mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
608814c830
Fixed Tactician Gunner's flechettes going thru player bbox at point blank. Made edict_t pointer arrays static in server, default Lazarus, and missionpack DLLs due to stack size concerns. Added contact grenade mode for special monster flag for gunners in default Lazarus and missionpack DLLs.
653 lines
15 KiB
C
653 lines
15 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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// qfiles.h: quake file formats
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// This file must be identical in the quake and utils directories
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//
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/*
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========================================================================
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The .pak files are just a linear collapse of a directory tree
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========================================================================
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*/
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#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
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typedef struct
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{
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char name[56];
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int filepos, filelen;
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} dpackfile_t;
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typedef struct
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{
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int ident; // == IDPAKHEADER
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int dirofs;
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int dirlen;
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} dpackheader_t;
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#define MAX_FILES_IN_PACK 4096
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/*
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========================================================================
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PCX files are used for as many images as possible
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========================================================================
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*/
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typedef struct
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{
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char manufacturer;
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char version;
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char encoding;
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char bits_per_pixel;
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unsigned short xmin,ymin,xmax,ymax;
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unsigned short hres,vres;
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unsigned char palette[48];
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char reserved;
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char color_planes;
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unsigned short bytes_per_line;
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unsigned short palette_type;
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char filler[58];
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unsigned char data; // unbounded
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} pcx_t;
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/*
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========================================================================
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.MD2 triangle model file format
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========================================================================
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*/
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#define IDMD2HEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
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#define MD2_ALIAS_VERSION 8
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#define MD2_MAX_TRIANGLES 4096
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#define MD2_MAX_VERTS 2048
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#define MD2_MAX_FRAMES 512
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#define MD2_MAX_SKINS 32
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#define MD2_MAX_SKINNAME 64
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typedef struct
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{
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short s;
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short t;
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} dmd2coord_t;
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typedef struct
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{
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short index_xyz[3];
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short index_st[3];
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} dmd2triangle_t;
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typedef struct
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{
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byte v[3]; // scaled byte to fit in frame mins/maxs
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byte lightnormalindex;
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} dmd2vertex_t;
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#define DTRIVERTX_V0 0
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#define DTRIVERTX_V1 1
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#define DTRIVERTX_V2 2
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#define DTRIVERTX_LNI 3
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#define DTRIVERTX_SIZE 4
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typedef struct
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{
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float scale[3]; // multiply byte verts by this
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float translate[3]; // then add this
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char name[16]; // frame name from grabbing
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dmd2vertex_t verts[1]; // variable sized
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} dmd2frame_t;
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// the glcmd format:
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// a positive integer starts a tristrip command, followed by that many
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// vertex structures.
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// a negative integer starts a trifan command, followed by -x vertexes
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// a zero indicates the end of the command list.
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// a vertex consists of a floating point s, a floating point t,
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// and an integer vertex index.
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typedef struct
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{
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int ident;
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int version;
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int skinwidth;
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int skinheight;
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int framesize; // byte size of each frame
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int num_skins;
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int num_xyz;
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int num_st; // greater than num_xyz for seams
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int num_tris;
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int num_glcmds; // dwords in strip/fan command list
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int num_frames;
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int ofs_skins; // each skin is a MD2_MAX_SKINNAME string
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int ofs_st; // byte offset from start for stverts
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int ofs_tris; // offset for dtriangles
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int ofs_frames; // offset for first frame
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int ofs_glcmds;
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int ofs_end; // end of file
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} dmd2_t;
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/*
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========================================================================
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.MD3 model file format
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========================================================================
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*/
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#define IDMD3HEADER (('3'<<24)+('P'<<16)+('D'<<8)+'I')
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#define MD3_ALIAS_VERSION 15
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#define MD3_ALIAS_MAX_LODS 4
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#define MD3_MAX_TRIANGLES 8192 // per mesh
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#define MD3_MAX_VERTS 4096 // per mesh
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#define MD3_MAX_SHADERS 256 // per mesh
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#define MD3_MAX_FRAMES 1024 // per model
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#define MD3_MAX_MESHES 32 // per model
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#define MD3_MAX_TAGS 16 // per frame
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#define MD3_MAX_PATH 64
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#ifndef M_TWOPI
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#define M_TWOPI 6.28318530717958647692
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#endif
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// vertex scales
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#define MD3_XYZ_SCALE (1.0/64)
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typedef unsigned int index_t;
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typedef struct
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{
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float st[2];
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} dmd3coord_t;
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typedef struct
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{
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short point[3];
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short norm;
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} dmd3vertex_t;
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typedef struct
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{
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vec3_t mins;
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vec3_t maxs;
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vec3_t translate;
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float radius;
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char creator[16];
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} dmd3frame_t;
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typedef struct
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{
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vec3_t origin;
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float axis[3][3];
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} dorientation_t;
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typedef struct
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{
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char name[MD3_MAX_PATH]; // tag name
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float origin[3];
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dorientation_t orient;
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} dmd3tag_t;
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typedef struct
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{
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char name[MD3_MAX_PATH];
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int unused; // shader
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} dmd3skin_t;
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typedef struct
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{
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char id[4];
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char name[MD3_MAX_PATH];
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int flags;
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int num_frames;
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int num_skins;
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int num_verts;
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int num_tris;
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int ofs_tris;
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int ofs_skins;
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int ofs_tcs;
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int ofs_verts;
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int meshsize;
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} dmd3mesh_t;
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typedef struct
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{
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int id;
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int version;
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char filename[MD3_MAX_PATH];
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int flags;
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int num_frames;
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int num_tags;
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int num_meshes;
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int num_skins;
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int ofs_frames;
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int ofs_tags;
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int ofs_meshes;
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int ofs_end;
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} dmd3_t;
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/*
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========================================================================
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.SP2 sprite file format
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========================================================================
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*/
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#define IDSP2HEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
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// little-endian "IDS2"
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#define SP2_VERSION 2
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typedef struct
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{
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int width, height;
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int origin_x, origin_y; // raster coordinates inside pic
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char name[MD2_MAX_SKINNAME]; // name of pcx file
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} dspr2frame_t;
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typedef struct {
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int ident;
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int version;
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int numframes;
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dspr2frame_t frames[1]; // variable sized
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} dspr2_t;
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/*
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==============================================================================
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.WAL texture file format
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==============================================================================
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*/
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#define MIPLEVELS 4
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typedef struct miptex_s
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{
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char name[32];
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unsigned width, height;
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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char animname[32]; // next frame in animation chain
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int flags;
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int contents;
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int value;
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} miptex_t;
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/*
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==============================================================================
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.BSP file format
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==============================================================================
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*/
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#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
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// little-endian "IBSP"
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#define Q2_BSPVERSION 38
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// upper design bounds
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// leaffaces, leafbrushes, planes, and verts are bounded by
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// 16 bit short limits
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#define MAX_MAP_MODELS 1024
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#ifdef LARGE_MAP_SIZE
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#define MAX_MAP_BRUSHES 16384
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#else
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#define MAX_MAP_BRUSHES 8192
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#endif
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#define MAX_MAP_ENTITIES 2048 // unused by engine
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#ifdef LARGE_MAP_SIZE
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#define MAX_MAP_ENTSTRING 0x80000
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#else
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#define MAX_MAP_ENTSTRING 0x40000
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#endif
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#define MAX_MAP_TEXINFO 16384 // was 8192
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#define MAX_MAP_AREAS 256
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#define MAX_MAP_AREAPORTALS 1024
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#define MAX_MAP_PLANES 65536
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#define MAX_MAP_NODES 65536
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#define MAX_MAP_BRUSHSIDES 65536
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#define MAX_MAP_LEAFS 65536
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#define MAX_MAP_VERTS 65536
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#define MAX_MAP_FACES 65536
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#define MAX_MAP_LEAFFACES 65536
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#define MAX_MAP_LEAFBRUSHES 65536
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#define MAX_MAP_PORTALS 65536
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#define MAX_MAP_EDGES 128000
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#define MAX_MAP_SURFEDGES 256000
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#define MAX_MAP_LIGHTING 0x2000000 // Knightmare increased, was 0x200000
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#define MAX_MAP_VISIBILITY 0x1000000 // Knightmare increased, was 0x100000
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// key / value pair sizes
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#define MAX_KEY 32
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#define MAX_VALUE 1024
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//=============================================================================
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typedef struct
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{
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int fileofs, filelen;
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} lump_t;
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#define LUMP_ENTITIES 0
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#define LUMP_PLANES 1
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#define LUMP_VERTEXES 2
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#define LUMP_VISIBILITY 3
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#define LUMP_NODES 4
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#define LUMP_TEXINFO 5
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#define LUMP_FACES 6
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#define LUMP_LIGHTING 7
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#define LUMP_LEAFS 8
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#define LUMP_LEAFFACES 9
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#define LUMP_LEAFBRUSHES 10
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#define LUMP_EDGES 11
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#define LUMP_SURFEDGES 12
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#define LUMP_MODELS 13
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#define LUMP_BRUSHES 14
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#define LUMP_BRUSHSIDES 15
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#define LUMP_POP 16
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#define LUMP_AREAS 17
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#define LUMP_AREAPORTALS 18
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#define HEADER_LUMPS 19
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typedef struct
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{
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int ident;
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int version;
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lump_t lumps[HEADER_LUMPS];
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} dheader_t;
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typedef struct
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{
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float mins[3], maxs[3];
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float origin[3]; // for sounds or lights
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int headnode;
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int firstface, numfaces; // submodels just draw faces
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// without walking the bsp tree
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} dmodel_t;
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typedef struct
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{
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float point[3];
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} dvertex_t;
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// 0-2 are axial planes
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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// 3-5 are non-axial planes snapped to the nearest
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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// planes (x&~1) and (x&~1)+1 are always opposites
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typedef struct
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{
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float normal[3];
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float dist;
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int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
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} dplane_t;
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// contents flags are seperate bits
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// a given brush can contribute multiple content bits
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// multiple brushes can be in a single leaf
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// these definitions also need to be in q_shared.h!
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// lower bits are stronger, and will eat weaker brushes completely
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#define CONTENTS_SOLID 1 // an eye is never valid in a solid
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#define CONTENTS_WINDOW 2 // translucent, but not watery
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#define CONTENTS_AUX 4
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#define CONTENTS_LAVA 8
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#define CONTENTS_SLIME 16
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#define CONTENTS_WATER 32
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#define CONTENTS_MIST 64
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#define CONTENTS_FOG 1024 // fog
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#define LAST_VISIBLE_CONTENTS 1024 // was 64
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// remaining contents are non-visible, and don't eat brushes
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#define CONTENTS_AREAPORTAL 0x8000
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#define CONTENTS_PLAYERCLIP 0x10000
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#define CONTENTS_MONSTERCLIP 0x20000
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// currents can be added to any other contents, and may be mixed
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#define CONTENTS_CURRENT_0 0x40000
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#define CONTENTS_CURRENT_90 0x80000
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#define CONTENTS_CURRENT_180 0x100000
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#define CONTENTS_CURRENT_270 0x200000
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#define CONTENTS_CURRENT_UP 0x400000
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#define CONTENTS_CURRENT_DOWN 0x800000
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#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
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#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
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#define CONTENTS_DEADMONSTER 0x4000000
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#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
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#define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
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#define CONTENTS_LADDER 0x20000000
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#define SURF_LIGHT 0x1 // value will hold the light strength
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#define SURF_SLICK 0x2 // effects game physics
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#define SURF_SKY 0x4 // don't draw, but add to skybox
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#define SURF_WARP 0x8 // turbulent water warp
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#define SURF_TRANS33 0x10
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#define SURF_TRANS66 0x20
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#define SURF_FLOWING 0x40 // scroll towards angle
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#define SURF_NODRAW 0x80 // don't bother referencing the texture
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#define SURF_NOLIGHTENV 0x01000000 // no lightmap or envmap
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#define SURF_ALPHATEST 0x02000000 // alpha test flag
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#define SURF_FOGPLANE 0x04000000 // fog surface
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are -(leafs+1), not nodes
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short mins[3]; // for frustom culling // change to int
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short maxs[3]; // change to int
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unsigned short firstface; // change to int
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unsigned short numfaces; // counting both sides //change to int
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} dnode_t;
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typedef struct texinfo_s
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{
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float vecs[2][4]; // [s/t][xyz offset]
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int flags; // miptex flags + overrides
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int value; // light emission, etc
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char texture[32]; // texture name (textures/*.wal)
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int nexttexinfo; // for animations, -1 = end of chain
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} texinfo_t;
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// note that edge 0 is never used, because negative edge nums are used for
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// counterclockwise use of the edge in a face
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typedef struct
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{
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unsigned short v[2]; // vertex numbers //change to int
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} dedge_t;
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#define MAXLIGHTMAPS 4
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typedef struct
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{
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unsigned short planenum; // change to int
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short side;
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int firstedge; // we must support > 64k edges
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short numedges;
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short texinfo;
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// lighting info
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byte styles[MAXLIGHTMAPS];
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int lightofs; // start of [numstyles*surfsize] samples
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} dface_t;
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typedef struct
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{
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int contents; // OR of all brushes (not needed?)
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short cluster;
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short area;
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short mins[3]; // for frustum culling // change to int
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short maxs[3]; // change to int
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unsigned short firstleafface; // change to int
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unsigned short numleaffaces; // change to int
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unsigned short firstleafbrush; // change to int
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unsigned short numleafbrushes; // change to int
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} dleaf_t;
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typedef struct
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{
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unsigned short planenum; // facing out of the leaf // change to int
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short texinfo;
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} dbrushside_t;
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typedef struct
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{
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int firstside;
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int numsides;
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int contents;
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} dbrush_t;
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#define ANGLE_UP -1
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#define ANGLE_DOWN -2
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// the visibility lump consists of a header with a count, then
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// byte offsets for the PVS and PHS of each cluster, then the raw
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// compressed bit vectors
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#define DVIS_PVS 0
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#define DVIS_PHS 1
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typedef struct
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{
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int numclusters;
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int bitofs[8][2]; // bitofs[numclusters][2]
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|
} dvis_t;
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|
|
|
// each area has a list of portals that lead into other areas
|
|
// when portals are closed, other areas may not be visible or
|
|
// hearable even if the vis info says that it should be
|
|
typedef struct
|
|
{
|
|
int portalnum;
|
|
int otherarea;
|
|
} dareaportal_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numareaportals;
|
|
int firstareaportal;
|
|
} darea_t;
|
|
|
|
|
|
// Knightmare- below is upper bounds for Q3 maps
|
|
/*
|
|
//#define BSP_VERSION 46
|
|
#define Q3_BSP_VERSION 46
|
|
#define WOLF_BSP_VERSION 47
|
|
|
|
// there shouldn't be any problem with increasing these values at the
|
|
// expense of more memory allocation in the utilities
|
|
#define MAX_MAP_MODELS 0x400
|
|
#define MAX_MAP_BRUSHES 0x8000
|
|
#define MAX_MAP_ENTITIES 0x800
|
|
#define MAX_MAP_ENTSTRING 0x40000
|
|
#define MAX_MAP_SHADERS 0x400
|
|
|
|
#define MAX_MAP_AREAS 0x100 // MAX_MAP_AREA_BYTES in q_shared must match!
|
|
#define MAX_MAP_FOGS 0x100
|
|
#define MAX_MAP_PLANES 0x20000
|
|
#define MAX_MAP_NODES 0x20000
|
|
#define MAX_MAP_BRUSHSIDES 0x40000 //% 0x20000 // ydnar
|
|
#define MAX_MAP_LEAFS 0x20000
|
|
#define MAX_MAP_LEAFFACES 0x20000
|
|
#define MAX_MAP_LEAFBRUSHES 0x40000
|
|
#define MAX_MAP_PORTALS 0x20000
|
|
#define MAX_MAP_LIGHTING 0x800000
|
|
#define MAX_MAP_LIGHTGRID 0x800000
|
|
#define MAX_MAP_VISIBILITY 0x200000
|
|
|
|
#define MAX_MAP_DRAW_SURFS 0x20000
|
|
#define MAX_MAP_DRAW_VERTS 0x80000
|
|
#define MAX_MAP_DRAW_INDEXES 0x80000
|
|
|
|
// the editor uses these predefined yaw angles to orient entities up or down
|
|
#define ANGLE_UP -1
|
|
#define ANGLE_DOWN -2
|
|
|
|
#define LIGHTMAP_WIDTH 128
|
|
#define LIGHTMAP_HEIGHT 128
|
|
|
|
#define MIN_WORLD_COORD (-65536)
|
|
#define MAX_WORLD_COORD (65536)
|
|
#define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
|
|
*/
|