/* Knightmare's cvar header file */ /* extern cvar_t *mega_gibs; // whether to spawn extra gibs, default to 0 extern cvar_t *mp_monster_replace; // whether to replace monsters with mission pack modified variants extern cvar_t *mp_monster_ammo_replace; // whether to replace monsters' ammo items if above is enabled extern cvar_t *kamikaze_flyer_replace; // whether to replace some flyers with kamikaze flyers, probability 0-1 extern cvar_t *allow_player_use_abandoned_turret; // whether to allow player to use turrets in exisiting maps extern cvar_t *turn_rider; // whether to turn player on rotating object extern cvar_t *adjust_train_corners; // whether to subtract (1,1,1) from train path corners to fix misalignments extern cvar_t *add_velocity_throw; // whether to add player's velocity to thrown objects extern cvar_t *falling_armor_damage; // whether player's armor absorbs damage from falling extern cvar_t *player_jump_sounds; // whether to play that STUPID grunting sound when the player jumps extern cvar_t *tpp_auto; // whether to automatically go into third-person when pushing a pushable extern cvar_t *use_vwep; */ // Server-side speed control stuff extern cvar_t *player_max_speed; extern cvar_t *player_crouch_speed; extern cvar_t *player_accel; extern cvar_t *player_stopspeed; // weapon balancing extern cvar_t *sk_blaster_damage; extern cvar_t *sk_blaster_damage_dm; extern cvar_t *sk_blaster_speed; extern cvar_t *sk_blaster_color; extern cvar_t *sk_shotgun_damage; extern cvar_t *sk_shotgun_count; extern cvar_t *sk_shotgun_hspread; extern cvar_t *sk_shotgun_vspread; extern cvar_t *sk_sshotgun_damage; extern cvar_t *sk_sshotgun_count; extern cvar_t *sk_sshotgun_hspread; extern cvar_t *sk_sshotgun_vspread; extern cvar_t *sk_machinegun_damage; extern cvar_t *sk_machinegun_hspread; extern cvar_t *sk_machinegun_vspread; extern cvar_t *sk_chaingun_damage; extern cvar_t *sk_chaingun_damage_dm; extern cvar_t *sk_chaingun_hspread; extern cvar_t *sk_chaingun_vspread; extern cvar_t *sk_grenade_damage; extern cvar_t *sk_grenade_radius; extern cvar_t *sk_grenade_speed; extern cvar_t *sk_hand_grenade_damage; extern cvar_t *sk_hand_grenade_radius; extern cvar_t *sk_rocket_damage; extern cvar_t *sk_rocket_damage2; extern cvar_t *sk_rocket_rdamage; extern cvar_t *sk_rocket_radius; extern cvar_t *sk_rocket_speed; extern cvar_t *sk_rocket_lockon_speed; extern cvar_t *sk_hyperblaster_damage; extern cvar_t *sk_hyperblaster_damage_dm; extern cvar_t *sk_hyperblaster_speed; extern cvar_t *sk_hyperblaster_color; extern cvar_t *sk_railgun_damage; extern cvar_t *sk_railgun_damage_dm; extern cvar_t *sk_railgun_skin; extern cvar_t *sk_bfg_damage; extern cvar_t *sk_bfg_damage_dm; extern cvar_t *sk_bfg_damage2; extern cvar_t *sk_bfg_damage2_dm; extern cvar_t *sk_bfg_rdamage; extern cvar_t *sk_bfg_radius; extern cvar_t *sk_bfg_speed; //extern cvar_t *sk_jump_kick_damage; extern cvar_t *sk_ionripper_damage; extern cvar_t *sk_ionripper_damage_dm; extern cvar_t *sk_ionripper_kick; extern cvar_t *sk_ionripper_kick_dm; extern cvar_t *sk_ionripper_speed; extern cvar_t *sk_ionripper_extra_sounds; extern cvar_t *sk_phalanx_damage; extern cvar_t *sk_phalanx_damage2; extern cvar_t *sk_phalanx_radius_damage; extern cvar_t *sk_phalanx_radius; extern cvar_t *sk_phalanx_speed; extern cvar_t *sk_trap_life; extern cvar_t *sk_trap_health; /* extern cvar_t *sk_etf_rifle_damage; extern cvar_t *sk_etf_rifle_damage_dm; extern cvar_t *sk_etf_rifle_radius_damage; extern cvar_t *sk_etf_rifle_radius; extern cvar_t *sk_etf_rifle_speed; extern cvar_t *sk_plasmabeam_damage; extern cvar_t *sk_plasmabeam_damage_dm; extern cvar_t *sk_disruptor_damage; extern cvar_t *sk_disruptor_damage_dm; extern cvar_t *sk_disruptor_speed; extern cvar_t *sk_prox_damage; extern cvar_t *sk_prox_radius; extern cvar_t *sk_prox_speed; extern cvar_t *sk_prox_life; extern cvar_t *sk_prox_health; extern cvar_t *sk_tesla_damage; extern cvar_t *sk_tesla_radius; extern cvar_t *sk_tesla_life; extern cvar_t *sk_tesla_health; extern cvar_t *sk_chainfist_damage; extern cvar_t *sk_chainfist_damage_dm; extern cvar_t *sk_nuke_delay; extern cvar_t *sk_nuke_life; extern cvar_t *sk_nuke_radius; extern cvar_t *sk_nbomb_delay; extern cvar_t *sk_nbomb_life; extern cvar_t *sk_nbomb_radius; extern cvar_t *sk_nbomb_damage; extern cvar_t *sk_shockwave_bounces; extern cvar_t *sk_shockwave_damage; extern cvar_t *sk_shockwave_damage2; extern cvar_t *sk_shockwave_rdamage; extern cvar_t *sk_shockwave_speed; extern cvar_t *sk_shockwave_radius; extern cvar_t *sk_shockwave_effect_damage; extern cvar_t *sk_shockwave_effect_radius; extern cvar_t *sk_plasma_rifle_damage_bounce; extern cvar_t *sk_plasma_rifle_damage_bounce_dm; extern cvar_t *sk_plasma_rifle_damage_spread; extern cvar_t *sk_plasma_rifle_damage_spread_dm; extern cvar_t *sk_plasma_rifle_speed_bounce; extern cvar_t *sk_plasma_rifle_speed_spread; extern cvar_t *sk_plasma_rifle_radius; extern cvar_t *sk_plasma_rifle_life_bounce; extern cvar_t *sk_plasma_rifle_life_spread; */ // DM start values extern cvar_t *sk_dm_start_shells; extern cvar_t *sk_dm_start_bullets; extern cvar_t *sk_dm_start_rockets; extern cvar_t *sk_dm_start_homing; extern cvar_t *sk_dm_start_grenades; extern cvar_t *sk_dm_start_cells; extern cvar_t *sk_dm_start_slugs; extern cvar_t *sk_dm_start_magslugs; extern cvar_t *sk_dm_start_traps; /* extern cvar_t *sk_dm_start_flechettes; extern cvar_t *sk_dm_start_rounds; extern cvar_t *sk_dm_start_prox; extern cvar_t *sk_dm_start_tesla; extern cvar_t *sk_dm_start_shocksphere; */ extern cvar_t *sk_dm_start_shotgun; extern cvar_t *sk_dm_start_sshotgun; extern cvar_t *sk_dm_start_machinegun; extern cvar_t *sk_dm_start_chaingun; extern cvar_t *sk_dm_start_grenadelauncher; extern cvar_t *sk_dm_start_rocketlauncher; extern cvar_t *sk_dm_start_hyperblaster; extern cvar_t *sk_dm_start_railgun; extern cvar_t *sk_dm_start_bfg; extern cvar_t *sk_dm_start_ionripper; extern cvar_t *sk_dm_start_phalanx; /* extern cvar_t *sk_dm_start_etfrifle; extern cvar_t *sk_dm_start_proxlauncher; extern cvar_t *sk_dm_start_plasmabeam; extern cvar_t *sk_dm_start_disruptor; extern cvar_t *sk_dm_start_chainfist; extern cvar_t *sk_dm_start_shockwave; extern cvar_t *sk_dm_start_plasmarifle; */ // maximum values extern cvar_t *sk_max_health; extern cvar_t *sk_max_health_dm; extern cvar_t *sk_max_foodcube_health; extern cvar_t *sk_max_armor; extern cvar_t *sk_max_armor_jacket; extern cvar_t *sk_max_armor_combat; extern cvar_t *sk_max_armor_body; extern cvar_t *sk_max_bullets; extern cvar_t *sk_max_shells; extern cvar_t *sk_max_rockets; extern cvar_t *sk_max_grenades; extern cvar_t *sk_max_cells; extern cvar_t *sk_max_slugs; extern cvar_t *sk_max_magslugs; extern cvar_t *sk_max_traps; /* extern cvar_t *sk_max_flechettes; extern cvar_t *sk_max_rounds; extern cvar_t *sk_max_prox; extern cvar_t *sk_max_tesla; extern cvar_t *sk_max_shocksphere; */ // maximum settings if a player gets a bandolier extern cvar_t *sk_bando_bullets; extern cvar_t *sk_bando_shells; extern cvar_t *sk_bando_cells; extern cvar_t *sk_bando_slugs; extern cvar_t *sk_bando_magslugs; //extern cvar_t *sk_bando_flechettes; //extern cvar_t *sk_bando_rounds; // maximum settings if a player gets a pack extern cvar_t *sk_pack_bullets; extern cvar_t *sk_pack_shells; extern cvar_t *sk_pack_rockets; extern cvar_t *sk_pack_grenades; extern cvar_t *sk_pack_cells; extern cvar_t *sk_pack_slugs; extern cvar_t *sk_pack_magslugs; extern cvar_t *sk_pack_traps; /* extern cvar_t *sk_pack_flechettes; extern cvar_t *sk_pack_rounds; extern cvar_t *sk_pack_prox; extern cvar_t *sk_pack_tesla; extern cvar_t *sk_pack_shocksphere; */ extern cvar_t *sk_pack_give_xatrix_ammo; //extern cvar_t *sk_pack_give_rogue_ammo; // pickup values extern cvar_t *sk_box_shells; // value of shells extern cvar_t *sk_box_bullets; // value of bullets extern cvar_t *sk_box_grenades; // value of grenade pack extern cvar_t *sk_box_rockets; // value of rocket pack extern cvar_t *sk_box_cells; // value of cell pack extern cvar_t *sk_box_slugs; // value of slug box extern cvar_t *sk_box_magslugs; // value ofmagslug box extern cvar_t *sk_box_trap; // value of trap /* extern cvar_t *sk_box_flechettes; // value of flechettes extern cvar_t *sk_box_prox; // value of prox extern cvar_t *sk_box_tesla; // value of tesla pack extern cvar_t *sk_box_disruptors; // value of disruptor pack extern cvar_t *sk_box_shocksphere; // value of shocksphere */ // items/powerups extern cvar_t *sk_armor_bonus_value; //value of armor shards extern cvar_t *sk_health_bonus_value; //value of stimpacks extern cvar_t *sk_powerup_max; /* extern cvar_t *sk_nuke_max; extern cvar_t *sk_nbomb_max; extern cvar_t *sk_doppleganger_max; extern cvar_t *sk_defender_time; extern cvar_t *sk_defender_blaster_damage; extern cvar_t *sk_defender_blaster_speed; extern cvar_t *sk_vengeance_time; extern cvar_t *sk_vengeance_health_threshold; extern cvar_t *sk_hunter_time; extern cvar_t *sk_doppleganger_time; */ extern cvar_t *sk_quad_time; extern cvar_t *sk_inv_time; extern cvar_t *sk_breather_time; extern cvar_t *sk_enviro_time; extern cvar_t *sk_silencer_shots; //extern cvar_t *sk_ir_time; //extern cvar_t *sk_double_time; extern cvar_t *sk_quad_fire_time; // CTF stuff extern cvar_t *use_techs; // enables techs extern cvar_t *use_coloredtechs; // enable colored techs, otherwise plain CTF Techs extern cvar_t *use_lithiumtechs; // enable lithium style colored runes, otherwise plain CTF Techs extern cvar_t *ctf_blastercolors; // enable different blaster colors for each team extern cvar_t *ctf_railcolors; // enable different railtrail colors for each team extern cvar_t *allow_flagdrop; extern cvar_t *allow_flagpickup; extern cvar_t *allow_techdrop; extern cvar_t *allow_techpickup; extern cvar_t *tech_flags; // determines which techs will show in the game, add these: // 1 = resist, 2 = strength, 4 = haste, 8 = regen, 16 = vampire, 32 = ammogen //extern cvar_t *tech_spawn; // chance a rune will spawn from another item respawning //extern cvar_t *tech_perplayer; // sets techs per player that will appear in map extern cvar_t *tech_life; // seconds a rune will stay around before disappearing //extern cvar_t *tech_min; // sets minimum number of techs to be in the game //extern cvar_t *tech_max; // sets maximum number of techs to be in the game //extern cvar_t *tech_haste; // what should I use this for? extern cvar_t *tech_resist; // sets how much damage is divided by with resist rune extern cvar_t *tech_strength; // sets how much damage is multiplied by with strength rune //extern cvar_t *tech_regen; // sets how fast health is gained back extern cvar_t *tech_regen_armor; extern cvar_t *tech_regen_health_max; // sets maximum health that can be gained from regen rune extern cvar_t *tech_regen_armor_max; // sets maximum armor that can be gained from regen rune extern cvar_t *tech_regen_armor_always; // sets whether armor should be regened regardless of if currently held extern cvar_t *tech_vampire; // sets percentage of health gained from damage inflicted extern cvar_t *tech_vampiremax; // sets maximum health that can be gained from vampire rune // end CTF stuff