2020-01-05 02:25:00 +00:00
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/*
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==============================================================================
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black widow, part 2
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==============================================================================
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*/
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// timestamp used to prevent rapid fire of melee attack
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#include "g_local.h"
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#include "m_widow2.h"
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#define NUM_STALKERS_SPAWNED 6 // max # of stalkers she can spawn
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#define DISRUPT_TIME 3
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static int sound_pain1;
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static int sound_pain2;
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static int sound_pain3;
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static int sound_death;
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static int sound_search1;
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static int sound_disrupt;
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static int sound_tentacles_retract;
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// sqrt(64*64*2) + sqrt(28*28*2) => 130.1
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static vec3_t spawnpoints[] = {
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{30, 135, 0},
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{30, -135, 0}
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};
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static float sweep_angles[] = {
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-40.0, -32.0, -24.0, -16.0, -8.0, 0.0, 8.0, 16.0, 24.0, 32.0, 40.0
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};
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extern vec3_t stalker_mins, stalker_maxs;
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qboolean infront (edict_t *self, edict_t *other);
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void WidowCalcSlots (edict_t *self);
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void WidowPowerups (edict_t *self);
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void widow2_run (edict_t *self);
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void widow2_stand (edict_t *self);
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void widow2_dead (edict_t *self);
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void widow2_attack (edict_t *self);
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void widow2_attack_beam (edict_t *self);
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void widow2_reattack_beam (edict_t *self);
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void widow2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
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void widow_start_spawn (edict_t *self);
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void widow_done_spawn (edict_t *self);
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void widow2_spawn_check (edict_t *self);
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void widow2_prep_spawn (edict_t *self);
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void Widow2SaveBeamTarget(edict_t *self);
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// death stuff
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void WidowExplode (edict_t *self);
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void gib_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
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void gib_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);
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void ThrowWidowGibReal (edict_t *self, char *gibname, int damage, int type, vec3_t startpos, qboolean large, int hitsound, qboolean fade);
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void ThrowWidowGibSized (edict_t *self, char *gibname, int damage, int type, vec3_t startpos, int hitsound, qboolean fade);
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void ThrowWidowGibLoc (edict_t *self, char *gibname, int damage, int type, vec3_t startpos, qboolean fade);
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void WidowExplosion1 (edict_t *self);
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void WidowExplosion2 (edict_t *self);
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void WidowExplosion3 (edict_t *self);
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void WidowExplosion4 (edict_t *self);
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void WidowExplosion5 (edict_t *self);
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void WidowExplosion6 (edict_t *self);
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void WidowExplosion7 (edict_t *self);
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void WidowExplosionLeg (edict_t *self);
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void ThrowArm1 (edict_t *self);
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void ThrowArm2 (edict_t *self);
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void ClipGibVelocity (edict_t *ent);
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// end of death stuff
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// these offsets used by the tongue
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static vec3_t offsets[] = {
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{17.48, 0.10, 68.92},
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{17.47, 0.29, 68.91},
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{17.45, 0.53, 68.87},
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{17.42, 0.78, 68.81},
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{17.39, 1.02, 68.75},
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{17.37, 1.20, 68.70},
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{17.36, 1.24, 68.71},
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{17.37, 1.21, 68.72},
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};
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void showme (edict_t *self);
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void pauseme (edict_t *self)
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{
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self->monsterinfo.aiflags |= AI_HOLD_FRAME;
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}
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void widow2_search (edict_t *self)
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{
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if (random() < 0.5)
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gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NONE, 0);
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}
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void Widow2Beam (edict_t *self)
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{
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vec3_t forward, right, target;
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vec3_t start, end, targ_angles, vec;
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int flashnum;
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if ((!self->enemy) || (!self->enemy->inuse))
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return;
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AngleVectors (self->s.angles, forward, right, NULL);
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if ((self->s.frame >= FRAME_fireb05) && (self->s.frame <= FRAME_fireb09))
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{
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// regular beam attack
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Widow2SaveBeamTarget(self);
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flashnum = MZ2_WIDOW2_BEAMER_1 + self->s.frame - FRAME_fireb05;
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G_ProjectSource (self->s.origin, monster_flash_offset[flashnum], forward, right, start);
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VectorCopy (self->pos2, target);
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target[2] += self->enemy->viewheight-10;
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// Lazarus fog reduction of accuracy
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if(self->monsterinfo.visibility < FOG_CANSEEGOOD)
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{
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target[0] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
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target[1] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
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target[2] += crandom() * 320 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
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}
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VectorSubtract (target, start, forward);
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VectorNormalize (forward);
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monster_fire_heat (self, start, forward, vec3_origin, 10, 50, flashnum);
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}
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else if ((self->s.frame >= FRAME_spawn04) && (self->s.frame <= FRAME_spawn14))
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{
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// sweep
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flashnum = MZ2_WIDOW2_BEAM_SWEEP_1 + self->s.frame - FRAME_spawn04;
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G_ProjectSource (self->s.origin, monster_flash_offset[flashnum], forward, right, start);
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VectorCopy(self->enemy->s.origin, end);
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// Lazarus fog reduction of accuracy
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if(self->monsterinfo.visibility < FOG_CANSEEGOOD)
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{
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end[0] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
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end[1] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
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end[2] += crandom() * 320 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
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}
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VectorSubtract (end, start, target);
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vectoangles2 (target, targ_angles);
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VectorCopy (self->s.angles, vec);
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vec[PITCH] += targ_angles[PITCH];
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vec[YAW] -= sweep_angles[flashnum-MZ2_WIDOW2_BEAM_SWEEP_1];
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AngleVectors (vec, forward, NULL, NULL);
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monster_fire_heat (self, start, forward, vec3_origin, 10, 50, flashnum);
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/*
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if (self->s.frame == FRAME_spawn04)
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{
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VectorMA (start, 1024, forward, debugend);
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_DEBUGTRAIL);
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gi.WritePosition (start);
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gi.WritePosition (debugend);
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gi.multicast (start, MULTICAST_ALL);
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drawbbox (self);
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self->monsterinfo.aiflags |= AI_HOLD_FRAME|AI_MANUAL_STEERING;
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}
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*/
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}
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else
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{
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// if ((g_showlogic) && (g_showlogic->value))
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// gi.dprintf ("bad fire frame for widow2 beam -- tell me you saw this!\n");
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Widow2SaveBeamTarget(self);
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G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_WIDOW2_BEAMER_1], forward, right, start);
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VectorCopy (self->pos2, target);
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target[2] += self->enemy->viewheight-10;
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// Lazarus fog reduction of accuracy
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if(self->monsterinfo.visibility < FOG_CANSEEGOOD)
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{
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target[0] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
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target[1] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
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target[2] += crandom() * 320 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
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}
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VectorSubtract (target, start, forward);
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VectorNormalize (forward);
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monster_fire_heat (self, start, forward, vec3_origin, 10, 50, 0);
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}
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}
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void Widow2Spawn (edict_t *self)
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{
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vec3_t f, r, u, offset, startpoint, spawnpoint;
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edict_t *ent, *designated_enemy;
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int i;
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AngleVectors (self->s.angles, f, r, u);
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for (i=0; i < 2; i++)
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{
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VectorCopy (spawnpoints[i], offset);
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G_ProjectSource2 (self->s.origin, offset, f, r, u, startpoint);
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if (FindSpawnPoint (startpoint, stalker_mins, stalker_maxs, spawnpoint, 64))
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{
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ent = CreateGroundMonster (spawnpoint, self->s.angles, stalker_mins, stalker_maxs, "monster_stalker", 256);
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if (!ent)
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continue;
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self->monsterinfo.monster_used++;
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ent->monsterinfo.commander = self;
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// if ((g_showlogic) && (g_showlogic->value))
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// gi.dprintf ("widow: post-spawn : %d slots left\n", SELF_SLOTS_LEFT);
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ent->nextthink = level.time;
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ent->think (ent);
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//ent->monsterinfo.aiflags |= AI_SPAWNED_WIDOW|AI_DO_NOT_COUNT|AI_IGNORE_SHOTS;
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ent->monsterinfo.aiflags |= AI_IGNORE_SHOTS;
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ent->monsterinfo.monsterflags |= MFL_SPAWNED_WIDOW|MFL_DO_NOT_COUNT;
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if (!(coop && coop->value))
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{
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designated_enemy = self->enemy;
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}
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else
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{
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designated_enemy = PickCoopTarget(ent);
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if (designated_enemy)
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{
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// try to avoid using my enemy
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if (designated_enemy == self->enemy)
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{
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designated_enemy = PickCoopTarget(ent);
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if (designated_enemy)
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{
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// if ((g_showlogic) && (g_showlogic->value))
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// {
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// gi.dprintf ("PickCoopTarget returned a %s - ", designated_enemy->classname);
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// if (designated_enemy->client)
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// gi.dprintf ("with name %s\n", designated_enemy->client->pers.netname);
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// else
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// gi.dprintf ("NOT A CLIENT\n");
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// }
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}
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else
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{
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// if ((g_showlogic) && (g_showlogic->value))
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// gi.dprintf ("pick coop failed, using my current enemy\n");
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designated_enemy = self->enemy;
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}
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}
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}
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else
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{
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// if ((g_showlogic) && (g_showlogic->value))
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// gi.dprintf ("pick coop failed, using my current enemy\n");
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designated_enemy = self->enemy;
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}
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}
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if ((designated_enemy->inuse) && (designated_enemy->health > 0))
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{
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ent->enemy = designated_enemy;
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FoundTarget (ent);
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ent->monsterinfo.attack(ent);
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}
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}
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}
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}
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void widow2_spawn_check (edict_t *self)
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{
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Widow2Beam(self);
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Widow2Spawn (self);
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}
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void widow2_ready_spawn (edict_t *self)
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{
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vec3_t f, r, u, offset, startpoint, spawnpoint;
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int i;
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Widow2Beam(self);
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AngleVectors (self->s.angles, f, r, u);
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for (i=0; i < 2; i++)
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{
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VectorCopy (spawnpoints[i], offset);
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G_ProjectSource2 (self->s.origin, offset, f, r, u, startpoint);
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if (FindSpawnPoint (startpoint, stalker_mins, stalker_maxs, spawnpoint, 64))
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{
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SpawnGrow_Spawn (spawnpoint, 1);
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}
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}
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}
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mframe_t widow2_frames_stand [] =
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{
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// ai_stand, 0, drawbbox
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ai_stand, 0, NULL
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};
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mmove_t widow2_move_stand = {FRAME_blackwidow3, FRAME_blackwidow3, widow2_frames_stand, NULL};
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mframe_t widow2_frames_walk [] =
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{
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// ai_walk, 9.01, drawbbox,
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ai_walk, 9.01, NULL,
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ai_walk, 7.55, NULL,
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ai_walk, 7.01, NULL,
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ai_walk, 6.66, NULL,
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ai_walk, 6.20, NULL,
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ai_walk, 5.78, NULL,
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ai_walk, 7.25, NULL,
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ai_walk, 8.37, NULL,
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ai_walk, 10.41, NULL
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};
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mmove_t widow2_move_walk = {FRAME_walk01, FRAME_walk09, widow2_frames_walk, NULL};
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mframe_t widow2_frames_run [] =
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{
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// ai_run, 9.01, drawbbox,
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ai_run, 9.01, NULL,
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ai_run, 7.55, NULL,
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ai_run, 7.01, NULL,
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ai_run, 6.66, NULL,
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ai_run, 6.20, NULL,
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ai_run, 5.78, NULL,
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ai_run, 7.25, NULL,
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ai_run, 8.37, NULL,
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ai_run, 10.41, NULL
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};
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mmove_t widow2_move_run = {FRAME_walk01, FRAME_walk09, widow2_frames_run, NULL};
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mframe_t widow2_frames_attack_pre_beam [] =
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|
{
|
|
|
|
ai_charge, 4, NULL,
|
|
|
|
ai_charge, 4, NULL,
|
|
|
|
ai_charge, 4, NULL,
|
|
|
|
ai_charge, 4, widow2_attack_beam
|
|
|
|
};
|
|
|
|
mmove_t widow2_move_attack_pre_beam = {FRAME_fireb01, FRAME_fireb04, widow2_frames_attack_pre_beam, NULL};
|
|
|
|
|
|
|
|
|
|
|
|
// Loop this
|
|
|
|
mframe_t widow2_frames_attack_beam [] =
|
|
|
|
{
|
|
|
|
ai_charge, 0, Widow2Beam,
|
|
|
|
ai_charge, 0, Widow2Beam,
|
|
|
|
ai_charge, 0, Widow2Beam,
|
|
|
|
ai_charge, 0, Widow2Beam,
|
|
|
|
ai_charge, 0, widow2_reattack_beam
|
|
|
|
};
|
|
|
|
mmove_t widow2_move_attack_beam = {FRAME_fireb05, FRAME_fireb09, widow2_frames_attack_beam, NULL};
|
|
|
|
|
|
|
|
mframe_t widow2_frames_attack_post_beam [] =
|
|
|
|
{
|
|
|
|
ai_charge, 4, NULL,
|
|
|
|
ai_charge, 4, NULL,
|
|
|
|
ai_charge, 4, NULL
|
|
|
|
};
|
|
|
|
mmove_t widow2_move_attack_post_beam = {FRAME_fireb06, FRAME_fireb07, widow2_frames_attack_post_beam, widow2_run};
|
|
|
|
|
|
|
|
|
|
|
|
void WidowDisrupt (edict_t *self)
|
|
|
|
{
|
|
|
|
vec3_t start;
|
|
|
|
vec3_t dir;
|
|
|
|
vec3_t forward, right;
|
|
|
|
float len;
|
|
|
|
|
|
|
|
AngleVectors (self->s.angles, forward, right, NULL);
|
|
|
|
G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_WIDOW_DISRUPTOR], forward, right, start);
|
|
|
|
|
|
|
|
VectorSubtract (self->pos1, self->enemy->s.origin, dir);
|
|
|
|
len = VectorLength (dir);
|
|
|
|
|
|
|
|
if (len < 30)
|
|
|
|
{
|
|
|
|
// if ((g_showlogic) && (g_showlogic->value))
|
|
|
|
// gi.dprintf ("target locked - dist %2.2f\n", len);
|
|
|
|
// calc direction to where we targeted
|
|
|
|
|
|
|
|
// Lazarus fog reduction of accuracy
|
|
|
|
if(self->monsterinfo.visibility < FOG_CANSEEGOOD)
|
|
|
|
{
|
|
|
|
self->pos1[0] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
|
|
|
|
self->pos1[1] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
|
|
|
|
self->pos1[2] += crandom() * 320 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorSubtract (self->pos1, start, dir);
|
|
|
|
VectorNormalize (dir);
|
|
|
|
|
|
|
|
monster_fire_tracker(self, start, dir, 20, 500, self->enemy, MZ2_WIDOW_DISRUPTOR);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// if ((g_showlogic) && (g_showlogic->value))
|
|
|
|
// gi.dprintf ("target missed - dist %2.2f\n", len);
|
|
|
|
|
|
|
|
PredictAim (self->enemy, start, 1200, true, 0, dir, NULL);
|
|
|
|
|
|
|
|
// VectorSubtract (self->enemy->s.origin, start, dir);
|
|
|
|
// VectorNormalize (dir);
|
|
|
|
monster_fire_tracker(self, start, dir, 20, 1200, NULL, MZ2_WIDOW_DISRUPTOR);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Widow2SaveDisruptLoc (edict_t *self)
|
|
|
|
{
|
|
|
|
if (self->enemy && self->enemy->inuse)
|
|
|
|
{
|
|
|
|
VectorCopy (self->enemy->s.origin, self->pos1); //save for aiming the shot
|
|
|
|
self->pos1[2] += self->enemy->viewheight;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
VectorCopy (vec3_origin, self->pos1);
|
|
|
|
};
|
|
|
|
|
|
|
|
void widow2_disrupt_reattack (edict_t *self)
|
|
|
|
{
|
|
|
|
float luck;
|
|
|
|
|
|
|
|
luck = random();
|
|
|
|
|
|
|
|
if (luck < (0.25 + ((float)(skill->value))*0.15))
|
|
|
|
self->monsterinfo.nextframe = FRAME_firea01;
|
|
|
|
}
|
|
|
|
|
|
|
|
mframe_t widow2_frames_attack_disrupt [] =
|
|
|
|
{
|
|
|
|
ai_charge, 2, NULL,
|
|
|
|
ai_charge, 2, NULL,
|
|
|
|
ai_charge, 2, Widow2SaveDisruptLoc,
|
|
|
|
ai_charge, -20, WidowDisrupt,
|
|
|
|
ai_charge, 2, NULL,
|
|
|
|
ai_charge, 2, NULL,
|
|
|
|
ai_charge, 2, widow2_disrupt_reattack
|
|
|
|
};
|
|
|
|
mmove_t widow2_move_attack_disrupt = {FRAME_firea01, FRAME_firea07, widow2_frames_attack_disrupt, widow2_run};
|
|
|
|
|
|
|
|
void Widow2SaveBeamTarget (edict_t *self)
|
|
|
|
{
|
|
|
|
if (self->enemy && self->enemy->inuse)
|
|
|
|
{
|
|
|
|
VectorCopy (self->pos1, self->pos2);
|
|
|
|
VectorCopy (self->enemy->s.origin, self->pos1); //save for aiming the shot
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
VectorCopy (vec3_origin, self->pos1);
|
|
|
|
VectorCopy (vec3_origin, self->pos2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Widow2BeamTargetRemove (edict_t *self)
|
|
|
|
{
|
|
|
|
VectorCopy (vec3_origin, self->pos1);
|
|
|
|
VectorCopy (vec3_origin, self->pos2);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Widow2StartSweep (edict_t *self)
|
|
|
|
{
|
|
|
|
Widow2SaveBeamTarget (self);
|
|
|
|
}
|
|
|
|
|
|
|
|
mframe_t widow2_frames_spawn [] =
|
|
|
|
{
|
|
|
|
ai_charge, 0, NULL,
|
|
|
|
ai_charge, 0, NULL,
|
|
|
|
ai_charge, 0, widow_start_spawn,
|
|
|
|
ai_charge, 0, Widow2Beam,
|
|
|
|
ai_charge, 0, Widow2Beam, //5
|
|
|
|
ai_charge, 0, Widow2Beam,
|
|
|
|
ai_charge, 0, Widow2Beam,
|
|
|
|
ai_charge, 0, Widow2Beam,
|
|
|
|
ai_charge, 0, Widow2Beam,
|
|
|
|
ai_charge, 0, widow2_ready_spawn, //10
|
|
|
|
ai_charge, 0, Widow2Beam,
|
|
|
|
ai_charge, 0, Widow2Beam,
|
|
|
|
ai_charge, 0, Widow2Beam,
|
|
|
|
ai_charge, 0, widow2_spawn_check,
|
|
|
|
ai_charge, 0, NULL, //15
|
|
|
|
ai_charge, 0, NULL,
|
|
|
|
ai_charge, 0, NULL,
|
|
|
|
ai_charge, 0, widow2_reattack_beam
|
|
|
|
};
|
|
|
|
mmove_t widow2_move_spawn = {FRAME_spawn01, FRAME_spawn18, widow2_frames_spawn, NULL};
|
|
|
|
|
|
|
|
static qboolean widow2_tongue_attack_ok (vec3_t start, vec3_t end, float range)
|
|
|
|
{
|
|
|
|
vec3_t dir, angles;
|
|
|
|
|
|
|
|
// check for max distance
|
|
|
|
VectorSubtract (start, end, dir);
|
|
|
|
if (VectorLength(dir) > range)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// check for min/max pitch
|
|
|
|
vectoangles (dir, angles);
|
|
|
|
if (angles[0] < -180)
|
|
|
|
angles[0] += 360;
|
|
|
|
if (fabs(angles[0]) > 30)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Widow2Tongue (edict_t *self)
|
|
|
|
{
|
|
|
|
vec3_t f, r, u;
|
|
|
|
vec3_t start, end, dir;
|
|
|
|
trace_t tr;
|
|
|
|
|
|
|
|
AngleVectors (self->s.angles, f, r, u);
|
|
|
|
G_ProjectSource2 (self->s.origin, offsets[self->s.frame - FRAME_tongs01], f, r, u, start);
|
|
|
|
VectorCopy (self->enemy->s.origin, end);
|
|
|
|
if (!widow2_tongue_attack_ok(start, end, 256))
|
|
|
|
{
|
|
|
|
end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8;
|
|
|
|
if (!widow2_tongue_attack_ok(start, end, 256))
|
|
|
|
{
|
|
|
|
end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8;
|
|
|
|
if (!widow2_tongue_attack_ok(start, end, 256))
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
VectorCopy (self->enemy->s.origin, end);
|
|
|
|
|
|
|
|
tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT);
|
|
|
|
if (tr.ent != self->enemy)
|
|
|
|
return;
|
|
|
|
|
|
|
|
gi.sound (self, CHAN_WEAPON, sound_tentacles_retract, 1, ATTN_NORM, 0);
|
|
|
|
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
|
|
gi.WriteByte (TE_PARASITE_ATTACK);
|
|
|
|
gi.WriteShort (self - g_edicts);
|
|
|
|
gi.WritePosition (start);
|
|
|
|
gi.WritePosition (end);
|
|
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
|
|
|
|
|
|
VectorSubtract (start, end, dir);
|
|
|
|
T_Damage (self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, 2, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Widow2TonguePull (edict_t *self)
|
|
|
|
{
|
|
|
|
vec3_t vec;
|
|
|
|
float len;
|
|
|
|
vec3_t f, r, u;
|
|
|
|
vec3_t start, end;
|
|
|
|
|
|
|
|
if ((!self->enemy) || (!self->enemy->inuse))
|
|
|
|
{
|
|
|
|
self->monsterinfo.run (self);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
AngleVectors (self->s.angles, f, r, u);
|
|
|
|
G_ProjectSource2 (self->s.origin, offsets[self->s.frame - FRAME_tongs01], f, r, u, start);
|
|
|
|
VectorCopy (self->enemy->s.origin, end);
|
|
|
|
|
|
|
|
if (!widow2_tongue_attack_ok(start, end, 256))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (self->enemy->groundentity)
|
|
|
|
{
|
|
|
|
self->enemy->s.origin[2] += 1;
|
|
|
|
self->enemy->groundentity = NULL;
|
|
|
|
// interesting, you don't have to relink the player
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorSubtract (self->s.origin, self->enemy->s.origin, vec);
|
|
|
|
len = VectorLength (vec);
|
|
|
|
if (self->enemy->client)
|
|
|
|
{
|
|
|
|
VectorNormalize (vec);
|
|
|
|
VectorMA (self->enemy->velocity, 1000, vec, self->enemy->velocity);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
self->enemy->ideal_yaw = vectoyaw(vec);
|
|
|
|
M_ChangeYaw (self->enemy);
|
|
|
|
VectorScale (f, 1000, self->enemy->velocity);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Widow2Crunch (edict_t *self)
|
|
|
|
{
|
|
|
|
vec3_t aim;
|
|
|
|
|
|
|
|
if ((!self->enemy) || (!self->enemy->inuse))
|
|
|
|
{
|
|
|
|
self->monsterinfo.run (self);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Widow2TonguePull (self);
|
|
|
|
|
|
|
|
// 70 + 32
|
|
|
|
VectorSet (aim, 150, 0, 4);
|
|
|
|
if (self->s.frame != FRAME_tongs07)
|
|
|
|
fire_hit (self, aim, 20 + (rand() % 6), 0);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (self->enemy->groundentity)
|
|
|
|
fire_hit (self, aim, (20 + (rand() % 6)), 500);
|
|
|
|
else // not as much kick if they're in the air .. makes it harder to land on her head
|
|
|
|
fire_hit (self, aim, (20 + (rand() % 6)), 250);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Widow2Toss (edict_t *self)
|
|
|
|
{
|
|
|
|
self->timestamp = level.time + 3;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
mframe_t widow2_frames_tongs [] =
|
|
|
|
{
|
|
|
|
ai_charge, 0, Widow2Tongue,
|
|
|
|
ai_charge, 0, Widow2Tongue,
|
|
|
|
ai_charge, 0, Widow2Tongue,
|
|
|
|
ai_charge, 0, Widow2TonguePull,
|
|
|
|
ai_charge, 0, Widow2TonguePull, //5
|
|
|
|
ai_charge, 0, Widow2TonguePull,
|
|
|
|
ai_charge, 0, Widow2Crunch,
|
|
|
|
ai_charge, 0, Widow2Toss
|
|
|
|
};
|
|
|
|
mmove_t widow2_move_tongs = {FRAME_tongs01, FRAME_tongs08, widow2_frames_tongs, widow2_run};
|
|
|
|
|
|
|
|
mframe_t widow2_frames_pain [] =
|
|
|
|
{
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL
|
|
|
|
};
|
|
|
|
mmove_t widow2_move_pain = {FRAME_pain01, FRAME_pain05, widow2_frames_pain, widow2_run};
|
|
|
|
|
|
|
|
mframe_t widow2_frames_death [] =
|
|
|
|
{
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, WidowExplosion1, // 3 boom
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL, // 5
|
|
|
|
|
|
|
|
ai_move, 0, WidowExplosion2, // 6 boom
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL, // 10
|
|
|
|
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL, // 12
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL, // 15
|
|
|
|
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, WidowExplosion3, // 18
|
|
|
|
ai_move, 0, NULL, // 19
|
|
|
|
ai_move, 0, NULL, // 20
|
|
|
|
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, WidowExplosion4, // 25
|
|
|
|
|
|
|
|
ai_move, 0, NULL, // 26
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, WidowExplosion5,
|
|
|
|
ai_move, 0, WidowExplosionLeg, // 30
|
|
|
|
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, WidowExplosion6,
|
|
|
|
ai_move, 0, NULL, // 35
|
|
|
|
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, WidowExplosion7,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL, // 40
|
|
|
|
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, WidowExplode // 44
|
|
|
|
};
|
|
|
|
mmove_t widow2_move_death = {FRAME_death01, FRAME_death44, widow2_frames_death, NULL};
|
|
|
|
|
|
|
|
void widow2_start_searching (edict_t *self);
|
|
|
|
void widow2_keep_searching (edict_t *self);
|
|
|
|
void widow2_finaldeath (edict_t *self);
|
|
|
|
|
|
|
|
mframe_t widow2_frames_dead [] =
|
|
|
|
{
|
|
|
|
ai_move, 0, widow2_start_searching,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, widow2_keep_searching
|
|
|
|
};
|
|
|
|
mmove_t widow2_move_dead = {FRAME_dthsrh01, FRAME_dthsrh15, widow2_frames_dead, NULL};
|
|
|
|
|
|
|
|
mframe_t widow2_frames_really_dead [] =
|
|
|
|
{
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
|
|
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, widow2_finaldeath
|
|
|
|
};
|
|
|
|
mmove_t widow2_move_really_dead = {FRAME_dthsrh16, FRAME_dthsrh22, widow2_frames_really_dead, NULL};
|
|
|
|
|
|
|
|
void widow2_start_searching (edict_t *self)
|
|
|
|
{
|
|
|
|
self->count = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void widow2_keep_searching (edict_t *self)
|
|
|
|
{
|
|
|
|
if (self->count <= 2)
|
|
|
|
{
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_dead;
|
|
|
|
self->s.frame = FRAME_dthsrh01;
|
|
|
|
self->count++;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_really_dead;
|
|
|
|
}
|
|
|
|
|
|
|
|
void widow2_finaldeath (edict_t *self)
|
|
|
|
{
|
|
|
|
VectorSet (self->mins, -70, -70, 0);
|
|
|
|
VectorSet (self->maxs, 70, 70, 80);
|
|
|
|
self->movetype = MOVETYPE_TOSS;
|
|
|
|
// self->svflags |= SVF_DEADMONSTER;
|
|
|
|
self->takedamage = DAMAGE_YES;
|
|
|
|
self->nextthink = 0;
|
|
|
|
gi.linkentity (self);
|
|
|
|
M_FlyCheck (self);
|
|
|
|
}
|
|
|
|
|
|
|
|
void widow2_stand (edict_t *self)
|
|
|
|
{
|
|
|
|
// gi.dprintf ("widow2 stand\n");
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_stand;
|
|
|
|
}
|
|
|
|
|
|
|
|
void widow2_run (edict_t *self)
|
|
|
|
{
|
|
|
|
|
|
|
|
// gi.dprintf ("widow2 run - %2.2f - %s \n", level.time, self->enemy->classname);
|
|
|
|
self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
|
|
|
|
|
|
|
|
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_stand;
|
|
|
|
else
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_run;
|
|
|
|
}
|
|
|
|
|
|
|
|
void widow2_walk (edict_t *self)
|
|
|
|
{
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_walk;
|
|
|
|
}
|
|
|
|
|
|
|
|
void widow2_melee (edict_t *self)
|
|
|
|
{
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_tongs;
|
|
|
|
}
|
|
|
|
|
|
|
|
void widow2_attack (edict_t *self)
|
|
|
|
{
|
|
|
|
float range, luck;
|
|
|
|
qboolean blocked = false;
|
|
|
|
|
|
|
|
if (self->monsterinfo.aiflags & AI_BLOCKED)
|
|
|
|
{
|
|
|
|
blocked = true;
|
|
|
|
self->monsterinfo.aiflags &= ~AI_BLOCKED;
|
|
|
|
}
|
|
|
|
|
|
|
|
// gi.dprintf ("widow2 attack\n");
|
|
|
|
|
|
|
|
if (!self->enemy)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (self->bad_area)
|
|
|
|
{
|
|
|
|
if ((random() < 0.75) || (level.time < self->monsterinfo.attack_finished))
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_pre_beam;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_disrupt;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
WidowCalcSlots(self);
|
|
|
|
|
|
|
|
// if we can't see the target, spawn stuff
|
|
|
|
if ((self->monsterinfo.attack_state == AS_BLIND) && (SELF_SLOTS_LEFT >= 2))
|
|
|
|
{
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_spawn;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// accept bias towards spawning
|
|
|
|
if (blocked && (SELF_SLOTS_LEFT >= 2))
|
|
|
|
{
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_spawn;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
range = realrange (self, self->enemy);
|
|
|
|
|
|
|
|
if (range < 600)
|
|
|
|
{
|
|
|
|
luck = random();
|
|
|
|
if (SELF_SLOTS_LEFT >= 2)
|
|
|
|
{
|
|
|
|
if (luck <= 0.40)
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_pre_beam;
|
|
|
|
else if ((luck <= 0.7) && !(level.time < self->monsterinfo.attack_finished))
|
|
|
|
{
|
|
|
|
// gi.sound (self, CHAN_WEAPON, sound_disrupt, 1, ATTN_NORM, 0);
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_disrupt;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_spawn;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ((luck <= 0.50) || (level.time < self->monsterinfo.attack_finished))
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_pre_beam;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// gi.sound (self, CHAN_WEAPON, sound_disrupt, 1, ATTN_NORM, 0);
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_disrupt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
luck = random();
|
|
|
|
if (SELF_SLOTS_LEFT >= 2)
|
|
|
|
{
|
|
|
|
if (luck < 0.3)
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_pre_beam;
|
|
|
|
else if ((luck < 0.65) || (level.time < self->monsterinfo.attack_finished))
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_spawn;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// gi.sound (self, CHAN_WEAPON, sound_disrupt, 1, ATTN_NORM, 0);
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_disrupt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ((luck < 0.45) || (level.time < self->monsterinfo.attack_finished))
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_pre_beam;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// gi.sound (self, CHAN_WEAPON, sound_disrupt, 1, ATTN_NORM, 0);
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_disrupt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void widow2_attack_beam (edict_t *self)
|
|
|
|
{
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_beam;
|
|
|
|
}
|
|
|
|
|
|
|
|
void widow2_reattack_beam (edict_t *self)
|
|
|
|
{
|
|
|
|
self->monsterinfo.aiflags &= ~AI_MANUAL_STEERING;
|
|
|
|
|
|
|
|
if ( infront(self, self->enemy) )
|
|
|
|
if (random() <= 0.5)
|
|
|
|
if ((random() < 0.7) || (SELF_SLOTS_LEFT < 2))
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_beam;
|
|
|
|
else
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_spawn;
|
|
|
|
else
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_post_beam;
|
|
|
|
else
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_attack_post_beam;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void widow2_pain (edict_t *self, edict_t *other, float kick, int damage)
|
|
|
|
{
|
|
|
|
if (self->health < (self->max_health / 2))
|
|
|
|
{
|
|
|
|
self->s.skinnum |= 1;
|
2020-04-07 06:02:54 +00:00
|
|
|
if (!(self->fogclip & 2)) // custom bloodtype flag check
|
|
|
|
self->blood_type = 3; // sparks and blood
|
2020-01-05 02:25:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (skill->value == 3)
|
|
|
|
return; // no pain anims in nightmare
|
|
|
|
|
|
|
|
// gi.dprintf ("widow2 pain\n");
|
|
|
|
if (level.time < self->pain_debounce_time)
|
|
|
|
return;
|
|
|
|
|
|
|
|
self->pain_debounce_time = level.time + 5;
|
|
|
|
|
|
|
|
if (damage < 15)
|
|
|
|
{
|
|
|
|
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NONE, 0);
|
|
|
|
}
|
|
|
|
else if (damage < 75)
|
|
|
|
{
|
|
|
|
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NONE, 0);
|
|
|
|
if ((skill->value < 3) && (random() < (0.6 - (0.2*((float)skill->value)))))
|
|
|
|
{
|
|
|
|
self->monsterinfo.aiflags &= ~AI_MANUAL_STEERING;
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_pain;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NONE, 0);
|
|
|
|
if ((skill->value < 3) && (random() < (0.75 - (0.1*((float)skill->value)))))
|
|
|
|
{
|
|
|
|
self->monsterinfo.aiflags &= ~AI_MANUAL_STEERING;
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_pain;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void widow2_dead (edict_t *self)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void KillChildren (edict_t *self)
|
|
|
|
{
|
|
|
|
edict_t *ent;
|
|
|
|
int field;
|
|
|
|
|
|
|
|
ent = NULL;
|
|
|
|
field = FOFS(classname);
|
|
|
|
while (1)
|
|
|
|
{
|
|
|
|
ent = G_Find (ent, field, "monster_stalker");
|
|
|
|
if(!ent)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// FIXME - may need to stagger
|
|
|
|
if ((ent->inuse) && (ent->health > 0))
|
|
|
|
T_Damage (ent, self, self, vec3_origin, self->enemy->s.origin, vec3_origin, (ent->health + 1), 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void widow2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
int clipped;
|
|
|
|
|
|
|
|
self->s.skinnum |= 1;
|
|
|
|
if (!(self->fogclip & 2)) //custom bloodtype flag check
|
|
|
|
self->blood_type = 3; //sparks and blood
|
|
|
|
self->monsterinfo.power_armor_type = POWER_ARMOR_NONE;
|
|
|
|
// check for gib
|
|
|
|
if (self->health <= self->gib_health && !(self->spawnflags & SF_MONSTER_NOGIB))
|
|
|
|
{
|
|
|
|
clipped = min (damage, 100);
|
|
|
|
|
|
|
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
|
|
for (n= 0; n < 2; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/bone/tris.md2", clipped, GIB_ORGANIC, NULL, false);
|
|
|
|
for (n= 0; n < 3; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_meat/tris.md2", clipped, GIB_ORGANIC, NULL, false);
|
|
|
|
for (n= 0; n < 3; n++)
|
|
|
|
{
|
|
|
|
ThrowWidowGibSized (self, "models/monsters/blackwidow2/gib1/tris.md2", clipped, GIB_METALLIC, NULL,
|
|
|
|
0, false);
|
|
|
|
ThrowWidowGibSized (self, "models/monsters/blackwidow2/gib2/tris.md2", clipped, GIB_METALLIC, NULL,
|
|
|
|
gi.soundindex ("misc/fhit3.wav"), false);
|
|
|
|
}
|
|
|
|
for (n= 0; n < 2; n++)
|
|
|
|
{
|
|
|
|
ThrowWidowGibSized (self, "models/monsters/blackwidow2/gib3/tris.md2", clipped, GIB_METALLIC, NULL,
|
|
|
|
0, false);
|
|
|
|
ThrowWidowGibSized (self, "models/monsters/blackwidow/gib3/tris.md2", clipped, GIB_METALLIC, NULL,
|
|
|
|
0, false);
|
|
|
|
}
|
|
|
|
ThrowGib (self, "models/objects/gibs/chest/tris.md2", clipped, GIB_ORGANIC);
|
|
|
|
ThrowHead (self, "models/objects/gibs/head2/tris.md2", clipped, GIB_ORGANIC);
|
|
|
|
self->deadflag = DEAD_DEAD;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (self->deadflag == DEAD_DEAD)
|
|
|
|
return;
|
|
|
|
|
|
|
|
gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0);
|
|
|
|
self->deadflag = DEAD_DEAD;
|
|
|
|
self->takedamage = DAMAGE_NO;
|
|
|
|
self->count = 0;
|
|
|
|
KillChildren (self);
|
|
|
|
self->monsterinfo.quad_framenum = 0;
|
|
|
|
self->monsterinfo.double_framenum = 0;
|
|
|
|
self->monsterinfo.invincible_framenum = 0;
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_death;
|
|
|
|
}
|
|
|
|
|
|
|
|
qboolean Widow2_CheckAttack (edict_t *self)
|
|
|
|
{
|
|
|
|
vec3_t spot1, spot2;
|
|
|
|
vec3_t temp;
|
|
|
|
float chance;
|
|
|
|
trace_t tr;
|
|
|
|
qboolean enemy_infront;
|
|
|
|
int enemy_range;
|
|
|
|
float enemy_yaw;
|
|
|
|
float real_enemy_range;
|
|
|
|
vec3_t f, r, u;
|
|
|
|
|
|
|
|
if (!self->enemy)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
WidowPowerups(self);
|
|
|
|
|
|
|
|
if ((random() < 0.8) && (SELF_SLOTS_LEFT >= 2) && (realrange(self, self->enemy) > 150))
|
|
|
|
{
|
|
|
|
self->monsterinfo.aiflags |= AI_BLOCKED;
|
|
|
|
self->monsterinfo.attack_state = AS_MISSILE;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (self->enemy->health > 0)
|
|
|
|
{
|
|
|
|
// see if any entities are in the way of the shot
|
|
|
|
VectorCopy (self->s.origin, spot1);
|
|
|
|
spot1[2] += self->viewheight;
|
|
|
|
VectorCopy (self->enemy->s.origin, spot2);
|
|
|
|
spot2[2] += self->enemy->viewheight;
|
|
|
|
|
|
|
|
tr = gi.trace (spot1, NULL, NULL, spot2, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_SLIME|CONTENTS_LAVA);
|
|
|
|
|
|
|
|
// do we have a clear shot?
|
|
|
|
if (tr.ent != self->enemy)
|
|
|
|
{
|
|
|
|
// go ahead and spawn stuff if we're mad a a client
|
|
|
|
if (self->enemy->client && SELF_SLOTS_LEFT >= 2)
|
|
|
|
{
|
|
|
|
self->monsterinfo.attack_state = AS_BLIND;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// PGM - we want them to go ahead and shoot at info_notnulls if they can.
|
|
|
|
if(self->enemy->solid != SOLID_NOT || tr.fraction < 1.0) //PGM
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
enemy_infront = infront(self, self->enemy);
|
|
|
|
|
|
|
|
enemy_range = range(self, self->enemy);
|
|
|
|
VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
|
|
|
|
enemy_yaw = vectoyaw2(temp);
|
|
|
|
|
|
|
|
self->ideal_yaw = enemy_yaw;
|
|
|
|
|
|
|
|
// melee attack
|
|
|
|
if (self->timestamp < level.time)
|
|
|
|
{
|
|
|
|
real_enemy_range = realrange (self, self->enemy);
|
|
|
|
if (real_enemy_range < 300)
|
|
|
|
{
|
|
|
|
AngleVectors (self->s.angles, f, r, u);
|
|
|
|
G_ProjectSource2 (self->s.origin, offsets[0], f, r, u, spot1);
|
|
|
|
VectorCopy (self->enemy->s.origin, spot2);
|
|
|
|
if (widow2_tongue_attack_ok(spot1, spot2, 256))
|
|
|
|
{
|
|
|
|
// melee attack ok
|
|
|
|
|
|
|
|
// be nice in easy mode
|
|
|
|
if (skill->value == 0 && (rand()&3) )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (self->monsterinfo.melee)
|
|
|
|
self->monsterinfo.attack_state = AS_MELEE;
|
|
|
|
else
|
|
|
|
self->monsterinfo.attack_state = AS_MISSILE;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (level.time < self->monsterinfo.attack_finished)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
|
|
|
|
{
|
|
|
|
chance = 0.4;
|
|
|
|
}
|
|
|
|
else if (enemy_range == RANGE_NEAR)
|
|
|
|
{
|
|
|
|
chance = 0.8;
|
|
|
|
}
|
|
|
|
else if (enemy_range == RANGE_MID)
|
|
|
|
{
|
|
|
|
chance = 0.8;
|
|
|
|
}
|
|
|
|
else if (enemy_range == RANGE_FAR)
|
|
|
|
{
|
|
|
|
chance = 0.5;
|
|
|
|
}
|
|
|
|
|
|
|
|
// PGM - go ahead and shoot every time if it's a info_notnull
|
|
|
|
if ((random () < chance) || (self->enemy->solid == SOLID_NOT))
|
|
|
|
{
|
|
|
|
self->monsterinfo.attack_state = AS_MISSILE;
|
|
|
|
// self->monsterinfo.attack_finished = level.time + 1.0 + 2*random();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Widow2Precache ()
|
|
|
|
{
|
|
|
|
// cache in all of the stalker stuff, widow stuff, spawngro stuff, gibs
|
|
|
|
//Knightmare- I disabled these, since they weren't used.
|
|
|
|
// gi.soundindex ("parasite/parpain1.wav");
|
|
|
|
// gi.soundindex ("parasite/parpain2.wav");
|
|
|
|
// gi.soundindex ("parasite/pardeth1.wav");
|
|
|
|
// gi.soundindex ("parasite/paratck1.wav");
|
|
|
|
// gi.soundindex ("parasite/parsght1.wav");
|
|
|
|
gi.soundindex ("infantry/melee2.wav");
|
|
|
|
gi.soundindex ("misc/fhit3.wav");
|
|
|
|
|
|
|
|
gi.soundindex ("tank/tnkatck3.wav");
|
|
|
|
gi.soundindex ("weapons/disrupt.wav");
|
|
|
|
gi.soundindex ("weapons/disint2.wav");
|
|
|
|
|
|
|
|
gi.modelindex ("models/monsters/stalker/tris.md2");
|
|
|
|
gi.modelindex ("models/items/spawngro2/tris.md2");
|
|
|
|
gi.modelindex ("models/objects/gibs/sm_metal/tris.md2");
|
|
|
|
gi.modelindex ("models/proj/laser2/tris.md2");
|
|
|
|
gi.modelindex ("models/proj/disintegrator/tris.md2");
|
|
|
|
|
|
|
|
gi.modelindex ("models/monsters/blackwidow/gib1/tris.md2");
|
|
|
|
gi.modelindex ("models/monsters/blackwidow/gib2/tris.md2");
|
|
|
|
gi.modelindex ("models/monsters/blackwidow/gib3/tris.md2");
|
|
|
|
//Knightmare- this isn't used
|
|
|
|
//gi.modelindex ("models/monsters/blackwidow/gib4/tris.md2");
|
|
|
|
gi.modelindex ("models/monsters/blackwidow2/gib1/tris.md2");
|
|
|
|
gi.modelindex ("models/monsters/blackwidow2/gib2/tris.md2");
|
|
|
|
gi.modelindex ("models/monsters/blackwidow2/gib3/tris.md2");
|
|
|
|
gi.modelindex ("models/monsters/blackwidow2/gib4/tris.md2");
|
|
|
|
}
|
|
|
|
|
|
|
|
/*QUAKED monster_widow2 (1 .5 0) (-70 -70 0) (70 70 144) Ambush Trigger_Spawn Sight GoodGuy NoGib
|
|
|
|
*/
|
|
|
|
void SP_monster_widow2 (edict_t *self)
|
|
|
|
{
|
|
|
|
if (deathmatch->value)
|
|
|
|
{
|
|
|
|
G_FreeEdict (self);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
sound_pain1 = gi.soundindex ("widow/bw2pain1.wav");
|
|
|
|
sound_pain2 = gi.soundindex ("widow/bw2pain2.wav");
|
|
|
|
sound_pain3 = gi.soundindex ("widow/bw2pain3.wav");
|
|
|
|
sound_death = gi.soundindex ("widow/death.wav");
|
|
|
|
sound_search1 = gi.soundindex ("bosshovr/bhvunqv1.wav");
|
|
|
|
// sound_disrupt = gi.soundindex ("gladiator/railgun.wav");
|
|
|
|
sound_tentacles_retract = gi.soundindex ("brain/brnatck3.wav");
|
|
|
|
|
|
|
|
// self->s.sound = gi.soundindex ("bosshovr/bhvengn1.wav");
|
|
|
|
|
|
|
|
self->movetype = MOVETYPE_STEP;
|
|
|
|
self->solid = SOLID_BBOX;
|
|
|
|
|
|
|
|
// Lazarus: special purpose skins
|
|
|
|
if ( self->style )
|
|
|
|
{
|
|
|
|
PatchMonsterModel("models/monsters/blackwidow2/tris.md2");
|
|
|
|
self->s.skinnum = self->style * 2;
|
|
|
|
// self->style = 0; //clear for custom bloodtype flag
|
|
|
|
}
|
|
|
|
|
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/blackwidow2/tris.md2");
|
|
|
|
VectorSet (self->mins, -70, -70, 0);
|
|
|
|
VectorSet (self->maxs, 70, 70, 144);
|
|
|
|
|
|
|
|
if(!self->health)
|
|
|
|
self->health = 2000 + 800 + 1000 * (skill->value);
|
|
|
|
if (coop->value)
|
|
|
|
self->health += 500 * (skill->value);
|
|
|
|
if(!self->gib_health)
|
|
|
|
self->gib_health = -999;
|
|
|
|
if(!self->mass)
|
|
|
|
self->mass = 2500;
|
|
|
|
|
|
|
|
// Lazarus
|
|
|
|
if(self->powerarmor)
|
|
|
|
{
|
|
|
|
if (self->powerarmortype == 1)
|
|
|
|
self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
|
|
|
|
else
|
|
|
|
self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
|
|
|
|
self->monsterinfo.power_armor_power = self->powerarmor;
|
|
|
|
}
|
|
|
|
/* if (skill->value == 2)
|
|
|
|
{
|
|
|
|
self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
|
|
|
|
self->monsterinfo.power_armor_power = 500;
|
|
|
|
}*/
|
|
|
|
else if (skill->value == 3)
|
|
|
|
{
|
|
|
|
self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
|
|
|
|
self->monsterinfo.power_armor_power = 750;
|
|
|
|
}
|
|
|
|
|
|
|
|
self->yaw_speed = 30;
|
|
|
|
|
|
|
|
self->flags |= FL_IMMUNE_LASER;
|
|
|
|
self->monsterinfo.aiflags |= AI_IGNORE_SHOTS;
|
|
|
|
|
|
|
|
self->pain = widow2_pain;
|
|
|
|
self->die = widow2_die;
|
|
|
|
|
|
|
|
self->monsterinfo.melee = widow2_melee;
|
|
|
|
self->monsterinfo.stand = widow2_stand;
|
|
|
|
self->monsterinfo.walk = widow2_walk;
|
|
|
|
self->monsterinfo.run = widow2_run;
|
|
|
|
self->monsterinfo.attack = widow2_attack;
|
|
|
|
self->monsterinfo.search = widow2_search;
|
|
|
|
self->monsterinfo.checkattack = Widow2_CheckAttack;
|
|
|
|
|
|
|
|
if (!self->blood_type)
|
|
|
|
self->blood_type = 2; //sparks
|
|
|
|
else
|
|
|
|
self->fogclip |= 2; //custom bloodtype flag
|
|
|
|
|
|
|
|
self->common_name = "Black Widow";
|
|
|
|
|
|
|
|
gi.linkentity (self);
|
|
|
|
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_stand;
|
|
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
|
|
|
|
|
|
Widow2Precache();
|
|
|
|
WidowCalcSlots(self);
|
|
|
|
walkmonster_start (self);
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Death sequence stuff
|
|
|
|
//
|
|
|
|
|
|
|
|
void WidowVelocityForDamage (int damage, vec3_t v)
|
|
|
|
{
|
|
|
|
v[0] = damage * crandom();
|
|
|
|
v[1] = damage * crandom();
|
|
|
|
v[2] = damage * crandom() + 200.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void widow_gib_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
|
|
{
|
|
|
|
|
|
|
|
self->solid = SOLID_NOT;
|
|
|
|
self->touch = NULL;
|
|
|
|
self->s.angles[PITCH] = 0;
|
|
|
|
self->s.angles[ROLL] = 0;
|
|
|
|
VectorClear (self->avelocity);
|
|
|
|
|
|
|
|
if (self->plat2flags)
|
|
|
|
gi.sound (self, CHAN_VOICE, self->plat2flags, 1, ATTN_NORM, 0);
|
|
|
|
/*
|
|
|
|
if (plane)
|
|
|
|
{
|
|
|
|
if (plane->normal[2] < -0.8)
|
|
|
|
{
|
|
|
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/fhit3.wav"), 1, ATTN_NORM, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
//vectoangles (plane->normal, normal_angles);
|
|
|
|
//AngleVectors (normal_angles, NULL, right, NULL);
|
|
|
|
//vectoangles (right, self->s.angles);
|
|
|
|
//VectorClear (self->avelocity);
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
void ThrowWidowGib (edict_t *self, char *gibname, int damage, int type)
|
|
|
|
{
|
|
|
|
ThrowWidowGibReal (self, gibname, damage, type, NULL, false, 0, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ThrowWidowGibLoc (edict_t *self, char *gibname, int damage, int type, vec3_t startpos, qboolean fade)
|
|
|
|
{
|
|
|
|
ThrowWidowGibReal (self, gibname, damage, type, startpos, false, 0, fade);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ThrowWidowGibSized (edict_t *self, char *gibname, int damage, int type, vec3_t startpos, int hitsound, qboolean fade)
|
|
|
|
{
|
|
|
|
ThrowWidowGibReal (self, gibname, damage, type, startpos, true, hitsound, fade);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ThrowWidowGibReal (edict_t *self, char *gibname, int damage, int type, vec3_t startpos, qboolean sized, int hitsound, qboolean fade)
|
|
|
|
{
|
|
|
|
edict_t *gib;
|
|
|
|
vec3_t vd;
|
|
|
|
vec3_t origin;
|
|
|
|
vec3_t size;
|
|
|
|
float vscale;
|
|
|
|
|
|
|
|
if (!gibname)
|
|
|
|
return;
|
|
|
|
|
|
|
|
gib = G_Spawn();
|
|
|
|
|
|
|
|
if (startpos)
|
|
|
|
VectorCopy (startpos, gib->s.origin);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
VectorScale (self->size, 0.5, size);
|
|
|
|
VectorAdd (self->absmin, size, origin);
|
|
|
|
gib->s.origin[0] = origin[0] + crandom() * size[0];
|
|
|
|
gib->s.origin[1] = origin[1] + crandom() * size[1];
|
|
|
|
gib->s.origin[2] = origin[2] + crandom() * size[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
gib->solid = SOLID_NOT;
|
|
|
|
gib->s.effects |= EF_GIB;
|
|
|
|
gib->flags |= FL_NO_KNOCKBACK;
|
|
|
|
gib->takedamage = DAMAGE_YES;
|
|
|
|
gib->die = gib_die;
|
|
|
|
gib->s.renderfx |= RF_IR_VISIBLE;
|
|
|
|
|
|
|
|
if (fade)
|
|
|
|
{
|
|
|
|
if (!sized) //only nonsized gibs fade
|
|
|
|
{
|
|
|
|
gib->think = gib_fade; //Knightmare- gib fade, was G_FreeEdict
|
|
|
|
gib->nextthink = level.time + 5 + random()*10;
|
|
|
|
}
|
|
|
|
// sized gibs last longer
|
|
|
|
/* if (sized)
|
|
|
|
gib->nextthink = level.time + 20 + random()*15;
|
|
|
|
else
|
|
|
|
gib->nextthink = level.time + 5 + random()*10;*/
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!sized) //only nonsized gibs fade
|
|
|
|
{
|
|
|
|
gib->think = gib_fade; //Knightmare- gib fade, was G_FreeEdict
|
|
|
|
gib->nextthink = level.time + 25 + random()*10;
|
|
|
|
}
|
|
|
|
// sized gibs last longer
|
|
|
|
/* if (sized)
|
|
|
|
gib->nextthink = level.time + 60 + random()*15;
|
|
|
|
else
|
|
|
|
gib->nextthink = level.time + 25 + random()*10;*/
|
|
|
|
}
|
|
|
|
|
|
|
|
if (type == GIB_ORGANIC)
|
|
|
|
{
|
|
|
|
gib->movetype = MOVETYPE_BOUNCE; //was MOVETYPE_TOSS
|
|
|
|
gib->touch = gib_touch;
|
|
|
|
vscale = 1.5;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gib->movetype = MOVETYPE_BOUNCE;
|
|
|
|
vscale = 1.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
WidowVelocityForDamage (damage, vd);
|
|
|
|
VectorMA (self->velocity, vscale, vd, gib->velocity);
|
|
|
|
ClipGibVelocity (gib);
|
|
|
|
|
|
|
|
gi.setmodel (gib, gibname);
|
|
|
|
|
|
|
|
if (sized)
|
|
|
|
{
|
|
|
|
gib->plat2flags = hitsound;
|
|
|
|
gib->solid = SOLID_BBOX;
|
|
|
|
gib->avelocity[0] = random()*400;
|
|
|
|
gib->avelocity[1] = random()*400;
|
|
|
|
gib->avelocity[2] = random()*200;
|
|
|
|
if (gib->velocity[2] < 0)
|
|
|
|
gib->velocity[2] *= -1;
|
|
|
|
gib->velocity[0] *= 2;
|
|
|
|
gib->velocity[1] *= 2;
|
|
|
|
ClipGibVelocity (gib);
|
|
|
|
gib->velocity[2] = max((350 + (random()*100.0)), gib->velocity[2]);
|
|
|
|
gib->gravity = 0.25;
|
|
|
|
gib->touch = widow_gib_touch;
|
|
|
|
gib->owner = self;
|
|
|
|
if (gib->s.modelindex == gi.modelindex ("models/monsters/blackwidow2/gib2/tris.md2"))
|
|
|
|
{
|
|
|
|
VectorSet (gib->mins, -10, -10, 0);
|
|
|
|
VectorSet (gib->maxs, 10, 10, 10);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
VectorSet (gib->mins, -5, -5, 0);
|
|
|
|
VectorSet (gib->maxs, 5, 5, 5);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gib->velocity[0] *= 2;
|
|
|
|
gib->velocity[1] *= 2;
|
|
|
|
gib->avelocity[0] = random()*600;
|
|
|
|
gib->avelocity[1] = random()*600;
|
|
|
|
gib->avelocity[2] = random()*600;
|
|
|
|
}
|
|
|
|
|
|
|
|
// gib->think = G_FreeEdict;
|
|
|
|
// gib->nextthink = level.time + 10 + random()*10;
|
|
|
|
|
|
|
|
gi.linkentity (gib);
|
|
|
|
}
|
|
|
|
|
|
|
|
void BloodFountain (edict_t *self, int number, vec3_t startpos, int damage)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
vec3_t vd;
|
|
|
|
vec3_t origin, size, velocity;
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (n= 0; n < number; n++)
|
|
|
|
{
|
|
|
|
if (startpos)
|
|
|
|
VectorCopy (startpos, origin);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
VectorScale (self->size, 0.5, size);
|
|
|
|
VectorAdd (self->absmin, size, origin);
|
|
|
|
origin[0] = origin[0] + crandom() * size[0];
|
|
|
|
origin[1] = origin[1] + crandom() * size[1];
|
|
|
|
origin[2] = origin[2] + crandom() * size[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
WidowVelocityForDamage (damage, vd);
|
|
|
|
VectorMA (self->velocity, 1.0, vd, velocity);
|
|
|
|
velocity[0] *= 2;
|
|
|
|
velocity[1] *= 2;
|
|
|
|
|
|
|
|
// gi.WriteByte (svc_temp_entity);
|
|
|
|
// gi.WriteByte (TE_BLOOD_FOUNTAIN);
|
|
|
|
// gi.WritePosition (origin);
|
|
|
|
// gi.WritePosition (velocity);
|
|
|
|
// gi.WriteShort (50);
|
|
|
|
// gi.multicast (self->s.origin, MULTICAST_ALL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ThrowSmallStuff (edict_t *self, vec3_t point)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
|
|
|
|
for (n= 0; n < 2; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_meat/tris.md2", 300, GIB_ORGANIC, point, false);
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 300, GIB_METALLIC, point, false);
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 100, GIB_METALLIC, point, false);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void ThrowMoreStuff (edict_t *self, vec3_t point)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
|
|
|
|
if (coop && coop->value)
|
|
|
|
{
|
|
|
|
ThrowSmallStuff (self, point);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (n= 0; n < 1; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_meat/tris.md2", 300, GIB_ORGANIC, point, false);
|
|
|
|
for (n= 0; n < 2; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 300, GIB_METALLIC, point, false);
|
|
|
|
for (n= 0; n < 3; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 100, GIB_METALLIC, point, false);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void WidowExplode (edict_t *self)
|
|
|
|
{
|
|
|
|
vec3_t org;
|
|
|
|
int n;
|
|
|
|
|
|
|
|
self->think = WidowExplode;
|
|
|
|
// gi.dprintf ("count = %d\n");
|
|
|
|
|
|
|
|
//redo:
|
|
|
|
VectorCopy (self->s.origin, org);
|
|
|
|
org[2] += 24 + (rand()&15);
|
|
|
|
if (self->count < 8)
|
|
|
|
org[2] += 24 + (rand()&31);
|
|
|
|
switch (self->count)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
org[0] -= 24;
|
|
|
|
org[1] -= 24;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
org[0] += 24;
|
|
|
|
org[1] += 24;
|
|
|
|
ThrowSmallStuff(self, org);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
org[0] += 24;
|
|
|
|
org[1] -= 24;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
org[0] -= 24;
|
|
|
|
org[1] += 24;
|
|
|
|
ThrowMoreStuff(self, org);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
org[0] -= 48;
|
|
|
|
org[1] -= 48;
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
org[0] += 48;
|
|
|
|
org[1] += 48;
|
|
|
|
ThrowArm1 (self);
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
org[0] -= 48;
|
|
|
|
org[1] += 48;
|
|
|
|
ThrowArm2 (self);
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
org[0] += 48;
|
|
|
|
org[1] -= 48;
|
|
|
|
ThrowSmallStuff(self, org);
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
org[0] += 18;
|
|
|
|
org[1] += 18;
|
|
|
|
org[2] = self->s.origin[2] + 48;
|
|
|
|
ThrowMoreStuff(self, org);
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
org[0] -= 18;
|
|
|
|
org[1] += 18;
|
|
|
|
org[2] = self->s.origin[2] + 48;
|
|
|
|
break;
|
|
|
|
case 10:
|
|
|
|
org[0] += 18;
|
|
|
|
org[1] -= 18;
|
|
|
|
org[2] = self->s.origin[2] + 48;
|
|
|
|
break;
|
|
|
|
case 11:
|
|
|
|
org[0] -= 18;
|
|
|
|
org[1] -= 18;
|
|
|
|
org[2] = self->s.origin[2] + 48;
|
|
|
|
break;
|
|
|
|
case 12:
|
|
|
|
self->s.sound = 0;
|
|
|
|
for (n= 0; n < 1; n++)
|
|
|
|
ThrowWidowGib (self, "models/objects/gibs/sm_meat/tris.md2", 400, GIB_ORGANIC);
|
|
|
|
for (n= 0; n < 2; n++)
|
|
|
|
ThrowWidowGib (self, "models/objects/gibs/sm_metal/tris.md2", 100, GIB_METALLIC);
|
|
|
|
for (n= 0; n < 2; n++)
|
|
|
|
ThrowWidowGib (self, "models/objects/gibs/sm_metal/tris.md2", 400, GIB_METALLIC);
|
|
|
|
// ThrowGib (self, "models/objects/gibs/chest/tris.md2", 1000, GIB_ORGANIC);
|
|
|
|
// ThrowHead (self, "models/objects/gibs/gear/tris.md2", 1000, GIB_METALLIC);
|
|
|
|
self->deadflag = DEAD_DEAD;
|
|
|
|
self->think = monster_think;
|
|
|
|
self->nextthink = level.time + 0.1;
|
|
|
|
self->monsterinfo.currentmove = &widow2_move_dead;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
self->count++;
|
|
|
|
if (self->count >=9 && self->count <=12)
|
|
|
|
{
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
|
|
gi.WriteByte (TE_EXPLOSION1_BIG);
|
|
|
|
gi.WritePosition (org);
|
|
|
|
gi.multicast (self->s.origin, MULTICAST_ALL);
|
|
|
|
// goto redo;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// else
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
|
|
if (self->count %2)
|
|
|
|
gi.WriteByte (TE_EXPLOSION1);
|
|
|
|
else
|
|
|
|
gi.WriteByte (TE_EXPLOSION1_NP);
|
|
|
|
gi.WritePosition (org);
|
|
|
|
gi.multicast (self->s.origin, MULTICAST_ALL);
|
|
|
|
}
|
|
|
|
|
|
|
|
self->nextthink = level.time + 0.1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WidowExplosion1 (edict_t *self)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
vec3_t f,r,u, startpoint;
|
|
|
|
vec3_t offset = {23.74, -37.67, 76.96};
|
|
|
|
|
|
|
|
// gi.dprintf ("1\n");
|
|
|
|
AngleVectors (self->s.angles, f, r, u);
|
|
|
|
G_ProjectSource2 (self->s.origin, offset, f, r, u, startpoint);
|
|
|
|
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
|
|
gi.WriteByte (TE_EXPLOSION1);
|
|
|
|
gi.WritePosition (startpoint);
|
|
|
|
gi.multicast (self->s.origin, MULTICAST_ALL);
|
|
|
|
|
|
|
|
for (n= 0; n < 1; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_meat/tris.md2", 300, GIB_ORGANIC, startpoint, false);
|
|
|
|
for (n= 0; n < 1; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 100, GIB_METALLIC, startpoint, false);
|
|
|
|
for (n= 0; n < 2; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 300, GIB_METALLIC, startpoint, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WidowExplosion2 (edict_t *self)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
vec3_t f,r,u, startpoint;
|
|
|
|
vec3_t offset = {-20.49, 36.92, 73.52};
|
|
|
|
|
|
|
|
// gi.dprintf ("2\n");
|
|
|
|
|
|
|
|
AngleVectors (self->s.angles, f, r, u);
|
|
|
|
G_ProjectSource2 (self->s.origin, offset, f, r, u, startpoint);
|
|
|
|
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
|
|
gi.WriteByte (TE_EXPLOSION1);
|
|
|
|
gi.WritePosition (startpoint);
|
|
|
|
gi.multicast (self->s.origin, MULTICAST_ALL);
|
|
|
|
|
|
|
|
for (n= 0; n < 1; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_meat/tris.md2", 300, GIB_ORGANIC, startpoint, false);
|
|
|
|
for (n= 0; n < 1; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 100, GIB_METALLIC, startpoint, false);
|
|
|
|
for (n= 0; n < 2; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 300, GIB_METALLIC, startpoint, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WidowExplosion3 (edict_t *self)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
vec3_t f,r,u, startpoint;
|
|
|
|
vec3_t offset = {2.11, 0.05, 92.20};
|
|
|
|
|
|
|
|
// gi.dprintf ("3\n");
|
|
|
|
|
|
|
|
AngleVectors (self->s.angles, f, r, u);
|
|
|
|
G_ProjectSource2 (self->s.origin, offset, f, r, u, startpoint);
|
|
|
|
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
|
|
gi.WriteByte (TE_EXPLOSION1);
|
|
|
|
gi.WritePosition (startpoint);
|
|
|
|
gi.multicast (self->s.origin, MULTICAST_ALL);
|
|
|
|
|
|
|
|
for (n= 0; n < 1; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_meat/tris.md2", 300, GIB_ORGANIC, startpoint, false);
|
|
|
|
for (n= 0; n < 1; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 100, GIB_METALLIC, startpoint, false);
|
|
|
|
for (n= 0; n < 2; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 300, GIB_METALLIC, startpoint, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WidowExplosion4 (edict_t *self)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
vec3_t f,r,u, startpoint;
|
|
|
|
vec3_t offset = {-28.04, -35.57, -77.56};
|
|
|
|
|
|
|
|
// gi.dprintf ("4\n");
|
|
|
|
|
|
|
|
AngleVectors (self->s.angles, f, r, u);
|
|
|
|
G_ProjectSource2 (self->s.origin, offset, f, r, u, startpoint);
|
|
|
|
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
|
|
gi.WriteByte (TE_EXPLOSION1);
|
|
|
|
gi.WritePosition (startpoint);
|
|
|
|
gi.multicast (self->s.origin, MULTICAST_ALL);
|
|
|
|
|
|
|
|
for (n= 0; n < 1; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_meat/tris.md2", 300, GIB_ORGANIC, startpoint, false);
|
|
|
|
for (n= 0; n < 1; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 100, GIB_METALLIC, startpoint, false);
|
|
|
|
for (n= 0; n < 2; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 300, GIB_METALLIC, startpoint, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WidowExplosion5 (edict_t *self)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
vec3_t f,r,u, startpoint;
|
|
|
|
vec3_t offset = {-20.11, -1.11, 40.76};
|
|
|
|
|
|
|
|
// gi.dprintf ("5\n");
|
|
|
|
|
|
|
|
AngleVectors (self->s.angles, f, r, u);
|
|
|
|
G_ProjectSource2 (self->s.origin, offset, f, r, u, startpoint);
|
|
|
|
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
|
|
gi.WriteByte (TE_EXPLOSION1);
|
|
|
|
gi.WritePosition (startpoint);
|
|
|
|
gi.multicast (self->s.origin, MULTICAST_ALL);
|
|
|
|
|
|
|
|
for (n= 0; n < 1; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_meat/tris.md2", 300, GIB_ORGANIC, startpoint, false);
|
|
|
|
for (n= 0; n < 1; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 100, GIB_METALLIC, startpoint, false);
|
|
|
|
for (n= 0; n < 2; n++)
|
|
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ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 300, GIB_METALLIC, startpoint, false);
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}
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void WidowExplosion6 (edict_t *self)
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{
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int n;
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vec3_t f,r,u, startpoint;
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vec3_t offset = {-20.11, -1.11, 40.76};
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//gi.dprintf ("6\n");
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AngleVectors (self->s.angles, f, r, u);
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G_ProjectSource2 (self->s.origin, offset, f, r, u, startpoint);
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_EXPLOSION1);
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gi.WritePosition (startpoint);
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gi.multicast (self->s.origin, MULTICAST_ALL);
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for (n= 0; n < 1; n++)
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ThrowWidowGibLoc (self, "models/objects/gibs/sm_meat/tris.md2", 300, GIB_ORGANIC, startpoint, false);
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for (n= 0; n < 1; n++)
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ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 100, GIB_METALLIC, startpoint, false);
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for (n= 0; n < 2; n++)
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ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 300, GIB_METALLIC, startpoint, false);
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}
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void WidowExplosion7 (edict_t *self)
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{
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int n;
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vec3_t f,r,u, startpoint;
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vec3_t offset = {-20.11, -1.11, 40.76};
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//gi.dprintf ("7\n");
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AngleVectors (self->s.angles, f, r, u);
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G_ProjectSource2 (self->s.origin, offset, f, r, u, startpoint);
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_EXPLOSION1);
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gi.WritePosition (startpoint);
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gi.multicast (self->s.origin, MULTICAST_ALL);
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for (n= 0; n < 1; n++)
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ThrowWidowGibLoc (self, "models/objects/gibs/sm_meat/tris.md2", 300, GIB_ORGANIC, startpoint, false);
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for (n= 0; n < 1; n++)
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ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 100, GIB_METALLIC, startpoint, false);
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for (n= 0; n < 2; n++)
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ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 300, GIB_METALLIC, startpoint, false);
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}
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void WidowExplosionLeg (edict_t *self)
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{
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|
// int n;
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|
vec3_t f,r,u, startpoint;
|
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|
vec3_t offset1 = {-31.89, -47.86, 67.02};
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vec3_t offset2 = {-44.9, -82.14, 54.72};
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//gi.dprintf ("Leg\n");
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|
AngleVectors (self->s.angles, f, r, u);
|
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|
G_ProjectSource2 (self->s.origin, offset1, f, r, u, startpoint);
|
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|
gi.WriteByte (svc_temp_entity);
|
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|
gi.WriteByte (TE_EXPLOSION1_BIG);
|
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|
|
gi.WritePosition (startpoint);
|
|
|
|
gi.multicast (self->s.origin, MULTICAST_ALL);
|
|
|
|
|
|
|
|
ThrowWidowGibSized (self, "models/monsters/blackwidow2/gib2/tris.md2", 200, GIB_METALLIC, startpoint,
|
|
|
|
gi.soundindex ("misc/fhit3.wav"), false);
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_meat/tris.md2", 300, GIB_ORGANIC, startpoint, false);
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 100, GIB_METALLIC, startpoint, false);
|
|
|
|
|
|
|
|
G_ProjectSource2 (self->s.origin, offset2, f, r, u, startpoint);
|
|
|
|
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
|
|
gi.WriteByte (TE_EXPLOSION1);
|
|
|
|
gi.WritePosition (startpoint);
|
|
|
|
gi.multicast (self->s.origin, MULTICAST_ALL);
|
|
|
|
|
|
|
|
ThrowWidowGibSized (self, "models/monsters/blackwidow2/gib1/tris.md2", 300, GIB_METALLIC, startpoint,
|
|
|
|
gi.soundindex ("misc/fhit3.wav"), false);
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_meat/tris.md2", 300, GIB_ORGANIC, startpoint, false);
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 100, GIB_METALLIC, startpoint, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ThrowArm1 (edict_t *self)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
vec3_t f,r,u, startpoint;
|
|
|
|
vec3_t offset1 = {65.76, 17.52, 7.56};
|
|
|
|
|
|
|
|
AngleVectors (self->s.angles, f, r, u);
|
|
|
|
G_ProjectSource2 (self->s.origin, offset1, f, r, u, startpoint);
|
|
|
|
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
|
|
gi.WriteByte (TE_EXPLOSION1_BIG);
|
|
|
|
gi.WritePosition (startpoint);
|
|
|
|
gi.multicast (self->s.origin, MULTICAST_ALL);
|
|
|
|
|
|
|
|
for (n= 0; n < 2; n++)
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_metal/tris.md2", 100, GIB_METALLIC, startpoint, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ThrowArm2 (edict_t *self)
|
|
|
|
{
|
|
|
|
// int n;
|
|
|
|
vec3_t f,r,u, startpoint;
|
|
|
|
vec3_t offset1 = {65.76, 17.52, 7.56};
|
|
|
|
|
|
|
|
AngleVectors (self->s.angles, f, r, u);
|
|
|
|
G_ProjectSource2 (self->s.origin, offset1, f, r, u, startpoint);
|
|
|
|
|
|
|
|
ThrowWidowGibSized (self, "models/monsters/blackwidow2/gib4/tris.md2", 200, GIB_METALLIC, startpoint,
|
|
|
|
gi.soundindex ("misc/fhit3.wav"), false);
|
|
|
|
ThrowWidowGibLoc (self, "models/objects/gibs/sm_meat/tris.md2", 300, GIB_ORGANIC, startpoint, false);
|
|
|
|
}
|