Commit graph

9 commits

Author SHA1 Message Date
Knightmare66
ce11b17e52 Fix text color codes not working in console notify messages due to false reset of formatting parms.
Renamed TextColor() and CL_StringSetParams in cl_string.c to CL_TextColor() and CL_StringSetParams().
Changed SetWindowLong() and GetWindowLong() calls in vid_dll.c to SetWindowLongPtr() and GetWindowLongPtr().
2020-04-07 21:14:22 -04:00
Knightmare66
bf0e8af8a7 Added support for quake2:// URLs.
Pointer fixes to dedicated console.
Renamed new teleport event.
Partial cleanup to game DLL fog code.
Added Zaero monsters and misc entities to missionpack DLL.
2020-04-07 02:02:54 -04:00
Knightmare66
a57b260b7b Increased console buffer size to 128K.
Made COM_* funtions buffer-safe.
2019-10-08 03:39:06 -04:00
Knightmare66
04077d600c Add detection for Ryzen 3000 series CPUs. 2019-09-09 14:09:41 -04:00
Knightmare66
8dd73fd86e Added version detection for Windows 8.1/Server 2012 R2 and Windows 10/Server 2016. 2019-09-09 05:00:57 -04:00
Knightmare66
5e7cc0a375 Remove DeinitConProc() call for NEW_DED_CONSOLE builds where it's init function is never called. 2019-06-11 23:36:40 -04:00
Knightmare66
cace814029 Set the teamplay box value based on dmflags. 2019-04-18 12:00:55 -04:00
Knightmare66
132b05f03a Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00
Knightmare66
f986267ae2 inital commit of full repository 2019-03-13 15:20:07 -04:00