thirtyflightsofloving/missionpack/g_func_list.h

2678 lines
120 KiB
C
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{"SP_monster_sentien", (byte *)SP_monster_sentien},
{"SP_monster_sentien_precache", (byte *)SP_monster_sentien_precache},
{"create_sentien_laser", (byte *)create_sentien_laser},
{"sentien_die", (byte *)sentien_die},
{"sentien_dead", (byte *)sentien_dead},
{"sentien_pain", (byte *)sentien_pain},
{"sentien_fend", (byte *)sentien_fend},
{"sentien_fend_hold", (byte *)sentien_fend_hold},
{"sentien_fend_ready", (byte *)sentien_fend_ready},
{"sentien_attack", (byte *)sentien_attack},
{"sentien_do_laser", (byte *)sentien_do_laser},
{"sentien_post_laser_attack", (byte *)sentien_post_laser_attack},
{"sentien_laser_attack", (byte *)sentien_laser_attack},
{"sentien_do_blast", (byte *)sentien_do_blast},
{"sentien_fire_bullet", (byte *)sentien_fire_bullet},
{"sentien_post_blast_attack", (byte *)sentien_post_blast_attack},
{"sentien_blast_attack", (byte *)sentien_blast_attack},
{"sentien_run", (byte *)sentien_run},
{"sentien_walk", (byte *)sentien_walk},
{"sentien_stand_earwax", (byte *)sentien_stand_earwax},
{"sentien_stand_whatnow", (byte *)sentien_stand_whatnow},
{"sentien_stand", (byte *)sentien_stand},
{"sentian_sound_die2", (byte *)sentian_sound_die2},
{"sentian_sound_die1", (byte *)sentian_sound_die1},
{"sentian_sound_pain3", (byte *)sentian_sound_pain3},
{"sentian_sound_pain2", (byte *)sentian_sound_pain2},
{"sentian_sound_pain1", (byte *)sentian_sound_pain1},
{"sentian_sound_fend", (byte *)sentian_sound_fend},
{"sentian_sound_att3", (byte *)sentian_sound_att3},
{"sentian_sound_att2", (byte *)sentian_sound_att2},
{"sentian_sound_att1", (byte *)sentian_sound_att1},
{"sentien_sound_idle3", (byte *)sentien_sound_idle3},
{"sentien_sound_idle2", (byte *)sentien_sound_idle2},
{"sentien_sound_idle1", (byte *)sentien_sound_idle1},
{"sentien_sound_footstep", (byte *)sentien_sound_footstep},
{"sentien_laser_off", (byte *)sentien_laser_off},
{"sentien_laser_on", (byte *)sentien_laser_on},
{"sentien_laser_think", (byte *)sentien_laser_think},
{"SP_monster_hound", (byte *)SP_monster_hound},
{"SP_monster_hound_precache", (byte *)SP_monster_hound_precache},
{"hound_die", (byte *)hound_die},
{"hound_dead", (byte *)hound_dead},
{"hound_checkattack", (byte *)hound_checkattack},
{"hound_check_jump", (byte *)hound_check_jump},
{"hound_check_melee", (byte *)hound_check_melee},
{"hound_jump", (byte *)hound_jump},
{"hound_check_landing2", (byte *)hound_check_landing2},
{"hound_check_landing", (byte *)hound_check_landing},
{"hound_jump_takeoff", (byte *)hound_jump_takeoff},
{"hound_jump_touch", (byte *)hound_jump_touch},
{"hound_attack", (byte *)hound_attack},
{"hound_bite2", (byte *)hound_bite2},
{"hound_bite", (byte *)hound_bite},
{"hound_pain", (byte *)hound_pain},
{"hound_walk", (byte *)hound_walk},
{"hound_run", (byte *)hound_run},
{"hound_stand", (byte *)hound_stand},
{"hound_sight", (byte *)hound_sight},
{"hound_launch", (byte *)hound_launch},
{"Info_SetValueForKey", (byte *)Info_SetValueForKey},
{"Info_Validate", (byte *)Info_Validate},
{"Info_RemoveKey", (byte *)Info_RemoveKey},
{"Info_ValueForKey", (byte *)Info_ValueForKey},
{"Com_strcat", (byte *)Com_strcat},
{"Com_strcpy", (byte *)Com_strcpy},
{"Com_sprintf", (byte *)Com_sprintf},
{"Q_strcasecmp", (byte *)Q_strcasecmp},
{"Q_strncasecmp", (byte *)Q_strncasecmp},
{"Q_stricmp", (byte *)Q_stricmp},
{"Com_PageInMemory", (byte *)Com_PageInMemory},
{"COM_Parse", (byte *)COM_Parse},
{"va", (byte *)va},
{"Swap_Init", (byte *)Swap_Init},
{"FloatNoSwap", (byte *)FloatNoSwap},
{"FloatSwap", (byte *)FloatSwap},
{"LongNoSwap", (byte *)LongNoSwap},
{"LongSwap", (byte *)LongSwap},
{"ShortNoSwap", (byte *)ShortNoSwap},
{"ShortSwap", (byte *)ShortSwap},
{"LittleFloat", (byte *)LittleFloat},
{"BigFloat", (byte *)BigFloat},
{"LittleLong", (byte *)LittleLong},
{"BigLong", (byte *)BigLong},
{"LittleShort", (byte *)LittleShort},
{"BigShort", (byte *)BigShort},
{"COM_DefaultExtension", (byte *)COM_DefaultExtension},
{"COM_FilePath", (byte *)COM_FilePath},
{"COM_FileBase", (byte *)COM_FileBase},
{"COM_FileExtension", (byte *)COM_FileExtension},
{"COM_StripExtension", (byte *)COM_StripExtension},
{"COM_SkipPath", (byte *)COM_SkipPath},
{"Q_log2", (byte *)Q_log2},
{"VectorScale", (byte *)VectorScale},
{"VectorInverse", (byte *)VectorInverse},
{"VectorLength", (byte *)VectorLength},
{"CrossProduct", (byte *)CrossProduct},
{"_VectorCopy", (byte *)_VectorCopy},
{"_VectorAdd", (byte *)_VectorAdd},
{"_VectorSubtract", (byte *)_VectorSubtract},
{"_DotProduct", (byte *)_DotProduct},
{"VectorMA", (byte *)VectorMA},
{"VectorNormalize2", (byte *)VectorNormalize2},
{"VectorNormalize", (byte *)VectorNormalize},
{"VectorCompare", (byte *)VectorCompare},
{"AddPointToBounds", (byte *)AddPointToBounds},
{"ClearBounds", (byte *)ClearBounds},
{"BoxOnPlaneSide", (byte *)BoxOnPlaneSide},
{"BoxOnPlaneSide2", (byte *)BoxOnPlaneSide2},
{"anglemod", (byte *)anglemod},
{"LerpAngle", (byte *)LerpAngle},
{"Q_fabs", (byte *)Q_fabs},
{"R_ConcatTransforms", (byte *)R_ConcatTransforms},
{"R_ConcatRotations", (byte *)R_ConcatRotations},
{"PerpendicularVector", (byte *)PerpendicularVector},
{"ProjectPointOnPlane", (byte *)ProjectPointOnPlane},
{"AngleVectors", (byte *)AngleVectors},
{"RotatePointAroundVector", (byte *)RotatePointAroundVector},
{"kick_attack", (byte *)kick_attack},
{"Weapon_Null", (byte *)Weapon_Null},
{"Weapon_Shockwave", (byte *)Weapon_Shockwave},
{"Shockwave_Fire", (byte *)Shockwave_Fire},
{"Weapon_Heatbeam", (byte *)Weapon_Heatbeam},
{"Heatbeam_Fire", (byte *)Heatbeam_Fire},
{"Weapon_ETF_Rifle", (byte *)Weapon_ETF_Rifle},
{"weapon_etf_rifle_fire", (byte *)weapon_etf_rifle_fire},
{"Weapon_Disintegrator", (byte *)Weapon_Disintegrator},
{"weapon_tracker_fire", (byte *)weapon_tracker_fire},
{"Weapon_ChainFist", (byte *)Weapon_ChainFist},
{"chainfist_smoke", (byte *)chainfist_smoke},
{"weapon_chainfist_fire", (byte *)weapon_chainfist_fire},
{"Weapon_Trap", (byte *)Weapon_Trap},
{"weapon_trap_fire", (byte *)weapon_trap_fire},
{"Weapon_Phalanx", (byte *)Weapon_Phalanx},
{"weapon_phalanx_fire", (byte *)weapon_phalanx_fire},
{"Weapon_Ionripper", (byte *)Weapon_Ionripper},
{"weapon_ionripper_fire", (byte *)weapon_ionripper_fire},
{"Weapon_BFG", (byte *)Weapon_BFG},
{"weapon_bfg_fire", (byte *)weapon_bfg_fire},
{"Weapon_Railgun", (byte *)Weapon_Railgun},
{"weapon_railgun_fire", (byte *)weapon_railgun_fire},
{"Weapon_SuperShotgun", (byte *)Weapon_SuperShotgun},
{"weapon_supershotgun_fire", (byte *)weapon_supershotgun_fire},
{"Weapon_Shotgun", (byte *)Weapon_Shotgun},
{"weapon_shotgun_fire", (byte *)weapon_shotgun_fire},
{"Weapon_Chaingun", (byte *)Weapon_Chaingun},
{"Chaingun_Fire", (byte *)Chaingun_Fire},
{"Weapon_Machinegun", (byte *)Weapon_Machinegun},
{"Machinegun_Fire", (byte *)Machinegun_Fire},
{"Weapon_HyperBlaster", (byte *)Weapon_HyperBlaster},
{"Weapon_HyperBlaster_Fire", (byte *)Weapon_HyperBlaster_Fire},
{"Weapon_Blaster", (byte *)Weapon_Blaster},
{"Weapon_Blaster_Fire", (byte *)Weapon_Blaster_Fire},
{"Blaster_Fire", (byte *)Blaster_Fire},
{"Weapon_HomingMissileLauncher", (byte *)Weapon_HomingMissileLauncher},
{"Weapon_HomingMissileLauncher_Fire", (byte *)Weapon_HomingMissileLauncher_Fire},
{"Weapon_RocketLauncher", (byte *)Weapon_RocketLauncher},
{"Weapon_RocketLauncher_Fire", (byte *)Weapon_RocketLauncher_Fire},
{"rocket_target", (byte *)rocket_target},
{"Weapon_ProxLauncher", (byte *)Weapon_ProxLauncher},
{"Weapon_GrenadeLauncher", (byte *)Weapon_GrenadeLauncher},
{"weapon_grenadelauncher_fire", (byte *)weapon_grenadelauncher_fire},
{"Weapon_Tesla", (byte *)Weapon_Tesla},
{"Weapon_Prox", (byte *)Weapon_Prox},
{"Weapon_Grenade", (byte *)Weapon_Grenade},
{"Throw_Generic", (byte *)Throw_Generic},
{"weapon_grenade_fire", (byte *)weapon_grenade_fire},
{"Weapon_Generic", (byte *)Weapon_Generic},
{"Drop_Weapon", (byte *)Drop_Weapon},
{"Use_Weapon2", (byte *)Use_Weapon2},
{"Use_Weapon", (byte *)Use_Weapon},
{"Think_Weapon", (byte *)Think_Weapon},
{"NoAmmoWeaponChange", (byte *)NoAmmoWeaponChange},
{"ChangeWeapon", (byte *)ChangeWeapon},
{"ShowGun", (byte *)ShowGun},
{"Pickup_Weapon", (byte *)Pickup_Weapon},
{"PlayerNoise", (byte *)PlayerNoise},
{"P_ProjectSource2", (byte *)P_ProjectSource2},
{"P_ProjectSource", (byte *)P_ProjectSource},
{"P_DamageModifier", (byte *)P_DamageModifier},
{"ClientEndServerFrame", (byte *)ClientEndServerFrame},
{"WhatsIt", (byte *)WhatsIt},
{"G_SetClientFrame", (byte *)G_SetClientFrame},
{"PlayerOnFloor", (byte *)PlayerOnFloor},
{"G_SetClientSound", (byte *)G_SetClientSound},
{"G_SetClientEvent", (byte *)G_SetClientEvent},
{"G_SetClientEffects", (byte *)G_SetClientEffects},
{"P_WorldEffects", (byte *)P_WorldEffects},
{"P_FallingDamage", (byte *)P_FallingDamage},
{"P_SlamDamage", (byte *)P_SlamDamage},
{"SV_CalcBlend", (byte *)SV_CalcBlend},
{"SV_AddBlend", (byte *)SV_AddBlend},
{"SV_CalcGunOffset", (byte *)SV_CalcGunOffset},
{"SV_CalcViewOffset", (byte *)SV_CalcViewOffset},
{"CommonViewOffsets", (byte *)CommonViewOffsets},
{"P_DamageFeedback", (byte *)P_DamageFeedback},
{"SV_CalcRoll", (byte *)SV_CalcRoll},
{"PlayerTrail_LastSpot", (byte *)PlayerTrail_LastSpot},
{"PlayerTrail_PickNext", (byte *)PlayerTrail_PickNext},
{"PlayerTrail_PickFirst", (byte *)PlayerTrail_PickFirst},
{"PlayerTrail_New", (byte *)PlayerTrail_New},
{"PlayerTrail_Add", (byte *)PlayerTrail_Add},
{"PlayerTrail_Init", (byte *)PlayerTrail_Init},
{"SP_target_text", (byte *)SP_target_text},
{"Use_Target_Text", (byte *)Use_Target_Text},
{"Do_Text_Display", (byte *)Do_Text_Display},
{"Text_Prev", (byte *)Text_Prev},
{"Text_Next", (byte *)Text_Next},
{"Text_Update", (byte *)Text_Update},
{"Text_BuildDisplay", (byte *)Text_BuildDisplay},
{"Text_Close", (byte *)Text_Close},
{"Text_Open", (byte *)Text_Open},
{"PMenu_Select", (byte *)PMenu_Select},
{"PMenu_Prev", (byte *)PMenu_Prev},
{"PMenu_Next", (byte *)PMenu_Next},
{"PMenu_Update", (byte *)PMenu_Update},
{"PMenu_Close", (byte *)PMenu_Close},
{"PMenu_Open", (byte *)PMenu_Open},
{"G_SetSpectatorStats", (byte *)G_SetSpectatorStats},
{"G_CheckChaseStats", (byte *)G_CheckChaseStats},
{"G_SetStats", (byte *)G_SetStats},
{"WhatIsIt", (byte *)WhatIsIt},
{"Cmd_Help_f", (byte *)Cmd_Help_f},
{"HelpComputer", (byte *)HelpComputer},
{"Cmd_Score_f", (byte *)Cmd_Score_f},
{"DeathmatchScoreboard", (byte *)DeathmatchScoreboard},
{"DeathmatchScoreboardMessage", (byte *)DeathmatchScoreboardMessage},
{"BeginIntermission", (byte *)BeginIntermission},
{"MoveClientToIntermission", (byte *)MoveClientToIntermission},
{"RemoveAttackingPainDaemons", (byte *)RemoveAttackingPainDaemons},
{"ClientBeginServerFrame", (byte *)ClientBeginServerFrame},
{"ClientThink", (byte *)ClientThink},
{"ClientSpycam", (byte *)ClientSpycam},
{"ClientPushPushable", (byte *)ClientPushPushable},
{"RemovePush", (byte *)RemovePush},
{"PrintPmove", (byte *)PrintPmove},
{"CheckBlock", (byte *)CheckBlock},
{"PM_trace", (byte *)PM_trace},
{"ClientDisconnect", (byte *)ClientDisconnect},
{"ClientConnect", (byte *)ClientConnect},
{"ClientUserinfoChanged", (byte *)ClientUserinfoChanged},
{"ClientBegin", (byte *)ClientBegin},
{"ClientBeginDeathmatch", (byte *)ClientBeginDeathmatch},
{"PutClientInServer", (byte *)PutClientInServer},
{"spectator_respawn", (byte *)spectator_respawn},
{"respawn", (byte *)respawn},
{"CopyToBodyQue", (byte *)CopyToBodyQue},
{"body_die", (byte *)body_die},
{"InitBodyQue", (byte *)InitBodyQue},
{"SelectSpawnPoint", (byte *)SelectSpawnPoint},
{"SelectCoopSpawnPoint", (byte *)SelectCoopSpawnPoint},
{"SelectLavaCoopSpawnPoint", (byte *)SelectLavaCoopSpawnPoint},
{"SelectDeathmatchSpawnPoint", (byte *)SelectDeathmatchSpawnPoint},
{"SelectFarthestDeathmatchSpawnPoint", (byte *)SelectFarthestDeathmatchSpawnPoint},
{"SelectRandomDeathmatchSpawnPoint", (byte *)SelectRandomDeathmatchSpawnPoint},
{"PlayersRangeFromSpot", (byte *)PlayersRangeFromSpot},
{"FetchClientEntData", (byte *)FetchClientEntData},
{"SaveClientData", (byte *)SaveClientData},
{"InitClientResp", (byte *)InitClientResp},
{"InitClientPersistant", (byte *)InitClientPersistant},
{"SelectStartWeapon", (byte *)SelectStartWeapon},
{"SwitchToBestStartWeapon", (byte *)SwitchToBestStartWeapon},
{"player_die", (byte *)player_die},
{"LookAtKiller", (byte *)LookAtKiller},
{"TossClientWeapon", (byte *)TossClientWeapon},
{"ClientObituary", (byte *)ClientObituary},
{"IsNeutral", (byte *)IsNeutral},
{"IsFemale", (byte *)IsFemale},
{"player_pain", (byte *)player_pain},
{"SP_info_player_intermission", (byte *)SP_info_player_intermission},
{"SP_info_player_coop_lava", (byte *)SP_info_player_coop_lava},
{"SP_info_player_coop", (byte *)SP_info_player_coop},
{"SP_info_player_deathmatch", (byte *)SP_info_player_deathmatch},
{"SP_info_player_start", (byte *)SP_info_player_start},
{"SP_CreateCoopSpots", (byte *)SP_CreateCoopSpots},
{"SP_FixCoopSpots", (byte *)SP_FixCoopSpots},
{"CheckChasecam_Viewent", (byte *)CheckChasecam_Viewent},
{"Cmd_Chasecam_Toggle", (byte *)Cmd_Chasecam_Toggle},
{"ChasecamTrack", (byte *)ChasecamTrack},
{"ChasecamRemove", (byte *)ChasecamRemove},
{"ChasecamStart", (byte *)ChasecamStart},
{"ThrowArm2", (byte *)ThrowArm2},
{"ThrowArm1", (byte *)ThrowArm1},
{"WidowExplosionLeg", (byte *)WidowExplosionLeg},
{"WidowExplosion7", (byte *)WidowExplosion7},
{"WidowExplosion6", (byte *)WidowExplosion6},
{"WidowExplosion5", (byte *)WidowExplosion5},
{"WidowExplosion4", (byte *)WidowExplosion4},
{"WidowExplosion3", (byte *)WidowExplosion3},
{"WidowExplosion2", (byte *)WidowExplosion2},
{"WidowExplosion1", (byte *)WidowExplosion1},
{"WidowExplode", (byte *)WidowExplode},
{"ThrowMoreStuff", (byte *)ThrowMoreStuff},
{"ThrowSmallStuff", (byte *)ThrowSmallStuff},
{"BloodFountain", (byte *)BloodFountain},
{"ThrowWidowGibReal", (byte *)ThrowWidowGibReal},
{"ThrowWidowGibSized", (byte *)ThrowWidowGibSized},
{"ThrowWidowGibLoc", (byte *)ThrowWidowGibLoc},
{"ThrowWidowGib", (byte *)ThrowWidowGib},
{"widow_gib_touch", (byte *)widow_gib_touch},
{"WidowVelocityForDamage", (byte *)WidowVelocityForDamage},
{"SP_monster_widow2", (byte *)SP_monster_widow2},
{"Widow2Precache", (byte *)Widow2Precache},
{"Widow2_CheckAttack", (byte *)Widow2_CheckAttack},
{"widow2_die", (byte *)widow2_die},
{"KillChildren", (byte *)KillChildren},
{"widow2_dead", (byte *)widow2_dead},
{"widow2_pain", (byte *)widow2_pain},
{"widow2_reattack_beam", (byte *)widow2_reattack_beam},
{"widow2_attack_beam", (byte *)widow2_attack_beam},
{"widow2_attack", (byte *)widow2_attack},
{"widow2_melee", (byte *)widow2_melee},
{"widow2_walk", (byte *)widow2_walk},
{"widow2_run", (byte *)widow2_run},
{"widow2_stand", (byte *)widow2_stand},
{"widow2_finaldeath", (byte *)widow2_finaldeath},
{"widow2_keep_searching", (byte *)widow2_keep_searching},
{"widow2_start_searching", (byte *)widow2_start_searching},
{"Widow2Toss", (byte *)Widow2Toss},
{"Widow2Crunch", (byte *)Widow2Crunch},
{"Widow2TonguePull", (byte *)Widow2TonguePull},
{"Widow2Tongue", (byte *)Widow2Tongue},
{"Widow2StartSweep", (byte *)Widow2StartSweep},
{"Widow2BeamTargetRemove", (byte *)Widow2BeamTargetRemove},
{"Widow2SaveBeamTarget", (byte *)Widow2SaveBeamTarget},
{"widow2_disrupt_reattack", (byte *)widow2_disrupt_reattack},
{"Widow2SaveDisruptLoc", (byte *)Widow2SaveDisruptLoc},
{"WidowDisrupt", (byte *)WidowDisrupt},
{"widow2_ready_spawn", (byte *)widow2_ready_spawn},
{"widow2_spawn_check", (byte *)widow2_spawn_check},
{"Widow2Spawn", (byte *)Widow2Spawn},
{"Widow2Beam", (byte *)Widow2Beam},
{"widow2_search", (byte *)widow2_search},
{"pauseme", (byte *)pauseme},
{"SP_monster_widow", (byte *)SP_monster_widow},
{"WidowPrecache", (byte *)WidowPrecache},
{"WidowCalcSlots", (byte *)WidowCalcSlots},
{"widow_blocked", (byte *)widow_blocked},
{"Widow_CheckAttack", (byte *)Widow_CheckAttack},
{"WidowPowerups", (byte *)WidowPowerups},
{"WidowRespondPowerup", (byte *)WidowRespondPowerup},
{"WidowPowerArmor", (byte *)WidowPowerArmor},
{"WidowPent", (byte *)WidowPent},
{"WidowDouble", (byte *)WidowDouble},
{"WidowGoinQuad", (byte *)WidowGoinQuad},
{"widow_melee", (byte *)widow_melee},
{"widow_die", (byte *)widow_die},
{"widow_dead", (byte *)widow_dead},
{"widow_pain", (byte *)widow_pain},
{"widow_reattack_blaster", (byte *)widow_reattack_blaster},
{"widow_attack_blaster", (byte *)widow_attack_blaster},
{"widow_attack", (byte *)widow_attack},
{"widow_walk", (byte *)widow_walk},
{"widow_run", (byte *)widow_run},
{"widow_stand", (byte *)widow_stand},
{"widow_attack_kick", (byte *)widow_attack_kick},
{"spawn_out_do", (byte *)spawn_out_do},
{"spawn_out_start", (byte *)spawn_out_start},
{"widow_done_spawn", (byte *)widow_done_spawn},
{"widow_start_spawn", (byte *)widow_start_spawn},
{"widow_attack_rail", (byte *)widow_attack_rail},
{"widow_rail_done", (byte *)widow_rail_done},
{"widow_start_rail", (byte *)widow_start_rail},
{"WidowSaveLoc", (byte *)WidowSaveLoc},
{"WidowRail", (byte *)WidowRail},
{"widow_start_run_12", (byte *)widow_start_run_12},
{"widow_start_run_10", (byte *)widow_start_run_10},
{"widow_start_run_5", (byte *)widow_start_run_5},
{"widow_stepshoot", (byte *)widow_stepshoot},
{"widow_step", (byte *)widow_step},
{"widow_ready_spawn", (byte *)widow_ready_spawn},
{"widow_spawn_check", (byte *)widow_spawn_check},
{"WidowSpawn", (byte *)WidowSpawn},
{"WidowBlaster", (byte *)WidowBlaster},
{"WidowTorso", (byte *)WidowTorso},
{"target_angle", (byte *)target_angle},
{"widow_sight", (byte *)widow_sight},
{"widow_search", (byte *)widow_search},
{"showme", (byte *)showme},
{"SP_monster_turret", (byte *)SP_monster_turret},
{"turret_checkattack", (byte *)turret_checkattack},
{"turret_activate", (byte *)turret_activate},
{"turret_wake", (byte *)turret_wake},
{"turret_wall_spawn", (byte *)turret_wall_spawn},
{"turret_die", (byte *)turret_die},
{"turret_pain", (byte *)turret_pain},
{"turret_attack", (byte *)turret_attack},
{"TurretFireBlind", (byte *)TurretFireBlind},
{"TurretFire", (byte *)TurretFire},
{"Turret_Railgun_Aim", (byte *)Turret_Railgun_Aim},
{"Turret_Railgun_Fire", (byte *)Turret_Railgun_Fire},
{"turret_run", (byte *)turret_run},
{"turret_walk", (byte *)turret_walk},
{"turret_ready_gun", (byte *)turret_ready_gun},
{"turret_stand", (byte *)turret_stand},
{"turret_search", (byte *)turret_search},
{"turret_sight", (byte *)turret_sight},
{"TurretAim", (byte *)TurretAim},
{"SP_monster_tank", (byte *)SP_monster_tank},
{"tank_blocked", (byte *)tank_blocked},
{"tank_die", (byte *)tank_die},
{"tank_dead", (byte *)tank_dead},
{"tank_attack", (byte *)tank_attack},
{"tank_doattack_rocket", (byte *)tank_doattack_rocket},
{"tank_refire_rocket", (byte *)tank_refire_rocket},
{"tank_poststrike", (byte *)tank_poststrike},
{"tank_reattack_blaster", (byte *)tank_reattack_blaster},
{"TankMachineGun", (byte *)TankMachineGun},
{"TankRocket", (byte *)TankRocket},
{"TankStrike", (byte *)TankStrike},
{"TankBlaster", (byte *)TankBlaster},
{"tank_pain", (byte *)tank_pain},
{"tank_run", (byte *)tank_run},
{"tank_walk", (byte *)tank_walk},
{"tank_stand", (byte *)tank_stand},
{"tank_idle", (byte *)tank_idle},
{"tank_windup", (byte *)tank_windup},
{"tank_thud", (byte *)tank_thud},
{"tank_footstep", (byte *)tank_footstep},
{"tank_sight", (byte *)tank_sight},
{"SP_monster_supertank", (byte *)SP_monster_supertank},
{"supertank_blocked", (byte *)supertank_blocked},
{"supertank_die", (byte *)supertank_die},
{"BossExplode", (byte *)BossExplode},
{"supertank_dead", (byte *)supertank_dead},
{"supertank_attack", (byte *)supertank_attack},
{"supertankMachineGun", (byte *)supertankMachineGun},
{"supertankRocket", (byte *)supertankRocket},
{"supertank_pain", (byte *)supertank_pain},
{"supertank_reattack1", (byte *)supertank_reattack1},
{"supertank_run", (byte *)supertank_run},
{"supertank_walk", (byte *)supertank_walk},
{"supertank_forward", (byte *)supertank_forward},
{"supertank_stand", (byte *)supertank_stand},
{"supertank_search", (byte *)supertank_search},
{"TreadSound", (byte *)TreadSound},
{"SP_monster_stalker", (byte *)SP_monster_stalker},
{"stalker_die", (byte *)stalker_die},
{"stalker_dead", (byte *)stalker_dead},
{"stalker_blocked", (byte *)stalker_blocked},
{"stalker_jump", (byte *)stalker_jump},
{"stalker_jump_wait_land", (byte *)stalker_jump_wait_land},
{"stalker_jump_up", (byte *)stalker_jump_up},
{"stalker_jump_down", (byte *)stalker_jump_down},
{"stalker_dodge", (byte *)stalker_dodge},
{"stalker_dodge_jump", (byte *)stalker_dodge_jump},
{"stalker_jump_straightup", (byte *)stalker_jump_straightup},
{"stalker_do_pounce", (byte *)stalker_do_pounce},
{"stalker_check_lz", (byte *)stalker_check_lz},
{"calcJumpAngle", (byte *)calcJumpAngle},
{"stalker_attack_melee", (byte *)stalker_attack_melee},
{"stalker_swing_attack", (byte *)stalker_swing_attack},
{"stalker_attack_ranged", (byte *)stalker_attack_ranged},
{"stalker_shoot_attack2", (byte *)stalker_shoot_attack2},
{"stalker_shoot_attack", (byte *)stalker_shoot_attack},
{"stalker_pain", (byte *)stalker_pain},
{"stalker_false_death_start", (byte *)stalker_false_death_start},
{"stalker_false_death", (byte *)stalker_false_death},
{"stalker_heal", (byte *)stalker_heal},
{"stalker_reactivate", (byte *)stalker_reactivate},
{"stalker_walk", (byte *)stalker_walk},
{"stalker_run", (byte *)stalker_run},
{"stalker_stand", (byte *)stalker_stand},
{"stalker_idle", (byte *)stalker_idle},
{"stalker_idle_noise", (byte *)stalker_idle_noise},
{"stalker_sight", (byte *)stalker_sight},
{"stalker_ok_to_transition", (byte *)stalker_ok_to_transition},
{"SP_monster_soldier_lasergun", (byte *)SP_monster_soldier_lasergun},
{"SP_monster_soldier_hypergun", (byte *)SP_monster_soldier_hypergun},
{"SP_monster_soldier_ripper", (byte *)SP_monster_soldier_ripper},
{"SP_monster_soldier_h", (byte *)SP_monster_soldier_h},
{"SP_monster_soldier_ss", (byte *)SP_monster_soldier_ss},
{"SP_monster_soldier", (byte *)SP_monster_soldier},
{"SP_monster_soldier_light", (byte *)SP_monster_soldier_light},
{"SP_monster_soldier_x", (byte *)SP_monster_soldier_x},
{"soldierh_die", (byte *)soldierh_die},
{"soldierh_dead", (byte *)soldierh_dead},
{"soldierh_fire7", (byte *)soldierh_fire7},
{"soldierh_fire6", (byte *)soldierh_fire6},
{"soldier_duck", (byte *)soldier_duck},
{"soldier_sidestep", (byte *)soldier_sidestep},
{"soldierh_dodge", (byte *)soldierh_dodge},
{"soldierh_duck_hold", (byte *)soldierh_duck_hold},
{"soldierh_sight", (byte *)soldierh_sight},
{"soldierh_attack", (byte *)soldierh_attack},
{"soldierh_attack6_refire", (byte *)soldierh_attack6_refire},
{"soldierh_fire8", (byte *)soldierh_fire8},
{"soldierh_fire4", (byte *)soldierh_fire4},
{"soldierh_attack3_refire", (byte *)soldierh_attack3_refire},
{"soldierh_fire3", (byte *)soldierh_fire3},
{"soldierh_duck_up", (byte *)soldierh_duck_up},
{"soldierh_duck_down", (byte *)soldierh_duck_down},
{"soldierh_attack2_refire2", (byte *)soldierh_attack2_refire2},
{"soldierh_attack2_refire1", (byte *)soldierh_attack2_refire1},
{"soldierh_fire2", (byte *)soldierh_fire2},
{"soldierh_ripper2", (byte *)soldierh_ripper2},
{"soldierh_hyper_refire2", (byte *)soldierh_hyper_refire2},
{"soldierh_hyper_sound", (byte *)soldierh_hyper_sound},
{"soldierh_attack1_refire2", (byte *)soldierh_attack1_refire2},
{"soldierh_attack1_refire1", (byte *)soldierh_attack1_refire1},
{"soldierh_fire1", (byte *)soldierh_fire1},
{"soldierh_ripper1", (byte *)soldierh_ripper1},
{"soldierh_hyper_refire1", (byte *)soldierh_hyper_refire1},
{"soldierh_fire", (byte *)soldierh_fire},
{"soldierh_laserbeam", (byte *)soldierh_laserbeam},
{"soldierh_pain", (byte *)soldierh_pain},
{"soldierh_run", (byte *)soldierh_run},
{"soldierh_walk", (byte *)soldierh_walk},
{"soldierh_walk1_random", (byte *)soldierh_walk1_random},
{"soldierh_stand", (byte *)soldierh_stand},
{"soldierh_cock", (byte *)soldierh_cock},
{"soldierh_idle", (byte *)soldierh_idle},
{"soldier_blind", (byte *)soldier_blind},
{"soldier_die", (byte *)soldier_die},
{"soldier_dead2", (byte *)soldier_dead2},
{"soldier_dead", (byte *)soldier_dead},
{"soldier_fire7", (byte *)soldier_fire7},
{"soldier_fire6", (byte *)soldier_fire6},
{"soldier_blocked", (byte *)soldier_blocked},
{"soldier_sight", (byte *)soldier_sight},
{"soldier_attack", (byte *)soldier_attack},
{"soldier_attack6_refire", (byte *)soldier_attack6_refire},
{"soldier_fire8", (byte *)soldier_fire8},
{"soldier_fire4", (byte *)soldier_fire4},
{"soldier_attack3_refire", (byte *)soldier_attack3_refire},
{"soldier_fire3", (byte *)soldier_fire3},
{"soldier_attack2_refire2", (byte *)soldier_attack2_refire2},
{"soldier_attack2_refire1", (byte *)soldier_attack2_refire1},
{"soldier_fire2", (byte *)soldier_fire2},
{"soldier_attack1_refire2", (byte *)soldier_attack1_refire2},
{"soldier_attack1_refire1", (byte *)soldier_attack1_refire1},
{"soldier_fire1", (byte *)soldier_fire1},
{"soldier_fire", (byte *)soldier_fire},
{"soldier_pain", (byte *)soldier_pain},
{"soldier_run", (byte *)soldier_run},
{"soldier_fire_run", (byte *)soldier_fire_run},
{"soldier_walk", (byte *)soldier_walk},
{"soldier_walk1_random", (byte *)soldier_walk1_random},
{"soldier_stand", (byte *)soldier_stand},
{"soldier_cock", (byte *)soldier_cock},
{"soldier_idle", (byte *)soldier_idle},
{"soldier_stop_charge", (byte *)soldier_stop_charge},
{"soldier_start_charge", (byte *)soldier_start_charge},
{"SP_monster_q1_zombie", (byte *)SP_monster_q1_zombie},
{"q1zombie_die", (byte *)q1zombie_die},
{"q1zombie_sight", (byte *)q1zombie_sight},
{"q1zombie_fallagain", (byte *)q1zombie_fallagain},
{"q1zombie_pain", (byte *)q1zombie_pain},
{"q1zombie_down", (byte *)q1zombie_down},
{"q1zombie_attack", (byte *)q1zombie_attack},
{"q1zombie_firegib3", (byte *)q1zombie_firegib3},
{"q1zombie_firegib2", (byte *)q1zombie_firegib2},
{"q1zombie_firegib1", (byte *)q1zombie_firegib1},
{"q1zombie_firegib", (byte *)q1zombie_firegib},
{"q1zombie_run", (byte *)q1zombie_run},
{"q1zombie_walk", (byte *)q1zombie_walk},
{"q1zombie_crucify", (byte *)q1zombie_crucify},
{"q1zombie_stand", (byte *)q1zombie_stand},
{"q1zombie_fall", (byte *)q1zombie_fall},
{"q1zombie_pain2", (byte *)q1zombie_pain2},
{"q1zombie_pain1", (byte *)q1zombie_pain1},
{"q1zombie_idle2", (byte *)q1zombie_idle2},
{"q1zombie_idle", (byte *)q1zombie_idle},
{"q1zombie_idle3", (byte *)q1zombie_idle3},
{"q1zombie_Cidle", (byte *)q1zombie_Cidle},
{"SP_monster_q1_tarbaby", (byte *)SP_monster_q1_tarbaby},
{"tarbaby_die", (byte *)tarbaby_die},
{"tarbaby_dead", (byte *)tarbaby_dead},
{"tarbaby_pain", (byte *)tarbaby_pain},
{"tarbaby_jump", (byte *)tarbaby_jump},
{"tarbaby_takeoff", (byte *)tarbaby_takeoff},
{"tarbaby_check_landing", (byte *)tarbaby_check_landing},
{"tarbaby_jump_touch", (byte *)tarbaby_jump_touch},
{"tarbaby_fly", (byte *)tarbaby_fly},
{"tarbaby_run", (byte *)tarbaby_run},
{"tarbaby_walk", (byte *)tarbaby_walk},
{"tarbaby_stand", (byte *)tarbaby_stand},
{"tarbaby_sight", (byte *)tarbaby_sight},
{"SP_monster_q1_shambler", (byte *)SP_monster_q1_shambler},
{"shambler_melee", (byte *)shambler_melee},
{"shambler_attack", (byte *)shambler_attack},
{"shambler_skill3", (byte *)shambler_skill3},
{"shambler_magic_attack", (byte *)shambler_magic_attack},
{"shambler_sparks", (byte *)shambler_sparks},
{"shambler_smash", (byte *)shambler_smash},
{"shambler_swing_right", (byte *)shambler_swing_right},
{"shambler_swing_left", (byte *)shambler_swing_left},
{"shambler_die", (byte *)shambler_die},
{"shambler_nogib", (byte *)shambler_nogib},
{"shambler_dead", (byte *)shambler_dead},
{"shambler_pain", (byte *)shambler_pain},
{"shambler_run", (byte *)shambler_run},
{"shambler_walk", (byte *)shambler_walk},
{"shambler_stand", (byte *)shambler_stand},
{"shambler_attack_sound", (byte *)shambler_attack_sound},
{"shambler_melee_sound2", (byte *)shambler_melee_sound2},
{"shambler_melee_sound", (byte *)shambler_melee_sound},
{"shambler_idle_sound", (byte *)shambler_idle_sound},
{"shambler_sight", (byte *)shambler_sight},
{"SP_monster_q1_shalrath", (byte *)SP_monster_q1_shalrath},
{"q1shalrath_die", (byte *)q1shalrath_die},
{"q1shalrath_nogib", (byte *)q1shalrath_nogib},
{"q1shalrath_dead", (byte *)q1shalrath_dead},
{"q1shalrath_sight", (byte *)q1shalrath_sight},
{"q1shalrath_attack", (byte *)q1shalrath_attack},
{"q1shalrath_attack_snd", (byte *)q1shalrath_attack_snd},
{"q1shalrath_fire", (byte *)q1shalrath_fire},
{"q1shalrath_pain", (byte *)q1shalrath_pain},
{"q1shalrath_run", (byte *)q1shalrath_run},
{"q1shalrath_walk", (byte *)q1shalrath_walk},
{"q1shalrath_stand", (byte *)q1shalrath_stand},
{"q1shalrath_idle", (byte *)q1shalrath_idle},
{"SP_monster_q1_scrag", (byte *)SP_monster_q1_scrag},
{"scrag_attack", (byte *)scrag_attack},
{"scrag_fire2", (byte *)scrag_fire2},
{"scrag_fire", (byte *)scrag_fire},
{"scrag_die", (byte *)scrag_die},
{"scrag_nogib", (byte *)scrag_nogib},
{"scrag_dead", (byte *)scrag_dead},
{"scrag_pain", (byte *)scrag_pain},
{"scrag_run", (byte *)scrag_run},
{"scrag_walk", (byte *)scrag_walk},
{"scrag_stand", (byte *)scrag_stand},
{"scrag_idle", (byte *)scrag_idle},
{"scrag_attack_sound", (byte *)scrag_attack_sound},
{"scrag_sight", (byte *)scrag_sight},
{"SP_monster_q1_rotfish", (byte *)SP_monster_q1_rotfish},
{"q1rotfish_die", (byte *)q1rotfish_die},
{"q1rotfish_sight", (byte *)q1rotfish_sight},
{"q1rotfish_dead", (byte *)q1rotfish_dead},
{"q1rotfish_pain", (byte *)q1rotfish_pain},
{"q1rotfish_melee", (byte *)q1rotfish_melee},
{"q1rotfish_bite", (byte *)q1rotfish_bite},
{"q1rotfish_walk", (byte *)q1rotfish_walk},
{"q1rotfish_run", (byte *)q1rotfish_run},
{"q1rotfish_stand", (byte *)q1rotfish_stand},
{"q1rotfish_idle", (byte *)q1rotfish_idle},
{"SP_monster_q1_ogre", (byte *)SP_monster_q1_ogre},
{"ogre_attack", (byte *)ogre_attack},
{"ogre_sawswingsound", (byte *)ogre_sawswingsound},
{"ogre_check_refire", (byte *)ogre_check_refire},
{"ogre_smash", (byte *)ogre_smash},
{"ogre_swing_right", (byte *)ogre_swing_right},
{"ogre_swing_left", (byte *)ogre_swing_left},
{"ogre_grenade_fire", (byte *)ogre_grenade_fire},
{"ogre_die", (byte *)ogre_die},
{"ogre_dead", (byte *)ogre_dead},
{"ogre_droprockets", (byte *)ogre_droprockets},
{"ogre_pain", (byte *)ogre_pain},
{"ogre_run", (byte *)ogre_run},
{"ogre_walk", (byte *)ogre_walk},
{"ogre_stand", (byte *)ogre_stand},
{"ogre_drag_sound", (byte *)ogre_drag_sound},
{"ogre_sight", (byte *)ogre_sight},
{"ogre_idle_sound2", (byte *)ogre_idle_sound2},
{"ogre_idle_sound1", (byte *)ogre_idle_sound1},
{"SP_monster_q1_knight", (byte *)SP_monster_q1_knight},
{"knight_die", (byte *)knight_die},
{"knight_nogib", (byte *)knight_nogib},
{"knight_dead", (byte *)knight_dead},
{"knight_pain", (byte *)knight_pain},
{"knight_melee", (byte *)knight_melee},
{"knight_hit_left", (byte *)knight_hit_left},
{"knight_attack_run", (byte *)knight_attack_run},
{"knight_attack", (byte *)knight_attack},
{"knight_run", (byte *)knight_run},
{"knight_check_dist", (byte *)knight_check_dist},
{"knight_walk", (byte *)knight_walk},
{"knight_stand", (byte *)knight_stand},
{"knight_standing", (byte *)knight_standing},
{"knight_kneel", (byte *)knight_kneel},
{"knight_sword_sound", (byte *)knight_sword_sound},
{"knight_idle_sound", (byte *)knight_idle_sound},
{"knight_sight", (byte *)knight_sight},
{"knight_sight_sound", (byte *)knight_sight_sound},
{"SP_monster_q1_hknight", (byte *)SP_monster_q1_hknight},
{"hknight_magic", (byte *)hknight_magic},
{"hknight_fire_flame", (byte *)hknight_fire_flame},
{"hknight_check_charge", (byte *)hknight_check_charge},
{"hknight_die", (byte *)hknight_die},
{"hknight_nogib", (byte *)hknight_nogib},
{"hknight_dead", (byte *)hknight_dead},
{"hknight_pain", (byte *)hknight_pain},
{"hknight_melee", (byte *)hknight_melee},
{"hknight_sword_swing", (byte *)hknight_sword_swing},
{"hknight_melee_damage", (byte *)hknight_melee_damage},
{"hknight_run", (byte *)hknight_run},
{"hknight_check_dist", (byte *)hknight_check_dist},
{"hknight_walk", (byte *)hknight_walk},
{"hknight_stand", (byte *)hknight_stand},
{"hknight_sword_sound", (byte *)hknight_sword_sound},
{"hknight_idle_sound", (byte *)hknight_idle_sound},
{"hknight_sight", (byte *)hknight_sight},
{"hknight_sight_sound", (byte *)hknight_sight_sound},
{"SP_monster_q1_grunt", (byte *)SP_monster_q1_grunt},
{"q1grunt_die", (byte *)q1grunt_die},
{"q1grunt_dead", (byte *)q1grunt_dead},
{"q1grunt_dropshells", (byte *)q1grunt_dropshells},
{"q1grunt_sight", (byte *)q1grunt_sight},
{"q1grunt_attack", (byte *)q1grunt_attack},
{"q1grunt_attack_refire", (byte *)q1grunt_attack_refire},
{"q1grunt_fire", (byte *)q1grunt_fire},
{"q1grunt_pain", (byte *)q1grunt_pain},
{"q1grunt_run", (byte *)q1grunt_run},
{"q1grunt_walk", (byte *)q1grunt_walk},
{"q1grunt_stand", (byte *)q1grunt_stand},
{"q1grunt_idle", (byte *)q1grunt_idle},
{"SP_monster_q1_fiend", (byte *)SP_monster_q1_fiend},
{"fiend_die", (byte *)fiend_die},
{"fiend_nogib", (byte *)fiend_nogib},
{"fiend_dead", (byte *)fiend_dead},
{"fiend_pain", (byte *)fiend_pain},
{"fiend_checkattack", (byte *)fiend_checkattack},
{"fiend_jump", (byte *)fiend_jump},
{"fiend_check_landing", (byte *)fiend_check_landing},
{"fiend_jump_takeoff", (byte *)fiend_jump_takeoff},
{"fiend_jump_touch", (byte *)fiend_jump_touch},
{"fiend_melee", (byte *)fiend_melee},
{"fiend_check_refire", (byte *)fiend_check_refire},
{"fiend_hit_right", (byte *)fiend_hit_right},
{"fiend_hit_left", (byte *)fiend_hit_left},
{"fiend_run", (byte *)fiend_run},
{"fiend_walk", (byte *)fiend_walk},
{"fiend_stand", (byte *)fiend_stand},
{"fiend_idle_sound2", (byte *)fiend_idle_sound2},
{"fiend_idle_sound", (byte *)fiend_idle_sound},
{"fiend_sight", (byte *)fiend_sight},
{"SP_monster_q1_enforcer", (byte *)SP_monster_q1_enforcer},
{"q1enforcer_attack", (byte *)q1enforcer_attack},
{"q1enforcer_secondfire", (byte *)q1enforcer_secondfire},
{"q1enforcer_fire", (byte *)q1enforcer_fire},
{"q1enforcer_die", (byte *)q1enforcer_die},
{"q1enforcer_throw_backpack", (byte *)q1enforcer_throw_backpack},
{"q1enforcer_dead", (byte *)q1enforcer_dead},
{"q1enforcer_pain", (byte *)q1enforcer_pain},
{"q1enforcer_run", (byte *)q1enforcer_run},
{"q1enforcer_walk", (byte *)q1enforcer_walk},
{"q1enforcer_stand", (byte *)q1enforcer_stand},
{"q1enforcer_search", (byte *)q1enforcer_search},
{"q1enforcer_sight", (byte *)q1enforcer_sight},
{"q1enforcer_idlesound", (byte *)q1enforcer_idlesound},
{"SP_monster_q1_dog", (byte *)SP_monster_q1_dog},
{"q1dog_die", (byte *)q1dog_die},
{"q1dog_nogib", (byte *)q1dog_nogib},
{"q1dog_dead", (byte *)q1dog_dead},
{"q1dog_checkattack", (byte *)q1dog_checkattack},
{"q1dog_leap", (byte *)q1dog_leap},
{"q1dog_checklanding", (byte *)q1dog_checklanding},
{"q1dog_takeoff", (byte *)q1dog_takeoff},
{"q1dog_jump_touch", (byte *)q1dog_jump_touch},
{"q1dog_melee", (byte *)q1dog_melee},
{"q1dog_checkrefire", (byte *)q1dog_checkrefire},
{"q1dog_bite", (byte *)q1dog_bite},
{"q1dog_pain", (byte *)q1dog_pain},
{"q1dog_run", (byte *)q1dog_run},
{"q1dog_walk", (byte *)q1dog_walk},
{"q1dog_stand", (byte *)q1dog_stand},
{"q1dog_sight", (byte *)q1dog_sight},
{"q1dog_idle", (byte *)q1dog_idle},
{"SP_monster_parasite", (byte *)SP_monster_parasite},
{"parasite_die", (byte *)parasite_die},
{"parasite_dead", (byte *)parasite_dead},
{"parasite_checkattack", (byte *)parasite_checkattack},
{"parasite_blocked", (byte *)parasite_blocked},
{"parasite_jump", (byte *)parasite_jump},
{"parasite_jump_wait_land", (byte *)parasite_jump_wait_land},
{"parasite_jump_up", (byte *)parasite_jump_up},
{"parasite_jump_down", (byte *)parasite_jump_down},
{"parasite_attack", (byte *)parasite_attack},
{"parasite_drain_attack", (byte *)parasite_drain_attack},
{"parasite_drain_attack_ok", (byte *)parasite_drain_attack_ok},
{"parasite_pain", (byte *)parasite_pain},
{"parasite_walk", (byte *)parasite_walk},
{"parasite_start_walk", (byte *)parasite_start_walk},
{"parasite_run", (byte *)parasite_run},
{"parasite_start_run", (byte *)parasite_start_run},
{"parasite_stand", (byte *)parasite_stand},
{"parasite_idle", (byte *)parasite_idle},
{"parasite_refidget", (byte *)parasite_refidget},
{"parasite_do_fidget", (byte *)parasite_do_fidget},
{"parasite_end_fidget", (byte *)parasite_end_fidget},
{"parasite_search", (byte *)parasite_search},
{"parasite_scratch", (byte *)parasite_scratch},
{"parasite_tap", (byte *)parasite_tap},
{"parasite_sight", (byte *)parasite_sight},
{"parasite_reel_in", (byte *)parasite_reel_in},
{"parasite_launch", (byte *)parasite_launch},
{"SP_monster_mutant", (byte *)SP_monster_mutant},
{"mutant_blocked", (byte *)mutant_blocked},
{"mutant_jump_updown", (byte *)mutant_jump_updown},
{"mutant_jump_wait_land", (byte *)mutant_jump_wait_land},
{"mutant_jump_up", (byte *)mutant_jump_up},
{"mutant_jump_down", (byte *)mutant_jump_down},
{"mutant_die", (byte *)mutant_die},
{"mutant_dead", (byte *)mutant_dead},
{"mutant_pain", (byte *)mutant_pain},
{"mutant_checkattack", (byte *)mutant_checkattack},
{"mutant_check_jump", (byte *)mutant_check_jump},
{"mutant_check_melee", (byte *)mutant_check_melee},
{"mutant_jump", (byte *)mutant_jump},
{"mutant_check_landing", (byte *)mutant_check_landing},
{"mutant_jump_takeoff", (byte *)mutant_jump_takeoff},
{"mutant_jump_touch", (byte *)mutant_jump_touch},
{"mutant_melee", (byte *)mutant_melee},
{"mutant_check_refire", (byte *)mutant_check_refire},
{"mutant_hit_right", (byte *)mutant_hit_right},
{"mutant_hit_left", (byte *)mutant_hit_left},
{"mutant_run", (byte *)mutant_run},
{"mutant_walk", (byte *)mutant_walk},
{"mutant_walk_loop", (byte *)mutant_walk_loop},
{"mutant_idle", (byte *)mutant_idle},
{"mutant_idle_loop", (byte *)mutant_idle_loop},
{"mutant_stand", (byte *)mutant_stand},
{"mutant_swing", (byte *)mutant_swing},
{"mutant_search", (byte *)mutant_search},
{"mutant_sight", (byte *)mutant_sight},
{"mutant_step", (byte *)mutant_step},
{"M_walkmove", (byte *)M_walkmove},
{"M_MoveToGoal", (byte *)M_MoveToGoal},
{"SV_CloseEnough", (byte *)SV_CloseEnough},
{"SV_NewChaseDir", (byte *)SV_NewChaseDir},
{"SV_FixCheckBottom", (byte *)SV_FixCheckBottom},
{"SV_StepDirection", (byte *)SV_StepDirection},
{"M_ChangeYaw", (byte *)M_ChangeYaw},
{"SV_movestep", (byte *)SV_movestep},
{"IsBadAhead", (byte *)IsBadAhead},
{"M_CheckBottom", (byte *)M_CheckBottom},
{"SP_monster_medic", (byte *)SP_monster_medic},
{"medic_blocked", (byte *)medic_blocked},
{"medic_sidestep", (byte *)medic_sidestep},
{"medic_duck", (byte *)medic_duck},
{"MedicCommanderCache", (byte *)MedicCommanderCache},
{"medic_checkattack", (byte *)medic_checkattack},
{"medic_attack", (byte *)medic_attack},
{"medic_finish_spawn", (byte *)medic_finish_spawn},
{"medic_spawngrows", (byte *)medic_spawngrows},
{"medic_determine_spawn", (byte *)medic_determine_spawn},
{"medic_start_spawn", (byte *)medic_start_spawn},
{"medic_hook_retract", (byte *)medic_hook_retract},
{"medic_cable_attack", (byte *)medic_cable_attack},
{"medic_hook_launch", (byte *)medic_hook_launch},
{"medic_continue", (byte *)medic_continue},
{"medic_die", (byte *)medic_die},
{"medic_dead", (byte *)medic_dead},
{"medic_fire_blaster", (byte *)medic_fire_blaster},
{"medic_pain", (byte *)medic_pain},
{"medic_run", (byte *)medic_run},
{"medic_walk", (byte *)medic_walk},
{"medic_stand", (byte *)medic_stand},
{"medic_sight", (byte *)medic_sight},
{"medic_search", (byte *)medic_search},
{"medic_idle", (byte *)medic_idle},
{"medic_NextPatrolPoint", (byte *)medic_NextPatrolPoint},
{"medic_StopPatrolling", (byte *)medic_StopPatrolling},
{"medic_FindDeadMonster", (byte *)medic_FindDeadMonster},
{"embedded", (byte *)embedded},
{"abortHeal", (byte *)abortHeal},
{"cleanupHeal", (byte *)cleanupHeal},
{"SP_misc_insane", (byte *)SP_misc_insane},
{"insane_die", (byte *)insane_die},
{"insane_dead", (byte *)insane_dead},
{"insane_stand", (byte *)insane_stand},
{"insane_checkup", (byte *)insane_checkup},
{"insane_checkdown", (byte *)insane_checkdown},
{"insane_onground", (byte *)insane_onground},
{"insane_pain", (byte *)insane_pain},
{"insane_run", (byte *)insane_run},
{"insane_walk", (byte *)insane_walk},
{"insane_cross", (byte *)insane_cross},
{"insane_scream", (byte *)insane_scream},
{"insane_moan", (byte *)insane_moan},
{"insane_shake", (byte *)insane_shake},
{"insane_fist", (byte *)insane_fist},
{"SP_monster_infantry", (byte *)SP_monster_infantry},
{"infantry_sidestep", (byte *)infantry_sidestep},
{"infantry_duck", (byte *)infantry_duck},
{"infantry_blocked", (byte *)infantry_blocked},
{"infantry_jump", (byte *)infantry_jump},
{"infantry_jump_wait_land", (byte *)infantry_jump_wait_land},
{"infantry_jump2_now", (byte *)infantry_jump2_now},
{"infantry_jump_now", (byte *)infantry_jump_now},
{"infantry_attack", (byte *)infantry_attack},
{"infantry_smack", (byte *)infantry_smack},
{"infantry_swing", (byte *)infantry_swing},
{"infantry_fire_prep", (byte *)infantry_fire_prep},
{"infantry_fire", (byte *)infantry_fire},
{"infantry_cock_gun", (byte *)infantry_cock_gun},
{"infantry_die", (byte *)infantry_die},
{"infantry_dead", (byte *)infantry_dead},
{"infantry_search", (byte *)infantry_search},
{"infantry_sight", (byte *)infantry_sight},
{"InfantryMachineGun", (byte *)InfantryMachineGun},
{"infantry_pain", (byte *)infantry_pain},
{"infantry_run", (byte *)infantry_run},
{"infantry_walk", (byte *)infantry_walk},
{"infantry_fidget", (byte *)infantry_fidget},
{"infantry_stand", (byte *)infantry_stand},
{"SP_monster_hover", (byte *)SP_monster_hover},
{"hover_blocked", (byte *)hover_blocked},
{"hover_die", (byte *)hover_die},
{"hover_dead", (byte *)hover_dead},
{"hover_deadthink", (byte *)hover_deadthink},
{"hover_pain", (byte *)hover_pain},
{"hover_attack", (byte *)hover_attack},
{"hover_start_attack", (byte *)hover_start_attack},
{"hover_walk", (byte *)hover_walk},
{"hover_run", (byte *)hover_run},
{"hover_stand", (byte *)hover_stand},
{"hover_fire_blaster", (byte *)hover_fire_blaster},
{"hover_reattack", (byte *)hover_reattack},
{"hover_search", (byte *)hover_search},
{"hover_sight", (byte *)hover_sight},
{"SP_monster_gunner", (byte *)SP_monster_gunner},
{"gunner_sidestep", (byte *)gunner_sidestep},
{"gunner_duck", (byte *)gunner_duck},
{"gunner_blocked", (byte *)gunner_blocked},
{"gunner_jump", (byte *)gunner_jump},
{"gunner_jump_wait_land", (byte *)gunner_jump_wait_land},
{"gunner_jump2_now", (byte *)gunner_jump2_now},
{"gunner_jump_now", (byte *)gunner_jump_now},
{"gunner_refire_chain", (byte *)gunner_refire_chain},
{"gunner_fire_chain", (byte *)gunner_fire_chain},
{"gunner_attack", (byte *)gunner_attack},
{"gunner_blind_check", (byte *)gunner_blind_check},
{"GunnerGrenade", (byte *)GunnerGrenade},
{"GunnerFire", (byte *)GunnerFire},
{"gunner_opengun", (byte *)gunner_opengun},
{"gunner_duck_down", (byte *)gunner_duck_down},
{"gunner_grenade_check", (byte *)gunner_grenade_check},
{"gunner_die", (byte *)gunner_die},
{"gunner_dead", (byte *)gunner_dead},
{"gunner_pain", (byte *)gunner_pain},
{"gunner_runandshoot", (byte *)gunner_runandshoot},
{"gunner_run", (byte *)gunner_run},
{"gunner_walk", (byte *)gunner_walk},
{"gunner_stand", (byte *)gunner_stand},
{"gunner_fidget", (byte *)gunner_fidget},
{"gunner_search", (byte *)gunner_search},
{"gunner_sight", (byte *)gunner_sight},
{"gunner_idlesound", (byte *)gunner_idlesound},
{"SP_monster_gladiator", (byte *)SP_monster_gladiator},
{"gladiator_blocked", (byte *)gladiator_blocked},
{"gladiator_die", (byte *)gladiator_die},
{"gladiator_dead", (byte *)gladiator_dead},
{"gladiator_pain", (byte *)gladiator_pain},
{"gladiator_attack", (byte *)gladiator_attack},
{"GladiatorGun", (byte *)GladiatorGun},
{"gladiator_melee", (byte *)gladiator_melee},
{"GaldiatorMelee", (byte *)GaldiatorMelee},
{"gladiator_run", (byte *)gladiator_run},
{"gladiator_walk", (byte *)gladiator_walk},
{"gladiator_stand", (byte *)gladiator_stand},
{"gladiator_cleaver_swing", (byte *)gladiator_cleaver_swing},
{"gladiator_search", (byte *)gladiator_search},
{"gladiator_sight", (byte *)gladiator_sight},
{"gladiator_idle", (byte *)gladiator_idle},
{"SP_monster_gladb", (byte *)SP_monster_gladb},
{"gladb_blocked", (byte *)gladb_blocked},
{"gladb_die", (byte *)gladb_die},
{"gladb_dead", (byte *)gladb_dead},
{"gladb_pain", (byte *)gladb_pain},
{"gladb_attack", (byte *)gladb_attack},
{"gladbGun_check", (byte *)gladbGun_check},
{"gladbGun", (byte *)gladbGun},
{"gladb_melee", (byte *)gladb_melee},
{"GladbMelee", (byte *)GladbMelee},
{"gladb_run", (byte *)gladb_run},
{"gladb_walk", (byte *)gladb_walk},
{"gladb_stand", (byte *)gladb_stand},
{"gladb_cleaver_swing", (byte *)gladb_cleaver_swing},
{"gladb_search", (byte *)gladb_search},
{"gladb_sight", (byte *)gladb_sight},
{"gladb_idle", (byte *)gladb_idle},
{"land_to_water", (byte *)land_to_water},
{"water_to_land", (byte *)water_to_land},
{"SP_monster_gekk", (byte *)SP_monster_gekk},
{"gekk_dodge", (byte *)gekk_dodge},
{"gekk_duck_hold", (byte *)gekk_duck_hold},
{"gekk_duck_up", (byte *)gekk_duck_up},
{"gekk_duck_down", (byte *)gekk_duck_down},
{"gekk_die", (byte *)gekk_die},
{"isgibfest", (byte *)isgibfest},
{"gekk_gibfest", (byte *)gekk_gibfest},
{"gekk_dead", (byte *)gekk_dead},
{"gekk_pain", (byte *)gekk_pain},
{"gekk_jump", (byte *)gekk_jump},
{"gekk_check_landing", (byte *)gekk_check_landing},
{"gekk_stop_skid", (byte *)gekk_stop_skid},
{"gekk_jump_takeoff2", (byte *)gekk_jump_takeoff2},
{"gekk_jump_takeoff", (byte *)gekk_jump_takeoff},
{"gekk_jump_touch", (byte *)gekk_jump_touch},
{"gekk_melee", (byte *)gekk_melee},
{"gekk_preattack", (byte *)gekk_preattack},
{"gekk_bite", (byte *)gekk_bite},
{"gekk_check_underwater", (byte *)gekk_check_underwater},
{"reloogie", (byte *)reloogie},
{"loogie", (byte *)loogie},
{"SP_gekk_loogie", (byte *)SP_gekk_loogie},
{"gekk_loogie_delayed_start", (byte *)gekk_loogie_delayed_start},
{"fire_loogie", (byte *)fire_loogie},
{"loogie_touch", (byte *)loogie_touch},
{"gekk_check_refire", (byte *)gekk_check_refire},
{"gekk_hit_right", (byte *)gekk_hit_right},
{"gekk_hit_left", (byte *)gekk_hit_left},
{"gekk_run", (byte *)gekk_run},
{"gekk_run_start", (byte *)gekk_run_start},
{"gekk_walk", (byte *)gekk_walk},
{"gekk_idle", (byte *)gekk_idle},
{"gekk_idle_loop", (byte *)gekk_idle_loop},
{"gekk_chant", (byte *)gekk_chant},
{"gekk_stand", (byte *)gekk_stand},
{"gekk_swim", (byte *)gekk_swim},
{"gekk_swim_loop", (byte *)gekk_swim_loop},
{"ai_stand2", (byte *)ai_stand2},
{"gekk_face", (byte *)gekk_face},
{"gekk_swing", (byte *)gekk_swing},
{"gekk_search", (byte *)gekk_search},
{"gekk_sight", (byte *)gekk_sight},
{"gekk_step", (byte *)gekk_step},
{"gekk_checkattack", (byte *)gekk_checkattack},
{"gekk_check_jump_close", (byte *)gekk_check_jump_close},
{"gekk_check_jump", (byte *)gekk_check_jump},
{"gekk_check_jump_hazard", (byte *)gekk_check_jump_hazard},
{"gekk_check_melee", (byte *)gekk_check_melee},
{"SP_monster_kamikaze", (byte *)SP_monster_kamikaze},
{"SP_monster_flyer", (byte *)SP_monster_flyer},
{"flyer_blocked", (byte *)flyer_blocked},
{"flyer_die", (byte *)flyer_die},
{"flyer_pain", (byte *)flyer_pain},
{"flyer_check_melee", (byte *)flyer_check_melee},
{"flyer_melee", (byte *)flyer_melee},
{"flyer_nextmove", (byte *)flyer_nextmove},
{"flyer_setstart", (byte *)flyer_setstart},
{"flyer_attack", (byte *)flyer_attack},
{"flyer_loop_melee", (byte *)flyer_loop_melee},
{"flyer_slash_right", (byte *)flyer_slash_right},
{"flyer_slash_left", (byte *)flyer_slash_left},
{"flyer_fireright", (byte *)flyer_fireright},
{"flyer_fireleft", (byte *)flyer_fireleft},
{"flyer_fire", (byte *)flyer_fire},
{"flyer_start", (byte *)flyer_start},
{"flyer_stop", (byte *)flyer_stop},
{"flyer_kamikaze_check", (byte *)flyer_kamikaze_check},
{"flyer_kamikaze", (byte *)flyer_kamikaze},
{"flyer_kamikaze_explode", (byte *)flyer_kamikaze_explode},
{"flyer_stand", (byte *)flyer_stand},
{"flyer_walk", (byte *)flyer_walk},
{"flyer_run", (byte *)flyer_run},
{"flyer_pop_blades", (byte *)flyer_pop_blades},
{"flyer_idle", (byte *)flyer_idle},
{"flyer_sight", (byte *)flyer_sight},
{"SP_monster_floater", (byte *)SP_monster_floater},
{"floater_blocked", (byte *)floater_blocked},
{"floater_die", (byte *)floater_die},
{"floater_dead", (byte *)floater_dead},
{"floater_pain", (byte *)floater_pain},
{"floater_melee", (byte *)floater_melee},
{"floater_attack", (byte *)floater_attack},
{"floater_zap", (byte *)floater_zap},
{"floater_wham", (byte *)floater_wham},
{"floater_walk", (byte *)floater_walk},
{"floater_run", (byte *)floater_run},
{"floater_stand", (byte *)floater_stand},
{"floater_fire_blaster", (byte *)floater_fire_blaster},
{"floater_idle", (byte *)floater_idle},
{"floater_sight", (byte *)floater_sight},
{"SP_monster_flipper", (byte *)SP_monster_flipper},
{"flipper_die", (byte *)flipper_die},
{"flipper_sight", (byte *)flipper_sight},
{"flipper_dead", (byte *)flipper_dead},
{"flipper_pain", (byte *)flipper_pain},
{"flipper_melee", (byte *)flipper_melee},
{"flipper_preattack", (byte *)flipper_preattack},
{"flipper_bite", (byte *)flipper_bite},
{"flipper_start_run", (byte *)flipper_start_run},
{"flipper_walk", (byte *)flipper_walk},
{"flipper_run", (byte *)flipper_run},
{"flipper_run_loop", (byte *)flipper_run_loop},
{"flipper_stand", (byte *)flipper_stand},
{"flipper_search", (byte *)flipper_search},
{"flipper_breathe", (byte *)flipper_breathe},
{"SP_monster_fixbot", (byte *)SP_monster_fixbot},
{"fixbot_die", (byte *)fixbot_die},
{"fixbot_dead", (byte *)fixbot_dead},
{"fixbot_pain", (byte *)fixbot_pain},
{"fixbot_attack", (byte *)fixbot_attack},
{"fixbot_start_attack", (byte *)fixbot_start_attack},
{"fixbot_walk", (byte *)fixbot_walk},
{"fixbot_run", (byte *)fixbot_run},
{"fixbot_stand", (byte *)fixbot_stand},
{"fixbot_fire_blaster", (byte *)fixbot_fire_blaster},
{"fixbot_fire_welder", (byte *)fixbot_fire_welder},
{"ai_move2", (byte *)ai_move2},
{"weldstate", (byte *)weldstate},
{"fixbot_fire_laser", (byte *)fixbot_fire_laser},
{"check_telefrag", (byte *)check_telefrag},
{"ai_movetogoal", (byte *)ai_movetogoal},
{"go_roam", (byte *)go_roam},
{"ai_facing", (byte *)ai_facing},
{"fly_vertical2", (byte *)fly_vertical2},
{"fly_vertical", (byte *)fly_vertical},
{"blastoff", (byte *)blastoff},
{"use_scanner", (byte *)use_scanner},
{"roam_goal", (byte *)roam_goal},
{"change_to_roam", (byte *)change_to_roam},
{"takeoff_goal", (byte *)takeoff_goal},
{"landing_goal", (byte *)landing_goal},
{"fixbot_search", (byte *)fixbot_search},
{"fixbot_FindDeadMonster", (byte *)fixbot_FindDeadMonster},
{"crand", (byte *)crand},
{"SP_monster_dog", (byte *)SP_monster_dog},
{"dog_die", (byte *)dog_die},
{"dog_dead", (byte *)dog_dead},
{"dog_checkattack", (byte *)dog_checkattack},
{"dog_leap", (byte *)dog_leap},
{"dogchecklanding", (byte *)dogchecklanding},
{"dogtakeoff", (byte *)dogtakeoff},
{"dog_jump_touch", (byte *)dog_jump_touch},
{"dog_melee", (byte *)dog_melee},
{"dog_checkrefire", (byte *)dog_checkrefire},
{"dog_bite", (byte *)dog_bite},
{"dog_pain", (byte *)dog_pain},
{"dog_run", (byte *)dog_run},
{"dog_walk", (byte *)dog_walk},
{"dog_stand", (byte *)dog_stand},
{"dog_sight", (byte *)dog_sight},
{"dog_idle", (byte *)dog_idle},
{"SP_monster_chick_heat", (byte *)SP_monster_chick_heat},
{"SP_monster_chick", (byte *)SP_monster_chick},
{"chick_sidestep", (byte *)chick_sidestep},
{"chick_duck", (byte *)chick_duck},
{"chick_blocked", (byte *)chick_blocked},
{"chick_sight", (byte *)chick_sight},
{"chick_attack", (byte *)chick_attack},
{"chick_melee", (byte *)chick_melee},
{"chick_slash", (byte *)chick_slash},
{"chick_reslash", (byte *)chick_reslash},
{"chick_attack1", (byte *)chick_attack1},
{"chick_rerocket", (byte *)chick_rerocket},
{"ChickReload", (byte *)ChickReload},
{"Chick_PreAttack1", (byte *)Chick_PreAttack1},
{"ChickRocket", (byte *)ChickRocket},
{"ChickSlash", (byte *)ChickSlash},
{"chick_die", (byte *)chick_die},
{"chick_dead", (byte *)chick_dead},
{"chick_pain", (byte *)chick_pain},
{"chick_run", (byte *)chick_run},
{"chick_walk", (byte *)chick_walk},
{"chick_stand", (byte *)chick_stand},
{"chick_fidget", (byte *)chick_fidget},
{"ChickMoan", (byte *)ChickMoan},
{"SP_monster_carrier", (byte *)SP_monster_carrier},
{"CarrierPrecache", (byte *)CarrierPrecache},
{"Carrier_CheckAttack", (byte *)Carrier_CheckAttack},
{"carrier_die", (byte *)carrier_die},
{"carrier_dead", (byte *)carrier_dead},
{"carrier_pain", (byte *)carrier_pain},
{"carrier_reattack_gren", (byte *)carrier_reattack_gren},
{"carrier_attack_gren", (byte *)carrier_attack_gren},
{"carrier_reattack_mg", (byte *)carrier_reattack_mg},
{"carrier_attack_mg", (byte *)carrier_attack_mg},
{"carrier_attack", (byte *)carrier_attack},
{"CarrierMachineGunHold", (byte *)CarrierMachineGunHold},
{"carrier_walk", (byte *)carrier_walk},
{"carrier_run", (byte *)carrier_run},
{"carrier_stand", (byte *)carrier_stand},
{"CarrierSaveLoc", (byte *)CarrierSaveLoc},
{"CarrierRail", (byte *)CarrierRail},
{"carrier_start_spawn", (byte *)carrier_start_spawn},
{"carrier_ready_spawn", (byte *)carrier_ready_spawn},
{"carrier_spawn_check", (byte *)carrier_spawn_check},
{"carrier_prep_spawn", (byte *)carrier_prep_spawn},
{"CarrierSpawn", (byte *)CarrierSpawn},
{"CarrierMachineGun", (byte *)CarrierMachineGun},
{"carrier_firebullet_left", (byte *)carrier_firebullet_left},
{"carrier_firebullet_right", (byte *)carrier_firebullet_right},
{"CarrierRocket", (byte *)CarrierRocket},
{"CarrierPredictiveRocket", (byte *)CarrierPredictiveRocket},
{"CarrierGrenade", (byte *)CarrierGrenade},
{"CarrierCoopCheck", (byte *)CarrierCoopCheck},
{"carrier_sight", (byte *)carrier_sight},
{"SP_monster_brain_beta", (byte *)SP_monster_brain_beta},
{"brainbeta_duck", (byte *)brainbeta_duck},
{"brainbeta_die", (byte *)brainbeta_die},
{"brainbeta_dead", (byte *)brainbeta_dead},
{"brainbeta_pain", (byte *)brainbeta_pain},
{"brainbeta_run", (byte *)brainbeta_run},
{"brainbeta_attack", (byte *)brainbeta_attack},
{"brainbeta_laserbeam_reattack", (byte *)brainbeta_laserbeam_reattack},
{"brainbeta_laserbeam", (byte *)brainbeta_laserbeam},
{"brainbeta_tounge_attack", (byte *)brainbeta_tounge_attack},
{"brainbeta_chest_closed", (byte *)brainbeta_chest_closed},
{"brainbeta_tentacle_attack", (byte *)brainbeta_tentacle_attack},
{"brainbeta_chest_open", (byte *)brainbeta_chest_open},
{"brainbeta_hit_left", (byte *)brainbeta_hit_left},
{"brainbeta_swing_left", (byte *)brainbeta_swing_left},
{"brainbeta_hit_right", (byte *)brainbeta_hit_right},
{"brainbeta_swing_right", (byte *)brainbeta_swing_right},
{"brainbeta_walk", (byte *)brainbeta_walk},
{"brainbeta_idle", (byte *)brainbeta_idle},
{"brainbeta_stand", (byte *)brainbeta_stand},
{"brainbeta_search", (byte *)brainbeta_search},
{"brainbeta_sight", (byte *)brainbeta_sight},
{"SP_monster_brain", (byte *)SP_monster_brain},
{"brain_duck", (byte *)brain_duck},
{"brain_die", (byte *)brain_die},
{"brain_dead", (byte *)brain_dead},
{"brain_pain", (byte *)brain_pain},
{"brain_run", (byte *)brain_run},
{"brain_melee", (byte *)brain_melee},
{"brain_chest_closed", (byte *)brain_chest_closed},
{"brain_tentacle_attack", (byte *)brain_tentacle_attack},
{"brain_chest_open", (byte *)brain_chest_open},
{"brain_hit_left", (byte *)brain_hit_left},
{"brain_swing_left", (byte *)brain_swing_left},
{"brain_hit_right", (byte *)brain_hit_right},
{"brain_swing_right", (byte *)brain_swing_right},
{"brain_walk", (byte *)brain_walk},
{"brain_idle", (byte *)brain_idle},
{"brain_stand", (byte *)brain_stand},
{"brain_search", (byte *)brain_search},
{"brain_sight", (byte *)brain_sight},
{"SP_monster_boss5", (byte *)SP_monster_boss5},
{"boss5_blocked", (byte *)boss5_blocked},
{"boss5_die", (byte *)boss5_die},
{"boss5_dead", (byte *)boss5_dead},
{"boss5_attack", (byte *)boss5_attack},
{"boss5MachineGun", (byte *)boss5MachineGun},
{"boss5Rocket", (byte *)boss5Rocket},
{"boss5_pain", (byte *)boss5_pain},
{"boss5_reattack1", (byte *)boss5_reattack1},
{"boss5_run", (byte *)boss5_run},
{"boss5_walk", (byte *)boss5_walk},
{"boss5_forward", (byte *)boss5_forward},
{"boss5_stand", (byte *)boss5_stand},
{"boss5_search", (byte *)boss5_search},
{"TreadSound2", (byte *)TreadSound2},
{"MakronToss", (byte *)MakronToss},
{"MakronSpawn", (byte *)MakronSpawn},
{"SP_monster_makron_put", (byte *)SP_monster_makron_put},
{"SP_monster_makron", (byte *)SP_monster_makron},
{"Makron_blocked", (byte *)Makron_blocked},
{"MakronPrecache", (byte *)MakronPrecache},
{"Makron_CheckAttack", (byte *)Makron_CheckAttack},
{"makron_die", (byte *)makron_die},
{"makron_dead", (byte *)makron_dead},
{"makron_torso", (byte *)makron_torso},
{"makron_torso_think", (byte *)makron_torso_think},
{"makron_attack", (byte *)makron_attack},
{"makron_sight", (byte *)makron_sight},
{"makron_pain", (byte *)makron_pain},
{"MakronHyperblaster", (byte *)MakronHyperblaster},
{"MakronRailgun", (byte *)MakronRailgun},
{"MakronSaveloc", (byte *)MakronSaveloc},
{"makronBFG", (byte *)makronBFG},
{"makron_run", (byte *)makron_run},
{"makron_walk", (byte *)makron_walk},
{"makron_prerailgun", (byte *)makron_prerailgun},
{"makron_brainsplorch", (byte *)makron_brainsplorch},
{"makron_step_right", (byte *)makron_step_right},
{"makron_step_left", (byte *)makron_step_left},
{"makron_popup", (byte *)makron_popup},
{"makron_hit", (byte *)makron_hit},
{"makron_stand", (byte *)makron_stand},
{"makron_taunt", (byte *)makron_taunt},
{"SP_monster_jorg", (byte *)SP_monster_jorg},
{"Jorg_CheckAttack", (byte *)Jorg_CheckAttack},
{"jorg_die", (byte *)jorg_die},
{"jorg_dead", (byte *)jorg_dead},
{"JorgExplode", (byte *)JorgExplode},
{"jorg_attack", (byte *)jorg_attack},
{"jorg_firebullet", (byte *)jorg_firebullet},
{"jorg_firebullet_left", (byte *)jorg_firebullet_left},
{"jorg_firebullet_right", (byte *)jorg_firebullet_right},
{"jorgBFG", (byte *)jorgBFG},
{"jorg_pain", (byte *)jorg_pain},
{"jorg_attack1", (byte *)jorg_attack1},
{"jorg_reattack1", (byte *)jorg_reattack1},
{"jorg_run", (byte *)jorg_run},
{"jorg_walk", (byte *)jorg_walk},
{"jorg_stand", (byte *)jorg_stand},
{"jorg_step_right", (byte *)jorg_step_right},
{"jorg_step_left", (byte *)jorg_step_left},
{"jorg_death_hit", (byte *)jorg_death_hit},
{"jorg_idle", (byte *)jorg_idle},
{"jorg_search", (byte *)jorg_search},
{"SP_monster_boss3_stand", (byte *)SP_monster_boss3_stand},
{"Think_Boss3Stand", (byte *)Think_Boss3Stand},
{"Use_Boss3", (byte *)Use_Boss3},
{"SP_monster_boss2", (byte *)SP_monster_boss2},
{"Boss2_CheckAttack", (byte *)Boss2_CheckAttack},
{"boss2_die", (byte *)boss2_die},
{"boss2_dead", (byte *)boss2_dead},
{"boss2_pain", (byte *)boss2_pain},
{"boss2_reattack_mg", (byte *)boss2_reattack_mg},
{"boss2_attack_mg", (byte *)boss2_attack_mg},
{"boss2_attack", (byte *)boss2_attack},
{"boss2_walk", (byte *)boss2_walk},
{"boss2_run", (byte *)boss2_run},
{"boss2_stand", (byte *)boss2_stand},
{"Boss2MachineGun", (byte *)Boss2MachineGun},
{"boss2_firebullet_left", (byte *)boss2_firebullet_left},
{"boss2_firebullet_right", (byte *)boss2_firebullet_right},
{"Boss2Rocket", (byte *)Boss2Rocket},
{"Boss2PredictiveRocket", (byte *)Boss2PredictiveRocket},
{"boss2_search", (byte *)boss2_search},
{"SP_monster_berserk", (byte *)SP_monster_berserk},
{"berserk_sidestep", (byte *)berserk_sidestep},
{"berserk_blocked", (byte *)berserk_blocked},
{"berserk_jump", (byte *)berserk_jump},
{"berserk_jump_wait_land", (byte *)berserk_jump_wait_land},
{"berserk_jump2_now", (byte *)berserk_jump2_now},
{"berserk_jump_now", (byte *)berserk_jump_now},
{"berserk_die", (byte *)berserk_die},
{"berserk_dead", (byte *)berserk_dead},
{"berserk_pain", (byte *)berserk_pain},
{"berserk_melee", (byte *)berserk_melee},
{"berserk_strike", (byte *)berserk_strike},
{"berserk_attack_club", (byte *)berserk_attack_club},
{"berserk_swing", (byte *)berserk_swing},
{"berserk_attack_spike", (byte *)berserk_attack_spike},
{"berserk_run", (byte *)berserk_run},
{"berserk_walk", (byte *)berserk_walk},
{"berserk_fidget", (byte *)berserk_fidget},
{"berserk_stand", (byte *)berserk_stand},
{"berserk_search", (byte *)berserk_search},
{"berserk_sight", (byte *)berserk_sight},
{"actorDisintegrator", (byte *)actorDisintegrator},
{"actorPlasmaBeam", (byte *)actorPlasmaBeam},
{"actorETF_Rifle", (byte *)actorETF_Rifle},
{"actorPhalanx", (byte *)actorPhalanx},
{"actorIonripper", (byte *)actorIonripper},
{"actorBFG", (byte *)actorBFG},
{"actorRailGun", (byte *)actorRailGun},
{"actorHyperblaster", (byte *)actorHyperblaster},
{"actorRocket", (byte *)actorRocket},
{"actorGrenadeLauncher", (byte *)actorGrenadeLauncher},
{"actorChaingun", (byte *)actorChaingun},
{"actorMachineGun", (byte *)actorMachineGun},
{"actorSuperShotgun", (byte *)actorSuperShotgun},
{"actorShotgun", (byte *)actorShotgun},
{"actorBlaster", (byte *)actorBlaster},
{"ActorTarget", (byte *)ActorTarget},
{"TraceAimPoint", (byte *)TraceAimPoint},
{"muzzleflash_think", (byte *)muzzleflash_think},
{"actor_moveit", (byte *)actor_moveit},
{"actor_files", (byte *)actor_files},
{"InPak", (byte *)InPak},
{"SP_target_actor", (byte *)SP_target_actor},
{"target_actor_touch", (byte *)target_actor_touch},
{"SP_misc_actor", (byte *)SP_misc_actor},
{"actor_salute", (byte *)actor_salute},
{"actor_blocked", (byte *)actor_blocked},
{"actor_jump", (byte *)actor_jump},
{"actor_end_jump", (byte *)actor_end_jump},
{"actor_checkattack", (byte *)actor_checkattack},
{"actor_use", (byte *)actor_use},
{"actor_attack", (byte *)actor_attack},
{"actor_seekcover", (byte *)actor_seekcover},
{"actor_no_weapon_sound", (byte *)actor_no_weapon_sound},
{"actor_fire", (byte *)actor_fire},
{"actor_die", (byte *)actor_die},
{"actor_dead", (byte *)actor_dead},
{"actor_pain", (byte *)actor_pain},
{"actor_switch", (byte *)actor_switch},
{"actor_ideal_range", (byte *)actor_ideal_range},
{"actor_run_back", (byte *)actor_run_back},
{"actor_run", (byte *)actor_run},
{"actor_walk_back", (byte *)actor_walk_back},
{"actor_walk", (byte *)actor_walk},
{"actor_stand", (byte *)actor_stand},
{"InitLithiumVars", (byte *)InitLithiumVars},
{"q1_fire_gib", (byte *)q1_fire_gib},
{"q1_zombiegib_touch", (byte *)q1_zombiegib_touch},
{"q1_fire_acidspit", (byte *)q1_fire_acidspit},
{"q1_acidbolt_touch", (byte *)q1_acidbolt_touch},
{"q1_fire_lavaball", (byte *)q1_fire_lavaball},
{"q1_lavaball_touch", (byte *)q1_lavaball_touch},
{"q1_fire_firepod", (byte *)q1_fire_firepod},
{"q1_firepod_home", (byte *)q1_firepod_home},
{"q1_firepod_touch", (byte *)q1_firepod_touch},
{"q1_fire_lightning", (byte *)q1_fire_lightning},
{"q1_fire_rocket", (byte *)q1_fire_rocket},
{"q1rocket_trail", (byte *)q1rocket_trail},
{"q1rocketTrail_touch", (byte *)q1rocketTrail_touch},
{"q1_rocket_touch", (byte *)q1_rocket_touch},
{"q1_fire_grenade", (byte *)q1_fire_grenade},
{"q1_grenade_touch", (byte *)q1_grenade_touch},
{"q1_grenade_explode", (byte *)q1_grenade_explode},
{"q1_explode", (byte *)q1_explode},
{"q1_fire_flame", (byte *)q1_fire_flame},
{"q1_flame_touch", (byte *)q1_flame_touch},
{"q1_flame_splash", (byte *)q1_flame_splash},
{"q1_fire_laser", (byte *)q1_fire_laser},
{"q1_laser_touch", (byte *)q1_laser_touch},
{"q1_fire_nail", (byte *)q1_fire_nail},
{"q1_nail_touch", (byte *)q1_nail_touch},
{"Trap_Explode", (byte *)Trap_Explode},
{"Cmd_KillTrap_f", (byte *)Cmd_KillTrap_f},
{"Trap_Die", (byte *)Trap_Die},
{"SP_trap", (byte *)SP_trap},
{"trap_delayed_start", (byte *)trap_delayed_start},
{"fire_trap", (byte *)fire_trap},
{"Trap_Think", (byte *)Trap_Think},
{"SP_plasma", (byte *)SP_plasma},
{"plasma_delayed_start", (byte *)plasma_delayed_start},
{"fire_plasma", (byte *)fire_plasma},
{"plasma_touch", (byte *)plasma_touch},
{"fire_rocket_heat", (byte *)fire_rocket_heat},
{"rocket_heat_think", (byte *)rocket_heat_think},
{"heat_think", (byte *)heat_think},
{"SP_ion", (byte *)SP_ion},
{"ion_delayed_start", (byte *)ion_delayed_start},
{"fire_ionripper", (byte *)fire_ionripper},
{"ionripper_touch", (byte *)ionripper_touch},
{"ionripper_sparks", (byte *)ionripper_sparks},
{"fire_bfg", (byte *)fire_bfg},
{"bfg_think", (byte *)bfg_think},
{"bfg_touch", (byte *)bfg_touch},
{"bfg_explode", (byte *)bfg_explode},
{"fire_rail", (byte *)fire_rail},
{"SP_rocket", (byte *)SP_rocket},
{"rocket_delayed_start", (byte *)rocket_delayed_start},
{"fire_rocket", (byte *)fire_rocket},
{"rocket_die", (byte *)rocket_die},
{"rocket_explode", (byte *)rocket_explode},
{"rocket_touch", (byte *)rocket_touch},
{"Rocket_Evade", (byte *)Rocket_Evade},
{"homing_think", (byte *)homing_think},
{"SP_missile", (byte *)SP_missile},
{"missile_delayed_start", (byte *)missile_delayed_start},
{"fire_missile", (byte *)fire_missile},
{"missile_die", (byte *)missile_die},
{"missile_explode", (byte *)missile_explode},
{"missile_touch", (byte *)missile_touch},
{"SP_shocksphere", (byte *)SP_shocksphere},
{"shocksphere_delayed_start", (byte *)shocksphere_delayed_start},
{"fire_shock_sphere", (byte *)fire_shock_sphere},
{"shock_sphere_think", (byte *)shock_sphere_think},
{"shock_sphere_touch", (byte *)shock_sphere_touch},
{"ShockSplash", (byte *)ShockSplash},
{"ShockSplashThink", (byte *)ShockSplashThink},
{"ShockEffect", (byte *)ShockEffect},
{"shock_effect_center_think", (byte *)shock_effect_center_think},
{"shock_effect_think", (byte *)shock_effect_think},
{"SP_handgrenade", (byte *)SP_handgrenade},
{"handgrenade_delayed_start", (byte *)handgrenade_delayed_start},
{"SP_grenade", (byte *)SP_grenade},
{"grenade_delayed_start", (byte *)grenade_delayed_start},
{"fire_grenade2", (byte *)fire_grenade2},
{"fire_grenade", (byte *)fire_grenade},
{"ContactGrenade_Touch", (byte *)ContactGrenade_Touch},
{"Grenade_Touch", (byte *)Grenade_Touch},
{"Grenade_Explode", (byte *)Grenade_Explode},
{"Grenade_Remove_From_Chain", (byte *)Grenade_Remove_From_Chain},
{"Grenade_Add_To_Chain", (byte *)Grenade_Add_To_Chain},
{"Grenade_Evade", (byte *)Grenade_Evade},
{"SP_bolt", (byte *)SP_bolt},
{"bolt_delayed_start", (byte *)bolt_delayed_start},
{"fire_blueblaster", (byte *)fire_blueblaster},
{"fire_blaster", (byte *)fire_blaster},
{"blaster_touch", (byte *)blaster_touch},
{"fire_shotgun", (byte *)fire_shotgun},
{"fire_bullet", (byte *)fire_bullet},
{"fire_lead", (byte *)fire_lead},
{"fire_hit", (byte *)fire_hit},
{"check_dodge", (byte *)check_dodge},
{"SP_func_vehicle", (byte *)SP_func_vehicle},
{"turn_vehicle", (byte *)turn_vehicle},
{"vehicle_think", (byte *)vehicle_think},
{"vehicle_disengage", (byte *)vehicle_disengage},
{"vehicle_touch", (byte *)vehicle_touch},
{"vehicle_blocked", (byte *)vehicle_blocked},
{"func_vehicle_explode", (byte *)func_vehicle_explode},
{"Q1TeleportSounds2", (byte *)Q1TeleportSounds2},
{"Q1TeleportSounds", (byte *)Q1TeleportSounds},
{"PointDist", (byte *)PointDist},
{"UseRegularGoodGuyFlag", (byte *)UseRegularGoodGuyFlag},
{"UseSpecialGoodGuyFlag", (byte *)UseSpecialGoodGuyFlag},
{"CheckCoop_MapHacks", (byte *)CheckCoop_MapHacks},
{"IsRogueMap", (byte *)IsRogueMap},
{"IsXatrixMap", (byte *)IsXatrixMap},
{"IsIdMap", (byte *)IsIdMap},
{"G_UseTarget", (byte *)G_UseTarget},
{"Think_Delay_Single", (byte *)Think_Delay_Single},
{"CreatePath", (byte *)CreatePath},
{"SavegameDirRelativePath", (byte *)SavegameDirRelativePath},
{"GameDirRelativePath", (byte *)GameDirRelativePath},
{"LookingAt", (byte *)LookingAt},
{"AtLeast", (byte *)AtLeast},
{"point_infront", (byte *)point_infront},
{"stuffcmd", (byte *)stuffcmd},
{"SnapToEights", (byte *)SnapToEights},
{"AnglesNormalize", (byte *)AnglesNormalize},
{"KillBox", (byte *)KillBox},
{"G_TouchSolids", (byte *)G_TouchSolids},
{"G_TouchTriggers", (byte *)G_TouchTriggers},
{"G_FreeEdict", (byte *)G_FreeEdict},
{"G_Spawn", (byte *)G_Spawn},
{"G_InitEdict", (byte *)G_InitEdict},
{"G_CopyString", (byte *)G_CopyString},
{"vectoangles2", (byte *)vectoangles2},
{"vectoangles", (byte *)vectoangles},
{"vectopitch", (byte *)vectopitch},
{"vectoyaw2", (byte *)vectoyaw2},
{"vectoyaw", (byte *)vectoyaw},
{"G_SetMovedir2", (byte *)G_SetMovedir2},
{"G_SetMovedir", (byte *)G_SetMovedir},
{"vtos", (byte *)vtos},
{"tv", (byte *)tv},
{"G_UseTargets", (byte *)G_UseTargets},
{"Think_Delay", (byte *)Think_Delay},
{"G_PickTarget", (byte *)G_PickTarget},
{"findradius2", (byte *)findradius2},
{"findradius", (byte *)findradius},
{"G_Find", (byte *)G_Find},
{"G_ProjectSource2", (byte *)G_ProjectSource2},
{"G_ProjectSource", (byte *)G_ProjectSource},
{"SP_turret_invisible_brain", (byte *)SP_turret_invisible_brain},
{"turret_brain_activate", (byte *)turret_brain_activate},
{"turret_brain_deactivate", (byte *)turret_brain_deactivate},
{"turret_brain_link", (byte *)turret_brain_link},
{"turret_brain_think", (byte *)turret_brain_think},
{"SP_turret_driver", (byte *)SP_turret_driver},
{"turret_driver_link", (byte *)turret_driver_link},
{"turret_driver_think", (byte *)turret_driver_think},
{"turret_driver_die", (byte *)turret_driver_die},
{"SP_turret_base", (byte *)SP_turret_base},
{"turret_base_use", (byte *)turret_base_use},
{"turret_base_finish", (byte *)turret_base_finish},
{"SP_model_turret", (byte *)SP_model_turret},
{"SP_turret_breach", (byte *)SP_turret_breach},
{"turret_breach_touch", (byte *)turret_breach_touch},
{"turret_breach_use", (byte *)turret_breach_use},
{"toggle_turret_breach", (byte *)toggle_turret_breach},
{"turret_breach_die", (byte *)turret_breach_die},
{"turret_breach_die_temp_think", (byte *)turret_breach_die_temp_think},
{"turret_breach_finish_init", (byte *)turret_breach_finish_init},
{"turret_breach_think", (byte *)turret_breach_think},
{"turret_turn", (byte *)turret_turn},
{"turret_disengage", (byte *)turret_disengage},
{"turret_breach_fire", (byte *)turret_breach_fire},
{"turret_blocked", (byte *)turret_blocked},
{"TurretTarget", (byte *)TurretTarget},
{"SP_trigger_switch", (byte *)SP_trigger_switch},
{"use_trigger_switch", (byte *)use_trigger_switch},
{"touch_trigger_switch", (byte *)touch_trigger_switch},
{"trigger_switch", (byte *)trigger_switch},
{"trigger_switch_usetargets", (byte *)trigger_switch_usetargets},
{"trigger_switch_delay", (byte *)trigger_switch_delay},
{"SP_trigger_transition_bbox", (byte *)SP_trigger_transition_bbox},
{"SP_trigger_transition", (byte *)SP_trigger_transition},
{"trigger_transition_ents", (byte *)trigger_transition_ents},
{"trans_ent_filename", (byte *)trans_ent_filename},
{"WriteTransitionEdict", (byte *)WriteTransitionEdict},
{"HasSpawnFunction", (byte *)HasSpawnFunction},
{"SP_trigger_speaker", (byte *)SP_trigger_speaker},
{"trigger_speaker_enable", (byte *)trigger_speaker_enable},
{"trigger_speaker_disable", (byte *)trigger_speaker_disable},
{"trigger_speaker_think", (byte *)trigger_speaker_think},
{"SP_trigger_look", (byte *)SP_trigger_look},
{"trigger_look_enable", (byte *)trigger_look_enable},
{"trigger_look_disable", (byte *)trigger_look_disable},
{"trigger_look_touch", (byte *)trigger_look_touch},
{"SP_trigger_scales_bbox", (byte *)SP_trigger_scales_bbox},
{"SP_trigger_scales", (byte *)SP_trigger_scales},
{"trigger_scales_think", (byte *)trigger_scales_think},
{"weight_on_top", (byte *)weight_on_top},
{"SP_trigger_inside_bbox", (byte *)SP_trigger_inside_bbox},
{"SP_trigger_inside", (byte *)SP_trigger_inside},
{"trigger_inside_think", (byte *)trigger_inside_think},
{"SP_trigger_mass_bbox", (byte *)SP_trigger_mass_bbox},
{"SP_trigger_mass", (byte *)SP_trigger_mass},
{"trigger_mass_touch", (byte *)trigger_mass_touch},
{"SP_trigger_monsterjump_bbox", (byte *)SP_trigger_monsterjump_bbox},
{"SP_trigger_monsterjump", (byte *)SP_trigger_monsterjump},
{"trigger_monsterjump_touch", (byte *)trigger_monsterjump_touch},
{"SP_trigger_gravity_bbox", (byte *)SP_trigger_gravity_bbox},
{"SP_trigger_gravity", (byte *)SP_trigger_gravity},
{"trigger_gravity_touch", (byte *)trigger_gravity_touch},
{"trigger_gravity_use", (byte *)trigger_gravity_use},
{"SP_trigger_hurt_bbox", (byte *)SP_trigger_hurt_bbox},
{"SP_trigger_hurt", (byte *)SP_trigger_hurt},
{"hurt_touch", (byte *)hurt_touch},
{"hurt_use", (byte *)hurt_use},
{"SP_trigger_push_bbox", (byte *)SP_trigger_push_bbox},
{"SP_trigger_push", (byte *)SP_trigger_push},
{"trigger_push_use", (byte *)trigger_push_use},
{"trigger_push_touch", (byte *)trigger_push_touch},
{"SP_trigger_always", (byte *)SP_trigger_always},
{"SP_trigger_counter", (byte *)SP_trigger_counter},
{"trigger_counter_use", (byte *)trigger_counter_use},
{"SP_trigger_key", (byte *)SP_trigger_key},
{"trigger_key_use", (byte *)trigger_key_use},
{"SP_trigger_relay", (byte *)SP_trigger_relay},
{"trigger_relay_use", (byte *)trigger_relay_use},
{"SP_trigger_bbox", (byte *)SP_trigger_bbox},
{"SP_trigger_once", (byte *)SP_trigger_once},
{"SP_trigger_multiple", (byte *)SP_trigger_multiple},
{"trigger_enable", (byte *)trigger_enable},
{"Touch_Multi", (byte *)Touch_Multi},
{"Use_Multi", (byte *)Use_Multi},
{"multi_trigger", (byte *)multi_trigger},
{"multi_wait", (byte *)multi_wait},
{"InitTriggerBbox", (byte *)InitTriggerBbox},
{"InitTrigger", (byte *)InitTrigger},
{"SP_info_train_start", (byte *)SP_info_train_start},
{"find_tracktrain", (byte *)find_tracktrain},
{"SP_func_tracktrain", (byte *)SP_func_tracktrain},
{"tracktrain_use", (byte *)tracktrain_use},
{"func_tracktrain_find", (byte *)func_tracktrain_find},
{"tracktrain_next", (byte *)tracktrain_next},
{"tracktrain_turn", (byte *)tracktrain_turn},
{"train_angles", (byte *)train_angles},
{"LookAhead", (byte *)LookAhead},
{"NextPathTrack", (byte *)NextPathTrack},
{"is_backing_up", (byte *)is_backing_up},
{"tracktrain_reach_dest", (byte *)tracktrain_reach_dest},
{"tracktrain_blocked", (byte *)tracktrain_blocked},
{"tracktrain_think", (byte *)tracktrain_think},
{"tracktrain_hide", (byte *)tracktrain_hide},
{"tracktrain_disengage", (byte *)tracktrain_disengage},
{"tracktrain_die", (byte *)tracktrain_die},
{"tracktrain_drive", (byte *)tracktrain_drive},
{"SP_func_trackchange", (byte *)SP_func_trackchange},
{"trackchange_use", (byte *)trackchange_use},
{"trackchange_done", (byte *)trackchange_done},
{"SP_path_track", (byte *)SP_path_track},
{"path_track_use", (byte *)path_track_use},
{"SP_thing", (byte *)SP_thing},
{"thing_touch", (byte *)thing_touch},
{"thing_grenade_boom", (byte *)thing_grenade_boom},
{"thing_think_pause", (byte *)thing_think_pause},
{"thing_think", (byte *)thing_think},
{"thing_restore_leader", (byte *)thing_restore_leader},
{"SpawnThing", (byte *)SpawnThing},
{"SP_target_earthquake", (byte *)SP_target_earthquake},
{"target_earthquake_use", (byte *)target_earthquake_use},
{"target_earthquake_think", (byte *)target_earthquake_think},
{"SP_target_lightramp", (byte *)SP_target_lightramp},
{"target_lightramp_use", (byte *)target_lightramp_use},
{"target_lightramp_think", (byte *)target_lightramp_think},
{"SP_target_mal_laser", (byte *)SP_target_mal_laser},
{"target_mal_laser_start", (byte *)target_mal_laser_start},
{"mal_laser_think", (byte *)mal_laser_think},
{"target_mal_laser_use", (byte *)target_mal_laser_use},
{"target_mal_laser_off", (byte *)target_mal_laser_off},
{"target_mal_laser_on", (byte *)target_mal_laser_on},
{"old_target_laser_think", (byte *)old_target_laser_think},
{"SP_target_laser", (byte *)SP_target_laser},
{"target_laser_start", (byte *)target_laser_start},
{"target_laser_use", (byte *)target_laser_use},
{"target_laser_off", (byte *)target_laser_off},
{"target_laser_on", (byte *)target_laser_on},
{"target_laser_think", (byte *)target_laser_think},
{"target_laser_ps_use", (byte *)target_laser_ps_use},
{"target_laser_ps_off", (byte *)target_laser_ps_off},
{"target_laser_ps_on", (byte *)target_laser_ps_on},
{"target_laser_ps_think", (byte *)target_laser_ps_think},
{"SP_target_crosslevel_target", (byte *)SP_target_crosslevel_target},
{"target_crosslevel_target_think", (byte *)target_crosslevel_target_think},
{"SP_target_crosslevel_trigger", (byte *)SP_target_crosslevel_trigger},
{"trigger_crosslevel_trigger_use", (byte *)trigger_crosslevel_trigger_use},
{"SP_target_blaster", (byte *)SP_target_blaster},
{"target_blaster_init", (byte *)target_blaster_init},
{"toggle_target_blaster", (byte *)toggle_target_blaster},
{"find_target_blaster_target", (byte *)find_target_blaster_target},
{"target_blaster_think", (byte *)target_blaster_think},
{"use_target_blaster", (byte *)use_target_blaster},
{"SP_target_spawner", (byte *)SP_target_spawner},
{"use_target_spawner", (byte *)use_target_spawner},
{"SP_target_splash", (byte *)SP_target_splash},
{"use_target_splash", (byte *)use_target_splash},
{"SP_target_changelevel", (byte *)SP_target_changelevel},
{"use_target_changelevel", (byte *)use_target_changelevel},
{"SP_target_explosion", (byte *)SP_target_explosion},
{"use_target_explosion", (byte *)use_target_explosion},
{"target_explosion_explode", (byte *)target_explosion_explode},
{"SP_target_goal", (byte *)SP_target_goal},
{"use_target_goal", (byte *)use_target_goal},
{"SP_target_secret", (byte *)SP_target_secret},
{"use_target_secret", (byte *)use_target_secret},
{"SP_target_help", (byte *)SP_target_help},
{"Use_Target_Help", (byte *)Use_Target_Help},
{"SP_target_speaker", (byte *)SP_target_speaker},
{"Use_Target_Speaker", (byte *)Use_Target_Speaker},
{"SP_target_temp_entity", (byte *)SP_target_temp_entity},
{"Use_Target_Tent", (byte *)Use_Target_Tent},
{"ServerCommand", (byte *)ServerCommand},
{"SVCmd_WriteIP_f", (byte *)SVCmd_WriteIP_f},
{"SVCmd_ListIP_f", (byte *)SVCmd_ListIP_f},
{"SVCmd_RemoveIP_f", (byte *)SVCmd_RemoveIP_f},
{"SVCmd_AddIP_f", (byte *)SVCmd_AddIP_f},
{"SV_FilterPacket", (byte *)SV_FilterPacket},
{"Svcmd_Test_f", (byte *)Svcmd_Test_f},
{"Vengeance_Launch", (byte *)Vengeance_Launch},
{"Hunter_Launch", (byte *)Hunter_Launch},
{"Defender_Launch", (byte *)Defender_Launch},
{"Own_Sphere", (byte *)Own_Sphere},
{"Sphere_Spawn", (byte *)Sphere_Spawn},
{"vengeance_think", (byte *)vengeance_think},
{"hunter_think", (byte *)hunter_think},
{"defender_think", (byte *)defender_think},
{"vengeance_pain", (byte *)vengeance_pain},
{"defender_pain", (byte *)defender_pain},
{"hunter_pain", (byte *)hunter_pain},
{"body_gib", (byte *)body_gib},
{"defender_shoot", (byte *)defender_shoot},
{"hunter_touch", (byte *)hunter_touch},
{"vengeance_touch", (byte *)vengeance_touch},
{"sphere_touch", (byte *)sphere_touch},
{"sphere_fire", (byte *)sphere_fire},
{"sphere_chase", (byte *)sphere_chase},
{"sphere_fly", (byte *)sphere_fly},
{"sphere_if_idle_die", (byte *)sphere_if_idle_die},
{"sphere_explode", (byte *)sphere_explode},
{"sphere_think_explode", (byte *)sphere_think_explode},
{"Cmd_ToggleHud", (byte *)Cmd_ToggleHud},
{"Hud_Off", (byte *)Hud_Off},
{"Hud_On", (byte *)Hud_On},
{"Widowlegs_Spawn", (byte *)Widowlegs_Spawn},
{"widowlegs_think", (byte *)widowlegs_think},
{"SpawnGrow_Spawn", (byte *)SpawnGrow_Spawn},
{"spawngrow_think", (byte *)spawngrow_think},
{"DetermineBBox", (byte *)DetermineBBox},
{"CheckGroundSpawnPoint", (byte *)CheckGroundSpawnPoint},
{"CheckSpawnPoint", (byte *)CheckSpawnPoint},
{"FindSpawnPoint", (byte *)FindSpawnPoint},
{"CreateGroundMonster", (byte *)CreateGroundMonster},
{"CreateFlyMonster", (byte *)CreateFlyMonster},
{"CreateMonster", (byte *)CreateMonster},
{"SP_worldspawn", (byte *)SP_worldspawn},
{"SpawnEntities", (byte *)SpawnEntities},
{"LoadTransitionEnts", (byte *)LoadTransitionEnts},
{"G_FindTeams", (byte *)G_FindTeams},
{"G_FixTeams", (byte *)G_FixTeams},
{"ED_ParseEdict", (byte *)ED_ParseEdict},
{"ED_ParseEntityAlias", (byte *)ED_ParseEntityAlias},
{"LoadAliasData", (byte *)LoadAliasData},
{"LoadAliasFile", (byte *)LoadAliasFile},
{"ReadTextFile", (byte *)ReadTextFile},
{"ED_ParseField", (byte *)ED_ParseField},
{"ED_NewString", (byte *)ED_NewString},
{"ReInitialize_Entity", (byte *)ReInitialize_Entity},
{"ED_CallSpawn", (byte *)ED_CallSpawn},
{"SP_target_playback", (byte *)SP_target_playback},
{"target_playback_delayed_restart", (byte *)target_playback_delayed_restart},
{"target_playback_delayed_start", (byte *)target_playback_delayed_start},
{"Use_Target_Playback", (byte *)Use_Target_Playback},
{"FMOD_IsPlaying", (byte *)FMOD_IsPlaying},
{"target_playback_fadein", (byte *)target_playback_fadein},
{"target_playback_fadeout", (byte *)target_playback_fadeout},
{"target_playback_die", (byte *)target_playback_die},
{"FMOD_StopSound", (byte *)FMOD_StopSound},
{"FMOD_PlaySound", (byte *)FMOD_PlaySound},
{"CheckEndSample", (byte *)CheckEndSample},
{"CheckEndMusic", (byte *)CheckEndMusic},
{"FMOD_Stop", (byte *)FMOD_Stop},
{"FMOD_UpdateSpeakerPos", (byte *)FMOD_UpdateSpeakerPos},
{"FMOD_UpdateListenerPos", (byte *)FMOD_UpdateListenerPos},
{"FMOD_Shutdown", (byte *)FMOD_Shutdown},
{"FMOD_Init", (byte *)FMOD_Init},
{"ReadLevel", (byte *)ReadLevel},
{"WriteLevel", (byte *)WriteLevel},
{"ReadLevelLocals", (byte *)ReadLevelLocals},
{"ReadEdict", (byte *)ReadEdict},
{"WriteLevelLocals", (byte *)WriteLevelLocals},
{"WriteEdict", (byte *)WriteEdict},
{"ReadGame", (byte *)ReadGame},
{"WriteGame", (byte *)WriteGame},
{"ReadClient", (byte *)ReadClient},
{"WriteClient", (byte *)WriteClient},
{"ReadField", (byte *)ReadField},
{"WriteField2", (byte *)WriteField2},
{"WriteField1", (byte *)WriteField1},
{"FindMmoveByName", (byte *)FindMmoveByName},
{"GetMmoveByAddress", (byte *)GetMmoveByAddress},
{"FindFunctionByName", (byte *)FindFunctionByName},
{"GetFunctionByAddress", (byte *)GetFunctionByAddress},
{"InitGame", (byte *)InitGame},
{"SP_func_reflect", (byte *)SP_func_reflect},
{"use_func_reflect", (byte *)use_func_reflect},
{"AddReflection", (byte *)AddReflection},
{"DeleteReflection", (byte *)DeleteReflection},
{"ReflectWeldingSparks", (byte *)ReflectWeldingSparks},
{"ReflectSparks", (byte *)ReflectSparks},
{"ReflectSteam", (byte *)ReflectSteam},
{"ReflectHeatBeam", (byte *)ReflectHeatBeam},
{"ReflectLightning", (byte *)ReflectLightning},
{"ReflectTrail", (byte *)ReflectTrail},
{"ReflectExplosion", (byte *)ReflectExplosion},
{"SV_Physics_NewToss", (byte *)SV_Physics_NewToss},
{"G_RunEntity", (byte *)G_RunEntity},
{"SV_Physics_Conveyor", (byte *)SV_Physics_Conveyor},
{"SV_Physics_Debris", (byte *)SV_Physics_Debris},
{"SV_DebrisEntity", (byte *)SV_DebrisEntity},
{"SV_Physics_Vehicle", (byte *)SV_Physics_Vehicle},
{"SV_VehicleMove", (byte *)SV_VehicleMove},
{"SV_Physics_Step", (byte *)SV_Physics_Step},
{"RiderMass", (byte *)RiderMass},
{"SV_AddRotationalFriction", (byte *)SV_AddRotationalFriction},
{"SV_Physics_Toss", (byte *)SV_Physics_Toss},
{"SV_Physics_Noclip", (byte *)SV_Physics_Noclip},
{"SV_Physics_None", (byte *)SV_Physics_None},
{"SV_Physics_Pusher", (byte *)SV_Physics_Pusher},
{"SV_Push", (byte *)SV_Push},
{"RealBoundingBox", (byte *)RealBoundingBox},
{"MoveRiders", (byte *)MoveRiders},
{"SV_PushEntity", (byte *)SV_PushEntity},
{"SV_AddGravity", (byte *)SV_AddGravity},
{"SV_PushableMove", (byte *)SV_PushableMove},
{"SV_FlyMove", (byte *)SV_FlyMove},
{"ClipVelocity", (byte *)ClipVelocity},
{"SV_Impact", (byte *)SV_Impact},
{"SV_RunThink", (byte *)SV_RunThink},
{"SV_CheckVelocity", (byte *)SV_CheckVelocity},
{"SV_TestEntityPosition", (byte *)SV_TestEntityPosition},
{"other_FallingDamage", (byte *)other_FallingDamage},
{"SP_func_pendulum", (byte *)SP_func_pendulum},
{"pendulum_die", (byte *)pendulum_die},
{"pendulum_use", (byte *)pendulum_use},
{"pendulum_rotate", (byte *)pendulum_rotate},
{"pendulum_blocked", (byte *)pendulum_blocked},
{"PatchPlayerModels", (byte *)PatchPlayerModels},
{"SP_tracker", (byte *)SP_tracker},
{"tracker_delayed_start", (byte *)tracker_delayed_start},
{"fire_tracker", (byte *)fire_tracker},
{"tracker_fly", (byte *)tracker_fly},
{"tracker_touch", (byte *)tracker_touch},
{"tracker_explode", (byte *)tracker_explode},
{"tracker_pain_daemon_spawn", (byte *)tracker_pain_daemon_spawn},
{"tracker_pain_daemon_think", (byte *)tracker_pain_daemon_think},
{"SP_bolt2", (byte *)SP_bolt2},
{"bolt2_delayed_start", (byte *)bolt2_delayed_start},
{"fire_blaster2", (byte *)fire_blaster2},
{"blaster2_touch", (byte *)blaster2_touch},
{"fire_heat", (byte *)fire_heat},
{"fire_beams", (byte *)fire_beams},
{"SP_tesla", (byte *)SP_tesla},
{"tesla_delayed_start", (byte *)tesla_delayed_start},
{"fire_tesla", (byte *)fire_tesla},
{"tesla_lava", (byte *)tesla_lava},
{"tesla_think", (byte *)tesla_think},
{"tesla_activate", (byte *)tesla_activate},
{"tesla_think_active", (byte *)tesla_think_active},
{"tesla_zap", (byte *)tesla_zap},
{"tesla_blow", (byte *)tesla_blow},
{"tesla_die", (byte *)tesla_die},
{"tesla_remove", (byte *)tesla_remove},
{"fire_nbomb", (byte *)fire_nbomb},
{"nbomb_bounce", (byte *)nbomb_bounce},
{"Nbomb_Think", (byte *)Nbomb_Think},
{"nbomb_die", (byte *)nbomb_die},
{"Nbomb_Explode", (byte *)Nbomb_Explode},
{"Nbomb_Quake", (byte *)Nbomb_Quake},
{"fire_nuke", (byte *)fire_nuke},
{"nuke_bounce", (byte *)nuke_bounce},
{"Nuke_Think", (byte *)Nuke_Think},
{"nuke_die", (byte *)nuke_die},
{"Nuke_Explode", (byte *)Nuke_Explode},
{"Nuke_Quake", (byte *)Nuke_Quake},
{"fire_player_melee", (byte *)fire_player_melee},
{"SP_prox", (byte *)SP_prox},
{"prox_delayed_start", (byte *)prox_delayed_start},
{"Cmd_DetProx_f", (byte *)Cmd_DetProx_f},
{"fire_prox", (byte *)fire_prox},
{"prox_land", (byte *)prox_land},
{"prox_open", (byte *)prox_open},
{"prox_seek", (byte *)prox_seek},
{"Prox_Field_Touch", (byte *)Prox_Field_Touch},
{"prox_die", (byte *)prox_die},
{"Prox_Explode", (byte *)Prox_Explode},
{"prox_movewith_host", (byte *)prox_movewith_host},
{"SP_flechette", (byte *)SP_flechette},
{"flechette_delayed_start", (byte *)flechette_delayed_start},
{"fire_flechette", (byte *)fire_flechette},
{"flechette_touch", (byte *)flechette_touch},
{"VerifyTarget", (byte *)VerifyTarget},
{"SP_trigger_disguise", (byte *)SP_trigger_disguise},
{"trigger_disguise_use", (byte *)trigger_disguise_use},
{"trigger_disguise_touch", (byte *)trigger_disguise_touch},
{"SP_trigger_teleport", (byte *)SP_trigger_teleport},
{"trigger_teleport_use", (byte *)trigger_teleport_use},
{"trigger_teleport_touch", (byte *)trigger_teleport_touch},
{"SP_info_teleport_destination", (byte *)SP_info_teleport_destination},
{"SP_target_locator", (byte *)SP_target_locator},
{"target_locator_init", (byte *)target_locator_init},
{"SP_target_failure", (byte *)SP_target_failure},
{"use_target_failure", (byte *)use_target_failure},
{"target_failure_fade_lights", (byte *)target_failure_fade_lights},
{"target_failure_think", (byte *)target_failure_think},
{"target_failure_player_die", (byte *)target_failure_player_die},
{"target_failure_wipe", (byte *)target_failure_wipe},
{"SP_target_animation", (byte *)SP_target_animation},
{"target_animation_use", (byte *)target_animation_use},
{"target_animate", (byte *)target_animate},
{"SP_target_monitor", (byte *)SP_target_monitor},
{"use_target_monitor", (byte *)use_target_monitor},
{"target_monitor_move", (byte *)target_monitor_move},
{"target_monitor_off", (byte *)target_monitor_off},
{"SP_target_attractor", (byte *)SP_target_attractor},
{"use_target_attractor", (byte *)use_target_attractor},
{"target_attractor_think", (byte *)target_attractor_think},
{"target_attractor_think_single", (byte *)target_attractor_think_single},
{"SP_target_clone", (byte *)SP_target_clone},
{"target_clone_use", (byte *)target_clone_use},
{"clone", (byte *)clone},
{"SP_target_rocks", (byte *)SP_target_rocks},
{"target_rocks_use", (byte *)target_rocks_use},
{"ThrowRock", (byte *)ThrowRock},
{"SP_target_fade", (byte *)SP_target_fade},
{"use_target_fade", (byte *)use_target_fade},
{"SP_target_sky", (byte *)SP_target_sky},
{"target_sky_use", (byte *)target_sky_use},
{"SP_target_skill", (byte *)SP_target_skill},
{"use_target_skill", (byte *)use_target_skill},
{"SP_target_cd", (byte *)SP_target_cd},
{"target_cd_use", (byte *)target_cd_use},
{"SP_target_rotation", (byte *)SP_target_rotation},
{"target_rotation_use", (byte *)target_rotation_use},
{"SP_target_change", (byte *)SP_target_change},
{"target_change_use", (byte *)target_change_use},
{"SP_target_movewith", (byte *)SP_target_movewith},
{"target_movewith_use", (byte *)target_movewith_use},
{"SP_target_effect", (byte *)SP_target_effect},
{"target_effect_think", (byte *)target_effect_think},
{"target_effect_use", (byte *)target_effect_use},
{"target_effect_widowbeam", (byte *)target_effect_widowbeam},
{"target_effect_tunnel_sparks", (byte *)target_effect_tunnel_sparks},
{"target_effect_explosion", (byte *)target_effect_explosion},
{"target_effect_sparks", (byte *)target_effect_sparks},
{"target_effect_lightning", (byte *)target_effect_lightning},
{"target_effect_trail", (byte *)target_effect_trail},
{"target_effect_splash", (byte *)target_effect_splash},
{"target_effect_steam", (byte *)target_effect_steam},
{"target_effect_at", (byte *)target_effect_at},
{"SP_target_global_text", (byte *)SP_target_global_text},
{"target_global_text_use", (byte *)target_global_text_use},
{"SP_target_set_effect", (byte *)SP_target_set_effect},
{"target_set_effect_use", (byte *)target_set_effect_use},
{"SP_target_command", (byte *)SP_target_command},
{"target_command_use", (byte *)target_command_use},
{"SP_target_orb", (byte *)SP_target_orb},
{"orb_think", (byte *)orb_think},
{"SP_target_blacklight", (byte *)SP_target_blacklight},
{"blacklight_think", (byte *)blacklight_think},
{"SP_target_killplayers", (byte *)SP_target_killplayers},
{"target_killplayers_use", (byte *)target_killplayers_use},
{"SP_target_monsterbattle", (byte *)SP_target_monsterbattle},
{"use_target_monsterbattle", (byte *)use_target_monsterbattle},
{"SP_target_anger", (byte *)SP_target_anger},
{"target_anger_use", (byte *)target_anger_use},
{"SP_target_steam", (byte *)SP_target_steam},
{"target_steam_start", (byte *)target_steam_start},
{"use_target_steam", (byte *)use_target_steam},
{"SP_func_dm_wall", (byte *)SP_func_dm_wall},
{"SP_func_force_wall", (byte *)SP_func_force_wall},
{"force_wall_touch", (byte *)force_wall_touch},
{"force_wall_use", (byte *)force_wall_use},
{"force_wall_think", (byte *)force_wall_think},
{"SP_func_door_secret2", (byte *)SP_func_door_secret2},
{"secret_touch", (byte *)secret_touch},
{"secret_blocked", (byte *)secret_blocked},
{"fd_secret_done", (byte *)fd_secret_done},
{"fd_secret_move6", (byte *)fd_secret_move6},
{"fd_secret_move5", (byte *)fd_secret_move5},
{"fd_secret_move4", (byte *)fd_secret_move4},
{"fd_secret_move3", (byte *)fd_secret_move3},
{"fd_secret_move2", (byte *)fd_secret_move2},
{"fd_secret_move1", (byte *)fd_secret_move1},
{"fd_secret_killed", (byte *)fd_secret_killed},
{"fd_secret_use", (byte *)fd_secret_use},
{"fire_doppleganger", (byte *)fire_doppleganger},
{"body_think", (byte *)body_think},
{"doppleganger_timeout", (byte *)doppleganger_timeout},
{"doppleganger_pain", (byte *)doppleganger_pain},
{"doppleganger_die", (byte *)doppleganger_die},
{"PrecacheForRandomRespawn", (byte *)PrecacheForRandomRespawn},
{"DoRandomRespawn", (byte *)DoRandomRespawn},
{"FindSubstituteItem", (byte *)FindSubstituteItem},
{"InitGameRules", (byte *)InitGameRules},
{"monster_jump_finished", (byte *)monster_jump_finished},
{"monster_jump_start", (byte *)monster_jump_start},
{"CountPlayers", (byte *)CountPlayers},
{"PickCoopTarget", (byte *)PickCoopTarget},
{"TargetTesla", (byte *)TargetTesla},
{"has_valid_enemy", (byte *)has_valid_enemy},
{"monster_duck_up", (byte *)monster_duck_up},
{"monster_duck_hold", (byte *)monster_duck_hold},
{"monster_duck_down", (byte *)monster_duck_down},
{"M_MonsterDodge", (byte *)M_MonsterDodge},
{"drawbbox", (byte *)drawbbox},
{"below", (byte *)below},
{"PredictAim", (byte *)PredictAim},
{"MarkTeslaArea", (byte *)MarkTeslaArea},
{"CheckForBadArea", (byte *)CheckForBadArea},
{"SpawnBadArea", (byte *)SpawnBadArea},
{"badarea_touch", (byte *)badarea_touch},
{"face_wall", (byte *)face_wall},
{"realrange", (byte *)realrange},
{"inback", (byte *)inback},
{"InitHintPaths", (byte *)InitHintPaths},
{"SP_hint_path", (byte *)SP_hint_path},
{"hint_path_touch", (byte *)hint_path_touch},
{"monsterlost_checkhint", (byte *)monsterlost_checkhint},
{"hintpath_stop", (byte *)hintpath_stop},
{"hintpath_go", (byte *)hintpath_go},
{"hintpath_other_end", (byte *)hintpath_other_end},
{"hintpath_findstart", (byte *)hintpath_findstart},
{"blocked_checknewenemy", (byte *)blocked_checknewenemy},
{"blocked_checkjump", (byte *)blocked_checkjump},
{"blocked_checkplat", (byte *)blocked_checkplat},
{"blocked_checkshot", (byte *)blocked_checkshot},
{"PatchMonsterModel", (byte *)PatchMonsterModel},
{"InitiallyDead", (byte *)InitiallyDead},
{"monster_done_dodge", (byte *)monster_done_dodge},
{"stationarymonster_start", (byte *)stationarymonster_start},
{"stationarymonster_start_go", (byte *)stationarymonster_start_go},
{"stationarymonster_triggered_start", (byte *)stationarymonster_triggered_start},
{"stationarymonster_triggered_spawn_use", (byte *)stationarymonster_triggered_spawn_use},
{"stationarymonster_triggered_spawn", (byte *)stationarymonster_triggered_spawn},
{"swimmonster_start", (byte *)swimmonster_start},
{"swimmonster_start_go", (byte *)swimmonster_start_go},
{"flymonster_start", (byte *)flymonster_start},
{"flymonster_start_go", (byte *)flymonster_start_go},
{"walkmonster_start", (byte *)walkmonster_start},
{"walkmonster_start_go", (byte *)walkmonster_start_go},
{"monster_start_go", (byte *)monster_start_go},
{"monster_start", (byte *)monster_start},
{"monster_death_use", (byte *)monster_death_use},
{"monster_triggered_start", (byte *)monster_triggered_start},
{"monster_triggered_spawn_use", (byte *)monster_triggered_spawn_use},
{"monster_triggered_spawn", (byte *)monster_triggered_spawn},
{"monster_use", (byte *)monster_use},
{"deadmonster_think", (byte *)deadmonster_think},
{"monster_think", (byte *)monster_think},
{"M_MoveFrame", (byte *)M_MoveFrame},
{"M_SetEffects", (byte *)M_SetEffects},
{"M_droptofloor", (byte *)M_droptofloor},
{"M_WorldEffects", (byte *)M_WorldEffects},
{"M_CatagorizePosition", (byte *)M_CatagorizePosition},
{"M_CheckGround", (byte *)M_CheckGround},
{"AttackFinished", (byte *)AttackFinished},
{"M_FlyCheck", (byte *)M_FlyCheck},
{"M_FliesOn", (byte *)M_FliesOn},
{"M_FliesOff", (byte *)M_FliesOff},
{"monster_fire_bfg", (byte *)monster_fire_bfg},
{"monster_fire_railgun", (byte *)monster_fire_railgun},
{"monster_fire_missile", (byte *)monster_fire_missile},
{"monster_fire_rocket", (byte *)monster_fire_rocket},
{"monster_fire_grenade", (byte *)monster_fire_grenade},
{"monster_dabeam", (byte *)monster_dabeam},
{"dabeam_hit", (byte *)dabeam_hit},
{"monster_fire_heat", (byte *)monster_fire_heat},
{"monster_fire_tracker", (byte *)monster_fire_tracker},
{"monster_fire_blaster2", (byte *)monster_fire_blaster2},
{"monster_fire_rocket_heat", (byte *)monster_fire_rocket_heat},
{"monster_fire_ionripper", (byte *)monster_fire_ionripper},
{"monster_fire_blueblaster", (byte *)monster_fire_blueblaster},
{"monster_fire_blaster", (byte *)monster_fire_blaster},
{"monster_fire_shotgun", (byte *)monster_fire_shotgun},
{"monster_fire_bullet", (byte *)monster_fire_bullet},
{"M_SetDeath", (byte *)M_SetDeath},
{"FadeDieSink", (byte *)FadeDieSink},
{"FadeSink", (byte *)FadeSink},
{"SP_misc_q1_fireball", (byte *)SP_misc_q1_fireball},
{"q1_fireball_fly", (byte *)q1_fireball_fly},
{"q1_fireball_touch", (byte *)q1_fireball_touch},
{"SP_misc_q1_explobox", (byte *)SP_misc_q1_explobox},
{"q1_explobox_delay", (byte *)q1_explobox_delay},
{"q1_barrel_explode", (byte *)q1_barrel_explode},
{"SP_target_q1_trap", (byte *)SP_target_q1_trap},
{"q1_use_target_trapshooter", (byte *)q1_use_target_trapshooter},
{"SP_misc_q1_torch", (byte *)SP_misc_q1_torch},
{"q1_torch_think", (byte *)q1_torch_think},
{"SP_misc_q1_large_flame", (byte *)SP_misc_q1_large_flame},
{"q1_large_flame_think", (byte *)q1_large_flame_think},
{"SP_misc_q1_small_flame", (byte *)SP_misc_q1_small_flame},
{"q1_small_flame_think", (byte *)q1_small_flame_think},
{"SP_misc_q1_globe", (byte *)SP_misc_q1_globe},
{"SP_misc_q1_air_bubbles", (byte *)SP_misc_q1_air_bubbles},
{"make_bubbles", (byte *)make_bubbles},
{"bubble_bob", (byte *)bubble_bob},
{"bubble_split", (byte *)bubble_split},
{"bubble_touch", (byte *)bubble_touch},
{"SP_misc_q1_zombie_crucified", (byte *)SP_misc_q1_zombie_crucified},
{"misc_zombie_crucified_think", (byte *)misc_zombie_crucified_think},
{"PatchDeadSoldier", (byte *)PatchDeadSoldier},
{"SP_target_fountain", (byte *)SP_target_fountain},
{"target_fountain_delayed_use", (byte *)target_fountain_delayed_use},
{"target_fountain_use", (byte *)target_fountain_use},
{"target_fountain_think", (byte *)target_fountain_think},
{"SP_target_precipitation", (byte *)SP_target_precipitation},
{"target_precipitation_delayed_use", (byte *)target_precipitation_delayed_use},
{"target_precipitation_use", (byte *)target_precipitation_use},
{"target_precipitation_think", (byte *)target_precipitation_think},
{"spawn_precipitation", (byte *)spawn_precipitation},
{"drop_touch", (byte *)drop_touch},
{"leaf_fade", (byte *)leaf_fade},
{"leaf_fade2", (byte *)leaf_fade2},
{"drop_splash", (byte *)drop_splash},
{"drop_add_to_chain", (byte *)drop_add_to_chain},
{"SP_misc_light", (byte *)SP_misc_light},
{"misc_light_use", (byte *)misc_light_use},
{"misc_light_think", (byte *)misc_light_think},
{"SP_monster_coco_monkey", (byte *)SP_monster_coco_monkey},
{"monster_coco_monkey_think", (byte *)monster_coco_monkey_think},
{"SP_light_flame2s", (byte *)SP_light_flame2s},
{"SP_light_flame2", (byte *)SP_light_flame2},
{"SP_light_flame1s", (byte *)SP_light_flame1s},
{"SP_light_flame1", (byte *)SP_light_flame1},
{"light_flame_spawn", (byte *)light_flame_spawn},
{"light_flame_use", (byte *)light_flame_use},
{"SP_misc_gekk_writhe", (byte *)SP_misc_gekk_writhe},
{"misc_gekk_writhe_use", (byte *)misc_gekk_writhe_use},
{"misc_gekk_writhe_think", (byte *)misc_gekk_writhe_think},
{"SP_misc_sick_guard", (byte *)SP_misc_sick_guard},
{"misc_sick_guard_think", (byte *)misc_sick_guard_think},
{"SP_object_repair", (byte *)SP_object_repair},
{"object_repair_sparks", (byte *)object_repair_sparks},
{"object_repair_dead", (byte *)object_repair_dead},
{"object_repair_fx", (byte *)object_repair_fx},
{"SP_rotating_light", (byte *)SP_rotating_light},
{"rotating_light_use", (byte *)rotating_light_use},
{"rotating_light_killed", (byte *)rotating_light_killed},
{"rotating_light_alarm", (byte *)rotating_light_alarm},
{"SP_misc_nuke", (byte *)SP_misc_nuke},
{"use_nuke", (byte *)use_nuke},
{"SP_misc_nuke_core", (byte *)SP_misc_nuke_core},
{"misc_nuke_core_use", (byte *)misc_nuke_core_use},
{"SP_misc_amb4", (byte *)SP_misc_amb4},
{"amb4_think", (byte *)amb4_think},
{"SP_misc_teleporter_dest", (byte *)SP_misc_teleporter_dest},
{"SP_trigger_teleporter_bbox", (byte *)SP_trigger_teleporter_bbox},
{"SP_trigger_teleporter", (byte *)SP_trigger_teleporter},
{"trigger_teleporter_use", (byte *)trigger_teleporter_use},
{"SP_misc_teleporter", (byte *)SP_misc_teleporter},
{"teleporter_use", (byte *)teleporter_use},
{"teleporter_touch", (byte *)teleporter_touch},
{"teleport_transition_ents", (byte *)teleport_transition_ents},
{"SP_func_clock", (byte *)SP_func_clock},
{"func_clock_use", (byte *)func_clock_use},
{"func_clock_think", (byte *)func_clock_think},
{"func_clock_format_countdown", (byte *)func_clock_format_countdown},
{"func_clock_reset", (byte *)func_clock_reset},
{"SP_target_string", (byte *)SP_target_string},
{"target_string_use", (byte *)target_string_use},
{"SP_target_character", (byte *)SP_target_character},
{"SP_misc_gib_head", (byte *)SP_misc_gib_head},
{"SP_misc_gib_leg", (byte *)SP_misc_gib_leg},
{"SP_misc_gib_arm", (byte *)SP_misc_gib_arm},
{"SP_light_mine2", (byte *)SP_light_mine2},
{"SP_light_mine1", (byte *)SP_light_mine1},
{"SP_misc_satellite_dish", (byte *)SP_misc_satellite_dish},
{"misc_satellite_dish_use", (byte *)misc_satellite_dish_use},
{"misc_satellite_dish_think", (byte *)misc_satellite_dish_think},
{"SP_misc_transport_origin", (byte *)SP_misc_transport_origin},
{"SP_misc_transport", (byte *)SP_misc_transport},
{"SP_misc_strogg_ship_origin", (byte *)SP_misc_strogg_ship_origin},
{"SP_misc_strogg_ship", (byte *)SP_misc_strogg_ship},
{"misc_strogg_ship_use", (byte *)misc_strogg_ship_use},
{"misc_strogg_ship_die", (byte *)misc_strogg_ship_die},
{"misc_strogg_ship_prethink", (byte *)misc_strogg_ship_prethink},
{"misc_strogg_ship_explode", (byte *)misc_strogg_ship_explode},
{"misc_strogg_ship_touch", (byte *)misc_strogg_ship_touch},
{"misc_strogg_ship_remove", (byte *)misc_strogg_ship_remove},
{"SP_misc_viper_missile", (byte *)SP_misc_viper_missile},
{"misc_viper_missile_use", (byte *)misc_viper_missile_use},
{"SP_misc_viper_bomb", (byte *)SP_misc_viper_bomb},
{"misc_viper_bomb_use", (byte *)misc_viper_bomb_use},
{"viper_bomb_think", (byte *)viper_bomb_think},
{"misc_viper_bomb_prethink", (byte *)misc_viper_bomb_prethink},
{"misc_viper_bomb_touch", (byte *)misc_viper_bomb_touch},
{"SP_misc_bigviper", (byte *)SP_misc_bigviper},
{"SP_misc_crashviper_origin", (byte *)SP_misc_crashviper_origin},
{"SP_misc_crashviper", (byte *)SP_misc_crashviper},
{"SP_misc_viper_origin", (byte *)SP_misc_viper_origin},
{"SP_misc_viper", (byte *)SP_misc_viper},
{"misc_viper_use", (byte *)misc_viper_use},
{"SP_misc_deadsoldier", (byte *)SP_misc_deadsoldier},
{"misc_deadsoldier_flieson", (byte *)misc_deadsoldier_flieson},
{"misc_deadsoldier_die", (byte *)misc_deadsoldier_die},
{"SP_misc_banner", (byte *)SP_misc_banner},
{"misc_banner_think", (byte *)misc_banner_think},
{"SP_monster_commander_body", (byte *)SP_monster_commander_body},
{"commander_body_drop", (byte *)commander_body_drop},
{"commander_body_use", (byte *)commander_body_use},
{"commander_body_think", (byte *)commander_body_think},
{"SP_misc_easterchick2", (byte *)SP_misc_easterchick2},
{"misc_easterchick2_think", (byte *)misc_easterchick2_think},
{"SP_misc_easterchick", (byte *)SP_misc_easterchick},
{"misc_easterchick_think", (byte *)misc_easterchick_think},
{"SP_misc_eastertank", (byte *)SP_misc_eastertank},
{"misc_eastertank_think", (byte *)misc_eastertank_think},
{"SP_misc_blackhole", (byte *)SP_misc_blackhole},
{"misc_blackhole_think", (byte *)misc_blackhole_think},
{"misc_blackhole_use", (byte *)misc_blackhole_use},
{"misc_blackhole_transparent", (byte *)misc_blackhole_transparent},
{"SP_misc_explobox", (byte *)SP_misc_explobox},
{"barrel_start", (byte *)barrel_start},
{"barrel_think", (byte *)barrel_think},
{"barrel_delay", (byte *)barrel_delay},
{"barrel_explode", (byte *)barrel_explode},
{"barrel_touch", (byte *)barrel_touch},
{"SP_func_breakaway", (byte *)SP_func_breakaway},
{"func_breakaway_activate", (byte *)func_breakaway_activate},
{"func_breakaway_spawn", (byte *)func_breakaway_spawn},
{"func_breakaway_touch", (byte *)func_breakaway_touch},
{"func_breakaway_use", (byte *)func_breakaway_use},
{"func_breakaway_die", (byte *)func_breakaway_die},
{"func_breakaway_fall", (byte *)func_breakaway_fall},
{"func_breakaway_makesolid", (byte *)func_breakaway_makesolid},
{"func_breakaway_think", (byte *)func_breakaway_think},
{"func_breakaway_hit", (byte *)func_breakaway_hit},
{"PrecacheDebris", (byte *)PrecacheDebris},
{"SP_func_explosive", (byte *)SP_func_explosive},
{"func_explosive_touch", (byte *)func_explosive_touch},
{"func_explosive_spawn", (byte *)func_explosive_spawn},
{"func_explosive_activate", (byte *)func_explosive_activate},
{"func_explosive_use", (byte *)func_explosive_use},
{"func_explosive_die", (byte *)func_explosive_die},
{"func_explosive_explode", (byte *)func_explosive_explode},
{"func_explosive_respawn", (byte *)func_explosive_respawn},
{"SP_func_object", (byte *)SP_func_object},
{"func_object_use", (byte *)func_object_use},
{"func_object_release", (byte *)func_object_release},
{"func_object_touch", (byte *)func_object_touch},
{"SP_func_wall", (byte *)SP_func_wall},
{"func_wall_use", (byte *)func_wall_use},
{"SP_light", (byte *)SP_light},
{"light_use", (byte *)light_use},
{"SP_info_notnull", (byte *)SP_info_notnull},
{"SP_info_null", (byte *)SP_info_null},
{"SP_viewthing", (byte *)SP_viewthing},
{"TH_viewthing", (byte *)TH_viewthing},
{"SP_point_combat", (byte *)SP_point_combat},
{"point_combat_touch", (byte *)point_combat_touch},
{"SP_path_corner", (byte *)SP_path_corner},
{"path_corner_touch", (byte *)path_corner_touch},
{"BecomeExplosion3", (byte *)BecomeExplosion3},
{"BecomeExplosion2", (byte *)BecomeExplosion2},
{"BecomeExplosion1", (byte *)BecomeExplosion1},
{"SP_debris", (byte *)SP_debris},
{"debris_delayed_start", (byte *)debris_delayed_start},
{"ThrowDebris", (byte *)ThrowDebris},
{"debris_die", (byte *)debris_die},
{"ThrowClientHead", (byte *)ThrowClientHead},
{"SP_gibhead", (byte *)SP_gibhead},
{"ThrowHead", (byte *)ThrowHead},
{"SP_gib", (byte *)SP_gib},
{"gib_delayed_start", (byte *)gib_delayed_start},
{"ThrowGib", (byte *)ThrowGib},
{"gib_die", (byte *)gib_die},
{"gib_touch", (byte *)gib_touch},
{"gib_think", (byte *)gib_think},
{"gib_fade2", (byte *)gib_fade2},
{"gib_fade", (byte *)gib_fade},
{"ClipGibVelocity", (byte *)ClipGibVelocity},
{"VelocityForDamage", (byte *)VelocityForDamage},
{"SP_func_areaportal", (byte *)SP_func_areaportal},
{"Use_Areaportal", (byte *)Use_Areaportal},
{"SP_model_train_origin", (byte *)SP_model_train_origin},
{"SP_model_train", (byte *)SP_model_train},
{"model_train_animator", (byte *)model_train_animator},
{"SP_model_spawn", (byte *)SP_model_spawn},
{"model_die", (byte *)model_die},
{"model_spawn_use", (byte *)model_spawn_use},
{"modelspawn_think", (byte *)modelspawn_think},
{"Cmd_Trigger_f", (byte *)Cmd_Trigger_f},
{"SP_light_flame", (byte *)SP_light_flame},
{"bigflame_think", (byte *)bigflame_think},
{"smallflame_think", (byte *)smallflame_think},
{"SP_light_torch", (byte *)SP_light_torch},
{"torch_think", (byte *)torch_think},
{"G_RunFrame", (byte *)G_RunFrame},
{"ExitLevel", (byte *)ExitLevel},
{"CheckDMRules", (byte *)CheckDMRules},
{"EndDMLevel", (byte *)EndDMLevel},
{"CreateTargetChangeLevel", (byte *)CreateTargetChangeLevel},
{"ClientEndServerFrames", (byte *)ClientEndServerFrames},
{"Com_Printf", (byte *)Com_Printf},
{"Sys_Error", (byte *)Sys_Error},
{"GetGameAPI", (byte *)GetGameAPI},
{"Debug_Soundindex", (byte *)Debug_Soundindex},
{"Debug_Modelindex", (byte *)Debug_Modelindex},
{"ShutdownGame", (byte *)ShutdownGame},
{"SP_target_lock_clue", (byte *)SP_target_lock_clue},
{"lock_clue_initialize", (byte *)lock_clue_initialize},
{"lock_clue_think", (byte *)lock_clue_think},
{"lock_clue_use", (byte *)lock_clue_use},
{"SP_target_lock_code", (byte *)SP_target_lock_code},
{"lock_code_use", (byte *)lock_code_use},
{"SP_target_lock", (byte *)SP_target_lock},
{"lock_initialize", (byte *)lock_initialize},
{"lock_digit_increment", (byte *)lock_digit_increment},
{"target_lock_use", (byte *)target_lock_use},
{"SP_target_lock_digit", (byte *)SP_target_lock_digit},
{"SP_target_lightswitch", (byte *)SP_target_lightswitch},
{"use_target_lightswitch", (byte *)use_target_lightswitch},
{"target_lightswitch_toggle", (byte *)target_lightswitch_toggle},
{"ToggleLights", (byte *)ToggleLights},
{"Lights", (byte *)Lights},
{"Jet_ApplyJet", (byte *)Jet_ApplyJet},
{"Jet_ApplySparks", (byte *)Jet_ApplySparks},
{"Jet_ApplyLifting", (byte *)Jet_ApplyLifting},
{"Jet_BecomeExplosion", (byte *)Jet_BecomeExplosion},
{"Jet_AvoidGround", (byte *)Jet_AvoidGround},
{"SP_xatrix_item", (byte *)SP_xatrix_item},
{"Use_Stasis", (byte *)Use_Stasis},
{"Use_Jet", (byte *)Use_Jet},
{"SetItemNames", (byte *)SetItemNames},
{"InitItems", (byte *)InitItems},
{"SP_item_foodcube", (byte *)SP_item_foodcube},
{"SP_item_health_mega", (byte *)SP_item_health_mega},
{"SP_item_health_large", (byte *)SP_item_health_large},
{"SP_item_health_small", (byte *)SP_item_health_small},
{"SP_item_health", (byte *)SP_item_health},
{"SpawnItem", (byte *)SpawnItem},
{"SetTriggeredSpawn", (byte *)SetTriggeredSpawn},
{"Item_TriggeredSpawn", (byte *)Item_TriggeredSpawn},
{"PrecacheItem", (byte *)PrecacheItem},
{"droptofloor", (byte *)droptofloor},
{"Use_Item", (byte *)Use_Item},
{"Drop_Item", (byte *)Drop_Item},
{"Item_Die", (byte *)Item_Die},
{"drop_make_touchable", (byte *)drop_make_touchable},
{"drop_temp_touch", (byte *)drop_temp_touch},
{"Touch_Item", (byte *)Touch_Item},
{"Drop_PowerArmor", (byte *)Drop_PowerArmor},
{"Pickup_PowerArmor", (byte *)Pickup_PowerArmor},
{"Use_PowerArmor", (byte *)Use_PowerArmor},
{"PowerArmorType", (byte *)PowerArmorType},
{"Pickup_Armor", (byte *)Pickup_Armor},
{"ArmorIndex", (byte *)ArmorIndex},
{"Pickup_Health", (byte *)Pickup_Health},
{"MegaHealth_think", (byte *)MegaHealth_think},
{"Drop_Ammo", (byte *)Drop_Ammo},
{"Pickup_Ammo", (byte *)Pickup_Ammo},
{"SetAmmoPickupValues", (byte *)SetAmmoPickupValues},
{"Add_Ammo", (byte *)Add_Ammo},
{"Pickup_Key", (byte *)Pickup_Key},
{"Use_Silencer", (byte *)Use_Silencer},
{"Use_Invulnerability", (byte *)Use_Invulnerability},
{"Use_Envirosuit", (byte *)Use_Envirosuit},
{"Use_Breather", (byte *)Use_Breather},
{"Use_QuadFire", (byte *)Use_QuadFire},
{"Use_Quad", (byte *)Use_Quad},
{"Use_Vengeance", (byte *)Use_Vengeance},
{"Use_Hunter", (byte *)Use_Hunter},
{"Use_Defender", (byte *)Use_Defender},
{"Pickup_Sphere", (byte *)Pickup_Sphere},
{"Pickup_Doppleganger", (byte *)Pickup_Doppleganger},
{"Use_Doppleganger", (byte *)Use_Doppleganger},
{"Use_Nbomb", (byte *)Use_Nbomb},
{"Use_Nuke", (byte *)Use_Nuke},
{"Use_Compass", (byte *)Use_Compass},
{"Use_Flashlight", (byte *)Use_Flashlight},
{"Use_Double", (byte *)Use_Double},
{"Use_IR", (byte *)Use_IR},
{"Pickup_Nbomb", (byte *)Pickup_Nbomb},
{"Pickup_Nuke", (byte *)Pickup_Nuke},
{"Pickup_Pack", (byte *)Pickup_Pack},
{"Pickup_Bandolier", (byte *)Pickup_Bandolier},
{"Pickup_AncientHead", (byte *)Pickup_AncientHead},
{"Pickup_Adrenaline", (byte *)Pickup_Adrenaline},
{"Drop_Jetpack", (byte *)Drop_Jetpack},
{"Drop_General", (byte *)Drop_General},
{"Pickup_Powerup", (byte *)Pickup_Powerup},
{"SetRespawn", (byte *)SetRespawn},
{"DoRespawn", (byte *)DoRespawn},
{"FindItem", (byte *)FindItem},
{"FindItemByClassname", (byte *)FindItemByClassname},
{"GetMaxArmorByIndex", (byte *)GetMaxArmorByIndex},
{"GetMaxAmmoByIndex", (byte *)GetMaxAmmoByIndex},
{"GetItemByIndex", (byte *)GetItemByIndex},
{"SP_func_pivot", (byte *)SP_func_pivot},
{"pivot_init", (byte *)pivot_init},
{"pivot_touch", (byte *)pivot_touch},
{"pivot_stop", (byte *)pivot_stop},
{"pivot_blocked", (byte *)pivot_blocked},
{"SP_func_bobbingwater", (byte *)SP_func_bobbingwater},
{"bob_init", (byte *)bob_init},
{"bob_think", (byte *)bob_think},
{"SP_func_door_swinging", (byte *)SP_func_door_swinging},
{"func_door_swinging_init", (byte *)func_door_swinging_init},
{"swinging_door_killed", (byte *)swinging_door_killed},
{"SP_func_pushable", (byte *)SP_func_pushable},
{"func_pushable_spawn", (byte *)func_pushable_spawn},
{"box_touch", (byte *)box_touch},
{"box_water_friction", (byte *)box_water_friction},
{"box_walkmove", (byte *)box_walkmove},
{"box_use", (byte *)box_use},
{"box_die", (byte *)box_die},
{"box_movestep", (byte *)box_movestep},
{"SP_func_killbox", (byte *)SP_func_killbox},
{"use_killbox", (byte *)use_killbox},
{"SP_func_door_secret", (byte *)SP_func_door_secret},
{"door_secret_die", (byte *)door_secret_die},
{"door_secret_blocked", (byte *)door_secret_blocked},
{"door_secret_done", (byte *)door_secret_done},
{"door_secret_move6", (byte *)door_secret_move6},
{"door_secret_move5", (byte *)door_secret_move5},
{"door_secret_move4", (byte *)door_secret_move4},
{"door_secret_move3", (byte *)door_secret_move3},
{"door_secret_move2", (byte *)door_secret_move2},
{"door_secret_move1", (byte *)door_secret_move1},
{"door_secret_use", (byte *)door_secret_use},
{"SP_func_conveyor", (byte *)SP_func_conveyor},
{"func_conveyor_use", (byte *)func_conveyor_use},
{"SP_func_timer", (byte *)SP_func_timer},
{"func_timer_use", (byte *)func_timer_use},
{"func_timer_think", (byte *)func_timer_think},
{"SP_trigger_elevator", (byte *)SP_trigger_elevator},
{"trigger_elevator_init", (byte *)trigger_elevator_init},
{"trigger_elevator_use", (byte *)trigger_elevator_use},
{"SP_func_train_origin", (byte *)SP_func_train_origin},
{"SP_func_train", (byte *)SP_func_train},
{"train_use", (byte *)train_use},
{"func_train_find", (byte *)func_train_find},
{"train_resume", (byte *)train_resume},
{"train_next", (byte *)train_next},
{"train_rotate", (byte *)train_rotate},
{"train_children_think", (byte *)train_children_think},
{"train_piece_wait", (byte *)train_piece_wait},
{"train_wait", (byte *)train_wait},
{"train_blocked", (byte *)train_blocked},
{"fade_children2", (byte *)fade_children2},
{"fade_child", (byte *)fade_child},
{"fade_children", (byte *)fade_children},
{"train_remove_children", (byte *)train_remove_children},
{"train_kill_children", (byte *)train_kill_children},
{"train_move_children", (byte *)train_move_children},
{"train_move_prox", (byte *)train_move_prox},
{"SP_func_water", (byte *)SP_func_water},
{"smart_water_blocked", (byte *)smart_water_blocked},
{"SP_func_door_rot_dh", (byte *)SP_func_door_rot_dh},
{"func_door_rot_dh_init", (byte *)func_door_rot_dh_init},
{"SP_func_door_rotating", (byte *)SP_func_door_rotating},
{"Door_Activate", (byte *)Door_Activate},
{"SP_func_door", (byte *)SP_func_door},
{"door_touch", (byte *)door_touch},
{"door_killed", (byte *)door_killed},
{"door_destroyed", (byte *)door_destroyed},
{"door_blocked", (byte *)door_blocked},
{"Think_SpawnDoorTrigger", (byte *)Think_SpawnDoorTrigger},
{"Think_CalcMoveSpeed", (byte *)Think_CalcMoveSpeed},
{"Touch_DoorTrigger", (byte *)Touch_DoorTrigger},
{"door_use", (byte *)door_use},
{"smart_water_go_up", (byte *)smart_water_go_up},
{"door_go_up", (byte *)door_go_up},
{"door_go_down", (byte *)door_go_down},
{"door_hit_bottom", (byte *)door_hit_bottom},
{"door_hit_top", (byte *)door_hit_top},
{"swinging_door_reset", (byte *)swinging_door_reset},
{"door_use_areaportals", (byte *)door_use_areaportals},
{"SP_func_trainbutton", (byte *)SP_func_trainbutton},
{"trainbutton_killed", (byte *)trainbutton_killed},
{"trainbutton_touch", (byte *)trainbutton_touch},
{"trainbutton_use", (byte *)trainbutton_use},
{"trainbutton_fire", (byte *)trainbutton_fire},
{"trainbutton_wait", (byte *)trainbutton_wait},
{"trainbutton_return", (byte *)trainbutton_return},
{"trainbutton_done", (byte *)trainbutton_done},
{"SP_func_button", (byte *)SP_func_button},
{"button_killed", (byte *)button_killed},
{"button_touch", (byte *)button_touch},
{"button_use", (byte *)button_use},
{"button_fire", (byte *)button_fire},
{"button_wait", (byte *)button_wait},
{"button_return", (byte *)button_return},
{"button_done", (byte *)button_done},
{"SP_func_rotating_dh", (byte *)SP_func_rotating_dh},
{"func_rotating_dh_init", (byte *)func_rotating_dh_init},
{"SP_func_rotating", (byte *)SP_func_rotating},
{"rotating_use", (byte *)rotating_use},
{"rotating_touch", (byte *)rotating_touch},
{"rotating_blocked", (byte *)rotating_blocked},
{"rotating_decel", (byte *)rotating_decel},
{"rotating_accel", (byte *)rotating_accel},
{"SP_func_plat2", (byte *)SP_func_plat2},
{"plat2_activate", (byte *)plat2_activate},
{"Use_Plat2", (byte *)Use_Plat2},
{"plat2_blocked", (byte *)plat2_blocked},
{"Touch_Plat_Center2", (byte *)Touch_Plat_Center2},
{"plat2_operate", (byte *)plat2_operate},
{"plat2_go_up", (byte *)plat2_go_up},
{"plat2_go_down", (byte *)plat2_go_down},
{"plat2_hit_bottom", (byte *)plat2_hit_bottom},
{"plat2_hit_top", (byte *)plat2_hit_top},
{"plat2_kill_danger_area", (byte *)plat2_kill_danger_area},
{"plat2_spawn_danger_area", (byte *)plat2_spawn_danger_area},
{"SP_func_plat", (byte *)SP_func_plat},
{"plat_spawn_inside_trigger", (byte *)plat_spawn_inside_trigger},
{"Touch_Plat_Center", (byte *)Touch_Plat_Center},
{"Use_Plat", (byte *)Use_Plat},
{"plat_blocked", (byte *)plat_blocked},
{"plat_go_up", (byte *)plat_go_up},
{"plat_go_down", (byte *)plat_go_down},
{"plat_hit_bottom", (byte *)plat_hit_bottom},
{"plat_hit_top", (byte *)plat_hit_top},
{"Think_AccelMove", (byte *)Think_AccelMove},
{"plat_Accelerate", (byte *)plat_Accelerate},
{"plat_CalcAcceleratedMove", (byte *)plat_CalcAcceleratedMove},
{"AngleMove_Calc", (byte *)AngleMove_Calc},
{"AngleMove_Begin", (byte *)AngleMove_Begin},
{"AngleMove_Final", (byte *)AngleMove_Final},
{"AngleMove_Done", (byte *)AngleMove_Done},
{"check_reverse_rotation", (byte *)check_reverse_rotation},
{"Train_Move_Spline", (byte *)Train_Move_Spline},
{"Spline_Calc", (byte *)Spline_Calc},
{"Move_Calc", (byte *)Move_Calc},
{"Move_Begin", (byte *)Move_Begin},
{"Move_Final", (byte *)Move_Final},
{"Move_Done", (byte *)Move_Done},
{"Move_pos2_Think", (byte *)Move_pos2_Think},
{"Move_pos2_Final", (byte *)Move_pos2_Final},
{"Move_pos1_Think", (byte *)Move_pos1_Think},
{"Move_pos1_Final", (byte *)Move_pos1_Final},
{"Move_pos0_Think", (byte *)Move_pos0_Think},
{"Move_pos0_Final", (byte *)Move_pos0_Final},
{"SP_trigger_fog_bbox", (byte *)SP_trigger_fog_bbox},
{"SP_trigger_fog", (byte *)SP_trigger_fog},
{"trigger_fog_use", (byte *)trigger_fog_use},
{"SP_target_fog", (byte *)SP_target_fog},
{"target_fog_use", (byte *)target_fog_use},
{"fog_fade", (byte *)fog_fade},
{"Fog_Init", (byte *)Fog_Init},
{"Fog_Off", (byte *)Fog_Off},
{"Fog", (byte *)Fog},
{"init_trigger_fog_delay", (byte *)init_trigger_fog_delay},
{"trig_fog_fade", (byte *)trig_fog_fade},
{"GLFog", (byte *)GLFog},
{"Cmd_Fog_f", (byte *)Cmd_Fog_f},
{"Fog_ConsoleFog", (byte *)Fog_ConsoleFog},
{"SP_crane_reset", (byte *)SP_crane_reset},
{"crane_reset_use", (byte *)crane_reset_use},
{"crane_reset_go", (byte *)crane_reset_go},
{"SP_crane_beam", (byte *)SP_crane_beam},
{"SP_crane_hoist", (byte *)SP_crane_hoist},
{"SP_crane_hook", (byte *)SP_crane_hook},
{"SP_crane_control", (byte *)SP_crane_control},
{"Use_Crane_Control", (byte *)Use_Crane_Control},
{"crane_control_action", (byte *)crane_control_action},
{"Crane_AdjustSpeed", (byte *)Crane_AdjustSpeed},
{"G_FindCraneParts", (byte *)G_FindCraneParts},
{"Crane_Move_Begin", (byte *)Crane_Move_Begin},
{"Crane_Move_Final", (byte *)Crane_Move_Final},
{"Crane_blocked", (byte *)Crane_blocked},
{"Crane_Hook_Bonk", (byte *)Crane_Hook_Bonk},
{"Crane_Stop", (byte *)Crane_Stop},
{"Crane_Move_Done", (byte *)Crane_Move_Done},
{"crane_light_off", (byte *)crane_light_off},
{"Cable_Think", (byte *)Cable_Think},
{"SetSpotlightLength", (byte *)SetSpotlightLength},
{"SetCableLength", (byte *)SetCableLength},
{"Cargo_Float_Up", (byte *)Cargo_Float_Up},
{"cargo_blocked", (byte *)cargo_blocked},
{"Cargo_Stop", (byte *)Cargo_Stop},
{"CrateOnTop", (byte *)CrateOnTop},
{"moving_speaker_think", (byte *)moving_speaker_think},
{"T_RadiusClassDamage", (byte *)T_RadiusClassDamage},
{"T_RadiusNukeDamage", (byte *)T_RadiusNukeDamage},
{"T_RadiusDamage", (byte *)T_RadiusDamage},
{"T_Damage", (byte *)T_Damage},
{"CheckTeamDamage", (byte *)CheckTeamDamage},
{"M_ReactToDamage", (byte *)M_ReactToDamage},
{"CallMyFriends", (byte *)CallMyFriends},
{"DefendMyFriend", (byte *)DefendMyFriend},
{"SpawnDamage", (byte *)SpawnDamage},
{"Killed", (byte *)Killed},
{"CanDamage", (byte *)CanDamage},
{"cleanupHealTarget", (byte *)cleanupHealTarget},
{"ClientCommand", (byte *)ClientCommand},
{"Restart_FMOD", (byte *)Restart_FMOD},
{"ForcewallOff", (byte *)ForcewallOff},
{"SpawnForcewall", (byte *)SpawnForcewall},
{"forcewall_think", (byte *)forcewall_think},
{"decoy_think", (byte *)decoy_think},
{"decoy_die", (byte *)decoy_die},
{"SetSensitivities", (byte *)SetSensitivities},
{"SetLazarusCrosshair", (byte *)SetLazarusCrosshair},
{"Cmd_Bbox_f", (byte *)Cmd_Bbox_f},
{"DrawBBox", (byte *)DrawBBox},
{"Cmd_PlayerList_f", (byte *)Cmd_PlayerList_f},
{"Cmd_Ent_Count_f", (byte *)Cmd_Ent_Count_f},
{"Cmd_Say_f", (byte *)Cmd_Say_f},
{"Cmd_Wave_f", (byte *)Cmd_Wave_f},
{"Cmd_Players_f", (byte *)Cmd_Players_f},
{"PlayerSort", (byte *)PlayerSort},
{"Cmd_PutAway_f", (byte *)Cmd_PutAway_f},
{"Cmd_Kill_f", (byte *)Cmd_Kill_f},
{"Cmd_InvDrop_f", (byte *)Cmd_InvDrop_f},
{"Cmd_WeapLast_f", (byte *)Cmd_WeapLast_f},
{"Cmd_WeapNext_f", (byte *)Cmd_WeapNext_f},
{"Cmd_WeapPrev_f", (byte *)Cmd_WeapPrev_f},
{"Cmd_InvUse_f", (byte *)Cmd_InvUse_f},
{"Cmd_Inven_f", (byte *)Cmd_Inven_f},
{"Cmd_Drop_f", (byte *)Cmd_Drop_f},
{"Cmd_Use_f", (byte *)Cmd_Use_f},
{"Cmd_Noclip_f", (byte *)Cmd_Noclip_f},
{"Cmd_Notarget_f", (byte *)Cmd_Notarget_f},
{"Cmd_God_f", (byte *)Cmd_God_f},
{"Cmd_Give_f", (byte *)Cmd_Give_f},
{"Cmd_Give_ParseFlags", (byte *)Cmd_Give_ParseFlags},
{"ValidateSelectedItem", (byte *)ValidateSelectedItem},
{"SelectPrevItem", (byte *)SelectPrevItem},
{"SelectNextItem", (byte *)SelectNextItem},
{"OnSameTeam", (byte *)OnSameTeam},
{"ClientTeam", (byte *)ClientTeam},
{"GetChaseTarget", (byte *)GetChaseTarget},
{"ChasePrev", (byte *)ChasePrev},
{"ChaseNext", (byte *)ChaseNext},
{"UpdateChaseCam", (byte *)UpdateChaseCam},
{"SP_func_monitor", (byte *)SP_func_monitor},
{"func_monitor_init", (byte *)func_monitor_init},
{"use_camera", (byte *)use_camera},
{"G_FindPrevCamera", (byte *)G_FindPrevCamera},
{"G_FindNextCamera", (byte *)G_FindNextCamera},
{"camera_on", (byte *)camera_on},
{"faker_animate", (byte *)faker_animate},
{"camera_off", (byte *)camera_off},
{"ai_chicken", (byte *)ai_chicken},
{"ai_run", (byte *)ai_run},
{"ai_checkattack", (byte *)ai_checkattack},
{"ai_run_slide", (byte *)ai_run_slide},
{"ai_run_missile", (byte *)ai_run_missile},
{"ai_run_melee", (byte *)ai_run_melee},
{"M_CheckAttack", (byte *)M_CheckAttack},
{"FacingIdeal", (byte *)FacingIdeal},
{"FindTarget", (byte *)FindTarget},
{"FoundTarget", (byte *)FoundTarget},
{"HuntTarget", (byte *)HuntTarget},
{"canReach", (byte *)canReach},
{"infront", (byte *)infront},
{"visible", (byte *)visible},
{"range", (byte *)range},
{"ai_turn", (byte *)ai_turn},
{"ai_charge", (byte *)ai_charge},
{"ai_walk", (byte *)ai_walk},
{"ai_stand", (byte *)ai_stand},
{"ai_move", (byte *)ai_move},
{"AI_SetSightClient", (byte *)AI_SetSightClient},
{"AimGrenade", (byte *)AimGrenade},
{"SP_dm_tag_token", (byte *)SP_dm_tag_token},
{"Tag_PostInitSetup", (byte *)Tag_PostInitSetup},
{"Tag_GameInit", (byte *)Tag_GameInit},
{"Tag_ChangeDamage", (byte *)Tag_ChangeDamage},
{"Tag_DogTag", (byte *)Tag_DogTag},
{"Tag_PlayerEffects", (byte *)Tag_PlayerEffects},
{"Tag_DropToken", (byte *)Tag_DropToken},
{"Tag_MakeTouchable", (byte *)Tag_MakeTouchable},
{"Tag_Respawn", (byte *)Tag_Respawn},
{"Tag_PickupToken", (byte *)Tag_PickupToken},
{"Tag_Score", (byte *)Tag_Score},
{"Tag_PlayerDisconnect", (byte *)Tag_PlayerDisconnect},
{"Tag_KillItBonus", (byte *)Tag_KillItBonus},
{"Tag_PlayerDeath", (byte *)Tag_PlayerDeath},
{"SP_dm_dball_goal", (byte *)SP_dm_dball_goal},
{"SP_dm_dball_speed_change", (byte *)SP_dm_dball_speed_change},
{"SP_dm_dball_ball_start", (byte *)SP_dm_dball_ball_start},
{"SP_dm_dball_team2_start", (byte *)SP_dm_dball_team2_start},
{"SP_dm_dball_team1_start", (byte *)SP_dm_dball_team1_start},
{"SP_dm_dball_ball", (byte *)SP_dm_dball_ball},
{"DBall_SpeedTouch", (byte *)DBall_SpeedTouch},
{"DBall_BallRespawn", (byte *)DBall_BallRespawn},
{"DBall_BallDie", (byte *)DBall_BallDie},
{"DBall_BallPain", (byte *)DBall_BallPain},
{"DBall_BallTouch", (byte *)DBall_BallTouch},
{"PickBallStart", (byte *)PickBallStart},
{"DBall_GoalTouch", (byte *)DBall_GoalTouch},
{"DBall_ChangeKnockback", (byte *)DBall_ChangeKnockback},
{"DBall_ChangeDamage", (byte *)DBall_ChangeDamage},
{"DBall_PostInitSetup", (byte *)DBall_PostInitSetup},
{"DBall_GameInit", (byte *)DBall_GameInit},
{"DBall_SelectSpawnPoint", (byte *)DBall_SelectSpawnPoint},
{"DBall_ClientBegin", (byte *)DBall_ClientBegin},
{"DBall_CheckDMRules", (byte *)DBall_CheckDMRules},
{0, 0}