Knightmare66
a57b260b7b
Increased console buffer size to 128K.
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Made COM_* funtions buffer-safe.
2019-10-08 03:39:06 -04:00
Knightmare66
04077d600c
Add detection for Ryzen 3000 series CPUs.
2019-09-09 14:09:41 -04:00
Knightmare66
8dd73fd86e
Added version detection for Windows 8.1/Server 2012 R2 and Windows 10/Server 2016.
2019-09-09 05:00:57 -04:00
Knightmare66
5e7cc0a375
Remove DeinitConProc() call for NEW_DED_CONSOLE builds where it's init function is never called.
2019-06-11 23:36:40 -04:00
Knightmare66
cace814029
Set the teamplay box value based on dmflags.
2019-04-18 12:00:55 -04:00
Knightmare66
132b05f03a
Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
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Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00
Knightmare66
f986267ae2
inital commit of full repository
2019-03-13 15:20:07 -04:00