Commit graph

14 commits

Author SHA1 Message Date
Knightmare66
ceb8970ecc Added font upscaling from Q2Pro.
Added dynamic updating of Anisotropic filtering.
Added Cvar_IsModified() function.
Refactored screen and HUD scaling functions.
Added text size to string drawing functions.
Added textSize field to menu items for submenu headers.
Fixed compiling on MSVC6.
2020-04-16 03:18:49 -04:00
Knightmare66
f38b767fc1 Added support for cvar descriptions. 2020-04-08 23:26:17 -04:00
Knightmare66
bf0e8af8a7 Added support for quake2:// URLs.
Pointer fixes to dedicated console.
Renamed new teleport event.
Partial cleanup to game DLL fog code.
Added Zaero monsters and misc entities to missionpack DLL.
2020-04-07 02:02:54 -04:00
Knightmare66
3da6641b19 Added blacklist check for pak files in FS_FindFiles() and FS_FilteredFindFiles(). 2019-10-08 23:08:44 -04:00
Knightmare66
01d78fcaf7 Added new FS_GetFileList() function to retrieve lists of files (by extension or filter) from both paks and game dirs.
Changed UI_LoadArenas() to use FS_GetFileList().
Exported FS_GetFileList() to game DLL.
2019-10-08 21:55:44 -04:00
Knightmare66
9b61347592 Added compression of .sv2 and .sav files into one .savz zip archive.
Added additional save info (full mapname, date and time, auto/quick save) to server.ssv file.
2019-08-29 18:54:46 -04:00
Knightmare66
6733c0cf6c Added basegame3 cvar to load data from up to 3 other mods. 2019-08-29 16:04:14 -04:00
Knightmare66
fe7685022f Increased MAX_MAP_VISIBILITY. 2019-07-13 14:19:05 -04:00
Knightmare66
faff1135e9 Load maps.lst and files under players/ from disk first.
Added check in FS_FileInPakBlacklist() for certain files that should be loaded from disk first.
Then check for local file in gamedir.  If present, ignore file in pak.
2019-06-11 20:51:34 -04:00
Knightmare66
c206d0a449 Undo previous commit. Fixing the maps.lst external loading will require a more complex approach. 2019-05-06 21:23:30 -04:00
Knightmare66
9c5fca4da2 Fixed maps.lst inside pak file overridding the external version of this file in baseq2.
Blacklisted maps.lst from loading from pak files.
Cleaned up unneeded va() string expansion in cl_main.c->CL_Connect_f().
2019-05-05 13:07:41 -04:00
Knightmare66
132b05f03a Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00
Knightmare66
da1f56a0c5 Removed message size check for 404 messages in HTTP downloading.
Renamed modType() and roguepath() functions in qcommon/files.c to FS_ModType() and FS_Roguepath().
2019-04-05 01:25:40 -04:00
Knightmare66
f986267ae2 inital commit of full repository 2019-03-13 15:20:07 -04:00