mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
2210 lines
No EOL
63 KiB
C++
2210 lines
No EOL
63 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "qe3.h"
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#include "../../renderer/model_local.h" // for idRenderModelPrt
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// externs
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CPtrArray g_SelectedFaces;
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CPtrArray g_SelectedFaceBrushes;
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CPtrArray &g_ptrSelectedFaces = g_SelectedFaces;
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CPtrArray &g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
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extern void Brush_Resize(brush_t *b, idVec3 vMin, idVec3 vMax);
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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qertrace_t Test_Ray(const idVec3 &origin, const idVec3 &dir, int flags) {
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brush_t *brush;
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face_t *face;
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float dist;
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qertrace_t t;
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memset(&t, 0, sizeof(t));
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t.dist = HUGE_DISTANCE*2;
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// check for points first
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CDragPoint *drag = PointRay(origin, dir, &dist);
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if (drag) {
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t.dist = dist;
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t.brush = NULL;
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t.face = NULL;
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t.point = drag;
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t.selected = false;
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return t;
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}
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if (flags & SF_CYCLE) {
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CPtrArray array;
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brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL;
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Select_Deselect();
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// go through active brushes and accumulate all "hit" brushes
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for (brush = active_brushes.next; brush != &active_brushes; brush = brush->next) {
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// if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity) continue;
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if (FilterBrush(brush)) {
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continue;
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}
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if (g_PrefsDlg.m_selectOnlyBrushes) {
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if (brush->pPatch || brush->modelHandle > 0) {
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continue;
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}
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}
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if (g_PrefsDlg.m_selectNoModels) {
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if (brush->modelHandle > 0) {
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continue;
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}
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}
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// if (!g_bShowPatchBounds && brush->pPatch) continue;
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face = Brush_Ray(origin, dir, brush, &dist, true);
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if (face) {
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array.Add(brush);
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}
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}
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int nSize = array.GetSize();
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if (nSize > 0) {
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bool bFound = false;
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for (int i = 0; i < nSize; i++) {
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brush_t *b = reinterpret_cast < brush_t * > (array.GetAt(i));
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// did we hit the last one selected yet ?
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if (b == pToSelect) {
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// yes we want to select the next one in the list
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int n = (i > 0) ? i - 1 : nSize - 1;
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pToSelect = reinterpret_cast < brush_t * > (array.GetAt(n));
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bFound = true;
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break;
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}
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}
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if (!bFound) {
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pToSelect = reinterpret_cast < brush_t * > (array.GetAt(0));
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}
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}
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if (pToSelect) {
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face = Brush_Ray(origin, dir, pToSelect, &dist, true);
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t.dist = dist;
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t.brush = pToSelect;
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t.face = face;
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t.selected = false;
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return t;
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}
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}
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if (!(flags & SF_SELECTED_ONLY)) {
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for (brush = active_brushes.next; brush != &active_brushes; brush = brush->next) {
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if ((flags & SF_ENTITIES_FIRST) && brush->owner == world_entity) {
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continue;
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}
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if (FilterBrush(brush)) {
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continue;
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}
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if (g_PrefsDlg.m_selectOnlyBrushes) {
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if (brush->pPatch || brush->modelHandle > 0) {
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continue;
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}
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}
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if (g_PrefsDlg.m_selectNoModels) {
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if (brush->modelHandle > 0) {
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continue;
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}
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}
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face = Brush_Ray(origin, dir, brush, &dist, true);
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if (dist > 0 && dist < t.dist) {
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t.dist = dist;
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t.brush = brush;
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t.face = face;
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t.selected = false;
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}
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}
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}
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for (brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next) {
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if ((flags & SF_ENTITIES_FIRST) && brush->owner == world_entity) {
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continue;
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}
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if (FilterBrush(brush)) {
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continue;
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}
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if (g_PrefsDlg.m_selectOnlyBrushes) {
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if (brush->pPatch || brush->modelHandle > 0) {
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continue;
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}
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}
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if (g_PrefsDlg.m_selectNoModels) {
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if (brush->modelHandle > 0) {
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continue;
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}
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}
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face = Brush_Ray(origin, dir, brush, &dist, true);
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if (dist > 0 && dist < t.dist) {
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t.dist = dist;
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t.brush = brush;
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t.face = face;
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t.selected = true;
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}
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}
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// if entites first, but didn't find any, check regular
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if ((flags & SF_ENTITIES_FIRST) && t.brush == NULL) {
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return Test_Ray(origin, dir, flags - SF_ENTITIES_FIRST);
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}
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return t;
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}
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extern void AddSelectablePoint(brush_t *b, idVec3 v, int type, bool priority);
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extern void ClearSelectablePoints(brush_t *b);
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extern idVec3 Brush_TransformedPoint(brush_t *b, const idVec3 &in);
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/*
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=======================================================================================================================
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Select_Brush
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=======================================================================================================================
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*/
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void Select_Brush(brush_t *brush, bool bComplete, bool bStatus) {
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brush_t *b;
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entity_t *e;
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g_ptrSelectedFaces.RemoveAll();
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g_ptrSelectedFaceBrushes.RemoveAll();
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// selected_face = NULL;
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if (g_qeglobals.d_select_count < MAX_MAP_ENTITIES) {
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g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
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}
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g_qeglobals.d_select_count++;
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e = brush->owner;
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if (e) {
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if ( e == world_entity && radiant_entityMode.GetBool() ) {
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return;
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}
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// select complete entity on first click
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if (e != world_entity && bComplete == true) {
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for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
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if (b->owner == e) {
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goto singleselect;
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}
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}
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for (b = e->brushes.onext; b != &e->brushes; b = b->onext) {
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Brush_RemoveFromList(b);
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Brush_AddToList(b, &selected_brushes);
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}
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}
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else
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{
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singleselect:
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Brush_RemoveFromList(brush);
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Brush_AddToList(brush, &selected_brushes);
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UpdateSurfaceDialog();
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UpdatePatchInspector();
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UpdateLightInspector();
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}
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if (e->eclass) {
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g_Inspectors->UpdateEntitySel(brush->owner->eclass);
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if ( radiant_entityMode.GetBool() && e->eclass->nShowFlags & (ECLASS_LIGHT | ECLASS_SPEAKER) ) {
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const char *p = ValueForKey(e, "s_shader");
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if (p && *p) {
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g_Inspectors->mediaDlg.SelectCurrentItem(true, p, CDialogTextures::SOUNDS);
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}
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}
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if ( ( e->eclass->nShowFlags & ECLASS_LIGHT ) && !brush->entityModel ) {
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if (brush->pointLight) {
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// add center drag point if not at the origin
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if (brush->lightCenter[0] || brush->lightCenter[1] || brush->lightCenter[2]) {
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AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightCenter), LIGHT_CENTER, false);
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}
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}
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else {
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AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightTarget), LIGHT_TARGET, true);
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AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightUp), LIGHT_UP, false);
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AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightRight), LIGHT_RIGHT, false);
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if (brush->startEnd) {
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AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightStart), LIGHT_START, false);
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AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightEnd), LIGHT_END, false);
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}
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}
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UpdateLightInspector();
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}
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if (e->eclass->nShowFlags & ECLASS_CAMERAVIEW) {
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g_pParentWnd->GetCamera()->UpdateCameraView();
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}
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}
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}
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if (bStatus) {
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idVec3 vMin, vMax, vSize;
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Select_GetBounds(vMin, vMax);
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VectorSubtract(vMax, vMin, vSize);
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CString strStatus;
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strStatus.Format("Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2]);
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g_pParentWnd->SetStatusText(2, strStatus);
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}
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}
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/*
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=======================================================================================================================
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Select_Ray If the origin is inside a brush, that brush will be ignored.
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=======================================================================================================================
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*/
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void Select_Ray(idVec3 origin, idVec3 dir, int flags) {
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qertrace_t t;
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t = Test_Ray(origin, dir, flags);
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if (!t.brush) {
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return;
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}
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if (flags == SF_SINGLEFACE) {
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int nCount = g_SelectedFaces.GetSize();
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bool bOk = true;
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for (int i = 0; i < nCount; i++) {
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if (t.face == reinterpret_cast < face_t * > (g_SelectedFaces.GetAt(i))) {
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bOk = false;
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// need to move remove i'th entry
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g_SelectedFaces.RemoveAt(i, 1);
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g_SelectedFaceBrushes.RemoveAt(i, 1);
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nCount--;
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}
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}
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if (bOk) {
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if ( t.selected ) {
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face_t *face;
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// DeSelect brush
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Brush_RemoveFromList(t.brush);
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Brush_AddToList(t.brush, &active_brushes);
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// Select all brush faces
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for ( face = t.brush->brush_faces; face; face = face->next ) {
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//Don't add face that was clicked
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if ( face != t.face ) {
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g_SelectedFaces.Add( face );
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g_SelectedFaceBrushes.Add( t.brush );
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}
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}
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} else {
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g_SelectedFaces.Add(t.face);
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g_SelectedFaceBrushes.Add(t.brush);
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}
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}
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// selected_face = t.face; selected_face_brush = t.brush;
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Sys_UpdateWindows(W_ALL);
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g_qeglobals.d_select_mode = sel_brush;
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//common->Printf("before\n");
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//extern void Face_Info_BrushPrimit(face_t *face);
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//Face_Info_BrushPrimit(t.face);
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//common->Printf("after\n");
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//
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// Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2
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// height=2 texture
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//
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brushprimit_texdef_t brushprimit_texdef;
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ConvertTexMatWithQTexture(&t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL);
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Texture_SetTexture(&t.face->texdef, &brushprimit_texdef, false, false);
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UpdateSurfaceDialog();
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return;
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}
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// move the brush to the other list
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g_qeglobals.d_select_mode = sel_brush;
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if (t.selected) {
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Brush_RemoveFromList(t.brush);
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Brush_AddToList(t.brush, &active_brushes);
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UpdatePatchInspector();
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UpdateSurfaceDialog();
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entity_t *e = t.brush->owner;
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if (e->eclass->nShowFlags & ECLASS_LIGHT && !t.brush->entityModel) {
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if (t.brush->pointLight) {
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}
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else {
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ClearSelectablePoints(t.brush);
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}
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}
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}
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else {
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Select_Brush(t.brush, !(GetAsyncKeyState(VK_MENU) & 0x8000));
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}
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Sys_UpdateWindows(W_ALL);
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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void Select_Delete(void) {
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brush_t *brush;
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g_ptrSelectedFaces.RemoveAll();
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g_ptrSelectedFaceBrushes.RemoveAll();
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// selected_face = NULL;
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g_qeglobals.d_select_mode = sel_brush;
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g_qeglobals.d_select_count = 0;
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g_qeglobals.d_num_move_points = 0;
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while (selected_brushes.next != &selected_brushes) {
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brush = selected_brushes.next;
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if (brush->pPatch) {
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// Patch_Delete(brush->nPatchID);
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Patch_Delete(brush->pPatch);
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}
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Brush_Free(brush);
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}
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// FIXME: remove any entities with no brushes
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Sys_UpdateWindows(W_ALL);
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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void Select_Deselect(bool bDeselectFaces) {
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brush_t *b;
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ClearSelectablePoints(NULL);
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Patch_Deselect();
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g_pParentWnd->ActiveXY()->UndoClear();
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g_qeglobals.d_workcount++;
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g_qeglobals.d_select_count = 0;
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g_qeglobals.d_num_move_points = 0;
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b = selected_brushes.next;
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if (b == &selected_brushes) {
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if (bDeselectFaces) {
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g_ptrSelectedFaces.RemoveAll();
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g_ptrSelectedFaceBrushes.RemoveAll();
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// selected_face = NULL;
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}
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Sys_UpdateWindows(W_ALL);
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return;
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}
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if (bDeselectFaces) {
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g_ptrSelectedFaces.RemoveAll();
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g_ptrSelectedFaceBrushes.RemoveAll();
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// selected_face = NULL;
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}
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g_qeglobals.d_select_mode = sel_brush;
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// grab top / bottom height for new brushes
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if (b->mins[2] < b->maxs[2]) {
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g_qeglobals.d_new_brush_bottom = b->mins;
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g_qeglobals.d_new_brush_top = b->maxs;
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}
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selected_brushes.next->prev = &active_brushes;
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selected_brushes.prev->next = active_brushes.next;
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active_brushes.next->prev = selected_brushes.prev;
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active_brushes.next = selected_brushes.next;
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selected_brushes.prev = selected_brushes.next = &selected_brushes;
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g_pParentWnd->GetCamera()->UpdateCameraView();
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Sys_UpdateWindows(W_ALL);
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}
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/*
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=======================================================================================================================
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Select_Move
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=======================================================================================================================
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*/
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void Select_Move(idVec3 delta, bool bSnap) {
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brush_t *b;
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// actually move the selected brushes
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bool updateOrigin = true;
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entity_t *lastOwner = selected_brushes.next->owner;
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for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
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Brush_Move(b, delta, bSnap, updateOrigin);
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if (updateOrigin) {
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updateOrigin = false;
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}
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if (b->next->owner != lastOwner) {
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updateOrigin = true;
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lastOwner = b->next->owner;
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}
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}
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idVec3 vMin, vMax;
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Select_GetBounds(vMin, vMax);
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CString strStatus;
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strStatus.Format("Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2]);
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g_pParentWnd->SetStatusText(2, strStatus);
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g_pParentWnd->GetCamera()->UpdateCameraView();
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// Sys_UpdateWindows (W_ALL);
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}
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/*
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=======================================================================================================================
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Select_Clone Creates an exact duplicate of the selection in place, then moves the selected brushes off of their old
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positions
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=======================================================================================================================
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*/
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void Select_Clone(void) {
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ASSERT(g_pParentWnd->ActiveXY());
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g_bScreenUpdates = false;
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g_pParentWnd->ActiveXY()->Copy();
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g_pParentWnd->ActiveXY()->Paste();
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g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize);
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g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize);
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g_bScreenUpdates = true;
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|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
Select_SetTexture Timo:: bFitScale to compute scale on the plane and counteract plane / axial plane snapping Timo::
|
|
brush primitive texturing the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes
|
|
) Timo:: texture plugin, added an IPluginTexdef* parameter must be casted to an IPluginTexdef! if not NULL, get
|
|
->Copy() of it into each face or brush ( and remember to hook ) if NULL, means we have no information, ask for a
|
|
default
|
|
=======================================================================================================================
|
|
*/
|
|
void WINAPI Select_SetTexture(texdef_t *texdef,brushprimit_texdef_t *brushprimit_texdef,bool bFitScale,void *pPlugTexdef,bool update) {
|
|
brush_t *b;
|
|
int nCount = g_ptrSelectedFaces.GetSize();
|
|
if (nCount > 0) {
|
|
Undo_Start("set face textures");
|
|
ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
|
|
for (int i = 0; i < nCount; i++) {
|
|
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
|
|
Undo_AddBrush(selBrush);
|
|
SetFaceTexdef(selBrush,selFace,texdef,brushprimit_texdef,bFitScale);
|
|
Brush_Build(selBrush, bFitScale);
|
|
Undo_EndBrush(selBrush);
|
|
}
|
|
|
|
Undo_End();
|
|
}
|
|
else if (selected_brushes.next != &selected_brushes) {
|
|
Undo_Start("set brush textures");
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
|
|
if (!b->owner->eclass->fixedsize) {
|
|
Undo_AddBrush(b);
|
|
Brush_SetTexture(b, texdef, brushprimit_texdef, bFitScale);
|
|
Undo_EndBrush(b);
|
|
} else if (b->owner->eclass->nShowFlags & ECLASS_LIGHT) {
|
|
if ( idStr::Cmpn(texdef->name, "lights/", strlen("lights/")) == 0 ) {
|
|
SetKeyValue(b->owner, "texture", texdef->name);
|
|
g_Inspectors->UpdateEntitySel(b->owner->eclass);
|
|
UpdateLightInspector();
|
|
Brush_Build(b);
|
|
} else {
|
|
Undo_AddBrush(b);
|
|
Brush_SetTexture(b, texdef, brushprimit_texdef, bFitScale);
|
|
Undo_EndBrush(b);
|
|
}
|
|
}
|
|
}
|
|
|
|
Undo_End();
|
|
}
|
|
|
|
if (update) {
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
TRANSFORMATIONS
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_GetBounds(idVec3 &mins, idVec3 &maxs) {
|
|
brush_t *b;
|
|
int i;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
mins[i] = 999999;
|
|
maxs[i] = -999999;
|
|
}
|
|
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
|
|
for (i = 0; i < 3; i++) {
|
|
if (b->mins[i] < mins[i]) {
|
|
mins[i] = b->mins[i];
|
|
}
|
|
|
|
if (b->maxs[i] > maxs[i]) {
|
|
maxs[i] = b->maxs[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_GetTrueMid(idVec3 &mid) {
|
|
idVec3 mins, maxs;
|
|
Select_GetBounds(mins, maxs);
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2));
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_GetMid(idVec3 &mid) {
|
|
#if 0
|
|
Select_GetTrueMid(mid);
|
|
return;
|
|
#else
|
|
idVec3 mins, maxs;
|
|
int i;
|
|
|
|
//if (g_PrefsDlg.m_bNoClamp) {
|
|
// Select_GetTrueMid(mid);
|
|
// return;
|
|
//}
|
|
|
|
Select_GetBounds(mins, maxs);
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
mid[i] = g_qeglobals.d_gridsize * floor(((mins[i] + maxs[i]) * 0.5) / g_qeglobals.d_gridsize);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
idVec3 select_origin;
|
|
idMat3 select_matrix;
|
|
idMat3 select_bmatrix;
|
|
idRotation select_rotation;
|
|
bool select_fliporder;
|
|
int select_flipAxis;
|
|
float select_orgDeg;
|
|
|
|
void Select_InitializeRotation() {
|
|
for (brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next) {
|
|
for (face_t *f = b->brush_faces; f; f = f->next) {
|
|
for (int i = 0; i < 3; i++) {
|
|
f->orgplanepts[i] = f->planepts[i];
|
|
}
|
|
}
|
|
}
|
|
select_orgDeg = 0.0;
|
|
}
|
|
|
|
void Select_FinalizeRotation() {
|
|
|
|
}
|
|
|
|
bool Select_OnlyModelsSelected() {
|
|
for (brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next) {
|
|
if (!b->modelHandle) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool OkForRotationKey(brush_t *b) {
|
|
if (b->owner->eclass->nShowFlags & ECLASS_WORLDSPAWN) {
|
|
return false;
|
|
}
|
|
|
|
if (stricmp(b->owner->epairs.GetString("name"), b->owner->epairs.GetString("model")) == 0) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
VectorRotate3
|
|
|
|
rotation order is roll - pitch - yaw
|
|
=================
|
|
*/
|
|
void VectorRotate3( const idVec3 &vIn, const idVec3 &vRotation, idVec3 &out) {
|
|
#if 1
|
|
int i, nIndex[3][2];
|
|
idVec3 vWork, va;
|
|
|
|
va = vIn;
|
|
vWork = va;
|
|
nIndex[0][0] = 1; nIndex[0][1] = 2;
|
|
nIndex[1][0] = 2; nIndex[1][1] = 0;
|
|
nIndex[2][0] = 0; nIndex[2][1] = 1;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if ( vRotation[i] != 0.0f ) {
|
|
double dAngle = DEG2RAD( vRotation[i] );
|
|
double c = cos( dAngle );
|
|
double s = sin( dAngle );
|
|
vWork[nIndex[i][0]] = va[nIndex[i][0]] * c - va[nIndex[i][1]] * s;
|
|
vWork[nIndex[i][1]] = va[nIndex[i][0]] * s + va[nIndex[i][1]] * c;
|
|
}
|
|
va = vWork;
|
|
}
|
|
out = vWork;
|
|
#else
|
|
idAngles angles;
|
|
|
|
angles.pitch = vRotation[1];
|
|
angles.yaw = vRotation[2];
|
|
angles.roll = vRotation[0];
|
|
|
|
out = vIn * angles.ToMat3();
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=================
|
|
VectorRotate3Origin
|
|
=================
|
|
*/
|
|
void VectorRotate3Origin( const idVec3 &vIn, const idVec3 &vRotation, const idVec3 &vOrigin, idVec3 &out ) {
|
|
out = vIn - vOrigin;
|
|
VectorRotate3( out, vRotation, out );
|
|
out += vOrigin;
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
extern void Brush_Rotate(brush_t *b, idMat3 matrix, idVec3 origin, bool bBuild);
|
|
|
|
void Select_ApplyMatrix(bool bSnap, bool rotateOrigins) {
|
|
brush_t *b;
|
|
face_t *f;
|
|
int i;
|
|
idVec3 temp;
|
|
idStr str;
|
|
char text[128];
|
|
entity_t *lastOwner = NULL;
|
|
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
|
|
|
|
bool doBrush = true;
|
|
if (!(b->owner->eclass->nShowFlags & ECLASS_WORLDSPAWN) && b->owner != lastOwner) {
|
|
if (b->modelHandle || b->owner->eclass->nShowFlags & ECLASS_ROTATABLE) {
|
|
if (rotateOrigins) {
|
|
b->owner->rotation *= select_matrix;
|
|
b->owner->origin *= select_rotation;
|
|
SetKeyVec3(b->owner, "origin", b->owner->origin);
|
|
if (b->trackLightOrigin) {
|
|
b->owner->lightRotation *= select_matrix;
|
|
b->owner->lightOrigin *= select_rotation;
|
|
SetKeyVec3(b->owner, "light_origin", b->owner->lightOrigin);
|
|
}
|
|
} else {
|
|
|
|
b->owner->rotation *= select_matrix;
|
|
if ( select_fliporder ) {
|
|
if ( select_flipAxis == 0 ) {
|
|
temp = b->owner->rotation[1];
|
|
b->owner->rotation[1] = b->owner->rotation[2];
|
|
b->owner->rotation[2] = temp;
|
|
} else if ( select_flipAxis == 1 ) {
|
|
temp = b->owner->rotation[0];
|
|
b->owner->rotation[0] = b->owner->rotation[1];
|
|
b->owner->rotation[1] = temp;
|
|
} else {
|
|
temp = b->owner->rotation[0];
|
|
b->owner->rotation[0] = b->owner->rotation[2];
|
|
b->owner->rotation[2] = temp;
|
|
}
|
|
}
|
|
|
|
if (b->trackLightOrigin) {
|
|
b->owner->lightRotation = select_matrix * b->owner->lightRotation;
|
|
}
|
|
}
|
|
b->owner->rotation.OrthoNormalizeSelf();
|
|
b->owner->lightRotation.OrthoNormalizeSelf();
|
|
|
|
if (b->modelHandle) {
|
|
idBounds bo, bo2;
|
|
bo2.Zero();
|
|
if ( dynamic_cast<idRenderModelPrt*>( b->modelHandle ) || dynamic_cast<idRenderModelLiquid*>( b->modelHandle ) ) {
|
|
bo2.ExpandSelf( 12.0f );
|
|
} else {
|
|
bo2 = b->modelHandle->Bounds();
|
|
}
|
|
bo.FromTransformedBounds(bo2, b->owner->origin, b->owner->rotation);
|
|
Brush_Resize(b, bo[0], bo[1]);
|
|
doBrush = false;
|
|
}
|
|
if (b->owner->eclass->fixedsize) {
|
|
doBrush = false;
|
|
}
|
|
} else if (b->owner->eclass->fixedsize && !rotateOrigins) {
|
|
doBrush = false;
|
|
} else {
|
|
b->owner->origin -= select_origin;
|
|
b->owner->origin *= select_matrix;
|
|
b->owner->origin += select_origin;
|
|
sprintf(text, "%i %i %i", (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]);
|
|
|
|
SetKeyValue(b->owner, "origin", text);
|
|
}
|
|
|
|
|
|
|
|
if (OkForRotationKey(b)) {
|
|
sprintf(str, "%g %g %g %g %g %g %g %g %g",b->owner->rotation[0][0],b->owner->rotation[0][1],b->owner->rotation[0][2],
|
|
b->owner->rotation[1][0],b->owner->rotation[1][1],b->owner->rotation[1][2],b->owner->rotation[2][0],
|
|
b->owner->rotation[2][1],b->owner->rotation[2][2]);
|
|
SetKeyValue(b->owner, "rotation", str);
|
|
}
|
|
|
|
if (b->trackLightOrigin) {
|
|
sprintf(str, "%g %g %g %g %g %g %g %g %g",b->owner->lightRotation[0][0],b->owner->lightRotation[0][1],b->owner->lightRotation[0][2],
|
|
b->owner->lightRotation[1][0],b->owner->lightRotation[1][1],b->owner->lightRotation[1][2],b->owner->lightRotation[2][0],
|
|
b->owner->lightRotation[2][1],b->owner->lightRotation[2][2]);
|
|
SetKeyValue(b->owner, "light_rotation", str);
|
|
}
|
|
DeleteKey(b->owner, "angle");
|
|
DeleteKey(b->owner, "angles");
|
|
}
|
|
|
|
if (doBrush) {
|
|
for (f = b->brush_faces; f; f = f->next) {
|
|
for (i = 0; i < 3; i++) {
|
|
f->planepts[i] = ( ((g_bRotateMode) ? f->orgplanepts[i] : f->planepts[i]) - select_origin ) * ((g_bRotateMode) ? select_bmatrix : select_matrix) + select_origin;
|
|
}
|
|
|
|
if ( select_fliporder ) {
|
|
VectorCopy(f->planepts[0], temp);
|
|
VectorCopy(f->planepts[2], f->planepts[0]);
|
|
VectorCopy(temp, f->planepts[2]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (b->owner->eclass->fixedsize && b->owner->eclass->entityModel == NULL) {
|
|
idVec3 min, max;
|
|
if (b->trackLightOrigin) {
|
|
min = b->owner->lightOrigin + b->owner->eclass->mins;
|
|
max = b->owner->lightOrigin + b->owner->eclass->maxs;
|
|
} else {
|
|
min = b->owner->origin + b->owner->eclass->mins;
|
|
max = b->owner->origin + b->owner->eclass->maxs;
|
|
}
|
|
Brush_Resize(b, min, max);
|
|
} else {
|
|
Brush_Build(b, bSnap);
|
|
}
|
|
|
|
if (b->pPatch) {
|
|
Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, bSnap);
|
|
}
|
|
|
|
if ( b->owner->curve ) {
|
|
int c = b->owner->curve->GetNumValues();
|
|
for ( i = 0; i < c; i++ ) {
|
|
idVec3 v = b->owner->curve->GetValue( i );
|
|
v -= select_origin;
|
|
v *= select_matrix;
|
|
v += select_origin;
|
|
b->owner->curve->SetValue( i, v );
|
|
}
|
|
}
|
|
|
|
lastOwner = b->owner;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void RotateFaceTexture(face_t *f, int nAxis, float fDeg) {
|
|
idVec3 p1, p2, p3, rota;
|
|
p1[0] = p1[1] = p1[2] = 0;
|
|
VectorCopy(p1, p2);
|
|
VectorCopy(p1, p3);
|
|
VectorCopy(p1, rota);
|
|
ComputeAbsolute(f, p1, p2, p3);
|
|
|
|
rota[nAxis] = fDeg;
|
|
VectorRotate3Origin(p1, rota, select_origin, p1);
|
|
VectorRotate3Origin(p2, rota, select_origin, p2);
|
|
VectorRotate3Origin(p3, rota, select_origin, p3);
|
|
|
|
idPlane normal2;
|
|
idVec3 vNormal;
|
|
vNormal[0] = f->plane[0];
|
|
vNormal[1] = f->plane[1];
|
|
vNormal[2] = f->plane[2];
|
|
VectorRotate3(vNormal, rota, vNormal);
|
|
normal2[0] = vNormal[0];
|
|
normal2[1] = vNormal[1];
|
|
normal2[2] = vNormal[2];
|
|
AbsoluteToLocal(normal2, f, p1, p2, p3);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void RotateTextures(int nAxis, float fDeg, idVec3 vOrigin) {
|
|
for (brush_t * b = selected_brushes.next; b != &selected_brushes; b = b->next) {
|
|
for (face_t * f = b->brush_faces; f; f = f->next) {
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
RotateFaceTexture_BrushPrimit(f, nAxis, fDeg, vOrigin);
|
|
}
|
|
else {
|
|
RotateFaceTexture(f, nAxis, fDeg);
|
|
}
|
|
|
|
// ++timo removed that call .. works fine .. ??????? Brush_Build(b, false);
|
|
}
|
|
|
|
Brush_Build(b, false);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_ApplyMatrix_BrushPrimit() {
|
|
for (brush_t * b = selected_brushes.next; b != &selected_brushes; b = b->next) {
|
|
for (face_t * f = b->brush_faces; f; f = f->next) {
|
|
ApplyMatrix_BrushPrimit(f, select_matrix, select_origin);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_RotateAxis(int axis, float deg, bool bPaint, bool bMouse) {
|
|
idVec3 temp;
|
|
|
|
if (deg == 0) {
|
|
return;
|
|
}
|
|
|
|
if (bMouse) {
|
|
if (g_qeglobals.flatRotation == 2) {
|
|
Select_GetTrueMid(select_origin);
|
|
} else {
|
|
VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);
|
|
}
|
|
} else {
|
|
Select_GetMid(select_origin);
|
|
}
|
|
|
|
select_fliporder = false;
|
|
|
|
idVec3 vec = vec3_origin;
|
|
vec[axis] = 1.0f;
|
|
|
|
if (g_bRotateMode) {
|
|
select_orgDeg += deg;
|
|
}
|
|
|
|
select_rotation.Set( select_origin, vec, deg );
|
|
select_matrix = select_rotation.ToMat3();
|
|
idRotation rot(select_origin, vec, select_orgDeg);
|
|
rot.Normalize360();
|
|
select_bmatrix = rot.ToMat3();
|
|
|
|
|
|
if (g_PrefsDlg.m_bRotateLock) {
|
|
select_matrix.TransposeSelf();
|
|
Select_ApplyMatrix_BrushPrimit();
|
|
//RotateTextures(axis, -deg, select_origin);
|
|
}
|
|
|
|
select_matrix.TransposeSelf();
|
|
Select_ApplyMatrix( !bMouse, ( g_qeglobals.flatRotation != 0 ) );
|
|
|
|
if (bPaint) {
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void ProjectOnPlane( const idVec3 &normal, float dist, idVec3 &ez, idVec3 &p) {
|
|
if (idMath::Fabs(ez[0]) == 1) {
|
|
p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];
|
|
}
|
|
else if (idMath::Fabs(ez[1]) == 1) {
|
|
p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];
|
|
}
|
|
else {
|
|
p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Back(idVec3 &dir, idVec3 &p) {
|
|
if (idMath::Fabs(dir[0]) == 1) {
|
|
p[0] = 0;
|
|
}
|
|
else if (idMath::Fabs(dir[1]) == 1) {
|
|
p[1] = 0;
|
|
}
|
|
else {
|
|
p[2] = 0;
|
|
}
|
|
}
|
|
|
|
//
|
|
// =======================================================================================================================
|
|
// using scale[0] and scale[1]
|
|
// =======================================================================================================================
|
|
//
|
|
void ComputeScale(idVec3 &rex, idVec3 &rey, idVec3 &p, face_t *f) {
|
|
float px = DotProduct(rex, p);
|
|
float py = DotProduct(rey, p);
|
|
px *= f->texdef.scale[0];
|
|
py *= f->texdef.scale[1];
|
|
|
|
idVec3 aux;
|
|
VectorCopy(rex, aux);
|
|
VectorScale(aux, px, aux);
|
|
VectorCopy(aux, p);
|
|
VectorCopy(rey, aux);
|
|
VectorScale(aux, py, aux);
|
|
VectorAdd(p, aux, p);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void ComputeAbsolute(face_t *f, idVec3 &p1, idVec3 &p2, idVec3 &p3) {
|
|
idVec3 ex, ey, ez; // local axis base
|
|
|
|
#ifdef _DEBUG
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
common->Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n");
|
|
}
|
|
#endif
|
|
// compute first local axis base
|
|
TextureAxisFromPlane( f->plane, ex, ey );
|
|
ez = ex.Cross( ey );
|
|
|
|
idVec3 aux;
|
|
VectorCopy(ex, aux);
|
|
VectorScale(aux, -f->texdef.shift[0], aux);
|
|
VectorCopy(aux, p1);
|
|
VectorCopy(ey, aux);
|
|
VectorScale(aux, -f->texdef.shift[1], aux);
|
|
VectorAdd(p1, aux, p1);
|
|
VectorCopy(p1, p2);
|
|
VectorAdd(p2, ex, p2);
|
|
VectorCopy(p1, p3);
|
|
VectorAdd(p3, ey, p3);
|
|
VectorCopy(ez, aux);
|
|
VectorScale(aux, -f->texdef.rotate, aux);
|
|
VectorRotate3(p1, aux, p1);
|
|
VectorRotate3(p2, aux, p2);
|
|
VectorRotate3(p3, aux, p3);
|
|
|
|
// computing rotated local axis base
|
|
idVec3 rex, rey;
|
|
VectorCopy(ex, rex);
|
|
VectorRotate3(rex, aux, rex);
|
|
VectorCopy(ey, rey);
|
|
VectorRotate3(rey, aux, rey);
|
|
|
|
ComputeScale(rex, rey, p1, f);
|
|
ComputeScale(rex, rey, p2, f);
|
|
ComputeScale(rex, rey, p3, f);
|
|
|
|
// project on normal plane along ez assumes plane normal is normalized
|
|
ProjectOnPlane(f->plane.Normal(), -f->plane[3], ez, p1);
|
|
ProjectOnPlane(f->plane.Normal(), -f->plane[3], ez, p2);
|
|
ProjectOnPlane(f->plane.Normal(), -f->plane[3], ez, p3);
|
|
};
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void AbsoluteToLocal( const idPlane &normal2, face_t *f, idVec3 &p1, idVec3 &p2, idVec3 &p3) {
|
|
idVec3 ex, ey, ez;
|
|
|
|
#ifdef _DEBUG
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
common->Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n");
|
|
}
|
|
#endif
|
|
// computing new local axis base
|
|
TextureAxisFromPlane( normal2, ex, ey );
|
|
ez = ex.Cross( ey );
|
|
|
|
// projecting back on (ex,ey)
|
|
Back(ez, p1);
|
|
Back(ez, p2);
|
|
Back(ez, p3);
|
|
|
|
idVec3 aux;
|
|
|
|
// rotation
|
|
VectorCopy(p2, aux);
|
|
VectorSubtract(aux, p1, aux);
|
|
|
|
float x = DotProduct(aux, ex);
|
|
float y = DotProduct(aux, ey);
|
|
f->texdef.rotate = RAD2DEG( atan2(y, x) );
|
|
|
|
idVec3 rex, rey;
|
|
|
|
// computing rotated local axis base
|
|
VectorCopy(ez, aux);
|
|
VectorScale(aux, f->texdef.rotate, aux);
|
|
VectorCopy(ex, rex);
|
|
VectorRotate3(rex, aux, rex);
|
|
VectorCopy(ey, rey);
|
|
VectorRotate3(rey, aux, rey);
|
|
|
|
// scale
|
|
VectorCopy(p2, aux);
|
|
VectorSubtract(aux, p1, aux);
|
|
f->texdef.scale[0] = DotProduct(aux, rex);
|
|
VectorCopy(p3, aux);
|
|
VectorSubtract(aux, p1, aux);
|
|
f->texdef.scale[1] = DotProduct(aux, rey);
|
|
|
|
// shift only using p1
|
|
x = DotProduct(rex, p1);
|
|
y = DotProduct(rey, p1);
|
|
x /= f->texdef.scale[0];
|
|
y /= f->texdef.scale[1];
|
|
|
|
VectorCopy(rex, p1);
|
|
VectorScale(p1, x, p1);
|
|
VectorCopy(rey, aux);
|
|
VectorScale(aux, y, aux);
|
|
VectorAdd(p1, aux, p1);
|
|
VectorCopy(ez, aux);
|
|
VectorScale(aux, -f->texdef.rotate, aux);
|
|
VectorRotate3(p1, aux, p1);
|
|
f->texdef.shift[0] = -DotProduct(p1, ex);
|
|
f->texdef.shift[1] = -DotProduct(p1, ey);
|
|
|
|
// stored rot is good considering local axis base change it if necessary
|
|
f->texdef.rotate = -f->texdef.rotate;
|
|
|
|
Clamp(f->texdef.shift[0], f->d_texture->GetEditorImage()->uploadWidth);
|
|
Clamp(f->texdef.shift[1], f->d_texture->GetEditorImage()->uploadHeight);
|
|
Clamp(f->texdef.rotate, 360);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_FlipAxis(int axis) {
|
|
|
|
Select_GetMid( select_origin );
|
|
|
|
for ( int i = 0; i < 3; i++) {
|
|
VectorCopy(vec3_origin, select_matrix[i]);
|
|
select_matrix[i][i] = 1;
|
|
}
|
|
|
|
select_matrix[axis][axis] = -1;
|
|
|
|
select_matrix.Identity();
|
|
select_matrix[axis][axis] = -1;
|
|
|
|
select_fliporder = true;
|
|
select_flipAxis = axis;
|
|
|
|
// texture locking
|
|
if (g_PrefsDlg.m_bRotateLock) {
|
|
//
|
|
// axis flipping inverts space orientation, we have to use a general texture
|
|
// locking algorithm instead of the RotateFaceTexture
|
|
//
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
Select_ApplyMatrix_BrushPrimit();
|
|
}
|
|
else {
|
|
//
|
|
// there's never been flip locking for non BP mode, this would be tricky to write
|
|
// and there's not much interest for it with the coming of BP format what could be
|
|
// done is converting regular to BP, locking, then back to regular :)
|
|
// Sys_FPrintf(SYS_WRN, "WARNING: regular texturing doesn't have texture lock on
|
|
// flipping operations\n");
|
|
//
|
|
}
|
|
}
|
|
|
|
// geometric transformation
|
|
Select_ApplyMatrix(true, false);
|
|
Sys_UpdateWindows(W_ALL);}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_Scale(float x, float y, float z) {
|
|
Select_GetMid(select_origin);
|
|
for (brush_t * b = selected_brushes.next; b != &selected_brushes; b = b->next) {
|
|
for (face_t * f = b->brush_faces; f; f = f->next) {
|
|
for (int i = 0; i < 3; i++) {
|
|
f->planepts[i][0] -= select_origin[0];
|
|
f->planepts[i][1] -= select_origin[1];
|
|
f->planepts[i][2] -= select_origin[2];
|
|
f->planepts[i][0] *= x;
|
|
|
|
//
|
|
// f->planepts[i][0] = floor(f->planepts[i][0] / g_qeglobals.d_gridsize + 0.5) *
|
|
// g_qeglobals.d_gridsize;
|
|
//
|
|
f->planepts[i][1] *= y;
|
|
|
|
//
|
|
// f->planepts[i][1] = floor(f->planepts[i][1] / g_qeglobals.d_gridsize + 0.5) *
|
|
// g_qeglobals.d_gridsize;
|
|
//
|
|
f->planepts[i][2] *= z;
|
|
|
|
//
|
|
// f->planepts[i][2] = floor(f->planepts[i][2] / g_qeglobals.d_gridsize + 0.5) *
|
|
// g_qeglobals.d_gridsize;
|
|
//
|
|
f->planepts[i][0] += select_origin[0];
|
|
f->planepts[i][1] += select_origin[1];
|
|
f->planepts[i][2] += select_origin[2];
|
|
}
|
|
}
|
|
|
|
Brush_Build(b, false);
|
|
if (b->pPatch) {
|
|
idVec3 v;
|
|
v[0] = x;
|
|
v[1] = y;
|
|
v[2] = z;
|
|
|
|
// Patch_Scale(b->nPatchID, select_origin, v);
|
|
Patch_Scale(b->pPatch, select_origin, v);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
GROUP SELECTIONS
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_CompleteTall(void) {
|
|
brush_t *b, *next;
|
|
|
|
// int i;
|
|
idVec3 mins, maxs;
|
|
|
|
if (!QE_SingleBrush()) {
|
|
return;
|
|
}
|
|
|
|
g_qeglobals.d_select_mode = sel_brush;
|
|
|
|
VectorCopy(selected_brushes.next->mins, mins);
|
|
VectorCopy(selected_brushes.next->maxs, maxs);
|
|
Select_Delete();
|
|
|
|
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
|
|
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
|
|
|
|
for (b = active_brushes.next; b != &active_brushes; b = next) {
|
|
next = b->next;
|
|
|
|
if ((b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1]) || (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2])) {
|
|
if (!(b->owner->origin[nDim1] > mins[nDim1] && b->owner->origin[nDim1] < maxs[nDim1] && b->owner->origin[nDim2] > mins[nDim2] && b->owner->origin[nDim2] < maxs[nDim2])) {
|
|
continue;
|
|
}
|
|
if (b->owner->eclass->nShowFlags & ECLASS_WORLDSPAWN) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (FilterBrush(b)) {
|
|
continue;
|
|
}
|
|
|
|
Brush_RemoveFromList(b);
|
|
Brush_AddToList(b, &selected_brushes);
|
|
}
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_PartialTall(void) {
|
|
brush_t *b, *next;
|
|
|
|
// int i;
|
|
idVec3 mins, maxs;
|
|
|
|
if (!QE_SingleBrush()) {
|
|
return;
|
|
}
|
|
|
|
g_qeglobals.d_select_mode = sel_brush;
|
|
|
|
VectorCopy(selected_brushes.next->mins, mins);
|
|
VectorCopy(selected_brushes.next->maxs, maxs);
|
|
Select_Delete();
|
|
|
|
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
|
|
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
|
|
|
|
for (b = active_brushes.next; b != &active_brushes; b = next) {
|
|
next = b->next;
|
|
|
|
if
|
|
(
|
|
(b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1]) ||
|
|
(b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2])
|
|
) {
|
|
continue;
|
|
}
|
|
|
|
if (FilterBrush(b)) {
|
|
continue;
|
|
}
|
|
|
|
Brush_RemoveFromList(b);
|
|
Brush_AddToList(b, &selected_brushes);
|
|
|
|
#if 0
|
|
// old stuff
|
|
for (i = 0; i < 2; i++) {
|
|
if (b->mins[i] > maxs[i] || b->maxs[i] < mins[i]) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == 2) {
|
|
Brush_RemoveFromList(b);
|
|
Brush_AddToList(b, &selected_brushes);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_Touching(void) {
|
|
brush_t *b, *next;
|
|
int i;
|
|
idVec3 mins, maxs;
|
|
|
|
if (!QE_SingleBrush()) {
|
|
return;
|
|
}
|
|
|
|
g_qeglobals.d_select_mode = sel_brush;
|
|
|
|
VectorCopy(selected_brushes.next->mins, mins);
|
|
VectorCopy(selected_brushes.next->maxs, maxs);
|
|
|
|
for (b = active_brushes.next; b != &active_brushes; b = next) {
|
|
next = b->next;
|
|
|
|
if (FilterBrush(b)) {
|
|
continue;
|
|
}
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (b->mins[i] > maxs[i] + 1 || b->maxs[i] < mins[i] - 1) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == 3) {
|
|
Brush_RemoveFromList(b);
|
|
Brush_AddToList(b, &selected_brushes);
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_Inside(void) {
|
|
brush_t *b, *next;
|
|
int i;
|
|
idVec3 mins, maxs;
|
|
|
|
if (!QE_SingleBrush()) {
|
|
return;
|
|
}
|
|
|
|
g_qeglobals.d_select_mode = sel_brush;
|
|
|
|
VectorCopy(selected_brushes.next->mins, mins);
|
|
VectorCopy(selected_brushes.next->maxs, maxs);
|
|
Select_Delete();
|
|
|
|
for (b = active_brushes.next; b != &active_brushes; b = next) {
|
|
next = b->next;
|
|
|
|
if (FilterBrush(b)) {
|
|
continue;
|
|
}
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i]) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == 3) {
|
|
Brush_RemoveFromList(b);
|
|
Brush_AddToList(b, &selected_brushes);
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
Select_Ungroup Turn the currently selected entity back into normal brushes
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_Ungroup() {
|
|
int numselectedgroups;
|
|
entity_t *e;
|
|
brush_t *b, *sb;
|
|
|
|
numselectedgroups = 0;
|
|
for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next) {
|
|
e = sb->owner;
|
|
|
|
if (!e || e == world_entity) {
|
|
continue;
|
|
}
|
|
|
|
for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext) {
|
|
Entity_UnlinkBrush(b);
|
|
Entity_LinkBrush(world_entity, b);
|
|
Brush_Build(b);
|
|
b->owner = world_entity;
|
|
}
|
|
|
|
Entity_Free(e);
|
|
numselectedgroups++;
|
|
}
|
|
|
|
if (numselectedgroups <= 0) {
|
|
Sys_Status("No grouped entities selected.\n");
|
|
return;
|
|
}
|
|
|
|
common->Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1) ? "y" : "ies");
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_ShiftTexture(float x, float y, bool autoAdjust) {
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
int nFaceCount = g_ptrSelectedFaces.GetSize();
|
|
|
|
if (selected_brushes.next == &selected_brushes && nFaceCount == 0) {
|
|
return;
|
|
}
|
|
|
|
x = -x;
|
|
|
|
Undo_Start("Select shift textures");
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
|
|
for (f = b->brush_faces; f; f = f->next) {
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
// use face normal to compute a true translation
|
|
Select_ShiftTexture_BrushPrimit(f, x, y, autoAdjust);
|
|
}
|
|
else {
|
|
f->texdef.shift[0] += x;
|
|
f->texdef.shift[1] += y;
|
|
}
|
|
}
|
|
|
|
Brush_Build(b);
|
|
if (b->pPatch) {
|
|
// Patch_ShiftTexture(b->nPatchID, x, y);
|
|
Patch_ShiftTexture(b->pPatch, x, y, autoAdjust);
|
|
}
|
|
}
|
|
|
|
if (nFaceCount > 0) {
|
|
for (int i = 0; i < nFaceCount; i++) {
|
|
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
//
|
|
// use face normal to compute a true translation Select_ShiftTexture_BrushPrimit(
|
|
// selected_face, x, y ); use camera view to compute texture shift
|
|
//
|
|
Select_ShiftTexture_BrushPrimit(selFace, x, y, autoAdjust);
|
|
}
|
|
else {
|
|
selFace->texdef.shift[0] += x;
|
|
selFace->texdef.shift[1] += y;
|
|
}
|
|
|
|
Brush_Build(selBrush);
|
|
}
|
|
}
|
|
|
|
Undo_End();
|
|
Sys_UpdateWindows(W_CAMERA);
|
|
}
|
|
|
|
extern void Face_SetExplicitScale_BrushPrimit(face_t *face, float s, float t);
|
|
extern void Face_ScaleTexture_BrushPrimit(face_t *face, float sS, float sT);
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_ScaleTexture(float x, float y, bool update, bool absolute) {
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
int nFaceCount = g_ptrSelectedFaces.GetSize();
|
|
|
|
if (selected_brushes.next == &selected_brushes && nFaceCount == 0) {
|
|
return;
|
|
}
|
|
|
|
Undo_Start("Select_SetExplicitScale_BrushPrimit");
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
|
|
for (f = b->brush_faces; f; f = f->next) {
|
|
if (g_qeglobals.m_bBrushPrimitMode && f->face_winding) {
|
|
if (absolute) {
|
|
Face_SetExplicitScale_BrushPrimit(f, x, y);
|
|
} else {
|
|
Face_ScaleTexture_BrushPrimit(f, x, y);
|
|
}
|
|
}
|
|
else {
|
|
f->texdef.scale[0] += x;
|
|
f->texdef.scale[1] += y;
|
|
}
|
|
}
|
|
|
|
Brush_Build(b);
|
|
if (b->pPatch) {
|
|
Patch_ScaleTexture(b->pPatch, x, y, absolute);
|
|
}
|
|
}
|
|
|
|
if (nFaceCount > 0) {
|
|
for (int i = 0; i < nFaceCount; i++) {
|
|
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
if (absolute) {
|
|
Face_SetExplicitScale_BrushPrimit(selFace, x, y);
|
|
} else {
|
|
Face_ScaleTexture_BrushPrimit(selFace, x, y);
|
|
}
|
|
}
|
|
else {
|
|
selFace->texdef.scale[0] += x;
|
|
selFace->texdef.scale[1] += y;
|
|
}
|
|
|
|
Brush_Build(selBrush);
|
|
}
|
|
}
|
|
|
|
Undo_End();
|
|
if (update) {
|
|
Sys_UpdateWindows(W_CAMERA);
|
|
}
|
|
}
|
|
|
|
extern void Face_RotateTexture_BrushPrimit(face_t *face, float amount, idVec3 origin);
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_RotateTexture(float amt, bool absolute) {
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
int nFaceCount = g_ptrSelectedFaces.GetSize();
|
|
|
|
if (selected_brushes.next == &selected_brushes && nFaceCount == 0) {
|
|
return;
|
|
}
|
|
|
|
Undo_Start("Select_RotateTexture_BrushPrimit");
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
|
|
for (f = b->brush_faces; f; f = f->next) {
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
Face_RotateTexture_BrushPrimit(f, amt, b->owner->origin);
|
|
}
|
|
else {
|
|
f->texdef.rotate += amt;
|
|
f->texdef.rotate = static_cast<int>(f->texdef.rotate) % 360;
|
|
}
|
|
}
|
|
|
|
Brush_Build(b);
|
|
if (b->pPatch) {
|
|
// Patch_RotateTexture(b->nPatchID, amt);
|
|
Patch_RotateTexture(b->pPatch, amt);
|
|
}
|
|
}
|
|
|
|
if (nFaceCount > 0) {
|
|
for (int i = 0; i < nFaceCount; i++) {
|
|
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
idVec3 org;
|
|
org.Zero();
|
|
//Face_RotateTexture_BrushPrimit(selFace, amt, selBrush->owner->origin);
|
|
Face_RotateTexture_BrushPrimit(selFace, amt, org);
|
|
}
|
|
else {
|
|
selFace->texdef.rotate += amt;
|
|
selFace->texdef.rotate = static_cast<int>(selFace->texdef.rotate) % 360;
|
|
}
|
|
|
|
Brush_Build(selBrush);
|
|
}
|
|
}
|
|
|
|
Undo_End();
|
|
Sys_UpdateWindows(W_CAMERA);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void FindReplaceTextures(const char *pFind, const char *pReplace, bool bSelected, bool bForce) {
|
|
brush_t *pList = (bSelected) ? &selected_brushes : &active_brushes;
|
|
if (!bSelected) {
|
|
Select_Deselect();
|
|
}
|
|
|
|
for (brush_t * pBrush = pList->next; pBrush != pList; pBrush = pBrush->next) {
|
|
if (pBrush->pPatch) {
|
|
Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);
|
|
}
|
|
|
|
for (face_t * pFace = pBrush->brush_faces; pFace; pFace = pFace->next) {
|
|
if (bForce || idStr::Icmp(pFace->texdef.name, pFind) == 0 ) {
|
|
pFace->d_texture = Texture_ForName(pReplace);
|
|
|
|
// strcpy(pFace->texdef.name, pReplace);
|
|
pFace->texdef.SetName(pReplace);
|
|
}
|
|
}
|
|
|
|
Brush_Build(pBrush);
|
|
}
|
|
|
|
Sys_UpdateWindows(W_CAMERA);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_AllOfType() {
|
|
brush_t *b, *next;
|
|
entity_t *e;
|
|
if ((selected_brushes.next == &selected_brushes) || (selected_brushes.next->next != &selected_brushes)) {
|
|
CString strName;
|
|
if (g_ptrSelectedFaces.GetSize() == 0) {
|
|
strName = g_qeglobals.d_texturewin.texdef.name;
|
|
}
|
|
else {
|
|
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(0));
|
|
strName = selFace->texdef.name;
|
|
}
|
|
|
|
Select_Deselect();
|
|
for (b = active_brushes.next; b != &active_brushes; b = next) {
|
|
next = b->next;
|
|
|
|
if (FilterBrush(b)) {
|
|
continue;
|
|
}
|
|
|
|
if (b->pPatch) {
|
|
if ( idStr::Icmp(strName, b->pPatch->d_texture->GetName()) == 0 ) {
|
|
Brush_RemoveFromList(b);
|
|
Brush_AddToList(b, &selected_brushes);
|
|
}
|
|
}
|
|
else {
|
|
for (face_t * pFace = b->brush_faces; pFace; pFace = pFace->next) {
|
|
if ( idStr::Icmp(strName, pFace->texdef.name) == 0 ) {
|
|
Brush_RemoveFromList(b);
|
|
Brush_AddToList(b, &selected_brushes);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
return;
|
|
}
|
|
|
|
b = selected_brushes.next;
|
|
e = b->owner;
|
|
if (e != NULL) {
|
|
if (e != world_entity) {
|
|
CString strName = e->eclass->name;
|
|
idStr strKey, strVal;
|
|
bool bCriteria = g_Inspectors->GetSelectAllCriteria(strKey, strVal);
|
|
common->Printf("Selecting all %s(s)\n", strName);
|
|
Select_Deselect();
|
|
|
|
for (b = active_brushes.next; b != &active_brushes; b = next) {
|
|
next = b->next;
|
|
|
|
if (FilterBrush(b)) {
|
|
continue;
|
|
}
|
|
|
|
e = b->owner;
|
|
if (e != NULL) {
|
|
if ( idStr::Icmp(e->eclass->name, strName) == 0 ) {
|
|
bool doIt = true;
|
|
if (bCriteria) {
|
|
CString str = ValueForKey(e, strKey);
|
|
if (str.CompareNoCase(strVal) != 0) {
|
|
doIt = false;
|
|
}
|
|
}
|
|
|
|
if (doIt) {
|
|
Brush_RemoveFromList(b);
|
|
Brush_AddToList(b, &selected_brushes);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if ( selected_brushes.next && selected_brushes.next->owner ) {
|
|
g_Inspectors->UpdateEntitySel( selected_brushes.next->owner->eclass );
|
|
}
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_Reselect() {
|
|
CPtrArray holdArray;
|
|
brush_t *b;
|
|
for ( b = selected_brushes.next; b && b != &selected_brushes; b = b->next ) {
|
|
holdArray.Add(reinterpret_cast < void * > (b));
|
|
}
|
|
|
|
int n = holdArray.GetSize();
|
|
while (n-- > 0) {
|
|
b = reinterpret_cast < brush_t * > (holdArray.GetAt(n));
|
|
Select_Brush(b);
|
|
}
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_FitTexture(float height, float width) {
|
|
brush_t *b;
|
|
int nFaceCount = g_ptrSelectedFaces.GetSize();
|
|
|
|
if (selected_brushes.next == &selected_brushes && nFaceCount == 0) {
|
|
return;
|
|
}
|
|
|
|
Undo_Start("Select_FitTexture");
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
|
|
if (b->pPatch) {
|
|
Patch_FitTexture(b->pPatch, width, height);
|
|
}
|
|
else {
|
|
Brush_FitTexture(b, height, width);
|
|
Brush_Build(b);
|
|
}
|
|
}
|
|
|
|
if (nFaceCount > 0) {
|
|
for (int i = 0; i < nFaceCount; i++) {
|
|
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
|
|
Face_FitTexture(selFace, height, width);
|
|
Brush_Build(selBrush);
|
|
}
|
|
}
|
|
|
|
Undo_End();
|
|
Sys_UpdateWindows(W_CAMERA);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_AxialTexture() {
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_Hide(bool invert) {
|
|
|
|
if (invert) {
|
|
for (brush_t * b = active_brushes.next; b && b != &active_brushes; b = b->next) {
|
|
b->hiddenBrush = true;
|
|
}
|
|
} else {
|
|
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
|
|
b->hiddenBrush = true;
|
|
}
|
|
}
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
void Select_WireFrame( bool wireFrame ) {
|
|
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
|
|
b->forceWireFrame = wireFrame;
|
|
}
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
void Select_ForceVisible( bool visible ) {
|
|
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
|
|
b->forceVisibile = visible;
|
|
}
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_ShowAllHidden() {
|
|
brush_t *b;
|
|
for (b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
|
|
b->hiddenBrush = false;
|
|
}
|
|
|
|
for (b = active_brushes.next; b && b != &active_brushes; b = b->next) {
|
|
b->hiddenBrush = false;
|
|
}
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
Select_Invert
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_Invert(void) {
|
|
brush_t *next, *prev;
|
|
|
|
Sys_Status("inverting selection...\n");
|
|
|
|
next = active_brushes.next;
|
|
prev = active_brushes.prev;
|
|
if (selected_brushes.next != &selected_brushes) {
|
|
active_brushes.next = selected_brushes.next;
|
|
active_brushes.prev = selected_brushes.prev;
|
|
active_brushes.next->prev = &active_brushes;
|
|
active_brushes.prev->next = &active_brushes;
|
|
}
|
|
else {
|
|
active_brushes.next = &active_brushes;
|
|
active_brushes.prev = &active_brushes;
|
|
}
|
|
|
|
if (next != &active_brushes) {
|
|
selected_brushes.next = next;
|
|
selected_brushes.prev = prev;
|
|
selected_brushes.next->prev = &selected_brushes;
|
|
selected_brushes.prev->next = &selected_brushes;
|
|
}
|
|
else {
|
|
selected_brushes.next = &selected_brushes;
|
|
selected_brushes.prev = &selected_brushes;
|
|
}
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
|
|
Sys_Status("done.\n");
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
Select_Name
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_Name(const char *pName) {
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
|
|
Brush_SetEpair(b, "Name", pName);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_CenterOrigin() {
|
|
idVec3 mid;
|
|
|
|
Select_GetTrueMid(mid);
|
|
mid.Snap();
|
|
|
|
brush_t *b = selected_brushes.next;
|
|
entity_t *e = b->owner;
|
|
if (e != NULL) {
|
|
if (e != world_entity) {
|
|
char text[1024];
|
|
sprintf(text, "%i %i %i", (int)mid[0], (int)mid[1], (int)mid[2]);
|
|
SetKeyValue(e, "origin", text);
|
|
VectorCopy(mid, e->origin);
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
int Select_NumSelectedFaces() {
|
|
return g_ptrSelectedFaces.GetSize();
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
face_t *Select_GetSelectedFace(int index) {
|
|
assert(index >= 0 && index < Select_NumSelectedFaces());
|
|
return reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(index));
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
brush_t *Select_GetSelectedFaceBrush(int index) {
|
|
assert(index >= 0 && index < Select_NumSelectedFaces());
|
|
return reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(index));
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_SetDefaultTexture(const idMaterial *mat, bool fitScale, bool setTexture) {
|
|
texdef_t tex;
|
|
brushprimit_texdef_t brushprimit_tex;
|
|
memset(&tex, 0, sizeof(tex));
|
|
memset(&brushprimit_tex, 0, sizeof(brushprimit_tex));
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
// brushprimit fitted to a 2x2 texture
|
|
brushprimit_tex.coords[0][0] = 1.0f;
|
|
brushprimit_tex.coords[1][1] = 1.0f;
|
|
}
|
|
else {
|
|
tex.scale[0] = (g_PrefsDlg.m_bHiColorTextures) ? 0.5 : 1;
|
|
tex.scale[1] = (g_PrefsDlg.m_bHiColorTextures) ? 0.5 : 1;
|
|
}
|
|
|
|
tex.SetName(mat->GetName());
|
|
Texture_SetTexture(&tex, &brushprimit_tex, fitScale, setTexture);
|
|
|
|
CString strTex;
|
|
strTex.Format
|
|
(
|
|
"%s (%s) W: %i H: %i",
|
|
mat->GetName(),
|
|
mat->GetDescription(),
|
|
mat->GetEditorImage()->uploadWidth,
|
|
mat->GetEditorImage()->uploadHeight
|
|
);
|
|
g_pParentWnd->SetStatusText(3, strTex);
|
|
}
|
|
|
|
|
|
void Select_UpdateTextureName(const char *name) {
|
|
brush_t *b;
|
|
int nCount = g_ptrSelectedFaces.GetSize();
|
|
if (nCount > 0) {
|
|
Undo_Start("set face texture name");
|
|
ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
|
|
for (int i = 0; i < nCount; i++) {
|
|
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
|
|
Undo_AddBrush(selBrush);
|
|
selFace->texdef.SetName(name);
|
|
Brush_Build(selBrush);
|
|
Undo_EndBrush(selBrush);
|
|
}
|
|
|
|
Undo_End();
|
|
}
|
|
else if (selected_brushes.next != &selected_brushes) {
|
|
Undo_Start("set brush textures");
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
|
|
if (!b->owner->eclass->fixedsize) {
|
|
Undo_AddBrush(b);
|
|
Brush_SetTextureName(b, name);
|
|
Undo_EndBrush(b);
|
|
} else if (b->owner->eclass->nShowFlags & ECLASS_LIGHT) {
|
|
if ( idStr::Cmpn(name, "lights/", strlen("lights/")) == 0 ) {
|
|
SetKeyValue(b->owner, "texture", name);
|
|
g_Inspectors->UpdateEntitySel(b->owner->eclass);
|
|
UpdateLightInspector();
|
|
Brush_Build(b);
|
|
}
|
|
}
|
|
}
|
|
|
|
Undo_End();
|
|
}
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
|
|
/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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void Select_FlipTexture(bool y) {
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int faceCount = g_ptrSelectedFaces.GetSize();
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Undo_Start("Select_FlipTexture");
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for (brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next) {
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if (b->pPatch) {
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Patch_FlipTexture(b->pPatch, y);
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} else {
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Brush_FlipTexture_BrushPrimit(b, y);
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}
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}
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|
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if (faceCount > 0) {
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for (int i = 0; i < faceCount; i++) {
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face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
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brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
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Face_FlipTexture_BrushPrimit(selFace, y);
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}
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|
}
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|
|
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Undo_End();
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Sys_UpdateWindows(W_CAMERA);
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|
}
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|
|
|
|
|
|
|
|
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/*
|
|
=======================================================================================================================
|
|
Select_SetKeyVal
|
|
sets values on non-world entities
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_SetKeyVal(const char *key, const char *val) {
|
|
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
|
|
if (b->owner != world_entity) {
|
|
SetKeyValue(b->owner, key, val, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
Select_CopyPatchTextureCoords( patchMesh_t *p )
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_CopyPatchTextureCoords( patchMesh_t *p ) {
|
|
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
|
|
if (b->pPatch) {
|
|
if ( b->pPatch->width <= p->width && b->pPatch->height <= p->height ) {
|
|
for ( int i = 0; i < b->pPatch->width; i ++ ) {
|
|
for ( int j = 0; j < b->pPatch->height; j++ ) {
|
|
b->pPatch->ctrl(i, j).st = p->ctrl(i, j).st;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
Select_SetProjectFaceOntoPatch
|
|
=======================================================================================================================
|
|
*/
|
|
void Select_ProjectFaceOntoPatch( face_t *face ) {
|
|
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
|
|
if (b->pPatch) {
|
|
EmitBrushPrimitTextureCoordinates(face, NULL, b->pPatch);
|
|
Patch_MakeDirty(b->pPatch);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================================================================================================================
|
|
Select_SetPatchFit
|
|
=======================================================================================================================
|
|
*/
|
|
extern float Patch_Width(patchMesh_t *p);
|
|
extern float Patch_Height(patchMesh_t *p);
|
|
void Select_SetPatchFit(float dim1, float dim2, float srcWidth, float srcHeight, float rot) {
|
|
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
|
|
if (b->pPatch) {
|
|
float w = Patch_Width(b->pPatch);
|
|
float h = Patch_Height(b->pPatch);
|
|
Patch_RotateTexture(b->pPatch, -90 + rot);
|
|
Patch_FitTexture(b->pPatch, dim1 * (w / srcWidth), dim2 * (h / srcHeight));
|
|
Patch_FlipTexture(b->pPatch, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Select_SetPatchST(float s1, float t1, float s2, float t2) {
|
|
}
|
|
|
|
|
|
void Select_AllTargets() {
|
|
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
|
|
if (b->owner != world_entity) {
|
|
const idKeyValue *kv = b->owner->epairs.MatchPrefix("target", NULL);
|
|
while (kv) {
|
|
entity_t *ent = FindEntity("name", kv->GetValue());
|
|
if (ent) {
|
|
Select_Brush(ent->brushes.onext, true, false);
|
|
}
|
|
kv = b->owner->epairs.MatchPrefix("target", kv);
|
|
}
|
|
}
|
|
}
|
|
} |