Commit graph

18 commits

Author SHA1 Message Date
Knightmare66
988347e7d2 Yet more 64-bit porting fixes. 2020-08-02 02:00:01 -04:00
Knightmare66
8f43c6bf9f More 64-bit portability fixes. 2020-08-01 22:54:35 -04:00
Knightmare66
7cf0c475f5 Miscellaneous 64-bit porting fixes. 2020-07-29 06:05:09 -04:00
Knightmare66
2219435b5c Added upscaling of scrap image. 2020-07-19 02:51:05 -04:00
Knightmare66
26d58b1694 Added screenshot gamma correction.
Changed stats.log to save to savegamedir instead of the Quake2 root folder.
Renamed cvars menu_sensitivity, menu_rotate, and menu_alpha to ui_sensitivity, ui_item_rotate, and ui_background_alpha.
Removed some unused cvars.
Added CVAR_SAVE_IGNORE flag to "game" and "gamedir" cvars.
Added descriptions for most cvars.
Added dumpcvars command to output a list of cvars with their descriptions to cvarlist.txt.
2020-07-04 01:31:44 -04:00
Knightmare66
e317029eac Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
Knightmare66
e6ec99c444 Added support to menu framework for changing font sizes of all menu controls.
Added r_clearcolor_r, r_clearcolor_g, r_clearcolor_b cvars to change gl_clear fill color.
2020-04-18 00:24:32 -04:00
Knightmare66
ceb8970ecc Added font upscaling from Q2Pro.
Added dynamic updating of Anisotropic filtering.
Added Cvar_IsModified() function.
Refactored screen and HUD scaling functions.
Added text size to string drawing functions.
Added textSize field to menu items for submenu headers.
Fixed compiling on MSVC6.
2020-04-16 03:18:49 -04:00
Knightmare66
562b6c816c Added filename to "Invalid JPEG color components" error message in JPG loader.
Added pointer checks to CL_TextColor().
2020-04-07 23:41:08 -04:00
Knightmare66
ce11b17e52 Fix text color codes not working in console notify messages due to false reset of formatting parms.
Renamed TextColor() and CL_StringSetParams in cl_string.c to CL_TextColor() and CL_StringSetParams().
Changed SetWindowLong() and GetWindowLong() calls in vid_dll.c to SetWindowLongPtr() and GetWindowLongPtr().
2020-04-07 21:14:22 -04:00
Knightmare66
bf146f4637 Use cvar integer field instead of float value field where applicable in renderer. 2020-03-19 23:37:01 -04:00
Knightmare66
bdf3406328 Added cel shading.
Moved ARB warp distortion texture to glMedia struct.
2020-02-23 14:07:48 -05:00
Knightmare66
f1b6052f15 Removed size limit of 512x256 for .wal textures. 2020-02-09 16:27:23 -05:00
Knightmare66
11680e319c Fixed light blooms killing performance if texture compression is enabled. 2019-07-09 00:15:17 -04:00
Knightmare66
0eac80b08a Added bounding boxes to all gibs to prevent dark lighting on sloped surfaces.
Inccrease NUM_FAIL_IMAGES and NUM_WALSIZES, decrease NUM_FAIL_TEXTURES due to maps missing tons of textures being rare.
2019-06-05 19:08:30 -04:00
Knightmare66
9c5fca4da2 Fixed maps.lst inside pak file overridding the external version of this file in baseq2.
Blacklisted maps.lst from loading from pak files.
Cleaned up unneeded va() string expansion in cl_main.c->CL_Connect_f().
2019-05-05 13:07:41 -04:00
Knightmare66
132b05f03a Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00
Knightmare66
f986267ae2 inital commit of full repository 2019-03-13 15:20:07 -04:00