2019-03-13 19:20:07 +00:00
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/*
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2020-06-04 21:01:28 +00:00
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===========================================================================
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2019-03-13 19:20:07 +00:00
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Copyright (C) 1997-2001 Id Software, Inc.
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2020-06-04 21:01:28 +00:00
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This file is part of Quake 2 source code.
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2019-03-13 19:20:07 +00:00
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2020-06-04 21:01:28 +00:00
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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2019-03-13 19:20:07 +00:00
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2020-06-04 21:01:28 +00:00
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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2019-03-13 19:20:07 +00:00
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You should have received a copy of the GNU General Public License
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2020-06-04 21:01:28 +00:00
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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2019-03-13 19:20:07 +00:00
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*/
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// ui_quit.c -- the quit menu
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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//#define QUITMENU_NOKEY
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/*
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=======================================================================
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QUIT MENU
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=======================================================================
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*/
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#ifdef QUITMENU_NOKEY
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static menuframework_s s_quit_menu;
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static menuseparator_s s_quit_header;
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static menuaction_s s_quit_yes_action;
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static menuaction_s s_quit_no_action;
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static void QuitYesFunc( void *unused )
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{
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cls.key_dest = key_console;
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CL_Quit_f ();
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}
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void Quit_MenuInit ( void )
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{
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s_quit_menu.x = SCREEN_WIDTH*0.5 - 24;
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s_quit_menu.y = SCREEN_HEIGHT*0.5 - 58;
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s_quit_menu.nitems = 0;
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2020-04-16 07:18:49 +00:00
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s_quit_header.generic.type = MTYPE_SEPARATOR;
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s_quit_header.generic.textSize = MENU_FONT_SIZE;
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s_quit_header.generic.name = "Quit game?";
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2020-07-29 10:05:09 +00:00
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s_quit_header.generic.x = MENU_FONT_SIZE*0.7 * (int)strlen(s_quit_header.generic.name);
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2020-04-16 07:18:49 +00:00
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s_quit_header.generic.y = 20;
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s_quit_yes_action.generic.type = MTYPE_ACTION;
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s_quit_yes_action.generic.textSize = MENU_FONT_SIZE;
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s_quit_yes_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_quit_yes_action.generic.x = MENU_FONT_SIZE*3;
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s_quit_yes_action.generic.y = 60;
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s_quit_yes_action.generic.name = "yes";
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s_quit_yes_action.generic.callback = QuitYesFunc;
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s_quit_yes_action.generic.cursor_offset = -MENU_FONT_SIZE;
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s_quit_no_action.generic.type = MTYPE_ACTION;
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s_quit_no_action.generic.textSize = MENU_FONT_SIZE;
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s_quit_no_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_quit_no_action.generic.x = MENU_FONT_SIZE*3;
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s_quit_no_action.generic.y = 80;
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s_quit_no_action.generic.name = "no";
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s_quit_no_action.generic.callback = UI_BackMenu;
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s_quit_no_action.generic.cursor_offset = -MENU_FONT_SIZE;
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2019-03-13 19:20:07 +00:00
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Menu_AddItem( &s_quit_menu, ( void * ) &s_quit_header );
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Menu_AddItem( &s_quit_menu, ( void * ) &s_quit_yes_action );
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Menu_AddItem( &s_quit_menu, ( void * ) &s_quit_no_action );
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}
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#endif // QUITMENU_NOKEY
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const char *M_Quit_Key (int key)
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{
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#ifdef QUITMENU_NOKEY
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return Default_MenuKey( &s_quit_menu, key );
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#else // QUITMENU_NOKEY
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switch (key)
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{
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case K_ESCAPE:
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case 'n':
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case 'N':
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UI_PopMenu ();
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break;
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case 'Y':
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case 'y':
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cls.key_dest = key_console;
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CL_Quit_f ();
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break;
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default:
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break;
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}
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return NULL;
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#endif // QUITMENU_NOKEY
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}
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void M_Quit_Draw (void)
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{
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#ifdef QUITMENU_NOKEY
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Menu_AdjustCursor( &s_quit_menu, 1 );
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Menu_Draw( &s_quit_menu );
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#else // QUITMENU_NOKEY
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int w, h;
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R_DrawGetPicSize (&w, &h, "quit");
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SCR_DrawPic (SCREEN_WIDTH/2-w/2, SCREEN_HEIGHT/2-h/2, w, h, ALIGN_CENTER, "quit", 1.0);
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#endif // QUITMENU_NOKEY
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}
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void M_Menu_Quit_f (void)
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{
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#ifdef QUITMENU_NOKEY
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Quit_MenuInit();
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#endif
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UI_PushMenu (M_Quit_Draw, M_Quit_Key);
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}
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