Knightmare66
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7465db1914
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Fix hitch in gib fade by adding delay before alpha decrement function.
Set RF_TRANSLUCENT or EF_SPHERETRANS for gibs or debris if those flags are sent on parent entity.
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2019-06-07 13:22:54 -04:00 |
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Knightmare66
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b64d33b78c
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Added SVF_GIB flag to debris.
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2019-06-06 17:00:25 -04:00 |
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Knightmare66
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f4af0ca1ce
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More tweaks to gibs and debris.
Made gibs and debris non-damageable.
Made debris not solid.
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2019-06-06 13:03:06 -04:00 |
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Knightmare66
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8e5184bfb3
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Added bbox for debris as well.
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2019-06-06 03:12:57 -04:00 |
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Knightmare66
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0eac80b08a
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Added bounding boxes to all gibs to prevent dark lighting on sloped surfaces.
Inccrease NUM_FAIL_IMAGES and NUM_WALSIZES, decrease NUM_FAIL_TEXTURES due to maps missing tons of textures being rare.
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2019-06-05 19:08:30 -04:00 |
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Knightmare66
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f986267ae2
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inital commit of full repository
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2019-03-13 15:20:07 -04:00 |
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