Commit graph

5 commits

Author SHA1 Message Date
Knightmare66
608814c830 Fixed firing player weapon while using spycam/remote turret in default Lazarus and missionpack DLLs.
Fixed Tactician Gunner's flechettes going thru player bbox at point blank.
Made edict_t pointer arrays static in server, default Lazarus, and missionpack DLLs due to stack size concerns.
Added contact grenade mode for special monster flag for gunners in default Lazarus and missionpack DLLs.
2021-08-10 16:37:04 -04:00
Knightmare66
0d4e872ce9 Added LMCTF / LM Escape plasma rifle to missionpack DLL.
Added plasma guards (monster_soldier_plasma_re and monster_soldier_plasma_sp) from LM Escape to missionpack DLL.
Added Zaero items/weapons to missionpack DLL.
Added support for Zaero doors  to missionpack DLL.
Fixed crash caused by killtargeting sentien (laser edict not freed) in missionpack DLL.
Fixed bug with broken Rogue turrets in missionpack DLL.
Fixed crash in g_combat.c->M_ReactToDamage() caused by attacker with NULL classname in missionpack DLL.
2020-08-09 02:45:19 -04:00
Knightmare66
b020f21541 Fixed crucified insanes being screwed up by the clearing of spawnflags bit 8, which conflicts with SF_MONSTER_GOODGUY.
This manifiested as glitches such as them sliding downward when they or the player are shot.
2020-05-14 03:38:00 -04:00
Knightmare66
bf0e8af8a7 Added support for quake2:// URLs.
Pointer fixes to dedicated console.
Renamed new teleport event.
Partial cleanup to game DLL fog code.
Added Zaero monsters and misc entities to missionpack DLL.
2020-04-07 02:02:54 -04:00
Knightmare66
722289fe27 Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00