/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see .
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "qe3.h"
#include "../../renderer/model_local.h" // for idRenderModelPrt
// externs
CPtrArray g_SelectedFaces;
CPtrArray g_SelectedFaceBrushes;
CPtrArray &g_ptrSelectedFaces = g_SelectedFaces;
CPtrArray &g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
extern void Brush_Resize(brush_t *b, idVec3 vMin, idVec3 vMax);
/*
=======================================================================================================================
=======================================================================================================================
*/
qertrace_t Test_Ray(const idVec3 &origin, const idVec3 &dir, int flags) {
brush_t *brush;
face_t *face;
float dist;
qertrace_t t;
memset(&t, 0, sizeof(t));
t.dist = HUGE_DISTANCE*2;
// check for points first
CDragPoint *drag = PointRay(origin, dir, &dist);
if (drag) {
t.dist = dist;
t.brush = NULL;
t.face = NULL;
t.point = drag;
t.selected = false;
return t;
}
if (flags & SF_CYCLE) {
CPtrArray array;
brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL;
Select_Deselect();
// go through active brushes and accumulate all "hit" brushes
for (brush = active_brushes.next; brush != &active_brushes; brush = brush->next) {
// if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity) continue;
if (FilterBrush(brush)) {
continue;
}
if (g_PrefsDlg.m_selectOnlyBrushes) {
if (brush->pPatch || brush->modelHandle > 0) {
continue;
}
}
if (g_PrefsDlg.m_selectNoModels) {
if (brush->modelHandle > 0) {
continue;
}
}
// if (!g_bShowPatchBounds && brush->pPatch) continue;
face = Brush_Ray(origin, dir, brush, &dist, true);
if (face) {
array.Add(brush);
}
}
int nSize = array.GetSize();
if (nSize > 0) {
bool bFound = false;
for (int i = 0; i < nSize; i++) {
brush_t *b = reinterpret_cast < brush_t * > (array.GetAt(i));
// did we hit the last one selected yet ?
if (b == pToSelect) {
// yes we want to select the next one in the list
int n = (i > 0) ? i - 1 : nSize - 1;
pToSelect = reinterpret_cast < brush_t * > (array.GetAt(n));
bFound = true;
break;
}
}
if (!bFound) {
pToSelect = reinterpret_cast < brush_t * > (array.GetAt(0));
}
}
if (pToSelect) {
face = Brush_Ray(origin, dir, pToSelect, &dist, true);
t.dist = dist;
t.brush = pToSelect;
t.face = face;
t.selected = false;
return t;
}
}
if (!(flags & SF_SELECTED_ONLY)) {
for (brush = active_brushes.next; brush != &active_brushes; brush = brush->next) {
if ((flags & SF_ENTITIES_FIRST) && brush->owner == world_entity) {
continue;
}
if (FilterBrush(brush)) {
continue;
}
if (g_PrefsDlg.m_selectOnlyBrushes) {
if (brush->pPatch || brush->modelHandle > 0) {
continue;
}
}
if (g_PrefsDlg.m_selectNoModels) {
if (brush->modelHandle > 0) {
continue;
}
}
face = Brush_Ray(origin, dir, brush, &dist, true);
if (dist > 0 && dist < t.dist) {
t.dist = dist;
t.brush = brush;
t.face = face;
t.selected = false;
}
}
}
for (brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next) {
if ((flags & SF_ENTITIES_FIRST) && brush->owner == world_entity) {
continue;
}
if (FilterBrush(brush)) {
continue;
}
if (g_PrefsDlg.m_selectOnlyBrushes) {
if (brush->pPatch || brush->modelHandle > 0) {
continue;
}
}
if (g_PrefsDlg.m_selectNoModels) {
if (brush->modelHandle > 0) {
continue;
}
}
face = Brush_Ray(origin, dir, brush, &dist, true);
if (dist > 0 && dist < t.dist) {
t.dist = dist;
t.brush = brush;
t.face = face;
t.selected = true;
}
}
// if entites first, but didn't find any, check regular
if ((flags & SF_ENTITIES_FIRST) && t.brush == NULL) {
return Test_Ray(origin, dir, flags - SF_ENTITIES_FIRST);
}
return t;
}
extern void AddSelectablePoint(brush_t *b, idVec3 v, int type, bool priority);
extern void ClearSelectablePoints(brush_t *b);
extern idVec3 Brush_TransformedPoint(brush_t *b, const idVec3 &in);
/*
=======================================================================================================================
Select_Brush
=======================================================================================================================
*/
void Select_Brush(brush_t *brush, bool bComplete, bool bStatus) {
brush_t *b;
entity_t *e;
g_ptrSelectedFaces.RemoveAll();
g_ptrSelectedFaceBrushes.RemoveAll();
// selected_face = NULL;
if (g_qeglobals.d_select_count < MAX_MAP_ENTITIES) {
g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
}
g_qeglobals.d_select_count++;
e = brush->owner;
if (e) {
if ( e == world_entity && radiant_entityMode.GetBool() ) {
return;
}
// select complete entity on first click
if (e != world_entity && bComplete == true) {
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
if (b->owner == e) {
goto singleselect;
}
}
for (b = e->brushes.onext; b != &e->brushes; b = b->onext) {
Brush_RemoveFromList(b);
Brush_AddToList(b, &selected_brushes);
}
}
else
{
singleselect:
Brush_RemoveFromList(brush);
Brush_AddToList(brush, &selected_brushes);
UpdateSurfaceDialog();
UpdatePatchInspector();
UpdateLightInspector();
}
if (e->eclass) {
g_Inspectors->UpdateEntitySel(brush->owner->eclass);
if ( radiant_entityMode.GetBool() && e->eclass->nShowFlags & (ECLASS_LIGHT | ECLASS_SPEAKER) ) {
const char *p = ValueForKey(e, "s_shader");
if (p && *p) {
g_Inspectors->mediaDlg.SelectCurrentItem(true, p, CDialogTextures::SOUNDS);
}
}
if ( ( e->eclass->nShowFlags & ECLASS_LIGHT ) && !brush->entityModel ) {
if (brush->pointLight) {
// add center drag point if not at the origin
if (brush->lightCenter[0] || brush->lightCenter[1] || brush->lightCenter[2]) {
AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightCenter), LIGHT_CENTER, false);
}
}
else {
AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightTarget), LIGHT_TARGET, true);
AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightUp), LIGHT_UP, false);
AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightRight), LIGHT_RIGHT, false);
if (brush->startEnd) {
AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightStart), LIGHT_START, false);
AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightEnd), LIGHT_END, false);
}
}
UpdateLightInspector();
}
if (e->eclass->nShowFlags & ECLASS_CAMERAVIEW) {
g_pParentWnd->GetCamera()->UpdateCameraView();
}
}
}
if (bStatus) {
idVec3 vMin, vMax, vSize;
Select_GetBounds(vMin, vMax);
VectorSubtract(vMax, vMin, vSize);
CString strStatus;
strStatus.Format("Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2]);
g_pParentWnd->SetStatusText(2, strStatus);
}
}
/*
=======================================================================================================================
Select_Ray If the origin is inside a brush, that brush will be ignored.
=======================================================================================================================
*/
void Select_Ray(idVec3 origin, idVec3 dir, int flags) {
qertrace_t t;
t = Test_Ray(origin, dir, flags);
if (!t.brush) {
return;
}
if (flags == SF_SINGLEFACE) {
int nCount = g_SelectedFaces.GetSize();
bool bOk = true;
for (int i = 0; i < nCount; i++) {
if (t.face == reinterpret_cast < face_t * > (g_SelectedFaces.GetAt(i))) {
bOk = false;
// need to move remove i'th entry
g_SelectedFaces.RemoveAt(i, 1);
g_SelectedFaceBrushes.RemoveAt(i, 1);
nCount--;
}
}
if (bOk) {
if ( t.selected ) {
face_t *face;
// DeSelect brush
Brush_RemoveFromList(t.brush);
Brush_AddToList(t.brush, &active_brushes);
// Select all brush faces
for ( face = t.brush->brush_faces; face; face = face->next ) {
//Don't add face that was clicked
if ( face != t.face ) {
g_SelectedFaces.Add( face );
g_SelectedFaceBrushes.Add( t.brush );
}
}
} else {
g_SelectedFaces.Add(t.face);
g_SelectedFaceBrushes.Add(t.brush);
}
}
// selected_face = t.face; selected_face_brush = t.brush;
Sys_UpdateWindows(W_ALL);
g_qeglobals.d_select_mode = sel_brush;
//common->Printf("before\n");
//extern void Face_Info_BrushPrimit(face_t *face);
//Face_Info_BrushPrimit(t.face);
//common->Printf("after\n");
//
// Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2
// height=2 texture
//
brushprimit_texdef_t brushprimit_texdef;
ConvertTexMatWithQTexture(&t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL);
Texture_SetTexture(&t.face->texdef, &brushprimit_texdef, false, false);
UpdateSurfaceDialog();
return;
}
// move the brush to the other list
g_qeglobals.d_select_mode = sel_brush;
if (t.selected) {
Brush_RemoveFromList(t.brush);
Brush_AddToList(t.brush, &active_brushes);
UpdatePatchInspector();
UpdateSurfaceDialog();
entity_t *e = t.brush->owner;
if (e->eclass->nShowFlags & ECLASS_LIGHT && !t.brush->entityModel) {
if (t.brush->pointLight) {
}
else {
ClearSelectablePoints(t.brush);
}
}
}
else {
Select_Brush(t.brush, !(GetAsyncKeyState(VK_MENU) & 0x8000));
}
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_Delete(void) {
brush_t *brush;
g_ptrSelectedFaces.RemoveAll();
g_ptrSelectedFaceBrushes.RemoveAll();
// selected_face = NULL;
g_qeglobals.d_select_mode = sel_brush;
g_qeglobals.d_select_count = 0;
g_qeglobals.d_num_move_points = 0;
while (selected_brushes.next != &selected_brushes) {
brush = selected_brushes.next;
if (brush->pPatch) {
// Patch_Delete(brush->nPatchID);
Patch_Delete(brush->pPatch);
}
Brush_Free(brush);
}
// FIXME: remove any entities with no brushes
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_Deselect(bool bDeselectFaces) {
brush_t *b;
ClearSelectablePoints(NULL);
Patch_Deselect();
g_pParentWnd->ActiveXY()->UndoClear();
g_qeglobals.d_workcount++;
g_qeglobals.d_select_count = 0;
g_qeglobals.d_num_move_points = 0;
b = selected_brushes.next;
if (b == &selected_brushes) {
if (bDeselectFaces) {
g_ptrSelectedFaces.RemoveAll();
g_ptrSelectedFaceBrushes.RemoveAll();
// selected_face = NULL;
}
Sys_UpdateWindows(W_ALL);
return;
}
if (bDeselectFaces) {
g_ptrSelectedFaces.RemoveAll();
g_ptrSelectedFaceBrushes.RemoveAll();
// selected_face = NULL;
}
g_qeglobals.d_select_mode = sel_brush;
// grab top / bottom height for new brushes
if (b->mins[2] < b->maxs[2]) {
g_qeglobals.d_new_brush_bottom = b->mins;
g_qeglobals.d_new_brush_top = b->maxs;
}
selected_brushes.next->prev = &active_brushes;
selected_brushes.prev->next = active_brushes.next;
active_brushes.next->prev = selected_brushes.prev;
active_brushes.next = selected_brushes.next;
selected_brushes.prev = selected_brushes.next = &selected_brushes;
g_pParentWnd->GetCamera()->UpdateCameraView();
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
Select_Move
=======================================================================================================================
*/
void Select_Move(idVec3 delta, bool bSnap) {
brush_t *b;
// actually move the selected brushes
bool updateOrigin = true;
entity_t *lastOwner = selected_brushes.next->owner;
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
Brush_Move(b, delta, bSnap, updateOrigin);
if (updateOrigin) {
updateOrigin = false;
}
if (b->next->owner != lastOwner) {
updateOrigin = true;
lastOwner = b->next->owner;
}
}
idVec3 vMin, vMax;
Select_GetBounds(vMin, vMax);
CString strStatus;
strStatus.Format("Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2]);
g_pParentWnd->SetStatusText(2, strStatus);
g_pParentWnd->GetCamera()->UpdateCameraView();
// Sys_UpdateWindows (W_ALL);
}
/*
=======================================================================================================================
Select_Clone Creates an exact duplicate of the selection in place, then moves the selected brushes off of their old
positions
=======================================================================================================================
*/
void Select_Clone(void) {
ASSERT(g_pParentWnd->ActiveXY());
g_bScreenUpdates = false;
g_pParentWnd->ActiveXY()->Copy();
g_pParentWnd->ActiveXY()->Paste();
g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize);
g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize);
g_bScreenUpdates = true;
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
Select_SetTexture Timo:: bFitScale to compute scale on the plane and counteract plane / axial plane snapping Timo::
brush primitive texturing the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes
) Timo:: texture plugin, added an IPluginTexdef* parameter must be casted to an IPluginTexdef! if not NULL, get
->Copy() of it into each face or brush ( and remember to hook ) if NULL, means we have no information, ask for a
default
=======================================================================================================================
*/
void WINAPI Select_SetTexture(texdef_t *texdef,brushprimit_texdef_t *brushprimit_texdef,bool bFitScale,void *pPlugTexdef,bool update) {
brush_t *b;
int nCount = g_ptrSelectedFaces.GetSize();
if (nCount > 0) {
Undo_Start("set face textures");
ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
for (int i = 0; i < nCount; i++) {
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
Undo_AddBrush(selBrush);
SetFaceTexdef(selBrush,selFace,texdef,brushprimit_texdef,bFitScale);
Brush_Build(selBrush, bFitScale);
Undo_EndBrush(selBrush);
}
Undo_End();
}
else if (selected_brushes.next != &selected_brushes) {
Undo_Start("set brush textures");
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
if (!b->owner->eclass->fixedsize) {
Undo_AddBrush(b);
Brush_SetTexture(b, texdef, brushprimit_texdef, bFitScale);
Undo_EndBrush(b);
} else if (b->owner->eclass->nShowFlags & ECLASS_LIGHT) {
if ( idStr::Cmpn(texdef->name, "lights/", strlen("lights/")) == 0 ) {
SetKeyValue(b->owner, "texture", texdef->name);
g_Inspectors->UpdateEntitySel(b->owner->eclass);
UpdateLightInspector();
Brush_Build(b);
} else {
Undo_AddBrush(b);
Brush_SetTexture(b, texdef, brushprimit_texdef, bFitScale);
Undo_EndBrush(b);
}
}
}
Undo_End();
}
if (update) {
Sys_UpdateWindows(W_ALL);
}
}
/*
=======================================================================================================================
TRANSFORMATIONS
=======================================================================================================================
*/
void Select_GetBounds(idVec3 &mins, idVec3 &maxs) {
brush_t *b;
int i;
for (i = 0; i < 3; i++) {
mins[i] = 999999;
maxs[i] = -999999;
}
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
for (i = 0; i < 3; i++) {
if (b->mins[i] < mins[i]) {
mins[i] = b->mins[i];
}
if (b->maxs[i] > maxs[i]) {
maxs[i] = b->maxs[i];
}
}
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_GetTrueMid(idVec3 &mid) {
idVec3 mins, maxs;
Select_GetBounds(mins, maxs);
for (int i = 0; i < 3; i++) {
mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2));
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_GetMid(idVec3 &mid) {
#if 0
Select_GetTrueMid(mid);
return;
#else
idVec3 mins, maxs;
int i;
//if (g_PrefsDlg.m_bNoClamp) {
// Select_GetTrueMid(mid);
// return;
//}
Select_GetBounds(mins, maxs);
for (i = 0; i < 3; i++) {
mid[i] = g_qeglobals.d_gridsize * floor(((mins[i] + maxs[i]) * 0.5) / g_qeglobals.d_gridsize);
}
#endif
}
idVec3 select_origin;
idMat3 select_matrix;
idMat3 select_bmatrix;
idRotation select_rotation;
bool select_fliporder;
int select_flipAxis;
float select_orgDeg;
void Select_InitializeRotation() {
for (brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next) {
for (face_t *f = b->brush_faces; f; f = f->next) {
for (int i = 0; i < 3; i++) {
f->orgplanepts[i] = f->planepts[i];
}
}
}
select_orgDeg = 0.0;
}
void Select_FinalizeRotation() {
}
bool Select_OnlyModelsSelected() {
for (brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next) {
if (!b->modelHandle) {
return false;
}
}
return true;
}
bool OkForRotationKey(brush_t *b) {
if (b->owner->eclass->nShowFlags & ECLASS_WORLDSPAWN) {
return false;
}
if (stricmp(b->owner->epairs.GetString("name"), b->owner->epairs.GetString("model")) == 0) {
return false;
}
return true;
}
/*
=================
VectorRotate3
rotation order is roll - pitch - yaw
=================
*/
void VectorRotate3( const idVec3 &vIn, const idVec3 &vRotation, idVec3 &out) {
#if 1
int i, nIndex[3][2];
idVec3 vWork, va;
va = vIn;
vWork = va;
nIndex[0][0] = 1; nIndex[0][1] = 2;
nIndex[1][0] = 2; nIndex[1][1] = 0;
nIndex[2][0] = 0; nIndex[2][1] = 1;
for (i = 0; i < 3; i++) {
if ( vRotation[i] != 0.0f ) {
double dAngle = DEG2RAD( vRotation[i] );
double c = cos( dAngle );
double s = sin( dAngle );
vWork[nIndex[i][0]] = va[nIndex[i][0]] * c - va[nIndex[i][1]] * s;
vWork[nIndex[i][1]] = va[nIndex[i][0]] * s + va[nIndex[i][1]] * c;
}
va = vWork;
}
out = vWork;
#else
idAngles angles;
angles.pitch = vRotation[1];
angles.yaw = vRotation[2];
angles.roll = vRotation[0];
out = vIn * angles.ToMat3();
#endif
}
/*
=================
VectorRotate3Origin
=================
*/
void VectorRotate3Origin( const idVec3 &vIn, const idVec3 &vRotation, const idVec3 &vOrigin, idVec3 &out ) {
out = vIn - vOrigin;
VectorRotate3( out, vRotation, out );
out += vOrigin;
}
/*
=======================================================================================================================
=======================================================================================================================
*/
extern void Brush_Rotate(brush_t *b, idMat3 matrix, idVec3 origin, bool bBuild);
void Select_ApplyMatrix(bool bSnap, bool rotateOrigins) {
brush_t *b;
face_t *f;
int i;
idVec3 temp;
idStr str;
char text[128];
entity_t *lastOwner = NULL;
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
bool doBrush = true;
if (!(b->owner->eclass->nShowFlags & ECLASS_WORLDSPAWN) && b->owner != lastOwner) {
if (b->modelHandle || b->owner->eclass->nShowFlags & ECLASS_ROTATABLE) {
if (rotateOrigins) {
b->owner->rotation *= select_matrix;
b->owner->origin *= select_rotation;
SetKeyVec3(b->owner, "origin", b->owner->origin);
if (b->trackLightOrigin) {
b->owner->lightRotation *= select_matrix;
b->owner->lightOrigin *= select_rotation;
SetKeyVec3(b->owner, "light_origin", b->owner->lightOrigin);
}
} else {
b->owner->rotation *= select_matrix;
if ( select_fliporder ) {
if ( select_flipAxis == 0 ) {
temp = b->owner->rotation[1];
b->owner->rotation[1] = b->owner->rotation[2];
b->owner->rotation[2] = temp;
} else if ( select_flipAxis == 1 ) {
temp = b->owner->rotation[0];
b->owner->rotation[0] = b->owner->rotation[1];
b->owner->rotation[1] = temp;
} else {
temp = b->owner->rotation[0];
b->owner->rotation[0] = b->owner->rotation[2];
b->owner->rotation[2] = temp;
}
}
if (b->trackLightOrigin) {
b->owner->lightRotation = select_matrix * b->owner->lightRotation;
}
}
b->owner->rotation.OrthoNormalizeSelf();
b->owner->lightRotation.OrthoNormalizeSelf();
if (b->modelHandle) {
idBounds bo, bo2;
bo2.Zero();
if ( dynamic_cast( b->modelHandle ) || dynamic_cast( b->modelHandle ) ) {
bo2.ExpandSelf( 12.0f );
} else {
bo2 = b->modelHandle->Bounds();
}
bo.FromTransformedBounds(bo2, b->owner->origin, b->owner->rotation);
Brush_Resize(b, bo[0], bo[1]);
doBrush = false;
}
if (b->owner->eclass->fixedsize) {
doBrush = false;
}
} else if (b->owner->eclass->fixedsize && !rotateOrigins) {
doBrush = false;
} else {
b->owner->origin -= select_origin;
b->owner->origin *= select_matrix;
b->owner->origin += select_origin;
sprintf(text, "%i %i %i", (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]);
SetKeyValue(b->owner, "origin", text);
}
if (OkForRotationKey(b)) {
sprintf(str, "%g %g %g %g %g %g %g %g %g",b->owner->rotation[0][0],b->owner->rotation[0][1],b->owner->rotation[0][2],
b->owner->rotation[1][0],b->owner->rotation[1][1],b->owner->rotation[1][2],b->owner->rotation[2][0],
b->owner->rotation[2][1],b->owner->rotation[2][2]);
SetKeyValue(b->owner, "rotation", str);
}
if (b->trackLightOrigin) {
sprintf(str, "%g %g %g %g %g %g %g %g %g",b->owner->lightRotation[0][0],b->owner->lightRotation[0][1],b->owner->lightRotation[0][2],
b->owner->lightRotation[1][0],b->owner->lightRotation[1][1],b->owner->lightRotation[1][2],b->owner->lightRotation[2][0],
b->owner->lightRotation[2][1],b->owner->lightRotation[2][2]);
SetKeyValue(b->owner, "light_rotation", str);
}
DeleteKey(b->owner, "angle");
DeleteKey(b->owner, "angles");
}
if (doBrush) {
for (f = b->brush_faces; f; f = f->next) {
for (i = 0; i < 3; i++) {
f->planepts[i] = ( ((g_bRotateMode) ? f->orgplanepts[i] : f->planepts[i]) - select_origin ) * ((g_bRotateMode) ? select_bmatrix : select_matrix) + select_origin;
}
if ( select_fliporder ) {
VectorCopy(f->planepts[0], temp);
VectorCopy(f->planepts[2], f->planepts[0]);
VectorCopy(temp, f->planepts[2]);
}
}
}
if (b->owner->eclass->fixedsize && b->owner->eclass->entityModel == NULL) {
idVec3 min, max;
if (b->trackLightOrigin) {
min = b->owner->lightOrigin + b->owner->eclass->mins;
max = b->owner->lightOrigin + b->owner->eclass->maxs;
} else {
min = b->owner->origin + b->owner->eclass->mins;
max = b->owner->origin + b->owner->eclass->maxs;
}
Brush_Resize(b, min, max);
} else {
Brush_Build(b, bSnap);
}
if (b->pPatch) {
Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, bSnap);
}
if ( b->owner->curve ) {
int c = b->owner->curve->GetNumValues();
for ( i = 0; i < c; i++ ) {
idVec3 v = b->owner->curve->GetValue( i );
v -= select_origin;
v *= select_matrix;
v += select_origin;
b->owner->curve->SetValue( i, v );
}
}
lastOwner = b->owner;
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void RotateFaceTexture(face_t *f, int nAxis, float fDeg) {
idVec3 p1, p2, p3, rota;
p1[0] = p1[1] = p1[2] = 0;
VectorCopy(p1, p2);
VectorCopy(p1, p3);
VectorCopy(p1, rota);
ComputeAbsolute(f, p1, p2, p3);
rota[nAxis] = fDeg;
VectorRotate3Origin(p1, rota, select_origin, p1);
VectorRotate3Origin(p2, rota, select_origin, p2);
VectorRotate3Origin(p3, rota, select_origin, p3);
idPlane normal2;
idVec3 vNormal;
vNormal[0] = f->plane[0];
vNormal[1] = f->plane[1];
vNormal[2] = f->plane[2];
VectorRotate3(vNormal, rota, vNormal);
normal2[0] = vNormal[0];
normal2[1] = vNormal[1];
normal2[2] = vNormal[2];
AbsoluteToLocal(normal2, f, p1, p2, p3);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void RotateTextures(int nAxis, float fDeg, idVec3 vOrigin) {
for (brush_t * b = selected_brushes.next; b != &selected_brushes; b = b->next) {
for (face_t * f = b->brush_faces; f; f = f->next) {
if (g_qeglobals.m_bBrushPrimitMode) {
RotateFaceTexture_BrushPrimit(f, nAxis, fDeg, vOrigin);
}
else {
RotateFaceTexture(f, nAxis, fDeg);
}
// ++timo removed that call .. works fine .. ??????? Brush_Build(b, false);
}
Brush_Build(b, false);
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_ApplyMatrix_BrushPrimit() {
for (brush_t * b = selected_brushes.next; b != &selected_brushes; b = b->next) {
for (face_t * f = b->brush_faces; f; f = f->next) {
ApplyMatrix_BrushPrimit(f, select_matrix, select_origin);
}
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_RotateAxis(int axis, float deg, bool bPaint, bool bMouse) {
idVec3 temp;
if (deg == 0) {
return;
}
if (bMouse) {
if (g_qeglobals.flatRotation == 2) {
Select_GetTrueMid(select_origin);
} else {
VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);
}
} else {
Select_GetMid(select_origin);
}
select_fliporder = false;
idVec3 vec = vec3_origin;
vec[axis] = 1.0f;
if (g_bRotateMode) {
select_orgDeg += deg;
}
select_rotation.Set( select_origin, vec, deg );
select_matrix = select_rotation.ToMat3();
idRotation rot(select_origin, vec, select_orgDeg);
rot.Normalize360();
select_bmatrix = rot.ToMat3();
if (g_PrefsDlg.m_bRotateLock) {
select_matrix.TransposeSelf();
Select_ApplyMatrix_BrushPrimit();
//RotateTextures(axis, -deg, select_origin);
}
select_matrix.TransposeSelf();
Select_ApplyMatrix( !bMouse, ( g_qeglobals.flatRotation != 0 ) );
if (bPaint) {
Sys_UpdateWindows(W_ALL);
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void ProjectOnPlane( const idVec3 &normal, float dist, idVec3 &ez, idVec3 &p) {
if (idMath::Fabs(ez[0]) == 1) {
p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];
}
else if (idMath::Fabs(ez[1]) == 1) {
p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];
}
else {
p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Back(idVec3 &dir, idVec3 &p) {
if (idMath::Fabs(dir[0]) == 1) {
p[0] = 0;
}
else if (idMath::Fabs(dir[1]) == 1) {
p[1] = 0;
}
else {
p[2] = 0;
}
}
//
// =======================================================================================================================
// using scale[0] and scale[1]
// =======================================================================================================================
//
void ComputeScale(idVec3 &rex, idVec3 &rey, idVec3 &p, face_t *f) {
float px = DotProduct(rex, p);
float py = DotProduct(rey, p);
px *= f->texdef.scale[0];
py *= f->texdef.scale[1];
idVec3 aux;
VectorCopy(rex, aux);
VectorScale(aux, px, aux);
VectorCopy(aux, p);
VectorCopy(rey, aux);
VectorScale(aux, py, aux);
VectorAdd(p, aux, p);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void ComputeAbsolute(face_t *f, idVec3 &p1, idVec3 &p2, idVec3 &p3) {
idVec3 ex, ey, ez; // local axis base
#ifdef _DEBUG
if (g_qeglobals.m_bBrushPrimitMode) {
common->Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n");
}
#endif
// compute first local axis base
TextureAxisFromPlane( f->plane, ex, ey );
ez = ex.Cross( ey );
idVec3 aux;
VectorCopy(ex, aux);
VectorScale(aux, -f->texdef.shift[0], aux);
VectorCopy(aux, p1);
VectorCopy(ey, aux);
VectorScale(aux, -f->texdef.shift[1], aux);
VectorAdd(p1, aux, p1);
VectorCopy(p1, p2);
VectorAdd(p2, ex, p2);
VectorCopy(p1, p3);
VectorAdd(p3, ey, p3);
VectorCopy(ez, aux);
VectorScale(aux, -f->texdef.rotate, aux);
VectorRotate3(p1, aux, p1);
VectorRotate3(p2, aux, p2);
VectorRotate3(p3, aux, p3);
// computing rotated local axis base
idVec3 rex, rey;
VectorCopy(ex, rex);
VectorRotate3(rex, aux, rex);
VectorCopy(ey, rey);
VectorRotate3(rey, aux, rey);
ComputeScale(rex, rey, p1, f);
ComputeScale(rex, rey, p2, f);
ComputeScale(rex, rey, p3, f);
// project on normal plane along ez assumes plane normal is normalized
ProjectOnPlane(f->plane.Normal(), -f->plane[3], ez, p1);
ProjectOnPlane(f->plane.Normal(), -f->plane[3], ez, p2);
ProjectOnPlane(f->plane.Normal(), -f->plane[3], ez, p3);
};
/*
=======================================================================================================================
=======================================================================================================================
*/
void AbsoluteToLocal( const idPlane &normal2, face_t *f, idVec3 &p1, idVec3 &p2, idVec3 &p3) {
idVec3 ex, ey, ez;
#ifdef _DEBUG
if (g_qeglobals.m_bBrushPrimitMode) {
common->Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n");
}
#endif
// computing new local axis base
TextureAxisFromPlane( normal2, ex, ey );
ez = ex.Cross( ey );
// projecting back on (ex,ey)
Back(ez, p1);
Back(ez, p2);
Back(ez, p3);
idVec3 aux;
// rotation
VectorCopy(p2, aux);
VectorSubtract(aux, p1, aux);
float x = DotProduct(aux, ex);
float y = DotProduct(aux, ey);
f->texdef.rotate = RAD2DEG( atan2(y, x) );
idVec3 rex, rey;
// computing rotated local axis base
VectorCopy(ez, aux);
VectorScale(aux, f->texdef.rotate, aux);
VectorCopy(ex, rex);
VectorRotate3(rex, aux, rex);
VectorCopy(ey, rey);
VectorRotate3(rey, aux, rey);
// scale
VectorCopy(p2, aux);
VectorSubtract(aux, p1, aux);
f->texdef.scale[0] = DotProduct(aux, rex);
VectorCopy(p3, aux);
VectorSubtract(aux, p1, aux);
f->texdef.scale[1] = DotProduct(aux, rey);
// shift only using p1
x = DotProduct(rex, p1);
y = DotProduct(rey, p1);
x /= f->texdef.scale[0];
y /= f->texdef.scale[1];
VectorCopy(rex, p1);
VectorScale(p1, x, p1);
VectorCopy(rey, aux);
VectorScale(aux, y, aux);
VectorAdd(p1, aux, p1);
VectorCopy(ez, aux);
VectorScale(aux, -f->texdef.rotate, aux);
VectorRotate3(p1, aux, p1);
f->texdef.shift[0] = -DotProduct(p1, ex);
f->texdef.shift[1] = -DotProduct(p1, ey);
// stored rot is good considering local axis base change it if necessary
f->texdef.rotate = -f->texdef.rotate;
Clamp(f->texdef.shift[0], f->d_texture->GetEditorImage()->uploadWidth);
Clamp(f->texdef.shift[1], f->d_texture->GetEditorImage()->uploadHeight);
Clamp(f->texdef.rotate, 360);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_FlipAxis(int axis) {
Select_GetMid( select_origin );
for ( int i = 0; i < 3; i++) {
VectorCopy(vec3_origin, select_matrix[i]);
select_matrix[i][i] = 1;
}
select_matrix[axis][axis] = -1;
select_matrix.Identity();
select_matrix[axis][axis] = -1;
select_fliporder = true;
select_flipAxis = axis;
// texture locking
if (g_PrefsDlg.m_bRotateLock) {
//
// axis flipping inverts space orientation, we have to use a general texture
// locking algorithm instead of the RotateFaceTexture
//
if (g_qeglobals.m_bBrushPrimitMode) {
Select_ApplyMatrix_BrushPrimit();
}
else {
//
// there's never been flip locking for non BP mode, this would be tricky to write
// and there's not much interest for it with the coming of BP format what could be
// done is converting regular to BP, locking, then back to regular :)
// Sys_FPrintf(SYS_WRN, "WARNING: regular texturing doesn't have texture lock on
// flipping operations\n");
//
}
}
// geometric transformation
Select_ApplyMatrix(true, false);
Sys_UpdateWindows(W_ALL);}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_Scale(float x, float y, float z) {
Select_GetMid(select_origin);
for (brush_t * b = selected_brushes.next; b != &selected_brushes; b = b->next) {
for (face_t * f = b->brush_faces; f; f = f->next) {
for (int i = 0; i < 3; i++) {
f->planepts[i][0] -= select_origin[0];
f->planepts[i][1] -= select_origin[1];
f->planepts[i][2] -= select_origin[2];
f->planepts[i][0] *= x;
//
// f->planepts[i][0] = floor(f->planepts[i][0] / g_qeglobals.d_gridsize + 0.5) *
// g_qeglobals.d_gridsize;
//
f->planepts[i][1] *= y;
//
// f->planepts[i][1] = floor(f->planepts[i][1] / g_qeglobals.d_gridsize + 0.5) *
// g_qeglobals.d_gridsize;
//
f->planepts[i][2] *= z;
//
// f->planepts[i][2] = floor(f->planepts[i][2] / g_qeglobals.d_gridsize + 0.5) *
// g_qeglobals.d_gridsize;
//
f->planepts[i][0] += select_origin[0];
f->planepts[i][1] += select_origin[1];
f->planepts[i][2] += select_origin[2];
}
}
Brush_Build(b, false);
if (b->pPatch) {
idVec3 v;
v[0] = x;
v[1] = y;
v[2] = z;
// Patch_Scale(b->nPatchID, select_origin, v);
Patch_Scale(b->pPatch, select_origin, v);
}
}
}
/*
=======================================================================================================================
GROUP SELECTIONS
=======================================================================================================================
*/
void Select_CompleteTall(void) {
brush_t *b, *next;
// int i;
idVec3 mins, maxs;
if (!QE_SingleBrush()) {
return;
}
g_qeglobals.d_select_mode = sel_brush;
VectorCopy(selected_brushes.next->mins, mins);
VectorCopy(selected_brushes.next->maxs, maxs);
Select_Delete();
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
for (b = active_brushes.next; b != &active_brushes; b = next) {
next = b->next;
if ((b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1]) || (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2])) {
if (!(b->owner->origin[nDim1] > mins[nDim1] && b->owner->origin[nDim1] < maxs[nDim1] && b->owner->origin[nDim2] > mins[nDim2] && b->owner->origin[nDim2] < maxs[nDim2])) {
continue;
}
if (b->owner->eclass->nShowFlags & ECLASS_WORLDSPAWN) {
continue;
}
}
if (FilterBrush(b)) {
continue;
}
Brush_RemoveFromList(b);
Brush_AddToList(b, &selected_brushes);
}
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_PartialTall(void) {
brush_t *b, *next;
// int i;
idVec3 mins, maxs;
if (!QE_SingleBrush()) {
return;
}
g_qeglobals.d_select_mode = sel_brush;
VectorCopy(selected_brushes.next->mins, mins);
VectorCopy(selected_brushes.next->maxs, maxs);
Select_Delete();
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
for (b = active_brushes.next; b != &active_brushes; b = next) {
next = b->next;
if
(
(b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1]) ||
(b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2])
) {
continue;
}
if (FilterBrush(b)) {
continue;
}
Brush_RemoveFromList(b);
Brush_AddToList(b, &selected_brushes);
#if 0
// old stuff
for (i = 0; i < 2; i++) {
if (b->mins[i] > maxs[i] || b->maxs[i] < mins[i]) {
break;
}
}
if (i == 2) {
Brush_RemoveFromList(b);
Brush_AddToList(b, &selected_brushes);
}
#endif
}
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_Touching(void) {
brush_t *b, *next;
int i;
idVec3 mins, maxs;
if (!QE_SingleBrush()) {
return;
}
g_qeglobals.d_select_mode = sel_brush;
VectorCopy(selected_brushes.next->mins, mins);
VectorCopy(selected_brushes.next->maxs, maxs);
for (b = active_brushes.next; b != &active_brushes; b = next) {
next = b->next;
if (FilterBrush(b)) {
continue;
}
for (i = 0; i < 3; i++) {
if (b->mins[i] > maxs[i] + 1 || b->maxs[i] < mins[i] - 1) {
break;
}
}
if (i == 3) {
Brush_RemoveFromList(b);
Brush_AddToList(b, &selected_brushes);
}
}
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_Inside(void) {
brush_t *b, *next;
int i;
idVec3 mins, maxs;
if (!QE_SingleBrush()) {
return;
}
g_qeglobals.d_select_mode = sel_brush;
VectorCopy(selected_brushes.next->mins, mins);
VectorCopy(selected_brushes.next->maxs, maxs);
Select_Delete();
for (b = active_brushes.next; b != &active_brushes; b = next) {
next = b->next;
if (FilterBrush(b)) {
continue;
}
for (i = 0; i < 3; i++) {
if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i]) {
break;
}
}
if (i == 3) {
Brush_RemoveFromList(b);
Brush_AddToList(b, &selected_brushes);
}
}
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
Select_Ungroup Turn the currently selected entity back into normal brushes
=======================================================================================================================
*/
void Select_Ungroup() {
int numselectedgroups;
entity_t *e;
brush_t *b, *sb;
numselectedgroups = 0;
for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next) {
e = sb->owner;
if (!e || e == world_entity) {
continue;
}
for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext) {
Entity_UnlinkBrush(b);
Entity_LinkBrush(world_entity, b);
Brush_Build(b);
b->owner = world_entity;
}
Entity_Free(e);
numselectedgroups++;
}
if (numselectedgroups <= 0) {
Sys_Status("No grouped entities selected.\n");
return;
}
common->Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1) ? "y" : "ies");
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_ShiftTexture(float x, float y, bool autoAdjust) {
brush_t *b;
face_t *f;
int nFaceCount = g_ptrSelectedFaces.GetSize();
if (selected_brushes.next == &selected_brushes && nFaceCount == 0) {
return;
}
x = -x;
Undo_Start("Select shift textures");
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
for (f = b->brush_faces; f; f = f->next) {
if (g_qeglobals.m_bBrushPrimitMode) {
// use face normal to compute a true translation
Select_ShiftTexture_BrushPrimit(f, x, y, autoAdjust);
}
else {
f->texdef.shift[0] += x;
f->texdef.shift[1] += y;
}
}
Brush_Build(b);
if (b->pPatch) {
// Patch_ShiftTexture(b->nPatchID, x, y);
Patch_ShiftTexture(b->pPatch, x, y, autoAdjust);
}
}
if (nFaceCount > 0) {
for (int i = 0; i < nFaceCount; i++) {
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
if (g_qeglobals.m_bBrushPrimitMode) {
//
// use face normal to compute a true translation Select_ShiftTexture_BrushPrimit(
// selected_face, x, y ); use camera view to compute texture shift
//
Select_ShiftTexture_BrushPrimit(selFace, x, y, autoAdjust);
}
else {
selFace->texdef.shift[0] += x;
selFace->texdef.shift[1] += y;
}
Brush_Build(selBrush);
}
}
Undo_End();
Sys_UpdateWindows(W_CAMERA);
}
extern void Face_SetExplicitScale_BrushPrimit(face_t *face, float s, float t);
extern void Face_ScaleTexture_BrushPrimit(face_t *face, float sS, float sT);
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_ScaleTexture(float x, float y, bool update, bool absolute) {
brush_t *b;
face_t *f;
int nFaceCount = g_ptrSelectedFaces.GetSize();
if (selected_brushes.next == &selected_brushes && nFaceCount == 0) {
return;
}
Undo_Start("Select_SetExplicitScale_BrushPrimit");
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
for (f = b->brush_faces; f; f = f->next) {
if (g_qeglobals.m_bBrushPrimitMode && f->face_winding) {
if (absolute) {
Face_SetExplicitScale_BrushPrimit(f, x, y);
} else {
Face_ScaleTexture_BrushPrimit(f, x, y);
}
}
else {
f->texdef.scale[0] += x;
f->texdef.scale[1] += y;
}
}
Brush_Build(b);
if (b->pPatch) {
Patch_ScaleTexture(b->pPatch, x, y, absolute);
}
}
if (nFaceCount > 0) {
for (int i = 0; i < nFaceCount; i++) {
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
if (g_qeglobals.m_bBrushPrimitMode) {
if (absolute) {
Face_SetExplicitScale_BrushPrimit(selFace, x, y);
} else {
Face_ScaleTexture_BrushPrimit(selFace, x, y);
}
}
else {
selFace->texdef.scale[0] += x;
selFace->texdef.scale[1] += y;
}
Brush_Build(selBrush);
}
}
Undo_End();
if (update) {
Sys_UpdateWindows(W_CAMERA);
}
}
extern void Face_RotateTexture_BrushPrimit(face_t *face, float amount, idVec3 origin);
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_RotateTexture(float amt, bool absolute) {
brush_t *b;
face_t *f;
int nFaceCount = g_ptrSelectedFaces.GetSize();
if (selected_brushes.next == &selected_brushes && nFaceCount == 0) {
return;
}
Undo_Start("Select_RotateTexture_BrushPrimit");
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
for (f = b->brush_faces; f; f = f->next) {
if (g_qeglobals.m_bBrushPrimitMode) {
Face_RotateTexture_BrushPrimit(f, amt, b->owner->origin);
}
else {
f->texdef.rotate += amt;
f->texdef.rotate = static_cast(f->texdef.rotate) % 360;
}
}
Brush_Build(b);
if (b->pPatch) {
// Patch_RotateTexture(b->nPatchID, amt);
Patch_RotateTexture(b->pPatch, amt);
}
}
if (nFaceCount > 0) {
for (int i = 0; i < nFaceCount; i++) {
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
if (g_qeglobals.m_bBrushPrimitMode) {
idVec3 org;
org.Zero();
//Face_RotateTexture_BrushPrimit(selFace, amt, selBrush->owner->origin);
Face_RotateTexture_BrushPrimit(selFace, amt, org);
}
else {
selFace->texdef.rotate += amt;
selFace->texdef.rotate = static_cast(selFace->texdef.rotate) % 360;
}
Brush_Build(selBrush);
}
}
Undo_End();
Sys_UpdateWindows(W_CAMERA);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void FindReplaceTextures(const char *pFind, const char *pReplace, bool bSelected, bool bForce) {
brush_t *pList = (bSelected) ? &selected_brushes : &active_brushes;
if (!bSelected) {
Select_Deselect();
}
for (brush_t * pBrush = pList->next; pBrush != pList; pBrush = pBrush->next) {
if (pBrush->pPatch) {
Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);
}
for (face_t * pFace = pBrush->brush_faces; pFace; pFace = pFace->next) {
if (bForce || idStr::Icmp(pFace->texdef.name, pFind) == 0 ) {
pFace->d_texture = Texture_ForName(pReplace);
// strcpy(pFace->texdef.name, pReplace);
pFace->texdef.SetName(pReplace);
}
}
Brush_Build(pBrush);
}
Sys_UpdateWindows(W_CAMERA);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_AllOfType() {
brush_t *b, *next;
entity_t *e;
if ((selected_brushes.next == &selected_brushes) || (selected_brushes.next->next != &selected_brushes)) {
CString strName;
if (g_ptrSelectedFaces.GetSize() == 0) {
strName = g_qeglobals.d_texturewin.texdef.name;
}
else {
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(0));
strName = selFace->texdef.name;
}
Select_Deselect();
for (b = active_brushes.next; b != &active_brushes; b = next) {
next = b->next;
if (FilterBrush(b)) {
continue;
}
if (b->pPatch) {
if ( idStr::Icmp(strName, b->pPatch->d_texture->GetName()) == 0 ) {
Brush_RemoveFromList(b);
Brush_AddToList(b, &selected_brushes);
}
}
else {
for (face_t * pFace = b->brush_faces; pFace; pFace = pFace->next) {
if ( idStr::Icmp(strName, pFace->texdef.name) == 0 ) {
Brush_RemoveFromList(b);
Brush_AddToList(b, &selected_brushes);
}
}
}
}
Sys_UpdateWindows(W_ALL);
return;
}
b = selected_brushes.next;
e = b->owner;
if (e != NULL) {
if (e != world_entity) {
CString strName = e->eclass->name;
idStr strKey, strVal;
bool bCriteria = g_Inspectors->GetSelectAllCriteria(strKey, strVal);
common->Printf("Selecting all %s(s)\n", strName);
Select_Deselect();
for (b = active_brushes.next; b != &active_brushes; b = next) {
next = b->next;
if (FilterBrush(b)) {
continue;
}
e = b->owner;
if (e != NULL) {
if ( idStr::Icmp(e->eclass->name, strName) == 0 ) {
bool doIt = true;
if (bCriteria) {
CString str = ValueForKey(e, strKey);
if (str.CompareNoCase(strVal) != 0) {
doIt = false;
}
}
if (doIt) {
Brush_RemoveFromList(b);
Brush_AddToList(b, &selected_brushes);
}
}
}
}
}
}
if ( selected_brushes.next && selected_brushes.next->owner ) {
g_Inspectors->UpdateEntitySel( selected_brushes.next->owner->eclass );
}
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_Reselect() {
CPtrArray holdArray;
brush_t *b;
for ( b = selected_brushes.next; b && b != &selected_brushes; b = b->next ) {
holdArray.Add(reinterpret_cast < void * > (b));
}
int n = holdArray.GetSize();
while (n-- > 0) {
b = reinterpret_cast < brush_t * > (holdArray.GetAt(n));
Select_Brush(b);
}
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_FitTexture(float height, float width) {
brush_t *b;
int nFaceCount = g_ptrSelectedFaces.GetSize();
if (selected_brushes.next == &selected_brushes && nFaceCount == 0) {
return;
}
Undo_Start("Select_FitTexture");
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
if (b->pPatch) {
Patch_FitTexture(b->pPatch, width, height);
}
else {
Brush_FitTexture(b, height, width);
Brush_Build(b);
}
}
if (nFaceCount > 0) {
for (int i = 0; i < nFaceCount; i++) {
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
Face_FitTexture(selFace, height, width);
Brush_Build(selBrush);
}
}
Undo_End();
Sys_UpdateWindows(W_CAMERA);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_AxialTexture() {
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_Hide(bool invert) {
if (invert) {
for (brush_t * b = active_brushes.next; b && b != &active_brushes; b = b->next) {
b->hiddenBrush = true;
}
} else {
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
b->hiddenBrush = true;
}
}
Sys_UpdateWindows(W_ALL);
}
void Select_WireFrame( bool wireFrame ) {
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
b->forceWireFrame = wireFrame;
}
Sys_UpdateWindows(W_ALL);
}
void Select_ForceVisible( bool visible ) {
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
b->forceVisibile = visible;
}
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_ShowAllHidden() {
brush_t *b;
for (b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
b->hiddenBrush = false;
}
for (b = active_brushes.next; b && b != &active_brushes; b = b->next) {
b->hiddenBrush = false;
}
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
Select_Invert
=======================================================================================================================
*/
void Select_Invert(void) {
brush_t *next, *prev;
Sys_Status("inverting selection...\n");
next = active_brushes.next;
prev = active_brushes.prev;
if (selected_brushes.next != &selected_brushes) {
active_brushes.next = selected_brushes.next;
active_brushes.prev = selected_brushes.prev;
active_brushes.next->prev = &active_brushes;
active_brushes.prev->next = &active_brushes;
}
else {
active_brushes.next = &active_brushes;
active_brushes.prev = &active_brushes;
}
if (next != &active_brushes) {
selected_brushes.next = next;
selected_brushes.prev = prev;
selected_brushes.next->prev = &selected_brushes;
selected_brushes.prev->next = &selected_brushes;
}
else {
selected_brushes.next = &selected_brushes;
selected_brushes.prev = &selected_brushes;
}
Sys_UpdateWindows(W_ALL);
Sys_Status("done.\n");
}
/*
=======================================================================================================================
Select_Name
=======================================================================================================================
*/
void Select_Name(const char *pName) {
if (g_qeglobals.m_bBrushPrimitMode) {
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
Brush_SetEpair(b, "Name", pName);
}
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_CenterOrigin() {
idVec3 mid;
Select_GetTrueMid(mid);
mid.Snap();
brush_t *b = selected_brushes.next;
entity_t *e = b->owner;
if (e != NULL) {
if (e != world_entity) {
char text[1024];
sprintf(text, "%i %i %i", (int)mid[0], (int)mid[1], (int)mid[2]);
SetKeyValue(e, "origin", text);
VectorCopy(mid, e->origin);
}
}
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
int Select_NumSelectedFaces() {
return g_ptrSelectedFaces.GetSize();
}
/*
=======================================================================================================================
=======================================================================================================================
*/
face_t *Select_GetSelectedFace(int index) {
assert(index >= 0 && index < Select_NumSelectedFaces());
return reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(index));
}
/*
=======================================================================================================================
=======================================================================================================================
*/
brush_t *Select_GetSelectedFaceBrush(int index) {
assert(index >= 0 && index < Select_NumSelectedFaces());
return reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(index));
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_SetDefaultTexture(const idMaterial *mat, bool fitScale, bool setTexture) {
texdef_t tex;
brushprimit_texdef_t brushprimit_tex;
memset(&tex, 0, sizeof(tex));
memset(&brushprimit_tex, 0, sizeof(brushprimit_tex));
if (g_qeglobals.m_bBrushPrimitMode) {
// brushprimit fitted to a 2x2 texture
brushprimit_tex.coords[0][0] = 1.0f;
brushprimit_tex.coords[1][1] = 1.0f;
}
else {
tex.scale[0] = (g_PrefsDlg.m_bHiColorTextures) ? 0.5 : 1;
tex.scale[1] = (g_PrefsDlg.m_bHiColorTextures) ? 0.5 : 1;
}
tex.SetName(mat->GetName());
Texture_SetTexture(&tex, &brushprimit_tex, fitScale, setTexture);
CString strTex;
strTex.Format
(
"%s (%s) W: %i H: %i",
mat->GetName(),
mat->GetDescription(),
mat->GetEditorImage()->uploadWidth,
mat->GetEditorImage()->uploadHeight
);
g_pParentWnd->SetStatusText(3, strTex);
}
void Select_UpdateTextureName(const char *name) {
brush_t *b;
int nCount = g_ptrSelectedFaces.GetSize();
if (nCount > 0) {
Undo_Start("set face texture name");
ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
for (int i = 0; i < nCount; i++) {
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
Undo_AddBrush(selBrush);
selFace->texdef.SetName(name);
Brush_Build(selBrush);
Undo_EndBrush(selBrush);
}
Undo_End();
}
else if (selected_brushes.next != &selected_brushes) {
Undo_Start("set brush textures");
for (b = selected_brushes.next; b != &selected_brushes; b = b->next) {
if (!b->owner->eclass->fixedsize) {
Undo_AddBrush(b);
Brush_SetTextureName(b, name);
Undo_EndBrush(b);
} else if (b->owner->eclass->nShowFlags & ECLASS_LIGHT) {
if ( idStr::Cmpn(name, "lights/", strlen("lights/")) == 0 ) {
SetKeyValue(b->owner, "texture", name);
g_Inspectors->UpdateEntitySel(b->owner->eclass);
UpdateLightInspector();
Brush_Build(b);
}
}
}
Undo_End();
}
Sys_UpdateWindows(W_ALL);
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void Select_FlipTexture(bool y) {
int faceCount = g_ptrSelectedFaces.GetSize();
Undo_Start("Select_FlipTexture");
for (brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next) {
if (b->pPatch) {
Patch_FlipTexture(b->pPatch, y);
} else {
Brush_FlipTexture_BrushPrimit(b, y);
}
}
if (faceCount > 0) {
for (int i = 0; i < faceCount; i++) {
face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i));
brush_t *selBrush = reinterpret_cast < brush_t * > (g_ptrSelectedFaceBrushes.GetAt(i));
Face_FlipTexture_BrushPrimit(selFace, y);
}
}
Undo_End();
Sys_UpdateWindows(W_CAMERA);
}
/*
=======================================================================================================================
Select_SetKeyVal
sets values on non-world entities
=======================================================================================================================
*/
void Select_SetKeyVal(const char *key, const char *val) {
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
if (b->owner != world_entity) {
SetKeyValue(b->owner, key, val, false);
}
}
}
/*
=======================================================================================================================
Select_CopyPatchTextureCoords( patchMesh_t *p )
=======================================================================================================================
*/
void Select_CopyPatchTextureCoords( patchMesh_t *p ) {
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
if (b->pPatch) {
if ( b->pPatch->width <= p->width && b->pPatch->height <= p->height ) {
for ( int i = 0; i < b->pPatch->width; i ++ ) {
for ( int j = 0; j < b->pPatch->height; j++ ) {
b->pPatch->ctrl(i, j).st = p->ctrl(i, j).st;
}
}
}
}
}
}
/*
=======================================================================================================================
Select_SetProjectFaceOntoPatch
=======================================================================================================================
*/
void Select_ProjectFaceOntoPatch( face_t *face ) {
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
if (b->pPatch) {
EmitBrushPrimitTextureCoordinates(face, NULL, b->pPatch);
Patch_MakeDirty(b->pPatch);
}
}
}
/*
=======================================================================================================================
Select_SetPatchFit
=======================================================================================================================
*/
extern float Patch_Width(patchMesh_t *p);
extern float Patch_Height(patchMesh_t *p);
void Select_SetPatchFit(float dim1, float dim2, float srcWidth, float srcHeight, float rot) {
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
if (b->pPatch) {
float w = Patch_Width(b->pPatch);
float h = Patch_Height(b->pPatch);
Patch_RotateTexture(b->pPatch, -90 + rot);
Patch_FitTexture(b->pPatch, dim1 * (w / srcWidth), dim2 * (h / srcHeight));
Patch_FlipTexture(b->pPatch, true);
}
}
}
void Select_SetPatchST(float s1, float t1, float s2, float t2) {
}
void Select_AllTargets() {
for (brush_t * b = selected_brushes.next; b && b != &selected_brushes; b = b->next) {
if (b->owner != world_entity) {
const idKeyValue *kv = b->owner->epairs.MatchPrefix("target", NULL);
while (kv) {
entity_t *ent = FindEntity("name", kv->GetValue());
if (ent) {
Select_Brush(ent->brushes.onext, true, false);
}
kv = b->owner->epairs.MatchPrefix("target", kv);
}
}
}
}