mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
243 lines
No EOL
4.9 KiB
C
243 lines
No EOL
4.9 KiB
C
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#include "g_local.h"
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float Lerp(float value1, float value2, float amount)
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{
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float delta = value2 - value1;
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return value1 + amount * delta;
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}
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int civwalk_SetPathData(edict_t *self)
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{
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vec3_t v;
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vec3_t facingVec;
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VectorSubtract (self->s.origin, self->target_ent->s.origin, v);
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self->moveinfo.distance = VectorLength(v);
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//this is the 0-1 transition.
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self->moveinfo.remaining_distance = 0;
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//this is the step to increase each frame.
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self->moveinfo.accel = self->speed / self->moveinfo.distance;
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VectorCopy(self->s.origin, self->pos1 );
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VectorCopy(self->target_ent->s.origin, self->pos2 );
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//random path offset.
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self->pos2[0] += -48 + random() * 96;
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self->pos2[1] += -48 + random() * 96;
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//turn to face the next path.
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VectorSubtract (self->pos2, self->pos1, facingVec);
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vectoangles(facingVec,facingVec);
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self->s.angles[YAW] = facingVec[YAW];
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if (self->target_ent->spawnflags & 1)
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{
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self->s.event = EV_OTHER_TELEPORT; //so the ent teleports over w/o interpolation.
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self->moveinfo.remaining_distance = 1;
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VectorCopy(self->pos2, self->s.origin);
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VectorCopy(self->pos2, self->s.old_origin);
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return 0;
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}
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return 1;
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}
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void civwalk_think(edict_t *self)
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{
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vec3_t finalPos;
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self->think = civwalk_think;
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self->nextthink = level.time + FRAMETIME;
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self->moveinfo.remaining_distance += self->moveinfo.accel;
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if (self->moveinfo.remaining_distance >= 1)
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{
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if (!self->target_ent->target)
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return;
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//reached the path end. continue to next pathcorner.
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self->target_ent = G_Find(NULL, FOFS(targetname), self->target_ent->target);
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//no next target? then abort.
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if (self->target_ent == NULL)
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return;
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if (civwalk_SetPathData(self) <= 0)
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return;
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}
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//animation.
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self->s.frame++;
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if (self->s.frame >= self->startframe + self->framenumbers)
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self->s.frame = self->startframe;
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finalPos[0] = Lerp(self->pos1[0], self->pos2[0], self->moveinfo.remaining_distance);
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finalPos[1] = Lerp(self->pos1[1], self->pos2[1], self->moveinfo.remaining_distance);
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finalPos[2] = Lerp(self->pos1[2], self->pos2[2], self->moveinfo.remaining_distance);
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VectorCopy(finalPos, self->s.origin);
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}
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void SP_civwalker(edict_t *ent)
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{
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ent->s.modelindex = gi.modelindex ("models/monsters/npc/tris.md2");
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ent->solid = SOLID_NOT;
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ent->takedamage = DAMAGE_NO;
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ent->movetype = MOVETYPE_NOCLIP;
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ent->s.renderfx |= RF_MINLIGHT;
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//TODO: select random skin.
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ent->s.skinnum = 13 + random() * 5;
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//BC baboo
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if (skill->value >= 2 )
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{
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ent->s.skinnum = 7;
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}
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//find target path.
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ent->target_ent = G_Find(NULL, FOFS(targetname), ent->target);
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civwalk_SetPathData(ent);
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ent->think = civwalk_think;
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ent->nextthink = level.time + FRAMETIME;
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gi.linkentity (ent);
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}
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void civspawner_spawnOne(edict_t *ent)
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{
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edict_t *person;
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vec3_t spawnpos;
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vec3_t dest;
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trace_t tr;
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int width, height, length;
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width = abs(ent->maxs[0] - ent->mins[0]);
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length = abs(ent->maxs[1] - ent->mins[1]);
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height = abs(ent->maxs[2] - ent->mins[2]);
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//drop to ground.
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spawnpos[0] = ent->mins[0] + random() * width;
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spawnpos[1] = ent->mins[1] + random() * length;
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spawnpos[2] = ent->maxs[2];
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VectorSet( dest, spawnpos[0], spawnpos[1], spawnpos[2] - 4096 );
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tr = gi.trace (
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spawnpos,
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vec3_origin,
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vec3_origin,
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dest, //dest
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ent, //ignore
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MASK_SOLID);//MASK_SOLID
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//if in solid, then abort.
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if ( tr.startsolid )
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return;
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person = G_Spawn();
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//position.
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spawnpos[2] = tr.endpos[2];
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VectorCopy (spawnpos, person->s.origin);
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VectorCopy (spawnpos, person->s.old_origin);
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//target path.
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person->target = ent->target;
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//person animation.
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person->startframe = ent->startframe;
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person->framenumbers = ent->framenumbers;
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person->s.frame = person->startframe + random() * person->framenumbers;
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//random speed.
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person->speed = ent->speed + random() * ent->random;
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SP_civwalker( person );
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}
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void civspawner_DoSpawn(edict_t *ent)
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{
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int i;
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for ( i = 0 ; i < ent->count ; i++ )
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{
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civspawner_spawnOne(ent);
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}
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//remove this ent from world.
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ent->think = G_FreeEdict;
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ent->nextthink = level.time + FRAMETIME;
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}
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void use_civspawner(edict_t *self)
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{
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self->think = civspawner_DoSpawn;
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self->nextthink = level.time + FRAMETIME;
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}
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void SP_func_civspawner(edict_t *self)
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{
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edict_t *pathent;
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if (!self->target)
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{
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gi.dprintf ("func_civspawner without a target at %s\n", vtos(self->absmin));
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G_FreeEdict (self);
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return;
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}
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pathent = G_Find(NULL, FOFS(targetname), self->target);
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if (pathent == NULL)
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{
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gi.dprintf ("func_civspawner can't find target %s\n", self->target);
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G_FreeEdict (self);
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return;
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}
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if (!self->speed)
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self->speed = 5;
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if (!self->count)
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self->count = 20;
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if (!self->startframe)
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self->startframe = 59;
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if (!self->framenumbers)
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self->framenumbers = 10;
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if (!self->random)
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self->random = 15;
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self->use = use_civspawner;
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self->svflags = SVF_NOCLIENT;
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self->solid = SOLID_NOT;
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gi.setmodel (self, self->model);
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if (!(self->spawnflags & 1))
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{
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self->think = civspawner_DoSpawn;
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self->nextthink = level.time + 1;
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}
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} |