thirtyflightsofloving/client/screen.h

178 lines
6 KiB
C
Raw Normal View History

2019-03-13 19:20:07 +00:00
/*
===========================================================================
2019-03-13 19:20:07 +00:00
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
2019-03-13 19:20:07 +00:00
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
2019-03-13 19:20:07 +00:00
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
2019-03-13 19:20:07 +00:00
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
2019-03-13 19:20:07 +00:00
*/
2019-03-13 19:20:07 +00:00
// screen.h
typedef enum
{
ALIGN_UNSET = 0,
2019-03-13 19:20:07 +00:00
ALIGN_STRETCH,
ALIGN_STRETCH_ALL,
ALIGN_CENTER,
ALIGN_LETTERBOX,
ALIGN_TOP,
ALIGN_BOTTOM,
ALIGN_RIGHT,
ALIGN_LEFT,
ALIGN_TOPRIGHT,
ALIGN_TOPLEFT,
ALIGN_BOTTOMRIGHT,
ALIGN_BOTTOMLEFT,
ALIGN_TOP_STRETCH,
ALIGN_BOTTOM_STRETCH
} scralign_t;
typedef enum
{
SCALETYPE_CONSOLE,
SCALETYPE_HUD,
SCALETYPE_MENU
2019-03-13 19:20:07 +00:00
} textscaletype_t;
typedef struct
{
float x;
float y;
float min;
} screenscale_t;
#define STAT_MINUS 10 // num frame for '-' stats digit
#define CHAR_WIDTH 16
2019-03-13 19:20:07 +00:00
// flags for hud drawing items
#define DSF_FORCECOLOR 1
#define DSF_DROPSHADOW 2
#define DSF_LEFT 4
#define DSF_CENTER 8
#define DSF_RIGHT 16
#define DSF_LOWERCASE 32
#define DSF_UPPERCASE 64
#define DSF_FLIPX 128
#define DSF_FLIPY 256
#define DSF_OVERRIDEPATH 512
#define DSF_RENAMESHADER 1024
#define DSF_MASKSHADER 2048 // uses shaderMinus for mask image
// Psychospaz's scaled menu stuff
#define SCREEN_WIDTH 640.0f
#define SCREEN_HEIGHT 480.0f
#define STANDARD_ASPECT_RATIO ((float)SCREEN_WIDTH/(float)SCREEN_HEIGHT)
// rendered size of console font - everthing adjusts to this...
#define FONT_SIZE SCR_ScaledScreen(con_font_size->value)
#define CON_FONT_SCALE SCR_ScaledScreen(con_font_size->value)/8.0f
#define MENU_FONT_SIZE 8
#define MENU_LINE_SIZE 10
#define HUD_FONT_SIZE 8.0
extern char *sb_nums[2][11];
2019-03-13 19:20:07 +00:00
extern float scr_con_current;
extern float scr_conlines; // lines of console to display
extern float scr_letterbox_current;
extern float scr_letterbox_lines; // lines of letterbox to display
extern qboolean scr_letterbox_active;
extern qboolean scr_hidehud;
extern int sb_lines;
extern cvar_t *scr_viewsize;
extern cvar_t *crosshair;
extern cvar_t *crosshair_scale;
extern cvar_t *crosshair_alpha;
extern cvar_t *crosshair_pulse;
extern vrect_t scr_vrect; // position of render window
extern color_t color_identity;
extern vec4_t vec4_identity;
extern vec4_t stCoord_default;
extern vec4_t stCoord_tile;
2019-03-13 19:20:07 +00:00
extern char crosshair_pic[MAX_QPATH];
extern int crosshair_width, crosshair_height;
//
// cl_screen.c
//
void SCR_Init (void);
void SCR_Shutdown (void);
void SCR_UpdateScreen (void);
void SCR_SizeUp (void);
void SCR_SizeDown (void);
void SCR_CenterPrint (char *str);
void SCR_BeginLoadingPlaque (void);
void SCR_EndLoadingPlaque (void);
void SCR_DebugGraph (float value, int color);
void SCR_TouchPics (void);
void SCR_RunLetterbox (void);
void SCR_RunConsole (void);
void SCR_InitScreenScale (void);
void SCR_ScaleCoords (float *x, float *y, float *w, float *h, scralign_t align);
float SCR_ScaledScreen (float param);
float SCR_GetScreenScale (void);
void SCR_DrawFill (float x, float y, float width, float height, scralign_t align, qboolean roundOut, int red, int green, int blue, int alpha);
void SCR_DrawBorder (float x, float y, float width, float height, float borderSize, scralign_t align, qboolean roundOut, int red, int green, int blue, int alpha);
//void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, char *pic, float alpha);
void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, qboolean roundOut, char *pic, float alpha);
void SCR_DrawScaledPic (float x, float y, float scale, qboolean centerCoords, qboolean roundOut, char *pic, float alpha);
void SCR_DrawLegacyPic (float x, float y, float scale, char *pic, float alpha);
void SCR_DrawColoredPic (float x, float y, float width, float height, scralign_t align, qboolean roundOut, color_t color, char *pic);
void SCR_DrawOffsetPic (float x, float y, float width, float height, vec2_t offset, scralign_t align, qboolean roundOut, color_t color, char *pic);
void SCR_DrawOffsetPicST (float x, float y, float width, float height, vec2_t offset, vec4_t texCorners, scralign_t align, qboolean roundOut, color_t color, char *pic);
void SCR_DrawScrollPic (float x, float y, float width, float height, vec2_t offset, vec4_t texCorners, vec2_t scroll, scralign_t align, qboolean roundOut, color_t color, char *pic);
void SCR_DrawMaskedPic (float x, float y, float width, float height, vec2_t offset, vec4_t texCorners, vec2_t scroll, scralign_t align, qboolean roundOut, color_t color, char *pic, char *maskPic);
void SCR_DrawTiledPic (float x, float y, float width, float height, scralign_t align, qboolean roundOut, char *pic, float alpha);
void SCR_DrawChar (float x, float y, int size, scralign_t align, int num, fontslot_t font, int red, int green, int blue, int alpha, qboolean italic, qboolean last);
void SCR_DrawString (float x, float y, int size, scralign_t align, const char *string, fontslot_t font, int alpha);
void SCR_DrawCrosshair (void);
2019-03-13 19:20:07 +00:00
//
// cl_hud.c
2019-03-13 19:20:07 +00:00
//
void Hud_DrawString (int x, int y, const char *string, int alpha, qboolean isStatusBar);
void Hud_DrawStringAlt (int x, int y, const char *string, int alpha, qboolean isStatusBar);
void CL_DrawStatus (void);
void CL_DrawLayout (void);
void CL_DrawInventory (void);
2019-03-13 19:20:07 +00:00
//
// cl_cin.c
//
void SCR_PlayCinematic (char *name);
qboolean SCR_DrawCinematic (void);
void SCR_RunCinematic (void);
void SCR_StopCinematic (void);
void SCR_FinishCinematic (void);