Changed target_changelevel clear inventory check to use MAPTYPE_CUSTOM check instead of != MAPTYPE_ID.
Misc improvements to func_door_secret2.
Partial fix to func_door_secret as a movewith child.
Pointer fixes to dedicated console.
Renamed new teleport event.
Partial cleanup to game DLL fog code.
Added Zaero monsters and misc entities to missionpack DLL.