2019-03-13 19:20:07 +00:00
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/*
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2020-06-04 21:01:28 +00:00
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===========================================================================
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2019-03-13 19:20:07 +00:00
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Copyright (C) 1997-2001 Id Software, Inc.
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2020-06-04 21:01:28 +00:00
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This file is part of Quake 2 source code.
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2019-03-13 19:20:07 +00:00
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2020-06-04 21:01:28 +00:00
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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2019-03-13 19:20:07 +00:00
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2020-06-04 21:01:28 +00:00
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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2019-03-13 19:20:07 +00:00
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You should have received a copy of the GNU General Public License
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2020-06-04 21:01:28 +00:00
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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2019-03-13 19:20:07 +00:00
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*/
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2020-06-04 21:01:28 +00:00
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2019-03-13 19:20:07 +00:00
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#include "../ref_soft/r_local.h"
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void SWimp_BeginFrame( float camera_separation )
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{
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}
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void SWimp_EndFrame (void)
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{
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}
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int SWimp_Init( void *hInstance, void *wndProc )
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{
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}
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void SWimp_SetPalette( const unsigned char *palette)
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{
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}
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void SWimp_Shutdown( void )
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{
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}
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rserr_t SWimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen )
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{
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}
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void SWimp_AppActivate( qboolean active )
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{
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}
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