Commit graph

6 commits

Author SHA1 Message Date
Knightmare66
add4c7cc46 Reworked 2D pic drawing using a new, merged R_DrawPic() function. Moved old pic drawing functions to r_draw_removed.c.
Added new SCR_DrawPic() variants in cl_screen.c.
Added new graphics for text fields and sliders in menus.
Improved mouse interaction for menu sliders.
Added resettargets developer command to default Lazarus and  missionpack DLLs.
Added hint_test developer command to missionpack DLL.
Fixed freeze developer command in default Lazarus and missionpack DLLs so it can be used more than once.
More tweaks to Tactician Gunner prox mine safety checks in misssionpack DLL.
2021-08-07 00:43:46 -04:00
Knightmare66
02c10a1976 Added frame and skinnum parms to ThrowGib(), ThrowHead(), and ThrowDebris() in default Lazarus DLL. 2021-02-02 00:55:10 -05:00
Knightmare66
d16b46e3cf Added re-implementation of func_plat2 and func_door2 from rogue to default Lazarus DLL.
Overhauled child entity movement in default Lazarus DLL.
Added bbox versions of various triggers to default Lazarus DLL.
Added level.maptype field to default Lazarus DLL.
Added entity class IDs to default Lazarus DLL.
Incremented savegame version for default Lazarus DLL.
2020-10-27 02:00:05 -04:00
Knightmare66
e317029eac Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
Knightmare66
b020f21541 Fixed crucified insanes being screwed up by the clearing of spawnflags bit 8, which conflicts with SF_MONSTER_GOODGUY.
This manifiested as glitches such as them sliding downward when they or the player are shot.
2020-05-14 03:38:00 -04:00
Knightmare66
f986267ae2 inital commit of full repository 2019-03-13 15:20:07 -04:00