Commit graph

59 commits

Author SHA1 Message Date
Knightmare66
f4af0ca1ce More tweaks to gibs and debris.
Made gibs and debris non-damageable.
Made debris not solid.
2019-06-06 13:03:06 -04:00
Knightmare66
8e5184bfb3 Added bbox for debris as well. 2019-06-06 03:12:57 -04:00
Knightmare66
0eac80b08a Added bounding boxes to all gibs to prevent dark lighting on sloped surfaces.
Inccrease NUM_FAIL_IMAGES and NUM_WALSIZES, decrease NUM_FAIL_TEXTURES due to maps missing tons of textures being rare.
2019-06-05 19:08:30 -04:00
Knightmare66
d78c58d1af Fixed target_explosion to mirror correct temp event. 2019-05-29 22:46:50 -04:00
Knightmare66
5fef64230e Fix up misc string handling in game code.
Replace strcpy/strcat in p_client.c->ClientUserinfoChanged() and q_shared.c->COM_DefaultExtension().
2019-03-28 21:37:34 -04:00
Knightmare66
fcfe248915 Added pointer check for values passed by reference to p_client.c->SelectSpawnPoint(). 2019-03-26 21:47:47 -04:00
Knightmare66
00fe251fd1 Moved return added to Fog_Off() from previous commit to a more sensible position. 2019-03-13 20:30:02 -04:00
Knightmare66
09bcccf8bf Fix crash in fog code when loading save from different/incompatible game DLL. Add support for game DLLs compiled for current development version.
Fixed crash in Fog_Off() when called from ShutdownGame(), typically when trying to load an incompatible savegame from a different (or different version) game DLL.
Added filesytem function exports to game DLL from development branch to support game DLLs compiled for that version.
2019-03-13 19:54:41 -04:00
Knightmare66
f986267ae2 inital commit of full repository 2019-03-13 15:20:07 -04:00