thirtyflightsofloving/client/cl_screen.c

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2019-03-13 19:20:07 +00:00
/*
===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
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*/
// cl_screen.c -- master for refresh, status bar, console, chat, notify, etc
/*
full screen console
put up loading plaque
blanked background with loading plaque
blanked background with menu
cinematics
full screen image for quit and victory
end of unit intermissions
*/
#include "client.h"
#include "../ui/ui_local.h"
float scr_con_current; // aproaches scr_conlines at scr_conspeed
float scr_conlines; // 0.0 to 1.0 lines of console to display
float scr_letterbox_current; // aproaches scr_lboxlines at scr_conspeed
float scr_letterbox_lines; // 0.0 to 1.0 lines of letterbox to display
qboolean scr_letterbox_active;
qboolean scr_hidehud;
qboolean scr_initialized = false; // ready to draw
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int scr_draw_loading;
vrect_t scr_vrect; // position of render window on screen
cvar_t *scr_viewsize;
cvar_t *scr_conspeed;
cvar_t *scr_conalpha; // Psychospaz's transparent console
cvar_t *scr_newconback; // whether to use new console background
cvar_t *scr_oldconbar; // whether to draw bottom bar on old console
//cvar_t *scr_conheight; // how far the console drops down
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cvar_t *scr_letterbox;
cvar_t *scr_centertime;
//cvar_t *scr_showturtle; // unused
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cvar_t *scr_showpause;
//cvar_t *scr_printspeed; // unused
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cvar_t *scr_netgraph;
cvar_t *scr_netgraph_pos;
cvar_t *scr_timegraph;
cvar_t *scr_debuggraph;
//cvar_t *scr_graphheight; // unused
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cvar_t *scr_graphscale;
cvar_t *scr_graphshift;
//cvar_t *scr_drawall; // unused
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cvar_t *scr_simple_loadscreen; // whether to use reduced load screen
cvar_t *scr_surroundlayout; // whether to keep HUD/menu elements on center screen in triple-wide video modes
cvar_t *scr_surroundleft; // left placement of HUD/menu elements on center screen in triple-wide video modes
cvar_t *scr_surroundright; // right placement of HUD/menu elements on center screen in triple-wide video modes
cvar_t *scr_surroundthreshold; // minimum aspect ratio to trigger surround layout
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cvar_t *scr_hudsize;
cvar_t *scr_hudalpha;
cvar_t *scr_hudsqueezedigits;
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cvar_t *crosshair;
cvar_t *crosshair_scale; // Psychospaz's scalable corsshair
cvar_t *crosshair_alpha;
cvar_t *crosshair_pulse;
//Knightmare 12/28/2001- BramBo's FPS counter
cvar_t *cl_drawfps;
//end Knightmare
cvar_t *cl_demomessage;
//cvar_t *cl_loadpercent; // unused
cvar_t *cl_hud; // placeholder cvar
cvar_t *cl_hud_variant; // placeholder cvar
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color_t color_identity = {255, 255, 255, 255};
vec4_t vec4_identity = {1.0f, 1.0f, 1.0f, 1.0f};
vec4_t stCoord_default = {-1.0f, -1.0f, -1.0f, -1.0f};
vec4_t stCoord_tile = {-2.0f, -2.0f, -2.0f, -2.0f};
float scr_screenScale;
float scr_hudScale;
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float scr_screenAspect;
char crosshair_pic[MAX_QPATH];
int crosshair_width, crosshair_height;
void SCR_TimeRefresh_f (void);
void SCR_Loading_f (void);
#define LOADSCREEN_NAME "/gfx/ui/unknownmap.pcx"
/*
===============================================================
HUD SCALING
===============================================================
*/
viddef_t hudScale_list[] =
{
{ -1, -1 },
{ 1024, 768 },
{ 960, 720 },
{ 800, 600 },
{ 720, 540 },
{ 640, 480 },
{ 512, 384 },
{ 400, 300 },
{ 320, 240 }
};
#define HUDSCALE_NUM_SIZES ( sizeof(hudScale_list) / sizeof(hudScale_list[0]) )
/*
=================
SCR_InitHudScale
=================
*/
void SCR_InitHudScale (void)
{
float refWidth, refHeight;
int sizeIndex;
// sizeIndex = min(max((int)scr_hudsize->value, 0), HUDSCALE_NUM_SIZES-1);
sizeIndex = min(max(scr_hudsize->integer, 0), HUDSCALE_NUM_SIZES-1);
if (sizeIndex == 0) {
refWidth = viddef.width;
refHeight = viddef.height;
}
else {
refWidth = hudScale_list[sizeIndex].width;
refHeight = hudScale_list[sizeIndex].height;
}
// don't scale if < refWidth, then it would be smaller
if ( viddef.width > refWidth && viddef.height > refHeight ) {
// hudScale.x = (float)viddef.width / refWidth;
// hudScale.y = (float)viddef.height / refHeight;
// hudScale.min = min(hudScale.x, hudScale.y); // use smaller value instead of average
scr_hudScale = min( ((float)viddef.width / refWidth), ((float)viddef.height / refHeight) );
}
else {
// hudScale.x = 1.0f;
// hudScale.y = 1.0f;
// hudScale.min = 1.0f;
scr_hudScale = 1.0f;
}
}
float SCR_ScaledHud (float param)
{
// return param*hudScale.min;
return param * scr_hudScale;
}
float SCR_GetHudScale (void)
{
// return hudScale.min;
return scr_hudScale;
}
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/*
===============================================================================
SCREEN SCALING
===============================================================================
*/
/*
================
SCR_InitScreenScale
================
*/
void SCR_InitScreenScale (void)
{
// screenScale.x = viddef.width/SCREEN_WIDTH;
// screenScale.y = viddef.height/SCREEN_HEIGHT;
// screenScale.min = min(screenScale.x, screenScale.y); // use smaller value instead of average
scr_screenScale = min( ((float)viddef.width / SCREEN_WIDTH), ((float)viddef.height / SCREEN_HEIGHT) );
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scr_screenAspect = (float)viddef.width / (float)viddef.height;
}
float SCR_ScaledScreen (float param)
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{
// return param * screenScale.min;
return param * scr_screenScale;
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}
float SCR_GetScreenScale (void)
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{
// return screenScale.min;
return scr_screenScale;
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}
/*
================
SCR_ScaleCoords
Scales virtual 640x480 coords to screen resolution
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================
*/
#if 1
void SCR_ScaleCoords (float *x, float *y, float *w, float *h, scralign_t align)
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{
float xscale, lb_xscale, yscale, minscale, vertscale;
float tmp_x, tmp_y, tmp_w, tmp_h;
float xleft, xright;
// for eyefinity/surround setups, keep everything on the center monitor
if ( scr_surroundlayout && scr_surroundlayout->integer && (scr_screenAspect >= scr_surroundthreshold->value) ) // 3.6f
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{
if (scr_surroundleft && scr_surroundleft->value > 0.0f && scr_surroundleft->value < 1.0f)
xleft = (float)viddef.width * scr_surroundleft->value;
else
xleft = (float)viddef.width / 3.0f;
if (scr_surroundright && scr_surroundright->value > 0.0f && scr_surroundright->value < 1.0f)
xright = (float)viddef.width * scr_surroundright->value;
else
xright = (float)viddef.width * (2.0f / 3.0f);
xscale = (xright - xleft) / SCREEN_WIDTH;
}
else {
xleft = 0.0f;
xright = (float)viddef.width;
xscale = (float)viddef.width / SCREEN_WIDTH;
}
lb_xscale = (float)viddef.width / SCREEN_WIDTH;
yscale = (float)viddef.height / SCREEN_HEIGHT;
minscale = min(xscale, yscale);
// aspect-ratio independent scaling
switch (align)
{
case ALIGN_CENTER:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * minscale + (0.5 * viddef.width);
}
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * minscale + (0.5 * viddef.height);
}
break;
case ALIGN_LETTERBOX:
// special case: video mode (eyefinity?) is wider than object
if ( w != NULL && h != NULL && ((float)viddef.width / (float)viddef.height > *w / *h) )
{
tmp_h = *h;
vertscale = viddef.height / tmp_h;
if (x != NULL && w != NULL) {
tmp_x = *x;
tmp_w = *w;
*x = tmp_x * lb_xscale - (0.5 * (tmp_w * vertscale - tmp_w * lb_xscale));
}
if (y)
*y = 0;
if (w)
*w *= vertscale;
if (h)
*h *= vertscale;
}
else
{
if (x)
*x *= xscale;
if (y != NULL && h != NULL) {
tmp_y = *y;
tmp_h = *h;
*y = tmp_y * yscale - (0.5 * (tmp_h * xscale - tmp_h * yscale));
}
if (w)
*w *= xscale;
if (h)
*h *= xscale;
}
break;
case ALIGN_TOP:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * minscale + (0.5 * viddef.width);
}
if (y)
*y *= minscale;
break;
case ALIGN_BOTTOM:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * minscale + (0.5 * viddef.width);
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height;
}
break;
case ALIGN_RIGHT:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * minscale + xright;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * minscale + (0.5 * viddef.height);
}
break;
case ALIGN_LEFT:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = tmp_x * minscale + xleft;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * minscale + (0.5 * viddef.height);
}
break;
case ALIGN_TOPRIGHT:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * minscale + xright;
}
if (y)
*y *= minscale;
break;
case ALIGN_TOPLEFT:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = tmp_x * minscale + xleft;
}
if (y)
*y *= minscale;
break;
case ALIGN_BOTTOMRIGHT:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * minscale + xright;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height;
}
break;
case ALIGN_BOTTOMLEFT:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = tmp_x * minscale + xleft;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height;
}
break;
case ALIGN_TOP_STRETCH:
if (w)
*w *= xscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = tmp_x * xscale + xleft;
}
if (y)
*y *= minscale;
break;
case ALIGN_BOTTOM_STRETCH:
if (w)
*w *= xscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = tmp_x * xscale + xleft;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height;
}
break;
case ALIGN_STRETCH_ALL:
if (x)
*x *= lb_xscale;
if (y)
*y *= yscale;
if (w)
*w *= lb_xscale;
if (h)
*h *= yscale;
break;
case ALIGN_STRETCH:
default:
if (x) {
tmp_x = *x;
*x = tmp_x * xscale + xleft;
}
if (y)
*y *= yscale;
if (w)
*w *= xscale;
if (h)
*h *= yscale;
break;
}
}
#else
void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align)
{
float tmp_x, tmp_y, xscale, yscale;
SCR_InitScreenScale ();
xscale = viddef.width / SCREEN_WIDTH;
yscale = viddef.height / SCREEN_HEIGHT;
// aspect-ratio independent scaling
switch (align)
{
case ALIGN_CENTER:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.min + (0.5 * viddef.width);
}
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.min + (0.5 * viddef.height);
}
break;
case ALIGN_TOP:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.min + (0.5 * viddef.width);
}
if (y)
*y *= screenScale.min;
break;
case ALIGN_BOTTOM:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.min + (0.5 * viddef.width);
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height;
}
break;
case ALIGN_RIGHT:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * screenScale.min + viddef.width;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.min + (0.5 * viddef.height);
}
break;
case ALIGN_LEFT:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x)
*x *= screenScale.min;
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.min + (0.5 * viddef.height);
}
break;
case ALIGN_TOPRIGHT:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * screenScale.min + viddef.width;
}
if (y)
*y *= screenScale.min;
break;
case ALIGN_TOPLEFT:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x)
*x *= screenScale.min;
if (y)
*y *= screenScale.min;
break;
case ALIGN_BOTTOMRIGHT:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * screenScale.min + viddef.width;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height;
}
break;
case ALIGN_BOTTOMLEFT:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x)
*x *= screenScale.min;
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height;
}
break;
case ALIGN_BOTTOM_STRETCH:
if (w)
*w *= xscale;
if (h)
*h *= screenScale.min;
if (x)
*x *= xscale;
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height;
}
break;
case ALIGN_STRETCH:
default:
if (x)
*x *= xscale;
if (y)
*y *= yscale;
if (w)
*w *= xscale;
if (h)
*h *= yscale;
break;
}
}
#endif
/*
================
SCR_DrawFill
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawFill (float x, float y, float width, float height, scralign_t align, qboolean roundOut, int red, int green, int blue, int alpha)
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{
SCR_ScaleCoords (&x, &y, &width, &height, align);
if (roundOut) {
x = floor(x); y = floor(y); width = ceil(width); height = ceil(height);
}
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R_DrawFill (x, y, width, height, red, green, blue, alpha);
}
/*
================
SCR_DrawBorder
Draws a solid color border
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawBorder (float x, float y, float width, float height, float borderSize, scralign_t align, qboolean roundOut, int red, int green, int blue, int alpha)
{
float bSize = floor(SCR_ScaledScreen(borderSize));
SCR_ScaleCoords (&x, &y, &width, &height, align);
if (roundOut) {
x = floor(x); y = floor(y); width = ceil(width); height = ceil(height);
}
// top
R_DrawFill (x-bSize, y-bSize, width+bSize*2, bSize, red, green, blue, alpha);
// bottom
R_DrawFill (x-bSize, y+height, width+bSize*2, bSize, red, green, blue, alpha);
// left
R_DrawFill (x-bSize, y, bSize, height, red, green, blue, alpha);
// right
R_DrawFill (x+width, y, bSize, height, red, green, blue, alpha);
}
#if 0
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/*
================
SCR_DrawPic
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, char *pic, float alpha)
{
SCR_ScaleCoords (&x, &y, &width, &height, align);
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R_DrawStretchPic (x, y, width, height, pic, alpha);
}
#else
/*
================
SCR_DrawPic
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, qboolean roundOut, char *pic, float alpha)
{
vec4_t outColor;
drawStruct_t ds = { 0 };
SCR_ScaleCoords (&x, &y, &width, &height, align);
Vector4Set (outColor, 1.0f, 1.0f, 1.0f, alpha);
if (roundOut) {
x = floor(x); y = floor(y); width = ceil(width); height = ceil(height);
}
ds.pic = pic;
ds.x = x; ds.y = y; ds.w = width; ds.h = height;
Vector2Copy (vec2_origin, ds.offset);
Vector4Copy (outColor, ds.color);
R_DrawPic (ds);
}
#endif
/*
================
SCR_ScaledPic
Coordinates are actual values
=================
*/
void SCR_DrawScaledPic (float x, float y, float scale, qboolean centerCoords, qboolean roundOut, char *pic, float alpha)
{
int w, h;
float width, height;
vec4_t outColor;
drawStruct_t ds = { 0 };
Vector4Set (outColor, 1.0f, 1.0f, 1.0f, alpha);
R_DrawGetPicSize (&w, &h, pic);
width = (float)w * scale;
height = (float)h * scale;
if (centerCoords) {
x -= (width * 0.5f);
y -= (height * 0.5f);
}
if (roundOut) {
x = floor(x); y = floor(y); width = ceil(width); height = ceil(height);
}
ds.pic = pic;
ds.x = x; ds.y = y; ds.w = width; ds.h = height;
Vector2Copy (vec2_origin, ds.offset);
Vector4Copy (outColor, ds.color);
R_DrawPic (ds);
}
/*
================
SCR_DrawLegacyPic
=================
*/
void SCR_DrawLegacyPic (float x, float y, float scale, char *pic, float alpha)
{
vec4_t outColor;
vec4_t stCoords;
drawStruct_t ds = { 0 };
Vector4Set (outColor, 1.0f, 1.0f, 1.0f, alpha);
Vector4Set (stCoords, -3.0f, scale, 0, 0);
ds.pic = pic;
ds.x = x; ds.y = y; ds.w = 24; ds.h = 24;
ds.scale[0] = ds.scale[1] = scale;
ds.flags |= DSFLAG_SCALED;
Vector2Copy (vec2_origin, ds.offset);
Vector4Copy (outColor, ds.color);
R_DrawPic (ds);
}
/*
================
SCR_DrawColoredPic
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawColoredPic (float x, float y, float width, float height, scralign_t align, qboolean roundOut, color_t color, char *pic)
{
vec4_t outColor;
drawStruct_t ds = { 0 };
SCR_ScaleCoords (&x, &y, &width, &height, align);
Vector4Set (outColor, (float)color[0]*DIV255, (float)color[1]*DIV255, (float)color[2]*DIV255, (float)color[3]*DIV255);
if (roundOut) {
x = floor(x); y = floor(y); width = ceil(width); height = ceil(height);
}
ds.pic = pic;
ds.x = x; ds.y = y; ds.w = width; ds.h = height;
Vector2Copy (vec2_origin, ds.offset);
Vector4Copy (outColor, ds.color);
R_DrawPic (ds);
}
/*
================
SCR_DrawOffsetPic
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawOffsetPic (float x, float y, float width, float height, vec2_t offset, scralign_t align, qboolean roundOut, color_t color, char *pic)
{
vec4_t outColor;
vec2_t scaledOffset;
drawStruct_t ds = { 0 };
Vector2Copy (offset, scaledOffset);
SCR_ScaleCoords (&x, &y, &width, &height, align);
SCR_ScaleCoords (NULL, NULL, &scaledOffset[0], &scaledOffset[1], align);
Vector4Set (outColor, (float)color[0]*DIV255, (float)color[1]*DIV255, (float)color[2]*DIV255, (float)color[3]*DIV255);
if (roundOut) {
x = floor(x); y = floor(y); width = ceil(width); height = ceil(height);
}
ds.pic = pic;
ds.x = x; ds.y = y; ds.w = width; ds.h = height;
Vector2Copy (scaledOffset, ds.offset);
Vector4Copy (outColor, ds.color);
R_DrawPic (ds);
}
/*
================
SCR_DrawOffsetPicST
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawOffsetPicST (float x, float y, float width, float height, vec2_t offset, vec4_t texCorners, scralign_t align, qboolean roundOut, color_t color, char *pic)
{
vec4_t outColor;
vec2_t scaledOffset;
drawStruct_t ds = { 0 };
Vector2Copy (offset, scaledOffset);
SCR_ScaleCoords (&x, &y, &width, &height, align);
SCR_ScaleCoords (NULL, NULL, &scaledOffset[0], &scaledOffset[1], align);
Vector4Set (outColor, (float)color[0]*DIV255, (float)color[1]*DIV255, (float)color[2]*DIV255, (float)color[3]*DIV255);
if (roundOut) {
x = floor(x); y = floor(y); width = ceil(width); height = ceil(height);
}
ds.pic = pic;
ds.x = x; ds.y = y; ds.w = width; ds.h = height;
ds.flags |= DSFLAG_USESTCOORDS;
Vector2Copy (scaledOffset, ds.offset);
Vector4Copy (texCorners, ds.stCoords);
Vector4Copy (outColor, ds.color);
R_DrawPic (ds);
}
/*
================
SCR_DrawScrollPic
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawScrollPic (float x, float y, float width, float height, vec2_t offset, vec4_t texCorners, vec2_t scroll, scralign_t align, qboolean roundOut, color_t color, char *pic)
{
vec4_t outColor;
vec2_t scaledOffset;
drawStruct_t ds = { 0 };
Vector2Copy (offset, scaledOffset);
SCR_ScaleCoords (&x, &y, &width, &height, align);
SCR_ScaleCoords (NULL, NULL, &scaledOffset[0], &scaledOffset[1], align);
Vector4Set (outColor, (float)color[0]*DIV255, (float)color[1]*DIV255, (float)color[2]*DIV255, (float)color[3]*DIV255);
if (roundOut) {
x = floor(x); y = floor(y); width = ceil(width); height = ceil(height);
}
ds.pic = pic;
ds.x = x; ds.y = y; ds.w = width; ds.h = height;
ds.flags |= DSFLAG_USESTCOORDS;
Vector2Copy (scroll, ds.scroll);
Vector2Copy (scaledOffset, ds.offset);
Vector4Copy (texCorners, ds.stCoords);
Vector4Copy (outColor, ds.color);
R_DrawPic (ds);
}
/*
================
SCR_DrawMaskedPic
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawMaskedPic (float x, float y, float width, float height, vec2_t offset, vec4_t texCorners, vec2_t scroll, scralign_t align, qboolean roundOut, color_t color, char *pic, char *maskPic)
{
vec4_t outColor;
vec2_t scaledOffset;
drawStruct_t ds = { 0 };
Vector2Copy (offset, scaledOffset);
SCR_ScaleCoords (&x, &y, &width, &height, align);
SCR_ScaleCoords (NULL, NULL, &scaledOffset[0], &scaledOffset[1], align);
Vector4Set (outColor, (float)color[0]*DIV255, (float)color[1]*DIV255, (float)color[2]*DIV255, (float)color[3]*DIV255);
if (roundOut) {
x = floor(x); y = floor(y); width = ceil(width); height = ceil(height);
}
ds.pic = pic;
ds.maskPic = maskPic;
ds.x = x; ds.y = y; ds.w = width; ds.h = height;
ds.flags |= DSFLAG_USESTCOORDS|DSFLAG_MASKED;
Vector2Copy (scroll, ds.scroll);
Vector2Copy (scaledOffset, ds.offset);
Vector4Copy (texCorners, ds.stCoords);
Vector4Copy (outColor, ds.color);
R_DrawPic (ds);
}
/*
================
SCR_DrawTiledPic
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawTiledPic (float x, float y, float width, float height, scralign_t align, qboolean roundOut, char *pic, float alpha)
{
vec4_t outColor;
drawStruct_t ds = { 0 };
SCR_ScaleCoords (&x, &y, &width, &height, align);
Vector4Set (outColor, 1.0f, 1.0f, 1.0f, alpha);
if (roundOut) {
x = floor(x); y = floor(y); width = ceil(width); height = ceil(height);
}
ds.pic = pic;
ds.x = x; ds.y = y; ds.w = width; ds.h = height;
ds.flags |= DSFLAG_TILED;
Vector2Copy (vec2_origin, ds.offset);
Vector4Copy (outColor, ds.color);
R_DrawPic (ds);
}
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/*
================
SCR_DrawChar
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawChar (float x, float y, int size, scralign_t align, int num, fontslot_t font, int red, int green, int blue, int alpha, qboolean italic, qboolean last)
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{
float scale = SCR_ScaledScreen((float)size / (float)MENU_FONT_SIZE); // SCR_GetScreenScale()
SCR_ScaleCoords (&x, &y, NULL, NULL, align);
R_DrawChar(x, y, num, font, scale, red, green, blue, alpha, italic, last);
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}
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/*
================
SCR_DrawString
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawString (float x, float y, int size, scralign_t align, const char *string, fontslot_t font, int alpha)
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{
SCR_ScaleCoords (&x, &y, NULL, NULL, align);
CL_DrawStringGeneric (x, y, string, font, alpha, size, SCALETYPE_MENU, false);
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}
//===============================================================================
/*
================
SCR_ShowFPS
FPS counter, code combined from BramBo and Q2E
================
*/
#define FPS_FRAMES 4
static void SCR_ShowFPS (void)
{
static int previousTimes[FPS_FRAMES];
static int previousTime, fpscounter;
static unsigned int index;
static char fpsText[32];
int i, time, total, fps, x, y, fragsSize;
float scrLeft;
// if ((cls.state != ca_active) || !(cl_drawfps->value))
if ((cls.state != ca_active) || !(cl_drawfps->integer))
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return;
SCR_InitHudScale ();
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if ((cl.time + 1000) < fpscounter)
fpscounter = cl.time + 100;
time = Sys_Milliseconds();
previousTimes[index % FPS_FRAMES] = time - previousTime;
previousTime = time;
index++;
if (index <= FPS_FRAMES)
return;
// Average multiple frames together to smooth changes out a bit
total = 0;
for (i = 0; i < FPS_FRAMES; i++)
total += previousTimes[i];
total = max (total, 1);
fps = 1000 * FPS_FRAMES / total;
if (cl.time > fpscounter) {
// Com_sprintf(fpsText, sizeof(fpsText), S_COLOR_BOLD S_COLOR_SHADOW"%3.0ffps", 1/cls.renderFrameTime);
Com_sprintf(fpsText, sizeof(fpsText), S_COLOR_BOLD S_COLOR_SHADOW"%3ifps", fps);
fpscounter = cl.time + 100;
}
// leave space for 3-digit frag counter
2020-07-29 10:05:09 +00:00
// x = (viddef.width - strlen(fpsText)*FONT_SIZE - 3*SCR_GetHudScale()*(CHAR_WIDTH+2));
// x = (viddef.width - strlen(fpsText)*HUD_FONT_SIZE*SCR_GetHudScale() - 3*SCR_GetHudScale()*(CHAR_WIDTH+2));
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scrLeft = SCREEN_WIDTH;
SCR_ScaleCoords (&scrLeft, NULL, NULL, NULL, ALIGN_STRETCH);
fragsSize = SCR_GetHudScale() * 3 * (CHAR_WIDTH+2);
// x = ( viddef.width - strlen(fpsText)*HUD_FONT_SIZE*SCR_GetScreenScale() - max(fragsSize, SCR_ScaledScreen(68)) );
x = (scrLeft - stringLen(fpsText)*HUD_FONT_SIZE*SCR_GetScreenScale() - max(fragsSize, SCR_ScaledScreen(68)));
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y = 0;
// CL_DrawStringGeneric (x, y, fpsText, FONT_SCREEN, 255, MENU_FONT_SIZE, SCALETYPE_HUD, false); // SCALETYPE_CONSOLE
CL_DrawStringGeneric (x, y, fpsText, FONT_SCREEN, 255, MENU_FONT_SIZE, SCALETYPE_MENU, false); // SCALETYPE_HUD
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}
/*
===============================================================================
BAR GRAPHS
===============================================================================
*/
/*
==============
CL_AddNetgraph
A new packet was just parsed
==============
*/
int currentping;
void CL_AddNetgraph (void)
{
int i;
int in;
int ping;
in = cls.netchan.incoming_acknowledged & (CMD_BACKUP-1);
currentping = cls.realtime - cl.cmd_time[in];
// if using the debuggraph for something else, don't
// add the net lines
// if (scr_debuggraph->value || scr_timegraph->value)
if (scr_debuggraph->integer || scr_timegraph->integer)
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return;
for (i=0 ; i<cls.netchan.dropped ; i++)
SCR_DebugGraph (30, 0x40);
for (i=0 ; i<cl.surpressCount ; i++)
SCR_DebugGraph (30, 0xdf);
// see what the latency was on this packet
ping = currentping/30;
//ping = cls.realtime - cl.cmd_time[in];
//ping /= 30;
if (ping > 30)
ping = 30;
SCR_DebugGraph (ping, 0xd0);
}
typedef struct
{
float value;
int color;
} graphsamp_t;
static int current;
static graphsamp_t values[1024];
/*
==============
SCR_DebugGraph
==============
*/
void SCR_DebugGraph (float value, int color)
{
values[current&1023].value = value;
values[current&1023].color = color;
current++;
}
/*
==============
SCR_DrawDebugGraph
==============
*/
void SCR_DrawDebugGraph (void)
{
int a, x, y, w, i, h, min, max;
float v;
int color;
static float lasttime = 0;
static int fps, ping;
float scrLeft, scrWidth, scrRight;
h = (2*FONT_SIZE > 40)?60+2*FONT_SIZE:100;
w = (9*FONT_SIZE>100)?9*FONT_SIZE:100;
scrLeft = 0;
scrWidth = SCREEN_WIDTH;
SCR_ScaleCoords (&scrLeft, NULL, &scrWidth, NULL, ALIGN_STRETCH);
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scrRight = scrLeft + scrWidth;
// if (scr_netgraph_pos->value == 0) // bottom right
if (scr_netgraph_pos->integer == 0) // bottom right
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{
// x = scr_vrect.width - (w+2) - 1;
x = scrRight - (w+2) - 1;
y = scr_vrect.height - (h+2) - 1;
}
else // bottom left
{
// x = 0;
x = scrLeft;
y = scr_vrect.height - (h+2) - 1;
}
// trans background
R_DrawFill (x, y, w+2, h+2, 255, 255, 255, 90);
for (a=0 ; a<w ; a++)
{
i = (current-1-a+1024) & 1023;
v = values[i].value;
color = values[i].color;
v = v*scr_graphscale->value;
if (v < 1)
v += h * (1+(int)(-v/h));
max = (int)v % h + 1;
min = y + h - max - scr_graphshift->value;
// bind to box!
if (min<y+1) min = y+1;
if (min>y+h) min = y+h;
if (min+max > y+h) max = y+h-max;
// R_DrawFill (x+w-a, min, 1, max, color);
R_DrawFill (x+w-a, min, 1, max, color8red(color), color8green(color), color8blue(color), 255);
}
if (cls.realtime - lasttime > 50)
{
lasttime = cls.realtime;
fps = (cls.renderFrameTime)? 1/cls.renderFrameTime: 0;
ping = currentping;
}
CL_DrawStringGeneric (x, y + 5, va(S_COLOR_SHADOW"fps: %3i", fps), FONT_SCREEN, 255, FONT_SIZE, SCALETYPE_CONSOLE, false);
CL_DrawStringGeneric (x, y + 5 + FONT_SIZE , va(S_COLOR_SHADOW"ping:%3i", ping), FONT_SCREEN, 255, FONT_SIZE, SCALETYPE_CONSOLE, false);
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// draw border
R_DrawFill (x, y, (w+2), 1, 0, 0, 0, 255);
R_DrawFill (x, y+(h+2), (w+2), 1, 0, 0, 0, 255);
R_DrawFill (x, y, 1, (h+2), 0, 0, 0, 255);
R_DrawFill (x+(w+2), y, 1, (h+2), 0, 0, 0, 255);
}
/*
===============================================================================
CENTER PRINTING
===============================================================================
*/
char scr_centerstring[1024];
float scr_centertime_start; // for slow victory printing
float scr_centertime_off;
float scr_centertime_end;
int scr_center_lines;
int scr_erase_center;
/*
==============
SCR_CenterPrint
Called for important messages that should stay in the center of the screen
for a few moments
==============
*/
void SCR_CenterPrint (char *str)
{
char *s;
char line[64];
int i, j, l, il, vl;
strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
scr_centertime_off = scr_centertime->value;
scr_centertime_end = scr_centertime_off;
scr_centertime_start = cl.time;
// count the number of lines for centering
scr_center_lines = 1;
s = str;
while (*s)
{
if (*s == '\n')
scr_center_lines++;
s++;
}
// echo it to the console
Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
s = str;
do
{
// scan the width of the line
for (l=0, il=0 ; l<40 ; l++) {
if ((s[l] == '^') || (l>0 && s[l-1] == '^'))
il++;
if (s[l] == '\n' || !s[l])
break;
}
vl = l - il;
// for (i=0 ; i<(40-l)/2 ; i++)
for (i=0 ; i<(40-vl)/2 ; i++)
line[i] = ' ';
for (j=0 ; j<l ; j++)
{
line[i++] = s[j];
}
line[i] = '\n';
line[i+1] = 0;
Com_Printf ("%s", line);
while (*s && *s != '\n')
s++;
if (!*s)
break;
s++; // skip the \n
} while (1);
Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
Con_ClearNotify ();
}
void SCR_DrawCenterString (void)
{
char *start, line[512];
int l;
int j;
int y; //, x;
int remaining;
// added Psychospaz's fading centerstrings
int alpha = 255 * ( 1 - (((cl.time + (scr_centertime->value-1) - scr_centertime_start) / 1000.0) / (scr_centertime_end)));
// the finale prints the characters one at a time
remaining = 9999;
scr_erase_center = 0;
start = scr_centerstring;
if (scr_center_lines <= 4)
y = viddef.height*0.35;
else
y = 48;
do
{ // scan the width of the line
for (l=0 ; l<40 ; l++)
if (start[l] == '\n' || !start[l])
break;
Com_sprintf (line, sizeof(line), "");
for (j=0 ; j<l ; j++)
{
Com_sprintf (line, sizeof(line), "%s%c", line, start[j]);
if (!remaining--)
return;
}
CL_DrawStringGeneric ( (int)((viddef.width-stringLen(line)*FONT_SIZE)*0.5), y, line, FONT_SCREEN, alpha, FONT_SIZE, SCALETYPE_CONSOLE, false);
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y += FONT_SIZE;
while (*start && *start != '\n')
start++;
if (!*start)
break;
start++; // skip the \n
} while (1);
}
void SCR_CheckDrawCenterString (void)
{
scr_centertime_off -= cls.renderFrameTime;
if (scr_centertime_off <= 0)
return;
SCR_DrawCenterString ();
}
//=============================================================================
/*
=================
SCR_CalcVrect
Sets scr_vrect, the coordinates of the rendered window
=================
*/
static void SCR_CalcVrect (void)
{
int size;
// bound viewsize
// if (scr_viewsize->value < 40)
if (scr_viewsize->integer < 40)
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Cvar_Set ("viewsize","40");
// if (scr_viewsize->value > 100)
if (scr_viewsize->integer > 100)
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Cvar_Set ("viewsize","100");
// size = scr_viewsize->value;
size = scr_viewsize->integer;
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scr_vrect.width = viddef.width*size/100;
scr_vrect.width &= ~1; // Knightmare- was ~7, fixes undersized viewport at 1366x768
scr_vrect.height = viddef.height*size/100;
scr_vrect.height &= ~1;
scr_vrect.x = (viddef.width - scr_vrect.width)/2;
scr_vrect.y = (viddef.height - scr_vrect.height)/2;
}
/*
=================
SCR_SizeUp_f
Keybinding command
=================
*/
void SCR_SizeUp_f (void)
{
// Cvar_SetValue ("viewsize", scr_viewsize->value+10);
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// now handle HUD scale
int hudscale = Cvar_VariableValue("scr_hudsize")+1;
if (hudscale > HUDSCALE_NUM_SIZES-1) hudscale = HUDSCALE_NUM_SIZES-1;
Cvar_SetValue ("scr_hudsize", hudscale);
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}
/*
=================
SCR_SizeDown_f
Keybinding command
=================
*/
void SCR_SizeDown_f (void)
{
// Cvar_SetValue ("viewsize", scr_viewsize->value-10);
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// now handle HUD scale
int hudscale = Cvar_VariableValue("scr_hudsize")-1;
if (hudscale < 0) hudscale = 0;
Cvar_SetValue ("scr_hudsize", hudscale);
2019-03-13 19:20:07 +00:00
}
/*
=================
SCR_Sky_f
Set a specific sky and rotation speed
=================
*/
void SCR_Sky_f (void)
{
float rotate;
vec3_t axis;
if (Cmd_Argc() < 2)
{
Com_Printf ("Usage: sky <basename> <rotate> <axis x y z>\n");
return;
}
if (Cmd_Argc() > 2)
rotate = atof(Cmd_Argv(2));
else
rotate = 0;
if (Cmd_Argc() == 6)
{
axis[0] = atof(Cmd_Argv(3));
axis[1] = atof(Cmd_Argv(4));
axis[2] = atof(Cmd_Argv(5));
}
else
{
axis[0] = 0;
axis[1] = 0;
axis[2] = 1;
}
R_SetSky (Cmd_Argv(1), rotate, axis);
}
#if 0
/*
================
SCR_SetHud_f
================
*/
void SCR_SetHud_f (void)
{
if (Cmd_Argc() < 2)
{
Com_Printf ("Usage: sethud <hudname>\n");
return;
}
Cvar_ForceSet ("cl_hud", Cmd_Argv(1));
CL_LoadHud (false);
}
#endif
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/*
================
SCR_DumpStatusLayout_f
Saves the statusbar layout to a file
================
*/
void SCR_DumpStatusLayout_f (void)
{
char buffer[2048], rawLine[MAX_QPATH+1], formatLine[80], statLine[32];
int i, j, cs_general, bufcount = 0;
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FILE *f;
char *p;
char name[MAX_OSPATH];
// starting index is based on protocol for CS_GENERAL section
if ( LegacyProtocol() )
cs_general = OLD_CS_GENERAL;
else
cs_general = CS_GENERAL;
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if (Cmd_Argc() != 2)
{
Com_Printf ("usage: dumpstatuslayout <filename>\n");
return;
}
Com_sprintf (name, sizeof(name), "%s/%s.txt", FS_Savegamedir(), Cmd_Argv(1)); // was FS_Gamedir()
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FS_CreatePath (name);
f = fopen (name, "w");
if (!f)
{
Com_Printf ("ERROR: couldn't open.\n");
return;
}
// statusbar layout is in multiple configstrings
// starting at CS_STATUSBAR and ending at CS_AIRACCEL
Com_sprintf(formatLine, sizeof(formatLine), "\nFormatted Dump\n--------------\n");
Q_strncatz (buffer, sizeof(buffer), formatLine);
bufcount += (int)strlen(formatLine);
fwrite(&buffer, 1, bufcount, f);
buffer[0] = 0;
bufcount = 0;
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p = &buffer[0];
bufcount = 0;
for (i=CS_STATUSBAR; i<CS_AIRACCEL; i++)
{
for (j=0; j<MAX_QPATH; j++)
{
// check for end
if (cl.configstrings[i][j] == '\0')
break;
*p = cl.configstrings[i][j];
if (*p == '\0') *p = ' ';
if (*p == '\t') *p = ' ';
// check for "endif", insert newline after
if (*p == 'f' && *(p-1) == 'i' && *(p-2) == 'd' && *(p-3) == 'n' && *(p-4) == 'e')
{
p++;
bufcount++;
*p = '\n';
}
p++;
bufcount++;
}
}
fwrite(&buffer, 1, bufcount, f);
buffer[0] = 0;
bufcount = 0;
// write out the raw dump
Com_sprintf(formatLine, sizeof(formatLine), "\nRaw Dump\n--------\n");
Q_strncatz (buffer, sizeof(buffer), formatLine);
bufcount += (int)strlen(formatLine);
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fwrite(&buffer, 1, bufcount, f);
buffer[0] = 0;
bufcount = 0;
for (i=CS_STATUSBAR; i<CS_AIRACCEL; i++)
{
memset(rawLine, 0, sizeof(rawLine));
for (j=0; j<MAX_QPATH; j++) {
rawLine[j] = cl.configstrings[i][j];
if (rawLine[j] == '\0') rawLine[j] = ' ';
if (rawLine[j] == '\t') rawLine[j] = ' ';
}
rawLine[MAX_QPATH] = '\n';
fwrite(&rawLine, 1, sizeof(rawLine), f);
}
// write out the stat values for debugging
Com_sprintf(formatLine, sizeof(formatLine), "\nStat Values\n-----------\n");
Q_strncatz (buffer, sizeof(buffer), formatLine);
bufcount += (int)strlen(formatLine);
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for (i=0; i<MAX_STATS; i++)
{
Com_sprintf(statLine, sizeof(statLine), "%i: %i\n", i, cl.frame.playerstate.stats[i]);
// prevent overflow of buffer
if ( (bufcount + strlen(statLine)) >= sizeof(buffer) ) {
fwrite(&buffer, 1, bufcount, f);
buffer[0] = 0;
bufcount = 0;
}
Q_strncatz (buffer, sizeof(buffer), statLine);
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bufcount += (int)strlen(statLine);
}
fwrite(&buffer, 1, bufcount, f);
buffer[0] = 0;
bufcount = 0;
// write out CS_GENERAL for stat_string tokens
Com_sprintf(formatLine, sizeof(formatLine), "\nGeneral Configstrings\n---------------------\n");
Q_strncatz (buffer, sizeof(buffer), formatLine);
bufcount += (int)strlen(formatLine);
for (i = cs_general; i < (cs_general + MAX_GENERAL); i++)
{
Com_sprintf(formatLine, sizeof(formatLine), "%i: %s\n", i, cl.configstrings[i]);
// prevent overflow of buffer
if ( (bufcount + strlen(formatLine)) >= sizeof(buffer) ) {
fwrite(&buffer, 1, bufcount, f);
buffer[0] = 0;
bufcount = 0;
}
Q_strncatz (buffer, sizeof(buffer), formatLine);
bufcount += (int)strlen(formatLine);
}
fwrite(&buffer, 1, bufcount, f);
buffer[0] = 0;
bufcount = 0;
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fclose (f);
Com_Printf ("Dumped statusbar layout to %s.\n", name);
}
/*
================
SCR_DumpGeneralLayout_f
Saves the general layout to a file
================
*/
void SCR_DumpGeneralLayout_f (void)
{
char buffer[2048];
int i, bufcount;
FILE *f;
char *p;
char name[MAX_OSPATH];
if (Cmd_Argc() != 2)
{
Com_Printf ("usage: dumpgenerallayout <filename>\n");
return;
}
Com_sprintf (name, sizeof(name), "%s/%s.txt", FS_Savegamedir(), Cmd_Argv(1)); // was FS_Gamedir()
FS_CreatePath (name);
f = fopen (name, "w");
if (!f)
{
Com_Printf ("ERROR: couldn't open.\n");
return;
}
// general layout is in cl.layout
p = &buffer[0];
bufcount = 0;
for (i=0; i<sizeof(cl.layout); i++)
{
// check for end
if (cl.layout[i] == '\0')
break;
*p = cl.layout[i];
// check for "endif", insert newline after
if (*p == 'f' && *(p-1) == 'i' && *(p-2) == 'd' && *(p-3) == 'n' && *(p-4) == 'e')
{
p++;
bufcount++;
*p = '\n';
}
p++;
bufcount++;
}
fwrite(&buffer, 1, bufcount, f);
fclose (f);
Com_Printf ("Dumped general layout to %s.\n", name);
}
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//============================================================================
/*
==================
SCR_Init
==================
*/
void SCR_Init (void)
{
cl_drawfps = Cvar_Get ("cl_drawfps", "0", CVAR_ARCHIVE);
Cvar_SetDescription ("cl_drawfps", "Enables drawing of FPS counter on the screen.");
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cl_demomessage = Cvar_Get ("cl_demomessage", "1", CVAR_ARCHIVE);
Cvar_SetDescription ("cl_demomessage", "Enables display of \"Running Demo\" message when a demo is playing.");
// cl_loadpercent = Cvar_Get ("cl_loadpercent", "0", CVAR_ARCHIVE); // unused
cl_hud = Cvar_Get ("cl_hud", "default", CVAR_ARCHIVE|CVAR_NOSET);
Cvar_SetDescription ("cl_hud", "This is a placeholder cvar for cohabitation with a future release.");
cl_hud_variant = Cvar_Get ("cl_hud_variant", "default", CVAR_ARCHIVE|CVAR_NOSET);
Cvar_SetDescription ("cl_hud_variant", "This is a placeholder cvar for cohabitation with a future release.");
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scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE);
Cvar_SetDescription ("viewsize", "Draw size of screen in percent, from 40 to 100.");
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scr_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
Cvar_SetDescription ("scr_conspeed", "Scrolling speed of the console.");
scr_conalpha = Cvar_Get ("scr_conalpha", "0.5", CVAR_ARCHIVE); // Psychospaz's transparent console
Cvar_SetDescription ("scr_conalpha", "Opacity of console background.");
scr_newconback = Cvar_Get ("scr_newconback", "0", CVAR_ARCHIVE); // whether to use new console background
Cvar_SetDescription ("scr_newconback", "Toggles use of new console background.");
scr_oldconbar = Cvar_Get ("scr_oldconbar", "1", CVAR_ARCHIVE); // whether to draw bottom bar on old console
Cvar_SetDescription ("scr_oldconbar", "Toggles drawing of solid color bottom bar on console with standard conback image.");
// scr_conheight = Cvar_Get ("scr_conheight", "0.5", CVAR_ARCHIVE); // how far the console drops down
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scr_letterbox = Cvar_Get ("scr_letterbox", "1", CVAR_ARCHIVE);
Cvar_SetDescription ("scr_letterbox", "Enables letterbox effect for cameras and cutscenes.");
// scr_showturtle = Cvar_Get ("scr_showturtle", "0", 0); // unused
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scr_showpause = Cvar_Get ("scr_showpause", "1", 0);
Cvar_SetDescription ("scr_showpause", "Toggles drawing of pause plaque.");
scr_centertime = Cvar_Get ("scr_centertime", "3.5", 0); // Knightmare- increased for fade
Cvar_SetDescription ("scr_centertime", "Time in seconds for centerprints to fade away.");
// scr_printspeed = Cvar_Get ("scr_printspeed", "8", 0); // unused
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scr_netgraph = Cvar_Get ("netgraph", "0", 0);
Cvar_SetDescription ("netgraph", "Enables drawing of network activity graph.");
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scr_netgraph_pos = Cvar_Get ("netgraph_pos", "0", CVAR_ARCHIVE);
Cvar_SetDescription ("netgraph_pos", "Sets draw position of network activity graph. 0 = bottom right, 1 = bottom left.");
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scr_timegraph = Cvar_Get ("timegraph", "0", 0);
Cvar_SetDescription ("timegraph", "Enables drawing of frame time graph.");
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scr_debuggraph = Cvar_Get ("debuggraph", "0", 0);
Cvar_SetDescription ("debuggraph", "Enables drawing of debug graph.");
// scr_graphheight = Cvar_Get ("graphheight", "32", 0); // unused
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scr_graphscale = Cvar_Get ("graphscale", "1", 0);
Cvar_SetDescription ("graphscale", "Sets vertical scale of activity graph.");
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scr_graphshift = Cvar_Get ("graphshift", "0", 0);
Cvar_SetDescription ("graphshift", "Sets vertical shift of activity graph.");
// scr_drawall = Cvar_Get ("scr_drawall", "0", 0); // unused
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crosshair = Cvar_Get ("crosshair", "1", CVAR_ARCHIVE);
Cvar_SetDescription ("crosshair", "Sets crosshair image. 0 = no crosshair");
#ifdef NOTTHIRTYFLIGHTS
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crosshair_scale = Cvar_Get ("crosshair_scale", "1", CVAR_ARCHIVE);
#else
crosshair_scale = Cvar_Get ("crosshair_scale", "0.5", CVAR_ARCHIVE);
#endif
Cvar_SetDescription ("crosshair_scale", "Sets crosshair size. Min = 0.25, Max = 15.");
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crosshair_alpha = Cvar_Get ("crosshair_alpha", "1", CVAR_ARCHIVE);
Cvar_SetDescription ("crosshair_alpha", "Sets base opacity of crosshair.");
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crosshair_pulse = Cvar_Get ("crosshair_pulse", "0.25", CVAR_ARCHIVE);
Cvar_SetDescription ("crosshair_pulse", "Sets opacity pulse amplitude of crosshair.");
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scr_simple_loadscreen = Cvar_Get ("scr_simple_loadscreen", "1", CVAR_ARCHIVE);
Cvar_SetDescription ("scr_simple_loadscreen", "Toggles use of simplified load screen. Value of 0 enables Quake2Max-style verbose load screen.");
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scr_surroundlayout = Cvar_Get ("scr_surroundlayout", "1", CVAR_ARCHIVE); // whether to keep HUD/menu elements on center screen in triple-wide video modes
Cvar_SetDescription ("scr_surroundlayout", "Enables use of triple-monitor surround layout with all HUD/menu graphics on center monitor.");
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scr_surroundleft = Cvar_Get ("scr_surroundleft", "0.333333333333", CVAR_ARCHIVE); // left placement of HUD/menu elements on center screen in triple-wide video modes
Cvar_SetDescription ("scr_surroundleft", "Changes left boundary for center monitor in triple-monitor surround layout. Only change if you have a surround setup with different size monitors.");
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scr_surroundright = Cvar_Get ("scr_surroundright", "0.666666666667", CVAR_ARCHIVE); // right placement of HUD/menu elements on center screen in triple-wide video modes
Cvar_SetDescription ("scr_surroundright", "Changes right boundary for center monitor in triple-monitor surround layout. Only change if you have a surround setup with different size monitors.");
scr_surroundthreshold = Cvar_Get ("scr_surroundthreshold", "3.6", CVAR_ARCHIVE); // minimum aspect ratio to trigger surround layout
Cvar_SetDescription ("scr_surroundthreshold", "Sets minimum aspect ratio to trigger triple-monitor surround layout scaling.");
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scr_hudsize = Cvar_Get ("scr_hudsize", "5", CVAR_ARCHIVE);
Cvar_SetDescription ("scr_hudsize", "Sets scale for HUD.");
scr_hudalpha = Cvar_Get ("scr_hudalpha", "1", CVAR_ARCHIVE);
Cvar_SetDescription ("scr_hudalpha", "Sets opacity of HUD.");
scr_hudsqueezedigits = Cvar_Get ("scr_hudsqueezedigits", "1", CVAR_ARCHIVE);
Cvar_SetDescription ("scr_hudsqueezedigits", "Enables display of 4 and 5-digit numbers on HUD.");
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//
// register our commands
//
Cmd_AddCommand ("timerefresh",SCR_TimeRefresh_f);
Cmd_AddCommand ("loading",SCR_Loading_f);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
Cmd_AddCommand ("sky",SCR_Sky_f);
// Cmd_AddCommand ("sethud", SCR_SetHud_f);
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Cmd_AddCommand ("dumpstatuslayout", SCR_DumpStatusLayout_f);
Cmd_AddCommand ("dumpgenerallayout", SCR_DumpGeneralLayout_f);
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SCR_InitScreenScale ();
SCR_InitHudScale ();
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scr_initialized = true;
}
/*
==================
SCR_Shutdown
==================
*/
void SCR_Shutdown (void)
{
if (!scr_initialized)
return;
Cmd_RemoveCommand ("timerefresh");
Cmd_RemoveCommand ("loading");
Cmd_RemoveCommand ("sizeup");
Cmd_RemoveCommand ("sizedown");
Cmd_RemoveCommand ("sky");
// Cmd_RemoveCommand ("sethud");
Cmd_RemoveCommand ("dumpstatuslayout");
Cmd_RemoveCommand ("dumpgenerallayout");
// TODO: Free HUD script here
scr_initialized = false;
}
char *SCR_FindKey (char *key)
{
static char mapmsg[16];
int k;
qboolean found_bind=false;
for (k=0 ; k<256 ; k++)
{
if (keybindings[k] && keybindings[k][0])
{
if (!Q_stricmp(keybindings[k], key))
{
Com_sprintf (mapmsg, sizeof(mapmsg), "%s", Key_KeynumToString(k));
found_bind = true;
}
}
}
if (!found_bind)
{
//no key bound to action. Give you question marks!
Com_sprintf (mapmsg, sizeof(mapmsg), "^1?");
}
if (mapmsg)
{
//return the final result:
return mapmsg;
}
}
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/*
=================
SCR_DrawCrosshair
Moved from cl_view.c, what the hell was it doing there?
=================
*/
#define DIV640 0.0015625
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#define CROSSHAIR_SIZE 32
// Psychospaz's new crosshair code
void SCR_DrawCrosshair (void)
{
#ifdef NOTTHIRTYFLIGHTS
float scaledSize, alpha, pulsealpha;
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if ( !crosshair->integer || cl_zoommode->integer || scr_hidehud )
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return;
if (crosshair->modified)
{
crosshair->modified = false;
SCR_TouchPics ();
if ( FS_ModType("dday") ) // D-Day has no crosshair (FORCED)
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Cvar_SetValue("crosshair", 0);
}
if (crosshair_scale->modified)
{
crosshair_scale->modified = false;
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if (crosshair_scale->value > 15)
Cvar_SetValue("crosshair_scale", 15);
else if (crosshair_scale->value < 0.25)
Cvar_SetValue("crosshair_scale", 0.25);
}
if (!crosshair_pic[0])
return;
scaledSize = crosshair_scale->value * CROSSHAIR_SIZE;
pulsealpha = crosshair_alpha->value * crosshair_pulse->value;
alpha = max(min(crosshair_alpha->value - pulsealpha + pulsealpha*sin(anglemod(cl.time*0.005)), 1.0), 0.0);
SCR_DrawPic ( ((float)SCREEN_WIDTH - scaledSize)*0.5, ((float)SCREEN_HEIGHT - scaledSize)*0.5,
scaledSize, scaledSize, ALIGN_CENTER, false, crosshair_pic, alpha);
#else
float scale;
float alpha;
if (cl.frame.playerstate.stats[STAT_HINTTITLE] > 0)
alpha = 0;
else
alpha = 1;
//DOn't draw xhair if player is dead!
if ((!crosshair->value) || (cl.frame.playerstate.stats[STAT_HEALTH] <= 0) || (cl.frame.playerstate.stats[STAT_HUDMSG] == 1) || (cl.frame.playerstate.stats[STAT_SELECTED_ITEM] == 12))
return;
if (crosshair->modified)
{
crosshair->modified = false;
SCR_TouchPics ();
if (!strcmp("dday",Cvar_Get ("game", "0", CVAR_ARCHIVE)->string)) //dday has no crosshair (FORCED)
Cvar_SetValue("crosshair", 0);
}
if (crosshair_scale->modified)
{
crosshair_scale->modified=false;
if (crosshair_scale->value>5)
Cvar_SetValue("crosshair_scale", 5);
else if (crosshair_scale->value<0.25)
Cvar_SetValue("crosshair_scale", 0.25);
}
if (!crosshair_pic[0])
return;
scale = crosshair_scale->value * (viddef.width*DIV640);
if (cl.frame.playerstate.stats[STAT_USEABLE] < 1)
{
SCR_DrawLegacyPic (scr_vrect.x + ((scr_vrect.width - scale*crosshair_width)/2), // width
scr_vrect.y + ((scr_vrect.height - scale*crosshair_height)/2), // height
scale, // scale
crosshair_pic,
alpha
//0.75 + 0.25*sin(anglemod(cl.time*0.005)) // alpha
); // pic
}
else
{
int x,y;
const char *keymsg;
drawStruct_t ds;
x = scr_vrect.width * 0.035f;
y = scr_vrect.height * 0.1f; //BC 2021: finger now stretched to better fit ~16:9 aspect ratio. was 0.08
memset(&ds, 0, sizeof(drawStruct_t));
ds.pic = "/gfx/m_cur_hover.tga";
ds.x = (scr_vrect.width * 0.5f)-(x*0.5f);
ds.y = (scr_vrect.height * 0.5f)-(y*0.5f);
ds.w = x;
ds.h = y;
Vector2Copy(vec2_origin, ds.offset);
Vector4Copy(vec4_identity, ds.color);
R_DrawPic(ds);
/*R_DrawStretchPic ((scr_vrect.width * 0.5f)-(x*0.5f), (scr_vrect.height * 0.5f)-(y*0.5f), x, y, "/gfx/m_cur_hover.tga", 1.0);*/
/*
x = scr_vrect.width * 0.03f;
R_DrawStretchPic (
(scr_vrect.width * 0.5f)-(x*0.5f),
(scr_vrect.height * 0.52f)-(y*0.5f),
x, x,
"/pics/letter_e.tga", 1.0);
*/
keymsg = SCR_FindKey("+use");
//Com_Printf ("%s\n",keymsg);
if (keymsg)
{
/*
if (!strcmp(keymsg, "MOUSE2"))
{
x = scr_vrect.width * 0.03f;
R_DrawStretchPic (
scr_vrect.width * 0.49f,
scr_vrect.height * 0.535f,
x, x,
"/pics/letter_mouse2.tga", 1.0);
}
else*/ if (!strcmp(keymsg, "e"))
{
Com_sprintf (keymsg, sizeof(keymsg), "E");
SCR_DrawString(
318,
258, //BC 2021: moved keyprompt down a little to accommodate for better-aspect-ratio'd finger cursor.
MENU_FONT_SIZE,
ALIGN_CENTER,
keymsg,
FONT_SCREEN,
255);
}
else
{
SCR_DrawString(
318,
257,
MENU_FONT_SIZE,
ALIGN_CENTER,
keymsg,
FONT_SCREEN,
255);
}
}
}
#endif
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}
/*
==============
SCR_DrawNet
==============
*/
void SCR_DrawNet (void)
{
if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged
< CMD_BACKUP-1)
return;
// R_DrawPic (scr_vrect.x + SCR_ScaledHud(64), scr_vrect.y, "net");
SCR_DrawPic (scr_vrect.x+64, scr_vrect.y, 32, 32, ALIGN_TOPLEFT, false, "net", 1.0f);
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}
/*
==============
SCR_DrawAlertMessagePicture
==============
*/
void SCR_DrawAlertMessagePicture (char *name, qboolean center, int yOffset)
{
float ratio;//, scale;
int w, h;
//scale = SCR_GetScreenScale();
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R_DrawGetPicSize (&w, &h, name);
if (w)
{
ratio = 35.0/(float)h;
h = 35;
w *= ratio;
}
else
return;
if (center)
SCR_DrawPic((SCREEN_WIDTH - w)*0.5, (SCREEN_HEIGHT - h)*0.5,
w, h, ALIGN_CENTER, false, name, 1.0);
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else
SCR_DrawPic((SCREEN_WIDTH - w)*0.5, SCREEN_HEIGHT*0.5 + yOffset,
w, h, ALIGN_CENTER, false, name, 1.0);
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}
/*
==============
SCR_DrawPause
==============
*/
void SCR_DrawPause (void)
{
int w, h, x, y;
w = 129; // size of original pause.pcx = 101x25
h = 32;
x = (SCREEN_WIDTH - w)*0.5;
y = (SCREEN_HEIGHT - h)*0.5;
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if (!scr_showpause->integer) // turn off for screenshots
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return;
if (!cl_paused->integer)
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return;
// Knightmare- no need to draw when in menu
if (cls.key_dest == key_menu)
return;
#ifdef NOTTHIRTYFLIGHTS
// R_DrawGetPicSize (&w, &h, "pause");
// SCR_DrawPic ((SCREEN_WIDTH-w)*0.5, (SCREEN_HEIGHT-h)*0.5, w, h, ALIGN_CENTER, "pause", 1.0);
SCR_DrawPic (x, y, w, h, ALIGN_CENTER, false, "pause", 1.0);
#else
// Changed in 2021
// w*= 0.5;
// h*= 0.5;
SCR_DrawPic ((SCREEN_WIDTH-w)*0.5, (SCREEN_HEIGHT-h) * 0.8, w, h, ALIGN_CENTER, false, "pause", 1.0);
#endif
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}
/*
==============
SCR_DrawLoadingTagProgress
==============
*/
#define LOADBAR_TIC_SIZE_X 4
#define LOADBAR_TIC_SIZE_Y 4
void SCR_DrawLoadingTagProgress (char *picName, int yOffset, int percent)
{
int w, h, x, y, i, barPos;
w = 160; // size of loading_bar.tga = 320x80
h = 40;
x = (SCREEN_WIDTH - w)*0.5;
y = (SCREEN_HEIGHT - h)*0.5;
barPos = min(max(percent, 0), 100) / 4;
SCR_DrawPic (x, y + yOffset, w, h, ALIGN_CENTER, false, picName, 1.0);
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for (i=0; i<barPos; i++)
SCR_DrawPic (x + 33 + (i * LOADBAR_TIC_SIZE_X), y + 28 + yOffset, LOADBAR_TIC_SIZE_X, LOADBAR_TIC_SIZE_Y,
ALIGN_CENTER, false, "loading_led1", 1.0);
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}
/*
==============
SCR_DrawLoadingBar
==============
*/
void SCR_DrawLoadingBar (float x, float y, float w, float h, int percent, float sizeRatio)
{
int red, green, blue;
float iRatio, hiRatio;
// changeable download/map load bar color
#ifdef NOTTHIRTYFLIGHTS
// CL_TextColor ((int)alt_text_color->value, &red, &green, &blue);
CL_TextColor (alt_text_color->integer, &red, &green, &blue);
#else
//hardcode loadbar color
red = 224;
green = 0;
blue = 0;
#endif
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iRatio = 1 - fabs(sizeRatio);
hiRatio = iRatio * 0.5;
#ifdef NOTTHIRTYFLIGHTS
SCR_DrawFill (x, y, w, h, ALIGN_STRETCH, false, 255, 255, 255, 90);
#else
SCR_DrawFill (x, y, w, h, ALIGN_STRETCH, false, 255, 255, 255, 48);
#endif
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if (percent != 0)
SCR_DrawFill (x+(h*hiRatio), y+(h*hiRatio), (w-(h*iRatio))*percent*0.01, h*sizeRatio,
ALIGN_STRETCH, false, red, green, blue, 255);
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}
/*
==============
SCR_GetPicPosWidth
Gets virtual 640x480 x-pos and width
for a fullscreen pic of any aspect ratio.
==============
*/
void SCR_GetPicPosWidth (char *pic, int *x, int *w)
{
int picWidth, picHeight, virtualWidth, virtual_x;
float picAspect;
if (!pic || !x || !w) // catch null pointers
return;
R_DrawGetPicSize (&picWidth, &picHeight, pic);
picAspect = (float)picWidth / (float)picHeight;
virtualWidth = SCREEN_HEIGHT * picAspect;
virtual_x = (SCREEN_WIDTH - virtualWidth) / 2;
*x = virtual_x;
*w = virtualWidth;
}
char *load_saveshot;
/*
==============
SCR_DrawLoading
==============
*/
void SCR_DrawLoading (void)
{
int plaqueOffset, picX, picW;
char mapfile[64], picName[MAX_QPATH];
char *loadMsg;
qboolean isMap = false, haveMapPic = false, widescreen;
// qboolean simplePlaque = (scr_simple_loadscreen->value != 0);
qboolean simplePlaque = (scr_simple_loadscreen->integer != 0);
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if (!scr_draw_loading) {
cls.loadingPercent = 0;
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return;
}
scr_draw_loading = 0;
widescreen = (((float)viddef.width / (float)viddef.height) > STANDARD_ASPECT_RATIO);
// loading a map...
if (cls.loadingMessage && cl.configstrings[CS_MODELS+1][0])
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{
// strncpy (mapfile, cl.configstrings[CS_MODELS+1] + 5); // skip "maps/"
Q_strncpyz (mapfile, sizeof(mapfile), cl.configstrings[CS_MODELS+1] + 5); // skip "maps/"
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mapfile[strlen(mapfile)-4] = 0; // cut off ".bsp"
// show saveshot here
if (load_saveshot && (strlen(load_saveshot) > 8) && R_DrawFindPic(load_saveshot)) {
SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, false, load_saveshot, 1.0);
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haveMapPic = true;
}
// else try levelshot
else if (/*widescreen &&*/ R_DrawFindPic(va("/levelshots/%s_widescreen.pcx", mapfile)))
{
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// Draw at 16:10 aspect, don't stretch to 16:9 or wider
SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, false, 0, 0, 0, 255);
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// SCR_DrawPic (-64, 0, SCREEN_WIDTH+128, SCREEN_HEIGHT, ALIGN_CENTER, va("/levelshots/%s_widescreen.pcx", mapfile), 1.0);
// Draw at native aspect
Com_sprintf(picName, sizeof(picName), "/levelshots/%s_widescreen.pcx", mapfile);
SCR_GetPicPosWidth (picName, &picX, &picW);
SCR_DrawPic (picX, 0, picW, SCREEN_HEIGHT, ALIGN_CENTER, false, picName, 1.0);
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haveMapPic = true;
}
else if (R_DrawFindPic(va("/levelshots/%s.pcx", mapfile))) {
// Draw at 4:3 aspect, don't stretch to 16:9 or wider
SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, false, 0, 0, 0, 255);
#ifdef NOTTHIRTYFLIGHTS
SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_CENTER, false, va("/levelshots/%s.pcx", mapfile), 1.0); // was ALIGN_STRETCH
#else
// jk, TFOL wants this to stretch
SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, false, va("/levelshots/%s.pcx", mapfile), 1.0);
#endif
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haveMapPic = true;
}
#ifdef NOTTHIRTYFLIGHTS
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// else fall back on loadscreen
else if (R_DrawFindPic(LOADSCREEN_NAME)) {
SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, false, 0, 0, 0, 255);
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// SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, LOADSCREEN_NAME, 1.0);
SCR_GetPicPosWidth (LOADSCREEN_NAME, &picX, &picW);
SCR_DrawPic (picX, 0, picW, SCREEN_HEIGHT, ALIGN_CENTER, false, LOADSCREEN_NAME, 1.0);
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}
#else
else if (R_DrawFindPic("/gfx/loadscreen.pcx"))
{
drawStruct_t ds;
SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, true, 255, 255, 255, 255);
//BC 45PRM LP LOADING SCREEN
/*SCR_DrawPic (140, 20,
440, 440,
ALIGN_STRETCH,
"/gfx/loadscreen.pcx", 1.0); */
memset(&ds, 0, sizeof(drawStruct_t));
ds.pic = "/gfx/loadscreen.pcx";
ds.x = (viddef.width / 2) - (viddef.height/2);
ds.y = 0;
ds.w = viddef.height;
ds.h = viddef.height;
Vector2Copy(vec2_origin, ds.offset);
Vector4Copy(vec4_identity, ds.color);
R_DrawPic(ds);
/*R_DrawStretchPic (
(viddef.width / 2) - (viddef.height/2),
0,
viddef.height,
viddef.height,
"/gfx/loadscreen.pcx",
1.0);*/
SCR_DrawPic (0, 0,
SCREEN_WIDTH, SCREEN_HEIGHT,
ALIGN_STRETCH, false,
"/pics/vignette.tga", 1.0);
}
#endif
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// else draw black screen
else
SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, false, 0, 0, 0, 255);
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isMap = true;
}
#ifdef NOTTHIRTYFLIGHTS
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else if (R_DrawFindPic(LOADSCREEN_NAME)) {
SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, false, 0, 0, 0, 255);
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// SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, LOADSCREEN_NAME, 1.0);
SCR_GetPicPosWidth (LOADSCREEN_NAME, &picX, &picW);
SCR_DrawPic (picX, 0, picW, SCREEN_HEIGHT, ALIGN_CENTER, false, LOADSCREEN_NAME, 1.0);
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}
#endif
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else
SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, false, 0, 0, 0, 255);
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// Add Download info stuff...
#ifdef USE_CURL // HTTP downloading from R1Q2
if ( cls.downloadname[0] && (cls.download || cls.downloadposition) )
#else
if (cls.download) // download bar...
#endif // USE_CURL
{
if (simplePlaque)
{
plaqueOffset = -48;
if (cls.downloadrate > 0.0f)
loadMsg = va("Downloading ["S_COLOR_ALT"%s"S_COLOR_WHITE"]: %3d%% (%4.2fKB/s)", cls.downloadname, cls.downloadpercent, cls.downloadrate);
else
loadMsg = va("Downloading ["S_COLOR_ALT"%s"S_COLOR_WHITE"]: %3d%%", cls.downloadname, cls.downloadpercent);
SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5,
SCREEN_HEIGHT*0.5 + (plaqueOffset + 48), MENU_FONT_SIZE, ALIGN_CENTER, loadMsg, FONT_SCREEN, 255);
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SCR_DrawLoadingTagProgress ("downloading_bar", plaqueOffset, cls.downloadpercent);
}
else
{
plaqueOffset = -130;
loadMsg = va("Downloading ["S_COLOR_ALT"%s"S_COLOR_WHITE"]", cls.downloadname);
SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5,
SCREEN_HEIGHT*0.5 + MENU_FONT_SIZE*4.5, MENU_FONT_SIZE, ALIGN_CENTER, loadMsg, FONT_SCREEN, 255);
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if (cls.downloadrate > 0.0f)
loadMsg = va("%3d%% (%4.2fKB/s)", cls.downloadpercent, cls.downloadrate);
else
loadMsg = va("%3d%%", cls.downloadpercent);
SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5,
SCREEN_HEIGHT*0.5 + MENU_FONT_SIZE*6, MENU_FONT_SIZE, ALIGN_CENTER, loadMsg, FONT_SCREEN, 255);
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SCR_DrawLoadingBar (SCREEN_WIDTH*0.5 - 180, SCREEN_HEIGHT*0.5 + 60, 360, 24, cls.downloadpercent, 0.75);
#ifdef NOTTHIRTYFLIGHTS
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SCR_DrawAlertMessagePicture("downloading", false, -plaqueOffset);
#endif
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}
}
// Loading message stuff && loading bar...
else if (isMap)
{
qboolean drawMapName = false, drawLoadingMsg = false;
if (!simplePlaque) {
plaqueOffset = -72; // was -130
drawMapName = drawLoadingMsg = true;
}
else if (!haveMapPic) {
plaqueOffset = -48;
drawMapName = true;
}
else
plaqueOffset = 0;
#ifdef NOTTHIRTYFLIGHTS
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if (drawMapName) {
loadMsg = va(S_COLOR_SHADOW S_COLOR_WHITE"Loading Map ["S_COLOR_ALT"%s"S_COLOR_WHITE"]", cl.configstrings[CS_NAME]);
SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5,
SCREEN_HEIGHT*0.5 + (plaqueOffset + 48), MENU_FONT_SIZE, ALIGN_CENTER, loadMsg, FONT_SCREEN, 255); // was - MENU_FONT_SIZE*7.5
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}
if (drawLoadingMsg) {
loadMsg = va(S_COLOR_SHADOW"%s", cls.loadingMessages);
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SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5,
SCREEN_HEIGHT*0.5 + (plaqueOffset + 72), MENU_FONT_SIZE, ALIGN_CENTER, loadMsg, FONT_SCREEN, 255); // was - MENU_FONT_SIZE*4.5
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}
if (simplePlaque)
SCR_DrawLoadingTagProgress ("loading_bar", plaqueOffset, (int)cls.loadingPercent);
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else {
SCR_DrawLoadingBar (SCREEN_WIDTH*0.5 - 180, SCREEN_HEIGHT - 20, 360, 15, (int)cls.loadingPercent, 0.6);
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SCR_DrawAlertMessagePicture("loading", false, plaqueOffset);
}
#else
SCR_DrawLoadingBar (SCREEN_WIDTH /2 - (170/2), SCREEN_HEIGHT - 95,
170, 10,
(int)cls.loadingPercent, 0.6);
#endif
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}
#ifdef NOTTHIRTYFLIGHTS
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else {// just a plain old loading plaque
if (simplePlaque)
SCR_DrawLoadingTagProgress ("loading_bar", 0, (int)cls.loadingPercent);
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else
SCR_DrawAlertMessagePicture("loading", true, 0);
}
#endif
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}
//=============================================================================
/*
==================
SCR_RunLetterbox
==================
*/
#define LETTERBOX_RATIO 0.5625 // 16:9 aspect ratio (inverse)
//#define LETTERBOX_RATIO 0.625f // 16:10 aspect ratio
void SCR_RunLetterbox (void)
{
// decide on the height of the letterbox
// if (scr_letterbox->value && (cl.refdef.rdflags & RDF_LETTERBOX)) {
if (scr_letterbox->integer && (cl.refdef.rdflags & RDF_LETTERBOX)) {
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scr_letterbox_lines = (1 - min(1, viddef.width*LETTERBOX_RATIO/viddef.height)) * 0.5;
scr_letterbox_active = true;
scr_hidehud = true;
}
else if (cl.refdef.rdflags & RDF_CAMERAEFFECT) {
scr_letterbox_lines = 0;
scr_letterbox_active = false;
scr_hidehud = true;
}
else {
scr_letterbox_lines = 0;
scr_letterbox_active = false;
scr_hidehud = false;
}
if (scr_letterbox_current > scr_letterbox_lines)
{
scr_letterbox_current -= 1*cls.renderFrameTime;
if (scr_letterbox_current < scr_letterbox_lines)
scr_letterbox_current = scr_letterbox_lines;
}
else if (scr_letterbox_current < scr_letterbox_lines)
{
scr_letterbox_current += 1*cls.renderFrameTime;
if (scr_letterbox_current > scr_letterbox_lines)
scr_letterbox_current = scr_letterbox_lines;
}
}
/*
==================
SCR_DrawCameraEffect
==================
*/
void SCR_DrawCameraEffect (void)
{
if (!(cl.refdef.rdflags & RDF_CAMERAEFFECT))
return;
// R_DrawStretchPic (0, 0, viddef.width, viddef.height, "gfx/2d/cameraeffect.tga", 1.0);
R_DrawCameraEffect ();
}
/*
==================
SCR_DrawLetterbox
==================
*/
void SCR_DrawLetterbox (void)
{
int boxheight, boxalpha;
if (!scr_letterbox_active)
return;
boxheight = scr_letterbox_current * viddef.height;
boxalpha = scr_letterbox_current / scr_letterbox_lines * 255;
R_DrawFill (0, 0, viddef.width, boxheight, 0, 0, 0, boxalpha);
R_DrawFill (0, viddef.height-boxheight, viddef.width, boxheight, 0, 0, 0, boxalpha);
}
//=============================================================================
/*
==================
SCR_RunConsole
Scroll it up or down
==================
*/
void SCR_RunConsole (void)
{
// Knightmare- clamp console height
//if (scr_conheight->value < 0.1f || con_height->value > 1.0f)
// Cvar_SetValue( "scr_conheight", ClampCvar( 0.1, 1, scr_conheight->value ) );
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// decide on the height of the console
if (cls.consoleActive) // (cls.key_dest == key_console)
//scr_conlines = halfconback ? 0.5 : scr_conheight->value; // variable height console
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scr_conlines = 0.5;
else
scr_conlines = 0; // none visible
if (scr_conlines < scr_con_current)
{
scr_con_current -= scr_conspeed->value*cls.renderFrameTime;
if (scr_conlines > scr_con_current)
scr_con_current = scr_conlines;
}
else if (scr_conlines > scr_con_current)
{
scr_con_current += scr_conspeed->value*cls.renderFrameTime;
if (scr_conlines < scr_con_current)
scr_con_current = scr_conlines;
}
}
/*
==================
SCR_DrawConsole
==================
*/
void SCR_DrawConsole (void)
{
Con_CheckResize ();
// clamp console height
//if (con_height->value < 0.1f || con_height->value > 1.0f)
// Cvar_SetValue ( "con_height", ClampCvar(0.1, 1, con_height->value) );
/*if ( (cls.key_dest != key_menu)
&& (cls.state == ca_disconnected || cls.state == ca_connecting) )
{
R_DrawFill (0, 0, viddef.width, viddef.height, 0);
Con_DrawConsole (con_height->value, false);
return;
}
// connected, but can't render
if ( (cls.key_dest != key_menu) && (cl.cinematicframe <= 0)
&& (cls.state != ca_active || !cl.refresh_prepped)
&& (Com_ServerState() != 5) ) // fix stuck console over menu
{
if ((scr_draw_loading))
Con_DrawConsole (con_height->value, true);
else
{
R_DrawFill (0, 0, viddef.width, viddef.height, 0);
Con_DrawConsole (con_height->value, false);
}
return;
}*/
// can't render menu or game
if ( (cls.key_dest != key_menu) &&
( (cls.state == ca_disconnected || cls.state == ca_connecting) ||
( (cls.state != ca_active || !cl.refresh_prepped) &&
(cl.cinematicframe <= 0) &&
(Com_ServerState() < 3) // was != 5
)
) )
{
if (!scr_draw_loading) // no background
R_DrawFill (0, 0, viddef.width, viddef.height, 0, 0, 0, 255);
//Con_DrawConsole (halfconback?0.5:con_height->value, false);
Con_DrawConsole (0.5, false);
return;
}
if (scr_con_current)
Con_DrawConsole (scr_con_current, true);
else if (!cls.consoleActive && !cl.cinematictime
&& (cls.key_dest == key_game || cls.key_dest == key_message))
Con_DrawNotify (); // only draw notify in game
}
//=============================================================================
qboolean needLoadingPlaque (void)
{
if (!cls.disable_screen || !scr_draw_loading)
return true;
return false;
}
/*
================
SCR_BeginLoadingPlaque
================
*/
void SCR_BeginLoadingPlaque (void)
{
S_StopAllSounds ();
cl.sound_prepped = false; // don't play ambients
CDAudio_Stop ();
//if (cls.disable_screen)
// return;
// if (developer->value)
if (developer->integer)
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return;
cls.consoleActive = false; // Knightmare added
/*if (cls.state == ca_disconnected)
return; // if at console, don't bring up the plaque
if (cls.key_dest == key_console)
return;*/
if (cl.cinematictime > 0)
scr_draw_loading = 2; // clear to black first
else
scr_draw_loading = 1;
SCR_UpdateScreen ();
cls.disable_screen = Sys_Milliseconds ();
cls.disable_servercount = cl.servercount;
}
/*
================
SCR_EndLoadingPlaque
================
*/
void SCR_EndLoadingPlaque (void)
{
// make loading saveshot null here
load_saveshot = NULL;
cls.disable_screen = 0;
scr_draw_loading = 0; // Knightmare added
Con_ClearNotify ();
}
/*
================
SCR_Loading_f
================
*/
void SCR_Loading_f (void)
{
SCR_BeginLoadingPlaque ();
}
/*
================
SCR_TimeRefresh_f
================
*/
void SCR_TimeRefresh_f (void)
{
int i;
int start, stop;
float time;
if ( cls.state != ca_active )
return;
start = Sys_Milliseconds ();
if (Cmd_Argc() == 2)
{ // run without page flipping
R_BeginFrame (0);
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for (i=0 ; i<128 ; i++)
{
cl.refdef.viewangles[1] = i/128.0*360.0;
R_RenderFrame (&cl.refdef);
}
R_EndFrame ();
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}
else
{
for (i=0 ; i<128 ; i++)
{
cl.refdef.viewangles[1] = i/128.0*360.0;
R_BeginFrame (0);
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R_RenderFrame (&cl.refdef);
R_EndFrame ();
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}
}
stop = Sys_Milliseconds ();
time = (stop-start)/1000.0;
Com_Printf ("%f seconds (%f fps)\n", time, 128/time);
}
/*
==============
SCR_TileClear
Clear around a sized down screen
==============
*/
void SCR_TileClear (void)
{
int top, bottom, left, right;
int w, h;
drawStruct_t ds = { 0 };
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if (scr_con_current == 1.0)
return; // full screen console
if (scr_viewsize->integer == 100)
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return; // full screen rendering
if (cl.cinematictime > 0)
return; // full screen cinematic
w = viddef.width;
h = viddef.height;
top = cl.refdef.y;
bottom = top + cl.refdef.height-1;
left = cl.refdef.x;
right = left + cl.refdef.width-1;
ds.pic = "backtile";
ds.flags |= DSFLAG_TILED;
Vector2Copy (vec2_origin, ds.offset);
Vector4Copy (vec4_identity, ds.color);
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// clear above view screen
ds.x = 0; ds.y = 0; ds.w = w; ds.h = top;
R_DrawPic (ds);
// R_DrawTileClear (0, 0, w, top, "backtile");
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// clear below view screen
ds.x = 0; ds.y = bottom; ds.w = w; ds.h = h - bottom;
R_DrawPic (ds);
// R_DrawTileClear (0, bottom, w, h - bottom, "backtile");
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// clear left of view screen
ds.x = 0; ds.y = top; ds.w = left; ds.h = bottom - top + 1;
R_DrawPic (ds);
// R_DrawTileClear (0, top, left, bottom - top + 1, "backtile");
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// clear right of view screen
ds.x = right; ds.y = top; ds.w = w - right; ds.h = bottom - top + 1;
R_DrawPic (ds);
// R_DrawTileClear (right, top, w - right, bottom - top + 1, "backtile");
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}
/*
===============
SCR_TouchPics
Allows rendering code to cache all needed sbar graphics
===============
*/
void SCR_TouchPics (void)
{
int i, j;
for (i=0 ; i<2 ; i++)
for (j=0 ; j<11 ; j++)
R_DrawFindPic (sb_nums[i][j]);
// if (crosshair->value)
if (crosshair->integer)
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{
// if (crosshair->value > 100 || crosshair->value < 0) //Knightmare increased
// crosshair->value = 1;
if (crosshair->integer > 100 || crosshair->integer < 0) //Knightmare increased
Cvar_SetInteger ("crosshair", 1);
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// Com_sprintf (crosshair_pic, sizeof(crosshair_pic), "ch%i", (int)(crosshair->value));
Com_sprintf (crosshair_pic, sizeof(crosshair_pic), "ch%i", crosshair->integer);
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R_DrawGetPicSize (&crosshair_width, &crosshair_height, crosshair_pic);
if (!crosshair_width)
crosshair_pic[0] = 0;
}
}
//=======================================================
void DrawDemoMessage (void)
{
// running demo message
// if ( cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000))
if ( IsRunningDemo() )
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{
int len;
char *message = "Running Demo";
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len = (int)strlen(message);
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SCR_DrawFill (0, SCREEN_HEIGHT-(MENU_FONT_SIZE+3), SCREEN_WIDTH, MENU_FONT_SIZE+4, ALIGN_BOTTOM_STRETCH, false, 60, 60, 60, 255); // go 1 pixel past screen bottom to prevent gap from scaling
SCR_DrawFill (0, SCREEN_HEIGHT-(MENU_FONT_SIZE+3), SCREEN_WIDTH, 1, ALIGN_BOTTOM_STRETCH, false, 0, 0, 0, 255);
SCR_DrawString (SCREEN_WIDTH/2-(len/2)*MENU_FONT_SIZE, SCREEN_HEIGHT-(MENU_FONT_SIZE+1), MENU_FONT_SIZE, ALIGN_BOTTOM, message, FONT_SCREEN, 255);
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}
}
/*
==================
SCR_UpdateScreen
This is called every frame, and can also be called explicitly to flush
text to the screen.
==================
*/
void SCR_UpdateScreen (void)
{
int numframes;
int i;
float separation[2] = { 0, 0 };
// if the screen is disabled (loading plaque is up, or vid mode changing)
// do nothing at all
if (cls.disable_screen)
{
if (cls.download) // Knightmare- don't time out on downloads
cls.disable_screen = Sys_Milliseconds ();
if (Sys_Milliseconds() - cls.disable_screen > 120000
&& cl.refresh_prepped && !(cl.cinematictime > 0)) // Knightmare- dont time out on vid restart
{
cls.disable_screen = 0;
Com_Printf ("Loading plaque timed out.\n");
return; // Knightmare- moved here for loading screen
}
scr_draw_loading = 2; // Knightmare- added for loading screen
}
if (!scr_initialized || !con.initialized)
return; // not initialized yet
//
// range check cl_camera_separation so we don't inadvertently fry someone's
// brain
//
if ( cl_stereo_separation->value > 1.0 )
Cvar_SetValue( "cl_stereo_separation", 1.0 );
else if ( cl_stereo_separation->value < 0 )
Cvar_SetValue( "cl_stereo_separation", 0.0 );
// Re-init screen scale
SCR_InitScreenScale ();
// if ( cl_stereo->value )
if ( cl_stereo->integer )
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{
numframes = 2;
separation[0] = -cl_stereo_separation->value / 2;
separation[1] = cl_stereo_separation->value / 2;
}
else
{
separation[0] = 0;
separation[1] = 0;
numframes = 1;
}
for ( i = 0; i < numframes; i++ )
{
R_BeginFrame (separation[i]);
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if (scr_draw_loading == 2)
{ // loading plaque over black screen
//R_SetPalette(NULL);
// Knightmare- refresh loading screen
SCR_DrawLoading ();
// Knightmare- set back for loading screen
if (cls.disable_screen)
scr_draw_loading = 2;
if (cls.consoleActive)
Con_DrawConsole (0.5, false);
//NO FULLSCREEN CONSOLE!!!
continue;
}
// if a cinematic is supposed to be running, handle menus
// and console specially
else if (cl.cinematictime > 0)
{
if (cls.key_dest == key_menu)
{
/*if (cl.cinematicpalette_active)
{
R_SetPalette(NULL);
cl.cinematicpalette_active = false;
}*/
UI_Draw ();
}
else
SCR_DrawCinematic();
}
else
{
// Knightmare added- disconnected menu
if (cls.state == ca_disconnected && cls.key_dest != key_menu && !scr_draw_loading)
{
SCR_EndLoadingPlaque (); // get rid of loading plaque
cls.consoleActive = true; // show error in console
UI_RootMenu ();
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}
// make sure the game palette is active
/*if (cl.cinematicpalette_active)
{
R_SetPalette(NULL);
cl.cinematicpalette_active = false;
}*/
// do 3D refresh drawing, and then update the screen
SCR_CalcVrect ();
// clear background around sized down view
SCR_TileClear ();
V_RenderView ( separation[i] );
// don't draw crosshair while in menu
if (cls.key_dest != key_menu)
SCR_DrawCrosshair ();
if (!scr_hidehud)
{
CL_DrawStatus ();
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if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 1)
CL_DrawLayout ();
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if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 2)
CL_DrawInventory ();
}
SCR_DrawCameraEffect ();
SCR_DrawLetterbox ();
SCR_DrawNet ();
SCR_CheckDrawCenterString ();
// if (scr_timegraph->value)
if (scr_timegraph->integer)
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SCR_DebugGraph (cls.netFrameTime*300, 0);
// if (scr_debuggraph->value || scr_timegraph->value || scr_netgraph->value)
if (scr_debuggraph->integer || scr_timegraph->integer || scr_netgraph->integer)
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SCR_DrawDebugGraph ();
SCR_DrawPause ();
// if (cl_demomessage->value)
if (cl_demomessage->integer)
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DrawDemoMessage();
// if ((cl_drawfps->integer) && (cls.state == ca_active))
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SCR_ShowFPS ();
UI_Draw ();
SCR_DrawLoading ();
}
SCR_DrawConsole ();
}
R_EndFrame ();
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}