Commit graph

8 commits

Author SHA1 Message Date
Knightmare66
d16b46e3cf Added re-implementation of func_plat2 and func_door2 from rogue to default Lazarus DLL.
Overhauled child entity movement in default Lazarus DLL.
Added bbox versions of various triggers to default Lazarus DLL.
Added level.maptype field to default Lazarus DLL.
Added entity class IDs to default Lazarus DLL.
Incremented savegame version for default Lazarus DLL.
2020-10-27 02:00:05 -04:00
Knightmare66
689ea4d497 Changed hyperblaster turret to use effects for blaster color instead of sounds. 2020-08-04 22:53:56 -04:00
Knightmare66
a4b5a70fff Added red hyperblaster turret.
Misc improvements/fixes to player-controlled turrets.
2020-08-04 21:33:39 -04:00
Knightmare66
497a0c5a7b Added blue and green hyperblaster modes to turret.
Fixed hyperblaster turret clipping against breach bmodel.
2020-08-04 17:03:00 -04:00
Knightmare66
5a30bf4a96 Renamed and moved declaration of flags for Musahsi's double barreled turret implementation 2020-08-04 05:15:41 -04:00
Knightmare66
e317029eac Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
Knightmare66
9272d5ea85 Change Hunk_* and zone alloc functions to use size_t instead of int.
Replace READ_COMPRESSED_SAVEGAMES and WRITE_COMPRESSED_SAVEGAMES macros with COMPRESSED_SAVEGAMES.
Misc changes and some cleanup to game code.
2020-04-20 03:17:27 -04:00
Knightmare66
f986267ae2 inital commit of full repository 2019-03-13 15:20:07 -04:00