spot = NULL;
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while(1)
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{
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spot = G_Find(spot, FOFS(classname), "info_player_start");
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if (!spot)
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return;
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if (!spot->targetname)
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continue;
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VectorSubtract(self->s.origin, spot->s.origin, d);
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if (VectorLength(d) < 384)
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{
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if ((!self->targetname) || Q_stricmp(self->targetname, spot->targetname) != 0)
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{
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// gi.dprintf("FixCoopSpots changed %s at %s targetname from %s to %s\n", self->classname, vtos(self->s.origin), self->targetname, spot->targetname);
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self->targetname = spot->targetname;
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}
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return;
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}
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}
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}
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// now if that one wasn't ugly enough for you then try this one on for size
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// some maps don't have any coop spots at all, so we need to create them
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// where they should have been
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static void SP_CreateCoopSpots (edict_t *self)
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{
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edict_t *spot;
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if(Q_stricmp(level.mapname, "security") == 0)
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{
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spot = G_Spawn();
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spot->classname = "info_player_coop";
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spot->s.origin[0] = 188 - 64;
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spot->s.origin[1] = -164;
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spot->s.origin[2] = 80;
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spot->targetname = "jail3";
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spot->s.angles[1] = 90;
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spot = G_Spawn();
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spot->classname = "info_player_coop";
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spot->s.origin[0] = 188 + 64;
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spot->s.origin[1] = -164;
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spot->s.origin[2] = 80;
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spot->targetname = "jail3";
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spot->s.angles[1] = 90;
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spot = G_Spawn();
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spot->classname = "info_player_coop";
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spot->s.origin[0] = 188 + 128;
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spot->s.origin[1] = -164;
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spot->s.origin[2] = 80;
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spot->targetname = "jail3";
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spot->s.angles[1] = 90;
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return;
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}
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}
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/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
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The normal starting point for a level.
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*/
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void SP_info_player_start(edict_t *self)
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{
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if (!coop->value)
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return;
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if(Q_stricmp(level.mapname, "security") == 0)
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{
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// invoke one of our gross, ugly, disgusting hacks
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self->think = SP_CreateCoopSpots;
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self->nextthink = level.time + FRAMETIME;
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}
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}
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/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32)
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potential spawning position for deathmatch games
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*/
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void SP_info_player_deathmatch(edict_t *self)
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{
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if (!deathmatch->value)
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{
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G_FreeEdict (self);
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return;
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}
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SP_misc_teleporter_dest (self);
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}
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/*QUAKED info_player_coop (1 0 1) (-16 -16 -24) (16 16 32)
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potential spawning position for coop games
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*/
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void SP_info_player_coop(edict_t *self)
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{
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if (!coop->value)
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{
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G_FreeEdict (self);
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return;
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}
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if((Q_stricmp(level.mapname, "jail2") == 0) ||
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(Q_stricmp(level.mapname, "jail4") == 0) ||
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(Q_stricmp(level.mapname, "mine1") == 0) ||
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(Q_stricmp(level.mapname, "mine2") == 0) ||
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(Q_stricmp(level.mapname, "mine3") == 0) ||
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(Q_stricmp(level.mapname, "mine4") == 0) ||
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(Q_stricmp(level.mapname, "lab") == 0) ||
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(Q_stricmp(level.mapname, "boss1") == 0) ||
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(Q_stricmp(level.mapname, "fact3") == 0) ||
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(Q_stricmp(level.mapname, "biggun") == 0) ||
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(Q_stricmp(level.mapname, "space") == 0) ||
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(Q_stricmp(level.mapname, "command") == 0) ||
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(Q_stricmp(level.mapname, "power2") == 0) ||
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(Q_stricmp(level.mapname, "strike") == 0))
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{
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// invoke one of our gross, ugly, disgusting hacks
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self->think = SP_FixCoopSpots;
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self->nextthink = level.time + FRAMETIME;
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}
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}
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/*QUAKED info_player_intermission (1 0 1) (-16 -16 -24) (16 16 32)
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The deathmatch intermission point will be at one of these
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Use 'angles' instead of 'angle', so you can set pitch or roll as well as yaw. 'pitch yaw roll'
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*/
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void SP_info_player_intermission(void)
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{
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}
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//=======================================================================
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void player_pain (edict_t *self, edict_t *other, float kick, int damage)
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{
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// player pain is handled at the end of the frame in P_DamageFeedback
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}
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qboolean IsFemale (edict_t *ent)
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{
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char *info;
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if (!ent->client)
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return false;
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info = Info_ValueForKey (ent->client->pers.userinfo, "gender");
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if (info[0] == 'f' || info[0] == 'F')
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return true;
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if (strstr(info, "crakhor")) // Knightmare added
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return true;
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return false;
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}
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qboolean IsNeutral (edict_t *ent)
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{
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char *info;
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if (!ent->client)
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return false;
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info = Info_ValueForKey (ent->client->pers.userinfo, "gender");
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if (strstr(info, "crakhor")) // Knightmare added
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return false;
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if (info[0] != 'f' && info[0] != 'F' && info[0] != 'm' && info[0] != 'M')
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return true;
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return false;
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}
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void ClientObituary (edict_t *self, edict_t *inflictor, edict_t *attacker)
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{
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int mod;
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char *message;
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char *message2;
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qboolean ff;
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if (coop->value && attacker->client)
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meansOfDeath |= MOD_FRIENDLY_FIRE;
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if (deathmatch->value || coop->value || !deathmatch->value)
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{
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ff = meansOfDeath & MOD_FRIENDLY_FIRE;
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mod = meansOfDeath & ~MOD_FRIENDLY_FIRE;
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message = NULL;
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message2 = "";
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switch (mod)
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{
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case MOD_SUICIDE:
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message = "suicides";
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break;
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case MOD_FALLING:
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message = "fell to an untimely death.";
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break;
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case MOD_CRUSH:
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message = "was squished";
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break;
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case MOD_WATER:
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message = "sank like a rock";
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break;
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case MOD_SLIME:
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message = "melted";
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break;
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case MOD_LAVA:
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message = "does a back flip into the lava";
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break;
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case MOD_EXPLOSIVE:
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case MOD_BARREL:
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message = "blew up";
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break;
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case MOD_EXIT:
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message = "found a way out";
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break;
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case MOD_TARGET_LASER:
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message = "saw the light";
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break;
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case MOD_TARGET_BLASTER:
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message = "got blasted";
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break;
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case MOD_BOMB:
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case MOD_SPLASH:
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case MOD_TRIGGER_HURT:
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case MOD_VEHICLE:
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message = "was in the wrong place";
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break;
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}
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if (attacker == self)
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{
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switch (mod)
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{
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case MOD_HELD_GRENADE:
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message = "tried to put the pin back in";
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break;
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case MOD_HG_SPLASH:
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case MOD_G_SPLASH:
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if (IsNeutral(self))
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message = "tripped on its own grenade";
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else if (IsFemale(self))
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message = "tripped on her own grenade";
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else
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message = "tripped on his own grenade";
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break;
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case MOD_R_SPLASH:
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if (IsNeutral(self))
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message = "blew itself up";
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else if (IsFemale(self))
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message = "blew herself up";
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else
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message = "blew himself up";
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break;
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case MOD_BFG_BLAST:
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message = "should have used a smaller gun";
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break;
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default:
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if (IsNeutral(self))
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message = "killed itself";
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else if (IsFemale(self))
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message = "killed herself";
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else
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message = "killed himself";
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break;
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}
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}
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if (message)
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{
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safe_bprintf (PRINT_MEDIUM, "%s %s.\n", self->client->pers.netname, message);
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if (deathmatch->value)
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self->client->resp.score--;
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self->enemy = NULL;
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return;
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}
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self->enemy = attacker;
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if (attacker && attacker->client)
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{
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switch (mod)
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{
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case MOD_BLASTER:
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message = "was blasted by";
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break;
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case MOD_SHOTGUN:
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message = "was gunned down by";
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break;
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case MOD_SSHOTGUN:
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message = "was blown away by";
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message2 = "'s super shotgun";
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break;
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case MOD_MACHINEGUN:
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message = "was machinegunned by";
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break;
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case MOD_CHAINGUN:
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message = "was cut in half by";
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message2 = "'s chaingun";
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break;
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case MOD_GRENADE:
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message = "was popped by";
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message2 = "'s grenade";
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break;
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case MOD_G_SPLASH:
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message = "was shredded by";
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message2 = "'s shrapnel";
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break;
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case MOD_ROCKET:
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message = "ate";
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message2 = "'s rocket";
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break;
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case MOD_R_SPLASH:
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message = "almost dodged";
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message2 = "'s rocket";
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break;
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case MOD_HYPERBLASTER:
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message = "was melted by";
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message2 = "'s hyperblaster";
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break;
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case MOD_RAILGUN:
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message = "was railed by";
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break;
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case MOD_BFG_LASER:
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message = "saw the pretty lights from";
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message2 = "'s BFG";
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break;
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case MOD_BFG_BLAST:
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message = "was disintegrated by";
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message2 = "'s BFG blast";
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break;
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case MOD_BFG_EFFECT:
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message = "couldn't hide from";
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message2 = "'s BFG";
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break;
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case MOD_HANDGRENADE:
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message = "caught";
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message2 = "'s handgrenade";
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break;
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case MOD_HG_SPLASH:
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message = "didn't see";
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message2 = "'s handgrenade";
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break;
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case MOD_HELD_GRENADE:
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message = "feels";
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message2 = "'s pain";
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break;
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case MOD_TELEFRAG:
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message = "tried to invade";
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message2 = "'s personal space";
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break;
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//ZOID
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case MOD_GRAPPLE:
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message = "was caught by";
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message2 = "'s grapple";
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break;
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//ZOID
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case MOD_VEHICLE:
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message = "was splattered by";
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message2 = "'s vehicle";
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break;
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case MOD_KICK:
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message = "was booted by";
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message2 = "'s foot";
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break;
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}
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if (message)
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{
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safe_bprintf (PRINT_MEDIUM,"%s %s %s%s\n", self->client->pers.netname, message, attacker->client->pers.netname, message2);
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if (deathmatch->value)
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{
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if (ff)
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attacker->client->resp.score--;
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else
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attacker->client->resp.score++;
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}
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return;
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}
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}
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//Knightmare- Single-player obits
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if (attacker->svflags & SVF_MONSTER)
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{ // Light Guard
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if (!strcmp(attacker->classname, "monster_soldier_light"))
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message = "was blasted by a";
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// Shotgun Guard
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else if (!strcmp(attacker->classname, "monster_soldier"))
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message = "was gunned down by a";
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// Machinegun Guard
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else if (!strcmp(attacker->classname, "monster_soldier_ss"))
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message = "was machinegunned by a";
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// Enforcer
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else if (!strcmp(attacker->classname, "monster_infantry"))
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{
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if (mod == MOD_HIT)
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message = "was bludgened by an";
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else
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message = "was pumped full of lead by an";
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}
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// Gunner
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else if (!strcmp(attacker->classname, "monster_gunner"))
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{
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if (mod == MOD_GRENADE)
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{
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message = "was popped by a";
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message2 = "'s grenade";
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}
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else if (mod == MOD_G_SPLASH)
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{
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message = "was shredded by a";
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message2 = "'s shrapnel";
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}
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else
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message = "was machinegunned by a";
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}
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// Berserker
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else if (!strcmp(attacker->classname, "monster_berserk"))
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message = "was smashed by a";
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// Gladiator
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else if (!strcmp(attacker->classname, "monster_gladiator"))
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{
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if (mod == MOD_RAILGUN)
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message = "was railed by a";
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else
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{
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message = "was mangled by a";
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message2 = "'s claw";
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}
|
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}
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// Medic
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else if (!strcmp(attacker->classname, "monster_medic"))
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message = "was blasted by a";
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// Icarus
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else if (!strcmp(attacker->classname, "monster_hover"))
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message = "was blasted by an";
|
|
// Iron Maiden
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else if (!strcmp(attacker->classname, "monster_chick"))
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{
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if (mod == MOD_ROCKET)
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{
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message = "ate an";
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message2 = "'s rocket";
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}
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else if (mod == MOD_R_SPLASH)
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{
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message = "almost dodged an";
|
|
message2 = "'s rocket";
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}
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else if (mod == MOD_HIT)
|
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message = "was bitch-slapped by an";
|
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}
|
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// Parasite
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else if (!strcmp(attacker->classname, "monster_parasite"))
|
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message = "was exsanguiated by a";
|
|
// Brain
|
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else if (!strcmp(attacker->classname, "monster_brain"))
|
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{
|
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message = "was torn up by a";
|
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message2 = "'s tentacles";
|
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}
|
|
// Flyer
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else if (!strcmp(attacker->classname, "monster_flyer"))
|
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{
|
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if (mod == MOD_BLASTER)
|
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message = "was blasted by a";
|
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else if (mod == MOD_HIT)
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{
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message = "was cut up by a";
|
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message2 = "'s sharp wings";
|
|
}
|
|
}
|
|
// Technician
|
|
else if (!strcmp(attacker->classname, "monster_floater"))
|
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{
|
|
if (mod == MOD_BLASTER)
|
|
message = "was blasted by a";
|
|
else if (mod == MOD_HIT)
|
|
{
|
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message = "was gouged to death by a";
|
|
message2 = "'s utility claw";
|
|
}
|
|
}
|
|
// Tank/Tank Commander
|
|
else if (!strcmp(attacker->classname, "monster_tank")
|
|
|| !strcmp(attacker->classname, "monster_tank_commander"))
|
|
{
|
|
if (mod == MOD_BLASTER)
|
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message = "was blasted by a";
|
|
else if (mod == MOD_ROCKET)
|
|
{
|
|
message = "ate a";
|
|
message2 = "'s rocket";
|
|
}
|
|
else if (mod == MOD_R_SPLASH)
|
|
{
|
|
message = "almost dodged a";
|
|
message2 = "'s rocket";
|
|
}
|
|
else
|
|
message = "was pumped full of lead by a";
|
|
}
|
|
// Supertank
|
|
else if (!strcmp(attacker->classname, "monster_supertank"))
|
|
{
|
|
if (mod == MOD_ROCKET)
|
|
{
|
|
message = "ate a";
|
|
message2 = "'s rocket";
|
|
}
|
|
else if (mod == MOD_R_SPLASH)
|
|
{
|
|
message = "almost dodged a";
|
|
message2 = "'s rocket";
|
|
}
|
|
else
|
|
message = "was chaingunned by a";
|
|
}
|
|
// Hornet
|
|
else if (!strcmp(attacker->classname, "monster_boss2"))
|
|
{
|
|
if (mod == MOD_ROCKET)
|
|
{
|
|
message = "ate a";
|
|
message2 = "'s rocket";
|
|
}
|
|
else if (mod == MOD_R_SPLASH)
|
|
{
|
|
message = "almost dodged a";
|
|
message2 = "'s rockets";
|
|
}
|
|
else
|
|
message = "was chaingunned by a";
|
|
}
|
|
// Jorg
|
|
else if (!strcmp(attacker->classname, "monster_jorg"))
|
|
{
|
|
if (mod == MOD_BFG_LASER)
|
|
{
|
|
message = "saw the pretty lights from the";
|
|
message2 = "'s BFG";
|
|
}
|
|
else if (mod == MOD_BFG_BLAST)
|
|
{
|
|
message = "was disintegrated by the";
|
|
message2 = "'s BFG blast";
|
|
}
|
|
else if (mod == MOD_BFG_EFFECT)
|
|
{
|
|
message = "couldn't hide from the";
|
|
message2 = "'s BFG";
|
|
}
|
|
else
|
|
{
|
|
message = "was shredded by the";
|
|
message = "'s chain-cannons";
|
|
}
|
|
}
|
|
// Makron
|
|
else if (!strcmp(attacker->classname, "monster_makron"))
|
|
{
|
|
if (mod == MOD_BLASTER)
|
|
{
|
|
message = "was melted by the";
|
|
message = "'s hyperblaster";
|
|
}
|
|
else if (mod == MOD_RAILGUN)
|
|
message = "was railed by the";
|
|
else if (mod == MOD_BFG_LASER)
|
|
{
|
|
message = "saw the pretty lights from the";
|
|
message2 = "'s BFG";
|
|
}
|
|
else if (mod == MOD_BFG_BLAST)
|
|
{
|
|
message = "was disintegrated by the";
|
|
message2 = "'s BFG blast";
|
|
}
|
|
else if (mod == MOD_BFG_EFFECT)
|
|
{
|
|
message = "couldn't hide from the";
|
|
message2 = "'s BFG";
|
|
}
|
|
}
|
|
// Barracuda Shark
|
|
else if (!strcmp(attacker->classname, "monster_flipper"))
|
|
message = "was chewed up by a";
|
|
// Mutant
|
|
else if (!strcmp(attacker->classname, "monster_mutant"))
|
|
message = "was clawed by a";
|
|
}
|
|
if (message)
|
|
{
|
|
safe_bprintf (PRINT_MEDIUM,"%s %s %s%s\n", self->client->pers.netname, message, attacker->common_name, message2);
|
|
if (coop->value)
|
|
self->client->resp.score--;
|
|
self->enemy = NULL;
|
|
return;
|
|
}
|
|
//end Knightmare
|
|
}
|
|
|
|
safe_bprintf (PRINT_MEDIUM,"%s died.\n", self->client->pers.netname);
|
|
if (deathmatch->value)
|
|
self->client->resp.score--;
|
|
}
|
|
|
|
|
|
void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf);
|
|
|
|
void TossClientWeapon (edict_t *self)
|
|
{
|
|
gitem_t *item;
|
|
edict_t *drop;
|
|
qboolean quad;
|
|
float spread;
|
|
|
|
if (!deathmatch->value)
|
|
return;
|
|
|
|
item = self->client->pers.weapon;
|
|
|
|
|
|
if (! self->client->pers.inventory[self->client->ammo_index] )
|
|
item = NULL;
|
|
if (item && (strcmp (item->pickup_name, "Blaster") == 0))
|
|
item = NULL;
|
|
if (item && (strcmp (item->pickup_name, "Grapple") == 0))
|
|
item = NULL;
|
|
if (item && (strcmp (item->pickup_name, "No Weapon") == 0))
|
|
item = NULL;
|
|
// Knightmare- don't drop homing missile launcher (null model error), drop rocket launcher instead
|
|
if (item && (strcmp (item->pickup_name, "Homing Missile Launcher") == 0))
|
|
item = FindItem("Rocket Launcher");
|
|
|
|
if (!((int)(dmflags->value) & DF_QUAD_DROP))
|
|
quad = false;
|
|
else
|
|
quad = (self->client->quad_framenum > (level.framenum + 10));
|
|
|
|
if (item && quad)
|
|
spread = 22.5;
|
|
else
|
|
spread = 0.0;
|
|
|
|
if (item)
|
|
{
|
|
self->client->v_angle[YAW] -= spread;
|
|
drop = Drop_Item (self, item);
|
|
self->client->v_angle[YAW] += spread;
|
|
drop->spawnflags = DROPPED_PLAYER_ITEM;
|
|
}
|
|
|
|
if (quad)
|
|
{
|
|
self->client->v_angle[YAW] += spread;
|
|
drop = Drop_Item (self, FindItemByClassname ("item_quad"));
|
|
self->client->v_angle[YAW] -= spread;
|
|
drop->spawnflags |= DROPPED_PLAYER_ITEM;
|
|
|
|
drop->touch = Touch_Item;
|
|
drop->nextthink = level.time + (self->client->quad_framenum - level.framenum) * FRAMETIME;
|
|
drop->think = G_FreeEdict;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
LookAtKiller
|
|
==================
|
|
*/
|
|
void LookAtKiller (edict_t *self, edict_t *inflictor, edict_t *attacker)
|
|
{
|
|
vec3_t dir;
|
|
|
|
if (attacker && attacker != world && attacker != self)
|
|
{
|
|
VectorSubtract (attacker->s.origin, self->s.origin, dir);
|
|
}
|
|
else if (inflictor && inflictor != world && inflictor != self)
|
|
{
|
|
VectorSubtract (inflictor->s.origin, self->s.origin, dir);
|
|
}
|
|
else
|
|
{
|
|
self->client->killer_yaw = self->s.angles[YAW];
|
|
return;
|
|
}
|
|
|
|
if (dir[0])
|
|
self->client->killer_yaw = 180/M_PI*atan2(dir[1], dir[0]);
|
|
else {
|
|
self->client->killer_yaw = 0;
|
|
if (dir[1] > 0)
|
|
self->client->killer_yaw = 90;
|
|
else if (dir[1] < 0)
|
|
self->client->killer_yaw = -90;
|
|
}
|
|
if (self->client->killer_yaw < 0)
|
|
self->client->killer_yaw += 360;
|
|
|
|
|
|
}
|
|
|
|
/*
|
|
==================
|
|
player_die
|
|
==================
|
|
*/
|
|
void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
{
|
|
int n;
|
|
|
|
// tpp
|
|
if (self->client->chasetoggle)
|
|
{
|
|
ChasecamRemove (self, OPTION_OFF);
|
|
self->client->pers.chasetoggle = 1;
|
|
}
|
|
else
|
|
self->client->pers.chasetoggle = 0;
|
|
// end tpp
|
|
|
|
self->client->pers.spawn_landmark = false; // paranoia check
|
|
self->client->pers.spawn_levelchange = false;
|
|
SetLazarusCrosshair(self); //backup crosshair
|
|
self->client->zooming = 0;
|
|
self->client->zoomed = false;
|
|
SetSensitivities(self,true);
|
|
|
|
if (self->client->spycam)
|
|
camera_off(self);
|
|
|
|
if (self->turret)
|
|
turret_disengage(self->turret);
|
|
|
|
if(self->client->textdisplay) Text_Close(self);
|
|
|
|
VectorClear (self->avelocity);
|
|
|
|
self->takedamage = DAMAGE_YES;
|
|
self->movetype = MOVETYPE_TOSS;
|
|
|
|
self->s.modelindex2 = 0; // remove linked weapon model
|
|
//ZOID
|
|
self->s.modelindex3 = 0; // remove linked ctf flag
|
|
//ZOID
|
|
|
|
self->s.angles[0] = 0;
|
|
self->s.angles[2] = 0;
|
|
|
|
self->s.sound = 0;
|
|
self->client->weapon_sound = 0;
|
|
|
|
self->maxs[2] = -8;
|
|
|
|
// self->solid = SOLID_NOT;
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
|
|
if (!self->deadflag)
|
|
{
|
|
self->client->respawn_time = level.time + 1.0;
|
|
LookAtKiller (self, inflictor, attacker);
|
|
self->client->ps.pmove.pm_type = PM_DEAD;
|
|
ClientObituary (self, inflictor, attacker);
|
|
|
|
//ZOID
|
|
if (ctf->value)
|
|
{
|
|
// if at start and same team, clear
|
|
if (ctf->value && meansOfDeath == MOD_TELEFRAG &&
|
|
self->client->resp.ctf_state < 2 &&
|
|
self->client->resp.ctf_team == attacker->client->resp.ctf_team) {
|
|
attacker->client->resp.score--;
|
|
self->client->resp.ctf_state = 0;
|
|
}
|
|
|
|
CTFFragBonuses(self, inflictor, attacker);
|
|
}
|
|
//ZOID
|
|
|
|
TossClientWeapon (self);
|
|
|
|
//ZOID
|
|
if (ctf->value)
|
|
{
|
|
CTFPlayerResetGrapple(self);
|
|
CTFDeadDropFlag(self);
|
|
}
|
|
CTFDeadDropTech(self);
|
|
//ZOID
|
|
// Knightmare added- drop ammogen backpack
|
|
if (!OnSameTeam(self, attacker))
|
|
CTFApplyAmmogen(attacker, self);
|
|
|
|
if (deathmatch->value)
|
|
Cmd_Help_f (self); // show scores
|
|
|
|
// clear inventory
|
|
// this is kind of ugly, but it's how we want to handle keys in coop
|
|
for (n = 0; n < game.num_items; n++)
|
|
{
|
|
if (coop->value && itemlist[n].flags & IT_KEY)
|
|
self->client->resp.coop_respawn.inventory[n] = self->client->pers.inventory[n];
|
|
self->client->pers.inventory[n] = 0;
|
|
}
|
|
}
|
|
|
|
// remove powerups
|
|
self->client->quad_framenum = 0;
|
|
self->client->invincible_framenum = 0;
|
|
self->client->breather_framenum = 0;
|
|
self->client->enviro_framenum = 0;
|
|
self->flags &= ~(FL_POWER_SHIELD|FL_POWER_SCREEN);
|
|
self->client->flashlight = false;
|
|
|
|
// turn off alt-fire mode if on
|
|
self->client->pers.fire_mode=0;
|
|
//self->client->nNewLatch &= ~BUTTON_ATTACK2;
|
|
|
|
//if (self->health < self->gib_health)
|
|
|
|
//if (self->health < player_gib_health->value)
|
|
{
|
|
|
|
|
|
|
|
|
|
// gib
|
|
int num_giblets = 32;
|
|
|
|
|
|
//bc play death yell
|
|
gi.sound (self, CHAN_VOICE, gi.soundindex(va("*death%i.wav", (rand()%4)+1)), 1, ATTN_NORM, 0);
|
|
|
|
|
|
//if (deathmatch->value && (self->health < (self->gib_health*2)))
|
|
if (deathmatch->value && (self->health < (player_gib_health->value*2)))
|
|
num_giblets = 8;
|
|
|
|
//gi.sound (self, CHAN_BODY, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
for (n= 0; n < num_giblets; n++)
|
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
|
|
if (mega_gibs->value)
|
|
{
|
|
ThrowGib (self, "models/objects/gibs/arm/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/arm/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/leg/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/leg/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/bone2/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
ThrowClientHead (self, damage);
|
|
|
|
//ZOID
|
|
self->client->anim_priority = ANIM_DEATH;
|
|
self->client->anim_end = 0;
|
|
//ZOID
|
|
self->takedamage = DAMAGE_NO;
|
|
|
|
|
|
}
|
|
/*else
|
|
{ // normal death
|
|
if (!self->deadflag)
|
|
{
|
|
static int i;
|
|
|
|
i = (i+1)%3;
|
|
// start a death animation
|
|
self->client->anim_priority = ANIM_DEATH;
|
|
if (self->client->ps.pmove.pm_flags & PMF_DUCKED)
|
|
{
|
|
self->s.frame = FRAME_crdeath1-1;
|
|
self->client->anim_end = FRAME_crdeath5;
|
|
}
|
|
else switch (i)
|
|
{
|
|
case 0:
|
|
self->s.frame = FRAME_death101-1;
|
|
self->client->anim_end = FRAME_death106;
|
|
break;
|
|
case 1:
|
|
self->s.frame = FRAME_death201-1;
|
|
self->client->anim_end = FRAME_death206;
|
|
break;
|
|
case 2:
|
|
self->s.frame = FRAME_death301-1;
|
|
self->client->anim_end = FRAME_death308;
|
|
break;
|
|
}
|
|
gi.sound (self, CHAN_VOICE, gi.soundindex(va("*death%i.wav", (rand()%4)+1)), 1, ATTN_NORM, 0);
|
|
}
|
|
}*/
|
|
|
|
|
|
#ifdef JETPACK_MOD_BC
|
|
if ( self->client->jetpack )
|
|
{
|
|
Jet_BecomeExplosion( self, damage );
|
|
/*stop jetting when dead*/
|
|
self->client->jetpack_framenum = 0;
|
|
self->client->jetpack = false;
|
|
// DWH: force player to gib
|
|
//self->health = self->gib_health-1;
|
|
self->health = player_gib_health->value-1;
|
|
}
|
|
#endif
|
|
|
|
|
|
self->deadflag = DEAD_DEAD;
|
|
gi.linkentity (self);
|
|
|
|
}
|
|
|
|
//=======================================================================
|
|
|
|
void SwitchToBestStartWeapon (gclient_t *client)
|
|
{
|
|
if (!client)
|
|
return;
|
|
|
|
if ( client->pers.inventory[slugs_index]
|
|
&& client->pers.inventory[ITEM_INDEX(FindItem("railgun"))] )
|
|
{
|
|
client->pers.weapon = FindItem ("railgun");
|
|
return;
|
|
}
|
|
if ( client->pers.inventory[cells_index]
|
|
&& client->pers.inventory[ITEM_INDEX(FindItem("hyperblaster"))] )
|
|
{
|
|
client->pers.weapon = FindItem ("hyperblaster");
|
|
return;
|
|
}
|
|
if ( client->pers.inventory[bullets_index]
|
|
&& client->pers.inventory[ITEM_INDEX(FindItem("chaingun"))] )
|
|
{
|
|
client->pers.weapon = FindItem ("chaingun");
|
|
return;
|
|
}
|
|
if ( client->pers.inventory[bullets_index]
|
|
&& client->pers.inventory[ITEM_INDEX(FindItem("machinegun"))] )
|
|
{
|
|
client->pers.weapon = FindItem ("machinegun");
|
|
return;
|
|
}
|
|
if ( client->pers.inventory[shells_index] > 1
|
|
&& client->pers.inventory[ITEM_INDEX(FindItem("super shotgun"))] )
|
|
{
|
|
client->pers.weapon = FindItem ("super shotgun");
|
|
return;
|
|
}
|
|
if ( client->pers.inventory[shells_index]
|
|
&& client->pers.inventory[ITEM_INDEX(FindItem("shotgun"))] )
|
|
{
|
|
client->pers.weapon = FindItem ("shotgun");
|
|
return;
|
|
}
|
|
// DWH: Dude may not HAVE a blaster
|
|
//ent->client->newweapon = FindItem ("blaster");
|
|
if ( client->pers.inventory[ITEM_INDEX(FindItem("blaster"))] )
|
|
client->pers.weapon = FindItem ("blaster");
|
|
else
|
|
client->pers.weapon = FindItem ("No Weapon");
|
|
}
|
|
|
|
void SelectStartWeapon (gclient_t *client, int style)
|
|
{
|
|
gitem_t *item;
|
|
int n;
|
|
|
|
// Lazarus: We allow choice of weapons (or no weapon) at startup
|
|
// If style is non-zero, first clear player inventory of all
|
|
// weapons and ammo that might have been passed over through
|
|
// target_changelevel or acquired when previously called by
|
|
// InitClientPersistant
|
|
if(style)
|
|
{
|
|
for (n = 0; n < MAX_ITEMS; n++)
|
|
{
|
|
if (itemlist[n].flags & IT_WEAPON)
|
|
client->pers.inventory[n] = 0;
|
|
}
|
|
client->pers.inventory[shells_index] = 0;
|
|
client->pers.inventory[bullets_index] = 0;
|
|
client->pers.inventory[grenades_index] = 0;
|
|
client->pers.inventory[rockets_index] = 0;
|
|
client->pers.inventory[cells_index] = 0;
|
|
client->pers.inventory[slugs_index] = 0;
|
|
client->pers.inventory[homing_index] = 0;
|
|
}
|
|
|
|
switch(style)
|
|
{
|
|
case -1:
|
|
item = FindItem("No Weapon");
|
|
break;
|
|
case -2:
|
|
case 2:
|
|
item = FindItem("Shotgun");
|
|
break;
|
|
case -3:
|
|
case 3:
|
|
item = FindItem("Super Shotgun");
|
|
break;
|
|
case -4:
|
|
case 4:
|
|
item = FindItem("Machinegun");
|
|
break;
|
|
case -5:
|
|
case 5:
|
|
item = FindItem("Chaingun");
|
|
break;
|
|
case -6:
|
|
case 6:
|
|
item = FindItem("Grenade Launcher");
|
|
break;
|
|
case -7:
|
|
case 7:
|
|
item = FindItem("Rocket Launcher");
|
|
break;
|
|
case -8:
|
|
case 8:
|
|
item = FindItem("HyperBlaster");
|
|
break;
|
|
case -9:
|
|
case 9:
|
|
item = FindItem("Railgun");
|
|
break;
|
|
case -10:
|
|
case 10:
|
|
item = FindItem("BFG10K");
|
|
break;
|
|
default:
|
|
item = FindItem("Blaster");
|
|
break;
|
|
}
|
|
client->pers.selected_item = ITEM_INDEX(item);
|
|
client->pers.inventory[client->pers.selected_item] = 1;
|
|
client->pers.weapon = item;
|
|
|
|
//ZOID
|
|
if (ctf->value)
|
|
{
|
|
client->pers.lastweapon = item;
|
|
item = FindItem("Grapple");
|
|
client->pers.inventory[ITEM_INDEX(item)] = 1;
|
|
}
|
|
//ZOID
|
|
|
|
// Lazarus: If default weapon is NOT "No Weapon", then give player
|
|
// a blaster
|
|
//bc default weapon
|
|
if(style > 1)
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Blaster"))] = 1;
|
|
|
|
//Knightmare- player always has null weapon to allow holstering
|
|
//client->pers.inventory[ITEM_INDEX(FindItem("No Weapon"))] = 1;
|
|
|
|
// and give him standard ammo
|
|
if (item->ammo)
|
|
{
|
|
gitem_t *ammo;
|
|
|
|
ammo = FindItem (item->ammo);
|
|
if ( deathmatch->value && ((int)dmflags->value & DF_INFINITE_AMMO) )
|
|
client->pers.inventory[ITEM_INDEX(ammo)] += 1000;
|
|
else
|
|
client->pers.inventory[ITEM_INDEX(ammo)] += ammo->quantity;
|
|
}
|
|
// Knightmare- DM start values
|
|
if (deathmatch->value)
|
|
{
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Shells"))] = dm_start_shells->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Bullets"))] = dm_start_bullets->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Rockets"))] = dm_start_rockets->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Homing Missiles"))] = dm_start_homing->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Grenades"))] = dm_start_grenades->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Cells"))] = dm_start_cells->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Slugs"))] = dm_start_slugs->value;
|
|
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Shotgun"))] = dm_start_shotgun->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Super Shotgun"))] = dm_start_sshotgun->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Machinegun"))] = dm_start_machinegun->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Chaingun"))] = dm_start_chaingun->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Grenade Launcher"))] = dm_start_grenadelauncher->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Rocket Launcher"))] = dm_start_rocketlauncher->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Homing Missile Launcher"))] = dm_start_rocketlauncher->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("HyperBlaster"))] = dm_start_hyperblaster->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("Railgun"))] = dm_start_railgun->value;
|
|
client->pers.inventory[ITEM_INDEX(FindItem("BFG10K"))] = dm_start_bfg->value;
|
|
SwitchToBestStartWeapon (client);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
InitClientPersistant
|
|
|
|
This is only called when the game first initializes in single player,
|
|
but is called after each death and level change in deathmatch
|
|
==============
|
|
*/
|
|
void InitClientPersistant (gclient_t *client, int style)
|
|
{
|
|
memset (&client->pers, 0, sizeof(client->pers));
|
|
|
|
|
|
client->homing_rocket = NULL;
|
|
SelectStartWeapon (client, style);
|
|
|
|
client->pers.health = 1;//bc
|
|
if (deathmatch->value)
|
|
client->pers.max_health = max_health_dm->value;
|
|
else
|
|
client->pers.max_health = max_health->value;
|
|
client->pers.max_armor = max_armor->value;
|
|
|
|
client->pers.max_bullets = max_bullets->value;
|
|
client->pers.max_shells = max_shells->value;
|
|
client->pers.max_rockets = max_rockets->value;
|
|
client->pers.max_grenades = max_grenades->value;
|
|
client->pers.max_cells = max_cells->value;
|
|
client->pers.max_slugs = max_slugs->value;
|
|
client->pers.max_fuel = max_fuel->value;
|
|
client->pers.max_homing_missiles = max_rockets->value;
|
|
client->pers.fire_mode = 0; // Lazarus alternate fire mode
|
|
|
|
client->pers.connected = true;
|
|
// tpp
|
|
//Default chasecam to tpp setting
|
|
client->pers.chasetoggle = tpp->value;
|
|
// end tpp
|
|
|
|
// Lazarus
|
|
client->zooming = 0;
|
|
client->zoomed = false;
|
|
client->spycam = NULL;
|
|
client->pers.spawn_landmark = false;
|
|
client->pers.spawn_levelchange = false;
|
|
}
|
|
|
|
|
|
void InitClientResp (gclient_t *client)
|
|
{
|
|
//ZOID
|
|
int ctf_team = client->resp.ctf_team;
|
|
qboolean id_state = client->resp.id_state;
|
|
//ZOID
|
|
|
|
memset (&client->resp, 0, sizeof(client->resp));
|
|
|
|
//ZOID
|
|
client->resp.ctf_team = ctf_team;
|
|
client->resp.id_state = id_state;
|
|
//ZOID
|
|
|
|
client->resp.enterframe = level.framenum;
|
|
client->resp.coop_respawn = client->pers;
|
|
|
|
//ZOID
|
|
if (ctf->value && client->resp.ctf_team < CTF_TEAM1)
|
|
CTFAssignTeam(client);
|
|
//ZOID
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SaveClientData
|
|
|
|
Some information that should be persistant, like health,
|
|
is still stored in the edict structure, so it needs to
|
|
be mirrored out to the client structure before all the
|
|
edicts are wiped.
|
|
==================
|
|
*/
|
|
void SaveClientData (void)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
|
|
for (i=0 ; i<game.maxclients ; i++)
|
|
{
|
|
ent = &g_edicts[1+i];
|
|
if (!ent->inuse)
|
|
continue;
|
|
// tpp
|
|
game.clients[i].pers.chasetoggle = ent->client->pers.chasetoggle;
|
|
// end tpp
|
|
game.clients[i].pers.newweapon = ent->client->newweapon;
|
|
game.clients[i].pers.health = ent->health;
|
|
game.clients[i].pers.max_health = ent->max_health;
|
|
game.clients[i].pers.savedFlags = (ent->flags & (FL_GODMODE|FL_NOTARGET|FL_POWER_SHIELD|FL_POWER_SCREEN));
|
|
if (coop->value)
|
|
game.clients[i].pers.score = ent->client->resp.score;
|
|
}
|
|
}
|
|
|
|
void FetchClientEntData (edict_t *ent)
|
|
{
|
|
ent->health = ent->client->pers.health;
|
|
ent->gib_health = player_gib_health->value; // was -40
|
|
ent->max_health = ent->client->pers.max_health;
|
|
ent->flags |= ent->client->pers.savedFlags;
|
|
if (coop->value)
|
|
ent->client->resp.score = ent->client->pers.score;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=======================================================================
|
|
|
|
SelectSpawnPoint
|
|
|
|
=======================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
PlayersRangeFromSpot
|
|
|
|
Returns the distance to the nearest player from the given spot
|
|
================
|
|
*/
|
|
float PlayersRangeFromSpot (edict_t *spot)
|
|
{
|
|
edict_t *player;
|
|
float bestplayerdistance;
|
|
vec3_t v;
|
|
int n;
|
|
float playerdistance;
|
|
|
|
|
|
bestplayerdistance = 9999999;
|
|
|
|
for (n = 1; n <= maxclients->value; n++)
|
|
{
|
|
player = &g_edicts[n];
|
|
|
|
if (!player->inuse)
|
|
continue;
|
|
|
|
if (player->health <= 0)
|
|
continue;
|
|
|
|
VectorSubtract (spot->s.origin, player->s.origin, v);
|
|
playerdistance = VectorLength (v);
|
|
|
|
if (playerdistance < bestplayerdistance)
|
|
bestplayerdistance = playerdistance;
|
|
}
|
|
|
|
return bestplayerdistance;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SelectRandomDeathmatchSpawnPoint
|
|
|
|
go to a random point, but NOT the two points closest
|
|
to other players
|
|
================
|
|
*/
|
|
edict_t *SelectRandomDeathmatchSpawnPoint (void)
|
|
{
|
|
edict_t *spot, *spot1, *spot2;
|
|
int count = 0;
|
|
int selection;
|
|
float range, range1, range2;
|
|
|
|
spot = NULL;
|
|
range1 = range2 = 99999;
|
|
spot1 = spot2 = NULL;
|
|
|
|
while ((spot = G_Find (spot, FOFS(classname), "info_player_deathmatch")) != NULL)
|
|
{
|
|
count++;
|
|
range = PlayersRangeFromSpot(spot);
|
|
if (range < range1)
|
|
{
|
|
range1 = range;
|
|
spot1 = spot;
|
|
}
|
|
else if (range < range2)
|
|
{
|
|
range2 = range;
|
|
spot2 = spot;
|
|
}
|
|
}
|
|
|
|
if (!count)
|
|
return NULL;
|
|
|
|
if (count <= 2)
|
|
{
|
|
spot1 = spot2 = NULL;
|
|
}
|
|
// Lazarus: This is wrong. If there is no spot1 or spot2, all spots should
|
|
// be valid.
|
|
// else
|
|
// count -= 2;
|
|
else
|
|
{
|
|
if(spot1) count--;
|
|
if(spot2) count--;
|
|
}
|
|
|
|
selection = rand() % count;
|
|
|
|
spot = NULL;
|
|
do
|
|
{
|
|
spot = G_Find (spot, FOFS(classname), "info_player_deathmatch");
|
|
if (spot == spot1 || spot == spot2)
|
|
selection++;
|
|
} while(selection--);
|
|
|
|
return spot;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SelectFarthestDeathmatchSpawnPoint
|
|
|
|
================
|
|
*/
|
|
edict_t *SelectFarthestDeathmatchSpawnPoint (void)
|
|
{
|
|
edict_t *bestspot;
|
|
float bestdistance, bestplayerdistance;
|
|
edict_t *spot;
|
|
|
|
|
|
spot = NULL;
|
|
bestspot = NULL;
|
|
bestdistance = 0;
|
|
while ((spot = G_Find (spot, FOFS(classname), "info_player_deathmatch")) != NULL)
|
|
{
|
|
bestplayerdistance = PlayersRangeFromSpot (spot);
|
|
|
|
if (bestplayerdistance > bestdistance)
|
|
{
|
|
bestspot = spot;
|
|
bestdistance = bestplayerdistance;
|
|
}
|
|
}
|
|
|
|
if (bestspot)
|
|
{
|
|
return bestspot;
|
|
}
|
|
|
|
// if there is a player just spawned on each and every start spot
|
|
// we have no choice to turn one into a telefrag meltdown
|
|
spot = G_Find (NULL, FOFS(classname), "info_player_deathmatch");
|
|
|
|
return spot;
|
|
}
|
|
|
|
edict_t *SelectDeathmatchSpawnPoint (void)
|
|
{
|
|
if ( (int)(dmflags->value) & DF_SPAWN_FARTHEST)
|
|
return SelectFarthestDeathmatchSpawnPoint ();
|
|
else
|
|
return SelectRandomDeathmatchSpawnPoint ();
|
|
}
|
|
|
|
|
|
edict_t *SelectCoopSpawnPoint (edict_t *ent)
|
|
{
|
|
int index;
|
|
edict_t *spot = NULL;
|
|
char *target;
|
|
|
|
index = ent->client - game.clients;
|
|
|
|
// player 0 starts in normal player spawn point
|
|
if (!index)
|
|
return NULL;
|
|
|
|
spot = NULL;
|
|
|
|
// assume there are four coop spots at each spawnpoint
|
|
while (1)
|
|
{
|
|
spot = G_Find (spot, FOFS(classname), "info_player_coop");
|
|
if (!spot)
|
|
return NULL; // we didn't have enough...
|
|
|
|
target = spot->targetname;
|
|
if (!target)
|
|
target = "";
|
|
if ( Q_stricmp(game.spawnpoint, target) == 0 )
|
|
{ // this is a coop spawn point for one of the clients here
|
|
index--;
|
|
if (!index)
|
|
return spot; // this is it
|
|
}
|
|
}
|
|
return spot;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
SelectSpawnPoint
|
|
|
|
Chooses a player start, deathmatch start, coop start, etc
|
|
============
|
|
*/
|
|
void SelectSpawnPoint (edict_t *ent, vec3_t origin, vec3_t angles, int *style, int *health)
|
|
{
|
|
edict_t *spot = NULL;
|
|
|
|
if (deathmatch->value) {
|
|
//ZOID
|
|
if (ctf->value)
|
|
spot = SelectCTFSpawnPoint(ent);
|
|
else
|
|
//ZOID
|
|
spot = SelectDeathmatchSpawnPoint ();
|
|
}
|
|
else if (coop->value)
|
|
spot = SelectCoopSpawnPoint (ent);
|
|
|
|
// find a single player start spot
|
|
if (!spot)
|
|
{
|
|
while ((spot = G_Find (spot, FOFS(classname), "info_player_start")) != NULL)
|
|
{
|
|
if (!game.spawnpoint[0] && !spot->targetname)
|
|
break;
|
|
|
|
if (!game.spawnpoint[0] || !spot->targetname)
|
|
continue;
|
|
|
|
if (Q_stricmp(game.spawnpoint, spot->targetname) == 0)
|
|
break;
|
|
}
|
|
|
|
if (!spot)
|
|
{
|
|
if (!game.spawnpoint[0])
|
|
{ // there wasn't a spawnpoint without a target, so use any
|
|
spot = G_Find (spot, FOFS(classname), "info_player_start");
|
|
}
|
|
if (!spot)
|
|
gi.error ("Couldn't find spawn point %s\n", game.spawnpoint);
|
|
}
|
|
}
|
|
|
|
*style = spot->style;
|
|
*health = spot->health;
|
|
VectorCopy (spot->s.origin, origin);
|
|
origin[2] += 9;
|
|
VectorCopy (spot->s.angles, angles);
|
|
|
|
if(!deathmatch->value && !coop->value) {
|
|
|
|
spot->count--;
|
|
if(!spot->count) {
|
|
spot->think = G_FreeEdict;
|
|
spot->nextthink = level.time + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
|
|
void InitBodyQue (void)
|
|
{
|
|
// DWH: bodyque isn't used in SP, so why reserve space for it?
|
|
if (deathmatch->value || coop->value)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
|
|
level.body_que = 0;
|
|
for (i=0; i<BODY_QUEUE_SIZE; i++)
|
|
{
|
|
ent = G_Spawn();
|
|
ent->classname = "bodyque";
|
|
}
|
|
}
|
|
}
|
|
|
|
void body_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
{
|
|
int n;
|
|
|
|
//if (self->health < self->gib_health)
|
|
if (self->health < player_gib_health->value)
|
|
{
|
|
int num_giblets = 4;
|
|
//if (deathmatch->value && (self->health < (self->gib_health*2)))
|
|
if (deathmatch->value && (self->health < (player_gib_health->value*2)))
|
|
num_giblets = 8;
|
|
|
|
gi.sound (self, CHAN_BODY, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
for (n= 0; n < num_giblets; n++)
|
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
if (mega_gibs->value)
|
|
{
|
|
ThrowGib (self, "models/objects/gibs/arm/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/arm/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/leg/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/leg/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/bone2/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
self->s.origin[2] -= 48;
|
|
ThrowClientHead (self, damage);
|
|
self->takedamage = DAMAGE_NO;
|
|
}
|
|
}
|
|
|
|
void CopyToBodyQue (edict_t *ent)
|
|
{
|
|
edict_t *body;
|
|
|
|
// grab a body que and cycle to the next one
|
|
body = &g_edicts[(int)maxclients->value + level.body_que + 1];
|
|
level.body_que = (level.body_que + 1) % BODY_QUEUE_SIZE;
|
|
|
|
// FIXME: send an effect on the removed body
|
|
|
|
gi.unlinkentity (ent);
|
|
|
|
gi.unlinkentity (body);
|
|
body->s = ent->s;
|
|
body->s.number = body - g_edicts;
|
|
|
|
body->svflags = ent->svflags;
|
|
VectorCopy (ent->mins, body->mins);
|
|
VectorCopy (ent->maxs, body->maxs);
|
|
VectorCopy (ent->absmin, body->absmin);
|
|
VectorCopy (ent->absmax, body->absmax);
|
|
VectorCopy (ent->size, body->size);
|
|
body->solid = ent->solid;
|
|
body->clipmask = ent->clipmask;
|
|
body->owner = ent->owner;
|
|
body->movetype = ent->movetype;
|
|
|
|
body->die = body_die;
|
|
body->takedamage = DAMAGE_YES;
|
|
|
|
gi.linkentity (body);
|
|
}
|
|
|
|
|
|
void respawn (edict_t *self)
|
|
{
|
|
// tpp
|
|
if (self->crosshair)
|
|
G_FreeEdict(self->crosshair);
|
|
self->crosshair = NULL;
|
|
if (self->client->oldplayer)
|
|
G_FreeEdict (self->client->oldplayer);
|
|
self->client->oldplayer = NULL;
|
|
if (self->client->chasecam)
|
|
G_FreeEdict (self->client->chasecam);
|
|
self->client->chasecam = NULL;
|
|
// end tpp
|
|
|
|
if (deathmatch->value || coop->value)
|
|
{
|
|
|
|
// ACEBOT_ADD special respawning code
|
|
if (self->is_bot)
|
|
{
|
|
ACESP_Respawn (self);
|
|
return;
|
|
}
|
|
// ACEBOT_END
|
|
|
|
// spectator's don't leave bodies
|
|
if (self->movetype != MOVETYPE_NOCLIP)
|
|
CopyToBodyQue (self);
|
|
self->svflags &= ~SVF_NOCLIENT;
|
|
PutClientInServer (self);
|
|
|
|
// add a teleportation effect
|
|
self->s.event = EV_PLAYER_TELEPORT;
|
|
|
|
// hold in place briefly
|
|
self->client->ps.pmove.pm_flags = PMF_TIME_TELEPORT;
|
|
self->client->ps.pmove.pm_time = 14;
|
|
|
|
self->client->respawn_time = level.time;
|
|
|
|
return;
|
|
}
|
|
// restart the entire server
|
|
gi.AddCommandString ("menu_loadgame\n");
|
|
}
|
|
|
|
/*
|
|
* only called when pers.spectator changes
|
|
* note that resp.spectator should be the opposite of pers.spectator here
|
|
*/
|
|
void spectator_respawn (edict_t *ent)
|
|
{
|
|
int i, numspec;
|
|
|
|
// if the user wants to become a spectator, make sure he doesn't
|
|
// exceed max_spectators
|
|
|
|
if (ent->client->pers.spectator) {
|
|
char *value = Info_ValueForKey (ent->client->pers.userinfo, "spectator");
|
|
if (*spectator_password->string &&
|
|
strcmp(spectator_password->string, "none") &&
|
|
strcmp(spectator_password->string, value)) {
|
|
safe_cprintf(ent, PRINT_HIGH, "Spectator password incorrect.\n");
|
|
ent->client->pers.spectator = false;
|
|
gi.WriteByte (svc_stufftext);
|
|
gi.WriteString ("spectator 0\n");
|
|
gi.unicast(ent, true);
|
|
return;
|
|
}
|
|
|
|
// count spectators
|
|
for (i = 1, numspec = 0; i <= maxclients->value; i++)
|
|
if (g_edicts[i].inuse && g_edicts[i].client->pers.spectator)
|
|
numspec++;
|
|
|
|
if (numspec >= maxspectators->value) {
|
|
safe_cprintf(ent, PRINT_HIGH, "Server spectator limit is full.");
|
|
ent->client->pers.spectator = false;
|
|
// reset his spectator var
|
|
gi.WriteByte (svc_stufftext);
|
|
gi.WriteString ("spectator 0\n");
|
|
gi.unicast(ent, true);
|
|
return;
|
|
}
|
|
} else {
|
|
// he was a spectator and wants to join the game
|
|
// he must have the right password
|
|
char *value = Info_ValueForKey (ent->client->pers.userinfo, "password");
|
|
if (*password->string && strcmp(password->string, "none") &&
|
|
strcmp(password->string, value)) {
|
|
safe_cprintf(ent, PRINT_HIGH, "Password incorrect.\n");
|
|
ent->client->pers.spectator = true;
|
|
gi.WriteByte (svc_stufftext);
|
|
gi.WriteString ("spectator 1\n");
|
|
gi.unicast(ent, true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// clear client on respawn
|
|
ent->client->resp.score = ent->client->pers.score = 0;
|
|
|
|
ent->svflags &= ~SVF_NOCLIENT;
|
|
PutClientInServer (ent);
|
|
|
|
// add a teleportation effect
|
|
if (!ent->client->pers.spectator) {
|
|
// send effect
|
|
gi.WriteByte (svc_muzzleflash);
|
|
gi.WriteShort (ent-g_edicts);
|
|
gi.WriteByte (MZ_LOGIN);
|
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
|
|
|
// hold in place briefly
|
|
ent->client->ps.pmove.pm_flags = PMF_TIME_TELEPORT;
|
|
ent->client->ps.pmove.pm_time = 14;
|
|
}
|
|
|
|
ent->client->respawn_time = level.time;
|
|
|
|
if (ent->client->pers.spectator)
|
|
safe_bprintf (PRINT_HIGH, "%s has moved to the sidelines\n", ent->client->pers.netname);
|
|
else
|
|
safe_bprintf (PRINT_HIGH, "%s joined the game\n", ent->client->pers.netname);
|
|
}
|
|
|
|
//==============================================================
|
|
|
|
|
|
/*
|
|
===========
|
|
PutClientInServer
|
|
|
|
Called when a player connects to a server or respawns in
|
|
a deathmatch.
|
|
============
|
|
*/
|
|
void PutClientInServer (edict_t *ent)
|
|
{
|
|
extern int nostatus;
|
|
vec3_t mins = {-16, -16, -24};
|
|
vec3_t maxs = {16, 16, 32};
|
|
int index;
|
|
vec3_t spawn_origin, spawn_angles, spawn_viewangles;
|
|
gclient_t *client;
|
|
int i;
|
|
// tpp
|
|
int chasetoggle;
|
|
gitem_t *newweapon;
|
|
char userinfo[MAX_INFO_STRING];
|
|
// end tpp
|
|
qboolean spawn_landmark;
|
|
qboolean spawn_levelchange;
|
|
int spawn_gunframe;
|
|
int spawn_modelframe;
|
|
int spawn_anim_end;
|
|
int spawn_pm_flags;
|
|
int spawn_style;
|
|
int spawn_health;
|
|
client_persistant_t saved;
|
|
client_respawn_t resp;
|
|
|
|
// find a spawn point
|
|
// do it before setting health back up, so farthest
|
|
// ranging doesn't count this client
|
|
SelectSpawnPoint (ent, spawn_origin, spawn_angles, &spawn_style, &spawn_health);
|
|
|
|
index = ent-g_edicts-1;
|
|
client = ent->client;
|
|
// tpp
|
|
chasetoggle = client->pers.chasetoggle;
|
|
// end tpp
|
|
newweapon = client->pers.newweapon;
|
|
spawn_landmark = client->pers.spawn_landmark;
|
|
spawn_levelchange= client->pers.spawn_levelchange;
|
|
spawn_gunframe = client->pers.spawn_gunframe;
|
|
spawn_modelframe = client->pers.spawn_modelframe;
|
|
spawn_anim_end = client->pers.spawn_anim_end;
|
|
client->pers.spawn_landmark = false;
|
|
client->pers.spawn_levelchange = false;
|
|
|
|
if(spawn_landmark)
|
|
{
|
|
spawn_origin[2] -= 9;
|
|
VectorAdd(spawn_origin,client->pers.spawn_offset,spawn_origin);
|
|
VectorCopy(client->pers.spawn_angles,spawn_angles);
|
|
VectorCopy(client->pers.spawn_viewangles,spawn_viewangles);
|
|
VectorCopy(client->pers.spawn_velocity,ent->velocity);
|
|
spawn_pm_flags = client->pers.spawn_pm_flags;
|
|
}
|
|
|
|
// deathmatch wipes most client data every spawn
|
|
if (deathmatch->value)
|
|
{
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
resp = client->resp;
|
|
memcpy (userinfo, client->pers.userinfo, sizeof(userinfo));
|
|
InitClientPersistant (client,spawn_style);
|
|
ClientUserinfoChanged (ent, userinfo);
|
|
}
|
|
else if (coop->value)
|
|
{
|
|
// int n;
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
resp = client->resp;
|
|
memcpy (userinfo, client->pers.userinfo, sizeof(userinfo));
|
|
resp.coop_respawn.game_helpchanged = client->pers.game_helpchanged;
|
|
resp.coop_respawn.helpchanged = client->pers.helpchanged;
|
|
client->pers = resp.coop_respawn;
|
|
ClientUserinfoChanged (ent, userinfo);
|
|
if (resp.score > client->pers.score)
|
|
client->pers.score = resp.score;
|
|
}
|
|
else
|
|
{
|
|
memset (&resp, 0, sizeof(resp));
|
|
}
|
|
// tpp
|
|
// A bug in Q2 that you couldn't see without thirdpp
|
|
memcpy (userinfo, client->pers.userinfo, sizeof(userinfo));
|
|
ClientUserinfoChanged (ent, userinfo);
|
|
// end tpp
|
|
|
|
// clear everything but the persistant data
|
|
saved = client->pers;
|
|
memset (client, 0, sizeof(*client));
|
|
client->pers = saved;
|
|
if (client->pers.health <= 0)
|
|
InitClientPersistant(client,spawn_style);
|
|
else if(spawn_style)
|
|
SelectStartWeapon(client,spawn_style);
|
|
|
|
client->resp = resp;
|
|
// tpp
|
|
client->pers.chasetoggle = chasetoggle;
|
|
// end tpp
|
|
client->pers.newweapon = newweapon;
|
|
|
|
// copy some data from the client to the entity
|
|
FetchClientEntData (ent);
|
|
|
|
// Lazarus: Starting health < max. Presumably player was hurt in a crash
|
|
if( (spawn_health > 0) && !deathmatch->value && !coop->value)
|
|
ent->health = min(ent->health, spawn_health);
|
|
|
|
// clear entity values
|
|
ent->groundentity = NULL;
|
|
ent->client = &game.clients[index];
|
|
ent->takedamage = DAMAGE_AIM;
|
|
ent->movetype = MOVETYPE_WALK;
|
|
ent->viewheight = 22;
|
|
ent->inuse = true;
|
|
ent->classname = "player";
|
|
ent->mass = 200;
|
|
ent->solid = SOLID_BBOX;
|
|
ent->deadflag = DEAD_NO;
|
|
ent->air_finished = level.time + 12;
|
|
ent->clipmask = MASK_PLAYERSOLID;
|
|
ent->model = "players/male/tris.md2";
|
|
ent->pain = player_pain;
|
|
ent->die = player_die;
|
|
ent->waterlevel = 0;
|
|
ent->watertype = 0;
|
|
ent->flags &= ~FL_NO_KNOCKBACK;
|
|
ent->svflags &= ~SVF_DEADMONSTER;
|
|
// tpp
|
|
ent->svflags &= ~SVF_NOCLIENT;
|
|
// turn on prediction
|
|
ent->client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
|
|
// end tpp
|
|
ent->client->spycam = NULL;
|
|
ent->client->camplayer = NULL;
|
|
|
|
// ACEBOT_ADD
|
|
ent->is_bot = false;
|
|
ent->last_node = -1;
|
|
ent->is_jumping = false;
|
|
// ACEBOT_END
|
|
|
|
VectorCopy (mins, ent->mins);
|
|
VectorCopy (maxs, ent->maxs);
|
|
|
|
if(!spawn_landmark)
|
|
VectorClear (ent->velocity);
|
|
|
|
// clear playerstate values
|
|
memset (&ent->client->ps, 0, sizeof(client->ps));
|
|
|
|
if(spawn_landmark)
|
|
client->ps.pmove.pm_flags = spawn_pm_flags;
|
|
|
|
client->ps.pmove.origin[0] = spawn_origin[0]*8;
|
|
client->ps.pmove.origin[1] = spawn_origin[1]*8;
|
|
client->ps.pmove.origin[2] = spawn_origin[2]*8;
|
|
|
|
if (deathmatch->value && ((int)dmflags->value & DF_FIXED_FOV))
|
|
{
|
|
client->ps.fov = 90;
|
|
}
|
|
else
|
|
{
|
|
client->ps.fov = atoi(Info_ValueForKey(client->pers.userinfo, "fov"));
|
|
if (client->ps.fov < 1)
|
|
client->ps.fov = 90;
|
|
else if (client->ps.fov > 160)
|
|
client->ps.fov = 160;
|
|
}
|
|
// DWH
|
|
client->original_fov = client->ps.fov;
|
|
// end DWH
|
|
|
|
|
|
client->ps.gunindex = gi.modelindex(client->pers.weapon->view_model);
|
|
|
|
|
|
// Server-side speed control stuff
|
|
#ifdef KMQUAKE2_ENGINE_MOD
|
|
client->ps.maxspeed = player_max_speed->value;
|
|
client->ps.duckspeed = player_crouch_speed->value;
|
|
client->ps.accel = player_accel->value;
|
|
client->ps.stopspeed = player_stopspeed->value;
|
|
#endif
|
|
|
|
// clear entity state values
|
|
ent->s.effects = 0;
|
|
ent->s.modelindex = MAX_MODELS-1; // will use the skin specified model
|
|
|
|
if(ITEM_INDEX(client->pers.weapon) == noweapon_index)
|
|
ent->s.modelindex2 = 0;
|
|
else
|
|
ent->s.modelindex2 = MAX_MODELS-1; // custom gun model
|
|
|
|
// sknum is player num and weapon number
|
|
// weapon number will be added in changeweapon
|
|
ent->s.skinnum = ent - g_edicts - 1;
|
|
|
|
ent->s.frame = 0;
|
|
VectorCopy (spawn_origin, ent->s.origin);
|
|
ent->s.origin[2] += 1; // make sure off ground
|
|
VectorCopy (ent->s.origin, ent->s.old_origin);
|
|
|
|
// set the delta angle
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
client->ps.pmove.delta_angles[i] = ANGLE2SHORT(spawn_angles[i] - client->resp.cmd_angles[i]);
|
|
}
|
|
|
|
ent->s.angles[PITCH] = ent->s.angles[ROLL] = 0;
|
|
ent->s.angles[YAW] = spawn_angles[YAW];
|
|
if(spawn_landmark)
|
|
{
|
|
VectorCopy(spawn_viewangles, client->ps.viewangles);
|
|
// client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
|
|
}
|
|
else
|
|
VectorCopy(ent->s.angles, client->ps.viewangles);
|
|
VectorCopy (client->ps.viewangles, client->v_angle);
|
|
|
|
// spawn a spectator
|
|
if (client->pers.spectator) {
|
|
client->chase_target = NULL;
|
|
|
|
client->resp.spectator = true;
|
|
|
|
ent->movetype = MOVETYPE_NOCLIP;
|
|
ent->solid = SOLID_NOT;
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->client->ps.gunindex = 0;
|
|
gi.linkentity (ent);
|
|
return;
|
|
} else
|
|
client->resp.spectator = false;
|
|
|
|
// DWH:
|
|
client->flashlight = false;
|
|
client->secs_per_frame = 0.025; // assumed 40 fps until we know better
|
|
client->fps_time_start = level.time;
|
|
|
|
if (!KillBox (ent))
|
|
{ // could't spawn in?
|
|
}
|
|
|
|
//ZOID
|
|
if (ctf->value && CTFStartClient(ent))
|
|
return;
|
|
//ZOID
|
|
|
|
gi.linkentity (ent);
|
|
|
|
// tpp
|
|
client->chasetoggle = 0;
|
|
// If chasetoggle set then turn on (delayed start of 5 frames - 0.5s)
|
|
if(client->pers.chasetoggle)
|
|
client->delayedstart = 5;
|
|
// end tpp
|
|
|
|
if(spawn_levelchange && !client->pers.chasetoggle && !client->pers.newweapon)
|
|
{
|
|
// we already had a weapon when the level changed... no need to bring it up
|
|
int i;
|
|
|
|
client->pers.lastweapon = client->pers.weapon;
|
|
client->newweapon = NULL;
|
|
client->machinegun_shots = 0;
|
|
i = ((client->pers.weapon->weapmodel & 0xff) << 8);
|
|
ent->s.skinnum = (ent - g_edicts - 1) | i;
|
|
if (client->pers.weapon->ammo)
|
|
client->ammo_index = ITEM_INDEX(FindItem(client->pers.weapon->ammo));
|
|
else
|
|
client->ammo_index = 0;
|
|
client->weaponstate = WEAPON_READY;
|
|
client->ps.gunframe = 0;
|
|
client->ps.gunindex = gi.modelindex(client->pers.weapon->view_model);
|
|
|
|
|
|
|
|
client->ps.gunframe = spawn_gunframe;
|
|
ent->s.frame = spawn_modelframe;
|
|
client->anim_end = spawn_anim_end;
|
|
}
|
|
else
|
|
{
|
|
// force the current weapon up
|
|
client->newweapon = client->pers.weapon;
|
|
ChangeWeapon (ent);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
ClientBeginDeathmatch
|
|
|
|
A client has just connected to the server in
|
|
deathmatch mode, so clear everything out before starting them.
|
|
=====================
|
|
*/
|
|
void ClientBeginDeathmatch (edict_t *ent)
|
|
{
|
|
// ACEBOT_ADD
|
|
//static char current_map[55];
|
|
// ACEBOT_END
|
|
|
|
G_InitEdict (ent);
|
|
|
|
InitClientResp (ent->client);
|
|
|
|
// ACEBOT_ADD
|
|
ACEIT_PlayerAdded(ent);
|
|
// ACEBOT_END
|
|
|
|
// locate ent at a spawn point
|
|
PutClientInServer (ent);
|
|
|
|
if (level.intermissiontime)
|
|
{
|
|
MoveClientToIntermission (ent);
|
|
}
|
|
else
|
|
{
|
|
// send effect
|
|
gi.WriteByte (svc_muzzleflash);
|
|
gi.WriteShort (ent-g_edicts);
|
|
gi.WriteByte (MZ_LOGIN);
|
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
|
}
|
|
|
|
safe_bprintf (PRINT_HIGH, "%s entered the game\n", ent->client->pers.netname);
|
|
|
|
// ACEBOT_ADD
|
|
safe_centerprintf(ent,"\n======================================\nACE Bot II Mod\n\n'sv addbot' to add a new bot.\n'sv removebot <name>' to remove bot.\n'sv dmpause' to pause the game.\n'sv savenodes' to save level path data.\n======================================\n\n");
|
|
|
|
// Knightmare- moved this to g_spawn.c for bot support in dedicated servers
|
|
// If the map changes on us, init and reload the nodes
|
|
/*if(strcmp(level.mapname,current_map))
|
|
{
|
|
|
|
ACEND_InitNodes();
|
|
ACEND_LoadNodes();
|
|
//ACESP_LoadBots(); // Knightmare- removed this
|
|
ACESP_LoadBotInfo(); // Knightmare- load bot info file
|
|
strcpy(current_map,level.mapname);
|
|
}*/
|
|
// ACEBOT_END
|
|
|
|
// make sure all view stuff is valid
|
|
ClientEndServerFrame (ent);
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
ClientBegin
|
|
|
|
called when a client has finished connecting, and is ready
|
|
to be placed into the game. This will happen every level load.
|
|
============
|
|
*/
|
|
void ClientBegin (edict_t *ent)
|
|
{
|
|
int i;
|
|
|
|
|
|
|
|
|
|
|
|
ent->client = game.clients + (ent - g_edicts - 1);
|
|
|
|
// Lazarus: Set the alias for our alternate attack
|
|
//stuffcmd(ent, "alias +attack2 attack2_on; alias -attack2 attack2_off\n");
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
ClientBeginDeathmatch (ent);
|
|
return;
|
|
}
|
|
|
|
Fog_Off();
|
|
|
|
stuffcmd(ent,"alias +zoomin zoomin;alias -zoomin zoominstop\n");
|
|
stuffcmd(ent,"alias +zoomout zoomout;alias -zoomout zoomoutstop\n");
|
|
stuffcmd(ent,"alias +zoom zoomon;alias -zoom zoomoff\n");
|
|
|
|
// if there is already a body waiting for us (a loadgame), just
|
|
// take it, otherwise spawn one from scratch
|
|
if (ent->inuse == true)
|
|
{
|
|
// the client has cleared the client side viewangles upon
|
|
// connecting to the server, which is different than the
|
|
// state when the game is saved, so we need to compensate
|
|
// with deltaangles
|
|
for (i=0 ; i<3 ; i++)
|
|
ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->ps.viewangles[i]);
|
|
}
|
|
else
|
|
{
|
|
// a spawn point will completely reinitialize the entity
|
|
// except for the persistant data that was initialized at
|
|
// ClientConnect() time
|
|
G_InitEdict (ent);
|
|
ent->classname = "player";
|
|
InitClientResp (ent->client);
|
|
PutClientInServer (ent);
|
|
}
|
|
|
|
if (level.intermissiontime)
|
|
{
|
|
MoveClientToIntermission (ent);
|
|
}
|
|
else
|
|
{
|
|
// send effect if in a multiplayer game
|
|
if (game.maxclients > 1)
|
|
{
|
|
gi.WriteByte (svc_muzzleflash);
|
|
gi.WriteShort (ent-g_edicts);
|
|
gi.WriteByte (MZ_LOGIN);
|
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
|
|
|
safe_bprintf (PRINT_HIGH, "%s entered the game\n", ent->client->pers.netname);
|
|
}
|
|
}
|
|
|
|
// DWH
|
|
SetLazarusCrosshair(ent); //backup crosshair
|
|
SetSensitivities(ent,true);
|
|
|
|
if (game.maxclients == 1)
|
|
{
|
|
// For SP games, check for monsters who were mad at player
|
|
// in previous level and have changed levels with the player
|
|
edict_t *monster;
|
|
for(i=2; i<globals.num_edicts; i++)
|
|
{
|
|
monster = &g_edicts[i];
|
|
if(!monster->inuse)
|
|
continue;
|
|
if(!(monster->svflags & SVF_MONSTER))
|
|
continue;
|
|
if(monster->health <= 0)
|
|
continue;
|
|
if(monster->monsterinfo.aiflags & AI_RESPAWN_FINDPLAYER)
|
|
{
|
|
monster->monsterinfo.aiflags &= ~AI_RESPAWN_FINDPLAYER;
|
|
if(!monster->enemy)
|
|
{
|
|
monster->enemy = ent;
|
|
FoundTarget(monster);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (skill->value >= 2)
|
|
stuffcmd(ent,"use jetpack\n");
|
|
|
|
// make sure all view stuff is valid
|
|
ClientEndServerFrame (ent);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
ClientUserInfoChanged
|
|
|
|
called whenever the player updates a userinfo variable.
|
|
|
|
The game can override any of the settings in place
|
|
(forcing skins or names, etc) before copying it off.
|
|
============
|
|
*/
|
|
void ClientUserinfoChanged (edict_t *ent, char *userinfo)
|
|
{
|
|
char *s;
|
|
int playernum;
|
|
|
|
// check for malformed or illegal info strings
|
|
if (!Info_Validate(userinfo))
|
|
{
|
|
strcpy (userinfo, "\\name\\badinfo\\skin\\male/grunt");
|
|
}
|
|
|
|
// set name
|
|
s = Info_ValueForKey (userinfo, "name");
|
|
strncpy (ent->client->pers.netname, s, sizeof(ent->client->pers.netname)-1);
|
|
|
|
// set spectator
|
|
s = Info_ValueForKey (userinfo, "spectator");
|
|
// spectators are only supported in deathmatch
|
|
if (deathmatch->value && *s && strcmp(s, "0"))
|
|
ent->client->pers.spectator = true;
|
|
else
|
|
ent->client->pers.spectator = false;
|
|
|
|
// set skin
|
|
s = Info_ValueForKey (userinfo, "skin");
|
|
|
|
playernum = ent-g_edicts-1;
|
|
|
|
// combine name and skin into a configstring
|
|
//ZOID
|
|
if (ctf->value)
|
|
CTFAssignSkin(ent, s);
|
|
else
|
|
//ZOID
|
|
gi.configstring (CS_PLAYERSKINS+playernum, va("%s\\%s", ent->client->pers.netname, s) );
|
|
|
|
//ZOID
|
|
// set player name field (used in id_state view)
|
|
gi.configstring (CS_GENERAL+playernum, ent->client->pers.netname);
|
|
//ZOID
|
|
|
|
// fov
|
|
if (deathmatch->value && ((int)dmflags->value & DF_FIXED_FOV))
|
|
{
|
|
ent->client->ps.fov = 90;
|
|
ent->client->original_fov = ent->client->ps.fov;
|
|
}
|
|
else
|
|
{
|
|
float new_fov;
|
|
|
|
new_fov = atoi(Info_ValueForKey(userinfo, "fov"));
|
|
if (new_fov < 1)
|
|
new_fov = 90;
|
|
else if (new_fov > 160)
|
|
new_fov = 160;
|
|
if(new_fov != ent->client->original_fov) {
|
|
ent->client->ps.fov = new_fov;
|
|
ent->client->original_fov = new_fov;
|
|
}
|
|
}
|
|
|
|
// handedness
|
|
s = Info_ValueForKey (userinfo, "hand");
|
|
if (strlen(s))
|
|
ent->client->pers.hand = atoi(s);
|
|
|
|
// save off the userinfo in case we want to check something later
|
|
strncpy (ent->client->pers.userinfo, userinfo, sizeof(ent->client->pers.userinfo)-1);
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
ClientConnect
|
|
|
|
Called when a player begins connecting to the server.
|
|
The game can refuse entrance to a client by returning false.
|
|
If the client is allowed, the connection process will continue
|
|
and eventually get to ClientBegin()
|
|
Changing levels will NOT cause this to be called again, but
|
|
loadgames will.
|
|
============
|
|
*/
|
|
qboolean ClientConnect (edict_t *ent, char *userinfo)
|
|
{
|
|
char *value;
|
|
|
|
// check to see if they are on the banned IP list
|
|
value = Info_ValueForKey (userinfo, "ip");
|
|
if (SV_FilterPacket(value)) {
|
|
Info_SetValueForKey(userinfo, "rejmsg", "Banned.");
|
|
return false;
|
|
}
|
|
|
|
// check for a spectator
|
|
value = Info_ValueForKey (userinfo, "spectator");
|
|
if (deathmatch->value && *value && strcmp(value, "0")) {
|
|
int i, numspec;
|
|
|
|
if (*spectator_password->string &&
|
|
strcmp(spectator_password->string, "none") &&
|
|
strcmp(spectator_password->string, value)) {
|
|
Info_SetValueForKey(userinfo, "rejmsg", "Spectator password required or incorrect.");
|
|
return false;
|
|
}
|
|
|
|
// count spectators
|
|
for (i = numspec = 0; i < maxclients->value; i++)
|
|
if (g_edicts[i+1].inuse && g_edicts[i+1].client->pers.spectator)
|
|
numspec++;
|
|
|
|
if (numspec >= maxspectators->value) {
|
|
Info_SetValueForKey(userinfo, "rejmsg", "Server spectator limit is full.");
|
|
return false;
|
|
}
|
|
} else {
|
|
// check for a password
|
|
value = Info_ValueForKey (userinfo, "password");
|
|
if (*password->string && strcmp(password->string, "none") &&
|
|
strcmp(password->string, value)) {
|
|
Info_SetValueForKey(userinfo, "rejmsg", "Password required or incorrect.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
// they can connect
|
|
ent->client = game.clients + (ent - g_edicts - 1);
|
|
|
|
// if there is already a body waiting for us (a loadgame), just
|
|
// take it, otherwise spawn one from scratch
|
|
if (ent->inuse == false)
|
|
{
|
|
// clear the respawning variables
|
|
//ZOID -- force team join
|
|
if (ctf->value)
|
|
{
|
|
ent->client->resp.ctf_team = -1;
|
|
ent->client->resp.id_state = true;
|
|
}
|
|
//ZOID
|
|
|
|
InitClientResp (ent->client);
|
|
if (!game.autosaved || !ent->client->pers.weapon)
|
|
InitClientPersistant (ent->client,world->style);
|
|
}
|
|
|
|
ClientUserinfoChanged (ent, userinfo);
|
|
|
|
if (game.maxclients > 1)
|
|
gi.dprintf ("%s connected\n", ent->client->pers.netname);
|
|
|
|
ent->svflags = 0; // make sure we start with known default
|
|
ent->client->pers.connected = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
ClientDisconnect
|
|
|
|
Called when a player drops from the server.
|
|
Will not be called between levels.
|
|
============
|
|
*/
|
|
void ClientDisconnect (edict_t *ent)
|
|
{
|
|
int playernum;
|
|
|
|
if (!ent->client)
|
|
return;
|
|
|
|
// tpp
|
|
if(ent->client->chasetoggle)
|
|
ChasecamRemove(ent,OPTION_OFF);
|
|
// end tpp
|
|
|
|
// DWH
|
|
SetLazarusCrosshair(ent); //backup crosshair
|
|
ent->client->zooming = 0;
|
|
ent->client->zoomed = false;
|
|
SetSensitivities(ent,true);
|
|
// end DWH
|
|
|
|
if (ent->client->textdisplay) Text_Close(ent);
|
|
|
|
safe_bprintf (PRINT_HIGH, "%s disconnected\n", ent->client->pers.netname);
|
|
|
|
// ACEBOT_ADD
|
|
ACEIT_PlayerRemoved(ent);
|
|
// ACEBOT_END
|
|
|
|
//ZOID
|
|
CTFDeadDropFlag(ent);
|
|
CTFDeadDropTech(ent);
|
|
//ZOID
|
|
|
|
// send effect
|
|
gi.WriteByte (svc_muzzleflash);
|
|
gi.WriteShort (ent-g_edicts);
|
|
gi.WriteByte (MZ_LOGOUT);
|
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
|
|
|
gi.unlinkentity (ent);
|
|
ent->s.modelindex = 0;
|
|
ent->solid = SOLID_NOT;
|
|
ent->inuse = false;
|
|
ent->classname = "disconnected";
|
|
ent->client->pers.connected = false;
|
|
|
|
if(ent->client->spycam)
|
|
camera_off(ent);
|
|
|
|
playernum = ent-g_edicts-1;
|
|
gi.configstring (CS_PLAYERSKINS+playernum, "");
|
|
|
|
}
|
|
|
|
|
|
//==============================================================
|
|
|
|
|
|
edict_t *pm_passent;
|
|
|
|
// pmove doesn't need to know about passent and contentmask
|
|
trace_t PM_trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
|
|
{
|
|
if (pm_passent->health > 0)
|
|
return gi.trace (start, mins, maxs, end, pm_passent, MASK_PLAYERSOLID);
|
|
else
|
|
return gi.trace (start, mins, maxs, end, pm_passent, MASK_DEADSOLID);
|
|
}
|
|
|
|
unsigned CheckBlock (void *b, int c)
|
|
{
|
|
int v,i;
|
|
v = 0;
|
|
for (i=0 ; i<c ; i++)
|
|
v+= ((byte *)b)[i];
|
|
return v;
|
|
}
|
|
void PrintPmove (pmove_t *pm)
|
|
{
|
|
unsigned c1, c2;
|
|
|
|
c1 = CheckBlock (&pm->s, sizeof(pm->s));
|
|
c2 = CheckBlock (&pm->cmd, sizeof(pm->cmd));
|
|
Com_Printf ("sv %3i:%i %i\n", pm->cmd.impulse, c1, c2);
|
|
}
|
|
|
|
// DWH
|
|
//==========================================================================
|
|
// DWH: PM_CmdScale was ripped from Q3 source
|
|
//==========================================================================
|
|
float PM_CmdScale( usercmd_t *cmd ) {
|
|
int max;
|
|
float total;
|
|
float scale;
|
|
|
|
max = abs( cmd->forwardmove );
|
|
if ( abs( cmd->sidemove ) > max ) {
|
|
max = abs( cmd->sidemove );
|
|
}
|
|
if ( abs( cmd->upmove ) > max ) {
|
|
max = abs( cmd->upmove );
|
|
}
|
|
if ( !max ) {
|
|
return 0;
|
|
}
|
|
|
|
total = sqrt( cmd->forwardmove * cmd->forwardmove
|
|
+ cmd->sidemove * cmd->sidemove + cmd->upmove * cmd->upmove );
|
|
scale = max / total;
|
|
|
|
return scale;
|
|
}
|
|
|
|
void RemovePush(edict_t *ent)
|
|
{
|
|
ent->client->push->s.sound = 0;
|
|
ent->client->push->activator = NULL;
|
|
ent->client->push = NULL;
|
|
ent->client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
|
|
// If tpp is NOT always on, and auto-switch for func_pushables IS on,
|
|
// and we're currently in third-person view, switch it off
|
|
// Knightmare- don't autoswitch if client-side chasecam is on
|
|
if (!tpp->value && tpp_auto->value && (!cl_3dcam->value || deathmatch->value || coop->value)
|
|
&& ent->client->chasetoggle)
|
|
Cmd_Chasecam_Toggle(ent);
|
|
}
|
|
|
|
void ClientPushPushable(edict_t *ent)
|
|
{
|
|
edict_t *box = ent->client->push;
|
|
vec_t dist;
|
|
vec3_t new_origin, v, vbox;
|
|
|
|
VectorAdd (box->absmax,box->absmin,vbox);
|
|
VectorScale(vbox,0.5,vbox);
|
|
if (point_infront(ent,vbox))
|
|
{
|
|
VectorSubtract(ent->s.origin,box->offset,new_origin);
|
|
VectorSubtract(new_origin,box->s.origin,v);
|
|
v[2] = 0;
|
|
dist = VectorLength(v);
|
|
if(dist > 8)
|
|
{
|
|
// func_pushable got hung up somehow. Break off contact
|
|
RemovePush(ent);
|
|
}
|
|
else if(dist > 0)
|
|
{
|
|
if(!box->speaker)
|
|
box->s.sound = box->noise_index;
|
|
box_walkmove( box, vectoyaw(v), dist );
|
|
}
|
|
else
|
|
box->s.sound = 0;
|
|
}
|
|
else
|
|
RemovePush(ent);
|
|
}
|
|
|
|
void ClientSpycam(edict_t *ent)
|
|
{
|
|
gclient_t *client = ent->client;
|
|
edict_t *camera = ent->client->spycam;
|
|
pmove_t pm;
|
|
qboolean is_actor;
|
|
trace_t tr;
|
|
vec3_t forward, left, up;
|
|
vec3_t dir, start;
|
|
float dist;
|
|
int i;
|
|
|
|
memset (&pm, 0, sizeof(pm));
|
|
/*
|
|
if(client->ucmd.sidemove && level.time > ent->last_move_time + 1)
|
|
{
|
|
camera->flags &= ~FL_ROBOT;
|
|
if(camera->viewer == ent)
|
|
camera->viewer = NULL;
|
|
if(client->ucmd.sidemove > 0)
|
|
camera = G_FindNextCamera(camera,client->monitor);
|
|
else
|
|
camera = G_FindPrevCamera(camera,client->monitor);
|
|
|
|
if(camera)
|
|
{
|
|
if(!camera->viewer)
|
|
camera->viewer = ent;
|
|
client->spycam = camera;
|
|
VectorAdd(camera->s.origin,camera->move_origin,ent->s.origin);
|
|
if(camera->viewmessage)
|
|
safe_centerprintf(ent,camera->viewmessage);
|
|
ent->last_move_time = level.time;
|
|
}
|
|
else
|
|
camera = client->spycam;
|
|
if(camera->monsterinfo.aiflags & AI_ACTOR)
|
|
{
|
|
camera->flags |= FL_ROBOT;
|
|
if(camera->monsterinfo.aiflags & AI_FOLLOW_LEADER)
|
|
{
|
|
camera->monsterinfo.aiflags &= ~AI_FOLLOW_LEADER;
|
|
camera->monsterinfo.old_leader = NULL;
|
|
camera->monsterinfo.leader = NULL;
|
|
camera->movetarget = camera->goalentity = NULL;
|
|
camera->monsterinfo.stand(camera);
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
|
|
if((camera->svflags & SVF_MONSTER) && (camera->monsterinfo.aiflags & AI_ACTOR))
|
|
is_actor = true;
|
|
else
|
|
is_actor = false;
|
|
if(camera->enemy && (camera->enemy->deadflag || !camera->enemy->inuse))
|
|
camera->enemy = NULL;
|
|
AngleVectors(camera->s.angles,forward,left,up);
|
|
|
|
if(is_actor && !camera->enemy)
|
|
{
|
|
if((abs(client->ucmd.forwardmove) > 199) && (camera->groundentity))
|
|
{
|
|
// walk/run
|
|
|
|
edict_t *thing;
|
|
vec3_t end;
|
|
float dist;
|
|
|
|
thing = camera->vehicle;
|
|
|
|
VectorMA(camera->s.origin,8192,forward,end);
|
|
tr = gi.trace(camera->s.origin,camera->mins,camera->maxs,end,camera,MASK_SOLID);
|
|
if(client->ucmd.forwardmove < 0)
|
|
{
|
|
trace_t back;
|
|
VectorMA(camera->s.origin,-8192,forward,end);
|
|
back = gi.trace(camera->s.origin,camera->mins,camera->maxs,end,camera,MASK_SOLID);
|
|
VectorSubtract(back.endpos,camera->s.origin,end);
|
|
dist = VectorLength(end);
|
|
VectorCopy(tr.endpos,end);
|
|
}
|
|
else
|
|
{
|
|
VectorSubtract(tr.endpos,camera->s.origin,end);
|
|
dist = VectorLength(end) - 8;
|
|
VectorMA(camera->s.origin,dist,forward,end);
|
|
}
|
|
if(dist > 8)
|
|
{
|
|
if(!thing || !thing->inuse || Q_stricmp(thing->classname,"thing"))
|
|
thing = camera->vehicle = SpawnThing();
|
|
thing->touch_debounce_time = level.time + 5.0;
|
|
thing->target_ent = camera;
|
|
VectorCopy(end,thing->s.origin);
|
|
ED_CallSpawn(thing);
|
|
camera->monsterinfo.aiflags |= AI_CHASE_THING;
|
|
camera->monsterinfo.aiflags &= ~(AI_CHICKEN | AI_STAND_GROUND);
|
|
camera->monsterinfo.pausetime = 0;
|
|
camera->movetarget = camera->goalentity = thing;
|
|
camera->monsterinfo.old_leader = NULL;
|
|
camera->monsterinfo.leader = thing;
|
|
VectorSubtract (thing->s.origin, camera->s.origin, dir);
|
|
camera->ideal_yaw = vectoyaw(dir);
|
|
if(client->ucmd.forwardmove > 300)
|
|
actor_run(camera);
|
|
else if(client->ucmd.forwardmove > 199)
|
|
actor_walk(camera);
|
|
else if(client->ucmd.forwardmove < -300)
|
|
actor_run_back(camera);
|
|
else
|
|
actor_walk_back(camera);
|
|
}
|
|
else if(thing)
|
|
{
|
|
camera->monsterinfo.aiflags &= ~AI_CHASE_THING;
|
|
camera->movetarget = camera->goalentity = NULL;
|
|
G_FreeEdict(thing);
|
|
camera->vehicle = NULL;
|
|
actor_stand(camera);
|
|
}
|
|
}
|
|
if((client->ucmd.forwardmove == 0) && (camera->groundentity))
|
|
{
|
|
// stop
|
|
edict_t *thing = camera->vehicle;
|
|
if(thing)
|
|
{
|
|
camera->monsterinfo.aiflags &= ~AI_CHASE_THING;
|
|
camera->movetarget = camera->goalentity = NULL;
|
|
G_FreeEdict(thing);
|
|
camera->vehicle = NULL;
|
|
actor_stand(camera);
|
|
}
|
|
}
|
|
|
|
if(client->ucmd.upmove)
|
|
{
|
|
if((client->ucmd.upmove > 0) && camera->groundentity && !camera->waterlevel)
|
|
{
|
|
// jump
|
|
if(client->ucmd.forwardmove > 300)
|
|
VectorScale(forward,400,camera->velocity);
|
|
else if(client->ucmd.forwardmove > 199)
|
|
VectorScale(forward,200,camera->velocity);
|
|
else if(client->ucmd.forwardmove < -300)
|
|
VectorScale(forward,-400,camera->velocity);
|
|
else if(client->ucmd.forwardmove < -199)
|
|
VectorScale(forward,-200,camera->velocity);
|
|
camera->velocity[2] = 250;
|
|
camera->monsterinfo.savemove = camera->monsterinfo.currentmove;
|
|
actor_jump(camera);
|
|
camera->groundentity = NULL;
|
|
}
|
|
else if((client->ucmd.upmove < 0) && (camera->groundentity) && !(camera->monsterinfo.aiflags & AI_CROUCH))
|
|
{
|
|
// crouch
|
|
if( (camera->monsterinfo.currentmove == &actor_move_walk) ||
|
|
(camera->monsterinfo.currentmove == &actor_move_run) ||
|
|
(camera->monsterinfo.currentmove == &actor_move_run_bad) )
|
|
{
|
|
camera->monsterinfo.currentmove = &actor_move_crouchwalk;
|
|
camera->maxs[2] -= 28;
|
|
camera->viewheight -= 28;
|
|
camera->move_origin[2] -= 28;
|
|
camera->monsterinfo.aiflags |= AI_CROUCH;
|
|
}
|
|
else if( (camera->monsterinfo.currentmove == &actor_move_walk_back) ||
|
|
(camera->monsterinfo.currentmove == &actor_move_run_back) )
|
|
{
|
|
camera->monsterinfo.currentmove = &actor_move_crouchwalk_back;
|
|
camera->maxs[2] -= 28;
|
|
camera->viewheight -= 28;
|
|
camera->move_origin[2] -= 28;
|
|
camera->monsterinfo.aiflags |= AI_CROUCH;
|
|
}
|
|
else if (camera->monsterinfo.currentmove == &actor_move_stand)
|
|
{
|
|
camera->monsterinfo.currentmove = &actor_move_crouch;
|
|
camera->maxs[2] -= 28;
|
|
camera->viewheight -= 28;
|
|
camera->move_origin[2] -= 28;
|
|
camera->monsterinfo.aiflags |= AI_CROUCH;
|
|
}
|
|
}
|
|
}
|
|
if( (client->ucmd.upmove >= 0) && (camera->monsterinfo.aiflags & AI_CROUCH))
|
|
{
|
|
// come out of crouch
|
|
camera->maxs[2] += 28;
|
|
camera->viewheight += 28;
|
|
camera->move_origin[2] += 28;
|
|
camera->monsterinfo.aiflags &= ~AI_CROUCH;
|
|
if(camera->monsterinfo.currentmove == &actor_move_crouchwalk)
|
|
actor_walk(camera);
|
|
else if(camera->monsterinfo.currentmove == &actor_move_crouchwalk_back)
|
|
actor_walk_back(camera);
|
|
else if(camera->monsterinfo.currentmove == &actor_move_crouch)
|
|
actor_stand(camera);
|
|
}
|
|
}
|
|
|
|
client->ps.pmove.pm_type = PM_FREEZE;
|
|
if(camera->viewer == ent) {
|
|
if( (client->old_owner_angles[0] != client->ucmd.angles[0]) ||
|
|
(client->old_owner_angles[1] != client->ucmd.angles[1]) )
|
|
{
|
|
// Give game a bit of time to catch up after player
|
|
// causes ucmd pitch angle to roll over... otherwise
|
|
// we'll hit on the above test even though player
|
|
// hasn't hit +lookup/+lookdown
|
|
float delta;
|
|
delta = level.time - camera->touch_debounce_time;
|
|
if( delta < 0 || delta > 1.0)
|
|
{
|
|
if(is_actor)
|
|
{
|
|
float diff;
|
|
diff = SHORT2ANGLE(client->ucmd.angles[1] - client->old_owner_angles[1]);
|
|
if(diff < -180)
|
|
diff += 360;
|
|
if(diff > 180)
|
|
diff -= 360;
|
|
camera->ideal_yaw += diff;
|
|
if((abs(diff) > 100) && camera->vehicle)
|
|
{
|
|
vec3_t angles;
|
|
vec3_t end, f;
|
|
VectorSet(angles,0,camera->ideal_yaw,0);
|
|
AngleVectors(angles,f,NULL,NULL);
|
|
VectorMA(camera->s.origin,8192,f,end);
|
|
tr = gi.trace(camera->s.origin,camera->mins,camera->maxs,end,camera,MASK_SOLID);
|
|
VectorCopy(tr.endpos,camera->vehicle->s.origin);
|
|
camera->vehicle->touch_debounce_time = level.time + 5.0;
|
|
gi.linkentity(camera->vehicle);
|
|
}
|
|
ai_turn(camera,0.);
|
|
diff = SHORT2ANGLE(client->ucmd.angles[0]-client->old_owner_angles[0]);
|
|
if(diff < -180)
|
|
diff += 360;
|
|
if(diff > 180)
|
|
diff -= 360;
|
|
camera->move_angles[0] += diff;
|
|
client->old_owner_angles[0] = client->ucmd.angles[0];
|
|
client->old_owner_angles[1] = client->ucmd.angles[1];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if ( client->ucmd.buttons & BUTTON_ATTACK && camera->sounds >= 0 ) {
|
|
if (level.time >= camera->monsterinfo.attack_finished) {
|
|
client->latched_buttons &= ~BUTTON_ATTACK;
|
|
if(!Q_stricmp(camera->classname,"turret_breach"))
|
|
{
|
|
if(camera->sounds==5 || camera->sounds==6)
|
|
camera->monsterinfo.attack_finished = level.time;
|
|
else
|
|
camera->monsterinfo.attack_finished = level.time + 1.0;
|
|
turret_breach_fire(camera);
|
|
}
|
|
else if(is_actor)
|
|
{
|
|
int weapon = camera->actor_weapon[camera->actor_current_weapon];
|
|
if(!camera->enemy)
|
|
{
|
|
edict_t *target;
|
|
target = LookingAt(ent,0,NULL,NULL);
|
|
if(target && target->takedamage && (target != client->camplayer))
|
|
{
|
|
if(camera->vehicle)
|
|
{
|
|
// Currently following "thing" - turn that off
|
|
camera->monsterinfo.aiflags &= ~AI_CHASE_THING;
|
|
camera->movetarget = camera->goalentity = NULL;
|
|
G_FreeEdict(camera->vehicle);
|
|
camera->vehicle = NULL;
|
|
}
|
|
camera->enemy = target;
|
|
actor_fire(camera);
|
|
camera->enemy = NULL;
|
|
if(camera->monsterinfo.aiflags & AI_HOLD_FRAME)
|
|
camera->monsterinfo.attack_finished = level.time + FRAMETIME;
|
|
else
|
|
camera->monsterinfo.attack_finished = level.time + 1.0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(client->zoomed) {
|
|
camera->touch_debounce_time =
|
|
max(camera->touch_debounce_time, level.time + 1.0);
|
|
}
|
|
}
|
|
|
|
VectorMA(camera->s.origin, camera->move_origin[0],forward,start);
|
|
VectorMA(start, -camera->move_origin[1],left, start);
|
|
VectorMA(start, camera->move_origin[2],up, start);
|
|
|
|
tr = gi.trace(camera->s.origin, NULL, NULL, start, camera, MASK_SOLID);
|
|
if(tr.fraction < 1.0)
|
|
{
|
|
VectorSubtract(tr.endpos,camera->s.origin,dir);
|
|
dist = VectorNormalize(dir) - 2;
|
|
if(dist < 0) dist = 0.;
|
|
VectorMA(camera->s.origin,dist,dir,start);
|
|
}
|
|
VectorCopy(start,ent->s.origin);
|
|
VectorCopy(camera->velocity,ent->velocity);
|
|
|
|
client->resp.cmd_angles[0] = SHORT2ANGLE(client->ucmd.angles[0]);
|
|
client->resp.cmd_angles[1] = SHORT2ANGLE(client->ucmd.angles[1]);
|
|
client->resp.cmd_angles[2] = SHORT2ANGLE(client->ucmd.angles[2]);
|
|
|
|
memset (&pm, 0, sizeof(pm));
|
|
pm.s = client->ps.pmove;
|
|
for (i=0 ; i<3 ; i++) {
|
|
pm.s.origin[i] = ent->s.origin[i]*8;
|
|
client->ps.pmove.delta_angles[i] =
|
|
ANGLE2SHORT(client->ps.viewangles[i] - client->resp.cmd_angles[i]);
|
|
}
|
|
if (memcmp(&client->old_pmove, &pm.s, sizeof(pm.s)))
|
|
pm.snapinitial = true;
|
|
pm.cmd = client->ucmd;
|
|
pm.trace = PM_trace; // adds default parms
|
|
pm.pointcontents = gi.pointcontents;
|
|
|
|
gi.Pmove (&pm);
|
|
|
|
gi.linkentity (ent);
|
|
// client->old_owner_angles[0] = client->ucmd.angles[0];
|
|
// client->old_owner_angles[1] = client->ucmd.angles[1];
|
|
|
|
G_TouchTriggers (ent); // we'll only allow touching trigger_look with "Cam Owner" SF
|
|
|
|
}
|
|
/*
|
|
==============
|
|
ClientThink
|
|
|
|
This will be called once for each client frame, which will
|
|
usually be a couple times for each server frame.
|
|
==============
|
|
*/
|
|
void ClientThink (edict_t *ent, usercmd_t *ucmd)
|
|
{
|
|
gclient_t *client;
|
|
edict_t *other;
|
|
edict_t *ground;
|
|
pmove_t pm;
|
|
vec_t t;
|
|
//vec3_t view;
|
|
vec3_t oldorigin, oldvelocity;
|
|
int i, j;
|
|
float ground_speed;
|
|
// short save_forwardmove;
|
|
|
|
// Knightmare- dm pause
|
|
if (paused && deathmatch->value)
|
|
{
|
|
safe_centerprintf(ent, "PAUSED\n\n(type \"sv dmpause\" to resume)");
|
|
ent->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
|
|
return;
|
|
}
|
|
|
|
level.current_entity = ent;
|
|
client = ent->client;
|
|
// Lazarus: Copy latest usercmd stuff for use in other routines
|
|
client->ucmd = *ucmd;
|
|
|
|
VectorCopy(ent->s.origin,oldorigin);
|
|
VectorCopy(ent->velocity,oldvelocity);
|
|
ground = ent->groundentity;
|
|
|
|
if(ground && (ground->movetype == MOVETYPE_PUSH) && (ground != world) && ground->turn_rider)
|
|
ground_speed = VectorLength(ground->velocity);
|
|
else
|
|
ground_speed = 0;
|
|
|
|
if( (ent->in_mud) ||
|
|
(ent->client->push) ||
|
|
(ent->vehicle) ||
|
|
(ent->client->chasetoggle) ||
|
|
(ent->turret) ||
|
|
(ent->client->spycam) ||
|
|
(ground_speed > 0) )
|
|
ent->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
|
|
else
|
|
ent->client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
|
|
|
|
// Server-side speed control stuff
|
|
#ifdef KMQUAKE2_ENGINE_MOD
|
|
client->ps.maxspeed = player_max_speed->value;
|
|
client->ps.duckspeed = player_crouch_speed->value;
|
|
client->ps.accel = player_accel->value;
|
|
client->ps.stopspeed = player_stopspeed->value;
|
|
#endif
|
|
|
|
if(client->startframe == 0)
|
|
client->startframe = level.framenum;
|
|
|
|
client->fps_frames++;
|
|
if(client->fps_frames >= 100) {
|
|
client->secs_per_frame = (level.time-client->fps_time_start)/100;
|
|
client->fps_frames = 0;
|
|
client->fps_time_start = level.time;
|
|
client->frame_zoomrate = zoomrate->value * client->secs_per_frame;
|
|
}
|
|
//VectorCopy(ent->s.origin,view);
|
|
//view[2] += ent->viewheight;
|
|
Fog(ent); //view);
|
|
|
|
// MUD - get mud level
|
|
if(level.mud_puddles)
|
|
{
|
|
edict_t *mud;
|
|
|
|
ent->in_mud = 0;
|
|
for(i=game.maxclients+1; i<globals.num_edicts && !ent->in_mud; i++)
|
|
{
|
|
mud = &g_edicts[i];
|
|
if(!mud->inuse) continue;
|
|
if(!(mud->svflags & SVF_MUD)) continue;
|
|
if(ent->absmin[0] > mud->absmax[0]) continue;
|
|
if(ent->absmin[1] > mud->absmax[1]) continue;
|
|
if(ent->absmin[2] > mud->absmax[2]) continue;
|
|
if(ent->absmax[0] < mud->absmin[0]) continue;
|
|
if(ent->absmax[1] < mud->absmin[1]) continue;
|
|
if(ent->absmax[2] < mud->absmin[2]) continue;
|
|
ent->in_mud = 1;
|
|
if(ent->s.origin[2] < mud->absmax[2])
|
|
ent->in_mud = 2;
|
|
if(ent->s.origin[2] + ent->viewheight < mud->absmax[2])
|
|
ent->in_mud = 3;
|
|
}
|
|
}
|
|
|
|
// USE - special actions taken when +use is pressed
|
|
if(!client->use && (ucmd->buttons & BUTTON_USE))
|
|
{
|
|
// use key was NOT pressed, but now is
|
|
client->use = 1;
|
|
|
|
|
|
//BC close target_text if it is active.
|
|
if(client->textdisplay)
|
|
{
|
|
Text_Close(ent);
|
|
return;
|
|
}
|
|
|
|
|
|
//if (client->spycam)
|
|
// camera_off(ent);
|
|
//else
|
|
{
|
|
edict_t *viewing;
|
|
vec3_t intersect;
|
|
float range;
|
|
|
|
viewing = LookingAt(ent,0,intersect,&range);
|
|
if(viewing && viewing->classname)
|
|
{
|
|
//bc for the func_inspect.
|
|
if (client->ps.fov < 90 && !stricmp(viewing->classname,"func_inspect"))
|
|
{
|
|
client->ps.fov = 90;
|
|
gi.sound (ent, CHAN_VOICE, gi.soundindex( "world/snap2.wav"), 1, ATTN_NONE, 0);
|
|
}
|
|
|
|
if(!stricmp(viewing->classname,"monster_olive") && range <= 72)
|
|
olive_action(viewing,ent);
|
|
|
|
if(!stricmp(viewing->classname,"monster_worker") && range <= 72)
|
|
worker_action(viewing,ent);
|
|
|
|
|
|
if(!stricmp(viewing->classname,"item_doorknob") && range <= 72)
|
|
doorknob_action(viewing,ent);
|
|
|
|
if(!stricmp(viewing->classname,"item_lever") && range <= 72)
|
|
lever_action(viewing,ent);
|
|
|
|
if(!stricmp(viewing->classname,"item_wallbutton") && range <= 300)
|
|
wallbutton_action(viewing,ent);
|
|
|
|
|
|
if(!stricmp(viewing->classname,"item_suitcase") && range <= 72)
|
|
suitcase_action(viewing,ent);
|
|
|
|
|
|
if(!stricmp(viewing->classname,"item_pickable") && range <= 72)
|
|
pickable_action(viewing,ent);
|
|
|
|
if(!stricmp(viewing->classname,"func_usebutton") && range <= 100)
|
|
usebutton_action(viewing,ent);
|
|
|
|
if(!stricmp(viewing->classname,"crane_control") && range <= 100)
|
|
crane_control_action(viewing,ent,intersect);
|
|
if(!stricmp(viewing->classname,"target_lock_digit") && range <= 100)
|
|
lock_digit_increment(viewing,ent);
|
|
if(!stricmp(viewing->classname,"func_trainbutton") && (viewing->spawnflags & 1) && range <= 72)
|
|
trainbutton_use(viewing,ent,ent);
|
|
|
|
|
|
if (!stricmp(viewing->classname,"item_bottle") && (range <= 100) && (ent->client->ps.stats[STAT_USEABLE] > 0))
|
|
bottle_use(viewing,ent,ent);
|
|
|
|
|
|
if (!stricmp(viewing->classname,"target_commentary") && (range <= 300) && (ent->client->ps.stats[STAT_USEABLE] > 0))
|
|
use_commentary(viewing,ent,ent);
|
|
|
|
|
|
|
|
if (!stricmp(viewing->classname,"func_button") && (range <= 300) && (ent->client->ps.stats[STAT_USEABLE] > 0))
|
|
button_use(viewing,ent,ent);
|
|
|
|
if (!stricmp(viewing->classname,"func_door") && (range <= 300) && (ent->client->ps.stats[STAT_USEABLE] > 0))
|
|
door_use(viewing,ent,ent);
|
|
|
|
if (!stricmp(viewing->classname,"func_inspect") && (range <= 300) && (ent->client->ps.stats[STAT_USEABLE] > 0))
|
|
use_inspect(viewing,ent,ent);
|
|
|
|
|
|
if(!stricmp(viewing->classname,"item_pickup") && (range <= 100) && (ent->client->ps.stats[STAT_USEABLE] > 0))
|
|
pickup_use(viewing,ent,ent);
|
|
|
|
if(!stricmp(viewing->classname,"item_bulletbox") && (range <= 100) && (ent->client->ps.stats[STAT_USEABLE] > 0))
|
|
bulletbox_use(viewing,ent,ent);
|
|
|
|
if(!stricmp(viewing->classname,"item_deck") && (range <= 100) && (ent->client->ps.stats[STAT_USEABLE] > 0))
|
|
deck_use(viewing,ent,ent);
|
|
|
|
|
|
if (!stricmp(viewing->classname,"item_radio") && (range <= 100) && (ent->client->ps.stats[STAT_USEABLE] > 0))
|
|
radio_use(viewing,ent,ent);
|
|
|
|
|
|
|
|
//gi.dprintf("name %s %f \n", viewing->classname, range );
|
|
|
|
|
|
|
|
|
|
// Knightmare- different range for chasecam
|
|
if(!stricmp(viewing->classname,"func_monitor") && ((range <= 100) || (client->chasetoggle && range <= client->zoom + 160.00)) )
|
|
{
|
|
use_camera(viewing,ent,ent);
|
|
if(client->spycam && client->spycam->viewer == ent)
|
|
{
|
|
client->old_owner_angles[0] = ucmd->angles[0];
|
|
client->old_owner_angles[1] = ucmd->angles[1];
|
|
}
|
|
}
|
|
if(viewing->monsterinfo.aiflags & AI_ACTOR)
|
|
{
|
|
if(viewing->monsterinfo.aiflags & AI_FOLLOW_LEADER)
|
|
{
|
|
viewing->monsterinfo.aiflags &= ~AI_FOLLOW_LEADER;
|
|
viewing->monsterinfo.old_leader = NULL;
|
|
viewing->monsterinfo.leader = NULL;
|
|
viewing->movetarget = viewing->goalentity = NULL;
|
|
viewing->monsterinfo.stand(viewing);
|
|
}
|
|
else
|
|
{
|
|
vec3_t dir;
|
|
viewing->monsterinfo.aiflags |= AI_FOLLOW_LEADER;
|
|
viewing->monsterinfo.leader = ent;
|
|
VectorSubtract(ent->s.origin,viewing->s.origin,dir);
|
|
viewing->ideal_yaw = vectoyaw(dir);
|
|
if(fabs(viewing->s.angles[YAW] - viewing->ideal_yaw) < 90)
|
|
actor_salute(viewing);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(ucmd->buttons & BUTTON_USE)
|
|
client->use = 1;
|
|
else
|
|
client->use = 0;
|
|
|
|
if( client->push )
|
|
{
|
|
// currently pushing or pulling a func_pushable
|
|
if( !client->use )
|
|
{
|
|
// whoops - released USE key
|
|
RemovePush(ent);
|
|
}
|
|
else if( (!ent->groundentity) && (ent->waterlevel==0 || client->push->waterlevel == 0 ) )
|
|
{
|
|
// oops, we fall down
|
|
RemovePush(ent);
|
|
}
|
|
else
|
|
{
|
|
// Scale client velocity by mass of func_pushable
|
|
t = VectorLength(ent->velocity);
|
|
if( t > client->maxvelocity )
|
|
VectorScale(ent->velocity, client->maxvelocity/t, ent->velocity);
|
|
client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
|
|
t = 200./client->push->mass;
|
|
ucmd->forwardmove *= t;
|
|
ucmd->sidemove *= t;
|
|
}
|
|
}
|
|
|
|
if(ent->turret && ucmd->upmove > 10)
|
|
turret_disengage(ent->turret);
|
|
|
|
// INTERMISSION
|
|
if (level.intermissiontime)
|
|
{
|
|
// tpp
|
|
if (client->chasetoggle)
|
|
ChasecamRemove (ent, OPTION_OFF);
|
|
// end tpp
|
|
// Lazarus spycam
|
|
if (client->spycam)
|
|
camera_off(ent);
|
|
client->ps.pmove.pm_type = PM_FREEZE;
|
|
// can exit intermission after five seconds
|
|
if (level.time > level.intermissiontime + 5.0
|
|
&& (ucmd->buttons & BUTTON_ANY) )
|
|
level.exitintermission = true;
|
|
|
|
return;
|
|
}
|
|
|
|
if (ent->target_ent && !Q_stricmp(ent->target_ent->classname,"target_monitor"))
|
|
{
|
|
edict_t *monitor = ent->target_ent;
|
|
if(monitor->target_ent && monitor->target_ent->inuse)
|
|
{
|
|
if(monitor->spawnflags & 2)
|
|
VectorCopy(monitor->target_ent->s.angles,client->ps.viewangles);
|
|
else
|
|
{
|
|
vec3_t dir;
|
|
VectorSubtract(monitor->target_ent->s.origin,monitor->s.origin,dir);
|
|
vectoangles(dir,client->ps.viewangles);
|
|
}
|
|
}
|
|
else
|
|
VectorCopy (monitor->s.angles, client->ps.viewangles);
|
|
VectorCopy(monitor->s.origin,ent->s.origin);
|
|
client->ps.pmove.pm_type = PM_FREEZE;
|
|
return;
|
|
}
|
|
|
|
// THIRDPERSON VIEW in/out
|
|
// if NOT pushing something AND in third person AND use key is pressed,
|
|
// move viewpoint in/out
|
|
if(client->chasetoggle && !client->push)
|
|
{
|
|
// Knigthtmare- and if not about to push something or infront of func_monitor
|
|
edict_t *viewing;
|
|
vec3_t intersect;
|
|
float range;
|
|
|
|
viewing = LookingAt(ent,0,intersect,&range);
|
|
if ( !(viewing && viewing->classname
|
|
&& (stricmp(viewing->classname,"func_monitor") || stricmp(viewing->classname,"func_pushable"))
|
|
&& range <= 100) )
|
|
{
|
|
if ((ucmd->buttons & BUTTON_USE) && (!deathmatch->value))
|
|
{
|
|
client->use = 1;
|
|
if ((ucmd->forwardmove < 0) && (client->zoom < 100))
|
|
client->zoom++;
|
|
else if ((ucmd->forwardmove > 0) && (client->zoom > -40))
|
|
client->zoom--;
|
|
ucmd->forwardmove = 0;
|
|
ucmd->sidemove = 0;
|
|
}
|
|
else if (client->use)
|
|
{
|
|
//client->zoom = 0;
|
|
if (client->oldplayer)
|
|
{
|
|
// set angles
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->oldplayer->s.angles[i] - ent->client->resp.cmd_angles[i]);
|
|
}
|
|
}
|
|
client->use = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ZOOM
|
|
if (client->zooming) {
|
|
client->pers.hand = 2;
|
|
if(client->zooming > 0) {
|
|
if(client->ps.fov > 5) {
|
|
client->ps.fov -= client->frame_zoomrate;
|
|
if(client->ps.fov < 5)
|
|
client->ps.fov = 5;
|
|
} else {
|
|
client->ps.fov = 5;
|
|
}
|
|
client->zoomed = true;
|
|
} else {
|
|
if(client->ps.fov < client->original_fov) {
|
|
client->ps.fov += client->frame_zoomrate;
|
|
if(client->ps.fov > client->original_fov) {
|
|
client->ps.fov = client->original_fov;
|
|
client->zoomed = false;
|
|
} else
|
|
client->zoomed = true;
|
|
} else {
|
|
client->ps.fov = client->original_fov;
|
|
client->zoomed = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// SPYCAM
|
|
if (client->spycam) {
|
|
ClientSpycam(ent);
|
|
return; // no movement while in cam
|
|
} // END SPYCAM
|
|
|
|
pm_passent = ent;
|
|
|
|
// Lazarus: developer item movement
|
|
if(client->use && client->shift_dir)
|
|
ShiftItem(ent, client->shift_dir);
|
|
|
|
if (client->chase_target) {
|
|
|
|
client->resp.cmd_angles[0] = SHORT2ANGLE(ucmd->angles[0]);
|
|
client->resp.cmd_angles[1] = SHORT2ANGLE(ucmd->angles[1]);
|
|
client->resp.cmd_angles[2] = SHORT2ANGLE(ucmd->angles[2]);
|
|
|
|
} else {
|
|
|
|
// set up for pmove
|
|
memset (&pm, 0, sizeof(pm));
|
|
|
|
if (ent->movetype == MOVETYPE_NOCLIP)
|
|
client->ps.pmove.pm_type = PM_SPECTATOR;
|
|
else if (ent->s.modelindex != MAX_MODELS-1)
|
|
client->ps.pmove.pm_type = PM_GIB;
|
|
else if (ent->deadflag)
|
|
client->ps.pmove.pm_type = PM_DEAD;
|
|
else
|
|
client->ps.pmove.pm_type = PM_NORMAL;
|
|
|
|
if(level.time > ent->gravity_debounce_time)
|
|
client->ps.pmove.gravity = sv_gravity->value;
|
|
else
|
|
client->ps.pmove.gravity = 0;
|
|
|
|
#ifdef JETPACK_MOD
|
|
if ( client->jetpack )
|
|
{
|
|
if( (ucmd->upmove != 0) || (ucmd->forwardmove != 0) || (ucmd->sidemove != 0) )
|
|
{
|
|
if(ucmd->upmove > 0 || !ent->groundentity)
|
|
{
|
|
if(!client->jetpack_thrusting)
|
|
{
|
|
gi.sound (ent, CHAN_AUTO, gi.soundindex("jetpack/rev.wav"), 1, ATTN_NORM, 0);
|
|
client->jetpack_start_thrust = level.framenum;
|
|
}
|
|
client->jetpack_thrusting = true;
|
|
}
|
|
else
|
|
client->jetpack_thrusting = false;
|
|
}
|
|
else
|
|
client->jetpack_thrusting = false;
|
|
|
|
if(client->jetpack_framenum + client->pers.inventory[fuel_index] > level.framenum)
|
|
{
|
|
if(jetpack_weenie->value)
|
|
{
|
|
Jet_ApplyJet( ent, ucmd );
|
|
if(client->jetpack_framenum < level.framenum)
|
|
{
|
|
if(!client->jetpack_infinite)
|
|
client->pers.inventory[fuel_index] -= 10;
|
|
client->jetpack_framenum = level.framenum + 10;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(client->jetpack_thrusting)
|
|
Jet_ApplyJet( ent, ucmd );
|
|
if(client->jetpack_framenum <= level.framenum)
|
|
{
|
|
if(client->jetpack_thrusting)
|
|
{
|
|
if(!client->jetpack_infinite)
|
|
client->pers.inventory[fuel_index] -= 11;
|
|
client->jetpack_framenum = level.framenum + 10;
|
|
}
|
|
else
|
|
{
|
|
if(!client->jetpack_infinite)
|
|
client->pers.inventory[fuel_index]--;
|
|
|
|
client->jetpack_framenum = level.framenum + 10;
|
|
}
|
|
}
|
|
if(ucmd->upmove == 0)
|
|
{
|
|
// accelerate to 75% gravity in 2 seconds
|
|
float gravity;
|
|
float g_max = 0.75 * sv_gravity->value;
|
|
|
|
gravity = g_max * (level.framenum - client->jetpack_last_thrust)/20;
|
|
if(gravity > g_max) gravity = g_max;
|
|
client->ps.pmove.gravity = (short)gravity;
|
|
}
|
|
else
|
|
client->jetpack_last_thrust = level.framenum;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
client->jetpack = false;
|
|
ent->s.frame = FRAME_jump2; // reset from stand to avoid goofiness
|
|
}
|
|
}
|
|
#endif // #ifdef JETPACK_MOD
|
|
|
|
pm.s = client->ps.pmove;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
pm.s.origin[i] = ent->s.origin[i]*8;
|
|
pm.s.velocity[i] = ent->velocity[i]*8;
|
|
}
|
|
|
|
if (memcmp(&client->old_pmove, &pm.s, sizeof(pm.s)))
|
|
{
|
|
pm.snapinitial = true;
|
|
// gi.dprintf ("pmove changed!\n");
|
|
}
|
|
|
|
pm.cmd = *ucmd;
|
|
|
|
pm.trace = PM_trace; // adds default parms
|
|
pm.pointcontents = gi.pointcontents;
|
|
|
|
if(ent->vehicle)
|
|
pm.s.pm_flags |= PMF_ON_GROUND;
|
|
|
|
// perform a pmove
|
|
gi.Pmove (&pm);
|
|
|
|
// save results of pmove
|
|
client->ps.pmove = pm.s;
|
|
client->old_pmove = pm.s;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->s.origin[i] = pm.s.origin[i]*0.125;
|
|
ent->velocity[i] = pm.s.velocity[i]*0.125;
|
|
}
|
|
VectorCopy (pm.mins, ent->mins);
|
|
VectorCopy (pm.maxs, ent->maxs);
|
|
|
|
client->resp.cmd_angles[0] = SHORT2ANGLE(ucmd->angles[0]);
|
|
client->resp.cmd_angles[1] = SHORT2ANGLE(ucmd->angles[1]);
|
|
client->resp.cmd_angles[2] = SHORT2ANGLE(ucmd->angles[2]);
|
|
|
|
#ifdef JETPACK_MOD
|
|
if ( client->jetpack && jetpack_weenie->value )
|
|
{
|
|
if( pm.groundentity ) // are we on ground
|
|
if ( Jet_AvoidGround(ent) ) // then lift us if possible
|
|
pm.groundentity = NULL; // now we are no longer on ground
|
|
}
|
|
#endif
|
|
|
|
// MUD - "correct" Pmove physics
|
|
if(pm.waterlevel && ent->in_mud)
|
|
{
|
|
vec3_t point;
|
|
vec3_t end;
|
|
|
|
vec3_t deltapos, deltavel;
|
|
float frac;
|
|
|
|
pm.watertype |= CONTENTS_MUD;
|
|
ent->in_mud = pm.waterlevel;
|
|
VectorSubtract(ent->s.origin,oldorigin,deltapos);
|
|
VectorSubtract(ent->velocity,oldvelocity,deltavel);
|
|
if(pm.waterlevel == 1)
|
|
{
|
|
frac = MUD1BASE + MUD1AMP*sin( (float)(level.framenum%10)/10.*2*M_PI);
|
|
ent->s.origin[0] = oldorigin[0] + frac*deltapos[0];
|
|
ent->s.origin[1] = oldorigin[1] + frac*deltapos[1];
|
|
ent->s.origin[2] = oldorigin[2] + 0.75*deltapos[2];
|
|
ent->velocity[0] = oldvelocity[0] + frac*deltavel[0];
|
|
ent->velocity[1] = oldvelocity[1] + frac*deltavel[1];
|
|
ent->velocity[2] = oldvelocity[2] + 0.75*deltavel[2];
|
|
}
|
|
else if(pm.waterlevel == 2)
|
|
{
|
|
trace_t tr;
|
|
float dist;
|
|
|
|
VectorCopy(oldorigin,point);
|
|
point[2] += ent->maxs[2];
|
|
end[0] = point[0]; end[1] = point[1]; end[2] = oldorigin[2] + ent->mins[2];
|
|
tr = gi.trace(point,NULL,NULL,end,ent,CONTENTS_WATER);
|
|
dist = point[2] - tr.endpos[2];
|
|
// frac = waterlevel 1 frac at dist=32 or more,
|
|
// = waterlevel 3 frac at dist=10 or less
|
|
if(dist <= 10)
|
|
frac = MUD3;
|
|
else
|
|
frac = MUD3 + (dist-10)/22.*(MUD1BASE-MUD3);
|
|
ent->s.origin[0] = oldorigin[0] + frac*deltapos[0];
|
|
ent->s.origin[1] = oldorigin[1] + frac*deltapos[1];
|
|
ent->s.origin[2] = oldorigin[2] + frac*deltapos[2];
|
|
ent->velocity[0] = oldvelocity[0] + frac*deltavel[0];
|
|
ent->velocity[1] = oldvelocity[1] + frac*deltavel[1];
|
|
ent->velocity[2] = oldvelocity[2] + frac*deltavel[2];
|
|
if(!ent->groundentity)
|
|
{
|
|
// Player can't possibly move up
|
|
ent->s.origin[2] = min(oldorigin[2], ent->s.origin[2]);
|
|
ent->velocity[2] = min(oldvelocity[2],ent->velocity[2]);
|
|
ent->velocity[2] = min(-10,ent->velocity[2]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ent->s.origin[0] = oldorigin[0] + MUD3*deltapos[0];
|
|
ent->s.origin[1] = oldorigin[1] + MUD3*deltapos[1];
|
|
ent->velocity[0] = oldvelocity[0] + MUD3*deltavel[0];
|
|
ent->velocity[1] = oldvelocity[1] + MUD3*deltavel[1];
|
|
if(ent->groundentity)
|
|
{
|
|
ent->s.origin[2] = oldorigin[2] + MUD3*deltapos[2];
|
|
ent->velocity[2] = oldvelocity[2] + MUD3*deltavel[2];
|
|
}
|
|
else
|
|
{
|
|
ent->s.origin[2] = min(oldorigin[2],ent->s.origin[2]);
|
|
ent->velocity[2] = min(oldvelocity[2], 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
ent->in_mud = 0;
|
|
// end MUD
|
|
|
|
|
|
//zz
|
|
if (ent->health > 0)
|
|
{
|
|
|
|
|
|
// ALL THIS IS FOR DRAWING THE HUD CONTEXT ICONS.
|
|
qboolean useable = false;
|
|
edict_t *viewing;
|
|
vec3_t intersect;
|
|
float range;
|
|
static edict_t *oldent;
|
|
|
|
viewing = LookingAt(ent,0,intersect,&range);
|
|
if(viewing && viewing->classname)
|
|
{
|
|
int effects;
|
|
|
|
|
|
|
|
if(
|
|
(
|
|
(
|
|
(
|
|
(
|
|
!stricmp(viewing->classname,"func_door") ||
|
|
!stricmp(viewing->classname,"func_button")
|
|
)
|
|
&&
|
|
(viewing->spawnflags & 2)
|
|
)
|
|
|
|
/*BC This is a list of all Useable stuff. If you have something you want the player to +Use, put it in this list! */
|
|
|
|
|| !stricmp(viewing->classname,"item_doorknob")
|
|
|| (!stricmp(viewing->classname,"monster_olive") && (viewing->style == 0))
|
|
|| !stricmp(viewing->classname,"monster_worker")
|
|
|| (!stricmp(viewing->classname,"item_pickable") && !(viewing->svflags & SVF_NOCLIENT))
|
|
|
|
|| !stricmp(viewing->classname,"item_suitcase")
|
|
|| !stricmp(viewing->classname,"item_wallbutton")
|
|
|| !stricmp(viewing->classname,"item_bottle")
|
|
|| (!stricmp(viewing->classname,"func_usebutton") && !(viewing->svflags & SVF_NOCLIENT))
|
|
|
|
|| (!stricmp(viewing->classname,"func_inspect") && (viewing->count <= 0) )
|
|
|
|
|| !stricmp(viewing->classname,"item_pickup")
|
|
|| !stricmp(viewing->classname,"item_bulletbox")
|
|
|| !stricmp(viewing->classname,"item_deck")
|
|
|| !stricmp(viewing->classname,"item_radio")
|
|
|
|
|| !stricmp(viewing->classname,"target_commentary")
|
|
|
|
|
|
|
|
|
|
//|| (!stricmp(viewing->classname,"monster_npc") && viewing->target)
|
|
//|| !stricmp(viewing->classname,"item_pickup")
|
|
//|| !stricmp(viewing->classname,"item_comp")
|
|
)
|
|
&& (range <= 72)
|
|
)
|
|
)
|
|
{
|
|
useable = true;
|
|
}
|
|
|
|
if ((ent->client->ps.stats[STAT_USEABLE] != 1)&& (useable == true))
|
|
{
|
|
ent->client->ps.stats[STAT_USEABLE] = 1;
|
|
}
|
|
else if ((ent->client->ps.stats[STAT_USEABLE] != 0)&& (useable == false))
|
|
{
|
|
ent->client->ps.stats[STAT_USEABLE] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
if (ent->groundentity && !pm.groundentity && (pm.cmd.upmove >= 10) && (pm.waterlevel == 0) && !client->jetpack)
|
|
{ //Knightmare- allow disabling of STUPID grunting when jumping
|
|
if (deathmatch->value || player_jump_sounds->value)
|
|
{
|
|
//gi.sound(ent, CHAN_VOICE, gi.soundindex("*jump1.wav"), 1, ATTN_NORM, 0);
|
|
gi.sound(ent, CHAN_VOICE, gi.soundindex(va("*jump%i.wav", (rand()%4)+1)), 1, ATTN_NORM, 0);
|
|
PlayerNoise(ent, ent->s.origin, PNOISE_SELF);
|
|
}
|
|
// Lazarus: temporarily match velocities with entity we just
|
|
// jumped from
|
|
VectorAdd(ent->groundentity->velocity,ent->velocity,ent->velocity);
|
|
}
|
|
|
|
if (ent->groundentity && !pm.groundentity && (pm.cmd.upmove >= 10) && (pm.waterlevel == 0))
|
|
ent->client->jumping = 1;
|
|
|
|
if (ent->deadflag != DEAD_FROZEN)
|
|
ent->viewheight = pm.viewheight;
|
|
ent->waterlevel = pm.waterlevel;
|
|
ent->watertype = pm.watertype;
|
|
ent->groundentity = pm.groundentity;
|
|
if (pm.groundentity)
|
|
ent->groundentity_linkcount = pm.groundentity->linkcount;
|
|
|
|
// Lazarus - lie about ground when driving a vehicle.
|
|
// Pmove apparently doesn't think the ground
|
|
// can be "owned"
|
|
if (ent->vehicle && !ent->groundentity)
|
|
{
|
|
ent->groundentity = ent->vehicle;
|
|
ent->groundentity_linkcount = ent->vehicle->linkcount;
|
|
}
|
|
|
|
|
|
if (ent->deadflag)
|
|
{
|
|
if (ent->deadflag != DEAD_FROZEN)
|
|
{
|
|
client->ps.viewangles[ROLL] = 40;
|
|
client->ps.viewangles[PITCH] = -15;
|
|
client->ps.viewangles[YAW] = client->killer_yaw;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (pm.viewangles, client->v_angle);
|
|
VectorCopy (pm.viewangles, client->ps.viewangles);
|
|
}
|
|
|
|
#ifdef JETPACK_MOD
|
|
if ( client->jetpack && !(ucmd->buttons & BUTTONS_ATTACK))
|
|
ent->s.frame = FRAME_stand20;
|
|
#endif
|
|
|
|
//ZOID
|
|
if (client->ctf_grapple)
|
|
CTFGrapplePull(client->ctf_grapple);
|
|
//ZOID
|
|
|
|
gi.linkentity (ent);
|
|
|
|
if (ent->movetype != MOVETYPE_NOCLIP)
|
|
G_TouchTriggers (ent);
|
|
|
|
if( (world->effects & FX_WORLDSPAWN_JUMPKICK) && (ent->client->jumping) && (ent->solid != SOLID_NOT))
|
|
kick_attack(ent);
|
|
|
|
// touch other objects
|
|
// Lazarus: but NOT if game is frozen
|
|
if(!level.freeze)
|
|
{
|
|
for (i=0 ; i<pm.numtouch ; i++)
|
|
{
|
|
other = pm.touchents[i];
|
|
for (j=0 ; j<i ; j++)
|
|
if (pm.touchents[j] == other)
|
|
break;
|
|
if (j != i)
|
|
continue; // duplicated
|
|
if (!other->touch)
|
|
continue;
|
|
other->touch (other, ent, NULL, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
client->oldbuttons = client->buttons;
|
|
client->buttons = ucmd->buttons;
|
|
client->latched_buttons |= client->buttons & ~client->oldbuttons;
|
|
|
|
// save light level the player is standing on for
|
|
// monster sighting AI
|
|
ent->light_level = ucmd->lightlevel;
|
|
|
|
// CDawg - add here!
|
|
if (ucmd->forwardmove < -1)
|
|
ent->client->backpedaling = true;
|
|
else
|
|
ent->client->backpedaling = false;
|
|
// CDawg end here!
|
|
|
|
|
|
// fire weapon from final position if needed
|
|
if (client->latched_buttons & BUTTONS_ATTACK
|
|
//ZOID
|
|
&& !(ctf->value && ent->movetype == MOVETYPE_NOCLIP) )
|
|
//ZOID
|
|
|
|
{
|
|
if (client->resp.spectator) {
|
|
|
|
client->latched_buttons = 0;
|
|
|
|
if (client->chase_target) {
|
|
client->chase_target = NULL;
|
|
client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
|
|
} else
|
|
GetChaseTarget(ent);
|
|
|
|
} else if (!client->weapon_thunk) {
|
|
client->weapon_thunk = true;
|
|
Think_Weapon (ent);
|
|
}
|
|
}
|
|
|
|
// ACEBOT_ADD
|
|
if (!ent->is_bot && !ent->deadflag && !ent->client->resp.spectator)
|
|
ACEND_PathMap(ent);
|
|
// ACEBOT_END
|
|
|
|
if (client->resp.spectator) {
|
|
if (ucmd->upmove >= 10) {
|
|
if (!(client->ps.pmove.pm_flags & PMF_JUMP_HELD)) {
|
|
client->ps.pmove.pm_flags |= PMF_JUMP_HELD;
|
|
if (client->chase_target)
|
|
ChaseNext(ent);
|
|
else
|
|
GetChaseTarget(ent);
|
|
}
|
|
} else
|
|
client->ps.pmove.pm_flags &= ~PMF_JUMP_HELD;
|
|
}
|
|
|
|
//ZOID
|
|
//regen tech
|
|
CTFApplyRegeneration(ent);
|
|
//ZOID
|
|
|
|
// update chase cam if being followed
|
|
for (i = 1; i <= maxclients->value; i++) {
|
|
other = g_edicts + i;
|
|
if (other->inuse && other->client->chase_target == ent)
|
|
UpdateChaseCam(other);
|
|
}
|
|
|
|
if(client->push != NULL)
|
|
{
|
|
if(client->use &&
|
|
( (ucmd->forwardmove != 0) || (ucmd->sidemove != 0) ) )
|
|
ClientPushPushable(ent);
|
|
else
|
|
client->push->s.sound = 0;
|
|
}
|
|
|
|
|
|
if (ent->health > 0)
|
|
{
|
|
int i;
|
|
gi.WriteByte (svc_inventory);
|
|
for (i=0 ; i<MAX_ITEMS ; i++)
|
|
{
|
|
// Don't show "No Weapon" or "Homing Missile Launcher" in inventory
|
|
if((i == noweapon_index) || (i == hml_index))
|
|
gi.WriteShort (0);
|
|
else if((i == fuel_index) && (ent->client->jetpack_infinite))
|
|
gi.WriteShort (0);
|
|
else
|
|
gi.WriteShort (ent->client->pers.inventory[i]);
|
|
}
|
|
gi.unicast (ent, true);
|
|
}
|
|
|
|
if (ent->client->ps.stats[STAT_WEAPBOX] > 0)
|
|
ent->client->ps.stats[STAT_WEAPBOX]--;
|
|
|
|
|
|
|
|
|
|
//gi.dprintf("weapbox: %i\n",ent->client->ps.stats[STAT_WEAPBOX]);
|
|
|
|
//gi.dprintf("myhealth: %d\n",ent->health);
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
ClientBeginServerFrame
|
|
|
|
This will be called once for each server frame, before running
|
|
any other entities in the world.
|
|
==============
|
|
*/
|
|
void ClientBeginServerFrame (edict_t *ent)
|
|
{
|
|
gclient_t *client;
|
|
int buttonMask;
|
|
|
|
if (level.intermissiontime)
|
|
return;
|
|
|
|
client = ent->client;
|
|
|
|
// DWH
|
|
if(client->spycam)
|
|
client = client->camplayer->client;
|
|
|
|
// tpp
|
|
if (client->delayedstart > 0)
|
|
client->delayedstart--;
|
|
if (client->delayedstart == 1)
|
|
ChasecamStart (ent);
|
|
// end tpp
|
|
|
|
if (deathmatch->value &&
|
|
client->pers.spectator != client->resp.spectator &&
|
|
(level.time - client->respawn_time) >= 5) {
|
|
spectator_respawn(ent);
|
|
return;
|
|
}
|
|
|
|
// run weapon animations if it hasn't been done by a ucmd_t
|
|
if (!client->weapon_thunk && !client->resp.spectator
|
|
//ZOID
|
|
&& !(ctf->value && ent->movetype == MOVETYPE_NOCLIP) )
|
|
//ZOID
|
|
|
|
Think_Weapon (ent);
|
|
else
|
|
client->weapon_thunk = false;
|
|
|
|
if (ent->deadflag)
|
|
{
|
|
// wait for any button just going down
|
|
if ( level.time > client->respawn_time)
|
|
{
|
|
// tpp
|
|
if (ent->crosshair)
|
|
G_FreeEdict(ent->crosshair);
|
|
ent->crosshair = NULL;
|
|
if (ent->client->oldplayer)
|
|
G_FreeEdict (ent->client->oldplayer);
|
|
ent->client->oldplayer = NULL;
|
|
if (ent->client->chasecam)
|
|
G_FreeEdict (ent->client->chasecam);
|
|
ent->client->chasecam = NULL;
|
|
// end tpp
|
|
|
|
// in deathmatch, only wait for attack button
|
|
if (deathmatch->value)
|
|
buttonMask = BUTTONS_ATTACK;
|
|
else
|
|
buttonMask = -1;
|
|
|
|
if ( ( client->latched_buttons & buttonMask ) ||
|
|
(deathmatch->value && ((int)dmflags->value & DF_FORCE_RESPAWN) ) )
|
|
{
|
|
respawn(ent);
|
|
client->latched_buttons = 0;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
// add player trail so monsters can follow
|
|
// DWH: Don't add player trail for players in camera
|
|
if (!deathmatch->value && !client->spycam)
|
|
if (!visible (ent, PlayerTrail_LastSpot() ) )
|
|
PlayerTrail_Add (ent->s.old_origin);
|
|
|
|
client->latched_buttons = 0;
|
|
}
|
|
|