Commit graph

7 commits

Author SHA1 Message Date
Knightmare66
f829090864 Added custom animations array and enabled target_animation entity in missionpack DLL.
Added support for custom client railgun colors in missionpack DLL.
Removed sk_rail_color_* cvars from missionpack DLL.
Added CS_HUDVARIANT configstring.
Added code to set CS_HUDVARIANT configstring in game DLLs.
2021-11-11 21:32:00 -05:00
Knightmare66
094bf36ce4 Zero-initialize drawStruct_t in client pic drawing funcs using = { 0 };
Zero-initialize vector in ED_ParseField() using = { 0.0f, 0.0f, 0.0f };
2021-08-22 04:18:03 -04:00
Knightmare66
3672ea6be8 Added cvars ui_new_textfield and ui_new_textbox to toggle drawing text fields and text boxes with new images and font-based tiles.
Improved Tactician Gunner prox mine detection in missionpack DLL.
Implemented Zaero modifications (can be pushed off ledge) to exploding barrels in missionpack DLL.
Changed incomplete vector parsing check in ED_ParseField() to a warning instead of an error in all game DLLs.
2021-08-21 14:27:04 -04:00
Knightmare66
4806e6cbc5 Added handling for sscanf() exceptions. 2021-07-14 05:27:46 -04:00
Knightmare66
45a81cf57b Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs.
Cleaned up strig handling functions in game DLLs.
Refactored ThrowGib(), ThrowHead() and ThrowDebris() functions in missionpack DLL.
2021-01-26 00:08:08 -05:00
Knightmare66
7cf0c475f5 Miscellaneous 64-bit porting fixes. 2020-07-29 06:05:09 -04:00
Knightmare66
eb97af1598 Added sources for Zaero mission pack and 3ZB2 bot DLLs.
Added GetFileList() to game function imports in misison pack DLL game.h.
2020-02-23 16:15:28 -05:00