Commit graph

5 commits

Author SHA1 Message Date
Knightmare66
3fcff505a8 Renamed internally generated textures.
Changed blendmode for envmap entity shells.
2021-09-27 12:59:00 -04:00
Knightmare66
e317029eac Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
Knightmare66
bf146f4637 Use cvar integer field instead of float value field where applicable in renderer. 2020-03-19 23:37:01 -04:00
Knightmare66
c8ce7c05f9 Added shadow volume bboxes to determine if a volume shadow should be drawn, even if the model isn't in view.
Added z-pass shadows (Doom3 GPL method) when r_shadow_zfail is set to 0.
Removed direct writes to value field of r_lightlevel cvar.
Replaced Com_sprintf() calls in console drawing that fed a buffer into itself with Q_strncatz().
2020-03-19 22:28:18 -04:00
Knightmare66
f986267ae2 inital commit of full repository 2019-03-13 15:20:07 -04:00