Commit graph

6 commits

Author SHA1 Message Date
Knightmare66
7465db1914 Fix hitch in gib fade by adding delay before alpha decrement function.
Set RF_TRANSLUCENT or EF_SPHERETRANS for gibs or debris if those flags are sent on parent entity.
2019-06-07 13:22:54 -04:00
Knightmare66
b64d33b78c Added SVF_GIB flag to debris. 2019-06-06 17:00:25 -04:00
Knightmare66
f4af0ca1ce More tweaks to gibs and debris.
Made gibs and debris non-damageable.
Made debris not solid.
2019-06-06 13:03:06 -04:00
Knightmare66
8e5184bfb3 Added bbox for debris as well. 2019-06-06 03:12:57 -04:00
Knightmare66
0eac80b08a Added bounding boxes to all gibs to prevent dark lighting on sloped surfaces.
Inccrease NUM_FAIL_IMAGES and NUM_WALSIZES, decrease NUM_FAIL_TEXTURES due to maps missing tons of textures being rare.
2019-06-05 19:08:30 -04:00
Knightmare66
f986267ae2 inital commit of full repository 2019-03-13 15:20:07 -04:00