/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // ui_options.c -- the options menu #include #ifdef _WIN32 #include #endif #include "../client/client.h" #include "ui_local.h" /* ======================================================================= OPTIONS MENU ======================================================================= */ static menuframework_s s_options_menu; static menuaction_s s_options_sound_section; static menuaction_s s_options_controls_section; static menuaction_s s_options_screen_section; static menuaction_s s_options_effects_section; static menuaction_s s_options_interface_section; static menuaction_s s_options_back_action; static void MenuSoundFunc ( void *unused ) { M_Menu_Options_Sound_f(); } static void MenuControlsFunc ( void *unused ) { M_Menu_Options_Controls_f(); } static void MenuScreenFunc ( void *unused ) { M_Menu_Options_Screen_f(); } static void MenuEffectsFunc ( void *unused ) { M_Menu_Options_Effects_f(); } static void MenuInterfaceFunc ( void *unused ) { M_Menu_Options_Interface_f(); } //======================================================================= void Options_MenuInit ( void ) { s_options_menu.x = SCREEN_WIDTH*0.5 - 24; s_options_menu.y = SCREEN_HEIGHT*0.5 - 58; s_options_menu.nitems = 0; s_options_sound_section.generic.type = MTYPE_ACTION; s_options_sound_section.generic.textSize = MENU_FONT_SIZE; s_options_sound_section.generic.flags = QMF_LEFT_JUSTIFY; s_options_sound_section.generic.name = " sound"; s_options_sound_section.generic.x = 0; s_options_sound_section.generic.y = MENU_FONT_SIZE * 2; s_options_sound_section.generic.callback = MenuSoundFunc; s_options_sound_section.generic.statusbar = "change sound settings"; // s_options_sound_section.generic.cursor_offset = -(MENU_FONT_SIZE*10); s_options_controls_section.generic.type = MTYPE_ACTION; s_options_controls_section.generic.textSize = MENU_FONT_SIZE; s_options_controls_section.generic.flags = QMF_LEFT_JUSTIFY; s_options_controls_section.generic.name = " controls"; s_options_controls_section.generic.x = 0; s_options_controls_section.generic.y = MENU_FONT_SIZE * 4; s_options_controls_section.generic.callback = MenuControlsFunc; s_options_controls_section.generic.statusbar = "change control settings and bind keys"; // s_options_controls_section.generic.cursor_offset = -(MENU_FONT_SIZE*10); s_options_screen_section.generic.type = MTYPE_ACTION; s_options_screen_section.generic.textSize = MENU_FONT_SIZE; s_options_screen_section.generic.flags = QMF_LEFT_JUSTIFY; s_options_screen_section.generic.name = " screen"; s_options_screen_section.generic.x = 0; s_options_screen_section.generic.y = MENU_FONT_SIZE * 6; s_options_screen_section.generic.callback = MenuScreenFunc; s_options_screen_section.generic.statusbar = "change HUD/crosshair settings"; // s_options_screen_section.generic.cursor_offset = -(MENU_FONT_SIZE*10); s_options_effects_section.generic.type = MTYPE_ACTION; s_options_effects_section.generic.textSize = MENU_FONT_SIZE; s_options_effects_section.generic.flags = QMF_LEFT_JUSTIFY; s_options_effects_section.generic.name = " effects"; s_options_effects_section.generic.x = 0; s_options_effects_section.generic.y = MENU_FONT_SIZE * 8; s_options_effects_section.generic.callback = MenuEffectsFunc; s_options_effects_section.generic.statusbar = "change ingame effects settings"; // s_options_effects_section.generic.cursor_offset = -(MENU_FONT_SIZE*10); s_options_interface_section.generic.type = MTYPE_ACTION; s_options_interface_section.generic.textSize = MENU_FONT_SIZE; s_options_interface_section.generic.flags = QMF_LEFT_JUSTIFY; s_options_interface_section.generic.name = " interface"; s_options_interface_section.generic.x = 0; s_options_interface_section.generic.y = MENU_FONT_SIZE * 10; s_options_interface_section.generic.callback = MenuInterfaceFunc; s_options_interface_section.generic.statusbar = "change menu/console settings"; // s_options_interface_section.generic.cursor_offset = -(MENU_FONT_SIZE*10); s_options_back_action.generic.type = MTYPE_ACTION; s_options_back_action.generic.textSize = MENU_FONT_SIZE; s_options_back_action.generic.flags = QMF_LEFT_JUSTIFY; s_options_back_action.generic.name = " back to main"; s_options_back_action.generic.x = 0; s_options_back_action.generic.y = MENU_FONT_SIZE * 13; s_options_back_action.generic.callback = UI_BackMenu; // s_options_back_action.generic.cursor_offset = -(MENU_FONT_SIZE*10); Menu_AddItem( &s_options_menu, ( void * ) &s_options_sound_section ); Menu_AddItem( &s_options_menu, ( void * ) &s_options_controls_section ); Menu_AddItem( &s_options_menu, ( void * ) &s_options_screen_section ); Menu_AddItem( &s_options_menu, ( void * ) &s_options_effects_section ); Menu_AddItem( &s_options_menu, ( void * ) &s_options_interface_section ); Menu_AddItem( &s_options_menu, ( void * ) &s_options_back_action ); } void Options_MenuDraw (void) { Menu_DrawBanner( "m_banner_options" ); Menu_AdjustCursor( &s_options_menu, 1 ); Menu_Draw( &s_options_menu ); } const char *Options_MenuKey( int key ) { return Default_MenuKey( &s_options_menu, key ); } void M_Menu_Options_f (void) { Options_MenuInit(); UI_PushMenu ( Options_MenuDraw, Options_MenuKey ); }