Source code of Thirty Flights of Loving (2012)
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Knightmare66 c531db636d Changed protocol version to 57.
Fixed an old protocol bug in how extended HUD stats were sent to the client.
Changed protocol for svc_sound servercommand to separate channel and entity values from a merged short to a byte and a short.
More improvements to Tactician Gunner prox aiming safety in missionpack DLL.
Fixed SV_CheckVelocity() sv_velocity cap in missionpack, 3ZB2, and Zaero game DLLs.
2021-08-04 02:15:24 -04:00
3zb2 Changed protocol version to 57. 2021-08-04 02:15:24 -04:00
awaken2 Changed protocol version to 57. 2021-08-04 02:15:24 -04:00
client Changed protocol version to 57. 2021-08-04 02:15:24 -04:00
extractfuncs Cleaned up string handling in extractfuncs. 2021-01-29 17:00:19 -05:00
game Improved Tactician Gunner's prox mine aiming in missionpack DLL. 2021-07-31 02:07:06 -04:00
include Updated libogg to 1.3.4 and libvorbis/libvorbisfile to 1.3.7. 2021-03-13 17:48:17 -05:00
linux Preliminary work for borderless window support on Linux. 2021-07-20 01:16:01 -04:00
missionpack Changed protocol version to 57. 2021-08-04 02:15:24 -04:00
null Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
projects Renamed qcommon/files.c to qcommon/filesystem.c. 2021-04-11 21:07:08 -04:00
qcommon Changed protocol version to 57. 2021-08-04 02:15:24 -04:00
renderer Improved Tactician Gunner's prox mine aiming in missionpack DLL. 2021-07-31 02:07:06 -04:00
server Changed protocol version to 57. 2021-08-04 02:15:24 -04:00
tools_bin Cleaned up string handling in extractfuncs. 2021-01-29 17:00:19 -05:00
ui Added borderless window support. 2021-07-20 00:21:05 -04:00
unix Preliminary work for borderless window support on Linux. 2021-07-20 01:16:01 -04:00
win32 Made Tactician Gunner lead target based on random chance and skill level. 2021-07-26 02:55:41 -04:00
zaero Changed protocol version to 57. 2021-08-04 02:15:24 -04:00
.gitignore Added 64-bit static libraries. 2020-08-01 23:00:38 -04:00
3.21_Changes.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
buglist.txt Added support for making model_spawn start off by setting delay to 1 along with toggle flag for both default Lazarus and missionpack DLLs. 2020-12-14 00:09:31 -05:00
gnu.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmq2_md3_scripting.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmquake2.txt Removed single-texuring surface rendering mode. Moved old functions to r_surface_singletex.c. 2021-07-09 21:44:55 -04:00
kmquake2_changelog.txt Changed protocol version to 57. 2021-08-04 02:15:24 -04:00
kmquake2_lazarus.txt Fixed enleess looped HTTP download attempts of missing player model files. 2020-05-04 21:24:51 -04:00
Makefile Renamed qcommon/files.c to qcommon/filesystem.c. 2021-04-11 21:07:08 -04:00
readme.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
todo.txt Added ifeq, ifneq, ifgt, ifge, iflt, ifle, ifbit and ifnbit layout script commands. 2020-07-19 22:33:17 -04:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software