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64 lines
2.5 KiB
C
64 lines
2.5 KiB
C
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/*
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===========================================================================
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Return to Castle Wolfenstein single player GPL Source Code
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Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
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This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
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RTCW SP Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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RTCW SP Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the RTCW SP Source Code is also subject to certain additional terms.
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You should have received a copy of these additional terms immediately following the
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terms and conditions of the GNU General Public License which accompanied the RTCW SP
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Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms,
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you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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//===========================================================================
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//
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// Name: l_log.h
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// Function: log file stuff
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// Programmer: Mr Elusive (MrElusive@demigod.demon.nl)
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// Last update: 1997-12-31
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// Tab Size: 3
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//===========================================================================
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//open a log file
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void Log_Open( char *filename );
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//close the current log file
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void Log_Close( void );
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//close log file if present
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void Log_Shutdown( void );
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//print on stdout and write to the current opened log file
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void Log_Print( char *fmt, ... );
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//write to the current opened log file
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void Log_Write( char *fmt, ... );
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//write to the current opened log file with a time stamp
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void Log_WriteTimeStamped( char *fmt, ... );
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//returns the log file structure
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FILE *Log_FileStruct( void );
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//flush log file
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void Log_Flush( void );
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int Log_Written( void );
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#ifdef WINBSPC
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void WinBSPCPrint( char *str );
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#endif //WINBSPC
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