2019-03-13 19:20:07 +00:00
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/*
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2020-06-04 21:01:28 +00:00
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===========================================================================
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2019-03-13 19:20:07 +00:00
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Copyright (C) 1997-2001 Id Software, Inc.
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2020-06-04 21:01:28 +00:00
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This file is part of Quake 2 source code.
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2019-03-13 19:20:07 +00:00
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2020-06-04 21:01:28 +00:00
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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2019-03-13 19:20:07 +00:00
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2020-06-04 21:01:28 +00:00
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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2019-03-13 19:20:07 +00:00
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You should have received a copy of the GNU General Public License
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2020-06-04 21:01:28 +00:00
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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2019-03-13 19:20:07 +00:00
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*/
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// ui_options.c -- the options menu
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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/*
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=======================================================================
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OPTIONS MENU
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=======================================================================
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*/
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static menuframework_s s_options_menu;
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static menuaction_s s_options_sound_section;
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static menuaction_s s_options_controls_section;
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static menuaction_s s_options_screen_section;
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static menuaction_s s_options_effects_section;
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static menuaction_s s_options_interface_section;
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static menuaction_s s_options_back_action;
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static void MenuSoundFunc ( void *unused )
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{
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M_Menu_Options_Sound_f();
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}
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static void MenuControlsFunc ( void *unused )
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{
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M_Menu_Options_Controls_f();
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}
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static void MenuScreenFunc ( void *unused )
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{
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M_Menu_Options_Screen_f();
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}
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static void MenuEffectsFunc ( void *unused )
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{
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M_Menu_Options_Effects_f();
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}
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static void MenuInterfaceFunc ( void *unused )
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{
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M_Menu_Options_Interface_f();
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}
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//=======================================================================
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void Options_MenuInit ( void )
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{
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s_options_menu.x = SCREEN_WIDTH*0.5 - 24;
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s_options_menu.y = SCREEN_HEIGHT*0.5 - 58;
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s_options_menu.nitems = 0;
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2020-04-16 07:18:49 +00:00
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s_options_sound_section.generic.type = MTYPE_ACTION;
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s_options_sound_section.generic.textSize = MENU_FONT_SIZE;
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s_options_sound_section.generic.flags = QMF_LEFT_JUSTIFY;
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s_options_sound_section.generic.name = " sound";
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s_options_sound_section.generic.x = 0;
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s_options_sound_section.generic.y = MENU_FONT_SIZE * 2;
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s_options_sound_section.generic.callback = MenuSoundFunc;
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2020-04-19 01:46:47 +00:00
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s_options_sound_section.generic.statusbar = "change sound settings";
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2020-04-16 07:18:49 +00:00
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// s_options_sound_section.generic.cursor_offset = -(MENU_FONT_SIZE*10);
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2019-03-13 19:20:07 +00:00
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2020-04-16 07:18:49 +00:00
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s_options_controls_section.generic.type = MTYPE_ACTION;
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s_options_controls_section.generic.textSize = MENU_FONT_SIZE;
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s_options_controls_section.generic.flags = QMF_LEFT_JUSTIFY;
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s_options_controls_section.generic.name = " controls";
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2019-03-13 19:20:07 +00:00
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s_options_controls_section.generic.x = 0;
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s_options_controls_section.generic.y = MENU_FONT_SIZE * 4;
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s_options_controls_section.generic.callback = MenuControlsFunc;
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2020-04-19 01:46:47 +00:00
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s_options_controls_section.generic.statusbar = "change control settings and bind keys";
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2020-04-16 07:18:49 +00:00
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// s_options_controls_section.generic.cursor_offset = -(MENU_FONT_SIZE*10);
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2019-03-13 19:20:07 +00:00
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2020-04-16 07:18:49 +00:00
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s_options_screen_section.generic.type = MTYPE_ACTION;
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s_options_screen_section.generic.textSize = MENU_FONT_SIZE;
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s_options_screen_section.generic.flags = QMF_LEFT_JUSTIFY;
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s_options_screen_section.generic.name = " screen";
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s_options_screen_section.generic.x = 0;
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s_options_screen_section.generic.y = MENU_FONT_SIZE * 6;
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s_options_screen_section.generic.callback = MenuScreenFunc;
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2020-04-19 01:46:47 +00:00
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s_options_screen_section.generic.statusbar = "change HUD/crosshair settings";
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2020-04-16 07:18:49 +00:00
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// s_options_screen_section.generic.cursor_offset = -(MENU_FONT_SIZE*10);
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s_options_effects_section.generic.type = MTYPE_ACTION;
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s_options_effects_section.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_section.generic.flags = QMF_LEFT_JUSTIFY;
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s_options_effects_section.generic.name = " effects";
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s_options_effects_section.generic.x = 0;
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s_options_effects_section.generic.y = MENU_FONT_SIZE * 8;
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s_options_effects_section.generic.callback = MenuEffectsFunc;
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2020-04-19 01:46:47 +00:00
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s_options_effects_section.generic.statusbar = "change ingame effects settings";
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2020-04-16 07:18:49 +00:00
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// s_options_effects_section.generic.cursor_offset = -(MENU_FONT_SIZE*10);
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s_options_interface_section.generic.type = MTYPE_ACTION;
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s_options_interface_section.generic.textSize = MENU_FONT_SIZE;
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s_options_interface_section.generic.flags = QMF_LEFT_JUSTIFY;
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s_options_interface_section.generic.name = " interface";
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s_options_interface_section.generic.x = 0;
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s_options_interface_section.generic.y = MENU_FONT_SIZE * 10;
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s_options_interface_section.generic.callback = MenuInterfaceFunc;
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2020-04-19 01:46:47 +00:00
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s_options_interface_section.generic.statusbar = "change menu/console settings";
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2020-04-16 07:18:49 +00:00
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// s_options_interface_section.generic.cursor_offset = -(MENU_FONT_SIZE*10);
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s_options_back_action.generic.type = MTYPE_ACTION;
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s_options_back_action.generic.textSize = MENU_FONT_SIZE;
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s_options_back_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_options_back_action.generic.name = " back to main";
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s_options_back_action.generic.x = 0;
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s_options_back_action.generic.y = MENU_FONT_SIZE * 13;
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s_options_back_action.generic.callback = UI_BackMenu;
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// s_options_back_action.generic.cursor_offset = -(MENU_FONT_SIZE*10);
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2019-03-13 19:20:07 +00:00
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Menu_AddItem( &s_options_menu, ( void * ) &s_options_sound_section );
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Menu_AddItem( &s_options_menu, ( void * ) &s_options_controls_section );
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Menu_AddItem( &s_options_menu, ( void * ) &s_options_screen_section );
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Menu_AddItem( &s_options_menu, ( void * ) &s_options_effects_section );
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Menu_AddItem( &s_options_menu, ( void * ) &s_options_interface_section );
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Menu_AddItem( &s_options_menu, ( void * ) &s_options_back_action );
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}
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void Options_MenuDraw (void)
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{
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Menu_DrawBanner( "m_banner_options" );
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Menu_AdjustCursor( &s_options_menu, 1 );
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Menu_Draw( &s_options_menu );
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}
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const char *Options_MenuKey( int key )
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{
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return Default_MenuKey( &s_options_menu, key );
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}
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void M_Menu_Options_f (void)
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{
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Options_MenuInit();
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UI_PushMenu ( Options_MenuDraw, Options_MenuKey );
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}
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