thirtyflightsofloving/missionpack/m_q1fiend.h

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// Generated by ModelEd
// FIEND
#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_stand6 5
#define FRAME_stand7 6
#define FRAME_stand8 7
#define FRAME_stand9 8
#define FRAME_stand10 9
#define FRAME_stand11 10
#define FRAME_stand12 11
#define FRAME_stand13 12
#define FRAME_walk1 13
#define FRAME_walk2 14
#define FRAME_walk3 15
#define FRAME_walk4 16
#define FRAME_walk5 17
#define FRAME_walk6 18
#define FRAME_walk7 19
#define FRAME_walk8 20
#define FRAME_run1 21
#define FRAME_run2 22
#define FRAME_run3 23
#define FRAME_run4 24
#define FRAME_run5 25
#define FRAME_run6 26
#define FRAME_leap1 27
#define FRAME_leap2 28
#define FRAME_leap3 29
#define FRAME_leap4 30
#define FRAME_leap5 31
#define FRAME_leap6 32
#define FRAME_leap7 33
#define FRAME_leap8 34
#define FRAME_leap9 35
#define FRAME_leap10 36
#define FRAME_leap11 37
#define FRAME_leap12 38
#define FRAME_pain1 39
#define FRAME_pain2 40
#define FRAME_pain3 41
#define FRAME_pain4 42
#define FRAME_pain5 43
#define FRAME_pain6 44
#define FRAME_death1 45
#define FRAME_death2 46
#define FRAME_death3 47
#define FRAME_death4 48
#define FRAME_death5 49
#define FRAME_death6 50
#define FRAME_death7 51
#define FRAME_death8 52
#define FRAME_death9 53
#define FRAME_attacka1 54
#define FRAME_attacka2 55
#define FRAME_attacka3 56
#define FRAME_attacka4 57
#define FRAME_attacka5 58
#define FRAME_attacka6 59
#define FRAME_attacka7 60
#define FRAME_attacka8 61
#define FRAME_attacka9 62
#define FRAME_attacka10 63
#define FRAME_attacka11 64
#define FRAME_attacka12 65
#define FRAME_attacka13 66
#define FRAME_attacka14 67
#define FRAME_attacka15 68
#define MODEL_SCALE 1.000000