/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // cl_screen.c -- master for refresh, status bar, console, chat, notify, etc /* full screen console put up loading plaque blanked background with loading plaque blanked background with menu cinematics full screen image for quit and victory end of unit intermissions */ #include "client.h" #include "../ui/ui_local.h" float scr_con_current; // aproaches scr_conlines at scr_conspeed float scr_conlines; // 0.0 to 1.0 lines of console to display float scr_letterbox_current; // aproaches scr_lboxlines at scr_conspeed float scr_letterbox_lines; // 0.0 to 1.0 lines of letterbox to display qboolean scr_letterbox_active; qboolean scr_hidehud; qboolean scr_initialized = false; // ready to draw int scr_draw_loading; vrect_t scr_vrect; // position of render window on screen cvar_t *scr_viewsize; cvar_t *scr_conspeed; cvar_t *scr_conalpha; // Psychospaz's transparent console cvar_t *scr_newconback; // whether to use new console background cvar_t *scr_oldconbar; // whether to draw bottom bar on old console //cvar_t *scr_conheight; // how far the console drops down cvar_t *scr_letterbox; cvar_t *scr_centertime; //cvar_t *scr_showturtle; // unused cvar_t *scr_showpause; //cvar_t *scr_printspeed; // unused cvar_t *scr_netgraph; cvar_t *scr_netgraph_pos; cvar_t *scr_timegraph; cvar_t *scr_debuggraph; //cvar_t *scr_graphheight; // unused cvar_t *scr_graphscale; cvar_t *scr_graphshift; //cvar_t *scr_drawall; // unused cvar_t *scr_simple_loadscreen; // whether to use reduced load screen cvar_t *scr_surroundlayout; // whether to keep HUD/menu elements on center screen in triple-wide video modes cvar_t *scr_surroundleft; // left placement of HUD/menu elements on center screen in triple-wide video modes cvar_t *scr_surroundright; // right placement of HUD/menu elements on center screen in triple-wide video modes cvar_t *scr_surroundthreshold; // minimum aspect ratio to trigger surround layout cvar_t *scr_hudsize; cvar_t *scr_hudalpha; cvar_t *scr_hudsqueezedigits; cvar_t *crosshair; cvar_t *crosshair_scale; // Psychospaz's scalable corsshair cvar_t *crosshair_alpha; cvar_t *crosshair_pulse; //Knightmare 12/28/2001- BramBo's FPS counter cvar_t *cl_drawfps; //end Knightmare cvar_t *cl_demomessage; //cvar_t *cl_loadpercent; // unused cvar_t *cl_hud; // placeholder cvar cvar_t *cl_hud_variant; // placeholder cvar color_t color_identity = {255, 255, 255, 255}; vec4_t vec4_identity = {1.0f, 1.0f, 1.0f, 1.0f}; vec4_t stCoord_default = {-1.0f, -1.0f, -1.0f, -1.0f}; vec4_t stCoord_tile = {-2.0f, -2.0f, -2.0f, -2.0f}; float scr_screenScale; float scr_hudScale; float scr_screenAspect; char crosshair_pic[MAX_QPATH]; int crosshair_width, crosshair_height; void SCR_TimeRefresh_f (void); void SCR_Loading_f (void); #define LOADSCREEN_NAME "/gfx/ui/unknownmap.pcx" /* =============================================================== HUD SCALING =============================================================== */ viddef_t hudScale_list[] = { { -1, -1 }, { 1024, 768 }, { 960, 720 }, { 800, 600 }, { 720, 540 }, { 640, 480 }, { 512, 384 }, { 400, 300 }, { 320, 240 } }; #define HUDSCALE_NUM_SIZES ( sizeof(hudScale_list) / sizeof(hudScale_list[0]) ) /* ================= SCR_InitHudScale ================= */ void SCR_InitHudScale (void) { float refWidth, refHeight; int sizeIndex; // sizeIndex = min(max((int)scr_hudsize->value, 0), HUDSCALE_NUM_SIZES-1); sizeIndex = min(max(scr_hudsize->integer, 0), HUDSCALE_NUM_SIZES-1); if (sizeIndex == 0) { refWidth = viddef.width; refHeight = viddef.height; } else { refWidth = hudScale_list[sizeIndex].width; refHeight = hudScale_list[sizeIndex].height; } // don't scale if < refWidth, then it would be smaller if ( viddef.width > refWidth && viddef.height > refHeight ) { // hudScale.x = (float)viddef.width / refWidth; // hudScale.y = (float)viddef.height / refHeight; // hudScale.min = min(hudScale.x, hudScale.y); // use smaller value instead of average scr_hudScale = min( ((float)viddef.width / refWidth), ((float)viddef.height / refHeight) ); } else { // hudScale.x = 1.0f; // hudScale.y = 1.0f; // hudScale.min = 1.0f; scr_hudScale = 1.0f; } } float SCR_ScaledHud (float param) { // return param*hudScale.min; return param * scr_hudScale; } float SCR_GetHudScale (void) { // return hudScale.min; return scr_hudScale; } /* =============================================================================== SCREEN SCALING =============================================================================== */ /* ================ SCR_InitScreenScale ================ */ void SCR_InitScreenScale (void) { // screenScale.x = viddef.width/SCREEN_WIDTH; // screenScale.y = viddef.height/SCREEN_HEIGHT; // screenScale.min = min(screenScale.x, screenScale.y); // use smaller value instead of average scr_screenScale = min( ((float)viddef.width / SCREEN_WIDTH), ((float)viddef.height / SCREEN_HEIGHT) ); scr_screenAspect = (float)viddef.width / (float)viddef.height; } float SCR_ScaledScreen (float param) { // return param * screenScale.min; return param * scr_screenScale; } float SCR_GetScreenScale (void) { // return screenScale.min; return scr_screenScale; } /* ================ SCR_ScaleCoords Scales virtual 640x480 coords to screen resolution ================ */ #if 1 void SCR_ScaleCoords (float *x, float *y, float *w, float *h, scralign_t align) { float xscale, lb_xscale, yscale, minscale, vertscale; float tmp_x, tmp_y, tmp_w, tmp_h; float xleft, xright; // for eyefinity/surround setups, keep everything on the center monitor if ( scr_surroundlayout && scr_surroundlayout->integer && (scr_screenAspect >= scr_surroundthreshold->value) ) // 3.6f { if (scr_surroundleft && scr_surroundleft->value > 0.0f && scr_surroundleft->value < 1.0f) xleft = (float)viddef.width * scr_surroundleft->value; else xleft = (float)viddef.width / 3.0f; if (scr_surroundright && scr_surroundright->value > 0.0f && scr_surroundright->value < 1.0f) xright = (float)viddef.width * scr_surroundright->value; else xright = (float)viddef.width * (2.0f / 3.0f); xscale = (xright - xleft) / SCREEN_WIDTH; } else { xleft = 0.0f; xright = (float)viddef.width; xscale = (float)viddef.width / SCREEN_WIDTH; } lb_xscale = (float)viddef.width / SCREEN_WIDTH; yscale = (float)viddef.height / SCREEN_HEIGHT; minscale = min(xscale, yscale); // aspect-ratio independent scaling switch (align) { case ALIGN_CENTER: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = (tmp_x - (0.5 * SCREEN_WIDTH)) * minscale + (0.5 * viddef.width); } if (y) { tmp_y = *y; *y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * minscale + (0.5 * viddef.height); } break; case ALIGN_LETTERBOX: // special case: video mode (eyefinity?) is wider than object if ( w != NULL && h != NULL && ((float)viddef.width / (float)viddef.height > *w / *h) ) { tmp_h = *h; vertscale = viddef.height / tmp_h; if (x != NULL && w != NULL) { tmp_x = *x; tmp_w = *w; *x = tmp_x * lb_xscale - (0.5 * (tmp_w * vertscale - tmp_w * lb_xscale)); } if (y) *y = 0; if (w) *w *= vertscale; if (h) *h *= vertscale; } else { if (x) *x *= xscale; if (y != NULL && h != NULL) { tmp_y = *y; tmp_h = *h; *y = tmp_y * yscale - (0.5 * (tmp_h * xscale - tmp_h * yscale)); } if (w) *w *= xscale; if (h) *h *= xscale; } break; case ALIGN_TOP: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = (tmp_x - (0.5 * SCREEN_WIDTH)) * minscale + (0.5 * viddef.width); } if (y) *y *= minscale; break; case ALIGN_BOTTOM: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = (tmp_x - (0.5 * SCREEN_WIDTH)) * minscale + (0.5 * viddef.width); } if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height; } break; case ALIGN_RIGHT: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = (tmp_x - SCREEN_WIDTH) * minscale + xright; } if (y) { tmp_y = *y; *y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * minscale + (0.5 * viddef.height); } break; case ALIGN_LEFT: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = tmp_x * minscale + xleft; } if (y) { tmp_y = *y; *y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * minscale + (0.5 * viddef.height); } break; case ALIGN_TOPRIGHT: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = (tmp_x - SCREEN_WIDTH) * minscale + xright; } if (y) *y *= minscale; break; case ALIGN_TOPLEFT: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = tmp_x * minscale + xleft; } if (y) *y *= minscale; break; case ALIGN_BOTTOMRIGHT: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = (tmp_x - SCREEN_WIDTH) * minscale + xright; } if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height; } break; case ALIGN_BOTTOMLEFT: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = tmp_x * minscale + xleft; } if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height; } break; case ALIGN_TOP_STRETCH: if (w) *w *= xscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = tmp_x * xscale + xleft; } if (y) *y *= minscale; break; case ALIGN_BOTTOM_STRETCH: if (w) *w *= xscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = tmp_x * xscale + xleft; } if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height; } break; case ALIGN_STRETCH_ALL: if (x) *x *= lb_xscale; if (y) *y *= yscale; if (w) *w *= lb_xscale; if (h) *h *= yscale; break; case ALIGN_STRETCH: default: if (x) { tmp_x = *x; *x = tmp_x * xscale + xleft; } if (y) *y *= yscale; if (w) *w *= xscale; if (h) *h *= yscale; break; } } #else void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align) { float tmp_x, tmp_y, xscale, yscale; SCR_InitScreenScale (); xscale = viddef.width / SCREEN_WIDTH; yscale = viddef.height / SCREEN_HEIGHT; // aspect-ratio independent scaling switch (align) { case ALIGN_CENTER: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) { tmp_x = *x; *x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.min + (0.5 * viddef.width); } if (y) { tmp_y = *y; *y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.min + (0.5 * viddef.height); } break; case ALIGN_TOP: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) { tmp_x = *x; *x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.min + (0.5 * viddef.width); } if (y) *y *= screenScale.min; break; case ALIGN_BOTTOM: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) { tmp_x = *x; *x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.min + (0.5 * viddef.width); } if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height; } break; case ALIGN_RIGHT: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) { tmp_x = *x; *x = (tmp_x - SCREEN_WIDTH) * screenScale.min + viddef.width; } if (y) { tmp_y = *y; *y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.min + (0.5 * viddef.height); } break; case ALIGN_LEFT: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) *x *= screenScale.min; if (y) { tmp_y = *y; *y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.min + (0.5 * viddef.height); } break; case ALIGN_TOPRIGHT: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) { tmp_x = *x; *x = (tmp_x - SCREEN_WIDTH) * screenScale.min + viddef.width; } if (y) *y *= screenScale.min; break; case ALIGN_TOPLEFT: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) *x *= screenScale.min; if (y) *y *= screenScale.min; break; case ALIGN_BOTTOMRIGHT: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) { tmp_x = *x; *x = (tmp_x - SCREEN_WIDTH) * screenScale.min + viddef.width; } if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height; } break; case ALIGN_BOTTOMLEFT: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) *x *= screenScale.min; if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height; } break; case ALIGN_BOTTOM_STRETCH: if (w) *w *= xscale; if (h) *h *= screenScale.min; if (x) *x *= xscale; if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height; } break; case ALIGN_STRETCH: default: if (x) *x *= xscale; if (y) *y *= yscale; if (w) *w *= xscale; if (h) *h *= yscale; break; } } #endif /* ================ SCR_DrawFill Coordinates are 640*480 virtual values ================= */ void SCR_DrawFill (float x, float y, float width, float height, scralign_t align, qboolean roundOut, int red, int green, int blue, int alpha) { SCR_ScaleCoords (&x, &y, &width, &height, align); if (roundOut) { x = floor(x); y = floor(y); width = ceil(width); height = ceil(height); } R_DrawFill (x, y, width, height, red, green, blue, alpha); } /* ================ SCR_DrawBorder Draws a solid color border Coordinates are 640*480 virtual values ================= */ void SCR_DrawBorder (float x, float y, float width, float height, float borderSize, scralign_t align, qboolean roundOut, int red, int green, int blue, int alpha) { float bSize = floor(SCR_ScaledScreen(borderSize)); SCR_ScaleCoords (&x, &y, &width, &height, align); if (roundOut) { x = floor(x); y = floor(y); width = ceil(width); height = ceil(height); } // top R_DrawFill (x-bSize, y-bSize, width+bSize*2, bSize, red, green, blue, alpha); // bottom R_DrawFill (x-bSize, y+height, width+bSize*2, bSize, red, green, blue, alpha); // left R_DrawFill (x-bSize, y, bSize, height, red, green, blue, alpha); // right R_DrawFill (x+width, y, bSize, height, red, green, blue, alpha); } #if 0 /* ================ SCR_DrawPic Coordinates are 640*480 virtual values ================= */ void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, char *pic, float alpha) { SCR_ScaleCoords (&x, &y, &width, &height, align); R_DrawStretchPic (x, y, width, height, pic, alpha); } #else /* ================ SCR_DrawPic Coordinates are 640*480 virtual values ================= */ void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, qboolean roundOut, char *pic, float alpha) { vec4_t outColor; drawStruct_t ds = { 0 }; SCR_ScaleCoords (&x, &y, &width, &height, align); Vector4Set (outColor, 1.0f, 1.0f, 1.0f, alpha); if (roundOut) { x = floor(x); y = floor(y); width = ceil(width); height = ceil(height); } ds.pic = pic; ds.x = x; ds.y = y; ds.w = width; ds.h = height; Vector2Copy (vec2_origin, ds.offset); Vector4Copy (outColor, ds.color); R_DrawPic (ds); } #endif /* ================ SCR_ScaledPic Coordinates are actual values ================= */ void SCR_DrawScaledPic (float x, float y, float scale, qboolean centerCoords, qboolean roundOut, char *pic, float alpha) { int w, h; float width, height; vec4_t outColor; drawStruct_t ds = { 0 }; Vector4Set (outColor, 1.0f, 1.0f, 1.0f, alpha); R_DrawGetPicSize (&w, &h, pic); width = (float)w * scale; height = (float)h * scale; if (centerCoords) { x -= (width * 0.5f); y -= (height * 0.5f); } if (roundOut) { x = floor(x); y = floor(y); width = ceil(width); height = ceil(height); } ds.pic = pic; ds.x = x; ds.y = y; ds.w = width; ds.h = height; Vector2Copy (vec2_origin, ds.offset); Vector4Copy (outColor, ds.color); R_DrawPic (ds); } /* ================ SCR_DrawLegacyPic ================= */ void SCR_DrawLegacyPic (float x, float y, float scale, char *pic, float alpha) { vec4_t outColor; vec4_t stCoords; drawStruct_t ds = { 0 }; Vector4Set (outColor, 1.0f, 1.0f, 1.0f, alpha); Vector4Set (stCoords, -3.0f, scale, 0, 0); ds.pic = pic; ds.x = x; ds.y = y; ds.w = 24; ds.h = 24; ds.scale[0] = ds.scale[1] = scale; ds.flags |= DSFLAG_SCALED; Vector2Copy (vec2_origin, ds.offset); Vector4Copy (outColor, ds.color); R_DrawPic (ds); } /* ================ SCR_DrawColoredPic Coordinates are 640*480 virtual values ================= */ void SCR_DrawColoredPic (float x, float y, float width, float height, scralign_t align, qboolean roundOut, color_t color, char *pic) { vec4_t outColor; drawStruct_t ds = { 0 }; SCR_ScaleCoords (&x, &y, &width, &height, align); Vector4Set (outColor, (float)color[0]*DIV255, (float)color[1]*DIV255, (float)color[2]*DIV255, (float)color[3]*DIV255); if (roundOut) { x = floor(x); y = floor(y); width = ceil(width); height = ceil(height); } ds.pic = pic; ds.x = x; ds.y = y; ds.w = width; ds.h = height; Vector2Copy (vec2_origin, ds.offset); Vector4Copy (outColor, ds.color); R_DrawPic (ds); } /* ================ SCR_DrawOffsetPic Coordinates are 640*480 virtual values ================= */ void SCR_DrawOffsetPic (float x, float y, float width, float height, vec2_t offset, scralign_t align, qboolean roundOut, color_t color, char *pic) { vec4_t outColor; vec2_t scaledOffset; drawStruct_t ds = { 0 }; Vector2Copy (offset, scaledOffset); SCR_ScaleCoords (&x, &y, &width, &height, align); SCR_ScaleCoords (NULL, NULL, &scaledOffset[0], &scaledOffset[1], align); Vector4Set (outColor, (float)color[0]*DIV255, (float)color[1]*DIV255, (float)color[2]*DIV255, (float)color[3]*DIV255); if (roundOut) { x = floor(x); y = floor(y); width = ceil(width); height = ceil(height); } ds.pic = pic; ds.x = x; ds.y = y; ds.w = width; ds.h = height; Vector2Copy (scaledOffset, ds.offset); Vector4Copy (outColor, ds.color); R_DrawPic (ds); } /* ================ SCR_DrawOffsetPicST Coordinates are 640*480 virtual values ================= */ void SCR_DrawOffsetPicST (float x, float y, float width, float height, vec2_t offset, vec4_t texCorners, scralign_t align, qboolean roundOut, color_t color, char *pic) { vec4_t outColor; vec2_t scaledOffset; drawStruct_t ds = { 0 }; Vector2Copy (offset, scaledOffset); SCR_ScaleCoords (&x, &y, &width, &height, align); SCR_ScaleCoords (NULL, NULL, &scaledOffset[0], &scaledOffset[1], align); Vector4Set (outColor, (float)color[0]*DIV255, (float)color[1]*DIV255, (float)color[2]*DIV255, (float)color[3]*DIV255); if (roundOut) { x = floor(x); y = floor(y); width = ceil(width); height = ceil(height); } ds.pic = pic; ds.x = x; ds.y = y; ds.w = width; ds.h = height; ds.flags |= DSFLAG_USESTCOORDS; Vector2Copy (scaledOffset, ds.offset); Vector4Copy (texCorners, ds.stCoords); Vector4Copy (outColor, ds.color); R_DrawPic (ds); } /* ================ SCR_DrawScrollPic Coordinates are 640*480 virtual values ================= */ void SCR_DrawScrollPic (float x, float y, float width, float height, vec2_t offset, vec4_t texCorners, vec2_t scroll, scralign_t align, qboolean roundOut, color_t color, char *pic) { vec4_t outColor; vec2_t scaledOffset; drawStruct_t ds = { 0 }; Vector2Copy (offset, scaledOffset); SCR_ScaleCoords (&x, &y, &width, &height, align); SCR_ScaleCoords (NULL, NULL, &scaledOffset[0], &scaledOffset[1], align); Vector4Set (outColor, (float)color[0]*DIV255, (float)color[1]*DIV255, (float)color[2]*DIV255, (float)color[3]*DIV255); if (roundOut) { x = floor(x); y = floor(y); width = ceil(width); height = ceil(height); } ds.pic = pic; ds.x = x; ds.y = y; ds.w = width; ds.h = height; ds.flags |= DSFLAG_USESTCOORDS; Vector2Copy (scroll, ds.scroll); Vector2Copy (scaledOffset, ds.offset); Vector4Copy (texCorners, ds.stCoords); Vector4Copy (outColor, ds.color); R_DrawPic (ds); } /* ================ SCR_DrawMaskedPic Coordinates are 640*480 virtual values ================= */ void SCR_DrawMaskedPic (float x, float y, float width, float height, vec2_t offset, vec4_t texCorners, vec2_t scroll, scralign_t align, qboolean roundOut, color_t color, char *pic, char *maskPic) { vec4_t outColor; vec2_t scaledOffset; drawStruct_t ds = { 0 }; Vector2Copy (offset, scaledOffset); SCR_ScaleCoords (&x, &y, &width, &height, align); SCR_ScaleCoords (NULL, NULL, &scaledOffset[0], &scaledOffset[1], align); Vector4Set (outColor, (float)color[0]*DIV255, (float)color[1]*DIV255, (float)color[2]*DIV255, (float)color[3]*DIV255); if (roundOut) { x = floor(x); y = floor(y); width = ceil(width); height = ceil(height); } ds.pic = pic; ds.maskPic = maskPic; ds.x = x; ds.y = y; ds.w = width; ds.h = height; ds.flags |= DSFLAG_USESTCOORDS|DSFLAG_MASKED; Vector2Copy (scroll, ds.scroll); Vector2Copy (scaledOffset, ds.offset); Vector4Copy (texCorners, ds.stCoords); Vector4Copy (outColor, ds.color); R_DrawPic (ds); } /* ================ SCR_DrawTiledPic Coordinates are 640*480 virtual values ================= */ void SCR_DrawTiledPic (float x, float y, float width, float height, scralign_t align, qboolean roundOut, char *pic, float alpha) { vec4_t outColor; drawStruct_t ds = { 0 }; SCR_ScaleCoords (&x, &y, &width, &height, align); Vector4Set (outColor, 1.0f, 1.0f, 1.0f, alpha); if (roundOut) { x = floor(x); y = floor(y); width = ceil(width); height = ceil(height); } ds.pic = pic; ds.x = x; ds.y = y; ds.w = width; ds.h = height; ds.flags |= DSFLAG_TILED; Vector2Copy (vec2_origin, ds.offset); Vector4Copy (outColor, ds.color); R_DrawPic (ds); } /* ================ SCR_DrawChar Coordinates are 640*480 virtual values ================= */ void SCR_DrawChar (float x, float y, int size, scralign_t align, int num, fontslot_t font, int red, int green, int blue, int alpha, qboolean italic, qboolean last) { float scale = SCR_ScaledScreen((float)size / (float)MENU_FONT_SIZE); // SCR_GetScreenScale() SCR_ScaleCoords (&x, &y, NULL, NULL, align); R_DrawChar(x, y, num, font, scale, red, green, blue, alpha, italic, last); } /* ================ SCR_DrawString Coordinates are 640*480 virtual values ================= */ void SCR_DrawString (float x, float y, int size, scralign_t align, const char *string, fontslot_t font, int alpha) { SCR_ScaleCoords (&x, &y, NULL, NULL, align); CL_DrawStringGeneric (x, y, string, font, alpha, size, SCALETYPE_MENU, false); } //=============================================================================== /* ================ SCR_ShowFPS FPS counter, code combined from BramBo and Q2E ================ */ #define FPS_FRAMES 4 static void SCR_ShowFPS (void) { static int previousTimes[FPS_FRAMES]; static int previousTime, fpscounter; static unsigned int index; static char fpsText[32]; int i, time, total, fps, x, y, fragsSize; float scrLeft; // if ((cls.state != ca_active) || !(cl_drawfps->value)) if ((cls.state != ca_active) || !(cl_drawfps->integer)) return; SCR_InitHudScale (); if ((cl.time + 1000) < fpscounter) fpscounter = cl.time + 100; time = Sys_Milliseconds(); previousTimes[index % FPS_FRAMES] = time - previousTime; previousTime = time; index++; if (index <= FPS_FRAMES) return; // Average multiple frames together to smooth changes out a bit total = 0; for (i = 0; i < FPS_FRAMES; i++) total += previousTimes[i]; total = max (total, 1); fps = 1000 * FPS_FRAMES / total; if (cl.time > fpscounter) { // Com_sprintf(fpsText, sizeof(fpsText), S_COLOR_BOLD S_COLOR_SHADOW"%3.0ffps", 1/cls.renderFrameTime); Com_sprintf(fpsText, sizeof(fpsText), S_COLOR_BOLD S_COLOR_SHADOW"%3ifps", fps); fpscounter = cl.time + 100; } // leave space for 3-digit frag counter // x = (viddef.width - strlen(fpsText)*FONT_SIZE - 3*SCR_GetHudScale()*(CHAR_WIDTH+2)); // x = (viddef.width - strlen(fpsText)*HUD_FONT_SIZE*SCR_GetHudScale() - 3*SCR_GetHudScale()*(CHAR_WIDTH+2)); scrLeft = SCREEN_WIDTH; SCR_ScaleCoords (&scrLeft, NULL, NULL, NULL, ALIGN_STRETCH); fragsSize = SCR_GetHudScale() * 3 * (CHAR_WIDTH+2); // x = ( viddef.width - strlen(fpsText)*HUD_FONT_SIZE*SCR_GetScreenScale() - max(fragsSize, SCR_ScaledScreen(68)) ); x = (scrLeft - stringLen(fpsText)*HUD_FONT_SIZE*SCR_GetScreenScale() - max(fragsSize, SCR_ScaledScreen(68))); y = 0; // CL_DrawStringGeneric (x, y, fpsText, FONT_SCREEN, 255, MENU_FONT_SIZE, SCALETYPE_HUD, false); // SCALETYPE_CONSOLE CL_DrawStringGeneric (x, y, fpsText, FONT_SCREEN, 255, MENU_FONT_SIZE, SCALETYPE_MENU, false); // SCALETYPE_HUD } /* =============================================================================== BAR GRAPHS =============================================================================== */ /* ============== CL_AddNetgraph A new packet was just parsed ============== */ int currentping; void CL_AddNetgraph (void) { int i; int in; int ping; in = cls.netchan.incoming_acknowledged & (CMD_BACKUP-1); currentping = cls.realtime - cl.cmd_time[in]; // if using the debuggraph for something else, don't // add the net lines // if (scr_debuggraph->value || scr_timegraph->value) if (scr_debuggraph->integer || scr_timegraph->integer) return; for (i=0 ; i 30) ping = 30; SCR_DebugGraph (ping, 0xd0); } typedef struct { float value; int color; } graphsamp_t; static int current; static graphsamp_t values[1024]; /* ============== SCR_DebugGraph ============== */ void SCR_DebugGraph (float value, int color) { values[current&1023].value = value; values[current&1023].color = color; current++; } /* ============== SCR_DrawDebugGraph ============== */ void SCR_DrawDebugGraph (void) { int a, x, y, w, i, h, min, max; float v; int color; static float lasttime = 0; static int fps, ping; float scrLeft, scrWidth, scrRight; h = (2*FONT_SIZE > 40)?60+2*FONT_SIZE:100; w = (9*FONT_SIZE>100)?9*FONT_SIZE:100; scrLeft = 0; scrWidth = SCREEN_WIDTH; SCR_ScaleCoords (&scrLeft, NULL, &scrWidth, NULL, ALIGN_STRETCH); scrRight = scrLeft + scrWidth; // if (scr_netgraph_pos->value == 0) // bottom right if (scr_netgraph_pos->integer == 0) // bottom right { // x = scr_vrect.width - (w+2) - 1; x = scrRight - (w+2) - 1; y = scr_vrect.height - (h+2) - 1; } else // bottom left { // x = 0; x = scrLeft; y = scr_vrect.height - (h+2) - 1; } // trans background R_DrawFill (x, y, w+2, h+2, 255, 255, 255, 90); for (a=0 ; avalue; if (v < 1) v += h * (1+(int)(-v/h)); max = (int)v % h + 1; min = y + h - max - scr_graphshift->value; // bind to box! if (miny+h) min = y+h; if (min+max > y+h) max = y+h-max; // R_DrawFill (x+w-a, min, 1, max, color); R_DrawFill (x+w-a, min, 1, max, color8red(color), color8green(color), color8blue(color), 255); } if (cls.realtime - lasttime > 50) { lasttime = cls.realtime; fps = (cls.renderFrameTime)? 1/cls.renderFrameTime: 0; ping = currentping; } CL_DrawStringGeneric (x, y + 5, va(S_COLOR_SHADOW"fps: %3i", fps), FONT_SCREEN, 255, FONT_SIZE, SCALETYPE_CONSOLE, false); CL_DrawStringGeneric (x, y + 5 + FONT_SIZE , va(S_COLOR_SHADOW"ping:%3i", ping), FONT_SCREEN, 255, FONT_SIZE, SCALETYPE_CONSOLE, false); // draw border R_DrawFill (x, y, (w+2), 1, 0, 0, 0, 255); R_DrawFill (x, y+(h+2), (w+2), 1, 0, 0, 0, 255); R_DrawFill (x, y, 1, (h+2), 0, 0, 0, 255); R_DrawFill (x+(w+2), y, 1, (h+2), 0, 0, 0, 255); } /* =============================================================================== CENTER PRINTING =============================================================================== */ char scr_centerstring[1024]; float scr_centertime_start; // for slow victory printing float scr_centertime_off; float scr_centertime_end; int scr_center_lines; int scr_erase_center; /* ============== SCR_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */ void SCR_CenterPrint (char *str) { char *s; char line[64]; int i, j, l, il, vl; strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1); scr_centertime_off = scr_centertime->value; scr_centertime_end = scr_centertime_off; scr_centertime_start = cl.time; // count the number of lines for centering scr_center_lines = 1; s = str; while (*s) { if (*s == '\n') scr_center_lines++; s++; } // echo it to the console Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); s = str; do { // scan the width of the line for (l=0, il=0 ; l<40 ; l++) { if ((s[l] == '^') || (l>0 && s[l-1] == '^')) il++; if (s[l] == '\n' || !s[l]) break; } vl = l - il; // for (i=0 ; i<(40-l)/2 ; i++) for (i=0 ; i<(40-vl)/2 ; i++) line[i] = ' '; for (j=0 ; jvalue-1) - scr_centertime_start) / 1000.0) / (scr_centertime_end))); // the finale prints the characters one at a time remaining = 9999; scr_erase_center = 0; start = scr_centerstring; if (scr_center_lines <= 4) y = viddef.height*0.35; else y = 48; do { // scan the width of the line for (l=0 ; l<40 ; l++) if (start[l] == '\n' || !start[l]) break; Com_sprintf (line, sizeof(line), ""); for (j=0 ; jvalue < 40) if (scr_viewsize->integer < 40) Cvar_Set ("viewsize","40"); // if (scr_viewsize->value > 100) if (scr_viewsize->integer > 100) Cvar_Set ("viewsize","100"); // size = scr_viewsize->value; size = scr_viewsize->integer; scr_vrect.width = viddef.width*size/100; scr_vrect.width &= ~1; // Knightmare- was ~7, fixes undersized viewport at 1366x768 scr_vrect.height = viddef.height*size/100; scr_vrect.height &= ~1; scr_vrect.x = (viddef.width - scr_vrect.width)/2; scr_vrect.y = (viddef.height - scr_vrect.height)/2; } /* ================= SCR_SizeUp_f Keybinding command ================= */ void SCR_SizeUp_f (void) { // Cvar_SetValue ("viewsize", scr_viewsize->value+10); // now handle HUD scale int hudscale = Cvar_VariableValue("scr_hudsize")+1; if (hudscale > HUDSCALE_NUM_SIZES-1) hudscale = HUDSCALE_NUM_SIZES-1; Cvar_SetValue ("scr_hudsize", hudscale); } /* ================= SCR_SizeDown_f Keybinding command ================= */ void SCR_SizeDown_f (void) { // Cvar_SetValue ("viewsize", scr_viewsize->value-10); // now handle HUD scale int hudscale = Cvar_VariableValue("scr_hudsize")-1; if (hudscale < 0) hudscale = 0; Cvar_SetValue ("scr_hudsize", hudscale); } /* ================= SCR_Sky_f Set a specific sky and rotation speed ================= */ void SCR_Sky_f (void) { float rotate; vec3_t axis; if (Cmd_Argc() < 2) { Com_Printf ("Usage: sky \n"); return; } if (Cmd_Argc() > 2) rotate = atof(Cmd_Argv(2)); else rotate = 0; if (Cmd_Argc() == 6) { axis[0] = atof(Cmd_Argv(3)); axis[1] = atof(Cmd_Argv(4)); axis[2] = atof(Cmd_Argv(5)); } else { axis[0] = 0; axis[1] = 0; axis[2] = 1; } R_SetSky (Cmd_Argv(1), rotate, axis); } #if 0 /* ================ SCR_SetHud_f ================ */ void SCR_SetHud_f (void) { if (Cmd_Argc() < 2) { Com_Printf ("Usage: sethud \n"); return; } Cvar_ForceSet ("cl_hud", Cmd_Argv(1)); CL_LoadHud (false); } #endif /* ================ SCR_DumpStatusLayout_f Saves the statusbar layout to a file ================ */ void SCR_DumpStatusLayout_f (void) { char buffer[2048], rawLine[MAX_QPATH+1], formatLine[80], statLine[32]; int i, j, cs_general, bufcount = 0; FILE *f; char *p; char name[MAX_OSPATH]; // starting index is based on protocol for CS_GENERAL section if ( LegacyProtocol() ) cs_general = OLD_CS_GENERAL; else cs_general = CS_GENERAL; if (Cmd_Argc() != 2) { Com_Printf ("usage: dumpstatuslayout \n"); return; } Com_sprintf (name, sizeof(name), "%s/%s.txt", FS_Savegamedir(), Cmd_Argv(1)); // was FS_Gamedir() FS_CreatePath (name); f = fopen (name, "w"); if (!f) { Com_Printf ("ERROR: couldn't open.\n"); return; } // statusbar layout is in multiple configstrings // starting at CS_STATUSBAR and ending at CS_AIRACCEL Com_sprintf(formatLine, sizeof(formatLine), "\nFormatted Dump\n--------------\n"); Q_strncatz (buffer, sizeof(buffer), formatLine); bufcount += (int)strlen(formatLine); fwrite(&buffer, 1, bufcount, f); buffer[0] = 0; bufcount = 0; p = &buffer[0]; bufcount = 0; for (i=CS_STATUSBAR; i= sizeof(buffer) ) { fwrite(&buffer, 1, bufcount, f); buffer[0] = 0; bufcount = 0; } Q_strncatz (buffer, sizeof(buffer), statLine); bufcount += (int)strlen(statLine); } fwrite(&buffer, 1, bufcount, f); buffer[0] = 0; bufcount = 0; // write out CS_GENERAL for stat_string tokens Com_sprintf(formatLine, sizeof(formatLine), "\nGeneral Configstrings\n---------------------\n"); Q_strncatz (buffer, sizeof(buffer), formatLine); bufcount += (int)strlen(formatLine); for (i = cs_general; i < (cs_general + MAX_GENERAL); i++) { Com_sprintf(formatLine, sizeof(formatLine), "%i: %s\n", i, cl.configstrings[i]); // prevent overflow of buffer if ( (bufcount + strlen(formatLine)) >= sizeof(buffer) ) { fwrite(&buffer, 1, bufcount, f); buffer[0] = 0; bufcount = 0; } Q_strncatz (buffer, sizeof(buffer), formatLine); bufcount += (int)strlen(formatLine); } fwrite(&buffer, 1, bufcount, f); buffer[0] = 0; bufcount = 0; fclose (f); Com_Printf ("Dumped statusbar layout to %s.\n", name); } /* ================ SCR_DumpGeneralLayout_f Saves the general layout to a file ================ */ void SCR_DumpGeneralLayout_f (void) { char buffer[2048]; int i, bufcount; FILE *f; char *p; char name[MAX_OSPATH]; if (Cmd_Argc() != 2) { Com_Printf ("usage: dumpgenerallayout \n"); return; } Com_sprintf (name, sizeof(name), "%s/%s.txt", FS_Savegamedir(), Cmd_Argv(1)); // was FS_Gamedir() FS_CreatePath (name); f = fopen (name, "w"); if (!f) { Com_Printf ("ERROR: couldn't open.\n"); return; } // general layout is in cl.layout p = &buffer[0]; bufcount = 0; for (i=0; iinteger || cl_zoommode->integer || scr_hidehud ) return; if (crosshair->modified) { crosshair->modified = false; SCR_TouchPics (); if ( FS_ModType("dday") ) // D-Day has no crosshair (FORCED) Cvar_SetValue("crosshair", 0); } if (crosshair_scale->modified) { crosshair_scale->modified = false; if (crosshair_scale->value > 15) Cvar_SetValue("crosshair_scale", 15); else if (crosshair_scale->value < 0.25) Cvar_SetValue("crosshair_scale", 0.25); } if (!crosshair_pic[0]) return; scaledSize = crosshair_scale->value * CROSSHAIR_SIZE; pulsealpha = crosshair_alpha->value * crosshair_pulse->value; alpha = max(min(crosshair_alpha->value - pulsealpha + pulsealpha*sin(anglemod(cl.time*0.005)), 1.0), 0.0); SCR_DrawPic ( ((float)SCREEN_WIDTH - scaledSize)*0.5, ((float)SCREEN_HEIGHT - scaledSize)*0.5, scaledSize, scaledSize, ALIGN_CENTER, false, crosshair_pic, alpha); #else float scale; float alpha; if (cl.frame.playerstate.stats[STAT_HINTTITLE] > 0) alpha = 0; else alpha = 1; //DOn't draw xhair if player is dead! if ((!crosshair->value) || (cl.frame.playerstate.stats[STAT_HEALTH] <= 0) || (cl.frame.playerstate.stats[STAT_HUDMSG] == 1) || (cl.frame.playerstate.stats[STAT_SELECTED_ITEM] == 12)) return; if (crosshair->modified) { crosshair->modified = false; SCR_TouchPics (); if (!strcmp("dday",Cvar_Get ("game", "0", CVAR_ARCHIVE)->string)) //dday has no crosshair (FORCED) Cvar_SetValue("crosshair", 0); } if (crosshair_scale->modified) { crosshair_scale->modified=false; if (crosshair_scale->value>5) Cvar_SetValue("crosshair_scale", 5); else if (crosshair_scale->value<0.25) Cvar_SetValue("crosshair_scale", 0.25); } if (!crosshair_pic[0]) return; scale = crosshair_scale->value * (viddef.width*DIV640); if (cl.frame.playerstate.stats[STAT_USEABLE] < 1) { SCR_DrawLegacyPic (scr_vrect.x + ((scr_vrect.width - scale*crosshair_width)/2), // width scr_vrect.y + ((scr_vrect.height - scale*crosshair_height)/2), // height scale, // scale crosshair_pic, alpha //0.75 + 0.25*sin(anglemod(cl.time*0.005)) // alpha ); // pic } else { int x,y; const char *keymsg; drawStruct_t ds; x = scr_vrect.width * 0.035f; y = scr_vrect.height * 0.1f; //BC 2021: finger now stretched to better fit ~16:9 aspect ratio. was 0.08 memset(&ds, 0, sizeof(drawStruct_t)); ds.pic = "/gfx/m_cur_hover.tga"; ds.x = (scr_vrect.width * 0.5f)-(x*0.5f); ds.y = (scr_vrect.height * 0.5f)-(y*0.5f); ds.w = x; ds.h = y; Vector2Copy(vec2_origin, ds.offset); Vector4Copy(vec4_identity, ds.color); R_DrawPic(ds); /*R_DrawStretchPic ((scr_vrect.width * 0.5f)-(x*0.5f), (scr_vrect.height * 0.5f)-(y*0.5f), x, y, "/gfx/m_cur_hover.tga", 1.0);*/ /* x = scr_vrect.width * 0.03f; R_DrawStretchPic ( (scr_vrect.width * 0.5f)-(x*0.5f), (scr_vrect.height * 0.52f)-(y*0.5f), x, x, "/pics/letter_e.tga", 1.0); */ keymsg = SCR_FindKey("+use"); //Com_Printf ("%s\n",keymsg); if (keymsg) { /* if (!strcmp(keymsg, "MOUSE2")) { x = scr_vrect.width * 0.03f; R_DrawStretchPic ( scr_vrect.width * 0.49f, scr_vrect.height * 0.535f, x, x, "/pics/letter_mouse2.tga", 1.0); } else*/ if (!strcmp(keymsg, "e")) { Com_sprintf (keymsg, sizeof(keymsg), "E"); SCR_DrawString( 318, 258, //BC 2021: moved keyprompt down a little to accommodate for better-aspect-ratio'd finger cursor. MENU_FONT_SIZE, ALIGN_CENTER, keymsg, FONT_SCREEN, 255); } else { SCR_DrawString( 318, 257, MENU_FONT_SIZE, ALIGN_CENTER, keymsg, FONT_SCREEN, 255); } } } #endif } /* ============== SCR_DrawNet ============== */ void SCR_DrawNet (void) { if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < CMD_BACKUP-1) return; // R_DrawPic (scr_vrect.x + SCR_ScaledHud(64), scr_vrect.y, "net"); SCR_DrawPic (scr_vrect.x+64, scr_vrect.y, 32, 32, ALIGN_TOPLEFT, false, "net", 1.0f); } /* ============== SCR_DrawAlertMessagePicture ============== */ void SCR_DrawAlertMessagePicture (char *name, qboolean center, int yOffset) { float ratio;//, scale; int w, h; //scale = SCR_GetScreenScale(); R_DrawGetPicSize (&w, &h, name); if (w) { ratio = 35.0/(float)h; h = 35; w *= ratio; } else return; if (center) SCR_DrawPic((SCREEN_WIDTH - w)*0.5, (SCREEN_HEIGHT - h)*0.5, w, h, ALIGN_CENTER, false, name, 1.0); else SCR_DrawPic((SCREEN_WIDTH - w)*0.5, SCREEN_HEIGHT*0.5 + yOffset, w, h, ALIGN_CENTER, false, name, 1.0); } /* ============== SCR_DrawPause ============== */ void SCR_DrawPause (void) { int w, h, x, y; w = 129; // size of original pause.pcx = 101x25 h = 32; x = (SCREEN_WIDTH - w)*0.5; y = (SCREEN_HEIGHT - h)*0.5; if (!scr_showpause->integer) // turn off for screenshots return; if (!cl_paused->integer) return; // Knightmare- no need to draw when in menu if (cls.key_dest == key_menu) return; #ifdef NOTTHIRTYFLIGHTS // R_DrawGetPicSize (&w, &h, "pause"); // SCR_DrawPic ((SCREEN_WIDTH-w)*0.5, (SCREEN_HEIGHT-h)*0.5, w, h, ALIGN_CENTER, "pause", 1.0); SCR_DrawPic (x, y, w, h, ALIGN_CENTER, false, "pause", 1.0); #else // Changed in 2021 // w*= 0.5; // h*= 0.5; SCR_DrawPic ((SCREEN_WIDTH-w)*0.5, (SCREEN_HEIGHT-h) * 0.8, w, h, ALIGN_CENTER, false, "pause", 1.0); #endif } /* ============== SCR_DrawLoadingTagProgress ============== */ #define LOADBAR_TIC_SIZE_X 4 #define LOADBAR_TIC_SIZE_Y 4 void SCR_DrawLoadingTagProgress (char *picName, int yOffset, int percent) { int w, h, x, y, i, barPos; w = 160; // size of loading_bar.tga = 320x80 h = 40; x = (SCREEN_WIDTH - w)*0.5; y = (SCREEN_HEIGHT - h)*0.5; barPos = min(max(percent, 0), 100) / 4; SCR_DrawPic (x, y + yOffset, w, h, ALIGN_CENTER, false, picName, 1.0); for (i=0; ivalue, &red, &green, &blue); CL_TextColor (alt_text_color->integer, &red, &green, &blue); #else //hardcode loadbar color red = 224; green = 0; blue = 0; #endif iRatio = 1 - fabs(sizeRatio); hiRatio = iRatio * 0.5; #ifdef NOTTHIRTYFLIGHTS SCR_DrawFill (x, y, w, h, ALIGN_STRETCH, false, 255, 255, 255, 90); #else SCR_DrawFill (x, y, w, h, ALIGN_STRETCH, false, 255, 255, 255, 48); #endif if (percent != 0) SCR_DrawFill (x+(h*hiRatio), y+(h*hiRatio), (w-(h*iRatio))*percent*0.01, h*sizeRatio, ALIGN_STRETCH, false, red, green, blue, 255); } /* ============== SCR_GetPicPosWidth Gets virtual 640x480 x-pos and width for a fullscreen pic of any aspect ratio. ============== */ void SCR_GetPicPosWidth (char *pic, int *x, int *w) { int picWidth, picHeight, virtualWidth, virtual_x; float picAspect; if (!pic || !x || !w) // catch null pointers return; R_DrawGetPicSize (&picWidth, &picHeight, pic); picAspect = (float)picWidth / (float)picHeight; virtualWidth = SCREEN_HEIGHT * picAspect; virtual_x = (SCREEN_WIDTH - virtualWidth) / 2; *x = virtual_x; *w = virtualWidth; } char *load_saveshot; /* ============== SCR_DrawLoading ============== */ void SCR_DrawLoading (void) { int plaqueOffset, picX, picW; char mapfile[64], picName[MAX_QPATH]; char *loadMsg; qboolean isMap = false, haveMapPic = false, widescreen; // qboolean simplePlaque = (scr_simple_loadscreen->value != 0); qboolean simplePlaque = (scr_simple_loadscreen->integer != 0); if (!scr_draw_loading) { cls.loadingPercent = 0; return; } scr_draw_loading = 0; widescreen = (((float)viddef.width / (float)viddef.height) > STANDARD_ASPECT_RATIO); // loading a map... if (cls.loadingMessage && cl.configstrings[CS_MODELS+1][0]) { // strncpy (mapfile, cl.configstrings[CS_MODELS+1] + 5); // skip "maps/" Q_strncpyz (mapfile, sizeof(mapfile), cl.configstrings[CS_MODELS+1] + 5); // skip "maps/" mapfile[strlen(mapfile)-4] = 0; // cut off ".bsp" // show saveshot here if (load_saveshot && (strlen(load_saveshot) > 8) && R_DrawFindPic(load_saveshot)) { SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, false, load_saveshot, 1.0); haveMapPic = true; } // else try levelshot else if (/*widescreen &&*/ R_DrawFindPic(va("/levelshots/%s_widescreen.pcx", mapfile))) { // Draw at 16:10 aspect, don't stretch to 16:9 or wider SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, false, 0, 0, 0, 255); // SCR_DrawPic (-64, 0, SCREEN_WIDTH+128, SCREEN_HEIGHT, ALIGN_CENTER, va("/levelshots/%s_widescreen.pcx", mapfile), 1.0); // Draw at native aspect Com_sprintf(picName, sizeof(picName), "/levelshots/%s_widescreen.pcx", mapfile); SCR_GetPicPosWidth (picName, &picX, &picW); SCR_DrawPic (picX, 0, picW, SCREEN_HEIGHT, ALIGN_CENTER, false, picName, 1.0); haveMapPic = true; } else if (R_DrawFindPic(va("/levelshots/%s.pcx", mapfile))) { // Draw at 4:3 aspect, don't stretch to 16:9 or wider SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, false, 0, 0, 0, 255); #ifdef NOTTHIRTYFLIGHTS SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_CENTER, false, va("/levelshots/%s.pcx", mapfile), 1.0); // was ALIGN_STRETCH #else // jk, TFOL wants this to stretch SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, false, va("/levelshots/%s.pcx", mapfile), 1.0); #endif haveMapPic = true; } #ifdef NOTTHIRTYFLIGHTS // else fall back on loadscreen else if (R_DrawFindPic(LOADSCREEN_NAME)) { SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, false, 0, 0, 0, 255); // SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, LOADSCREEN_NAME, 1.0); SCR_GetPicPosWidth (LOADSCREEN_NAME, &picX, &picW); SCR_DrawPic (picX, 0, picW, SCREEN_HEIGHT, ALIGN_CENTER, false, LOADSCREEN_NAME, 1.0); } #else else if (R_DrawFindPic("/gfx/loadscreen.pcx")) { drawStruct_t ds; SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, true, 255, 255, 255, 255); //BC 45PRM LP LOADING SCREEN /*SCR_DrawPic (140, 20, 440, 440, ALIGN_STRETCH, "/gfx/loadscreen.pcx", 1.0); */ memset(&ds, 0, sizeof(drawStruct_t)); ds.pic = "/gfx/loadscreen.pcx"; ds.x = (viddef.width / 2) - (viddef.height/2); ds.y = 0; ds.w = viddef.height; ds.h = viddef.height; Vector2Copy(vec2_origin, ds.offset); Vector4Copy(vec4_identity, ds.color); R_DrawPic(ds); /*R_DrawStretchPic ( (viddef.width / 2) - (viddef.height/2), 0, viddef.height, viddef.height, "/gfx/loadscreen.pcx", 1.0);*/ SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, false, "/pics/vignette.tga", 1.0); } #endif // else draw black screen else SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, false, 0, 0, 0, 255); isMap = true; } #ifdef NOTTHIRTYFLIGHTS else if (R_DrawFindPic(LOADSCREEN_NAME)) { SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, false, 0, 0, 0, 255); // SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, LOADSCREEN_NAME, 1.0); SCR_GetPicPosWidth (LOADSCREEN_NAME, &picX, &picW); SCR_DrawPic (picX, 0, picW, SCREEN_HEIGHT, ALIGN_CENTER, false, LOADSCREEN_NAME, 1.0); } #endif else SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, false, 0, 0, 0, 255); // Add Download info stuff... #ifdef USE_CURL // HTTP downloading from R1Q2 if ( cls.downloadname[0] && (cls.download || cls.downloadposition) ) #else if (cls.download) // download bar... #endif // USE_CURL { if (simplePlaque) { plaqueOffset = -48; if (cls.downloadrate > 0.0f) loadMsg = va("Downloading ["S_COLOR_ALT"%s"S_COLOR_WHITE"]: %3d%% (%4.2fKB/s)", cls.downloadname, cls.downloadpercent, cls.downloadrate); else loadMsg = va("Downloading ["S_COLOR_ALT"%s"S_COLOR_WHITE"]: %3d%%", cls.downloadname, cls.downloadpercent); SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5, SCREEN_HEIGHT*0.5 + (plaqueOffset + 48), MENU_FONT_SIZE, ALIGN_CENTER, loadMsg, FONT_SCREEN, 255); SCR_DrawLoadingTagProgress ("downloading_bar", plaqueOffset, cls.downloadpercent); } else { plaqueOffset = -130; loadMsg = va("Downloading ["S_COLOR_ALT"%s"S_COLOR_WHITE"]", cls.downloadname); SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5, SCREEN_HEIGHT*0.5 + MENU_FONT_SIZE*4.5, MENU_FONT_SIZE, ALIGN_CENTER, loadMsg, FONT_SCREEN, 255); if (cls.downloadrate > 0.0f) loadMsg = va("%3d%% (%4.2fKB/s)", cls.downloadpercent, cls.downloadrate); else loadMsg = va("%3d%%", cls.downloadpercent); SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5, SCREEN_HEIGHT*0.5 + MENU_FONT_SIZE*6, MENU_FONT_SIZE, ALIGN_CENTER, loadMsg, FONT_SCREEN, 255); SCR_DrawLoadingBar (SCREEN_WIDTH*0.5 - 180, SCREEN_HEIGHT*0.5 + 60, 360, 24, cls.downloadpercent, 0.75); #ifdef NOTTHIRTYFLIGHTS SCR_DrawAlertMessagePicture("downloading", false, -plaqueOffset); #endif } } // Loading message stuff && loading bar... else if (isMap) { qboolean drawMapName = false, drawLoadingMsg = false; if (!simplePlaque) { plaqueOffset = -72; // was -130 drawMapName = drawLoadingMsg = true; } else if (!haveMapPic) { plaqueOffset = -48; drawMapName = true; } else plaqueOffset = 0; #ifdef NOTTHIRTYFLIGHTS if (drawMapName) { loadMsg = va(S_COLOR_SHADOW S_COLOR_WHITE"Loading Map ["S_COLOR_ALT"%s"S_COLOR_WHITE"]", cl.configstrings[CS_NAME]); SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5, SCREEN_HEIGHT*0.5 + (plaqueOffset + 48), MENU_FONT_SIZE, ALIGN_CENTER, loadMsg, FONT_SCREEN, 255); // was - MENU_FONT_SIZE*7.5 } if (drawLoadingMsg) { loadMsg = va(S_COLOR_SHADOW"%s", cls.loadingMessages); SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5, SCREEN_HEIGHT*0.5 + (plaqueOffset + 72), MENU_FONT_SIZE, ALIGN_CENTER, loadMsg, FONT_SCREEN, 255); // was - MENU_FONT_SIZE*4.5 } if (simplePlaque) SCR_DrawLoadingTagProgress ("loading_bar", plaqueOffset, (int)cls.loadingPercent); else { SCR_DrawLoadingBar (SCREEN_WIDTH*0.5 - 180, SCREEN_HEIGHT - 20, 360, 15, (int)cls.loadingPercent, 0.6); SCR_DrawAlertMessagePicture("loading", false, plaqueOffset); } #else SCR_DrawLoadingBar (SCREEN_WIDTH /2 - (170/2), SCREEN_HEIGHT - 95, 170, 10, (int)cls.loadingPercent, 0.6); #endif } #ifdef NOTTHIRTYFLIGHTS else {// just a plain old loading plaque if (simplePlaque) SCR_DrawLoadingTagProgress ("loading_bar", 0, (int)cls.loadingPercent); else SCR_DrawAlertMessagePicture("loading", true, 0); } #endif } //============================================================================= /* ================== SCR_RunLetterbox ================== */ #define LETTERBOX_RATIO 0.5625 // 16:9 aspect ratio (inverse) //#define LETTERBOX_RATIO 0.625f // 16:10 aspect ratio void SCR_RunLetterbox (void) { // decide on the height of the letterbox // if (scr_letterbox->value && (cl.refdef.rdflags & RDF_LETTERBOX)) { if (scr_letterbox->integer && (cl.refdef.rdflags & RDF_LETTERBOX)) { scr_letterbox_lines = (1 - min(1, viddef.width*LETTERBOX_RATIO/viddef.height)) * 0.5; scr_letterbox_active = true; scr_hidehud = true; } else if (cl.refdef.rdflags & RDF_CAMERAEFFECT) { scr_letterbox_lines = 0; scr_letterbox_active = false; scr_hidehud = true; } else { scr_letterbox_lines = 0; scr_letterbox_active = false; scr_hidehud = false; } if (scr_letterbox_current > scr_letterbox_lines) { scr_letterbox_current -= 1*cls.renderFrameTime; if (scr_letterbox_current < scr_letterbox_lines) scr_letterbox_current = scr_letterbox_lines; } else if (scr_letterbox_current < scr_letterbox_lines) { scr_letterbox_current += 1*cls.renderFrameTime; if (scr_letterbox_current > scr_letterbox_lines) scr_letterbox_current = scr_letterbox_lines; } } /* ================== SCR_DrawCameraEffect ================== */ void SCR_DrawCameraEffect (void) { if (!(cl.refdef.rdflags & RDF_CAMERAEFFECT)) return; // R_DrawStretchPic (0, 0, viddef.width, viddef.height, "gfx/2d/cameraeffect.tga", 1.0); R_DrawCameraEffect (); } /* ================== SCR_DrawLetterbox ================== */ void SCR_DrawLetterbox (void) { int boxheight, boxalpha; if (!scr_letterbox_active) return; boxheight = scr_letterbox_current * viddef.height; boxalpha = scr_letterbox_current / scr_letterbox_lines * 255; R_DrawFill (0, 0, viddef.width, boxheight, 0, 0, 0, boxalpha); R_DrawFill (0, viddef.height-boxheight, viddef.width, boxheight, 0, 0, 0, boxalpha); } //============================================================================= /* ================== SCR_RunConsole Scroll it up or down ================== */ void SCR_RunConsole (void) { // Knightmare- clamp console height //if (scr_conheight->value < 0.1f || con_height->value > 1.0f) // Cvar_SetValue( "scr_conheight", ClampCvar( 0.1, 1, scr_conheight->value ) ); // decide on the height of the console if (cls.consoleActive) // (cls.key_dest == key_console) //scr_conlines = halfconback ? 0.5 : scr_conheight->value; // variable height console scr_conlines = 0.5; else scr_conlines = 0; // none visible if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed->value*cls.renderFrameTime; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed->value*cls.renderFrameTime; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } } /* ================== SCR_DrawConsole ================== */ void SCR_DrawConsole (void) { Con_CheckResize (); // clamp console height //if (con_height->value < 0.1f || con_height->value > 1.0f) // Cvar_SetValue ( "con_height", ClampCvar(0.1, 1, con_height->value) ); /*if ( (cls.key_dest != key_menu) && (cls.state == ca_disconnected || cls.state == ca_connecting) ) { R_DrawFill (0, 0, viddef.width, viddef.height, 0); Con_DrawConsole (con_height->value, false); return; } // connected, but can't render if ( (cls.key_dest != key_menu) && (cl.cinematicframe <= 0) && (cls.state != ca_active || !cl.refresh_prepped) && (Com_ServerState() != 5) ) // fix stuck console over menu { if ((scr_draw_loading)) Con_DrawConsole (con_height->value, true); else { R_DrawFill (0, 0, viddef.width, viddef.height, 0); Con_DrawConsole (con_height->value, false); } return; }*/ // can't render menu or game if ( (cls.key_dest != key_menu) && ( (cls.state == ca_disconnected || cls.state == ca_connecting) || ( (cls.state != ca_active || !cl.refresh_prepped) && (cl.cinematicframe <= 0) && (Com_ServerState() < 3) // was != 5 ) ) ) { if (!scr_draw_loading) // no background R_DrawFill (0, 0, viddef.width, viddef.height, 0, 0, 0, 255); //Con_DrawConsole (halfconback?0.5:con_height->value, false); Con_DrawConsole (0.5, false); return; } if (scr_con_current) Con_DrawConsole (scr_con_current, true); else if (!cls.consoleActive && !cl.cinematictime && (cls.key_dest == key_game || cls.key_dest == key_message)) Con_DrawNotify (); // only draw notify in game } //============================================================================= qboolean needLoadingPlaque (void) { if (!cls.disable_screen || !scr_draw_loading) return true; return false; } /* ================ SCR_BeginLoadingPlaque ================ */ void SCR_BeginLoadingPlaque (void) { S_StopAllSounds (); cl.sound_prepped = false; // don't play ambients CDAudio_Stop (); //if (cls.disable_screen) // return; // if (developer->value) if (developer->integer) return; cls.consoleActive = false; // Knightmare added /*if (cls.state == ca_disconnected) return; // if at console, don't bring up the plaque if (cls.key_dest == key_console) return;*/ if (cl.cinematictime > 0) scr_draw_loading = 2; // clear to black first else scr_draw_loading = 1; SCR_UpdateScreen (); cls.disable_screen = Sys_Milliseconds (); cls.disable_servercount = cl.servercount; } /* ================ SCR_EndLoadingPlaque ================ */ void SCR_EndLoadingPlaque (void) { // make loading saveshot null here load_saveshot = NULL; cls.disable_screen = 0; scr_draw_loading = 0; // Knightmare added Con_ClearNotify (); } /* ================ SCR_Loading_f ================ */ void SCR_Loading_f (void) { SCR_BeginLoadingPlaque (); } /* ================ SCR_TimeRefresh_f ================ */ void SCR_TimeRefresh_f (void) { int i; int start, stop; float time; if ( cls.state != ca_active ) return; start = Sys_Milliseconds (); if (Cmd_Argc() == 2) { // run without page flipping R_BeginFrame (0); for (i=0 ; i<128 ; i++) { cl.refdef.viewangles[1] = i/128.0*360.0; R_RenderFrame (&cl.refdef); } R_EndFrame (); } else { for (i=0 ; i<128 ; i++) { cl.refdef.viewangles[1] = i/128.0*360.0; R_BeginFrame (0); R_RenderFrame (&cl.refdef); R_EndFrame (); } } stop = Sys_Milliseconds (); time = (stop-start)/1000.0; Com_Printf ("%f seconds (%f fps)\n", time, 128/time); } /* ============== SCR_TileClear Clear around a sized down screen ============== */ void SCR_TileClear (void) { int top, bottom, left, right; int w, h; drawStruct_t ds = { 0 }; if (scr_con_current == 1.0) return; // full screen console if (scr_viewsize->integer == 100) return; // full screen rendering if (cl.cinematictime > 0) return; // full screen cinematic w = viddef.width; h = viddef.height; top = cl.refdef.y; bottom = top + cl.refdef.height-1; left = cl.refdef.x; right = left + cl.refdef.width-1; ds.pic = "backtile"; ds.flags |= DSFLAG_TILED; Vector2Copy (vec2_origin, ds.offset); Vector4Copy (vec4_identity, ds.color); // clear above view screen ds.x = 0; ds.y = 0; ds.w = w; ds.h = top; R_DrawPic (ds); // R_DrawTileClear (0, 0, w, top, "backtile"); // clear below view screen ds.x = 0; ds.y = bottom; ds.w = w; ds.h = h - bottom; R_DrawPic (ds); // R_DrawTileClear (0, bottom, w, h - bottom, "backtile"); // clear left of view screen ds.x = 0; ds.y = top; ds.w = left; ds.h = bottom - top + 1; R_DrawPic (ds); // R_DrawTileClear (0, top, left, bottom - top + 1, "backtile"); // clear right of view screen ds.x = right; ds.y = top; ds.w = w - right; ds.h = bottom - top + 1; R_DrawPic (ds); // R_DrawTileClear (right, top, w - right, bottom - top + 1, "backtile"); } /* =============== SCR_TouchPics Allows rendering code to cache all needed sbar graphics =============== */ void SCR_TouchPics (void) { int i, j; for (i=0 ; i<2 ; i++) for (j=0 ; j<11 ; j++) R_DrawFindPic (sb_nums[i][j]); // if (crosshair->value) if (crosshair->integer) { // if (crosshair->value > 100 || crosshair->value < 0) //Knightmare increased // crosshair->value = 1; if (crosshair->integer > 100 || crosshair->integer < 0) //Knightmare increased Cvar_SetInteger ("crosshair", 1); // Com_sprintf (crosshair_pic, sizeof(crosshair_pic), "ch%i", (int)(crosshair->value)); Com_sprintf (crosshair_pic, sizeof(crosshair_pic), "ch%i", crosshair->integer); R_DrawGetPicSize (&crosshair_width, &crosshair_height, crosshair_pic); if (!crosshair_width) crosshair_pic[0] = 0; } } //======================================================= void DrawDemoMessage (void) { // running demo message // if ( cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000)) if ( IsRunningDemo() ) { int len; char *message = "Running Demo"; len = (int)strlen(message); SCR_DrawFill (0, SCREEN_HEIGHT-(MENU_FONT_SIZE+3), SCREEN_WIDTH, MENU_FONT_SIZE+4, ALIGN_BOTTOM_STRETCH, false, 60, 60, 60, 255); // go 1 pixel past screen bottom to prevent gap from scaling SCR_DrawFill (0, SCREEN_HEIGHT-(MENU_FONT_SIZE+3), SCREEN_WIDTH, 1, ALIGN_BOTTOM_STRETCH, false, 0, 0, 0, 255); SCR_DrawString (SCREEN_WIDTH/2-(len/2)*MENU_FONT_SIZE, SCREEN_HEIGHT-(MENU_FONT_SIZE+1), MENU_FONT_SIZE, ALIGN_BOTTOM, message, FONT_SCREEN, 255); } } /* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. ================== */ void SCR_UpdateScreen (void) { int numframes; int i; float separation[2] = { 0, 0 }; // if the screen is disabled (loading plaque is up, or vid mode changing) // do nothing at all if (cls.disable_screen) { if (cls.download) // Knightmare- don't time out on downloads cls.disable_screen = Sys_Milliseconds (); if (Sys_Milliseconds() - cls.disable_screen > 120000 && cl.refresh_prepped && !(cl.cinematictime > 0)) // Knightmare- dont time out on vid restart { cls.disable_screen = 0; Com_Printf ("Loading plaque timed out.\n"); return; // Knightmare- moved here for loading screen } scr_draw_loading = 2; // Knightmare- added for loading screen } if (!scr_initialized || !con.initialized) return; // not initialized yet // // range check cl_camera_separation so we don't inadvertently fry someone's // brain // if ( cl_stereo_separation->value > 1.0 ) Cvar_SetValue( "cl_stereo_separation", 1.0 ); else if ( cl_stereo_separation->value < 0 ) Cvar_SetValue( "cl_stereo_separation", 0.0 ); // Re-init screen scale SCR_InitScreenScale (); // if ( cl_stereo->value ) if ( cl_stereo->integer ) { numframes = 2; separation[0] = -cl_stereo_separation->value / 2; separation[1] = cl_stereo_separation->value / 2; } else { separation[0] = 0; separation[1] = 0; numframes = 1; } for ( i = 0; i < numframes; i++ ) { R_BeginFrame (separation[i]); if (scr_draw_loading == 2) { // loading plaque over black screen //R_SetPalette(NULL); // Knightmare- refresh loading screen SCR_DrawLoading (); // Knightmare- set back for loading screen if (cls.disable_screen) scr_draw_loading = 2; if (cls.consoleActive) Con_DrawConsole (0.5, false); //NO FULLSCREEN CONSOLE!!! continue; } // if a cinematic is supposed to be running, handle menus // and console specially else if (cl.cinematictime > 0) { if (cls.key_dest == key_menu) { /*if (cl.cinematicpalette_active) { R_SetPalette(NULL); cl.cinematicpalette_active = false; }*/ UI_Draw (); } else SCR_DrawCinematic(); } else { // Knightmare added- disconnected menu if (cls.state == ca_disconnected && cls.key_dest != key_menu && !scr_draw_loading) { SCR_EndLoadingPlaque (); // get rid of loading plaque cls.consoleActive = true; // show error in console UI_RootMenu (); } // make sure the game palette is active /*if (cl.cinematicpalette_active) { R_SetPalette(NULL); cl.cinematicpalette_active = false; }*/ // do 3D refresh drawing, and then update the screen SCR_CalcVrect (); // clear background around sized down view SCR_TileClear (); V_RenderView ( separation[i] ); // don't draw crosshair while in menu if (cls.key_dest != key_menu) SCR_DrawCrosshair (); if (!scr_hidehud) { CL_DrawStatus (); if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 1) CL_DrawLayout (); if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 2) CL_DrawInventory (); } SCR_DrawCameraEffect (); SCR_DrawLetterbox (); SCR_DrawNet (); SCR_CheckDrawCenterString (); // if (scr_timegraph->value) if (scr_timegraph->integer) SCR_DebugGraph (cls.netFrameTime*300, 0); // if (scr_debuggraph->value || scr_timegraph->value || scr_netgraph->value) if (scr_debuggraph->integer || scr_timegraph->integer || scr_netgraph->integer) SCR_DrawDebugGraph (); SCR_DrawPause (); // if (cl_demomessage->value) if (cl_demomessage->integer) DrawDemoMessage(); // if ((cl_drawfps->integer) && (cls.state == ca_active)) SCR_ShowFPS (); UI_Draw (); SCR_DrawLoading (); } SCR_DrawConsole (); } R_EndFrame (); }