Knightmare66
562b6c816c
Added filename to "Invalid JPEG color components" error message in JPG loader.
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Added pointer checks to CL_TextColor().
2020-04-07 23:41:08 -04:00
Knightmare66
ce11b17e52
Fix text color codes not working in console notify messages due to false reset of formatting parms.
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Renamed TextColor() and CL_StringSetParams in cl_string.c to CL_TextColor() and CL_StringSetParams().
Changed SetWindowLong() and GetWindowLong() calls in vid_dll.c to SetWindowLongPtr() and GetWindowLongPtr().
2020-04-07 21:14:22 -04:00
Knightmare66
bf146f4637
Use cvar integer field instead of float value field where applicable in renderer.
2020-03-19 23:37:01 -04:00
Knightmare66
bdf3406328
Added cel shading.
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Moved ARB warp distortion texture to glMedia struct.
2020-02-23 14:07:48 -05:00
Knightmare66
f1b6052f15
Removed size limit of 512x256 for .wal textures.
2020-02-09 16:27:23 -05:00
Knightmare66
11680e319c
Fixed light blooms killing performance if texture compression is enabled.
2019-07-09 00:15:17 -04:00
Knightmare66
0eac80b08a
Added bounding boxes to all gibs to prevent dark lighting on sloped surfaces.
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Inccrease NUM_FAIL_IMAGES and NUM_WALSIZES, decrease NUM_FAIL_TEXTURES due to maps missing tons of textures being rare.
2019-06-05 19:08:30 -04:00
Knightmare66
9c5fca4da2
Fixed maps.lst inside pak file overridding the external version of this file in baseq2.
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Blacklisted maps.lst from loading from pak files.
Cleaned up unneeded va() string expansion in cl_main.c->CL_Connect_f().
2019-05-05 13:07:41 -04:00
Knightmare66
132b05f03a
Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
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Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00
Knightmare66
f986267ae2
inital commit of full repository
2019-03-13 15:20:07 -04:00