thirtyflightsofloving/3zb2/km_cvar.h

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/* Knightmare's cvar header file */
/*
extern cvar_t *mega_gibs; // whether to spawn extra gibs, default to 0
extern cvar_t *mp_monster_replace; // whether to replace monsters with mission pack modified variants
extern cvar_t *mp_monster_ammo_replace; // whether to replace monsters' ammo items if above is enabled
extern cvar_t *kamikaze_flyer_replace; // whether to replace some flyers with kamikaze flyers, probability 0-1
extern cvar_t *allow_player_use_abandoned_turret; // whether to allow player to use turrets in exisiting maps
extern cvar_t *turn_rider; // whether to turn player on rotating object
extern cvar_t *adjust_train_corners; // whether to subtract (1,1,1) from train path corners to fix misalignments
extern cvar_t *add_velocity_throw; // whether to add player's velocity to thrown objects
extern cvar_t *falling_armor_damage; // whether player's armor absorbs damage from falling
extern cvar_t *player_jump_sounds; // whether to play that STUPID grunting sound when the player jumps
extern cvar_t *tpp_auto; // whether to automatically go into third-person when pushing a pushable
extern cvar_t *use_vwep;
*/
// Server-side speed control stuff
extern cvar_t *player_max_speed;
extern cvar_t *player_crouch_speed;
extern cvar_t *player_accel;
extern cvar_t *player_stopspeed;
// weapon balancing
extern cvar_t *sk_blaster_damage;
extern cvar_t *sk_blaster_damage_dm;
extern cvar_t *sk_blaster_speed;
extern cvar_t *sk_blaster_color;
extern cvar_t *sk_shotgun_damage;
extern cvar_t *sk_shotgun_count;
extern cvar_t *sk_shotgun_hspread;
extern cvar_t *sk_shotgun_vspread;
extern cvar_t *sk_sshotgun_damage;
extern cvar_t *sk_sshotgun_count;
extern cvar_t *sk_sshotgun_hspread;
extern cvar_t *sk_sshotgun_vspread;
extern cvar_t *sk_machinegun_damage;
extern cvar_t *sk_machinegun_hspread;
extern cvar_t *sk_machinegun_vspread;
extern cvar_t *sk_chaingun_damage;
extern cvar_t *sk_chaingun_damage_dm;
extern cvar_t *sk_chaingun_hspread;
extern cvar_t *sk_chaingun_vspread;
extern cvar_t *sk_grenade_damage;
extern cvar_t *sk_grenade_radius;
extern cvar_t *sk_grenade_speed;
extern cvar_t *sk_hand_grenade_damage;
extern cvar_t *sk_hand_grenade_radius;
extern cvar_t *sk_rocket_damage;
extern cvar_t *sk_rocket_damage2;
extern cvar_t *sk_rocket_rdamage;
extern cvar_t *sk_rocket_radius;
extern cvar_t *sk_rocket_speed;
extern cvar_t *sk_rocket_lockon_speed;
extern cvar_t *sk_hyperblaster_damage;
extern cvar_t *sk_hyperblaster_damage_dm;
extern cvar_t *sk_hyperblaster_speed;
extern cvar_t *sk_hyperblaster_color;
extern cvar_t *sk_railgun_damage;
extern cvar_t *sk_railgun_damage_dm;
extern cvar_t *sk_railgun_skin;
extern cvar_t *sk_bfg_damage;
extern cvar_t *sk_bfg_damage_dm;
extern cvar_t *sk_bfg_damage2;
extern cvar_t *sk_bfg_damage2_dm;
extern cvar_t *sk_bfg_rdamage;
extern cvar_t *sk_bfg_radius;
extern cvar_t *sk_bfg_speed;
//extern cvar_t *sk_jump_kick_damage;
extern cvar_t *sk_ionripper_damage;
extern cvar_t *sk_ionripper_damage_dm;
extern cvar_t *sk_ionripper_kick;
extern cvar_t *sk_ionripper_kick_dm;
extern cvar_t *sk_ionripper_speed;
extern cvar_t *sk_ionripper_extra_sounds;
extern cvar_t *sk_phalanx_damage;
extern cvar_t *sk_phalanx_damage2;
extern cvar_t *sk_phalanx_radius_damage;
extern cvar_t *sk_phalanx_radius;
extern cvar_t *sk_phalanx_speed;
extern cvar_t *sk_trap_life;
extern cvar_t *sk_trap_health;
/*
extern cvar_t *sk_etf_rifle_damage;
extern cvar_t *sk_etf_rifle_damage_dm;
extern cvar_t *sk_etf_rifle_radius_damage;
extern cvar_t *sk_etf_rifle_radius;
extern cvar_t *sk_etf_rifle_speed;
extern cvar_t *sk_plasmabeam_damage;
extern cvar_t *sk_plasmabeam_damage_dm;
extern cvar_t *sk_disruptor_damage;
extern cvar_t *sk_disruptor_damage_dm;
extern cvar_t *sk_disruptor_speed;
extern cvar_t *sk_prox_damage;
extern cvar_t *sk_prox_radius;
extern cvar_t *sk_prox_speed;
extern cvar_t *sk_prox_life;
extern cvar_t *sk_prox_health;
extern cvar_t *sk_tesla_damage;
extern cvar_t *sk_tesla_radius;
extern cvar_t *sk_tesla_life;
extern cvar_t *sk_tesla_health;
extern cvar_t *sk_chainfist_damage;
extern cvar_t *sk_chainfist_damage_dm;
extern cvar_t *sk_nuke_delay;
extern cvar_t *sk_nuke_life;
extern cvar_t *sk_nuke_radius;
extern cvar_t *sk_nbomb_delay;
extern cvar_t *sk_nbomb_life;
extern cvar_t *sk_nbomb_radius;
extern cvar_t *sk_nbomb_damage;
extern cvar_t *sk_shockwave_bounces;
extern cvar_t *sk_shockwave_damage;
extern cvar_t *sk_shockwave_damage2;
extern cvar_t *sk_shockwave_rdamage;
extern cvar_t *sk_shockwave_speed;
extern cvar_t *sk_shockwave_radius;
extern cvar_t *sk_shockwave_effect_damage;
extern cvar_t *sk_shockwave_effect_radius;
extern cvar_t *sk_plasma_rifle_damage_bounce;
extern cvar_t *sk_plasma_rifle_damage_bounce_dm;
extern cvar_t *sk_plasma_rifle_damage_spread;
extern cvar_t *sk_plasma_rifle_damage_spread_dm;
extern cvar_t *sk_plasma_rifle_speed_bounce;
extern cvar_t *sk_plasma_rifle_speed_spread;
extern cvar_t *sk_plasma_rifle_radius;
extern cvar_t *sk_plasma_rifle_life_bounce;
extern cvar_t *sk_plasma_rifle_life_spread;
*/
// DM start values
extern cvar_t *sk_dm_start_shells;
extern cvar_t *sk_dm_start_bullets;
extern cvar_t *sk_dm_start_rockets;
extern cvar_t *sk_dm_start_homing;
extern cvar_t *sk_dm_start_grenades;
extern cvar_t *sk_dm_start_cells;
extern cvar_t *sk_dm_start_slugs;
extern cvar_t *sk_dm_start_magslugs;
extern cvar_t *sk_dm_start_traps;
/*
extern cvar_t *sk_dm_start_flechettes;
extern cvar_t *sk_dm_start_rounds;
extern cvar_t *sk_dm_start_prox;
extern cvar_t *sk_dm_start_tesla;
extern cvar_t *sk_dm_start_shocksphere;
*/
extern cvar_t *sk_dm_start_shotgun;
extern cvar_t *sk_dm_start_sshotgun;
extern cvar_t *sk_dm_start_machinegun;
extern cvar_t *sk_dm_start_chaingun;
extern cvar_t *sk_dm_start_grenadelauncher;
extern cvar_t *sk_dm_start_rocketlauncher;
extern cvar_t *sk_dm_start_hyperblaster;
extern cvar_t *sk_dm_start_railgun;
extern cvar_t *sk_dm_start_bfg;
extern cvar_t *sk_dm_start_ionripper;
extern cvar_t *sk_dm_start_phalanx;
/*
extern cvar_t *sk_dm_start_etfrifle;
extern cvar_t *sk_dm_start_proxlauncher;
extern cvar_t *sk_dm_start_plasmabeam;
extern cvar_t *sk_dm_start_disruptor;
extern cvar_t *sk_dm_start_chainfist;
extern cvar_t *sk_dm_start_shockwave;
extern cvar_t *sk_dm_start_plasmarifle;
*/
// maximum values
extern cvar_t *sk_max_health;
extern cvar_t *sk_max_health_dm;
extern cvar_t *sk_max_foodcube_health;
extern cvar_t *sk_max_armor;
extern cvar_t *sk_max_armor_jacket;
extern cvar_t *sk_max_armor_combat;
extern cvar_t *sk_max_armor_body;
extern cvar_t *sk_max_bullets;
extern cvar_t *sk_max_shells;
extern cvar_t *sk_max_rockets;
extern cvar_t *sk_max_grenades;
extern cvar_t *sk_max_cells;
extern cvar_t *sk_max_slugs;
extern cvar_t *sk_max_magslugs;
extern cvar_t *sk_max_traps;
/*
extern cvar_t *sk_max_flechettes;
extern cvar_t *sk_max_rounds;
extern cvar_t *sk_max_prox;
extern cvar_t *sk_max_tesla;
extern cvar_t *sk_max_shocksphere;
*/
// maximum settings if a player gets a bandolier
extern cvar_t *sk_bando_bullets;
extern cvar_t *sk_bando_shells;
extern cvar_t *sk_bando_cells;
extern cvar_t *sk_bando_slugs;
extern cvar_t *sk_bando_magslugs;
//extern cvar_t *sk_bando_flechettes;
//extern cvar_t *sk_bando_rounds;
// maximum settings if a player gets a pack
extern cvar_t *sk_pack_bullets;
extern cvar_t *sk_pack_shells;
extern cvar_t *sk_pack_rockets;
extern cvar_t *sk_pack_grenades;
extern cvar_t *sk_pack_cells;
extern cvar_t *sk_pack_slugs;
extern cvar_t *sk_pack_magslugs;
extern cvar_t *sk_pack_traps;
/*
extern cvar_t *sk_pack_flechettes;
extern cvar_t *sk_pack_rounds;
extern cvar_t *sk_pack_prox;
extern cvar_t *sk_pack_tesla;
extern cvar_t *sk_pack_shocksphere;
*/
extern cvar_t *sk_pack_give_xatrix_ammo;
//extern cvar_t *sk_pack_give_rogue_ammo;
// pickup values
extern cvar_t *sk_box_shells; // value of shells
extern cvar_t *sk_box_bullets; // value of bullets
extern cvar_t *sk_box_grenades; // value of grenade pack
extern cvar_t *sk_box_rockets; // value of rocket pack
extern cvar_t *sk_box_cells; // value of cell pack
extern cvar_t *sk_box_slugs; // value of slug box
extern cvar_t *sk_box_magslugs; // value ofmagslug box
extern cvar_t *sk_box_trap; // value of trap
/*
extern cvar_t *sk_box_flechettes; // value of flechettes
extern cvar_t *sk_box_prox; // value of prox
extern cvar_t *sk_box_tesla; // value of tesla pack
extern cvar_t *sk_box_disruptors; // value of disruptor pack
extern cvar_t *sk_box_shocksphere; // value of shocksphere
*/
// items/powerups
extern cvar_t *sk_armor_bonus_value; //value of armor shards
extern cvar_t *sk_health_bonus_value; //value of stimpacks
extern cvar_t *sk_powerup_max;
/*
extern cvar_t *sk_nuke_max;
extern cvar_t *sk_nbomb_max;
extern cvar_t *sk_doppleganger_max;
extern cvar_t *sk_defender_time;
extern cvar_t *sk_defender_blaster_damage;
extern cvar_t *sk_defender_blaster_speed;
extern cvar_t *sk_vengeance_time;
extern cvar_t *sk_vengeance_health_threshold;
extern cvar_t *sk_hunter_time;
extern cvar_t *sk_doppleganger_time;
*/
extern cvar_t *sk_quad_time;
extern cvar_t *sk_inv_time;
extern cvar_t *sk_breather_time;
extern cvar_t *sk_enviro_time;
extern cvar_t *sk_silencer_shots;
//extern cvar_t *sk_ir_time;
//extern cvar_t *sk_double_time;
extern cvar_t *sk_quad_fire_time;
// CTF stuff
extern cvar_t *use_techs; // enables techs
extern cvar_t *use_coloredtechs; // enable colored techs, otherwise plain CTF Techs
extern cvar_t *use_lithiumtechs; // enable lithium style colored runes, otherwise plain CTF Techs
extern cvar_t *ctf_blastercolors; // enable different blaster colors for each team
extern cvar_t *ctf_railcolors; // enable different railtrail colors for each team
extern cvar_t *allow_flagdrop;
extern cvar_t *allow_flagpickup;
extern cvar_t *allow_techdrop;
extern cvar_t *allow_techpickup;
extern cvar_t *tech_flags; // determines which techs will show in the game, add these:
// 1 = resist, 2 = strength, 4 = haste, 8 = regen, 16 = vampire, 32 = ammogen
//extern cvar_t *tech_spawn; // chance a rune will spawn from another item respawning
//extern cvar_t *tech_perplayer; // sets techs per player that will appear in map
extern cvar_t *tech_life; // seconds a rune will stay around before disappearing
//extern cvar_t *tech_min; // sets minimum number of techs to be in the game
//extern cvar_t *tech_max; // sets maximum number of techs to be in the game
//extern cvar_t *tech_haste; // what should I use this for?
extern cvar_t *tech_resist; // sets how much damage is divided by with resist rune
extern cvar_t *tech_strength; // sets how much damage is multiplied by with strength rune
//extern cvar_t *tech_regen; // sets how fast health is gained back
extern cvar_t *tech_regen_armor;
extern cvar_t *tech_regen_health_max; // sets maximum health that can be gained from regen rune
extern cvar_t *tech_regen_armor_max; // sets maximum armor that can be gained from regen rune
extern cvar_t *tech_regen_armor_always; // sets whether armor should be regened regardless of if currently held
extern cvar_t *tech_vampire; // sets percentage of health gained from damage inflicted
extern cvar_t *tech_vampiremax; // sets maximum health that can be gained from vampire rune
// end CTF stuff