thirtyflightsofloving/ui/menu_mp_startserver.c

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/*
===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
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*/
// menu_mp_startserver.c -- the start server menu
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#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
/*
=============================================================================
START SERVER MENU
=============================================================================
*/
static menuframework_s s_startserver_menu;
static menuaction_s s_startserver_start_action;
static menuaction_s s_startserver_dmoptions_action;
static menufield_s s_timelimit_field;
static menufield_s s_fraglimit_field;
static menufield_s s_maxclients_field;
static menufield_s s_hostname_field;
static menulist_s s_startmap_list;
menulist_s s_rules_box;
static menulist_s s_dedicated_box;
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static menuaction_s s_startserver_back_action;
//=============================================================================
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/*
===============
M_RefreshMapList
===============
*/
void M_RefreshMapList (maptype_t maptype)
{
int i;
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if (maptype == ui_svr_maptype) // no change
return;
// load map list
UI_UpdateMapList (maptype);
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// reset startmap if it's in the part of the list that changed
if (s_startmap_list.curValue >= ui_svr_listfile_nummaps)
s_startmap_list.curValue = 0;
s_startmap_list.itemNames = ui_svr_mapnames;
for (i=0; s_startmap_list.itemNames[i]; i++);
s_startmap_list.numItems = i;
}
//=============================================================================
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void M_DMOptionsFunc (void *self)
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{
if (s_rules_box.curValue == 1)
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return;
Menu_DMOptions_f ();
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}
void M_RulesChangeFunc (void *self)
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{
maptype_t maptype = MAP_DM;
UI_SetCoopMenuMode (false);
UI_SetCTFMenuMode (false);
if (s_rules_box.curValue == 0) // DM
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{
s_maxclients_field.generic.statusbar = NULL;
if (atoi(s_maxclients_field.buffer) <= 8) // set default of 8
// strncpy( s_maxclients_field.buffer, "8" );
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "8");
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s_startserver_dmoptions_action.generic.statusbar = NULL;
maptype = MAP_DM;
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}
else if (s_rules_box.curValue == 1) // coop // PGM
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{
s_maxclients_field.generic.statusbar = "4 maximum for cooperative";
if (atoi(s_maxclients_field.buffer) > 4)
// strncpy( s_maxclients_field.buffer, "4" );
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "4");
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s_startserver_dmoptions_action.generic.statusbar = "N/A for cooperative";
maptype = MAP_COOP;
UI_SetCoopMenuMode (true);
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}
else if (s_rules_box.curValue == 2) // CTF
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{
s_maxclients_field.generic.statusbar = NULL;
if (atoi(s_maxclients_field.buffer) <= 12) // set default of 12
// strncpy( s_maxclients_field.buffer, "12" );
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "12");
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s_startserver_dmoptions_action.generic.statusbar = NULL;
maptype = MAP_CTF;
UI_SetCTFMenuMode (true);
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}
else if (s_rules_box.curValue == 3) // 3Team CTF
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{
s_maxclients_field.generic.statusbar = NULL;
if (atoi(s_maxclients_field.buffer) <= 18) // set default of 18
// strncpy( s_maxclients_field.buffer, "18" );
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "18");
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s_startserver_dmoptions_action.generic.statusbar = NULL;
maptype = MAP_3TCTF;
UI_SetCTFMenuMode (true);
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}
// ROGUE GAMES
else if (FS_RoguePath() && s_rules_box.curValue == 4) // tag
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{
s_maxclients_field.generic.statusbar = NULL;
if (atoi(s_maxclients_field.buffer) <= 8) // set default of 8
// strncpy( s_maxclients_field.buffer, "8" );
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "8");
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s_startserver_dmoptions_action.generic.statusbar = NULL;
maptype = MAP_DM;
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}
M_RefreshMapList (maptype);
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}
void Menu_StartServerActionFunc (void *self)
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{
char startmap[1024];
int timelimit;
int fraglimit;
int maxclients;
Q_strncpyz (startmap, sizeof(startmap), strchr( ui_svr_mapnames[s_startmap_list.curValue], '\n' ) + 1);
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maxclients = atoi( s_maxclients_field.buffer );
timelimit = atoi( s_timelimit_field.buffer );
fraglimit = atoi( s_fraglimit_field.buffer );
Cvar_SetValue( "maxclients", ClampCvar( 0, maxclients, maxclients ) );
Cvar_SetValue ("timelimit", ClampCvar( 0, timelimit, timelimit ) );
Cvar_SetValue ("fraglimit", ClampCvar( 0, fraglimit, fraglimit ) );
Cvar_Set("hostname", s_hostname_field.buffer );
Cvar_SetValue ("deathmatch", s_rules_box.curValue != 1);
Cvar_SetValue ("coop", s_rules_box.curValue == 1);
Cvar_SetValue ("ctf", s_rules_box.curValue == 2);
Cvar_SetValue ("ttctf", s_rules_box.curValue == 3);
Cvar_SetValue ("gamerules", FS_RoguePath() ? ((s_rules_box.curValue == 4) ? 2 : 0) : 0);
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UI_StartServer (startmap, (s_dedicated_box.curValue != 0));
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}
//=======================================================================
void Menu_StartServer_Init (void)
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{
static const char *yesno_names[] =
{
"no",
"yes",
0
};
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static const char *dm_coop_names[] =
{
"deathmatch",
"cooperative",
"CTF",
"3Team CTF",
0
};
static const char *dm_coop_names_rogue[] =
{
"deathmatch",
"cooperative",
"CTF",
"3Team CTF",
"tag",
0
};
int y = 0;
//
// initialize the menu stuff
//
s_startserver_menu.x = SCREEN_WIDTH*0.5 - 140;
//s_startserver_menu.y = 0;
s_startserver_menu.nitems = 0;
s_startmap_list.generic.type = MTYPE_SPINCONTROL;
s_startmap_list.generic.textSize = MENU_FONT_SIZE;
s_startmap_list.generic.x = 0;
s_startmap_list.generic.y = y;
s_startmap_list.generic.name = "initial map";
s_startmap_list.itemNames = ui_svr_mapnames;
s_rules_box.generic.type = MTYPE_SPINCONTROL;
s_rules_box.generic.textSize = MENU_FONT_SIZE;
s_rules_box.generic.x = 0;
s_rules_box.generic.y = y += 2*MENU_LINE_SIZE;
s_rules_box.generic.name = "rules";
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//PGM - rogue games only available with rogue DLL.
if ( FS_RoguePath() )
s_rules_box.itemNames = dm_coop_names_rogue;
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else
s_rules_box.itemNames = dm_coop_names;
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//PGM
if (Cvar_VariableValue("ttctf"))
s_rules_box.curValue = 3;
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else if (Cvar_VariableValue("ctf"))
s_rules_box.curValue = 2;
else if (FS_RoguePath() && Cvar_VariableValue("gamerules") == 2)
s_rules_box.curValue = 4;
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else if (Cvar_VariableValue("coop"))
s_rules_box.curValue = 1;
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else
s_rules_box.curValue = 0;
s_rules_box.generic.callback = M_RulesChangeFunc;
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s_timelimit_field.generic.type = MTYPE_FIELD;
s_timelimit_field.generic.textSize = MENU_FONT_SIZE;
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s_timelimit_field.generic.name = "time limit";
s_timelimit_field.generic.flags = QMF_NUMBERSONLY;
s_timelimit_field.generic.x = 0;
s_timelimit_field.generic.y = y += 2*MENU_FONT_SIZE;
s_timelimit_field.generic.statusbar = "0 = no limit";
s_timelimit_field.length = 4;
s_timelimit_field.visible_length = 4;
Q_strncpyz (s_timelimit_field.buffer, sizeof(s_timelimit_field.buffer), Cvar_VariableString("timelimit"));
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s_timelimit_field.cursor = (int)strlen( s_timelimit_field.buffer );
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s_fraglimit_field.generic.type = MTYPE_FIELD;
s_fraglimit_field.generic.textSize = MENU_FONT_SIZE;
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s_fraglimit_field.generic.name = "frag limit";
s_fraglimit_field.generic.flags = QMF_NUMBERSONLY;
s_fraglimit_field.generic.x = 0;
s_fraglimit_field.generic.y = y += 2.25*MENU_FONT_SIZE;
s_fraglimit_field.generic.statusbar = "0 = no limit";
s_fraglimit_field.length = 4;
s_fraglimit_field.visible_length = 4;
Q_strncpyz (s_fraglimit_field.buffer, sizeof(s_fraglimit_field.buffer), Cvar_VariableString("fraglimit"));
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s_fraglimit_field.cursor = (int)strlen( s_fraglimit_field.buffer );
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/*
** maxclients determines the maximum number of players that can join
** the game. If maxclients is only "1" then we should default the menu
** option to 8 players, otherwise use whatever its current value is.
** Clamping will be done when the server is actually started.
*/
s_maxclients_field.generic.type = MTYPE_FIELD;
s_maxclients_field.generic.textSize = MENU_FONT_SIZE;
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s_maxclients_field.generic.name = "max players";
s_maxclients_field.generic.flags = QMF_NUMBERSONLY;
s_maxclients_field.generic.x = 0;
s_maxclients_field.generic.y = y += 2.25*MENU_FONT_SIZE;
s_maxclients_field.generic.statusbar = NULL;
s_maxclients_field.length = 3;
s_maxclients_field.visible_length = 3;
if ( Cvar_VariableValue( "maxclients" ) == 1 )
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "8");
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else
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), Cvar_VariableString("maxclients"));
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s_maxclients_field.cursor = (int)strlen( s_maxclients_field.buffer );
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s_hostname_field.generic.type = MTYPE_FIELD;
s_hostname_field.generic.textSize = MENU_FONT_SIZE;
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s_hostname_field.generic.name = "hostname";
s_hostname_field.generic.flags = 0;
s_hostname_field.generic.x = 0;
s_hostname_field.generic.y = y += 2.25*MENU_FONT_SIZE;
s_hostname_field.generic.statusbar = NULL;
s_hostname_field.length = 16;
s_hostname_field.visible_length = 16;
Q_strncpyz (s_hostname_field.buffer, sizeof(s_hostname_field.buffer), Cvar_VariableString("hostname"));
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s_hostname_field.cursor = (int)strlen( s_hostname_field.buffer );
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s_dedicated_box.generic.type = MTYPE_SPINCONTROL;
s_dedicated_box.generic.textSize = MENU_FONT_SIZE;
s_dedicated_box.generic.name = "dedicated server";;
s_dedicated_box.generic.x = 0;
s_dedicated_box.generic.y = y += 2*MENU_FONT_SIZE;
s_dedicated_box.curValue = 0; // always start off
s_dedicated_box.generic.statusbar = "makes the server faster, but you can't play on this computer";
s_dedicated_box.itemNames = yesno_names;
s_startserver_dmoptions_action.generic.type = MTYPE_ACTION;
s_startserver_dmoptions_action.generic.textSize = MENU_FONT_SIZE;
s_startserver_dmoptions_action.generic.name = "Deathmatch Flags";
s_startserver_dmoptions_action.generic.flags = QMF_LEFT_JUSTIFY;
s_startserver_dmoptions_action.generic.x = 4*MENU_FONT_SIZE;
s_startserver_dmoptions_action.generic.y = y += 2*MENU_FONT_SIZE;
s_startserver_dmoptions_action.generic.statusbar = NULL;
s_startserver_dmoptions_action.generic.callback = M_DMOptionsFunc;
s_startserver_start_action.generic.type = MTYPE_ACTION;
s_startserver_start_action.generic.textSize = MENU_FONT_SIZE;
s_startserver_start_action.generic.name = "Begin";
s_startserver_start_action.generic.flags = QMF_LEFT_JUSTIFY;
s_startserver_start_action.generic.x = 4*MENU_FONT_SIZE;
s_startserver_start_action.generic.y = y += 2*MENU_LINE_SIZE;
s_startserver_start_action.generic.callback = Menu_StartServerActionFunc;
s_startserver_back_action.generic.type = MTYPE_ACTION;
s_startserver_back_action.generic.textSize = MENU_FONT_SIZE;
s_startserver_back_action.generic.name = "Back to Multiplayer";
s_startserver_back_action.generic.flags = QMF_LEFT_JUSTIFY;
s_startserver_back_action.generic.x = 4*MENU_FONT_SIZE;
s_startserver_back_action.generic.y = y += 3*MENU_LINE_SIZE;
s_startserver_back_action.generic.callback = UI_BackMenu;
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UI_AddMenuItem (&s_startserver_menu, &s_startmap_list);
UI_AddMenuItem (&s_startserver_menu, &s_rules_box);
UI_AddMenuItem (&s_startserver_menu, &s_timelimit_field);
UI_AddMenuItem (&s_startserver_menu, &s_fraglimit_field);
UI_AddMenuItem (&s_startserver_menu, &s_maxclients_field);
UI_AddMenuItem (&s_startserver_menu, &s_hostname_field);
UI_AddMenuItem (&s_startserver_menu, &s_dedicated_box);
UI_AddMenuItem (&s_startserver_menu, &s_startserver_dmoptions_action);
UI_AddMenuItem (&s_startserver_menu, &s_startserver_start_action);
UI_AddMenuItem (&s_startserver_menu, &s_startserver_back_action);
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UI_CenterMenu (&s_startserver_menu);
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// call this now to set proper inital state
M_RulesChangeFunc (NULL);
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}
void Menu_DrawStartSeverLevelshot (void)
{
char *mapshotname = UI_UpdateStartSeverLevelshot (s_startmap_list.curValue);
UI_DrawFill (SCREEN_WIDTH/2+44, SCREEN_HEIGHT/2-70, 244, 184, ALIGN_CENTER, false, 60,60,60,255);
if (mapshotname)
UI_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, false, mapshotname, 1.0);
else
UI_DrawFill (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, false, 0,0,0,255);
}
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void Menu_StartServer_Draw (void)
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{
UI_DrawBanner ("m_banner_start_server"); // Knightmare added
UI_DrawMenu (&s_startserver_menu);
Menu_DrawStartSeverLevelshot (); // added levelshots
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}
const char *Menu_StartServer_Key (int key)
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{
return UI_DefaultMenuKey (&s_startserver_menu, key);
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}
void Menu_StartServer_f (void)
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{
Menu_StartServer_Init ();
UI_PushMenu (Menu_StartServer_Draw, Menu_StartServer_Key);
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}