mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
eb97af1598
Added GetFileList() to game function imports in misison pack DLL game.h.
3053 lines
54 KiB
Makefile
3053 lines
54 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on game.dsp
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!IF "$(CFG)" == ""
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CFG=game - Win32 Debug Alpha
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!MESSAGE 構成が指定されていません。デフォルトの game - Win32 Debug Alpha を設定します。
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!ENDIF
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!IF "$(CFG)" != "game - Win32 Release" && "$(CFG)" != "game - Win32 Debug" &&\
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"$(CFG)" != "game - Win32 Debug Alpha" && "$(CFG)" !=\
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"game - Win32 Release Alpha"
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!MESSAGE 指定された ビルド モード "$(CFG)" は正しくありません。
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!MESSAGE NMAKE の実行時に構成を指定できます
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!MESSAGE コマンド ライン上でマクロの設定を定義します。例:
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!MESSAGE
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!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
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!MESSAGE
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!MESSAGE 選択可能なビルド モード:
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!MESSAGE
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!MESSAGE "game - Win32 Release" ("Win32 (x86) Dynamic-Link Library" 用)
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!MESSAGE "game - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" 用)
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!MESSAGE "game - Win32 Debug Alpha" ("Win32 (ALPHA) Dynamic-Link Library" 用)
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!MESSAGE "game - Win32 Release Alpha" ("Win32 (ALPHA) Dynamic-Link Library" 用)
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!MESSAGE
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!ERROR 無効な構成が指定されています。
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "game - Win32 Release"
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OUTDIR=.\..\Release
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INTDIR=.\Release
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# Begin Custom Macros
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OutDir=.\..\Release
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# End Custom Macros
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!IF "$(RECURSE)" == "0"
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ALL : "$(OUTDIR)\gamex86.dll"
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!ELSE
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ALL : "$(OUTDIR)\gamex86.dll"
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!ENDIF
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CLEAN :
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-@erase "$(INTDIR)\g_ai.obj"
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-@erase "$(INTDIR)\g_cmds.obj"
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-@erase "$(INTDIR)\g_combat.obj"
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-@erase "$(INTDIR)\g_func.obj"
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-@erase "$(INTDIR)\g_items.obj"
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-@erase "$(INTDIR)\g_main.obj"
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-@erase "$(INTDIR)\g_misc.obj"
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-@erase "$(INTDIR)\g_monster.obj"
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-@erase "$(INTDIR)\g_phys.obj"
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-@erase "$(INTDIR)\g_save.obj"
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-@erase "$(INTDIR)\g_spawn.obj"
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-@erase "$(INTDIR)\g_target.obj"
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-@erase "$(INTDIR)\g_trigger.obj"
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-@erase "$(INTDIR)\g_turret.obj"
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-@erase "$(INTDIR)\g_utils.obj"
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-@erase "$(INTDIR)\g_weapon.obj"
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-@erase "$(INTDIR)\m_actor.obj"
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-@erase "$(INTDIR)\m_berserk.obj"
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-@erase "$(INTDIR)\m_boss2.obj"
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-@erase "$(INTDIR)\m_boss3.obj"
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-@erase "$(INTDIR)\m_boss31.obj"
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-@erase "$(INTDIR)\m_boss32.obj"
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-@erase "$(INTDIR)\m_brain.obj"
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-@erase "$(INTDIR)\m_chick.obj"
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-@erase "$(INTDIR)\m_flash.obj"
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-@erase "$(INTDIR)\m_flipper.obj"
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-@erase "$(INTDIR)\m_float.obj"
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-@erase "$(INTDIR)\m_flyer.obj"
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-@erase "$(INTDIR)\m_gladiator.obj"
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-@erase "$(INTDIR)\m_gunner.obj"
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-@erase "$(INTDIR)\m_hover.obj"
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-@erase "$(INTDIR)\m_infantry.obj"
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-@erase "$(INTDIR)\m_insane.obj"
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-@erase "$(INTDIR)\m_medic.obj"
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-@erase "$(INTDIR)\m_move.obj"
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-@erase "$(INTDIR)\m_mutant.obj"
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-@erase "$(INTDIR)\m_parasite.obj"
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-@erase "$(INTDIR)\m_soldier.obj"
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-@erase "$(INTDIR)\m_supertank.obj"
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-@erase "$(INTDIR)\m_tank.obj"
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-@erase "$(INTDIR)\p_client.obj"
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-@erase "$(INTDIR)\p_hud.obj"
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-@erase "$(INTDIR)\p_trail.obj"
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-@erase "$(INTDIR)\p_view.obj"
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-@erase "$(INTDIR)\p_weapon.obj"
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-@erase "$(INTDIR)\q_shared.obj"
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-@erase "$(INTDIR)\vc50.idb"
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-@erase "$(OUTDIR)\gamex86.dll"
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-@erase "$(OUTDIR)\gamex86.exp"
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-@erase "$(OUTDIR)\gamex86.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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"$(INTDIR)" :
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if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /G5 /ML /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)\game.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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CPP_OBJS=.\Release/
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CPP_SBRS=.
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.c{$(CPP_OBJS)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(CPP_OBJS)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(CPP_OBJS)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(CPP_SBRS)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(CPP_SBRS)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(CPP_SBRS)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winmm.lib /nologo\
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/base:"0x20000000" /subsystem:windows /dll /incremental:no\
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/pdb:"$(OUTDIR)\gamex86.pdb" /machine:I386 /def:".\game.def"\
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/out:"$(OUTDIR)\gamex86.dll" /implib:"$(OUTDIR)\gamex86.lib"
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DEF_FILE= \
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".\game.def"
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LINK32_OBJS= \
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"$(INTDIR)\g_ai.obj" \
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"$(INTDIR)\g_cmds.obj" \
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"$(INTDIR)\g_combat.obj" \
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"$(INTDIR)\g_func.obj" \
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"$(INTDIR)\g_items.obj" \
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"$(INTDIR)\g_main.obj" \
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"$(INTDIR)\g_misc.obj" \
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"$(INTDIR)\g_monster.obj" \
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"$(INTDIR)\g_phys.obj" \
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"$(INTDIR)\g_save.obj" \
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"$(INTDIR)\g_spawn.obj" \
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"$(INTDIR)\g_target.obj" \
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"$(INTDIR)\g_trigger.obj" \
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"$(INTDIR)\g_turret.obj" \
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"$(INTDIR)\g_utils.obj" \
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"$(INTDIR)\g_weapon.obj" \
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"$(INTDIR)\m_actor.obj" \
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"$(INTDIR)\m_berserk.obj" \
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"$(INTDIR)\m_boss2.obj" \
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"$(INTDIR)\m_boss3.obj" \
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"$(INTDIR)\m_boss31.obj" \
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"$(INTDIR)\m_boss32.obj" \
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"$(INTDIR)\m_brain.obj" \
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"$(INTDIR)\m_chick.obj" \
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"$(INTDIR)\m_flash.obj" \
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"$(INTDIR)\m_flipper.obj" \
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"$(INTDIR)\m_float.obj" \
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"$(INTDIR)\m_flyer.obj" \
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"$(INTDIR)\m_gladiator.obj" \
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"$(INTDIR)\m_gunner.obj" \
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"$(INTDIR)\m_hover.obj" \
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"$(INTDIR)\m_infantry.obj" \
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"$(INTDIR)\m_insane.obj" \
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"$(INTDIR)\m_medic.obj" \
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"$(INTDIR)\m_move.obj" \
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"$(INTDIR)\m_mutant.obj" \
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"$(INTDIR)\m_parasite.obj" \
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"$(INTDIR)\m_soldier.obj" \
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"$(INTDIR)\m_supertank.obj" \
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"$(INTDIR)\m_tank.obj" \
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"$(INTDIR)\p_client.obj" \
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"$(INTDIR)\p_hud.obj" \
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"$(INTDIR)\p_trail.obj" \
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"$(INTDIR)\p_view.obj" \
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"$(INTDIR)\p_weapon.obj" \
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"$(INTDIR)\q_shared.obj"
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"$(OUTDIR)\gamex86.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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OUTDIR=.\..\Debug
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INTDIR=.\Debug
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# Begin Custom Macros
|
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OutDir=.\..\Debug
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# End Custom Macros
|
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|
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!IF "$(RECURSE)" == "0"
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ALL : "$(OUTDIR)\gamex86.dll"
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!ELSE
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ALL : "$(OUTDIR)\gamex86.dll"
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!ENDIF
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CLEAN :
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-@erase "$(INTDIR)\g_ai.obj"
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-@erase "$(INTDIR)\g_cmds.obj"
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-@erase "$(INTDIR)\g_combat.obj"
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-@erase "$(INTDIR)\g_func.obj"
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-@erase "$(INTDIR)\g_items.obj"
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-@erase "$(INTDIR)\g_main.obj"
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-@erase "$(INTDIR)\g_misc.obj"
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|
-@erase "$(INTDIR)\g_monster.obj"
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-@erase "$(INTDIR)\g_phys.obj"
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|
-@erase "$(INTDIR)\g_save.obj"
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-@erase "$(INTDIR)\g_spawn.obj"
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-@erase "$(INTDIR)\g_target.obj"
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|
-@erase "$(INTDIR)\g_trigger.obj"
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|
-@erase "$(INTDIR)\g_turret.obj"
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|
-@erase "$(INTDIR)\g_utils.obj"
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|
-@erase "$(INTDIR)\g_weapon.obj"
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-@erase "$(INTDIR)\m_actor.obj"
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|
-@erase "$(INTDIR)\m_berserk.obj"
|
|
-@erase "$(INTDIR)\m_boss2.obj"
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|
-@erase "$(INTDIR)\m_boss3.obj"
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|
-@erase "$(INTDIR)\m_boss31.obj"
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|
-@erase "$(INTDIR)\m_boss32.obj"
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|
-@erase "$(INTDIR)\m_brain.obj"
|
|
-@erase "$(INTDIR)\m_chick.obj"
|
|
-@erase "$(INTDIR)\m_flash.obj"
|
|
-@erase "$(INTDIR)\m_flipper.obj"
|
|
-@erase "$(INTDIR)\m_float.obj"
|
|
-@erase "$(INTDIR)\m_flyer.obj"
|
|
-@erase "$(INTDIR)\m_gladiator.obj"
|
|
-@erase "$(INTDIR)\m_gunner.obj"
|
|
-@erase "$(INTDIR)\m_hover.obj"
|
|
-@erase "$(INTDIR)\m_infantry.obj"
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|
-@erase "$(INTDIR)\m_insane.obj"
|
|
-@erase "$(INTDIR)\m_medic.obj"
|
|
-@erase "$(INTDIR)\m_move.obj"
|
|
-@erase "$(INTDIR)\m_mutant.obj"
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|
-@erase "$(INTDIR)\m_parasite.obj"
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|
-@erase "$(INTDIR)\m_soldier.obj"
|
|
-@erase "$(INTDIR)\m_supertank.obj"
|
|
-@erase "$(INTDIR)\m_tank.obj"
|
|
-@erase "$(INTDIR)\p_client.obj"
|
|
-@erase "$(INTDIR)\p_hud.obj"
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|
-@erase "$(INTDIR)\p_trail.obj"
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|
-@erase "$(INTDIR)\p_view.obj"
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|
-@erase "$(INTDIR)\p_weapon.obj"
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|
-@erase "$(INTDIR)\q_shared.obj"
|
|
-@erase "$(INTDIR)\vc50.idb"
|
|
-@erase "$(INTDIR)\vc50.pdb"
|
|
-@erase "$(OUTDIR)\gamex86.dll"
|
|
-@erase "$(OUTDIR)\gamex86.exp"
|
|
-@erase "$(OUTDIR)\gamex86.lib"
|
|
-@erase "$(OUTDIR)\gamex86.pdb"
|
|
|
|
"$(OUTDIR)" :
|
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
"$(INTDIR)" :
|
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if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
|
|
|
|
CPP=cl.exe
|
|
CPP_PROJ=/nologo /G5 /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
|
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"_WINDOWS" /D "BUILDING_REF_GL" /Fp"$(INTDIR)\game.pch" /YX /Fo"$(INTDIR)\\"\
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/Fd"$(INTDIR)\\" /FD /c
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CPP_OBJS=.\Debug/
|
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CPP_SBRS=.
|
|
|
|
.c{$(CPP_OBJS)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.c{$(CPP_SBRS)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winmm.lib /nologo\
|
|
/base:"0x20000000" /subsystem:windows /dll /incremental:no\
|
|
/pdb:"$(OUTDIR)\gamex86.pdb" /debug /machine:I386 /def:".\game.def"\
|
|
/out:"$(OUTDIR)\gamex86.dll" /implib:"$(OUTDIR)\gamex86.lib"
|
|
DEF_FILE= \
|
|
".\game.def"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\g_ai.obj" \
|
|
"$(INTDIR)\g_cmds.obj" \
|
|
"$(INTDIR)\g_combat.obj" \
|
|
"$(INTDIR)\g_func.obj" \
|
|
"$(INTDIR)\g_items.obj" \
|
|
"$(INTDIR)\g_main.obj" \
|
|
"$(INTDIR)\g_misc.obj" \
|
|
"$(INTDIR)\g_monster.obj" \
|
|
"$(INTDIR)\g_phys.obj" \
|
|
"$(INTDIR)\g_save.obj" \
|
|
"$(INTDIR)\g_spawn.obj" \
|
|
"$(INTDIR)\g_target.obj" \
|
|
"$(INTDIR)\g_trigger.obj" \
|
|
"$(INTDIR)\g_turret.obj" \
|
|
"$(INTDIR)\g_utils.obj" \
|
|
"$(INTDIR)\g_weapon.obj" \
|
|
"$(INTDIR)\m_actor.obj" \
|
|
"$(INTDIR)\m_berserk.obj" \
|
|
"$(INTDIR)\m_boss2.obj" \
|
|
"$(INTDIR)\m_boss3.obj" \
|
|
"$(INTDIR)\m_boss31.obj" \
|
|
"$(INTDIR)\m_boss32.obj" \
|
|
"$(INTDIR)\m_brain.obj" \
|
|
"$(INTDIR)\m_chick.obj" \
|
|
"$(INTDIR)\m_flash.obj" \
|
|
"$(INTDIR)\m_flipper.obj" \
|
|
"$(INTDIR)\m_float.obj" \
|
|
"$(INTDIR)\m_flyer.obj" \
|
|
"$(INTDIR)\m_gladiator.obj" \
|
|
"$(INTDIR)\m_gunner.obj" \
|
|
"$(INTDIR)\m_hover.obj" \
|
|
"$(INTDIR)\m_infantry.obj" \
|
|
"$(INTDIR)\m_insane.obj" \
|
|
"$(INTDIR)\m_medic.obj" \
|
|
"$(INTDIR)\m_move.obj" \
|
|
"$(INTDIR)\m_mutant.obj" \
|
|
"$(INTDIR)\m_parasite.obj" \
|
|
"$(INTDIR)\m_soldier.obj" \
|
|
"$(INTDIR)\m_supertank.obj" \
|
|
"$(INTDIR)\m_tank.obj" \
|
|
"$(INTDIR)\p_client.obj" \
|
|
"$(INTDIR)\p_hud.obj" \
|
|
"$(INTDIR)\p_trail.obj" \
|
|
"$(INTDIR)\p_view.obj" \
|
|
"$(INTDIR)\p_weapon.obj" \
|
|
"$(INTDIR)\q_shared.obj"
|
|
|
|
"$(OUTDIR)\gamex86.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
OUTDIR=.\..\DebugAxp
|
|
INTDIR=.\DebugAxp
|
|
# Begin Custom Macros
|
|
OutDir=.\..\DebugAxp
|
|
# End Custom Macros
|
|
|
|
!IF "$(RECURSE)" == "0"
|
|
|
|
ALL : "$(OUTDIR)\gameaxp.dll"
|
|
|
|
!ELSE
|
|
|
|
ALL : "$(OUTDIR)\gameaxp.dll"
|
|
|
|
!ENDIF
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\g_ai.obj"
|
|
-@erase "$(INTDIR)\g_cmds.obj"
|
|
-@erase "$(INTDIR)\g_combat.obj"
|
|
-@erase "$(INTDIR)\g_func.obj"
|
|
-@erase "$(INTDIR)\g_items.obj"
|
|
-@erase "$(INTDIR)\g_main.obj"
|
|
-@erase "$(INTDIR)\g_misc.obj"
|
|
-@erase "$(INTDIR)\g_monster.obj"
|
|
-@erase "$(INTDIR)\g_phys.obj"
|
|
-@erase "$(INTDIR)\g_save.obj"
|
|
-@erase "$(INTDIR)\g_spawn.obj"
|
|
-@erase "$(INTDIR)\g_target.obj"
|
|
-@erase "$(INTDIR)\g_trigger.obj"
|
|
-@erase "$(INTDIR)\g_turret.obj"
|
|
-@erase "$(INTDIR)\g_utils.obj"
|
|
-@erase "$(INTDIR)\g_weapon.obj"
|
|
-@erase "$(INTDIR)\m_actor.obj"
|
|
-@erase "$(INTDIR)\m_berserk.obj"
|
|
-@erase "$(INTDIR)\m_boss2.obj"
|
|
-@erase "$(INTDIR)\m_boss3.obj"
|
|
-@erase "$(INTDIR)\m_boss31.obj"
|
|
-@erase "$(INTDIR)\m_boss32.obj"
|
|
-@erase "$(INTDIR)\m_brain.obj"
|
|
-@erase "$(INTDIR)\m_chick.obj"
|
|
-@erase "$(INTDIR)\m_flash.obj"
|
|
-@erase "$(INTDIR)\m_flipper.obj"
|
|
-@erase "$(INTDIR)\m_float.obj"
|
|
-@erase "$(INTDIR)\m_flyer.obj"
|
|
-@erase "$(INTDIR)\m_gladiator.obj"
|
|
-@erase "$(INTDIR)\m_gunner.obj"
|
|
-@erase "$(INTDIR)\m_hover.obj"
|
|
-@erase "$(INTDIR)\m_infantry.obj"
|
|
-@erase "$(INTDIR)\m_insane.obj"
|
|
-@erase "$(INTDIR)\m_medic.obj"
|
|
-@erase "$(INTDIR)\m_move.obj"
|
|
-@erase "$(INTDIR)\m_mutant.obj"
|
|
-@erase "$(INTDIR)\m_parasite.obj"
|
|
-@erase "$(INTDIR)\m_soldier.obj"
|
|
-@erase "$(INTDIR)\m_supertank.obj"
|
|
-@erase "$(INTDIR)\m_tank.obj"
|
|
-@erase "$(INTDIR)\p_client.obj"
|
|
-@erase "$(INTDIR)\p_hud.obj"
|
|
-@erase "$(INTDIR)\p_trail.obj"
|
|
-@erase "$(INTDIR)\p_view.obj"
|
|
-@erase "$(INTDIR)\p_weapon.obj"
|
|
-@erase "$(INTDIR)\q_shared.obj"
|
|
-@erase "$(INTDIR)\vc50.idb"
|
|
-@erase "$(INTDIR)\vc50.pdb"
|
|
-@erase "$(OUTDIR)\gameaxp.dll"
|
|
-@erase "$(OUTDIR)\gameaxp.exp"
|
|
-@erase "$(OUTDIR)\gameaxp.lib"
|
|
-@erase "$(OUTDIR)\gameaxp.pdb"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
"$(INTDIR)" :
|
|
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
|
|
|
|
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
|
|
CPP=cl.exe
|
|
CPP_PROJ=/nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/Fp"$(INTDIR)\game.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /QA21164 /MTd\
|
|
/c
|
|
CPP_OBJS=.\DebugAxp/
|
|
CPP_SBRS=.
|
|
|
|
.c{$(CPP_OBJS)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.c{$(CPP_SBRS)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
|
|
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
|
|
/base:"0x20000000" /subsystem:windows /dll /pdb:"$(OUTDIR)\gameaxp.pdb" /debug\
|
|
/machine:ALPHA /def:".\game.def" /out:"$(OUTDIR)\gameaxp.dll"\
|
|
/implib:"$(OUTDIR)\gameaxp.lib"
|
|
DEF_FILE= \
|
|
".\game.def"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\g_ai.obj" \
|
|
"$(INTDIR)\g_cmds.obj" \
|
|
"$(INTDIR)\g_combat.obj" \
|
|
"$(INTDIR)\g_func.obj" \
|
|
"$(INTDIR)\g_items.obj" \
|
|
"$(INTDIR)\g_main.obj" \
|
|
"$(INTDIR)\g_misc.obj" \
|
|
"$(INTDIR)\g_monster.obj" \
|
|
"$(INTDIR)\g_phys.obj" \
|
|
"$(INTDIR)\g_save.obj" \
|
|
"$(INTDIR)\g_spawn.obj" \
|
|
"$(INTDIR)\g_target.obj" \
|
|
"$(INTDIR)\g_trigger.obj" \
|
|
"$(INTDIR)\g_turret.obj" \
|
|
"$(INTDIR)\g_utils.obj" \
|
|
"$(INTDIR)\g_weapon.obj" \
|
|
"$(INTDIR)\m_actor.obj" \
|
|
"$(INTDIR)\m_berserk.obj" \
|
|
"$(INTDIR)\m_boss2.obj" \
|
|
"$(INTDIR)\m_boss3.obj" \
|
|
"$(INTDIR)\m_boss31.obj" \
|
|
"$(INTDIR)\m_boss32.obj" \
|
|
"$(INTDIR)\m_brain.obj" \
|
|
"$(INTDIR)\m_chick.obj" \
|
|
"$(INTDIR)\m_flash.obj" \
|
|
"$(INTDIR)\m_flipper.obj" \
|
|
"$(INTDIR)\m_float.obj" \
|
|
"$(INTDIR)\m_flyer.obj" \
|
|
"$(INTDIR)\m_gladiator.obj" \
|
|
"$(INTDIR)\m_gunner.obj" \
|
|
"$(INTDIR)\m_hover.obj" \
|
|
"$(INTDIR)\m_infantry.obj" \
|
|
"$(INTDIR)\m_insane.obj" \
|
|
"$(INTDIR)\m_medic.obj" \
|
|
"$(INTDIR)\m_move.obj" \
|
|
"$(INTDIR)\m_mutant.obj" \
|
|
"$(INTDIR)\m_parasite.obj" \
|
|
"$(INTDIR)\m_soldier.obj" \
|
|
"$(INTDIR)\m_supertank.obj" \
|
|
"$(INTDIR)\m_tank.obj" \
|
|
"$(INTDIR)\p_client.obj" \
|
|
"$(INTDIR)\p_hud.obj" \
|
|
"$(INTDIR)\p_trail.obj" \
|
|
"$(INTDIR)\p_view.obj" \
|
|
"$(INTDIR)\p_weapon.obj" \
|
|
"$(INTDIR)\q_shared.obj"
|
|
|
|
"$(OUTDIR)\gameaxp.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
OUTDIR=.\..\ReleaseAXP
|
|
INTDIR=.\ReleaseAXP
|
|
# Begin Custom Macros
|
|
OutDir=.\..\ReleaseAXP
|
|
# End Custom Macros
|
|
|
|
!IF "$(RECURSE)" == "0"
|
|
|
|
ALL : "$(OUTDIR)\gameaxp.dll"
|
|
|
|
!ELSE
|
|
|
|
ALL : "$(OUTDIR)\gameaxp.dll"
|
|
|
|
!ENDIF
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\g_ai.obj"
|
|
-@erase "$(INTDIR)\g_cmds.obj"
|
|
-@erase "$(INTDIR)\g_combat.obj"
|
|
-@erase "$(INTDIR)\g_func.obj"
|
|
-@erase "$(INTDIR)\g_items.obj"
|
|
-@erase "$(INTDIR)\g_main.obj"
|
|
-@erase "$(INTDIR)\g_misc.obj"
|
|
-@erase "$(INTDIR)\g_monster.obj"
|
|
-@erase "$(INTDIR)\g_phys.obj"
|
|
-@erase "$(INTDIR)\g_save.obj"
|
|
-@erase "$(INTDIR)\g_spawn.obj"
|
|
-@erase "$(INTDIR)\g_target.obj"
|
|
-@erase "$(INTDIR)\g_trigger.obj"
|
|
-@erase "$(INTDIR)\g_turret.obj"
|
|
-@erase "$(INTDIR)\g_utils.obj"
|
|
-@erase "$(INTDIR)\g_weapon.obj"
|
|
-@erase "$(INTDIR)\m_actor.obj"
|
|
-@erase "$(INTDIR)\m_berserk.obj"
|
|
-@erase "$(INTDIR)\m_boss2.obj"
|
|
-@erase "$(INTDIR)\m_boss3.obj"
|
|
-@erase "$(INTDIR)\m_boss31.obj"
|
|
-@erase "$(INTDIR)\m_boss32.obj"
|
|
-@erase "$(INTDIR)\m_brain.obj"
|
|
-@erase "$(INTDIR)\m_chick.obj"
|
|
-@erase "$(INTDIR)\m_flash.obj"
|
|
-@erase "$(INTDIR)\m_flipper.obj"
|
|
-@erase "$(INTDIR)\m_float.obj"
|
|
-@erase "$(INTDIR)\m_flyer.obj"
|
|
-@erase "$(INTDIR)\m_gladiator.obj"
|
|
-@erase "$(INTDIR)\m_gunner.obj"
|
|
-@erase "$(INTDIR)\m_hover.obj"
|
|
-@erase "$(INTDIR)\m_infantry.obj"
|
|
-@erase "$(INTDIR)\m_insane.obj"
|
|
-@erase "$(INTDIR)\m_medic.obj"
|
|
-@erase "$(INTDIR)\m_move.obj"
|
|
-@erase "$(INTDIR)\m_mutant.obj"
|
|
-@erase "$(INTDIR)\m_parasite.obj"
|
|
-@erase "$(INTDIR)\m_soldier.obj"
|
|
-@erase "$(INTDIR)\m_supertank.obj"
|
|
-@erase "$(INTDIR)\m_tank.obj"
|
|
-@erase "$(INTDIR)\p_client.obj"
|
|
-@erase "$(INTDIR)\p_hud.obj"
|
|
-@erase "$(INTDIR)\p_trail.obj"
|
|
-@erase "$(INTDIR)\p_view.obj"
|
|
-@erase "$(INTDIR)\p_weapon.obj"
|
|
-@erase "$(INTDIR)\q_shared.obj"
|
|
-@erase "$(INTDIR)\vc50.idb"
|
|
-@erase "$(OUTDIR)\gameaxp.dll"
|
|
-@erase "$(OUTDIR)\gameaxp.exp"
|
|
-@erase "$(OUTDIR)\gameaxp.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
"$(INTDIR)" :
|
|
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
|
|
|
|
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
|
|
CPP=cl.exe
|
|
CPP_PROJ=/nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
|
|
/Fp"$(INTDIR)\game.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /QA21164 /c
|
|
CPP_OBJS=.\ReleaseAXP/
|
|
CPP_SBRS=.
|
|
|
|
.c{$(CPP_OBJS)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.c{$(CPP_SBRS)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000"\
|
|
/subsystem:windows /dll /pdb:"$(OUTDIR)\gameaxp.pdb" /machine:ALPHA\
|
|
/def:".\game.def" /out:"$(OUTDIR)\gameaxp.dll" /implib:"$(OUTDIR)\gameaxp.lib"
|
|
DEF_FILE= \
|
|
".\game.def"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\g_ai.obj" \
|
|
"$(INTDIR)\g_cmds.obj" \
|
|
"$(INTDIR)\g_combat.obj" \
|
|
"$(INTDIR)\g_func.obj" \
|
|
"$(INTDIR)\g_items.obj" \
|
|
"$(INTDIR)\g_main.obj" \
|
|
"$(INTDIR)\g_misc.obj" \
|
|
"$(INTDIR)\g_monster.obj" \
|
|
"$(INTDIR)\g_phys.obj" \
|
|
"$(INTDIR)\g_save.obj" \
|
|
"$(INTDIR)\g_spawn.obj" \
|
|
"$(INTDIR)\g_target.obj" \
|
|
"$(INTDIR)\g_trigger.obj" \
|
|
"$(INTDIR)\g_turret.obj" \
|
|
"$(INTDIR)\g_utils.obj" \
|
|
"$(INTDIR)\g_weapon.obj" \
|
|
"$(INTDIR)\m_actor.obj" \
|
|
"$(INTDIR)\m_berserk.obj" \
|
|
"$(INTDIR)\m_boss2.obj" \
|
|
"$(INTDIR)\m_boss3.obj" \
|
|
"$(INTDIR)\m_boss31.obj" \
|
|
"$(INTDIR)\m_boss32.obj" \
|
|
"$(INTDIR)\m_brain.obj" \
|
|
"$(INTDIR)\m_chick.obj" \
|
|
"$(INTDIR)\m_flash.obj" \
|
|
"$(INTDIR)\m_flipper.obj" \
|
|
"$(INTDIR)\m_float.obj" \
|
|
"$(INTDIR)\m_flyer.obj" \
|
|
"$(INTDIR)\m_gladiator.obj" \
|
|
"$(INTDIR)\m_gunner.obj" \
|
|
"$(INTDIR)\m_hover.obj" \
|
|
"$(INTDIR)\m_infantry.obj" \
|
|
"$(INTDIR)\m_insane.obj" \
|
|
"$(INTDIR)\m_medic.obj" \
|
|
"$(INTDIR)\m_move.obj" \
|
|
"$(INTDIR)\m_mutant.obj" \
|
|
"$(INTDIR)\m_parasite.obj" \
|
|
"$(INTDIR)\m_soldier.obj" \
|
|
"$(INTDIR)\m_supertank.obj" \
|
|
"$(INTDIR)\m_tank.obj" \
|
|
"$(INTDIR)\p_client.obj" \
|
|
"$(INTDIR)\p_hud.obj" \
|
|
"$(INTDIR)\p_trail.obj" \
|
|
"$(INTDIR)\p_view.obj" \
|
|
"$(INTDIR)\p_weapon.obj" \
|
|
"$(INTDIR)\q_shared.obj"
|
|
|
|
"$(OUTDIR)\gameaxp.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ENDIF
|
|
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release" || "$(CFG)" == "game - Win32 Debug" ||\
|
|
"$(CFG)" == "game - Win32 Debug Alpha" || "$(CFG)" ==\
|
|
"game - Win32 Release Alpha"
|
|
SOURCE=.\g_ai.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_AI_=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_ai.obj" : $(SOURCE) $(DEP_CPP_G_AI_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_AI_=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_ai.obj" : $(SOURCE) $(DEP_CPP_G_AI_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_AI_=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_ai.obj" : $(SOURCE) $(DEP_CPP_G_AI_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_AI_=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_ai.obj" : $(SOURCE) $(DEP_CPP_G_AI_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_cmds.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_CMD=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_CMD=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_CMD=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_CMD=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_combat.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_COM=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_combat.obj" : $(SOURCE) $(DEP_CPP_G_COM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_COM=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_combat.obj" : $(SOURCE) $(DEP_CPP_G_COM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_COM=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_combat.obj" : $(SOURCE) $(DEP_CPP_G_COM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_COM=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_combat.obj" : $(SOURCE) $(DEP_CPP_G_COM) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_func.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_FUN=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_func.obj" : $(SOURCE) $(DEP_CPP_G_FUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_FUN=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_func.obj" : $(SOURCE) $(DEP_CPP_G_FUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_FUN=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_func.obj" : $(SOURCE) $(DEP_CPP_G_FUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_FUN=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_func.obj" : $(SOURCE) $(DEP_CPP_G_FUN) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_items.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_ITE=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_items.obj" : $(SOURCE) $(DEP_CPP_G_ITE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_ITE=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_items.obj" : $(SOURCE) $(DEP_CPP_G_ITE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_ITE=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_items.obj" : $(SOURCE) $(DEP_CPP_G_ITE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_ITE=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_items.obj" : $(SOURCE) $(DEP_CPP_G_ITE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_main.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_MAI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_main.obj" : $(SOURCE) $(DEP_CPP_G_MAI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_MAI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_main.obj" : $(SOURCE) $(DEP_CPP_G_MAI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_MAI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_main.obj" : $(SOURCE) $(DEP_CPP_G_MAI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_MAI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_main.obj" : $(SOURCE) $(DEP_CPP_G_MAI) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_misc.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_MIS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_misc.obj" : $(SOURCE) $(DEP_CPP_G_MIS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_MIS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_misc.obj" : $(SOURCE) $(DEP_CPP_G_MIS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_MIS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_misc.obj" : $(SOURCE) $(DEP_CPP_G_MIS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_MIS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_misc.obj" : $(SOURCE) $(DEP_CPP_G_MIS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_monster.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_MON=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_monster.obj" : $(SOURCE) $(DEP_CPP_G_MON) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_MON=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_monster.obj" : $(SOURCE) $(DEP_CPP_G_MON) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_MON=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_monster.obj" : $(SOURCE) $(DEP_CPP_G_MON) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_MON=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_monster.obj" : $(SOURCE) $(DEP_CPP_G_MON) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_phys.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_PHY=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_phys.obj" : $(SOURCE) $(DEP_CPP_G_PHY) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_PHY=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_phys.obj" : $(SOURCE) $(DEP_CPP_G_PHY) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_PHY=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_phys.obj" : $(SOURCE) $(DEP_CPP_G_PHY) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_PHY=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_phys.obj" : $(SOURCE) $(DEP_CPP_G_PHY) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_save.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_SAV=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_save.obj" : $(SOURCE) $(DEP_CPP_G_SAV) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_SAV=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_save.obj" : $(SOURCE) $(DEP_CPP_G_SAV) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_SAV=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_save.obj" : $(SOURCE) $(DEP_CPP_G_SAV) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_SAV=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_save.obj" : $(SOURCE) $(DEP_CPP_G_SAV) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_spawn.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_SPA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_spawn.obj" : $(SOURCE) $(DEP_CPP_G_SPA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_SPA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_spawn.obj" : $(SOURCE) $(DEP_CPP_G_SPA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_SPA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_spawn.obj" : $(SOURCE) $(DEP_CPP_G_SPA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_SPA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_spawn.obj" : $(SOURCE) $(DEP_CPP_G_SPA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_target.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_TAR=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_target.obj" : $(SOURCE) $(DEP_CPP_G_TAR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_TAR=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_target.obj" : $(SOURCE) $(DEP_CPP_G_TAR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_TAR=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_target.obj" : $(SOURCE) $(DEP_CPP_G_TAR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_TAR=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_target.obj" : $(SOURCE) $(DEP_CPP_G_TAR) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_trigger.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_TRI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_trigger.obj" : $(SOURCE) $(DEP_CPP_G_TRI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_TRI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_trigger.obj" : $(SOURCE) $(DEP_CPP_G_TRI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_TRI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_trigger.obj" : $(SOURCE) $(DEP_CPP_G_TRI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_TRI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_trigger.obj" : $(SOURCE) $(DEP_CPP_G_TRI) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_turret.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_TUR=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_turret.obj" : $(SOURCE) $(DEP_CPP_G_TUR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_TUR=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_turret.obj" : $(SOURCE) $(DEP_CPP_G_TUR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_TUR=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_turret.obj" : $(SOURCE) $(DEP_CPP_G_TUR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_TUR=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_turret.obj" : $(SOURCE) $(DEP_CPP_G_TUR) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_utils.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_UTI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_utils.obj" : $(SOURCE) $(DEP_CPP_G_UTI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_UTI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_utils.obj" : $(SOURCE) $(DEP_CPP_G_UTI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_UTI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_utils.obj" : $(SOURCE) $(DEP_CPP_G_UTI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_UTI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_utils.obj" : $(SOURCE) $(DEP_CPP_G_UTI) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\g_weapon.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_G_WEA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_weapon.obj" : $(SOURCE) $(DEP_CPP_G_WEA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_G_WEA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_weapon.obj" : $(SOURCE) $(DEP_CPP_G_WEA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_WEA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_weapon.obj" : $(SOURCE) $(DEP_CPP_G_WEA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_G_WEA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\g_weapon.obj" : $(SOURCE) $(DEP_CPP_G_WEA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_actor.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_ACT=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_actor.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_actor.obj" : $(SOURCE) $(DEP_CPP_M_ACT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_ACT=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_actor.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_actor.obj" : $(SOURCE) $(DEP_CPP_M_ACT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_ACT=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_actor.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_actor.obj" : $(SOURCE) $(DEP_CPP_M_ACT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_ACT=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_actor.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_actor.obj" : $(SOURCE) $(DEP_CPP_M_ACT) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_berserk.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_BER=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_berserk.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_berserk.obj" : $(SOURCE) $(DEP_CPP_M_BER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_BER=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_berserk.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_berserk.obj" : $(SOURCE) $(DEP_CPP_M_BER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_BER=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_berserk.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_berserk.obj" : $(SOURCE) $(DEP_CPP_M_BER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_BER=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_berserk.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_berserk.obj" : $(SOURCE) $(DEP_CPP_M_BER) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_boss2.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_BOS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss2.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss2.obj" : $(SOURCE) $(DEP_CPP_M_BOS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_BOS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss2.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss2.obj" : $(SOURCE) $(DEP_CPP_M_BOS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_BOS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss2.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss2.obj" : $(SOURCE) $(DEP_CPP_M_BOS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_BOS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss2.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss2.obj" : $(SOURCE) $(DEP_CPP_M_BOS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_boss3.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_BOSS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss32.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss3.obj" : $(SOURCE) $(DEP_CPP_M_BOSS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_BOSS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss32.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss3.obj" : $(SOURCE) $(DEP_CPP_M_BOSS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_BOSS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss32.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss3.obj" : $(SOURCE) $(DEP_CPP_M_BOSS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_BOSS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss32.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss3.obj" : $(SOURCE) $(DEP_CPP_M_BOSS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_boss31.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_BOSS3=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss31.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss31.obj" : $(SOURCE) $(DEP_CPP_M_BOSS3) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_BOSS3=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss31.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss31.obj" : $(SOURCE) $(DEP_CPP_M_BOSS3) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_BOSS3=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss31.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss31.obj" : $(SOURCE) $(DEP_CPP_M_BOSS3) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_BOSS3=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss31.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss31.obj" : $(SOURCE) $(DEP_CPP_M_BOSS3) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_boss32.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_BOSS32=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss32.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss32.obj" : $(SOURCE) $(DEP_CPP_M_BOSS32) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_BOSS32=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss32.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss32.obj" : $(SOURCE) $(DEP_CPP_M_BOSS32) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_BOSS32=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss32.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss32.obj" : $(SOURCE) $(DEP_CPP_M_BOSS32) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_BOSS32=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_boss32.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_boss32.obj" : $(SOURCE) $(DEP_CPP_M_BOSS32) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_brain.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_BRA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_brain.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_brain.obj" : $(SOURCE) $(DEP_CPP_M_BRA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_BRA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_brain.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_brain.obj" : $(SOURCE) $(DEP_CPP_M_BRA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_BRA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_brain.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_brain.obj" : $(SOURCE) $(DEP_CPP_M_BRA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_BRA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_brain.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_brain.obj" : $(SOURCE) $(DEP_CPP_M_BRA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_chick.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_CHI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_chick.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_chick.obj" : $(SOURCE) $(DEP_CPP_M_CHI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_CHI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_chick.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_chick.obj" : $(SOURCE) $(DEP_CPP_M_CHI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_CHI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_chick.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_chick.obj" : $(SOURCE) $(DEP_CPP_M_CHI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_CHI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_chick.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_chick.obj" : $(SOURCE) $(DEP_CPP_M_CHI) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_flash.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_FLA=\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_flash.obj" : $(SOURCE) $(DEP_CPP_M_FLA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_FLA=\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_flash.obj" : $(SOURCE) $(DEP_CPP_M_FLA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_FLA=\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_flash.obj" : $(SOURCE) $(DEP_CPP_M_FLA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_FLA=\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_flash.obj" : $(SOURCE) $(DEP_CPP_M_FLA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_flipper.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_FLI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_flipper.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_flipper.obj" : $(SOURCE) $(DEP_CPP_M_FLI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_FLI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_flipper.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_flipper.obj" : $(SOURCE) $(DEP_CPP_M_FLI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_FLI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_flipper.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_flipper.obj" : $(SOURCE) $(DEP_CPP_M_FLI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_FLI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_flipper.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_flipper.obj" : $(SOURCE) $(DEP_CPP_M_FLI) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_float.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_FLO=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_float.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_float.obj" : $(SOURCE) $(DEP_CPP_M_FLO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_FLO=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_float.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_float.obj" : $(SOURCE) $(DEP_CPP_M_FLO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_FLO=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_float.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_float.obj" : $(SOURCE) $(DEP_CPP_M_FLO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_FLO=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_float.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_float.obj" : $(SOURCE) $(DEP_CPP_M_FLO) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_flyer.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_FLY=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_flyer.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_flyer.obj" : $(SOURCE) $(DEP_CPP_M_FLY) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_FLY=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_flyer.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_flyer.obj" : $(SOURCE) $(DEP_CPP_M_FLY) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_FLY=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_flyer.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_flyer.obj" : $(SOURCE) $(DEP_CPP_M_FLY) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_FLY=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_flyer.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_flyer.obj" : $(SOURCE) $(DEP_CPP_M_FLY) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_gladiator.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_GLA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_gladiator.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_gladiator.obj" : $(SOURCE) $(DEP_CPP_M_GLA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_GLA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_gladiator.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_gladiator.obj" : $(SOURCE) $(DEP_CPP_M_GLA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_GLA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_gladiator.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_gladiator.obj" : $(SOURCE) $(DEP_CPP_M_GLA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_GLA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_gladiator.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_gladiator.obj" : $(SOURCE) $(DEP_CPP_M_GLA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_gunner.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_GUN=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_gunner.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_gunner.obj" : $(SOURCE) $(DEP_CPP_M_GUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_GUN=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_gunner.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_gunner.obj" : $(SOURCE) $(DEP_CPP_M_GUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_GUN=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_gunner.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_gunner.obj" : $(SOURCE) $(DEP_CPP_M_GUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_GUN=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_gunner.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_gunner.obj" : $(SOURCE) $(DEP_CPP_M_GUN) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_hover.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_HOV=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_hover.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_hover.obj" : $(SOURCE) $(DEP_CPP_M_HOV) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_HOV=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_hover.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_hover.obj" : $(SOURCE) $(DEP_CPP_M_HOV) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_HOV=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_hover.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_hover.obj" : $(SOURCE) $(DEP_CPP_M_HOV) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_HOV=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_hover.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_hover.obj" : $(SOURCE) $(DEP_CPP_M_HOV) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_infantry.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_INF=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_infantry.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_infantry.obj" : $(SOURCE) $(DEP_CPP_M_INF) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_INF=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_infantry.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_infantry.obj" : $(SOURCE) $(DEP_CPP_M_INF) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_INF=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_infantry.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_infantry.obj" : $(SOURCE) $(DEP_CPP_M_INF) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_INF=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_infantry.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_infantry.obj" : $(SOURCE) $(DEP_CPP_M_INF) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_insane.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_INS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_insane.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_insane.obj" : $(SOURCE) $(DEP_CPP_M_INS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_INS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_insane.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_insane.obj" : $(SOURCE) $(DEP_CPP_M_INS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_INS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_insane.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_insane.obj" : $(SOURCE) $(DEP_CPP_M_INS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_INS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_insane.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_insane.obj" : $(SOURCE) $(DEP_CPP_M_INS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_medic.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_MED=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_medic.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_medic.obj" : $(SOURCE) $(DEP_CPP_M_MED) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_MED=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_medic.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_medic.obj" : $(SOURCE) $(DEP_CPP_M_MED) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_MED=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_medic.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_medic.obj" : $(SOURCE) $(DEP_CPP_M_MED) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_MED=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_medic.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_medic.obj" : $(SOURCE) $(DEP_CPP_M_MED) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_move.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_MOV=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_move.obj" : $(SOURCE) $(DEP_CPP_M_MOV) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_MOV=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_move.obj" : $(SOURCE) $(DEP_CPP_M_MOV) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_MOV=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_move.obj" : $(SOURCE) $(DEP_CPP_M_MOV) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_MOV=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_move.obj" : $(SOURCE) $(DEP_CPP_M_MOV) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_mutant.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_MUT=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_mutant.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_mutant.obj" : $(SOURCE) $(DEP_CPP_M_MUT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_MUT=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_mutant.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_mutant.obj" : $(SOURCE) $(DEP_CPP_M_MUT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_MUT=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_mutant.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_mutant.obj" : $(SOURCE) $(DEP_CPP_M_MUT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_MUT=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_mutant.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_mutant.obj" : $(SOURCE) $(DEP_CPP_M_MUT) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_parasite.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_PAR=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_parasite.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_parasite.obj" : $(SOURCE) $(DEP_CPP_M_PAR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_PAR=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_parasite.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_parasite.obj" : $(SOURCE) $(DEP_CPP_M_PAR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_PAR=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_parasite.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_parasite.obj" : $(SOURCE) $(DEP_CPP_M_PAR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_PAR=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_parasite.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_parasite.obj" : $(SOURCE) $(DEP_CPP_M_PAR) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_soldier.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_SOL=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_soldier.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_soldier.obj" : $(SOURCE) $(DEP_CPP_M_SOL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_SOL=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_soldier.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_soldier.obj" : $(SOURCE) $(DEP_CPP_M_SOL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_SOL=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_soldier.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_soldier.obj" : $(SOURCE) $(DEP_CPP_M_SOL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_SOL=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_soldier.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_soldier.obj" : $(SOURCE) $(DEP_CPP_M_SOL) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_supertank.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_SUP=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_supertank.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_supertank.obj" : $(SOURCE) $(DEP_CPP_M_SUP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_SUP=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_supertank.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_supertank.obj" : $(SOURCE) $(DEP_CPP_M_SUP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_SUP=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_supertank.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_supertank.obj" : $(SOURCE) $(DEP_CPP_M_SUP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_SUP=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_supertank.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_supertank.obj" : $(SOURCE) $(DEP_CPP_M_SUP) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\m_tank.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_M_TAN=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_tank.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_tank.obj" : $(SOURCE) $(DEP_CPP_M_TAN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_M_TAN=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_tank.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_tank.obj" : $(SOURCE) $(DEP_CPP_M_TAN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_TAN=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_tank.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_tank.obj" : $(SOURCE) $(DEP_CPP_M_TAN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_TAN=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_tank.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\m_tank.obj" : $(SOURCE) $(DEP_CPP_M_TAN) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\p_client.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_P_CLI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_client.obj" : $(SOURCE) $(DEP_CPP_P_CLI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_P_CLI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_client.obj" : $(SOURCE) $(DEP_CPP_P_CLI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_P_CLI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_client.obj" : $(SOURCE) $(DEP_CPP_P_CLI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_P_CLI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_client.obj" : $(SOURCE) $(DEP_CPP_P_CLI) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\p_hud.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_P_HUD=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_hud.obj" : $(SOURCE) $(DEP_CPP_P_HUD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_P_HUD=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_hud.obj" : $(SOURCE) $(DEP_CPP_P_HUD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_P_HUD=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_hud.obj" : $(SOURCE) $(DEP_CPP_P_HUD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_P_HUD=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_hud.obj" : $(SOURCE) $(DEP_CPP_P_HUD) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\p_trail.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_P_TRA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_trail.obj" : $(SOURCE) $(DEP_CPP_P_TRA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_P_TRA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_trail.obj" : $(SOURCE) $(DEP_CPP_P_TRA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_P_TRA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_trail.obj" : $(SOURCE) $(DEP_CPP_P_TRA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_P_TRA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_trail.obj" : $(SOURCE) $(DEP_CPP_P_TRA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\p_view.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_P_VIE=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_view.obj" : $(SOURCE) $(DEP_CPP_P_VIE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_P_VIE=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_view.obj" : $(SOURCE) $(DEP_CPP_P_VIE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_P_VIE=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_view.obj" : $(SOURCE) $(DEP_CPP_P_VIE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_P_VIE=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_view.obj" : $(SOURCE) $(DEP_CPP_P_VIE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\p_weapon.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_P_WEA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_weapon.obj" : $(SOURCE) $(DEP_CPP_P_WEA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_P_WEA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_weapon.obj" : $(SOURCE) $(DEP_CPP_P_WEA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_P_WEA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_weapon.obj" : $(SOURCE) $(DEP_CPP_P_WEA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_P_WEA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
".\m_player.h"\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\p_weapon.obj" : $(SOURCE) $(DEP_CPP_P_WEA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\q_shared.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
DEP_CPP_Q_SHA=\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
DEP_CPP_Q_SHA=\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_Q_SHA=\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
DEP_CPP_Q_SHA=\
|
|
".\q_shared.h"\
|
|
|
|
|
|
"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
!ENDIF
|
|
|